Game Design as Make-Believe (4): Fictional Worlds

When one plays most videogames there is a tacit understanding that one is entering into a fictional world – the term virtual world, is often deployed to mean exactly this. It is self-evident that this also happens when one plays a tabletop role-playing game, the play of which is precisely concerned with conceiving of a fictional world and taking actions within it. The same is true of boardgames: players of a game of Cluedo enter into a fictional world in which they are attempting to solve a mystery. It is even true of the more abstract games – players of Jenga enter a fictional world in which (rather arbitrarily!) the player sitting to the left of the player who collapses the tower is declared victorious.

According to Walton's theory, the appreciator of a painting or the viewer of a movie plays a game of make-believe with the relevant prop or props, and thereby enters into a fictional world. Walton also identifies a separate fictional world – the world of the prop, known as the work w

Original Link: http://blog.ihobo.com/2010/05/game-design-as-makebelieve-4-fictional-worlds.html