MachineMachine /stream - tagged with posthuman https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Beyond humans, what other kinds of minds might be out there? | Aeon Essays]]> https://aeon.co/essays/beyond-humans-what-other-kinds-of-minds-might-be-out-there

In 1984, the philosopher Aaron Sloman invited scholars to describe ‘the space of possible minds’. Sloman’s phrase alludes to the fact that human minds, in all their variety, are not the only sorts of minds.

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Thu, 20 Oct 2016 03:05:12 -0700 https://aeon.co/essays/beyond-humans-what-other-kinds-of-minds-might-be-out-there
<![CDATA[Technology won’t undermine human dignity. Fear of change will. - The Washington Post]]> https://www.washingtonpost.com/news/in-theory/wp/2016/05/20/technology-wont-undermine-human-dignity-fear-of-change-will/

Each week, In Theory takes on a big idea in the news and explores it from a range of perspectives. This week, we’re talking about transhumanism. Need a primer? Catch up here.

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Wed, 15 Jun 2016 16:59:57 -0700 https://www.washingtonpost.com/news/in-theory/wp/2016/05/20/technology-wont-undermine-human-dignity-fear-of-change-will/
<![CDATA[Posthuman Glossary, Introduction by Maria Hlavajova & Rosi Braidotti & presentation by Katerina Kolozova]]> https://vimeo.com/129532944

May 21th 2015 BAK, basis voor actuele kunst, Utrecht invites you to join the series of presentations, conversations, seminars, and workshops Posthuman Glossary. The series takes place in the form of intensive two-day gatherings with artists, scholars, and activists around the critical issues of posthumanity in present-day artistic and intellectual work on 21–22 May, 28–29 May, 11–12 June, and 18–19 June 2015. Posthuman Glossary is a part of BAK’s research program Future Vocabularies (2014–2016) and its chapter Human-Inhuman-Posthuman, which is developed in dialogue with BAK Research Fellow Professor Rosi Braidotti and organized in collaboration with the Centre for the Humanities, Utrecht University, Utrecht. The series leads to the publishing of the Posthuman Glossary in 2016, edited by Braidotti and BAK’s Artistic Director Maria Hlavajova.Cast: BAK, basis voor actuele kunst and Openwebcast.nlTags: BAK and Utrecht

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Sat, 20 Jun 2015 07:06:56 -0700 https://vimeo.com/129532944
<![CDATA[Anthropophagite Manifesto by Oswald De Andrade, May 1928 - 391.org - Manifestos]]> http://www.391.org/manifestos/1928-anthropophagite-manifesto-oswald-de-andrade.html#.VLUx-yf9slB

Only anthropophagy unites us. Socially. Economically. Philosophically. The world's only law. The masked expression of all individualisms, of all collectivisms. Of all religions. Of all peace treaties.

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Wed, 20 May 2015 15:17:41 -0700 http://www.391.org/manifestos/1928-anthropophagite-manifesto-oswald-de-andrade.html#.VLUx-yf9slB
<![CDATA[Conversation with Rosi Braidotti]]> http://www.ny-web.be/transitzone/conversation-rosi-braidotti.html

Sarah Posman (nY) in conversation with Rosi Braidotti on contemporary feminism and amor fati, in March 2012. Sarah Posman: In Metamorphosis: Towards a Materialist Theory of Becoming you write that “time is on our side.

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Wed, 25 Mar 2015 13:58:57 -0700 http://www.ny-web.be/transitzone/conversation-rosi-braidotti.html
<![CDATA[The 3D Additivist Manifesto]]> http://additivism.org/manifesto

The 3D Additivist Manifesto was created in collaboration with Morehshin Allahyari, with sound design by Andrea Young

The 3D Additivist Manifesto + Cookbook blur the boundaries between art, engineering, science fiction, and digital aesthetics. We call for you – artists, activists, designers, and critical engineers – to accelerate the 3D printer and other Additivist technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird. Answer the call: 3d.additivism.org

Additivism is essential for accelerating the emergence and encounter with The Radical Outside.

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Sat, 21 Mar 2015 06:56:10 -0700 http://additivism.org/manifesto
<![CDATA[The 3D Additivist Manifesto]]> http://vimeo.com/morehshin/additivism

The 3D Additivist Manifesto blurs the boundaries between art, engineering, science fiction, and digital aesthetics. We call for you - artists, activists, designers, and critical engineers - to push the 3D printer and other Additivist technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird. Answer the call: 3d.additivism.org The 3D Additivist Manifesto was created by Morehshin Allahyari and Daniel Rourke, with sound design by Andrea Young

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Thu, 19 Mar 2015 14:44:24 -0700 http://vimeo.com/morehshin/additivism
<![CDATA[Welcome to the Future Nauseous]]> http://www.ribbonfarm.com/2012/05/09/welcome-to-the-future-nauseous/

Both science fiction and futurism seem to miss an important piece of how the future actually turns into the present. They fail to capture the way we don’t seem to notice when the future actually arrives.

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Mon, 29 Dec 2014 07:54:29 -0800 http://www.ribbonfarm.com/2012/05/09/welcome-to-the-future-nauseous/
<![CDATA["Please don't call me uncanny": Cécile B. Evans at Seventeen Gallery]]> http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g

Cécile B. Evans, Hyperlinks or it didn't happen (2014). Still frame from HD video. Courtesy of Seventeen. Media saturation in the internet's "cut & paste" ecology has become so naturalized that contemporary film's collaged aspects are not readily considered. Who are the subjects in, for example, a Ryan Trecartin and Lizzie Fitch film? And for whom do they perform? When I show these films in my class, my students switch tabs in their browsers, Snapchat each other, like photos, fav tweets—often on multiple screens at once—then state that this "work is about strange fake-tanned kids' search for a toilet." What has made this answer stay in my mind pertains to the word "about." When used for these works, the banal statement "this work is about…" registers as a crisis of categorical closure that the simultaneous existence of disparate, accumulated content on a single screen constantly thwarts. Central to Cécile B. Evans' show Hyperlinks at Seventeen Gallery in London is the video-essay, Hyperlinks or it didn't happen, displayed on a high-resolution TV with headphone cords installed at a comfortable cartoon-watching height in a corner of the space. Entering at the opposite corner, I navigate the gallery space, attempting to link the objects together—a prosthetic leg atop an upturned Eames chair replica near a rubber plant that counterbalances a plexiglass structure supporting 3D-printed arms (One Foot In The Grave, 2014), another Eames replica sitting in one corner (just a chair), various prints on the floor and walls—before sitting down, cross-legged, on a thick-pile rug strewn with postcard-sized images.  

Cécile B. Evans, "Hyperlinks," Installation view. Courtesy of Seventeen. The film begins with a super high-resolution render of actor Philip Seymour Hoffman's head floating over the shimmering image of a jellyfish. "I'm not magic, and please don't call me uncanny," says a synthetically-augmented human voice. "I'm just a bad copy made too perfectly, too soon." The video lingers on Hoffman's face. His lips do not move — at least, not in sync with the voice claiming to be the bad copy. "Fuck. Fuck FUCKING FUCK! I am full of him." An audience laughter track plays. The bad copy's hair flutters as his head bobs. The follicles on his nose look like they'd be the perfect environment for a blackhead to take up residence. The subject floating on the screen does not symbolize Hoffman, rather, it is an improper metaphor for the actor's "untimely death'; for anything that transcends description, yet is saturated with meaning nonetheless. Hyperlinks is so full of meaning that, as the voice suggests, it is set to burst. Evans wants us to feel uncomfortable at the absence of an uncanny feeling, and by referring to this lack directly in the monologue of the simulated voice, she sets up a relation the viewer and this, a highly stylized, digital avatar. Hoffman, the image-thing, is not really a metaphor, nor is he really a copy, a simulation, or even a simulacrum of a more-real body. Hoffman, the image-thing, is literal and actual, perhaps more so to the viewer than Phillip Seymour Hoffman, the flesh-and-blood human or his "untimely death" was/will/could ever be. In her 2010 essay A Thing Like You and Me, Hito Steyerl defines the image as a thing whose "immortality… originates… from its ability to be xeroxed, recycled, and reincarnated." [1] Like the postcards strewn throughout Hyperlinks, the floating, self-referential Hoffman points out a literal truth: Hoffman's head is an "improper metaphor" [2] for the image that it actually is.  Catachresis, a term we can employ for such "improper metaphors," is a forced extension of meaning employed when "when no proper, or literal, term is available." [3] According to Vivian Sobchack, "catachresis is differentiated from proper metaphor insofar as it forces us to confront" [4] the deficiency and failure of language. In linking across the gap between figural and literal meaning, catachresis marks the precise moment "where living expression states living existence." [5] The image-things of Evans' film are similarly analogically hyperlinked to the metaphors they supposedly express. In several sequences, an invisible, green-screened woman wanders a beach with a man who we are told is her partner: the nameless protagonist of Ralph Ellison's 1952 novel, The Invisible Man. For a few seconds, we are confronted with Marlon Brando's floating head, isolated from scenes deleted from Superman II (1980) to be digitally repurposed for the 2006 film Superman Returns, so the actor could reprise his role as Superman's father two years after his death.

The vocaloid pop-star Hatsune Miku serenades us with the song "Forever Young," referencing her own immortality in the server banks and USB sticks that confer her identity. We then see, rolling onto a stage in Canada, Edward Snowden gives a TED talk on taking back the web, through a "Telepresence Robot" (an object that looks like a flat-panel screen attached to a Segway). As in a collage, the film splices and dices contiguous space and time, producing a unique configuration of catachretic associations, rather than a continuous narrative about something. Fictions are interwoven with facts, gestures with statements, figures with subjects. Moving about the gallery, the viewer hovers about the strewn postcard-sized images of a counterfeit Kermit the Frog, the render of Philip Seymour Hoffman, and the "hologram" of Michael Jackson. The image-things in Evans' work seem to exist beyond subject/object distinctions, outside of sense, above their own measure of themselves —selves that they, nonetheless, frequently seem to be measuring and re-measuring. The exhibition comes with its own printed glossary of terms listing references the video makes. The first term in the glossary is "Hyperlink":               A reference to external data that a reader can open either by clicking or by hovering over a point of origin. From Greek hyper (prep. And adv.) "over, beyond, overmuch, above measure." Here again the figural and literal are called into question. In relation to what can one say the "external" or "beyond" of a hyperlink resides? Why is the etymology for "link" not also given? Though at first, the glossary seems to map the associations, the links, of the disparate imagery presented in the show, it is suggestive of the total-work, presenting an almost anarchistic circulation of imagery as a coherent system. The glossary's reification of associations gestures towards also the internet's systemic interpellation of our networked subjecthood; as well as in the film title's reference to the phrase "Pics, or it didn't happen," the show's contrast between a body's lifespan and a circulating digital image seems to also echo of our status as "poor copies" of our digital semblances. The image-things in "Hyperlinks" serve – to hijack the words of Scott Bukatman - "as the partial and fragmented representations that they are." [6] . Through the works' superfluity of associations and meanings, I found myself considering the impossibility of categorical closure. If totalization means incorporating all disparate things, an ultimate difference erupts: a moment that also signals the deficiency and failure of systemization itself. What makes Evans work successful is this endless calling up of the specter of the beyond, the outside, the everything else, from within the perceived totality of the internet. With the glossary, the totality of the show almost feels performative, gesturing towards the systemic totalizing we confer onto art objects in a gallery space before, after, and, especially, during their imaging. But image-things are considerably more liberated than either objects or subjects. They are more real, precisely because we recognize them as images.

[1] Hito Steyerl, “A Thing Like You and Me,” in The Wretched of the Screen, e-flux Journal (Sternberg Press, 2012), 46–59.

[2] Vivian Carol Sobchack, Carnal Thoughts Embodiment and Moving Image Culture (Berkeley: University of California Press, 2004), 81.

[3] Richard Shiff, “Cezanne’s Physicality: The Politics of Touch,” in The Language of Art History, ed. Salim Kemal and Ivan Gaskell (Cambridge University Press, 1991), 150.

[4] Sobchack, Carnal Thoughts Embodiment and Moving Image Culture, 81.

[5] Paul Ricoeur, The Rule of Metaphor: The Creation of Meaning in Language (Routledge, 2004), 72.

[6] Scott Bukatman, Terminal Identity: The Virtual Subject in Postmodern Science Fiction (Durham: Duke University Press, 1993), 40.

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Thu, 04 Dec 2014 12:17:45 -0800 http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g
<![CDATA[Photomediations Machine | The ethical force of photographic mediation]]> http://photomediationsmachine.net/2013/04/29/ethical-force/

Given that mediation is, like time (or, indeed, life itself), both invisible and indivisible, any attempt at its representation must ultimately fail.

It seems that the intellect can therefore understand photographs but it cannot understand photography; it can understand media but not mediation.

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Sat, 12 Jul 2014 02:38:26 -0700 http://photomediationsmachine.net/2013/04/29/ethical-force/
<![CDATA[After Reading Exits to the Posthuman Future by Arthur Kroker | noir realism]]> http://darkecologies.com/2014/03/28/after-reading-exits-to-the-posthuman-future-by-arthur-kroker/

It’s as if the future presents itself now as a gigantic simulacrum of the recycled remnants of all that which was left unfinished by the coming-to-be of the technological dynamo – unfinished religious wars, unfinished ethnic struggles, unfinished class warfare, unfinished sacrificial violence

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Wed, 02 Apr 2014 17:13:17 -0700 http://darkecologies.com/2014/03/28/after-reading-exits-to-the-posthuman-future-by-arthur-kroker/
<![CDATA[The Labor of the Inhuman, Part I: Human | e-flux]]> http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/

Inhumanism is the extended practical elaboration of humanism; it is born out of a diligent commitment to the project of enlightened humanism. As a universal wave that erases the self-portrait of man drawn in sand, inhumanism is a vector of revision.

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Wed, 26 Feb 2014 09:06:40 -0800 http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/
<![CDATA[Ross Andersen – Humanity's deep future]]> http://aeon.co/magazine/world-views/ross-andersen-human-extinction/

Sometimes, when you dig into the Earth, past its surface and into the crustal layers, omens appear. In 1676, Oxford professor Robert Plot was putting the final touches on his masterwork, The Natural History of Oxfordshire, when he received a strange gift from a friend.

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Tue, 04 Feb 2014 04:19:44 -0800 http://aeon.co/magazine/world-views/ross-andersen-human-extinction/
<![CDATA[You’re Only Human. That’s the Problem - Newsweek]]> http://mag.newsweek.com/2014/01/03/hyperobjects.html

If you have the leisure time to read Newsweek, then you probably live with a generally manageable nexus of concerns. You know you are going to die, but are not terribly bothered by existential finitude.

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Thu, 16 Jan 2014 15:06:40 -0800 http://mag.newsweek.com/2014/01/03/hyperobjects.html
<![CDATA[Peak Nature | Adbusters Culturejammer Headquarters]]> https://www.adbusters.org/magazine/98/peak-nature.html

Nature is the featureless remainder at either end of the process of production. Either it’s exploitable stuff, or value-added stuff. Whatever: it’s basically featureless, abstract, gray. It has nothing to do with nematode worms and orangutans, organic chemicals in comets and rock strata.

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Thu, 16 Jan 2014 15:06:35 -0800 https://www.adbusters.org/magazine/98/peak-nature.html
<![CDATA[An Ontology of Everything on the Face of the Earth]]> http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/

This essay was originally published as part of a special issue of Alluvium Journal on Digital Metaphors, edited by Zara Dinnen and featuring contributions from Rob Gallagher and Sophie Jones. John Carpenter’s 1982 film, The Thing, is a claustrophobic sci-fi thriller, exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter, where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. In The Thing we watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate, devouring any creature it comes across before giving birth to an exact copy in a burst of blood and protoplasm. The Thing copies cell by cell and its process is so perfect – at every level of replication – that the resultant simulacrum speaks, acts and even thinks like the original. The Thing is so relentless, its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: Blair: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop!!! Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope, as numerous in its incarnations as are the forms it is capable of taking. In Campbell’s original novella, the biologically impure is co-inhabited by a different type of infection: an infection of the Antarctic inhabitants’ inner lives. Plucked from an icy grave, The Thing sits, frozen solid, in a dark corner of the outpost, drip dripping towards re-animation. Before its cells begin their interstitial jump from alien to earthly biology, it is the dreams of the men that become infected: ‘So far the only thing you have said this thing gave off that was catching was dreams. I’ll go so far as to admit that.’ An impish, slightly malignant grin crossed the little man’s seamed face. ‘I had some, too. So. It’s dream-infectious. No doubt an exceedingly dangerous malady.’ (Campbell)

The Thing’s voracious drive to consume and imitate living beings calls to mind Freud’s uncanny: the dreadful creeping horror that dwells between homely and unhomely. According to Ernst Jentsch, whose work Freud references in his study, the uncanny is kindled, ‘when there is intellectual uncertainty whether an object is alive or not, and when an inanimate object becomes too much like an animate one’ (Grenville 233). A body in the act of becoming: John W. Campbell’s novella depicts The Thing as a monstrous body that “swallows the world and is itself swallowed by the world”

In the original novella, The Thing is condensed as much from the minds of the men, as from its own horrific, defrosting bulk. A slowly surfacing nightmare that acts to transform alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men, into the resultant condensation. John W. Campbell had no doubts that The Thing could become viscous, mortal human flesh, but in order to truly imitate its prey, the creature must infect and steal inner life too, pulling ghosts, kicking and screaming, out of their biological machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being, of self-same bodies housing ‘unitary and securely bounded’ (Hurley 3) subjectivities, identical and extensive through time. John W. Campbell’s characters confront their anguish at being embodied: their nightmares are literally made flesh. As Kelly Hurley reminds us in her study on The Gothic Body, Mikhail Bakhtin noted: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world (Hurley 28). Each clone’s otherness is an uncanny exposure of the abject relationship we endure with ourselves as vicarious, fragmented, entropic forms. In the 44 years between the novella and John Carpenter’s 1982 film, there were many poor clones of The Thing depicted in cinema. Films such as Invasion of the Body Snatchers (1956) and, It Came from Outer Space (1953) are replete with alien dopplegangers, abject human forms, cast away very much as in gothic tradition. Howard Hawk’s film, The Thing from Another World (1951), the first to explicitly translate Who Goes There?, completely disfigures Campbell’s story. The resultant monster is nothing more than, what one character calls, ‘an intellectual carrot’, grown from alien cells in a laboratory. The film is worth considering though for its Cold War undertones. Recast in an Arctic military base, Hawk’s Thing is an isolated monster set against a small, well organised army of cooperative men. Faced with disaster the men group together, fighting for a greater good than each of them alone represents.

Cinematic clones of The Thing: 1950s American Science Fiction films like It Came From Outer Space and Invasion of the Body Snatchers are replete with alien doppelgangers and abject human forms [Images used under fair dealings provisions] The metaphor of discrete cells coordinating into autopoeitic organisms, does not extend to the inhabitants of the isolated Antarctic outpost in the original short story, nor in the 1982 version. Rather than unite against their foe, they begin to turn on each other, never knowing who might be The Thing. In a series of enactments of game-theory, the characters do piece together a collective comprehension: that if The Thing is to eventually imitate ‘everything on the face of the Earth’ it must not show itself now, lest the remaining humans group together and destroy it. The Thing’s alien biology calls to mind the original design of the internet, intended, according to Michael Hardt and Antonio Negri: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult (Hardt and Negri 299). The novella Who Goes There? and the film, The Thing, sit either side of a pivotal era in the advancement of information technology. How a life form or a biological computer work is immaterial to the behaviours they present to an observer. John Carpenter’s The Thing explores the fulfilment of Alan Turing’s ‘Imitation Game.’ Moving away from Campbell’s original appeal to telepathy and a mind/body split, the materialist vision of Carpenter’s film confronts us with a more fundamental horror. That every part of us is reducible to every other. In her book Refiguring Life, Evelyn Fox Keller argues that: As a consequence of the technological and conceptual transformations we have witnessed in the last three decades, the body itself has been irrevocably transformed… The body of modern biology, like the DNA molecule – and also like the modern corporate or political body – has become just another part of an informational network, now machine, now message, always ready for exchange, each for the other (Keller 117–118). Meanwhile, eschewing Martin Heidegger’s definition of a thing (in which objects are brought out of the background of existence through human use), Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 4).

A thing or an object? Bill Brown argues that we look through objects but are confronted by things [Image by Marc PhOtOnQuAnTiQuE under a CC BY-NC-ND license] In his infamous 1950 paper, Computing Machinery and Intelligence, Alan Turing introduced the notion that a computer is nothing more than a machine that functions by pretending to be other machines. (Turing) Asking the question ‘can machines think?’ Turing replaced the ambiguity of ‘thought’ and ‘intelligence’ with imitation, proposing a test that avoided the need to know what was going on inside a machine, in favour of merely experiencing its affects. In a lecture entitled ‘Can Digital Computers Think?’, Turing expounds his point: It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do (Shieber 114–115). The mutability of Earthly life, its ability to err, to stumble upon novel strategies through random, blind chance, represents its most innate capacity. Biological life changes by mutation, passing those mutations on to the next generation, ad infinitum. The Thing, in opposition to this, can only become its other absolutely. There is no room for error, for mutation, for change or evolution: instead, The Thingly cadaver of Norris must protect its otherness in the only way it knows how: by transforming itself into a defensive form previously programmed and stored in its protoplasm. In terms of creativity it cannot escape its programming. Turing’s lecture hints at a further unsettling conclusion we can make: that even though novel behaviour may be consistent with error, from appearances alone it is impossible to distinguish something ontologically novel, with a behaviour which has been programmed to appear as such. The Thing is a Universal Turing Machine, a post-digital plasma, encoded with the biological ticker-tape of a thousand alien worlds. Put more simply, in the words of protagonist John MacReady: MacReady: Somebody in this camp ain’t what he appears to be. [my emphasis]

The “Gothicity” of matter? The digital metaphor of the Thing reveals that through imitation computers confer humanity upon us [Image by 

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Mon, 09 Dec 2013 10:34:38 -0800 http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/
<![CDATA[Glitchometry]]> http://machinemachine.net/portfolio/glitchometry

I wrote an essay released in tandem with GLITCHOMETRY: Daniel Temkin‘s solo exhibition, held at Transfer Gallery, New York – November 16 through December 14, 2013. The publication also features an interview with the artist by Curt Cloninger. Excerpt from my essay : Glitchometry turns away from the ‘new earth’; the milieu of cyphers that constitute our contemporary audio-visual cognizance. By foregoing the simulations relied on when Photoshopping an image Temkin assumes an almost meditative patience with the will of the digital. As with Duchamp’s infra-thin – ‘the warmth of a seat which has just been left, reflection from a mirror or glass… velvet trousers, their whistling sound, is an infra-thin separation signalled’ – the one of the image and the other of the raw data is treated as a signal of meagre difference. Data is carefully bent in a sequence of sonifications that always risk falling back into the totalising violence of failure. Download as PDF More info : danieltemkin.com and TransferGallery.com

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Wed, 20 Nov 2013 06:51:16 -0800 http://machinemachine.net/portfolio/glitchometry
<![CDATA[the algorithmic turn | William Uricchio - Academia.edu]]> http://www.academia.edu/4390046/the_algorithmic_turn

The digital turn, and with it increased use of location-aware technologies, has yieldedinnovative image applications and posed new questions about the status and value of theimage. These applications rely on algorithmically defined relations between the viewing subject and the world viewed, offering robust alternatives to the visual economies of thepast. If we take seriously Heidegger’s insights regarding the Welt-bild as a metaphor for themodern era, the algorithmic reconfiguration of subject-object relations in this emerging visual regime potentially offers insights – and a metaphoric alternative – through which wecan reflect upon the current era. This essay uses two entry points to explore this possiblereconfiguration, and with it, the question of value. Downloadable applications such asPhotosynth aggregate location-tagged photographs into a near-seamless whole, and offer a way to consider such issues as collaborative authorship of the image, unstable points of view,and the repositioning of subject-object relationships – all elements that fundamentally challenge Western representational norms dominant in the modern era. In this new regime,the spatial referents of greatest value are points of uniqueness sought out and built upon by the program’s algorithms -- and not those perceived by the viewer. The viewer is in turnfree to explore an extensive and dynamic image space unconstrained by (and indeed, withoutaccess to) an authorized or ‘correct’ viewing position. A second case, built upon certainaugmented reality applications, works by ‘recognizing’ particular spaces and, through the useof computationally enhanced viewing screens, superimposing new images over real space. Inthis case, a system of virtual spatial annotation depends upon the ‘correct’ positioning of the viewer (and portable computing device) in the world. The virtual image gives the vieweraccess to an encoded and location-based domain of signification, augmenting her encounters with the world and potentially transforming the meaning of its sights. The two cases standin a rough reciprocal relationship, one loosening our spatial moors and leaving us to wander

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Sat, 09 Nov 2013 04:02:30 -0800 http://www.academia.edu/4390046/the_algorithmic_turn
<![CDATA[New Sculpt]]> http://machinemachine.net/portfolio/new-sculpt

I wrote an essay released in tandem with New Sculpt: LaTurbo Avedon‘s first solo exhibition, held at Transfer Gallery, New York – July 20 through August 10, 2013 Excerpt ::: In the past three decades the term “cyberspace” has come to define a social, rather than a geometric common environment. The term still conjures up images of posthuman projections and vast parallax branes, their cross-hatched surfaces woven at right angles by virtual motorcycles. We hear “cyberspace” and we think of terminals, of cables and an ocean of information, yet the most important means by which cyberspace is produced — namely human social and economic relations — barely registers a flicker. The objects of New Sculpt play between these contradictions.

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Wed, 24 Jul 2013 05:32:56 -0700 http://machinemachine.net/portfolio/new-sculpt
<![CDATA[Darwin Among the Machines — [To the Editor of the Press, Christchurch, New Zealand, 13 June, 1863.]]]> http://nzetc.victoria.ac.nz/tm/scholarly/tei-ButFir-t1-g1-t1-g1-t4-body.html

Sir—There are few things of which the present generation is more justly proud than of the wonderful improvements which are daily taking place in all sorts of mechanical appliances. And indeed it is matter for great congratulation on many grounds. It is unnecessary to mention these here, for they are sufficiently obvious; our present business lies with considerations which may somewhat tend to humble our pride and to make us think seriously of the future prospects of the human race. If we revert to the earliest primordial types of mechanical life, to the lever, the wedge, the inclined plane, the screw and the pulley, or (for analogy would lead us one step further) to that one primordial type from which all the mechanical kingdom has been PAGE 180 developed, we mean to the lever itself, and if we then examine the machinery of the Great Eastern, we find ourselves almost awestruck at the vast development of the mechanical world, at the gigantic strides with which it has advanced in compari

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Mon, 31 Dec 2012 06:54:00 -0800 http://nzetc.victoria.ac.nz/tm/scholarly/tei-ButFir-t1-g1-t1-g1-t4-body.html