MachineMachine /stream - tagged with play https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Games blamed for moral decline and addiction throughout history]]> http://theconversation.com/games-blamed-for-moral-decline-and-addiction-throughout-history-123900

Video games are often blamed for unemployment, violence in society and addiction – including by partisan politicians raising moral concerns. Blaming video games for social or moral decline might feel like something new.

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Mon, 14 Oct 2019 09:31:10 -0700 http://theconversation.com/games-blamed-for-moral-decline-and-addiction-throughout-history-123900
<![CDATA[What’s the Point If We Can’t Have Fun?]]> https://thebaffler.com/salvos/whats-the-point-if-we-cant-have-fun

My friend June Thunderstorm and I once spent a half an hour sitting in a meadow by a mountain lake, watching an inchworm dangle from the top of a stalk of grass, twist about in every possible direction, and then leap to the next stalk and do the same thing.

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Mon, 19 Mar 2018 12:27:22 -0700 https://thebaffler.com/salvos/whats-the-point-if-we-cant-have-fun
<![CDATA[This Professor Has Documented 2,000 Soda Machines in Video Games - Waypoint]]> https://waypoint.vice.com/en_us/article/ywq9pm/soda-machines-videogames

In 2016, Marshall University professor Jason Morrissette was playing Batman: Arkham Knight. While sneaking around the shadows, Morrissette stumbled upon a soda machine. Like many games, Akrham Knight doesn’t feature any real-life soda products; that’d cost money.

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Tue, 13 Mar 2018 08:02:45 -0700 https://waypoint.vice.com/en_us/article/ywq9pm/soda-machines-videogames
<![CDATA[Bitcoin mania is hurting PC gamers by pushing up GPU prices - The Verge]]> https://www.theverge.com/2018/1/30/16949550/bitcoin-graphics-cards-pc-prices-surge

Bitcoin and other cryptocurrencies like Ethereum, Ripple, and Litecoin have soared in value over the past year, thanks to continued interest from a range of investors.

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Tue, 30 Jan 2018 17:43:20 -0800 https://www.theverge.com/2018/1/30/16949550/bitcoin-graphics-cards-pc-prices-surge
<![CDATA[Video Games Are Better Without Stories - The Atlantic]]> https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/

Film, television, and literature all tell them better. So why are games still obsessed with narrative? A longstanding dream: Video games will evolve into interactive stories, like the ones that play out fictionally on the Star Trek Holodeck.

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Tue, 25 Apr 2017 08:01:28 -0700 https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/
<![CDATA[Humans Mourn Loss After Google Is Unmasked as China’s Go Master - WSJ]]> http://www.wsj.com/articles/ai-program-vanquishes-human-players-of-go-in-china-1483601561

BEIJING—A mysterious character named “Master” has swept through China, defeating many of the world’s top players in the ancient strategy game of Go. Master played with inhuman speed, barely pausing to think.

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Fri, 13 Jan 2017 05:50:51 -0800 http://www.wsj.com/articles/ai-program-vanquishes-human-players-of-go-in-china-1483601561
<![CDATA[Glitch art: Meet the artist who knitted Stuxnet into a scarf | Ars Technica UK]]> http://arstechnica.co.uk/gadgets/2016/12/glitch-art/

Glitch art resonates with the increasingly complex love-hate relationship humans have with technology. Errors, and by extension the changes, that can occur within software source code and data can provide a fertile foundation for the imagination.

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Wed, 21 Dec 2016 06:23:29 -0800 http://arstechnica.co.uk/gadgets/2016/12/glitch-art/
<![CDATA[The Minecraft Generation - NYTimes.com]]> http://mobile.nytimes.com/2016/04/17/magazine/the-minecraft-generation.html?hp&action=click&pgtype=Homepage&clickSource=story-heading&module=second-column-region&region=top-news&WT.nav=top-news&_r=4&referer=

Jordan wanted to build an unpredictable trap. An 11-year-old in dark horn-­rimmed glasses, Jordan is a devotee of Minecraft, the computer game in which you make things out of virtual blocks, from dizzying towers to entire cities.

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Sun, 17 Apr 2016 06:02:38 -0700 http://mobile.nytimes.com/2016/04/17/magazine/the-minecraft-generation.html?hp&action=click&pgtype=Homepage&clickSource=story-heading&module=second-column-region&region=top-news&WT.nav=top-news&_r=4&referer=
<![CDATA[Virus trading cards Deadly but beautiful - The trading cards...]]> http://tumblr.machinemachine.net/post/142837025889

Virus trading cards

Deadly but beautiful - The trading cards you probably don’t want to collect.

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Fri, 15 Apr 2016 01:50:26 -0700 http://tumblr.machinemachine.net/post/142837025889
<![CDATA[AlphaGo, Lee Sedol, and the Reassuring Future of Humans and Machines - The New Yorker]]> http://www.newyorker.com/tech/elements/alphago-lee-sedol-and-the-reassuring-future-of-humans-and-machines

Midway through the first of five recent matches between Lee Sedol, a top-ranked professional Go player, and AlphaGo, a computer program conceived by Google DeepMind, an odd thing happened: Lee’s jaw dropped, hanging open for a nigh-cartoonish twenty seconds, and then he laughed.

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Wed, 16 Mar 2016 00:07:03 -0700 http://www.newyorker.com/tech/elements/alphago-lee-sedol-and-the-reassuring-future-of-humans-and-machines
<![CDATA[How Google’s AI Viewed the Move No Human Could Understand | WIRED]]> http://www.wired.com/2016/03/googles-ai-viewed-move-no-human-understand/?mbid=social_fb

SEOUL, SOUTH KOREA — The move didn’t make sense to the humans packed into the sixth floor of Seoul’s Four Seasons hotel. But the Google machine saw it quite differently. The machine knew the move wouldn’t make sense to all those humans. Yes, it knew.

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Tue, 15 Mar 2016 09:56:42 -0700 http://www.wired.com/2016/03/googles-ai-viewed-move-no-human-understand/?mbid=social_fb
<![CDATA[The Sadness and Beauty of Watching Google’s AI Play Go | WIRED]]> http://www.wired.com/2016/03/sadness-beauty-watching-googles-ai-play-go/

SEOUL, SOUTH KOREA — At first, Fan Hui thought the move was rather odd. But then he saw its beauty. “It’s not a human move. I’ve never seen a human play this move,” he says. “So beautiful.” It’s a word he keeps repeating. Beautiful. Beautiful. Beautiful.

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Fri, 11 Mar 2016 16:09:56 -0800 http://www.wired.com/2016/03/sadness-beauty-watching-googles-ai-play-go/
<![CDATA[Go Grandmaster Says He’s ‘in Shock’ But Can Still Beat Google’s AI | WIRED]]> http://www.wired.com/2016/03/go-grandmaster-says-can-still-beat-googles-ai/

SEOUL, SOUTH KOREA — Lee Sedol is rather surprised that Google has fashioned an artificially intelligent system that so skillfully plays the ancient game of Go.

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Fri, 11 Mar 2016 03:15:29 -0800 http://www.wired.com/2016/03/go-grandmaster-says-can-still-beat-googles-ai/
<![CDATA[“The wilderness in the machine”: Glitch and the poetics of error | CHRISTINA GRAMMATIKOPOULOU « Interartive | Contemporary Art + Thought]]> http://interartive.org/2014/01/glitch-art/

Grand Wizard Theodore Scratching Bodies and machines are defined by function: as long as they operate correctly, they remain imperceptible; they become a part of the process of perception, as the extension of the action that engages the Self with the world.

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Thu, 03 Dec 2015 14:39:15 -0800 http://interartive.org/2014/01/glitch-art/
<![CDATA[What digital trash dumped in games tells us about the players | New Scientist]]> https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/

A strawberry Christmas cake, sexy pants, a pool table, three red jet planes, a hippy bandana, a dog sled, a jetpack, a pair of Adidas trainers, a Tudor throne, a bullet stopped in mid-flight, an iced frappé, an entire shopping mall.

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Sat, 21 Nov 2015 06:16:48 -0800 https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/
<![CDATA[What's the Point If We Can't Have Fun? - The Baffler]]> http://thebaffler.com/salvos/whats-the-point-if-we-cant-have-fun

My friend June Thunderstorm and I once spent a half an hour sitting in a meadow by a mountain lake, watching an inchworm dangle from the top of a stalk of grass, twist about in every possible direction, and then leap to the next stalk and do the same thing.

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Sat, 07 Nov 2015 09:06:41 -0800 http://thebaffler.com/salvos/whats-the-point-if-we-cant-have-fun
<![CDATA[Facebook Aims Its AI at the Game No Computer Can Crack | WIRED]]> http://www.wired.com/2015/11/facebook-is-aiming-its-ai-at-go-the-game-no-computer-can-crack/

Skip Article Header. Skip to: Start of Article. In the mid-’90s, a computer program called Chinook beat the world’s top player at the game of checkers. Three years later, to much fanfare, IBM’s Deep Blue supercomputer won its chess match against reigning world champion Gary Kasparov.

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Sat, 07 Nov 2015 09:06:38 -0800 http://www.wired.com/2015/11/facebook-is-aiming-its-ai-at-go-the-game-no-computer-can-crack/
<![CDATA[It took 2 years to build this functioning word processor in Minecraft]]> http://www.dailydot.com/geek/word-processor-built-in-minecraft/?fb=dd

If it exists in the real world, you can be someone has figured out a way to build it in Minecraft. A Minecraft builder has created a word processor, complete with keyboard and monitor, entirely in the game. And it isn't just for show.

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Fri, 09 Jan 2015 02:46:05 -0800 http://www.dailydot.com/geek/word-processor-built-in-minecraft/?fb=dd
<![CDATA[One Way To Make Some YouTube Videos Way Creepier]]> http://kotaku.com/one-way-to-make-some-youtube-videos-way-creepier-1640856627/all

The code that puts a first-person-shooter avatar and reticule on top of random uploaded videos doesn't appear to be publicly available. That's probably a good thing because it makes everything much more stomach-churning.

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Tue, 07 Oct 2014 01:53:19 -0700 http://kotaku.com/one-way-to-make-some-youtube-videos-way-creepier-1640856627/all
<![CDATA[Chessmate]]> http://latitude.blogs.nytimes.com/2012/06/05/the-case-for-computers-at-top-chess-tournaments/?_php=true&_type=blogs&_php=true&_type=blogs&_r=1&

LONDON — It was Game 8 of the World Chess Championship, and the four-time winner and defending champion, 42-year-old Viswanathan Anand of India, playing white, was a game down to the Israeli Boris Gelfand, 43. Gelfand, perhaps buoyed by his success in Game 7, had chosen an unexpectedly sharp line against Anand, who is renowned for his ability to calculate quickly on the board.

The screen of Deep Junior, the computer that the chess champion Gary Kasparov faced in 2003. Chip East/Reuters The screen of Deep Junior, the computer that the chess champion Gary Kasparov faced in 2003. Commenting live, the Hungarian grandmaster Peter Leko, a challenger for the world title in 2005, preferred Gelfand’s position. But just as he was expressing surprise at Anand’s strategy, Anand’s 17th move brought the game to a sudden close. Anand had deceived both his challenger and one of the strongest players in the world.

But many lesser players watching the game live with specialized computer chess engines weren’t flummoxed by Anand’s play; programs like Houdini had flagged Anand’s trap a few moves earlier. Computers have so flattened the game of chess that even novices like me can make some sense of the moves being played at the highest level.

Grandmasters of comparable skill now come to championship games with computer-generated analysis of their opponents’ opening lines and likely moves. Home preparation has always been important, but computers have made it much more so and have thereby changed the nature of the game. Now risky plays are almost inevitably punished because they’ve been anticipated, making Anand’s play in Game 8 of the recent championship a rare exception.

Computers don’t play chess perfectly — the game is far too complicated for that — but they play in a way that’s more exciting and more decisive. They also play better than humans. Which is why since chess is no longer about just two humans facing each other anyway — thanks to pre-game computer-assisted preparation — it makes sense to allow the use of computers during competitive games. (Of course, for the sake of fairness, the two players would have equal access to the same computer engine.) This idea, known as “advanced chess,” has been endorsed by the former chess champion Gary Kasparov.

So far, experiments with advanced chess suggest that the powers of man and machine combined don’t just make for a stronger game than a man’s alone; they also seem to make for a stronger game than a machine’s alone. Allowing chess players the assistance of the best computer chess engine available during top tournaments would ensure that the contests really do showcase the very best chess being played on earth.

It would also teach us important things about the world.

Take, for example, a game that’s winding down with this particular configuration: rook and a bishop versus two knights. This situation came up in a world championship qualifying game in 2007, and the match concluded in a draw. But computer analysis showed that the game was really a forced win for black in 208 moves. This revealed not just a strategic truth about chess, but also a phenomenological truth, a truth about reality, that would otherwise have remained inaccessible.

Computers have made possible a famous proof in mathematics — the four-color theorem — but most mathematicians continue to hope the proof can be found without the assistance of computers. With chess, though, some truths are simply unknowable without a computer. As computers get better at chess, letting the best chess players work with them more would give us a better understanding of the game, our own limits and the world.

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Thu, 01 May 2014 13:40:48 -0700 http://latitude.blogs.nytimes.com/2012/06/05/the-case-for-computers-at-top-chess-tournaments/?_php=true&_type=blogs&_php=true&_type=blogs&_r=1&