MachineMachine /stream - tagged with network https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[draft of “The Net Has Never Been Neutral” | loriemerson]]> http://loriemerson.net/2014/10/01/draft-of-the-net-has-never-been-neutral/

For the last four months, I’ve been researching the history of TCP/IP for an article I’m writing for Triple Canopy Magazine. I wanted to build on media studies work by Alex Galloway and history of technology work by Andrew L.

]]>
Tue, 07 Oct 2014 01:53:15 -0700 http://loriemerson.net/2014/10/01/draft-of-the-net-has-never-been-neutral/
<![CDATA[What makes out today’s notworking is the social glitch]]> http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch

For 3 years I have collaborated on a project with Kyoung Kim. Known as GLTI.CH Karaoke, or sometimes just GLTI.CH, we’ve plotted the course of accidents, of temporal lyrical disjoints and technical out-of-syncs through a wide variety of different mediums, spaces and social conditions. This week saw what feels like the climax of our experiments, a three day – 67 hour – installation at CRYSTALLIZE, an exhibition of new media art held alongside the 2013 Korea Brand & Entertainment Expo, at Old Billingsgate, London. GLTI.CH has played a significant part in my practice and thus my thinking over the last 3 years. Working with Kyoung has afforded me countless experiences and opportunities, and introduced me to the world of glitch, digital, net and new media arts and artists. The project is not over, but its Karaoke phase is drawing to a conclusion. I thought it would be a good time to republish this half-considered manifesto I wrote a while back. 15 Statements about Glti.ch Notworking What makes out today’s networking is the notworking. There would be no routing if there were no problems on the line. Spam, viruses and identity theft are not accidental mistakes, mishaps on the road to techno perfection. They are constitutional elements of yesterday’s network architectures. Lovink, Gert. (2005), “The Principle of Notworking Concepts in Critical Internet Culture,” p. 10 GLTI.CH Karaoke is not a hack or some fancy programming. It’s taking the front-end of things and trying to make something else. We’ve made the mishmashed world of GLTI.CH Karaoke through play and we hope you’ll sing with us. karaoke, glti.ch (2011), “WHAT IS GLTI.CH KARAOKE?”

Glti.ches are more than aesthetic revelations: as software crashes, or hardware halts to a stutter, the soft underbelly of the notwork is exposed. The trick is to see the glti.ch not as an abhorrence, but as a signal of noisy potential: error and noise are an implicit feature of digital materiality. What Gaston Bachelard called ‘Desire Paths’, physical etchings in our surroundings drawn by the thoughtless movement of (human) feet, also exist online. For those versed in the language of the glti.ch, desire equals subversion and the means of flight – a way to reverse the roles of power. The line of desire in these cases is often laid directly over the enclosed path. Being buffered along by the unruly torrents of technical failure, the true semblance of the glti.ch is impossible to pin down: notwork control mechanisms have desirable unintended effects. The kludge is a hands-on, makeshift solution, to an unpredictable technical or social problem: 100% of cargo cult coders, pirates, glti.ch artists and hackers started out as kludgers. Algorithms that churn your Google search, or offer you potential meta-data with which to imbricate your image collection into the logic of the database, have themselves become actors in the play of human relations. Digital formats as diverse as ePub, DivX, and GIF, and software platforms from the likes of Google, Microsoft or Apple, trace narrative arcs which are themselves transcodable relations. Interruption, stutters and breaks force us into encounters with the world, exposing the circuitry that we as consumers are expected to elude into the background. Digital copies, being copied, forever copying, exert an unruly behaviour that exposes the material world. The most astonishing thing about the notwork is how any order can be maintained in it at all. The more regulations imposed upon the notworks, the more interesting the resulting glti.ches will be in their variation/liberation. Human beings are material entities, buffered by the same stops and starts as the notwork. Participating in the glti.ch, in the artifact that exposes the failure, is to align oneself with material reality. The glti.ch is a social phenomenon.

]]>
Thu, 07 Nov 2013 07:16:51 -0800 http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch
<![CDATA[THE PIRATE CINEMA]]> http://vimeo.com/67518774

THE PIRATE CINEMA TRANSFORMS FILM TORRENTS INTO ILLICIT INTERACTIVE ART A CINEMATIC COLLAGE GENERATED BY PEER-TO-PEER NETWORK USERS. > More info: thepiratecinema.com - In the context of omnipresent telecommunications surveillance, “The Pirate Cinema” reveals the hidden activity and geography of Peer-to-Peer file sharing. The project is presented as a monitoring room, which shows Peer-to-Peer transfers happening in real time on networks using the BitTorrent protocol. The installation produces an arbitrary cut-up of the files currently being exchanged. User IP addresses and countries are displayed on each cut, depicting the global topology of content consumption and dissemination. - Conception: Nicolas Maigret - 2012-2013 Software development: Brendan Howell Production: ArtKillArt, La Maison populaire - More info: thepiratecinema.com More IMG: flickr.com/photos/n1c0la5ma1gr3t/sets/72157633577769570/Cast: N1C0L45 M41GR3TTags: piracy, pirate, hack, cinema, peer-to-peer, P2P, copyright, illicite, file sharing, Torrent, BitTorrent, thepiratebay, download, distributed, network, mashup, collage and cut-up

]]>
Thu, 26 Sep 2013 06:59:48 -0700 http://vimeo.com/67518774
<![CDATA[Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery]]> http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery

Visiting Jon Thompson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place. In an essay written especially for the exhibition, David Auerbach foregrounds Thompson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth™ marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response. The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

[1] David Auerbach, “Archimedes’ Mindscrew,” in Never Odd Or Even (Carroll / Fletcher Gallery, London: Carroll / Fletcher Gallery, London, 2013), 4, http://www.carrollfletcher.com/usr/library/documents/thomson-and-craighead-essays/essay-from-tc-final-low-res.pdf.

[2] Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso, 2005), 100. 

]]>
Fri, 14 Jun 2013 03:12:48 -0700 http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery
<![CDATA[Use of The City as a metaphor for the Internet/Web]]> http://ask.metafilter.com/mefi/239039

I am looking for examinations of the Internet and World Wide Web that use the structure and/or history of the city as a metaphor. I'm afraid I have no original example of this phenomenon to kick things off. I have this image in my head of 'the city' that always goes back to Plato and his Republic. Plato's city was a physical, social construction, as well as a philosophical metaphor, at one and the same time. It feels that many have talked about the Internet in similar, overlapping, terms.

(It need not be 'the city as metaphor', rather any social, physical space that humans build and live in will suffice. Also, metonymy rather than metaphor would be great.)

Writings that explore the political history of the city, it's technological expansion, that consider the city as a nexus for theories of human civilisation, of emergence perhaps, of structure, social and political control and, perhaps most importantly, of space vs place - all as a way to think about similar phenomena taking place online. The Internet as emerging network with similarities to the city; the World Wide Web considered as spatio-social metaphor?

etc. etc.

Any ideas?

]]>
Fri, 12 Apr 2013 10:19:31 -0700 http://ask.metafilter.com/mefi/239039
<![CDATA[there's a huge noise in the middle of this: the ha[ng]ppenings of Glti.ch Karaoke]]> https://vimeo.com/58901196

[for In Media Res: mediacommons.futureofthebook.org/imr/] Kyougn Kmi and Daniel Rourke [collectively known as GLTI.CH Karaoke ] facilitate happenings where participants are invited to sing karaoke duets with one another. Breaking from tradition, participants are paired with partners halfway across the world, singing together over the Internet. “Using free versions of Skype, YouTube and collaborative web software livestream.com, we orchestrated duets between people who had never met each other, who didn’t speak the same language, bypassing thousands of geographic miles with glitchy, highly compressed data and a little bit of patience.” [ GLTI.CH Karaoke, from their website ] At these ha[ng]ppenings Kmi and Rourke go to great lengths to avoid glitches + delays + drops [having been present at a few I can attest to this] while trusting in the network’s unreliable signal to not render their name [GLTI.CH] innapropriate. src footage [in order of appearance]: @birmingham: youtube.com/watch?v=KXPy0WtjfBg @manchester: youtube.com/watch?v=8-ARWTyWPXo @amsterdam: youtube.com/watch?v=W-2t1jB7YKw @chicago: vimeo.com/33420876 @camden: youtube.com/watch?v=pLDEHEJWqmE

]]>
Sun, 03 Feb 2013 03:40:34 -0800 https://vimeo.com/58901196
<![CDATA[the real internet]]> http://www.thestate.ae/the-real-internet/

Have you watched the last few moments of Saddam’s life? Or the necrophilic videos with Gaddafi’s behind? Al Zarqawi’s internet kill rooms? Magnotta’s cat suffocation videos? Ronal Poppo’s eaten face? I will admit that I have and it is ticklish, but not in a good way. Gore videos on the internet are abundant and they certainly work up the stomach. It’s no trek to watch them, but apparently that is the point. Recently, I stumbled (as one does on the internet) on a range of gore forums and videos. All sorts of weird kinks flourish in these platforms, and they will give you a good dose of weekly shock ‘n’ awe material. In these marginalized discussion groups, a certain thought intrigued me. Gore aficionados claim that watching ‘real’ murder protests the distorted and censored imagery of world horror events, and these videos correct our vision by portraying a more realistic representation of atrocities and the macabre. Also, gore audiences are stigmatized as those who engage in snuff activi

]]>
Mon, 31 Dec 2012 07:00:00 -0800 http://www.thestate.ae/the-real-internet/
<![CDATA[Matthew Fuller » Giffed Economy]]> http://www.spc.org/fuller/texts/giffed-economy/

Why look at animated GIFs now? They are one of the first forms of image native to computer networks making them charmingly passé, a characteristic that gives them contradictory longevity. Animated GIFs crystallise a form of the combination of computing and the camera. As photography moves almost entirely into digital modes, the fascination with such quirky formats increases. The story of photography will be, in no small part, that of its file formats, the kinds of compression and storage it undergoes, as they in turn produce what is conjurable as an image. The Graphics Interchange Format was first developed through the computer network firm Compuserve. As an eight-bit file format it introduced the amazing spectacle of 256 colour images to be won over the thin lines of dial-up connections. Due to this, when a picture is converted to GIF, it’s likely that posterization occurs – where gradations of tone turn to patches of reduced numbers of colours. Such aliasing introduces a key part of

]]>
Mon, 31 Dec 2012 06:59:00 -0800 http://www.spc.org/fuller/texts/giffed-economy/
<![CDATA[On Online 'Becoming' #Pizza]]> http://www.metamute.org/editorial/articles/becoming-camwhore-becoming-pizza

In the hot lava of social media flows the critical distance between performing and being a ‘somebody’, a subject type, seems to collapse, along with the ‘integrity’ of art’s own space and frame. In the lead up to their exhibition at Arcadia Missa, Web 2.0 artists Jennifer Chan and Ann Hirsch discuss the politics of performance and the productive nausea of networked becoming with art historian Cadence Kinsey and curator Rozsa Farkas

‘State and Lore (Revolutionizing Desire: A Reclamation of Representation for its Affective Potential) is a day of talks and performances hosted by Arcadia Missa at South London Gallery’s Clore studio. Conceived as an interdisciplinary event, State and Lore plans to bring together artists, writers and academics who are currently working through questions of representation and embodiment in relation to digital media and Web 2.0 technology. There will be a live piece by Jesse Darling, a performance by Ann Hirsch featuring excerpts related to her Scandalishious project, and a talk from Paul Kneale. There will be skype talks with Jennifer Chan and Faith Holland. The symposium has been put together in conjunction with And Lore, an exhibition of works by Chan and Hirsch at Arcadia Missa, a gallery, publishers and studios in Peckham, South East London.

]]>
Tue, 20 Nov 2012 07:13:13 -0800 http://www.metamute.org/editorial/articles/becoming-camwhore-becoming-pizza
<![CDATA[Kipple and Things II: The Subject of Digital Detritus]]> http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus

This text is a work in progress; a segment ripped from my thesis. To better ingest some of the ideas I throw around here, you might want to read these texts first: - Kipple and Things: How to Hoard and Why Not To Mean - Digital Autonomy

Captured in celluloid under the title Blade Runner, (Scott 1982) Philip K. Dick’s vision of kipple abounds in a world where mankind lives alongside shimmering, partly superior, artificial humans. The limited lifespan built into the Nexus 6 replicants  [i] is echoed in the human character J.F. Sebastian,[ii]whose own degenerative disorder lends his body a kipple-like quality, even if the mind it enables sparkles so finely. This association with replication and its apparent failure chimes for both the commodity fetish and an appeal to digitisation. In Walter Benjamin’s The Work of Art in the Age of its Technological Reproducibility, mechanisation and mass production begin at the ‘original’, and work to distance the commodity from the form captured by each iteration. Not only does the aura of the original stay intact as copies of it are reproduced on the production line, that aura is actually heightened in the system of commoditisation. As Frederic Jameson has noted, Dick’s work ‘renders our present historical by turning it into the past of a fantasized future’ (Jameson 2005, 345). Kipple piles up at the periphery of our culture, as if Dick is teasing us to look upon our own time from a future anterior in which commodity reification will have been: It hadn’t upset him that much, seeing the half-abandoned gardens and fully abandoned equipment, the great heaps of rotting supplies. He knew from the edu-tapes that the frontier was always like that, even on Earth. (Dick 2011, 143) Kipple figures the era of the commodity as an Empire, its borders slowly expanding away from the subjects yearning for Biltong replicas, seeded with mistakes. Kipple is a death of subjects, haunted by objects, but kipple is also a renewal, a rebirth. The future anterior is a frontier, one from which it might just be possible to look back upon the human without nostalgia. Qualify the human subject with the android built in its image; the object with the entropic degradation that it must endure if its form is to be perpetuated, and you necessarily approach an ontology of garbage, junk and detritus: a glimmer of hope for the remnants of decay to assert their own identity. Commodities operate through the binary logic of fetishisation and obsolescence, in which the subject’s desire to obtain the shiny new object promotes the propagation of its form through an endless cycle of kippleisation. Kipple is an entropy of forms, ideals long since removed from their Platonic realm by the march of mimesis, and kippleisation an endless, unstoppable encounter between subjectness and thingness. Eschewing Martin Heidegger’s definition of a thing, in which objects are brought out of the background of existence through human use, (Bogost 2012, 24) Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 2001, 4) This confrontation with the ‘being’ of the object occurs by chance when, as Brown describes, a patch of dirt on the surface of the window captures us for a moment, ‘when the drill breaks, when the car stalls… when their flow within the circuits of production and distribution, consumption and exhibition, has been arrested, however momentarily’. (Brown 2001, 4) We no longer see through the window-object (literally or metaphorically), but are brought into conflict with its own particular discrete being by the encounter with its filthy surface. A being previously submersed in the continuous background of world as experience, need not necessarily be untangled by an act of human-centric use. The encounter carries the effect of a mirror, for as experience stutters at the being of a thing, so the entity invested in that experience is made aware of their own quality as a thing – if only for a fleeting moment. Brown’s fascination with ‘how inanimate objects constitute human subjects’ (Brown 2001, 7) appears to instate the subject as the centre of worldly relations. But Bill Brown has spun a realist [iii] web in which to ensnare us. The object is not phenomenal, because its being exists independent of any culpability we may wish to claim. Instead a capture of object and human, of thing qua thing, occurs in mutual encounter, bringing us closer to a flat ontology ‘where humans are no longer monarchs of being but are instead among beings, entangled in beings, and implicated in other beings.’ (Bryant 2011, 40)

Brown’s appraisal of things flirts with the splendour of kipple. Think of the landfill, an engorged river of kipple, or the salvage yard, a veritable shrine to thingness. Tattered edges and featureless forms leak into one another in unsavoury shades of tea-stain brown and cobweb grey splashed from the horizon to your toes. Masses of broken, unremarkable remnants in plastic, glass and cardboard brimming over the edge of every shiny suburban enclave. The most astonishing thing about the turmoil of these places is how any order can be perceived in them at all. But thing aphasia does diminish, and it does so almost immediately. As the essential human instinct for order kicks in, things come to resemble objects. Classes of use, representation and resemblance neatly arising to cut through the pudding; to make the continuous universe discrete once again. You note a tricycle wheel there, underneath what looks like the shattered circumference of an Edwardian lamp. You almost trip over a bin bag full of carrot tops and potato peel before becoming transfixed by a pile of soap-opera magazines. Things, in Brown’s definition, are unreachable by human caprice. Things cannot be grasped, because their thingnessslips back into recognition as soon as it is encountered: When such a being is named, then, it is also changed. It is assimilated into the terms of the human subject at the same time that it is opposed to it as object, an opposition that is indeed necessary for the subject’s separation and definition. (Schwenger 2004, 137) The city of Hull, the phrase ‘I will’, the surface of an ice cube and an image compression algorithm are entities each sustained by the same nominative disclosure: a paradox of things that seem to flow into one another with liquid potential, but things, nonetheless limited by their constant, necessary re-iteration in language. There is no thing more contradictory in this regard than the human subject itself, a figure Roland Barthes’ tried to paradoxically side-step in his playful autobiography. Replenishing each worn-out piece of its glimmering hull, one by one, the day arrives when the entire ship of Argo has been displaced – each of its parts now distinct from those of the ‘original’ vessel. For Barthes, this myth exposes two modest activities: - Substitution (one part replaces another, as in a paradigm) – Nomination (the name is in no way linked to the stability of the parts) (Barthes 1994, 46) Like the ship of Argo, human experience has exchangeable parts, but at its core, such was Barthes’ intention, ‘the subject, unreconciled, demands that language represent the continuity of desire.’ (Eakin 1992, 16) In order that the subject remain continuous, it is the messy world that we must isolate into classes and taxonomies. We collate, aggregate and collect not merely because we desire, but because without these nominative acts the pivot of desire – the illusionary subject – could not be sustained. If the powerful stance produced in Dick’s future anterior is to be sustained, the distinction between subjects aggregating objects, and objects coagulating the subject, needs flattening. [iv] Bill Brown’s appeal to the ‘flow within the circuits of production and distribution, consumption and exhibition’ (Brown 2001, 4) partially echoes Dick’s concern with the purity of the thing. Although Dick’s Biltong were probably more of a comment on the Xerox machine than the computer, the problem of the distribution of form, as it relates to commodity fetishism, enables ‘printing’ as a neat paradigm of the contemporary network-based economy. Digital things, seeming to proliferate independent from the sinuous optical cables and super-cooled server banks that disseminate them, are absolutelyreliant on the process of copying. Copying is a fundamental component of the digital network where, unlike the material commodity, things are not passed along. The digital thing is always a copy, is always copied, and is always copying: Copying the product (mechanical reproduction technologies of modernity) evolves into copying the instructions for manufacturing (computer programs as such recipes of production). In other words, not only copying copies, but more fundamentally copying copying itself. (Parikka 2008, 72) Abstracted from its material context, copying is ‘a universal principle’ (Parikka 2008, 72) of digital things, less flowing ‘within the circuits’ (Brown 2001, 4) as being that circuitry flow in and of itself. The entire network is a ship of Argo, capable, perhaps for the first time, [v]to Substitute and Nominate its own parts, or, as the character J.F. Isidore exclaims upon showing an android around his kippleised apartment: When nobody’s around, kipple reproduces itself. [my emphasis] (Dick 1968, 53) Kipple is not garbage, nor litter, for both these forms are decided upon by humans. In a recent pamphlet distributed to businesses throughout the UK, the Keep Britain Tidy Campaign made a useful distinction: Litter can be as small as a sweet wrapper, as large as a bag of rubbish, or it can mean lots of items scattered about. ENCAMS describes litter as “Waste in the wrong place caused by human agency”. In other words, it is only people that make litter. (Keep Britain Tidy Campaign, 3) Garbage is a decisive, collaborative form, humans choose to destroy or discard. A notion of detritus that enhances the autonomy, the supposed mastery of the subject in its network. Digital networks feature their own litter in the form of copied data packets that have served their purpose, or been deemed erroneous by algorithms designed to seed out errors. These processes, according to W. Daniel Hillis, define, ‘the essence of digital technology, which restores signal to near perfection at every stage’. (Hillis 1999, 18) Maintenance of the network and the routines of error management are of primary economic and ontological concern: control the networks and the immaterial products will manage themselves; control the tendency of errors to reproduce, and we maintain a vision of ourselves as masters over, what Michel Serres has termed, ‘the abundance of the Creation’. (Serres 2007, 47) Seeming to sever their dependency on the physical processes that underlie them, digital technologies, ‘incorporate hyper-redundant error-checking routines that serve to sustain an illusion of immateriality by detecting error and correcting it’. (Kirschenbaum 2008, 12) The alleviation of error and noise, is then, an implicit feature of digital materiality. Expressed at the status of the digital image it is the visual glitch, the coding artifact, [vi]that signifies the potential of the digital object to loosen its shackles; to assert its own being. In a parody of Arthur C. Clarke’s infamous utopian appraisal of technology, another science fiction author, Bruce Sterling, delivers a neat sound bite for the digital civilisation, so that: Any sufficiently advanced technology is indistinguishable from magic (Clarke 1977, 36) …becomes… Any sufficiently advanced technology is indistinguishable from [its] garbage. (Sterling 2012)  

Footnotes [i] A label appropriated by Ridley Scott for the film Blade Runner, and not by Philip K. Dick in the original novel, Do Androids Dream of Electric Sheep?, who preferred the more archaic, general term, android. Throughout the novel characters refer to the artificial humans as ‘andys,’ portraying a casual ease with which to shrug off these shimmering subjects as mere objects. [ii] A translated version of the character, J.F. Isidore, from the original novel. [iii] Recent attempts to disable appeals to the subject, attempts by writers such as Graham Harman, Levi R. Bryant, Bill Brown and Ian Bogost, have sought to devise, in line with Bruno Latour, an ontology in which ‘Nothing can be reduced to anything else, nothing can be deduced from anything else, everything may be allied to everything else;’ (Latour 1993, 163) one in which a discussion of the being of a chilli pepper or a wrist watch may rank alongside a similar debate about the being of a human or a dolphin. An object-oriented, flat ontology (Bryant 2011) premised on the niggling sentiment that ‘all things equally exist, yet they do not exist equally.’ (Bogost 2012, 19) Unlike Graham Harman, who uses the terms interchangeably, (Bogost 2012, 24) Bill Brown’s Thing Theory approaches the problem by strongly asserting a difference between objects and things. [iv] I have carefully avoided using the term ‘posthuman,’ but I hope its resonance remains. [v] The resonance here with a biological imperative is intentional, although it is perhaps in this work alone that I wish to completely avoid such digital/biological metonyms. Boris Groys’ text From Image to Image File – And Back: Art in the Age of Digitisation, functions neatly to bridge this work with previous ones when he states: The biological metaphor says it all: not only life, which is notorious in this respect, but also technology, which supposedly opposes nature, has become the medium of non-identical reproduction.

[vi] I have very consciously chosen to spell ‘artifact’ with an ‘i’, widely known as the American spelling of the term. This spelling of the word aligns it with computer/programming terminology (i.e.’compression artifact’), leaving the ‘e’ spelling free to echo its archaeological heritage. In any case, multiple meanings for the word can be read in each instance.

Bibliography Barthes, Roland. 1994. Roland Barthes. University of California Press. Bogost, Ian. 2012. Alien Phenomenology, Or What It’s Like to Be a Thing. University of Minnesota Press. Brown, Bill. 2001. “Thing Theory.” Critical Inquiry 28 (1) (October 1): 1–22. Bryant, Levi R. 2011. The Democracy of Objects. http://hdl.handle.net/2027/spo.9750134.0001.001. Clarke, Arthur C. 1977. “Hazards of Prophecy: The Failure of Imagination.” In Profiles of the future?: an inquiry into the limits of the possible. New York: Popular Library. Dick, Philip K. 1968. Do Androids Dream of Electric Sheep? Random House Publishing Group, 2008. ———. 2011. The Three Stigmata of Palmer Eldritch. Houghton Mifflin Harcourt. Eakin, Paul John. 1992. Touching the World: Reference in Autobiography. Princeton University Press. Hillis, W. 1999. The Pattern on the Stone?: the Simple Ideas That Make Computers Work. 1st paperback ed. New York: Basic Books. Jameson, Fredric. 2005. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. Verso. Keep Britain Tidy Campaign, Environmental Campaigns (ENCAMS). YOUR RUBBISH AND THE LAW a Guide for Businesses. http://kb.keepbritaintidy.org/fotg/publications/rlaw.pdf. Kirschenbaum, Matthew G. 2008. Mechanisms: New Media and the Forensic Imagination. MIT Press. Latour, Bruno. 1993. The Pasteurization of France. Harvard University Press. Parikka, Jussi. 2008. “Copy.” In Software Studies?: a Lexicon, ed. Matthew Fuller, 70–78. Cambridge  Mass.: MIT Press. Schwenger, Peter. 2004. “Words and the Murder of the Thing.” In Things, 135 – 150. University of Chicago Press Journals. Scott, Ridley. 1982. Blade Runner. Drama, Sci-Fi, Thriller. Serres, Michel. 2007. The Parasite. 1st University of Minnesota Press ed. Minneapolis: University of Minnesota Press. Sterling, Bruce. 2012. “Design Fiction: Sascha Pohflepp & Daisy Ginsberg, ‘Growth Assembly’.” Wired Magazine: Beyond The Beyond. http://www.wired.com/beyond_the_beyond/2012/01/design-fiction-sascha-pohflepp-daisy-ginsberg-growth-assembly/.

]]>
Sat, 25 Aug 2012 10:00:00 -0700 http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus
<![CDATA[Peter Krapp: Noise Channels: Glitch and Error in Digital Culture (2011)]]> http://monoskop.org/log/?p=4169

To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency, showing how creativity is stirred within the networks of digital culture.

]]>
Wed, 23 May 2012 09:46:17 -0700 http://monoskop.org/log/?p=4169
<![CDATA[Network Science of the Game of Go]]> http://bit.ly/JoYn3H

They constructed their networks in a simple way: if one board position can lead to another, they are connected. Using a dataset of about 1,000 professional games and 4,000 amateur games, they began to construct these networks.

Of course, the Go board is very large and so you can’t compare entire board layouts. Instead, they decided to make it much more tractable and look at the board composition surrounding a newly placed piece (a move in Go consists of putting a stone on an intersection of the grid lines of the board). In this case, they looked at the pieces immediately surrounding a newly placed piece (for a 3×3 grid). They calculated that this creates 1107 possible moves, which can be connected if the moves occur one after another, and are in the same region of the board. They also examined the frequency of moves, which obeys a heavy-tailed distribution (whether or not it is a power-law as they claim seems a bit weaker).

]]>
Fri, 20 Apr 2012 12:29:50 -0700 http://bit.ly/JoYn3H
<![CDATA[Madmen Bittorrent Edition]]> http://vimeo.com/20465929

Video comprising one episode of Madmen incompletely downloaded from the internet via bittorrent. The video has been linearly edited, no digital effects were used and all jump cuts and repeats are in the corrupted file. The video captures an episode of the popular TV show in the act of being shared by thousands of users on bittorent. The video simultaneously acts as a visualisation of bittorrent traffic and the practice of filesharing and is an aesthetically beautiful by product of the bittorrent process as the pieces of the original file are rearranged and reconfigured into a new transitory in-between state. It also avoids infringing the copyright of Madmen as it is incomplete. Best watched fullscreen.

]]>
Sat, 14 Apr 2012 18:01:40 -0700 http://vimeo.com/20465929
<![CDATA[Just how big are porn sites?]]> http://www.extremetech.com/computing/123929-just-how-big-are-porn-sites

"It’s probably not unrealistic to say that porn makes up 30% of the total data transferred across the internet"

It is a truth universally acknowledged, that a person in possession of a fast internet connection must be in want of some porn.

While it’s difficult domain to penetrate — hard numbers are few and far between — we know for a fact that porn sites are some of the most trafficked parts of the internet. According to Google’s DoubleClick Ad Planner, which tracks users across the web with a cookie, dozens of adult destinations populate the top 500 websites. Xvideos, the largest porn site on the web with 4.4 billion page views per month, is three times the size of CNN or ESPN, and twice the size of Reddit. LiveJasmin isn’t much smaller. YouPorn, Tube8, and Pornhub — they’re all vast, vast sites that dwarf almost everything except the Googles and Facebooks of the internet.

]]>
Tue, 10 Apr 2012 08:06:36 -0700 http://www.extremetech.com/computing/123929-just-how-big-are-porn-sites
<![CDATA[Death of a data haven: cypherpunks, WikiLeaks, and the world's smallest nation]]> http://arstechnica.com/tech-policy/news/2012/03/sealand-and-havenco.ars

A data haven is "the information equivalent to a tax haven," a country that helps you evade other countries' rules on what you can and can't do with your bits. (Think "Swiss banking" for data.) The best-known example comes from Neal Stephenson's 1999 best-seller Cryptonomicon, whose heroes go up against murderous warlords, rapacious venture capitalists, and epic authorial digressions in their quest to bring untraceable communications to the masses and get rich in the process.

]]>
Wed, 28 Mar 2012 03:42:27 -0700 http://arstechnica.com/tech-policy/news/2012/03/sealand-and-havenco.ars
<![CDATA[Bacteria Use ‘Chemical Twitter’ and ‘Prisoner’s Dilemma’ to Make Decisions]]> http://www.theepochtimes.com/n2/science/bacteria-use-chemical-twitter-and-prisoner-s-dilemma-to-make-decisions-211625.html

In life-threatening conditions, microbes use game theory to account for neighbors’ decisions and work out their best tactics for survival. New research presented at the 243rd National Meeting & Exposition of the American Chemical Society on March 27 suggests that human cells may do the same.

Bacteria can chemically communicate with each other about factors like colony density and the activity of neighboring cells, allowing complex decision making to adapt to environmental situations.

“Bacteria in the colony communicate via chemical messages and how each bacterium performs a sophisticated decision process by using a specialized network of genes and proteins,” the researchers wrote in their abstract.

]]>
Tue, 27 Mar 2012 14:06:01 -0700 http://www.theepochtimes.com/n2/science/bacteria-use-chemical-twitter-and-prisoner-s-dilemma-to-make-decisions-211625.html
<![CDATA[The Era of Networked Science]]> http://www.bostonreview.net/BR37.1/michael_nielsen_reinventing_discovery.php

The Internet may well have its downsides, but it also has the potential to make us collectively smarter, according to open-science advocate Michael Nielsen. In Reinventing Discovery: The New Era of Networked Science, Nielsen argues that networked digital tools, such as discussion boards and online marketplaces, can make it easier for scientists to pool their data, share methodologies, and find far-flung collaborators. Even non-scientists are participating in large-scale citizen science projects. In Nielsen’s view, however, public policy has yet to catch up to technology. The digital environment will amplify our collective intelligence, but only if there are incentives for people to share. Editorial assistant Lindsey Gilbert asks Nielsen about what science looks like now, the changing role of academia, and whether collective intelligence might also transform politics.

]]>
Fri, 13 Jan 2012 02:41:40 -0800 http://www.bostonreview.net/BR37.1/michael_nielsen_reinventing_discovery.php
<![CDATA[The Manichean World of Tim Wu]]> http://prospect.org/cs/articles?article=the_manichean_world_of_tim_wu

For the past dozen years, several distinguished thinkers about law and technology have warned that a golden age of Internet freedom may be about to close. The most influential alarm-ringer has been Lawrence Lessig, who argued in his 1999 book, Code, that under corporate and governmental pressures, the Net could be flipped to serve top-down control instead of individual freedom. In The Future of the Internet and How to Stop It (2008), Jonathan Zittrain showed why this reversal might come about as a result of popular demand. Both the personal computer and the Internet are what Zittrain calls “generative” technologies, free to be built on without corporate or governmental permission. Besides generating positive innovations, however, these technologies invite viruses and other mischief, which drive people toward safe, reliable “information appliances” tethered to particular companies (think Apple’s iPhone). 

]]>
Thu, 18 Aug 2011 01:34:27 -0700 http://prospect.org/cs/articles?article=the_manichean_world_of_tim_wu
<![CDATA[Foucault, Deleuze, and the Ethics of Digital Networks]]> http://www.fims.uwo.ca/people/faculty/frohmann/Documents/ICIE%20IV%20Foucault%20Deleuze.pdf

Information ethics has become a scholarly growth industry in recent years, especially through the work of Rafael Capurro, the  founder of the International Center forInformation Ethics (ICIE). The maturity of the debate is reflected in the leading question of the International ICIE Symposium 2004 in Karlsruhe, Germany: how isembodied human life possible within local cultural traditions and the horizon of a global digital environment? The Symposium  explores ethical ramifications of thisquestion by encouraging research and reflection on effects of the Internet and postInternet developments of digital networks on a wide range of phenomena, includingcommunity, democracy, customs, language, media, economic development, and cultural memory. These are valuable projects, and much can be learned from themabout the causal relations in which digital networks in their current form are implicated. 

]]>
Sat, 11 Jun 2011 02:32:11 -0700 http://www.fims.uwo.ca/people/faculty/frohmann/Documents/ICIE%20IV%20Foucault%20Deleuze.pdf
<![CDATA[The Principle of Notworking Concepts in Critical Internet Culture]]> http://zotero.org/therourke/items/X794PSXW

Type Conference Paper

        Author
        Geert Lovink


        URL: hva.nl/lectoraten/documenten/ol09-050224-lovink.pdf


        Place
        Hogeschool van Amsterdam


        Date
        24 Februari 2005


        Accessed
        2011-04-13


        Abstract
        Lector Interactieve Media in het Digitaal Publiek Domein

Instituut voor Interactieve Media

]]>
Wed, 13 Apr 2011 08:24:50 -0700 http://zotero.org/therourke/items/X794PSXW