MachineMachine /stream - tagged with museum https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Please Stop Calling Things Archives | Perspectives on History | AHA]]> https://www.historians.org/publications-and-directories/perspectives-on-history/january-2021/please-stop-calling-things-archives-an-archivists-plea

Various disciplinary “archival turns” over the course of the past few decades have resulted in a tendency towards the over-casual use of the word “archive” as a shorthand to refer to, well, just about anything.

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Wed, 31 Mar 2021 07:56:06 -0700 https://www.historians.org/publications-and-directories/perspectives-on-history/january-2021/please-stop-calling-things-archives-an-archivists-plea
<![CDATA[Sonia #148 Mark Fisher | RWM Radio Web MACBA]]> https://huffduffer.com/therourke/569326

The cultural impact of Mark Fisher's work continues to grow years after his death in 2017....

https://rwm.macba.cat/en/sonia/sonia-148-mark-fisher

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Mon, 16 Mar 2020 02:21:35 -0700 https://huffduffer.com/therourke/569326
<![CDATA[Google's Cultural Institute is making art and museums searchable for everyone | WIRED UK]]> http://www.wired.co.uk/article/google-cultural-institute-art-museums ]]> Sun, 17 Jul 2016 04:33:04 -0700 http://www.wired.co.uk/article/google-cultural-institute-art-museums <![CDATA[How hacking fixed the worst video game of all time | PCWorld]]> http://www.pcworld.com/article/2032869/how-hacking-fixed-the-worst-video-game-of-all-time.html

According to urban legend, a landfill somewhere in the small city of Alamogordo, New Mexico, bulges with millions of copies of the worst game ever made—a game that many observers blamed for the North American video-game sales crash of 1983. Atari’s bubble burst because of a little alien.

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Mon, 09 May 2016 01:16:36 -0700 http://www.pcworld.com/article/2032869/how-hacking-fixed-the-worst-video-game-of-all-time.html
<![CDATA[The Fine Art of Forgery - The Atlantic]]> http://www.theatlantic.com/magazine/archive/2015/07/art-forgery/395282/

In the radiant blue chamber of the ZPrinter 850, a skull is born. An ink-jet arm moves across a bed of gypsum powder, depositing a layer of liquid that binds the powder together in the shape of a cranial cross-section.

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Mon, 29 Jun 2015 04:46:34 -0700 http://www.theatlantic.com/magazine/archive/2015/07/art-forgery/395282/
<![CDATA[Is the Museum a Battlefield]]> http://vimeo.com/76011774

Documentation of Hito Steyerl's lecture "Is the Museum a Battlefield", first shown at 13th Istanbul Biennial. Steyerl’s new lecture, pro­duced for the 13th Istanbul Biennial, takes as its departure point her March 2013 talk ‘I Dreamed a Dream: Politics in the Age of Mass Art Production’ and focuses on the arms industry, a phenomenon constantly re-conceptualized by the media through the regular flow of images. It asks the question of how a museum and a battlefield could be related. The question emerges when Steyerl follows the trace of an empty bullet casing which she found in the area where the mass grave of Andrea Wolf and her friends were located in Van, Turkey.Cast: Museum Battlefield

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Sun, 19 Jan 2014 15:49:33 -0800 http://vimeo.com/76011774
<![CDATA[The Object is Always Magic: Narrative as Collection]]> http://www.dzancbooks.org/the-collagist/2012/6/11/the-object-is-always-magic-narrative-as-collection.html

The lesson here is this: stories come from fragment and from ellipsis.

At the same time I got the glass eyeballs I was collecting junk. Mostly what I collected was rusted scrap metal I found on the street, small bits, big chunks, anything that caught my eye. I would pick it up and bring it back to my room and put it in piles. All over my room there were piles. I imagined I would learn how to solder and create something wonderful from the culture's detritus, the bits sloughed off in our delirious and impatient constant rebirthing. I put the metal in piles and put the piles in boxes. I took them with me everywhere I went for years, boxes upon boxes. I never learned how to solder and didn't create anything, yet still I collected this scrap metal, kept it, and cherished it. Maybe it seems useless but I don't think what I was doing was useless. What I was doing was learning how to be a writer.

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Fri, 14 Dec 2012 03:00:00 -0800 http://www.dzancbooks.org/the-collagist/2012/6/11/the-object-is-always-magic-narrative-as-collection.html
<![CDATA[The Web Browser As Aesthetic Framework: Why Digital Art Today Looks Different]]> http://www.thecreatorsproject.com/blog/digart-the-web-browser-as-aesthetic-framework-why-digital-art-today-looks-different

Collective cultural memory is the foundation on which the significance of a creative practice stands. As summarized in Emerson Rosenthal’s post for #DIGART week, online collections and exhibition spaces have been around since the pre-web BBS years—artists have been online since day one, and this is not to even begin to mention the computer-based creative practices that date back to the mid-20th Century. Then why, in the face of this history, do web-based creative practices (and so too, markets) seem to suffer from a case of eternal amnesia or perpetual newness? In this post for #DIGART week, I propose that an overlooked reality is that half the history of this medium lies in the discarded machines and software of the past.

When anyone sits down to code, they interface with and work within various abstractions and frameworks. For artists who make work for the web, the ultimate and final of these is the web browser—it is the point of delivery and consumption. It renders, encapsulates, and mediates the viewer’s experience of the web. More than a utility, the web browser is an aesthetic and cultural framework with implicit stylistic and functional biases. It is the white cube. It is a museum in flux, whose aesthetic paradigms have drifted over the course of twenty plus years. The web browser itself possesses inherent artifactual significance.

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Tue, 08 May 2012 14:14:43 -0700 http://www.thecreatorsproject.com/blog/digart-the-web-browser-as-aesthetic-framework-why-digital-art-today-looks-different
<![CDATA[Museum finds the only painting of the Antarctic (William Hodges)]]> http://www.nmm.ac.uk/visit/exhibitions/past/william-hodges/william-hodges-1744-1797-the-art-of-exploration

In preparing paintings for the exhibition, the head of oil painting conservation noticed usual things about some of them, prompting her to X-ray, among others, 'A view of Pickersgill Harbour, Dusky Bay'.

It was discovered that the rainforest gives way to a startlingly different view – of Antarctic icebergs in a rough sea. Clearly, Hodges had painted the Antarctic and then decided for whatever reason to paint over it – the only known 'oil painting' of the Antarctic.

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Wed, 16 Feb 2011 06:58:06 -0800 http://www.nmm.ac.uk/visit/exhibitions/past/william-hodges/william-hodges-1744-1797-the-art-of-exploration
<![CDATA[Inside the Mundaneum]]> http://canopycanopycanopy.com/8/inside_the_mundaneum

Otlet was the first to imagine all the world’s knowledge as one vast “web,” connected by “links” and accessed remotely through desktop screens, and because of this he can be seen as the kooky grandfather of the Internet. From the beginning of his career as a lawyer and bibliographer, Otlet wrote prolifically and prophetically about how information could be organized and transmitted. He developed the Universal Decimal Classification system (UDC), an expanded form of the Dewey Decimal Classification system that assigned individual numerical subject codes to documents, allowing them to be searched and cross-referenced in a standardized manner. His later writings on information science examined the technological advancements of his time that he regarded as potential substitutes for the book: the radio, television, telephone, and telegraph, sound recordings, cinema, and microfilm (which he developed alongside Robert Goldschmidt). In doing so, Otlet prefigured the work of computer-science pi

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Thu, 22 Apr 2010 02:39:00 -0700 http://canopycanopycanopy.com/8/inside_the_mundaneum
<![CDATA[Time Traveler Caught in Museum Photo? | forgetomori]]> http://forgetomori.com/2010/fortean/time-traveler-caught-in-museum-photo/

It’s the short description for the photograph shown at the virtual Bralorne Pioneer Museum, from British Columbia, Canada. The image can be seen specifically on this page (scroll down to the middle), among other items of the online exhibit. Did you notice anything out of place? Or perhaps, out of time? The man with what appears to be very modern sunglasses seems to be wearing a stamped T-shirt with a nice sweater, all the while holding a portable compact camera!

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Tue, 20 Apr 2010 15:40:00 -0700 http://forgetomori.com/2010/fortean/time-traveler-caught-in-museum-photo/
<![CDATA[Atlas Obscura]]> http://atlasobscura.com/

Welcome to the Atlas Obscura, a compendium of this age's wonders, curiosities, and esoterica. The Atlas Obscura is a collaborative project with the goal of cataloguing all of the singular, eccentric, bizarre, fantastical, and strange out-of-the-way places that get left out of traditional travel guidebooks and are ignored by the average tourist. If you're looking for miniature cities, glass flowers, books bound in human skin, gigantic flaming holes in the ground, phallological museums, bone churches, balancing pagodas, or homes built entirely out of paper, the Atlas Obscura is where you'll find them.

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Tue, 16 Jun 2009 15:14:00 -0700 http://atlasobscura.com/