MachineMachine /stream - tagged with glitch-art https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://additivism.org/post/117526795906

Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke: In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, Daniel Rourke caught up with Rosa Menkman over two gallons of home-brewed coffee. They talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception.iRD was exhibited at Transfer Gallery in March & April 2015, and also functioned as host to Daniel Rourke and Morehshin Allahyari’s 3D Additivist Manifesto, on April 16th.Rosa Menkman: If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner.Daniel Rourke: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean.Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking.Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength.

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Mon, 27 Apr 2015 09:47:09 -0700 http://additivism.org/post/117526795906
<![CDATA[Live AV performance registration: Beyond Resolution (2015)]]> http://www.youtube.com/watch?v=faT75wMOXsI&feature=youtube_gdata

Live AV performance registration that I did during Syndrom 3.X @ Static Gallery, Liverpool, January 2015. Featuring some video images by Alexandra Gorczynski, and my remixed sounds from the track Professional Grin by Knalpot. Sound mastering by Sandor Caron.

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Tue, 21 Apr 2015 12:42:58 -0700 http://www.youtube.com/watch?v=faT75wMOXsI&feature=youtube_gdata
<![CDATA[The Villains Official Trailer]]> http://vimeo.com/92858222

Combining French New Wave and social media, 'The Villains' - a pseudo-remake of Jean-Luc Godard's "La Chinoise" (itself a pseudo-remake of Fyodor Dostoyevsky's The Possessed). In this case, the film takes the group of young revolutionaries as a jumping off point but changes Mao with Marshall McLuhan, and when watched online, is collaged with other algorithmically-selected videos. View the full film for free at thevillains.org Read about it at ANIMAL New York here: animalnewyork.com/2014/artists-notebook-rhett-jones/Cast: rhett jonesTags: The Villains, Trailer, net art, experimental film, Godard, La Chinoise, data moshing, Marshall McLuhan (Author), digressionism, Appropriation (Exhibition Subjec, mashup, fair use, post internet, Remix, independent film, DIY, Do It Yourself, pixel shifting, Pixel Art and Glitch Art

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Wed, 30 Apr 2014 00:39:12 -0700 http://vimeo.com/92858222
<![CDATA[There's Not Much 'Glitch' In Glitch Art | Motherboard]]> http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art

Artist Daniel Temkin has been creating and discussing glitch art for over seven years. In that time, he's exhibited in solo and group shows, and had his work featured in Rhizome and Fast Company, amongst other publications. For Temkin, glitch art is about the disruption of algorithms, though algorithmic art is a bit of a misnomer. He prefers "algo-glitch demented" in describing the methods, aesthetics, and philosophy of glitch.

In January, Temkin published a fascinating glitch art essay on NOOART titled "Glitch && Human/Computer Interaction." There he laid down the philosophy and "mythology" of glitch, which had really started in a series of email conversations with Hugh Manon. Though there is no shortage of writings on glitch art, many aspects of the these texts didn't address what Temkin loved most about how it is created.

"The glitch aesthetic may be rooted in the look of malfunction, but when it comes to actual practice, there’s often not much glitch in glitch art," wrote Temkin in the essay. "Yes, some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." This, he said, doesn't make it traditional algorithmic art (algorithm-designed artworks), but a more demented form of it—algo-glitch demented.

Over a series of email conversations, Temkin elaborated on some of his conclusions in "Glitch && Human/Computer Interaction." Aside from highlighting some of the best algo-glitch demented art, Temkin also talked about bad data, image hacking, and why computers are no less "image makers" than humans even though they aren't sentient (yet).

MOTHERBOARD: Aside from being an artist working in glitch, would you say that you've also sort of become a philosopher of glitch or algorithmic art, if there is such a thing?

Temkin: There's tons of writing on glitch, much of it very good (Lab404.com, for instance), but some aspects of glitch theory didn't jibe with what really interested me about the style. Originally, Hugh Manon and I started a long email conversation about glitch, which evolved into our 2011 paper. It ranged across glitch aesthetics, methodology, and issues around authorship, while delving into glitch's ambivalence about error—the way the glitch is possible because of software's ability to "fail to fully fail" when coming across unexpected data.

We questioned why computer error is so emphasized in this form when nothing is really at stake in a digital file (a deleted but endlessly reproducible JPEG has none of the aura of an Erased DeKooning), and what it means to purposely simulate an error, something that ordinarily has power because it is unexpected and outside of our control.

Ted Davis, FFD8 project

These issues stuck with me, until I considered Clement Valla's familiar quote about his Postcards From Google Earth project: that "these images are not glitches... they are the absolute logical result of the system." It was a familiar quote, but in this instance got me thinking about how most glitchwork can be described the same way—as products of perfectly functional systems.

I wrote my recent piece for NOOART, arguing that glitch's preoccupation with error doesn't always serve it well, that it limits the scope of what's produced and how we talk about it. Bypassing computer error opened new avenues of investigation about our relationship both with technology and with logic systems more generally, and got at what interested me more about the style we call glitch.

In the NOOART essay, you write: "Some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." Can you elaborate on that point?

In the paper, I discuss JPEG corruption, one of the fundamental glitch techniques. Introduce bad data to a JPEG file, and you'll see broken-looking images emerge. I use this example because it's so familiar to glitch practice. JPEG is not just a file format but an algorithm that compresses/decompresses image data.

When we "corrupt" a JPEG, we're altering compressed data so that it (successfully) renders to an image that no longer appears photographic, taking on a chunky, pixelated, more abstract character we associate with broken software. To the machine, it is not an error—if the image were structurally damaged, we would not be able to open it. This underscores the machine as an apparatus indifferent to what makes visual sense to us, at a place where our expectations clash with algorithmic logic.

Daniel Temkin, Dither Studies #2, 2011

The excitement of altering JPEG data directly is the sense of image hacking—making changes at the digital level without being able to predict the outcome. This becomes more apparent in other glitch techniques, such as sonification, which add layers of complexity to the process. Giving up control to a system or process has a long history in art.

Gerhard Richter describes committing to a systematic approach, veiling the work from conscious decisions that may ruin or limit it. As he puts it, "if the execution works, this is only because I partly destroy it, or because it works in spite of everything—by not detracting and by not looking the way I planned" [p179, Gerhard Richter, Panorama]. In digital art, we often function in an all-too-WYSIWYG environment. Glitch frees us from this, bringing us to unexpected places.

Can you draw a distinction between generative art (which can feature algorithms) and your concept of algo-glitch demented?

I call it algo-glitch demented, as opposed to algorithmic art (which I understand meaning generative art that uses algorithms). I'll have to paraphrase Philip Galanter and say that generative art is any practice where the artist sets a system "in motion with some degree of autonomy," resulting in a work.

"Glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine." What makes algo-glitch demented is how we misuse existing algorithms, running them in contexts that had never been intended by their designers. Furthermore, there are moments of autonomy in algo-glitch, but this autonomy is not what defines it as algo-glitch; what's more important is the control we give up to the process.

You call glitch art a collaboration with the machine. That's an interesting point because the human is conscious of this, while the machine is not. Or, do you have another way of looking at that collaboration?

Machines are not sentient, but they are image-makers. Trevor Paglen, in a recent Frieze Magazine piece, says we are now or very soon to be at the point "where the majority of the world’s images are made by-machines-for-machines," and "seeing with the meat-eyes of our human bodies is increasingly the exception," refering to facial-recognition systems, qr code readers, and a host of other automation.

One of the most compelling ideas to come from James Bridle's New Aesthetic is how we can treat the machine as having a vision—even as we know it's not sentient—and just how strange this vision is, that does not hold human beings as its audience.

Jeff Donaldson, panasonic wj-mx12 video feedback, 2012

Glitch artists have been doing this for a long time, treating it as an equal collaborator and seeing where it leads us as we cede control to broken processes and zombie algorithms. Curt Cloninger describes it as "painting with a very blunt brush that has a mind of its own;" in this way, glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine.

Can you talk about glitch as mythology? I've never heard it described as such.

I'm probably being a bit obnoxious there, using mythology to describe the gap between how we talk about glitch and what we're actually doing. There are several strains of work within glitch or that overlap with glitch. There is Dirty New Media, which is related to noise-based work; materialist explorations; the algo-glitch I've emphasized in the JPEG example; and what we might call "minimal slippage glitch" (a term that arose in a Facebook discussion between me and Rosa Menkman).

Minimal Slippage fits a familiar contemporary art scenario of the single gesture that puts things in motion and reveals something new. It's great when things actually work this way, but when this language is used to describe work made by manipulating data repeatedly, there's a problem.

I also take issue with the term glitch art. I don't propose we replace it, only to be more conscious of its influence. If we produce work with other visual styles using glitch processes, why limit ourselves to work that has an error-strewn appearance? This connection begins to seems artificial. I kept this in mind with my Glitchometry series. I use the sonification technique to process simple geometric shapes (b&w squares and triangles, etc.) into works that range from somewhat glitchy to abstractions that fall very far from a glitch aesthetic. They emphasize process, the back-and-forth with the machine, and an anxiety about giving up that control.

Clement Valla, from “Iconoclashes” 2013

With Glitchometry Stripes (an extension of the Glitchometry work), the results are even less glitchy in appearance; this time using only sound effects that cleanly transform the lines, ending up with Op Art-inspired, crisply graphic works that create optical buzzing when scrolled across the screen.

You mention Ted Davis's FFD8 project in your essay. What is it about the work that you like?

FFD8 is JPEG image hacking, with protection against messing up the header (which would make the image undisplayable). It's a gentle introduction to glitching, but it illustrates how it works, which encourages one to go deeper. I'm suspicious of glitch software that does all the work for you, essentially turning glitch styling into the equivalent of a Photoshop filter. With FFD8, enough of the process is exposed that folks starting out in the style might decide to take the next step and mess with raw files directly, or build their own software, or discover some new avenue to create work.

What's your opinion on something like the iPhone's panorama function, which, if you move the camera fast or in unexpected directions, creates glitches? It's movement-based as opposed to other types of glitch.

I think someone will come along with a brilliant idea of how to use it to do something fresh and interesting. One interesting work that uses photo-stitching (although not on the iPhone) is Clement Valla's Iconoclasts series. He loads images of gods from the Met's collection and lets Photoshop decide how to combine them, creating improbable composites, many physically impossible. It works because of how carefully the objects were photographed. Each is lit the same way with the same background. Many of these religious relics come from cultures where it was believed that such objects were not created by human hands. Now an algorithm, also not human, decides how to combine them to construct new artifacts.

Daniel Temkin, Glitchometry Circles #6, 2013

Where do you feel you've been most successful in your own projects?

I never trust artists to tell me which of their works are more successful. [laughs] I'll tell you the theme I'm most interested in. Much of my work revolves around this clash between human thinking and computer logic, and the compulsiveness that comes from trying to think in a logical way. My own experience with this comes from programming, which is my background from before art. Glitch gives me a way to create chaotic works as a release from the overly structured thinking programming requires.

As a few examples of work that deals with this, my Dither Studies expose the seemingly irrational patterns that come from the very simple rules of dithering patterns. They began as a collaboration with Photoshop, where I asked it to dither a solid color with two incompatible colors. From there, I constructed a web tool that walks through progressions of dithers.

In Drunk Eliza, I re-coded the classic chat bot using my language Entropy, where all data is unstable. Since the original Eliza has such a small databank of phrases, yet so clearly has a personality, I wanted to know how she would seem with her mind slowly disintegrating, HAL-style. Drunk Eliza was the result. The drunken responses she gets online have been a great source of amusement for me.

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Tue, 18 Mar 2014 12:45:15 -0700 http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art
<![CDATA[Glti.ch Doooooooooooooooooom!]]> http://instagram.com/p/jkdL_jApgS/ ]]> Fri, 24 Jan 2014 15:13:31 -0800 http://instagram.com/p/jkdL_jApgS/ <![CDATA[Ruminations on worshipping the glitch | atractivoquenobello]]> http://www.aqnb.com/2014/01/14/ruminations-on-worshipping-the-glitch/

Influential post-industrial sound alchemists Coil once implored us to Worship the Glitch, and it’s true that errors and flaws have long been perceived as having an essentially spiritual nature: they serve as testimonies, gateways, and admonitions against human hubris.

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Thu, 16 Jan 2014 15:06:38 -0800 http://www.aqnb.com/2014/01/14/ruminations-on-worshipping-the-glitch/
<![CDATA[Glitches in Things and the “Friendly Medium”]]> http://vimeo.com/84208956

This talk was original delivered at GLI.TC/H 2112, on Saturday 8th December 2012. The talk expands on ideas I have been carting around for a few of years now. Updated with Object Oriented insights I hope it acts as a mental toolkit for artists looking to dance with objects, in all their glitchy splendour. As usual, I completely ignored my notes whilst talking, for this reason it’s worth listening to the question and answer bit afterwards. See here for more: machinemachine.net/text/arts/an-object-oriented-glitch-ontology Infinite thanks must go to Rosa Menkman, Jon Satrom and Nick Briz – the GLI.TC/H Bots at the heart of the fest. Thank you for inviting me to participate.

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Wed, 15 Jan 2014 03:29:49 -0800 http://vimeo.com/84208956
<![CDATA[Glitch Moment/ums at Furtherfield Gallery]]> http://vimeo.com/75025350

This video was taken at Glitch Moment/ums opening event at Furtherfield Gallery (London) on Saturday 8 June 2013. Featuring artists: Alma Alloro, Melissa Barron, Nick Briz, Benjamin Gaulon, José Irion Neto, Antonio Roberts and Ant Scott. The artists in this exhibition appropriate the technological and digital medium in order to make what is known as Glitch Art. These technically, imaginative disruptions include different approaches with the media whether it exploits software or hardware and includes video, sound and glitch textiles. furtherfield.org/programmes/exhibition/glitch-momentumsCast: FurtherfieldTags:

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Mon, 30 Dec 2013 05:33:04 -0800 http://vimeo.com/75025350
<![CDATA[Mario 64 Corruptions]]> http://www.youtube.com/watch?v=OvNDcVRlyYk&feature=youtube_gdata

Happy Thanksgiving! Here are some legit Mario 64 Corruptions found using our corrupter. Thanks to WeinerlessSteve for submitting most of these.

Edited from multiple live Mario 64 corruption streams on http://www.vinesauce.com

Want to learn how this is done? Go here: http://vinesaucevidya.com/vinetalk/index.php?topic=2895.0

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Mon, 02 Dec 2013 13:04:44 -0800 http://www.youtube.com/watch?v=OvNDcVRlyYk&feature=youtube_gdata
<![CDATA[Glitchometry]]> http://machinemachine.net/portfolio/glitchometry

I wrote an essay released in tandem with GLITCHOMETRY: Daniel Temkin‘s solo exhibition, held at Transfer Gallery, New York – November 16 through December 14, 2013. The publication also features an interview with the artist by Curt Cloninger. Excerpt from my essay : Glitchometry turns away from the ‘new earth’; the milieu of cyphers that constitute our contemporary audio-visual cognizance. By foregoing the simulations relied on when Photoshopping an image Temkin assumes an almost meditative patience with the will of the digital. As with Duchamp’s infra-thin – ‘the warmth of a seat which has just been left, reflection from a mirror or glass… velvet trousers, their whistling sound, is an infra-thin separation signalled’ – the one of the image and the other of the raw data is treated as a signal of meagre difference. Data is carefully bent in a sequence of sonifications that always risk falling back into the totalising violence of failure. Download as PDF More info : danieltemkin.com and TransferGallery.com

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Wed, 20 Nov 2013 06:51:16 -0800 http://machinemachine.net/portfolio/glitchometry
<![CDATA[GL1TCHYSTØRIES - jonCates (2013)]]> http://gl1tch.us/R3kN3WWWs.html

GL1TCHYSTØRIES: (A) PUBLIC lecture on glitch, Glitch Art + Media Art Historieshttp://gl1tch.us/index_20131008.html at RENEW Media Art Histories conferencehttp://www.mediaarthistory.org in Riga, Latvia http://renew.rixc.

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Wed, 20 Nov 2013 05:13:13 -0800 http://gl1tch.us/R3kN3WWWs.html
<![CDATA[The Hidden History of]]> http://www.visualthesaurus.com/cm/wordroutes/the-hidden-history-of-glitch/

The persistent glitchiness of HealthCare.gov, the website implementing the Affordable Care Act, has given us much time to ponder that peculiar little word, glitch. As it happens, some new research on the word brings its origin, most likely from Yiddish, into a sharper perspective.

I've had a couple of occasions to expound on glitch lately, in my Wall Street Journal column and in a brief interview for NPR's "All Things Considered." But some recently uncovered evidence of the early development of glitch deserves a fuller airing.

Dictionaries have thus far given only a partial view of how glitch developed. The Oxford English Dictionary, in its second edition of 1989, unsatisfyingly says that its etymology is "unknown." The OED also suggests that the word's original meaning was "a surge of current or a spurious electrical signal," later extended in "astronaut's slang" to mean "a hitch or snag; a malfunction."

This reconstruction of the word's semantic history seems to be entirely based on a 1962 quote (the earliest given by the OED and other dictionaries) from John Glenn, in his contribution to Into Orbit, a book jointly written by the original seven astronauts of Project Mercury. Glenn wrote:

Another term we adopted to describe some of our problems was "glitch." Literally, a glitch is a spike or change in voltage in an electrical circuit which takes place when the circuit suddenly has a new load put on it. You have probably noticed a dimming of lights in your home when you turn a switch or start the dryer or the television set. Normally, these changes in voltage are protected by fuses. A glitch, however, is such a minute change in voltage that no fuse could protect against it.

One might surmise from this that Glenn and his fellow astronauts took a highly technical term and "adopted" it into a more general term for any malfunction. But that overlooks the history of the term predating the space program — a history only now becoming clear.

A glimmer of this backstory emerged when William Safire discussed glitch in an "On Language" column for The New York Times back in 1980. Safire thought the term dated from the '60s in aeronautical use, but noted that it "probably originated in the German and Yiddish glitschen, meaning 'slip,' and by extension, 'error.'" Others, such as Leo Rosten in The Joys of Yiddish, have claimed glitch as a Yiddishism. But how do we get from Yiddish lingo to Cape Canaveral mishaps?

None other than the actor Tony Randall supplied a piece of the puzzle. In a letter responding to Safire's column, reproduced in the 1982 "On Language" anthology What's the Good Word?, Randall wrote:

The first time I heard the word "glitch" was in 1941 in Worcester. I got a job there as an announcer at WTAG. When an announcer made a mistake, such as putting on the wrong record or reading the wrong commercial, anything technical, or anything concerning the sales department, that was called a "glitch" and had to be entered on the Glitch Sheet, which was a mimeographed form. The older announcers told me the term had been used as long as they could remember.

There matters stood until a few years ago, when there was a flurry of "antedating" (searching for ever-earlier citations) among the word researchers who participate in the American Dialect Society mailing list. Plumbing newspaper databases, Yale law librarian Fred Shapiro came up with the new date to beat: May 19, 1940. That was when the novelist Katharine Brush wrote about glitch in her column "Out of My Mind" (syndicated in the Washington Post, the Boston Globe, and other papers). Brush corroborated Tony Randall's radio recollection:

When the radio talkers make a little mistake in diction they call it a "fluff," and when they make a bad one they call it a "glitch," and I love it.

Other examples from the world of radio can be found in the 1940s. The April 11, 1943 issue of the Washington Post carried a review of Helen Sioussat's book about radio broadcasting, Mikes Don't Bite. The reviewer noted an error and wrote, "In the lingo of radio, has Miss Sioussat pulled a 'muff,' 'fluff,' 'bust,' or 'glitch'?" And in a 1948 book called The Advertising and Business Side of Radio, Ned Midgley explained how a radio station's "traffic department" was responsible for properly scheduling items in a broadcast. "Usually most 'glitches,' as on-the-air mistakes are called, can be traced to a mistake on the part of the traffic department," Midgley wrote.

Further digging reveals that in the 1950s, glitch made the transition from radio to television. In a 1953 ad in Broadcasting Magazine, RCA boasted that their TV camera has "no more a-c power line 'glitches' (horizontal-bar interference)." And Bell Telephone ran an ad in a 1955 issue of Billboard showing two technicians monitoring the TV signals that were broadcast on Bell System lines: "When he talks of 'glitch' with a fellow technician, he means a low frequency interference which appears as a narrow horizontal bar moving vertically through the picture."

A 1959 article in Sponsor, a trade magazine for television and radio advertisers, gave another technical usage in an article about editing TV commercials by splicing tape. "'Glitch' is slang for the 'momentary jiggle' that occurs at the editing point if the sync pulses don't match exactly in the splice." Sponsor also gave the earliest etymological explanation I've seen: "'Glitch' probably comes from a German or Yiddish word meaning a slide, a glide or a slip."

So, by the time that glitch entered the space program in the '60s, it had enjoyed a long life in radio and television, referring to a variety of technical problems. And when astronauts used it in a general way for any hitch or snag, it was in fact a return to how glitch was introduced into radio broadcasting circles a few decades earlier.

Though we still don't know for sure if the term was imported via Yiddish or came directly from German, a Yiddish origin certainly seems more likely. I'm not aware of any evidence of its use in historically German-speaking regions in the U.S., and its emergence in radio circa 1940 is telling, given the active role of Yiddish speakers in the world of radio at the time. So the next time you run into a glitch on HealthCare.gov or some other site, give a thought to the on-air flubs by Yiddish-slinging radio announcers of years past.

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Sat, 09 Nov 2013 04:02:08 -0800 http://www.visualthesaurus.com/cm/wordroutes/the-hidden-history-of-glitch/
<![CDATA[Excited and privileged to be in this show, opening tomorrow (May...]]> http://tumblr.machinemachine.net/post/51108265029

Excited and privileged to be in this show, opening tomorrow (May 25th)… Thanks to prostheticknowledge for this preview:

RUN COMPUTER RUN Art and Tech festival held at RUA RED gallery, Dublin, opens this Friday 24th to July 13th.

RUN COMPUTER RUN @ GLITCH 2013 is an arts festival focused on examining artistic responses to cultural, economic and social factors that currently affect the evolution of the Internet. The festival features four exhibitions, eight workshops, a symposium featuring leading thinkers and curators in the field of New Media Art, and a showcase of short films.

One show, ‘Examining Aesthetics’ features creatives and groups in the top of the field: FIELD, Pixel Noizz, Casey Reas and Marius Watz. Another show, ‘Economics + The Immaterial’, is an augmented reality exhibit by design to explore the value of immaterial goods:

How do we give value to immaterial goods? How do we buy and sell digital images? What is the relationship between economics and digital aesthetics? How can curators and artists create new platforms and models for the creation of economic exchange? These are some of the questions that this show attempts to answer. We are currently accepting artwork (video, jpg, gifs, 3d models or HTML content) that will feature in a unique gallery-based exhibition. The exhibition is composed of two parts – a gallery-sited virtual show, and the online production and distribution of materially-realised limited-edition goods.

A collection of great creatives have contributed here: Francoise Gamma, Yoshi Sodeoka, Lorna Mills, Benjamin Gaulon, Rollin Leonard, A Bill Miller, Emilio Gomariz, Andreas Nicolas Fischer, Emilio Vavarella, Debbie Guinnane + J. M. Bowers, Pinar & Viola, Chiara Passa, Reed + Rader, Daniel Rourke + Alex Myers, Alain Vonck, Jonas Lund, Emilie Gervais, Raquel Meyers, Benjamin Berg, Eutechnik, Andrew Healy, Linda Kostowski and Sascha Pohflepp, Geraldine Juárez, and … err … me … If you have a smartphone with the Layar app, you will be able to see the submissions when the corresponding AR markers for each artist will be available from the website. The third show, ‘Beyond The White Cube’, looks at art outside the gallery space and on the internet:

The goal of Beyond The White Cube is to explore and question how artworks made for Internet and mobile platforms can be transformed and reconceived for the gallery. Taking work that was originally conceived for other platforms of viewing and interaction and placing within a gallery context raises questions about the relationship between the digital and the physical.

It features works from Constant Dullaart and Evan Roth. The fourth show, ‘Remaining Anonymous’, looks at artist works looks at the connection between online + offline life:

As the Internet increasingly embeds itself within our everyday lives, our online identities have begun to connect to our offline lives, making public information and our activities. The Internet is a space where data is archived, indexed, and often made publicly available. With the rise of identity-centric social networks like Facebook, it is increasingly difficult to remain anonymous online. The inherent sociality and default to public nature of these platforms leave our digital traces freely available to be collected and manipulated beyond our control. As our online data fuels commercial concerns how much of our digital identities do we really own, and what is the true price of giving away our access or control? How can we circumvent the policies these platforms put in place to regain the rights to our privacy? Are our rights to anonymity slowing fading? As part of our online exhibition, the curator has selected work by Paolo Cirio, Benjamin Gaulon and Martial Geoffre-Rouland. These works serve to highlight how traces of digital data left online can be commodified and re-appropriated questioning privacy online.

You can find out more about the exhibitions, artists and events at the official website here

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Wed, 22 May 2013 17:14:00 -0700 http://tumblr.machinemachine.net/post/51108265029
<![CDATA[RAWerTUNES10dotEXE [3Dude Remix]]]> http://runcomputerrun.com/?portfolio=daniel-rourke-alex-myers

My homage to iTunes 10 has been transcoded and extruded into another iteration! A collaboration with Alex Myers. You can hear, see and 3D print it at your own great expense in the forthcoming Run Computer, Run exhibition, Rua Red, Dublin.

DANIEL ROURKE + ALEX MYERS Daniel Rourke is a writer and artist. His work explores error, noise and kippleisation through words, sounds, performance and whatever ideas are to hand. He is one half of GLTI.CH Karaoke, an experimental performance platform exposing the course of accidents, temporary lyrical disjoints & technical out-of-syncs. Daniel writes regularly forRhizome.org and Furtherfield.org. He is currently undertaking a practice-based PhD in Art and Writing at Goldsmiths, University of London. machinemachine.net / twitter @therourke Alex Myers makes artgames to explore how accidental meaning/anomalous discourse emerges by breaking rule-based game spaces to disrupt player expectations and concepts. He is an Assistant Professor and Director of Game Studies at Bellevue University. Alex has exhibited at NP3 in Groningen,Nikolaj Kunsthallen in Copenhagen, Lab for Electronic Art and Performance, Berlin, Interaccess in Toronto, FACT in Liverpool, and LACDA in Los Angeles. www.alexmyers.info / twitter @aandnota

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Mon, 13 May 2013 08:08:51 -0700 http://runcomputerrun.com/?portfolio=daniel-rourke-alex-myers
<![CDATA[NonEndianA RAWtunes extrusion GIFbited by Alex Myers from...]]> http://gifbites.com/post/50080915979

NonEndian A RAWtunes extrusion GIFbited by Alex Myers from noises by Daniel Rourke and iTunes™ Part of a series forthcoming at the Run Computer Run exhibition, Rua Red

Want to take part in future episodes? : Submit a GIFbite

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Fri, 10 May 2013 03:23:33 -0700 http://gifbites.com/post/50080915979
<![CDATA[Google Hangout music: Ray Lustig composes canon using glitchy conferencing. (VIDEO)]]> http://www.slate.com/blogs/browbeat/2013/04/10/google_hangout_music_ray_lustig_composes_canon_using_glitchy_conferencing.html

One of the thrills of attending a world premiere of contemporary art music is that the success of the pieces on the program is entirely uncertain.

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Thu, 18 Apr 2013 16:53:49 -0700 http://www.slate.com/blogs/browbeat/2013/04/10/google_hangout_music_ray_lustig_composes_canon_using_glitchy_conferencing.html
<![CDATA[Artifacts: A Conversation Between Hito Steyerl and Daniel Rourke at Rhizome.org]]> http://rhizome.org/editorial/2013/mar/28/artifacts

“But even if the internet is dead this doesnt mean it’s over. It is all over.”

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Sat, 30 Mar 2013 15:12:00 -0700 http://rhizome.org/editorial/2013/mar/28/artifacts
<![CDATA[there's a huge noise in the middle of this: the ha[ng]ppenings of Glti.ch Karaoke]]> https://vimeo.com/58901196

[for In Media Res: mediacommons.futureofthebook.org/imr/] Kyougn Kmi and Daniel Rourke [collectively known as GLTI.CH Karaoke ] facilitate happenings where participants are invited to sing karaoke duets with one another. Breaking from tradition, participants are paired with partners halfway across the world, singing together over the Internet. “Using free versions of Skype, YouTube and collaborative web software livestream.com, we orchestrated duets between people who had never met each other, who didn’t speak the same language, bypassing thousands of geographic miles with glitchy, highly compressed data and a little bit of patience.” [ GLTI.CH Karaoke, from their website ] At these ha[ng]ppenings Kmi and Rourke go to great lengths to avoid glitches + delays + drops [having been present at a few I can attest to this] while trusting in the network’s unreliable signal to not render their name [GLTI.CH] innapropriate. src footage [in order of appearance]: @birmingham: youtube.com/watch?v=KXPy0WtjfBg @manchester: youtube.com/watch?v=8-ARWTyWPXo @amsterdam: youtube.com/watch?v=W-2t1jB7YKw @chicago: vimeo.com/33420876 @camden: youtube.com/watch?v=pLDEHEJWqmE

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Sun, 03 Feb 2013 03:40:34 -0800 https://vimeo.com/58901196
<![CDATA[Help Kickstart ▌▀▐▐GLI.TCH  2112! ▐▐▀▌▌▐▀▀▄▄▀▀AGAI▀NN▀▀▀]]> http://tumblr.machinemachine.net/post/35781533393

Help Kickstart ▌▀▐▐GLI.TCH  2112! ▐▐▀▌▌▐▀▀▄▄▀▀AGAI▀NN▀▀▀

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Thu, 15 Nov 2012 09:34:00 -0800 http://tumblr.machinemachine.net/post/35781533393
<![CDATA[GLTI.CH Featured on DRadio Wissen]]> http://wissen.dradio.de/glitch-art-nie-waren-fehler-schoener.40.de.html?dram:article_id=220551

As originally featured on the DRadio Wissen site (here is a terrible Google translation for your pleasure): Never were beautiful mistake An error in the digital image processing in a computer game in the transmission of live streams – which can be very annoying. Glitching contrast, describes when a player to exploit this bug as advantages in the computer game for himself. And some turn a glitch also art. For this new art form now is a virtual museum and created the world is kind of glitch discussed. Glitch Artists gather this type of error in images, sound, video, and try to make myself even by opening files with the wrong programs and thus achieve an erroneous result. For example, a exc. file with a sound program. Iihh how slippery! The word glitch should have been from the German “slippery” borrowed into English. In the Anglo-American electrical engineers use the term glitch, if there was a faulty circuit.

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Tue, 11 Sep 2012 15:04:00 -0700 http://wissen.dradio.de/glitch-art-nie-waren-fehler-schoener.40.de.html?dram:article_id=220551