MachineMachine /stream - tagged with genre https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Conference Panel: How to Survive in a Post-Zombie Digital Landscape]]> http://www.scribd.com/doc/215715678/Panel-delivered-‘Figuring-Genre-in-Contemporary-Culture-How-to-Survive-in-a-Post-Zombie-Digital-Landscape’

ASAP/4: Genres of the Present Conference, Royal College of Art, ‘Abject Materialities (an Ontology of Every Thing on the Face of the Earth)’ as part of panel, ‘Figuring Genre in Contemporary Culture: How to Survive in a Post-Zombie Digital Landscape’, with Zara Dinnen, Rob Gallagher and Simon Clark, October 4th-6th 2012

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Thu, 04 Oct 2012 08:26:41 -0700 http://www.scribd.com/doc/215715678/Panel-delivered-‘Figuring-Genre-in-Contemporary-Culture-How-to-Survive-in-a-Post-Zombie-Digital-Landscape’
<![CDATA[Who Coined Skronk, Krautrock & Hip-Hop? The Origins of Musical Genre Phraseology]]> http://www.guardian.co.uk/music/2011/aug/25/origins-of-music-genres-hip-hop

Music comes from everywhere, and so do the names we call it by. There's a longstanding cliche that only the music business needs genre names – everyone else either likes it or they don't. That is, of course, bunk, as anyone who's heard enough people trot out lines such as "I like all music except for rap and country" is aware. Not least because quite a lot of those genre names come from the artists themselves.

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Sat, 25 Feb 2012 15:35:36 -0800 http://www.guardian.co.uk/music/2011/aug/25/origins-of-music-genres-hip-hop
<![CDATA[The Constraint Histories of Digital Games]]> http://blog.ihobo.com/2011/10/constraint-histories.html

Attempts to provide a taxonomy of game genres founder on the lack of consistent criteria, and usually have to be arbitrarily assigned. Connecting ‘shooters’ into a lineage suggests scrolling shooters were direct influences on first person shooters, for instance. But there's no evidence suggesting Zaxxon has any connection with the design of DOOM, or that Space Invaders inspired Zaxxon. As a historical tool, genre categories can provide some useful connections – DOOM certainly did influence GoldenEye 007, for example – but genre cannot be used as a unifying framework for game history because the genre lineages are narrowly valid and do not constitute a complete description of game history. An alternative approach can begin by considering the historical constraints that acted on any given title, grouping games by common constraints into related clusters.

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Wed, 19 Oct 2011 03:25:57 -0700 http://blog.ihobo.com/2011/10/constraint-histories.html
<![CDATA[Why science fiction matters for people who don’t read science fiction]]> http://blogs.discovermagazine.com/gnxp/2010/05/why-science-fiction-matters-for-people-who-dont-read-science-fiction/

Science fiction dates as quickly as any genre, and Bradbury is not entirely immune to this. The futuristic rocket ships he wrote about in 1950 look a lot like the first-generation NASA rockets; the music of the future is Rachmaninoff and Duke Ellington; and in the terrifying “Mars is Heaven,” the planet bears an eerie resemblance to Green Bluff, Ill., right down to Victorian houses “covered with scrolls and rococo.” But the reason Bradbury’s stories still sing on the page is that, despite all his humanoid robots, automated houses, and rocket men, his interest is not in future technologies but in people as they live now—and how the proliferation of convenient technology alters the way we think and the way we treat each other.

One of the aspects of science fiction as a genre is that the masters of the field when viewed from outside of the core science fiction reading audience are often not necessarily dominant within the subculture. The core science fiction readership, those who immerse

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Sun, 16 May 2010 16:34:00 -0700 http://blogs.discovermagazine.com/gnxp/2010/05/why-science-fiction-matters-for-people-who-dont-read-science-fiction/