MachineMachine /stream - tagged with failure en-us LifePress <![CDATA[How Does Glitch Art Reflect Society? - DailyBreadMag]]>

21.10.2016 We are living in the digital era, no doubt. Everything is going digital lately, so it’s no surprise to also see the growth of the digital art sphere. Today let’s focus on glitch art.

Thu, 27 Oct 2016 12:48:05 -0700
<![CDATA[“The wilderness in the machine”: Glitch and the poetics of error | CHRISTINA GRAMMATIKOPOULOU « Interartive | Contemporary Art + Thought]]>

Grand Wizard Theodore Scratching Bodies and machines are defined by function: as long as they operate correctly, they remain imperceptible; they become a part of the process of perception, as the extension of the action that engages the Self with the world.

Thu, 03 Dec 2015 14:39:15 -0800
<![CDATA[The Radical Capacity of Glitch Art: Expression through an Aesthetic Rooted in Error - REDEFINE magazine]]>

In an experimental collision of chaos and purpose, glitch art exists as a low-key but important form of new media that broadly encompasses works of photography, video stills, moving pictures, and other image data that has been corrupted.

Wed, 29 Apr 2015 20:02:03 -0700
<![CDATA[Ruminations on worshipping the glitch | atractivoquenobello]]>

Influential post-industrial sound alchemists Coil once implored us to Worship the Glitch, and it’s true that errors and flaws have long been perceived as having an essentially spiritual nature: they serve as testimonies, gateways, and admonitions against human hubris.

Thu, 16 Jan 2014 15:06:38 -0800
<![CDATA[Glitches in Things and the “Friendly Medium”]]>

This talk was original delivered at GLI.TC/H 2112, on Saturday 8th December 2012. The talk expands on ideas I have been carting around for a few of years now. Updated with Object Oriented insights I hope it acts as a mental toolkit for artists looking to dance with objects, in all their glitchy splendour. As usual, I completely ignored my notes whilst talking, for this reason it’s worth listening to the question and answer bit afterwards. See here for more: Infinite thanks must go to Rosa Menkman, Jon Satrom and Nick Briz – the GLI.TC/H Bots at the heart of the fest. Thank you for inviting me to participate.

Wed, 15 Jan 2014 03:29:49 -0800

I wrote an essay released in tandem with GLITCHOMETRY: Daniel Temkin‘s solo exhibition, held at Transfer Gallery, New York – November 16 through December 14, 2013. The publication also features an interview with the artist by Curt Cloninger. Excerpt from my essay : Glitchometry turns away from the ‘new earth’; the milieu of cyphers that constitute our contemporary audio-visual cognizance. By foregoing the simulations relied on when Photoshopping an image Temkin assumes an almost meditative patience with the will of the digital. As with Duchamp’s infra-thin – ‘the warmth of a seat which has just been left, reflection from a mirror or glass… velvet trousers, their whistling sound, is an infra-thin separation signalled’ – the one of the image and the other of the raw data is treated as a signal of meagre difference. Data is carefully bent in a sequence of sonifications that always risk falling back into the totalising violence of failure. Download as PDF More info : and

Wed, 20 Nov 2013 06:51:16 -0800
<![CDATA[What makes out today’s notworking is the social glitch]]>

For 3 years I have collaborated on a project with Kyoung Kim. Known as GLTI.CH Karaoke, or sometimes just GLTI.CH, we’ve plotted the course of accidents, of temporal lyrical disjoints and technical out-of-syncs through a wide variety of different mediums, spaces and social conditions. This week saw what feels like the climax of our experiments, a three day – 67 hour – installation at CRYSTALLIZE, an exhibition of new media art held alongside the 2013 Korea Brand & Entertainment Expo, at Old Billingsgate, London. GLTI.CH has played a significant part in my practice and thus my thinking over the last 3 years. Working with Kyoung has afforded me countless experiences and opportunities, and introduced me to the world of glitch, digital, net and new media arts and artists. The project is not over, but its Karaoke phase is drawing to a conclusion. I thought it would be a good time to republish this half-considered manifesto I wrote a while back. 15 Statements about Notworking What makes out today’s networking is the notworking. There would be no routing if there were no problems on the line. Spam, viruses and identity theft are not accidental mistakes, mishaps on the road to techno perfection. They are constitutional elements of yesterday’s network architectures. Lovink, Gert. (2005), “The Principle of Notworking Concepts in Critical Internet Culture,” p. 10 GLTI.CH Karaoke is not a hack or some fancy programming. It’s taking the front-end of things and trying to make something else. We’ve made the mishmashed world of GLTI.CH Karaoke through play and we hope you’ll sing with us. karaoke, (2011), “WHAT IS GLTI.CH KARAOKE?”

Glti.ches are more than aesthetic revelations: as software crashes, or hardware halts to a stutter, the soft underbelly of the notwork is exposed. The trick is to see the not as an abhorrence, but as a signal of noisy potential: error and noise are an implicit feature of digital materiality. What Gaston Bachelard called ‘Desire Paths’, physical etchings in our surroundings drawn by the thoughtless movement of (human) feet, also exist online. For those versed in the language of the, desire equals subversion and the means of flight – a way to reverse the roles of power. The line of desire in these cases is often laid directly over the enclosed path. Being buffered along by the unruly torrents of technical failure, the true semblance of the is impossible to pin down: notwork control mechanisms have desirable unintended effects. The kludge is a hands-on, makeshift solution, to an unpredictable technical or social problem: 100% of cargo cult coders, pirates, artists and hackers started out as kludgers. Algorithms that churn your Google search, or offer you potential meta-data with which to imbricate your image collection into the logic of the database, have themselves become actors in the play of human relations. Digital formats as diverse as ePub, DivX, and GIF, and software platforms from the likes of Google, Microsoft or Apple, trace narrative arcs which are themselves transcodable relations. Interruption, stutters and breaks force us into encounters with the world, exposing the circuitry that we as consumers are expected to elude into the background. Digital copies, being copied, forever copying, exert an unruly behaviour that exposes the material world. The most astonishing thing about the notwork is how any order can be maintained in it at all. The more regulations imposed upon the notworks, the more interesting the resulting glti.ches will be in their variation/liberation. Human beings are material entities, buffered by the same stops and starts as the notwork. Participating in the, in the artifact that exposes the failure, is to align oneself with material reality. The is a social phenomenon.

Thu, 07 Nov 2013 07:16:51 -0800
<![CDATA[Artist Profile: Nick Briz]]>

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an "improvisational realtime/performance media art event" at the moment called "No Media," where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing 'em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there's NO time set aside for preparation) and there's NO documentation.  So far they've been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I'm not totally sure if this is the "something" you refer too... but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn't going to work... and I stopped... and I looked over at Evan and Curt... and totally changed my game plan... I don't want to go into detail re:what I started to project on a blindfolded Curt Cloninger... cause I don’t want to break the second rule of NO-MEDIA (no documentation ;) DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies?

Nick Briz, Apple Computers (2013). Single-channel video with sound. NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse... and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile 'em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community's relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries... it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

Extract from Phil Morton, General Motors (1976). Single-channel video with sound. DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the "tutorial" as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of "New Aesthetic" compositions and related new-media art tropes. So by that I mean it's literally a functional tool/utility with thorough documentation, examples and video tutorial, but it's also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch's potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that "the glitch" has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch's political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it's becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There's obviously a venn-diagram overlap going on here, but not everything that loox "glitchy" is actually a "glitch" (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing's actually "glitching" (technically or conceptually). Likewise, not all glitch art loox 'glitchy.' A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally "glitchy" but not in the compression artifact sense, but in the "zalgo" (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren't formally "glitchy" at all. A couple of times he's managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of "OMG how did you do that? show me show me show me" ...and shortly after facebook will "fix" the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a "glitch politics"? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we're only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it's in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency... not in the production of objects/artifacts. I like this "network of attempts to intervene," I think definitely the majority of my better projects are nodes in an "intervention network" >> I'm thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I'm less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be "experienced" or contemplated for its own sake. I'm interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be "used," usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I'm so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to "glitch politi[x]" + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don't make mistakes, People do; programmers leave memory leaks, users input bad data... the computer will "bug" out in the same predictable way given the same bad data, we only call that moment a "glitch" when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making "games" with PowerPoint's presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn't till later in college that I realized... "oh shit! this is what I should be making wurk with && about" and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that's where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a 'new-media artist' because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done... it's 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I'm really interested in the 'web video tutorial' as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes ...these are blurry distinctions. Who are your key artistic influences? ...should I list 'em? I've stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow 'em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney... actually imma stop there and let that list feed into the next question... Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I've been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I've adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson... ...ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one... but these are folks I regularly steal all my ideas from... and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it's pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin's agency, the same one who taught me HTML in high-school). I'd say it definitely relates to my practice... or rather that it is my practice in that I'd probably be doing something else entirely if I wasn't a 'new-media artist/educator/organizer' ...again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I'm xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I'm invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory... I'm inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the "software studies" crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger's notion of 'enframing', that rather than looking at technologies simply as tools, we're better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan's perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ... that's a can'o'worms. I've got lots of vibez here, but I'll keep it short... one thing I think a lot about (for ex) is new-media art archives. I'm a fan of bittorrent as a technology: it's distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don't we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There's precedence for it (thinking Jason Scott && the Archive Team's GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about "Open Source" conceptually, we've got a lot to learn (especially structurally) from that community. Why aren't more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require 'antiquated' technology)... again, this is a much larger convo, I’m being a little flippant... but I'm happy to have nuanced convos w/interested parties at more length elsewhere :)  cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art - a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55., 2011. 

Mon, 15 Jul 2013 07:41:17 -0700
<![CDATA[ Breaks the 1st! (Aftermath)]]>

GLTI.CH Karaoke’s first ever GLTI.CH Breaks was a huge success. On May 24th, in conjunction with HAPPENING! at Power Lunches, Dalston, we hooked TramShed, DJing from London, into DJ Wax On, mixing in Derby, then segued into Sahn, live from San Francisco over the very-well-behaved interwebs. BONUS! DJ Wax On’s mix from the night:

More GLTI.CH Breaks coming soon! Here’s a cross section of photos from the evening… Click any photo to see it in LARGE or go to the GLTI.CH Breaks! Facebook Gallery to peruse at your leisure…                

Mon, 27 May 2013 09:11:00 -0700
<![CDATA[An Object Oriented Glitch Ontology?]]>

I took a trip to Chicago for GLI.TC/H 2112! – A conference/festival/carnival/movement in honour (and despite) of hardware/software/wetware errors, databends and feedback blackholes. I took a ton of photographs, you can view them on Flickr (better quality) or Facebook (dotted with comments, insights and exultations from the GLI.TC/H community). I intend to write more about the event, but for now I will post my talk here, which I gave on Saturday 8th December. It’s title is Glitches in Things and the “Friendly Medium”, a talk expanding on an idea I have been carting around for a couple of years now. Updated with Object Oriented insights I hope it acts as a mental toolkit for artists looking to dance with objects, in all their glitchy splendour. As usual, I completely ignored my notes whilst talking, for this reason it’s worth listening to the question and answer bit afterwards. Infinite thanks must go to Rosa Menkman, Jon Satrom and Nick Briz – the GLI.TC/H Bots at the heart of the fest. Thank you for inviting me to participate. More on OOO, glitches, kipple and Things to come reeeeal soon… (the talky bit starts a few minutes in)

Mon, 10 Dec 2012 15:22:00 -0800
<![CDATA[Google Dominion]]>

'Instead of trying to "correct" the "errors", we should remake the world to fit Google's image of it.' v. @alienated

Sun, 11 Nov 2012 15:41:00 -0800
<![CDATA[A Shot to the Arse]]>

I have some work in A Shot to the Arse, an exhibition coming August 14th at Michaelis Galleries, Cape Town. Many thanks to Belinda Blignaut!

Wed, 08 Aug 2012 01:50:00 -0700
<![CDATA[Passing the baton of life - from Schrödinger to Venter]]>

Craig Venter spins increasingly ubiquitous metaphor: "The digital and biological worlds are becoming interchangeable"

"All living cells that we know of on this planet are 'DNA software'-driven biological machines comprised of hundreds of thousands of protein robots, coded for by the DNA, that carry out precise functions," said Venter. "We are now using computer software to design new DNA software."

The digital and biological worlds are becoming interchangeable, he added, describing how scientists now simply send each other the information to make DIY biological material rather than sending the material itself.

Thu, 19 Jul 2012 08:09:00 -0700
<![CDATA[Peter Krapp: Noise Channels: Glitch and Error in Digital Culture (2011)]]>

To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency, showing how creativity is stirred within the networks of digital culture.

Wed, 23 May 2012 09:46:17 -0700
<![CDATA[A Thomasson is any kind of "useless and defunct object attached to someone's property and aesthetically maintained"]]>

...according to Akasegawa's definition. A publisher's blurb states that this includes the "doorknob in a wall without a door, that driveway leading into an unbroken fence, that strange concrete... thing sprouting out of your sidewalk with no discernible purpose." Learn more about what makes a Thomasson in the video below, which includes quixotic footage of real-life examples like a stairway ending in a window.

The artist, who's birth name is Katsuhiko Akasegawa, picked the word in tribute to Gary Thomasson, an American baseball player who whiffed on so many balls during his 1980s stint with the Yomiuri Giants that the Japanese media took to calling him the "Electric Fan" or "Giant Human Fan." Akasegawa was wowed by the innate conundrum of Gary Thomasson, who (according to the video) "had a fully formed body and yet served no purpose to the world." Interestingly enough, the term has been repurposed by author William Gibson in the sci-fi tome Virtual Light to denote a "useless and inexplicable monument."

Wed, 23 May 2012 00:36:14 -0700
<![CDATA[Did a Copying Mistake Build Man's Brain?]]>

A copying error appears to be responsible for critical features of the human brain that distinguish us from our closest primate kin, new research finds.

When tested out in mice, researchers found this "error" caused the rodents' brain cells to move into place faster and enabled more connections between brain cells.

Wed, 09 May 2012 08:14:46 -0700
<![CDATA[Ways Machines Can Hurt You]]>

Wandering the LA Convention Center at WESTEC - the ultimate manufacturing show from the Society of Manufacturing Engineers… wandering the amazing tools, waterjets, 3D printers, CNCs, microCNCs, robot arms, welding devices… and SO much more. With mobile phone in hand, i walked away with even MORE pictures than you’ll see on the next page of warning graphics labels than i imagined. They are AWESOME. You can see about 30 of my favorites on the next page… it’s amazing how many ways these machines can hurt you… and the way they are depicted! See the graphical goodness on the next page!

Wed, 28 Mar 2012 03:48:53 -0700
<![CDATA[Scottish broadcasting fail]]>

Very Impressive Scottish Radio Fail

Mon, 27 Feb 2012 09:05:21 -0800
<![CDATA[Error Undoes Faster-Than-Light Neutrino Results]]>

It appears that the faster-than-light neutrino results, announced last September by the OPERA collaboration in Italy, was due to a mistake after all. A bad connection between a GPS unit and a computer may be to blame.

Physicists had detected neutrinos travelling from the CERN laboratory in Geneva to the Gran Sasso laboratory near L'Aquila that appeared to make the trip in about 60 nanoseconds less than light speed. Many other physicists suspected that the result was due to some kind of error, given that it seems at odds with Einstein's special theory of relativity, which says nothing can travel faster than the speed of light. That theory has been vindicated by many experiments over the decades.

Wed, 22 Feb 2012 15:20:26 -0800
<![CDATA[Trials and Errors: The limits of reductionism & why science fails us]]>

This mental approach to causality is often effective, which is why it’s so deeply embedded in the brain. However, those same shortcuts get us into serious trouble in the modern world when we use our perceptual habits to explain events that we can’t perceive or easily understand. Rather than accept the complexity of a situation—say, that snarl of causal interactions in the cholesterol pathway—we persist in pretending that we’re staring at a blue ball and a red ball bouncing off each other. There’s a fundamental mismatch between how the world works and how we think about the world.

Tue, 20 Dec 2011 04:31:52 -0800