MachineMachine /stream - tagged with deleuze https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Conversation with Rosi Braidotti]]> http://www.ny-web.be/transitzone/conversation-rosi-braidotti.html

Sarah Posman (nY) in conversation with Rosi Braidotti on contemporary feminism and amor fati, in March 2012. Sarah Posman: In Metamorphosis: Towards a Materialist Theory of Becoming you write that “time is on our side.

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Wed, 25 Mar 2015 13:58:57 -0700 http://www.ny-web.be/transitzone/conversation-rosi-braidotti.html
<![CDATA[Deleuzian Film Analysis: The Skin of the Film]]> http://offscreen.com/view/skin_of_film

There are film theories, and then there is Deleuze.

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Mon, 14 Jul 2014 00:44:32 -0700 http://offscreen.com/view/skin_of_film
<![CDATA[organ without a body]]> http://tumblr.machinemachine.net/post/53596648900

organ without a body

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Sat, 22 Jun 2013 07:43:55 -0700 http://tumblr.machinemachine.net/post/53596648900
<![CDATA[Guide to Reading Deleuze’s The Movement-Image, Part I: The Deleuzian Notion of the Image, or Worldslicing as Cinema Beyond the Human | Networkologies]]> http://networkologies.wordpress.com/2011/04/04/the-deleuzian-notion-of-the-image-a-slice-of-the-world-or-cinema-beyond-the-human/

[This is the first of a series of posts which form a reading guide to Deleuze's Cinema I & II.

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Sat, 27 Apr 2013 00:53:28 -0700 http://networkologies.wordpress.com/2011/04/04/the-deleuzian-notion-of-the-image-a-slice-of-the-world-or-cinema-beyond-the-human/
<![CDATA[The Art of War]]> http://www.frieze.com/issue/article/the_art_of_war/o/

The Israeli Defence Forces have been heavily influenced by contemporary philosophy, highlighting the fact that there is considerable overlap among theoretical texts deemed essential by military academies and architectural schools

The attack conducted by units of the Israeli Defence Forces (IDF) on the city of Nablus in April 2002 was described by its commander, Brigadier-General Aviv Kokhavi, as ‘inverse geometry’, which he explained as ‘the reorganization of the urban syntax by means of a series of micro-tactical actions’.1 During the battle soldiers moved within the city across hundreds of metres of ‘overground tunnels’ carved out through a dense and contiguous urban structure. Although several thousand soldiers and Palestinian guerrillas were manoeuvring simultaneously in the city, they were so ‘saturated’ into the urban fabric that very few would have been visible from the air. Furthermore, they used none of the city’s streets, roads, alleys or courtyards, or any of the external

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Sat, 02 Jun 2012 09:41:24 -0700 http://www.frieze.com/issue/article/the_art_of_war/o/
<![CDATA[The Democracy of Objects]]> http://openhumanitiespress.org/democracy-of-objects.html

Since Kant, philosophy has been obsessed with epistemological questions pertaining to the relationship between mind and world and human access to objects. In The Democracy of Objects, Bryant proposes that we break with this tradition and once again initiate the project of ontology as first philosophy. Drawing on the object-oriented ontology of Graham Harman, as well as the thought of Roy Bhaskar, Gilles Deleuze, Niklas Luhman, Aristotle, Jacques Lacan, Bruno Latour and the developmental systems theorists, Bryant develops a realist ontology that he calls “onticology”. This ontology argues that being is composed entirely of objects, properties, and relations such that subjects themselves are a variant of objects. Drawing on the work of the systems theorists and cyberneticians, Bryant argues that objects are dynamic systems that relate to the world under conditions of operational closure. In this way, he is able to integrate the most vital discoveries of the anti-realists within a realist ontology that does justice to both the material and cultural. Onticology proposes a flat ontology where objects of all sorts and at different scales equally exist without being reducible to other objects and where there are no transcendent entities such as eternal essences outside of dynamic interactions among objects.

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Mon, 05 Mar 2012 15:44:45 -0800 http://openhumanitiespress.org/democracy-of-objects.html
<![CDATA[We live in a "more-than-human" universe]]> http://www.eurozine.com/articles/2012-02-08-metzger-en.html

The new political ecology is thus emerging from a call for greater humility toward the world and all the life forms it may hold, both literally and figuratively. Rather than contrasting mankind to nature and the rest of the world, this perspective consistently perceives humans as relays in a dynamic mélange of relations that can be more or less open, inclusive, and stable over time, but without any preordained knowledge about how these relations may develop or change.

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Mon, 13 Feb 2012 02:09:31 -0800 http://www.eurozine.com/articles/2012-02-08-metzger-en.html
<![CDATA[Foucault, Deleuze, and the Ethics of Digital Networks]]> http://www.fims.uwo.ca/people/faculty/frohmann/Documents/ICIE%20IV%20Foucault%20Deleuze.pdf

Information ethics has become a scholarly growth industry in recent years, especially through the work of Rafael Capurro, the  founder of the International Center forInformation Ethics (ICIE). The maturity of the debate is reflected in the leading question of the International ICIE Symposium 2004 in Karlsruhe, Germany: how isembodied human life possible within local cultural traditions and the horizon of a global digital environment? The Symposium  explores ethical ramifications of thisquestion by encouraging research and reflection on effects of the Internet and postInternet developments of digital networks on a wide range of phenomena, includingcommunity, democracy, customs, language, media, economic development, and cultural memory. These are valuable projects, and much can be learned from themabout the causal relations in which digital networks in their current form are implicated. 

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Sat, 11 Jun 2011 02:32:11 -0700 http://www.fims.uwo.ca/people/faculty/frohmann/Documents/ICIE%20IV%20Foucault%20Deleuze.pdf
<![CDATA[Loving the Ghost in the Machine: Aesthetics of Interruption]]> http://www.ctheory.net/articles.aspx?id=312

In science fiction, ghosts in machines always appear as malfunctions, glitches, interruptions in the normal flow of things. Something unexpected appears seemingly out of nothing and from nowhere. Through a malfunction, a glitch, we get a fleeting glimpse of an alien intelligence at work. As electricity has become the basic element of the world we live in, the steady hum of power grids and their flowing immaterial essences slowly replacing the cogs and cranks of everyday machinery, the ghostly rapport has also relocated into the domain of current fluctuations, radio interference and misread data.

Early telegraph experimenters heard strange raps and clicks issuing from disturbances in Earth's magnetic field, seemingly communication from some other side; Thomas Edison tried to put together a radio device to address denizens of other worlds; 

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Sat, 09 Apr 2011 02:17:47 -0700 http://www.ctheory.net/articles.aspx?id=312
<![CDATA[Realer than Real: The Simulacrum According to Deleuze and Guattari]]> http://www.anu.edu.au/hrc/first_and_last/works/realer.htm

There is a seductive image of contemporary culture circulating today. Our world, Jean Baudrillard tells us, has been launched into hyperspace in a kind of postmodern apocalypse. The airless atmosphere has asphyxiated the referent, leaving us satellites in aimless orbit around an empty center. We breathe an ether of floating images that no longer bear a relation to any reality whatsoever.1 That, according to Baudrillard, is simulation: the substitution of signs of the real for the real.2 In hyperreality, signs no longer represent or refer to an external model. They stand for nothing but themselves, and refer only to other signs. They are to some extent distinguishable, in the way the phonemes of language are, by a combinatory of minute binary distinctions.3 But postmodernism stutters. In the absence of any gravitational pull to ground them, images accelerate and tend to run together. They become interchangeable. Any term can be substituted for any other: utter indetermination.

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Tue, 08 Mar 2011 09:46:32 -0800 http://www.anu.edu.au/hrc/first_and_last/works/realer.htm
<![CDATA[Manuel De Landa. Theory of Language. 2009 1/12]]> http://www.youtube.com/watch?v=kr11PhgyOOk&feature=youtube_gdata ]]> Tue, 15 Jun 2010 14:35:00 -0700 http://www.youtube.com/watch?v=kr11PhgyOOk&feature=youtube_gdata <![CDATA[System of Enthalpy]]> http://machinemachine.net/text/ideas/system-of-enthalpy

Rooted in our language is a bias. It’s a bias that we can hardly be blamed for, based as it is in our conception of ourselves as distinct entities whose existence can be felt, from one moment to the next, through time. Nature appears to move ‘forwards’, the ice-cube melts if left unattended, the scream in the night dissipates into silence. For very similar reasons we see society as a progressive entity. The 19th Century, Positivist appeal to a human reality that moves towards an ultimate goal still lingers in our rational arguments, in our science, in our humanist rhetoric. Again, we see technology as endlessly progressive. The tractor is fundamentally better than the plough, the internet trounces the telephone; the mailed envelope; the scream in the dark night. But forwards is not the only way that things can move. Most days I head to the British Library and pick up my pile of books from the counter. At the moment half of them are about ‘play’, about the systems of rules that mediate human games and what the order of games can tell us about human social activity. The other half of my book pile is made up of works of philosophy written in the last 30 years. Works by Deleuze, Serres, Agamben and Foucault. Their work speaks to me in a non-progressive way. Deleuze and Serres especially expound systems of thinking that grow like a supernovae or a colony of slime mould. From one perspective the supernovae is a system destined to implode, its central core rebounding the slew of material manufactured in the star’s long lifetime, out and into the wider cosmos. A slime mould, similarly, appears to be a system destined to grow, procreate and expand its genetic impact on the world. Both of these systems though can be better understood if we take them out of their human perceived, progressive contexts. To really grasp the supernovae one must understand the laws that govern its cycle of energy ebb and bloom. The same laws that govern the life cycle of the slime-mould. Thermo dynamics and the transitional principles that underlie physical systems – as seeming chaos bifurcates into autopoietic order. How these principles underlie the philosophy of Deleuze and Serres is difficult to summarise here, and also dangerous. I am still a novice when it comes to their theoretical paradigms. What can be said though is that their principles are non-progressive, non-positivistic. The order they see in social systems, in cultural artefacts and metaphysical constructions is better understood as order determined by thresholds rather than historical movements, by the flow of information between systems, rather than the inevitable consequences of scientific and social orders. At present I am working through the vague notion that our systems of symbolic communication would be better understood through their non-linear logics. That sacrifice and sacrament, scribe and inscription, digital code and malleable media are each a series of complexity thresholds in a grand order of semiotics that has been growing and blooming, shrinking and decaying in time with the ebb and flow of human culture and technology. I write this here as an annotation on things to come (on my website). It is not a delineated path of enquiry. It is merely a structure I intend to topographically identify, map and encourage. Here’s to Gilles Deleuze and Michel Serres, as well as some other names I will label their accomplices, such as Giorgio Agamben, Manuel de Landa, Lev Manovich and a whole heap more.

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Fri, 26 Mar 2010 09:46:47 -0700 http://machinemachine.net/text/ideas/system-of-enthalpy
<![CDATA['A Thousand Years of Non Linear History' : reVIEW]]> http://www.altx.com/EBR/reviews/rev8/r8young.htm

A Thousand Years of Nonlinear History is one the most intelligent, stimulating, and rewarding books I have read in a long time - it even surpasses De Landa's previous War in the Age of Intelligent Machines (which says a lot); and it is fully capable of surviving the advances from free-floating New Agers as well as the equally inevitable rebuffs from academic Old Agers. De Landa's greatest strength, no doubt, is his ability to synthesize - to create a self-sustaining system of theories that are merged, as it were, into an intellectual meshwork. Here, however, a final irony emerges: in the concluding pages of Tristes Tropiques, Claude Lévi Strauss muses that anthropology - the science that informs one culture about another - should be called entropology because the exchange of information serves to erode the boundaries between the cultures and ultimately homogenizes them....

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Wed, 24 Mar 2010 10:25:00 -0700 http://www.altx.com/EBR/reviews/rev8/r8young.htm
<![CDATA[Open-Source A Movement in Search of a Philosophy]]> http://www.cddc.vt.edu/host/delanda/pages/opensource.htm

by Manuel DeLanda

The plan of the essay is as follows. I will begin with a few definitions of technical terms ("source code", "compiler", "operating system") which are necessary to follow the rest of the paper. I will then discuss a few of the ideas put forward by open-source philosophers (Richard Stallman, Eric Raymond) focusing not on their weaknesses but on their practical consequences. In particular, Stallman's achievements go beyond the creation of programs and involve the design of a contract (the GNU General Public License, or GPL) which has been arguably as crucial to the success of the movement as any piece of software. The spirit of the license is clearly informed by Stallman's moral philosophy but its unintended consequences go far beyond it. Similarly, Eric Raymond's attempts at an ethnography of the movement, and to distill "rules" which capture its dynamics, fall short of success but he has in addition provided good material to study those unintended consequences....

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Fri, 19 Feb 2010 06:37:00 -0800 http://www.cddc.vt.edu/host/delanda/pages/opensource.htm
<![CDATA[De-constructing 'code' (picking apart its assumptions)]]> http://ask.metafilter.com/mefi/144810

De-constructing 'code': I am looking for philosophical (from W. Benjamin through to post-structuralism and beyond) examinations of 'code'. That both includes the assumptions contained in the word 'code' and any actual objects or subjects that code is connected to - including, but not limited to: computer programming, cyphers, linguistics, genetics etc. I am looking to question the assumptions of 'code'. Perhaps a specific example of a theorist de-constructing the term.

I am currently knee deep in an examination of certain practices and assumptions that have arisen from digital media/medium and digital practice (art and making in the era of data packets and compression-artefacts for example). Through my analysis I wish to investigate the paradigms of text and writing practice (the making of textual arts).

A simple analogy to this process would be looking at dialectic cultures (speech based) from the perspective/hindsight of a grapholectic culture (writing/print based). In a similar way, I want to examine writing, film and their making with the hindsight of digital paradigms.

I am aware of the works of Deleuze, Derrida, Barthes, Genette, Ong, Serres, Agamben etc. but any of their works that deal specifically with 'code' would be very very useful.

I look forward to any pointers you can give me

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Tue, 02 Feb 2010 06:35:00 -0800 http://ask.metafilter.com/mefi/144810
<![CDATA[The Work of the Moving Image in the Age of its Digital Corruptibility]]> http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html

by Daniel Rourke "The cinema can, with impunity, bring us closer to things or take us away from them and revolve around them, it suppresses both the anchoring of the subject and the horizon of the world... It is not the same as the other arts, which aim rather at something unreal or a tal. With cinema, it is the world which becomes its own image, and not an image which becomes world." Giles Deleuze, Cinema 1: The Movement Image Take 12 images and splice them end to end: a shaded length of acetate through which a bright white light is to be shone. This makes one second of film. The reel spools onwards, as the seconds tick by, and from these independent images (isolations of time separated in space) an illusion of coherence emerges.During a recent flurry of internet activity I stumbled across the work of Takeshi Murata. His videos, having made their way, legitimately or otherwise, into the mysterious Realm of YouTube, have achieved something of a cult status. Among various digital editing techniques Murata is one of the most famous purveyors of the 'Datamoshed' video. A sub-genre of 'glitch-art', datamoshing at first appears to be a mode of expression fine-tuned for the computer geek: a harmless bit of technical fun with no artistic future. But as I watched Murata's videos, from Monster Movie (2005), through to Untitled (Pink Dot) (2007) I became more and more convinced that datamoshing has something profound to say about the status of the image in modern society. Furthermore, and at the risk of sounding Utopian, datamoshing might just be to film what photography was to painting. Take a human subject. Any will do. Have them sit several metres from your projection, making sure to note that their visual apparatus is pointing towards, and not away from, the resulting cacophony of images. There is no need to alert the subject to your film. Humans, like most animals, have a highly adapted awareness of movement. Your illusion cannot help but catch their attention. As soon as the reel begins to roll they will be hooked. Cinema is all pervasive. Not just because we all watch (and love) movies, nor that the narratives emerging from cinema directly structure our modern mythos. Rather it is through the language of cinema, whether we are sat in front of a screen or not, that much of the past hundred years of cultural change, of technological and political upheaval can be understood. For Walter Benjamin, whose writings on media appeared almost as regularly as the images flashed by a movie projector, the technology of film fed into and organised the perceptual apparatus of the modern era. Soon the subject will tire of your film. This has nothing to do with their attention span, nor is it an indication that your film itself is dull. Rather, in a very short time the human subject will grow so accustomed to the cacophony of images that they will begin to consider it as a natural component of their world. The solution is simple. Over the coming decades, as new technologies emerge, incorporate them into your film. For instance, sound has long been important to humans. Why not use some? And while you are at it, throw in some colour, expand the size of your images, begin projecting 24 images a second rather than 12... But I am getting ahead of myself. First you will need a good story, or better still, a political aspiration you wish to impose upon your solitary viewer. Don't hesitate to let your imagination fly. It's amazing what can be expressed with 24 images a second. Benjamin was talking about mass production, about technological reproducibility and the impact that it was having on our notion of identity. What did it mean to be subsumed by material objects, each identical in kind to the last? The role of cinema in grasping this change was, for Benjamin, crucial. Like the illusion which emerges from 24 images projected each second the fragmentation of modern society only increased as the cohesion it promoted intensified. As the objects around us lose their uniqueness, being merely replicas of one another, so the human subject mistakes the closeness of perception for the authenticity of the object. Film was, and perhaps still is, a kind of expulsion from the present experience. In cinema reality becomes multiplied, an experience that seems to mirror the sublimation of perception under the contiguous clarity of the cinematic image. Once a film ends this mode of seeing carries onward into the world, pushing the present deeper and deeper beneath the apparatus of society. For Benjamin film, and more directly cinema, was the looking glass of our times. And as our times grew ever more complex in their appearance, so it was film which would stand as our totem: "Seriousness and play, rigor and license, are mingled in every work of art, though in very different proportions... The primary social function of art today is to rehearse the interplay [between nature and humanity]. This applies especially to film. The function of film is to train human beings in the apperception and reactions needed to deal with a vast apparatus whose role in their lives is expanding almost daily." Walter Benjamin, The Work of Art in the Age of its Technological Reproducibility Consider the frame of your film as a frame upon a world. Within its boundaries your human subject will experience depths of motion, of emotion, that explode their centered selves. Before long your subject will begin to mistake movement of the frame for movement within the frame, for is it not the case that as the movie camera follows its actors it isolates them within the repeated image? Watch as the horse gallops, each flick of the hooves moving it onwards in space and time. The horse gallops in relation to the moving frame: an isolated image of change for the single viewer to behold. Note how your human subject mistakes time for space, and space for time. Note how, before long, the horse's gallop elicits a knowing yawn beneath the viewer's lingering gaze. Perception has exploded, and the world will never be the same again. In cinema the image became multiplied, expanded and distributed. Through the machine of the projector images spooled, one after another; through the machine of Hollywood film was expressed, dispersed and made contiguos with the substance of society. It appears that now, in the age of the digital, video has replaced film as our noun of choice, and like the omnipresent images of the filmic event, it is now video itself which has become multiple. YouTube is to video what cinema was to the image. Instead of directors and editors, we now have video mix-ups and internet memes. Instead of montage we have 'channels', instead of Grand Opening Nights and Red Carpets we have 'Share this on Facebook' buttons and vast comments sections filled with debate, debase and debunk. In short Youtube, and distributive systems like it, have become the new frame within which the images of video, and their illusionary after-effects, are isolated and re-expressed, in endless repetition: "The cinematographic image is always dividual. This is because, in the final analysis, the screen, as the frame of frames, gives common standard of measurement to things which do not have one - long shots of countryside and close-ups of the face, an astronomical system and a single drop of water - parts which do not have the same denominator of distance, relief or light. In all these senses the frame ensures a deterritorialisation of the image."Giles Deleuze, Cinema 1: The Movement Image By now your human subject should not only understand the language of film, they should live it. Over 100 years have passed since you began your experiment, and in that time film, by becoming cinema, has grown to such proportions that no aspect of human perception may escape from it. Like a stone-age baby brought up to be a chattering homo-sapien, your subject will, by now, be a walking, talking embodiment of the cinematic. You may fear this coming of age, and quite rightly, for rather than admiring from afar the power of the camera, of the edit and the montage, your subject will believe that their world was always this contiguous. The copy has been copied, beyond its means to produce unique moulds. Cinema has begun to simulate itself. The last image rolls now, the last flicker of light colours the retina. Today the great experiment ended. Digital distribution systems like YouTube are only possible because of a series of clever algorithms which compress the information contained within each video. Data compression, in a nutshell, turns 24 separate images a second into the minimal of information required to create a close approximation of those same frames sliding into each other. Why place every frame of a video online if within each frame, and shared amongst them, there exist aspects of the image which remain the same across contiguous moments? Compression is like the reduction of video into its component DNA. By reducing a video to the DNA required to compose each image half of the job of compression is done. The second, and perhaps, cleverer part of video compression is the addition of another segment of 'DNA' which tells video software how the movement between each image should be expressed. Datamoshing plays with these elements. It breaks the notion of separation between image and movement, indeed, it creates a new merging reference between the two. In the datamoshed video image and movement are blended, even interchanged for one another. Each unique image in the datamoshed video becomes a token of movement within a frame that extends far beyond the isolated moment. This text will be replaced In a datamoshed video an image from frame one of the video can leak, corrupt and interface with an image in frame 100. What's more, the movement DNA exchanged between contiguous frames can be made to jump ahead, or simply blend with a previous image. A digital video becomes to the datamosher a paint pallet of delicious colour and, in motion, one video may merge with another - the two forging a brand new step in an organic datamosh dance.As cinematographic subjects we have an integral understanding of the language of film. Although we know that the frames of cinema are separate, are mere instant images in an infinite whole, we crave the illusion of movement they create. Takeshi Murata's short film, Untitled (Pink Dot), corrupts the separation of image and movement. In an early frame we briefly notice Sylvester Stallone fire his gun, but as the resulting explosion rips across the frame his image is transposed into the fire, leaving a remnant of his figure to merge with the resulting miasma. Throughout this interplay, a pulsing pink dot draws our attention at the centre of the frame (also appearing to be connected with the pulsing noise transposed over the video). This dot, surely a symbol of our viewing, perceiving centre, is blended, in organic symbiosis with the datamoshed miasma. It is as if we, our viewing centres enraptured by the filmic event, have been consumed by its flow. Our cinematic instinct still perceives the figure of Rambo, of the flash of the machine-gun pulse, but as the explosive fire tears through the pink dot it is as if the perceiving mind has been melted through too. What would have Walter Benjamin and Giles Deleuze thought of datamoshing? of YouTube videos displayed on iPhones? of High Definition data files corrupted by pink dots and compression artefacts? These new technologies and modes of distribution play into our instincts in much the same way that film did 100 years ago. It occurs to me that reality has always been formed in feedback with our technologies, that as our art and culture express time and space in ever greater multiples so our minds are forced to complexify to catch up. The feedback which follows, through artistic expression and cultural contemplation, drags the human subject through their world at ever greater speeds. Cinema evolved alongside the most expansive century that mankind has ever seen. It allowed us, along with various other technologies, to isolate the complex present in ways inconceivable before. I don't wish to offer any branching philosophy here, nor talk at length on the perceptual or cultural importance of 'compression artefacts'. Instead I ask you to gather up your perceptive apparatus, and let it sift slowly through the various videos distributed throughout (and below) this article. There is something about the datamoshed video, in the way it takes advantage of the viewer's cinematic instinct, that fascinates me. And when I look up from the datamoshed video, blinking hard to make reality fall back into focus, the world makes a little more sense to my viewing, perceiving centre. To me reality feels more datamoshed every time I look up. To me the real world now looks like it might just have been datamoshed all along. by Daniel Rourke Videos featured in this article: • Silver by Takeshi Murata • Monster Movie by Takeshi Murata • Venetian Snares, Szamar Madar by David O'Reilly • A backwards version of Chairlift, Evident Utensil, by Ray Tintori, encoded backwards by YouTube user PronoiacOrg • MishMosh, by YouTube user datamosher • Untitled (Pink Dot) by Takeshi Murata

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Sun, 27 Dec 2009 21:06:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html