MachineMachine /stream - tagged with copying https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Real Artists Copy: An Conversation with Artist Nick Briz — HIGHWATER]]> http://www.gethighwater.com/podcast/2016/5/16/real-artists-copy-an-conversation-with-artist-nick-briz

New Media Artist and Educator Nick Briz has a perspective on copying, stealing and sharing on the web that all artists and creatives need to hear.

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Wed, 15 Jun 2016 16:59:55 -0700 http://www.gethighwater.com/podcast/2016/5/16/real-artists-copy-an-conversation-with-artist-nick-briz
<![CDATA[An Ontology of Everything on the Face of the Earth]]> http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/

This essay was originally published as part of a special issue of Alluvium Journal on Digital Metaphors, edited by Zara Dinnen and featuring contributions from Rob Gallagher and Sophie Jones. John Carpenter’s 1982 film, The Thing, is a claustrophobic sci-fi thriller, exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter, where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. In The Thing we watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate, devouring any creature it comes across before giving birth to an exact copy in a burst of blood and protoplasm. The Thing copies cell by cell and its process is so perfect – at every level of replication – that the resultant simulacrum speaks, acts and even thinks like the original. The Thing is so relentless, its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: Blair: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop!!! Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope, as numerous in its incarnations as are the forms it is capable of taking. In Campbell’s original novella, the biologically impure is co-inhabited by a different type of infection: an infection of the Antarctic inhabitants’ inner lives. Plucked from an icy grave, The Thing sits, frozen solid, in a dark corner of the outpost, drip dripping towards re-animation. Before its cells begin their interstitial jump from alien to earthly biology, it is the dreams of the men that become infected: ‘So far the only thing you have said this thing gave off that was catching was dreams. I’ll go so far as to admit that.’ An impish, slightly malignant grin crossed the little man’s seamed face. ‘I had some, too. So. It’s dream-infectious. No doubt an exceedingly dangerous malady.’ (Campbell)

The Thing’s voracious drive to consume and imitate living beings calls to mind Freud’s uncanny: the dreadful creeping horror that dwells between homely and unhomely. According to Ernst Jentsch, whose work Freud references in his study, the uncanny is kindled, ‘when there is intellectual uncertainty whether an object is alive or not, and when an inanimate object becomes too much like an animate one’ (Grenville 233). A body in the act of becoming: John W. Campbell’s novella depicts The Thing as a monstrous body that “swallows the world and is itself swallowed by the world”

In the original novella, The Thing is condensed as much from the minds of the men, as from its own horrific, defrosting bulk. A slowly surfacing nightmare that acts to transform alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men, into the resultant condensation. John W. Campbell had no doubts that The Thing could become viscous, mortal human flesh, but in order to truly imitate its prey, the creature must infect and steal inner life too, pulling ghosts, kicking and screaming, out of their biological machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being, of self-same bodies housing ‘unitary and securely bounded’ (Hurley 3) subjectivities, identical and extensive through time. John W. Campbell’s characters confront their anguish at being embodied: their nightmares are literally made flesh. As Kelly Hurley reminds us in her study on The Gothic Body, Mikhail Bakhtin noted: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world (Hurley 28). Each clone’s otherness is an uncanny exposure of the abject relationship we endure with ourselves as vicarious, fragmented, entropic forms. In the 44 years between the novella and John Carpenter’s 1982 film, there were many poor clones of The Thing depicted in cinema. Films such as Invasion of the Body Snatchers (1956) and, It Came from Outer Space (1953) are replete with alien dopplegangers, abject human forms, cast away very much as in gothic tradition. Howard Hawk’s film, The Thing from Another World (1951), the first to explicitly translate Who Goes There?, completely disfigures Campbell’s story. The resultant monster is nothing more than, what one character calls, ‘an intellectual carrot’, grown from alien cells in a laboratory. The film is worth considering though for its Cold War undertones. Recast in an Arctic military base, Hawk’s Thing is an isolated monster set against a small, well organised army of cooperative men. Faced with disaster the men group together, fighting for a greater good than each of them alone represents.

Cinematic clones of The Thing: 1950s American Science Fiction films like It Came From Outer Space and Invasion of the Body Snatchers are replete with alien doppelgangers and abject human forms [Images used under fair dealings provisions] The metaphor of discrete cells coordinating into autopoeitic organisms, does not extend to the inhabitants of the isolated Antarctic outpost in the original short story, nor in the 1982 version. Rather than unite against their foe, they begin to turn on each other, never knowing who might be The Thing. In a series of enactments of game-theory, the characters do piece together a collective comprehension: that if The Thing is to eventually imitate ‘everything on the face of the Earth’ it must not show itself now, lest the remaining humans group together and destroy it. The Thing’s alien biology calls to mind the original design of the internet, intended, according to Michael Hardt and Antonio Negri: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult (Hardt and Negri 299). The novella Who Goes There? and the film, The Thing, sit either side of a pivotal era in the advancement of information technology. How a life form or a biological computer work is immaterial to the behaviours they present to an observer. John Carpenter’s The Thing explores the fulfilment of Alan Turing’s ‘Imitation Game.’ Moving away from Campbell’s original appeal to telepathy and a mind/body split, the materialist vision of Carpenter’s film confronts us with a more fundamental horror. That every part of us is reducible to every other. In her book Refiguring Life, Evelyn Fox Keller argues that: As a consequence of the technological and conceptual transformations we have witnessed in the last three decades, the body itself has been irrevocably transformed… The body of modern biology, like the DNA molecule – and also like the modern corporate or political body – has become just another part of an informational network, now machine, now message, always ready for exchange, each for the other (Keller 117–118). Meanwhile, eschewing Martin Heidegger’s definition of a thing (in which objects are brought out of the background of existence through human use), Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 4).

A thing or an object? Bill Brown argues that we look through objects but are confronted by things [Image by Marc PhOtOnQuAnTiQuE under a CC BY-NC-ND license] In his infamous 1950 paper, Computing Machinery and Intelligence, Alan Turing introduced the notion that a computer is nothing more than a machine that functions by pretending to be other machines. (Turing) Asking the question ‘can machines think?’ Turing replaced the ambiguity of ‘thought’ and ‘intelligence’ with imitation, proposing a test that avoided the need to know what was going on inside a machine, in favour of merely experiencing its affects. In a lecture entitled ‘Can Digital Computers Think?’, Turing expounds his point: It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do (Shieber 114–115). The mutability of Earthly life, its ability to err, to stumble upon novel strategies through random, blind chance, represents its most innate capacity. Biological life changes by mutation, passing those mutations on to the next generation, ad infinitum. The Thing, in opposition to this, can only become its other absolutely. There is no room for error, for mutation, for change or evolution: instead, The Thingly cadaver of Norris must protect its otherness in the only way it knows how: by transforming itself into a defensive form previously programmed and stored in its protoplasm. In terms of creativity it cannot escape its programming. Turing’s lecture hints at a further unsettling conclusion we can make: that even though novel behaviour may be consistent with error, from appearances alone it is impossible to distinguish something ontologically novel, with a behaviour which has been programmed to appear as such. The Thing is a Universal Turing Machine, a post-digital plasma, encoded with the biological ticker-tape of a thousand alien worlds. Put more simply, in the words of protagonist John MacReady: MacReady: Somebody in this camp ain’t what he appears to be. [my emphasis]

The “Gothicity” of matter? The digital metaphor of the Thing reveals that through imitation computers confer humanity upon us [Image by 

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Mon, 09 Dec 2013 10:34:38 -0800 http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/
<![CDATA[The culture of the copy by James Panero - The New Criterion]]> http://www.newcriterion.com/articles.cfm/The-culture-of-the-copy-7517

Technological revolutions are far less obvious than political revolutions to the generations that live through them. This is true even as new tools, for better and worse, shift human history more than new regimes do. Innovations offer silent coups. We rarely appreciate the changes they bring until th

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Tue, 22 Jan 2013 15:27:00 -0800 http://www.newcriterion.com/articles.cfm/The-culture-of-the-copy-7517
<![CDATA[Neanderthals smart enough to copy humans]]> http://www.nature.com/news/neanderthals-smart-enough-to-copy-humans-1.11673

Fossils and artefacts pulled from the Grotte du Renne cave in central France present anthropologists with a Pleistocene puzzle. Strewn among the remains of prehistoric mammals are the bones of Neanderthals, along with bladelets, bone points and body ornaments belonging to what archaeologists call the Châtelperronian culture. Such complex artefacts are often attributed to modern humans, but a new report in the Proceedings of the National Academy of Sciences suggests that Neanderthals created the objects in imitation of their Homo sapiens neighbors1.

How the Grotte du Renne deposit formed has important implications for how we view our extinct sister species. If Neanderthals left the assemblage, then they were capable of a degree of symbolic behaviour thought to be unique to humans.

The remains and artefacts were found together during excavations between 1949 and 1963, but they were not necessarily deposited at the same time. In 2010, Thomas Higham, an archaeologist at the University of

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Mon, 31 Dec 2012 06:52:00 -0800 http://www.nature.com/news/neanderthals-smart-enough-to-copy-humans-1.11673
<![CDATA[Are there "fakes" in digital art?]]> http://www.gaite-lyrique.net/en/gaitelive/are-there-fakes-in-digital-art-four-professionals-in-the-field-respond

The History of Art is filled with forgeries, but are there fakes in digital art fields made from creative cut-and-pastes, collaborative works and infinite works? We approached four people who, pondering the notion of fake, point to characteristics specific to digital art.

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Wed, 23 May 2012 09:37:07 -0700 http://www.gaite-lyrique.net/en/gaitelive/are-there-fakes-in-digital-art-four-professionals-in-the-field-respond
<![CDATA[Did a Copying Mistake Build Man's Brain?]]> http://www.livescience.com/20102-copying-mistake-build-man-brain.html

A copying error appears to be responsible for critical features of the human brain that distinguish us from our closest primate kin, new research finds.

When tested out in mice, researchers found this "error" caused the rodents' brain cells to move into place faster and enabled more connections between brain cells.

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Wed, 09 May 2012 08:14:46 -0700 http://www.livescience.com/20102-copying-mistake-build-man-brain.html
<![CDATA[Kopimism: the world's newest religion explained]]> http://www.newscientist.com/article/dn21334-kopimism-the-worlds-newest-religion-explained.html

Isak Gerson is spiritual leader of the world's newest religion, Kopimism, devoted to file-sharing. On 5 January the Church of Kopimism was formally recognised as a religion by the Swedish government.

Tell me about this new file-sharing religion, Kopimism. We were founded about 15 months ago and we believe that information is holy and that the act of copying is holy.

Why make a religion out of file-sharing? Why not just be an ordinary club without defining yourselves as being a religious community? Because we see ourselves as a religious group, a church seems like a good way of organising ourselves.

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Sun, 15 Jan 2012 13:32:57 -0800 http://www.newscientist.com/article/dn21334-kopimism-the-worlds-newest-religion-explained.html
<![CDATA[File Sharing Is Now an Official Religion In Sweden]]> http://gizmodo.com/5873001/file-sharing-is-now-an-official-religion-in-sweden

The Missionary Church of Kopimism: "I think that more people will have the courage to step out as Kopimists. Maybe not in the public, but at least to their close ones. There's still a legal stigma around copying for many. A lot of people still worry about going to jail when copying and remixing. I hope in the name of Kopimi that this will change."

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Wed, 04 Jan 2012 09:52:39 -0800 http://gizmodo.com/5873001/file-sharing-is-now-an-official-religion-in-sweden
<![CDATA[Computing Machinery and Intelligence (by Alan Turing)]]> http://www.loebner.net/Prizef/TuringArticle.html

I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous, If the meaning of the words "machine" and "think" are to be found by examining how they are commonly used it is difficult to escape the conclusion that the meaning and the answer to the question, "Can machines think?" is to be sought in a statistical survey such as a Gallup poll. But this is absurd. Instead of attempting such a definition I shall replace the question by another, which is closely related to it and is expressed in relatively unambiguous words.

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Mon, 31 Oct 2011 06:53:59 -0700 http://www.loebner.net/Prizef/TuringArticle.html
<![CDATA[In Praise of Copying: Get Your Free Copy]]> http://www.openculture.com/2010/11/in_praise_of_copying_grab_a_free_copy.html

Just a quick fyi: If you head over to the Harvard University Press web site, you can grab a free copy of Marcus Boon’s new book, In Praise of Copying, which makes the case that “copying is an essential part of being human, that the ability to copy is worthy of celebration, and that, without recognizing how integral copying is to being human, we cannot understand ourselves or the world we live in.” Boon is a writer, journalist and Associate Professor in the English Literature department at York University, Toronto. You can download a free copy of his book in PDF format straight from this link. (Note that the text is formally released under a Creative Commons license.) Or you can always purchase a printed copy online.

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Wed, 03 Nov 2010 08:26:00 -0700 http://www.openculture.com/2010/11/in_praise_of_copying_grab_a_free_copy.html
<![CDATA[Cargo cult]]> http://en.wikipedia.org/wiki/Cargo_cult

A cargo cult is a type of religious practice that may appear in traditional tribal societies in the wake of interaction with technologically advanced cultures. The cults are focused on obtaining the material wealth (the "cargo") of the advanced culture through magical thinking and religious rituals and practices, believing that the wealth was intended for them by their deities and ancestors. Cargo cults developed primarily in remote parts of New Guinea and other Melanesian and Micronesian societies in the southwest Pacific Ocean, beginning with the first significant arrivals of Westerners in the 19th century. Similar behaviors have, however, also appeared elsewhere in the world.

Cargo cult activity in the Pacific region increased significantly during and immediately after World War II, when large amounts of manpower and materials were brought in by the Japanese and American combatants, and this was observed by the residents of these regions. When the war ended, the military bases were

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Fri, 08 Jan 2010 09:51:00 -0800 http://en.wikipedia.org/wiki/Cargo_cult