MachineMachine /stream - search for without https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Game Studies - A Practiced Practice: Speedrunning Through Space With de Certeau and Virilio]]> https://gamestudies.org/1401/articles/scullyblaker

This paper discusses the emergent gameplay practice known as speedrunning, or the process of completing a game as quickly as possible without the use of cheats or cheat devices, and its relation to games as narrative spaces.

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Thu, 20 Apr 2023 00:52:16 -0700 https://gamestudies.org/1401/articles/scullyblaker
<![CDATA[6 DEVS Make a GAME without COMMUNICATING!]]> https://www.youtube.com/watch?v=inAdRWuO1ks

Production Crate: https://bit.ly/blackthornVFX

PLAY on Windows: https://blackthornprod-games.itch.io/piece-by-piece

PLAY on Web: https://www.newgrounds.com/portal/view/829585

Jonas Tryoller: https://www.youtube.com/c/JonasTyroller Sokpop: https://www.youtube.com/c/sokpopcollective/videos Code Monkey: https://www.youtube.com/c/CodeMonkeyUnity

Yän: https://www.youtube.com/c/Y%C3%A4nGamedev/videos

In this video, 6 game developers spend 4 hours each making a video game without any communication! Liam began work prototyping the game, then passed it on to me, then Aran from Sokpop, Jonas Tyroller, Code Monkey, and Yän!

We ended up creating a cool spaceship building/survival experience.

0:00 - Intro 0:15 - Liam 1:03 - Noa 2:27 - Sokpop 3:58 - Jonas Tryoller 7:12 - Code Monkey 9:08 - Yän

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Sun, 16 Jan 2022 02:28:55 -0800 https://www.youtube.com/watch?v=inAdRWuO1ks
<![CDATA[The First Horror Movie Written Entirely By Bots]]> https://www.youtube.com/watch?v=WZzbxNoMjGM

We worked with Keaton Patti to make a bot watch over 400,000 hours of horror movies and then write its own horror movie. This is what it came up with.

NetflixByBots #KeatonPatti #Horror

Subscribe: https://bit.ly/2Kncxw6

About Netflix Is A Joke: The official hub of Netflix stand-up, comedy series, films, and all things funny — curated by the world’s most advanced algorithm and a depressed, yet lovable, cartoon horse. Their unlikely friendship is our story…

About Netflix: Netflix is the world's leading streaming entertainment service with over 209 million paid memberships in over 190 countries enjoying TV series, documentaries and feature films across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Connect with Netflix Is A Joke: Visit Netflix WEBSITE: http://nflx.it/29BcWb5 Like Netflix Is A Joke on FACEBOOK: https://bit.ly/2xD5zfu Follow Netflix Is A Joke on TWITTER: https://bit.ly/2N6ENkx Follow Netflix Is A Joke on INSTAGRAM: https://bit.ly/2VTQcxu

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Wed, 06 Oct 2021 10:00:00 -0700 https://www.youtube.com/watch?v=WZzbxNoMjGM
<![CDATA[The hard problem of consciousness is already beginning to dissolve | New Scientist]]> https://www.newscientist.com/article/mg25133501-500-the-hard-problem-of-consciousness-is-already-beginning-to-dissolve/

THE nature of consciousness is truly one of the great mysteries of the universe because, for each of us, consciousness is all there is. Without it, there is no world, no self, no interior and no exterior. There is nothing at all.

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Tue, 14 Sep 2021 03:51:22 -0700 https://www.newscientist.com/article/mg25133501-500-the-hard-problem-of-consciousness-is-already-beginning-to-dissolve/
<![CDATA[The Changing Ontology of the Image | The Nordic Journal of Aesthetics]]> https://tidsskrift.dk/nja/issue/view/9283

Traditionally we think of images as relatively individualized or delimited phenomena that, in one way or the other, appear to the human mind and apparatus of perception. Currently, however, we are witnessing an intensification of what we might call thenetworkedness of the image along with a proliferation of machine imagery that operates independently of human perception and cognition. These “operative images” are, in Harun Farocki’s oft-cited formulation, “images without a social goal, not for edification, not for reflection”—they “do not represent an object, but rather are part of an operation.” In fact, one might claim that one of the characteristics of the contemporary image-space is its increasing integration of operational images and machine vision.

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Sun, 04 Jul 2021 22:36:39 -0700 https://tidsskrift.dk/nja/issue/view/9283
<![CDATA[MeFi: This Person Exists]]> http://www.metafilter.com/189651/This-Person-Exists

A website showing the real faces of real people used to train This Person Does Not Exist, without their knowledge or consent.

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Wed, 09 Dec 2020 01:37:09 -0800 http://www.metafilter.com/189651/This-Person-Exists
<![CDATA[Seriously... - Playing With The Dead - BBC Sounds]]> https://huffduffer.com/therourke/592245

Catch up on your favourite BBC radio show from your favourite DJ right here, whenever you like. Listen without limits with BBC Sounds.

https://www.bbc.co.uk/sounds/play/p08x6fxk

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Tue, 03 Nov 2020 05:41:57 -0800 https://huffduffer.com/therourke/592245
<![CDATA[Creating Famous Movie Title Sequences Without CGI - 'The Thing' (1982)]]> https://www.youtube.com/watch?v=wGRPK22yvko

How to create famous movie title cards all with practical effects, no CGI needed! Creating famous movie titles of your own can be done easily by following this InCamera practical fx tutorial; where we use the famous The Thing (1982) title sequence as an example of the practical filmmaking techniques used.

We provide an in depth tutorial for this practical effects masterclass and show you in an informative, entertaining show; how to recreate it. Demonstrating a mix of classic and modern practical filmmaking techniques.

INCAMERA OFFICIAL SOCIAL MEDIA ACCOUNTS:

INSTAGRAM - https://www.instagram.com/incamerafx/ TWITTER - https://twitter.com/InCameraFX FACEBOOK - https://www.facebook.com/InCameraTV REDDIT - https://www.reddit.com/user/InCameraFX LINKEDIN - https://www.linkedin.com/company/68500456/ TIK TOK - @InCameraFX

CREDIT/THANKS: All credit to Peter Kuran, who did the practical fx for the original film. All footage from 'The Thing' (1982) courtesy of Universal Pictures. The original 'The Thing' (1982) title burn - https://www.youtube.com/watch?v=NWidoMhF9Qw

EQUIPMENT USED FOR THIS VIDEO: Camera - BlackMagic Pocket Cinema Camera 4k with a small HD 502 monitor, rigged by a Tilta cage. Lighting - Dedo 150w fresnel and used a full ctb gel to bring to it to daylight. Stencils - Stencils were machine cut by an external company from vinyl onto glass. Smoke - Concept Colt 4 smoke machine. Video Editing Software - The retiming and colour grading were all done onAdobe Premiere Pro.

WHY SUBSCRIBE TO INCAMERA? - We post original content monthy. - We have step-by-step, informative & entertaining tutorials on how to create amazing practical effects. - We're extremely engaging with our community across all social media platforms. - We'd love to make InCamera our full time jobs, so need all the support possible!

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Wed, 23 Sep 2020 04:00:29 -0700 https://www.youtube.com/watch?v=wGRPK22yvko
<![CDATA[The Nutty Putty Caves | A Short Documentary | Fascinating Horror]]> https://www.youtube.com/watch?v=jWwPg8ruxfI

At around 8:00pm on the 24th of November 2009 John Edward Jones – an avid amateur caver – entered the Nutty Putty caves just south of Salt Lake City in Utah. He was accompanied by a large group of family and friends – it was, after all, just before Thanksgiving. The trip was intended to be a brief adventure that they could share before the holiday. What it turned into was a living nightmare that would cost John Edward Jones his life.

I tell the true stories behind some of history's greatest disasters... but without sensationalism or disturbing imagery. Fascinating Horror is all about in-depth research, respectful storytelling, and learning what we can from the mistakes of the past. You might be surprised to discover just how much of today's world is shaped by long-forgotten disasters from decades gone by.

Music: "Glass Pond" by Public Memory

► Like, comment and subscribe to keep up with my latest videos ► Know of an incident I should cover? Get in touch: fascinatinghorror@gmail.com ► You can follow me on Twitter too: https://twitter.com/TrueHorrorTales ► And if you really love what I do, you can support me on Patreon: https://www.patreon.com/fascinatinghorror

Documentary #History #TrueStories

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Mon, 17 Aug 2020 23:53:11 -0700 https://www.youtube.com/watch?v=jWwPg8ruxfI
<![CDATA[Hong Kong winner of John W. Campbell sci-fi award stands by ‘fascist’ comments as new name for accolade is considered | South China Morning Post]]> https://www.scmp.com/lifestyle/arts-culture/article/3024530/hong-kong-winner-john-w-campbell-sci-fi-award-stands-fascist

Hong Kong science fiction author Jeannette Ng became the city’s first to receive the John W. Campbell Award for best new writer last Sunday in Dublin, Ireland, but not without calling out the influential sci-fi writer whom the award is named after as a fascist. “John W.

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Wed, 11 Sep 2019 04:28:26 -0700 https://www.scmp.com/lifestyle/arts-culture/article/3024530/hong-kong-winner-john-w-campbell-sci-fi-award-stands-fascist
<![CDATA[PhD Thesis: The Practice of Posthumanism]]> http://research.gold.ac.uk/26601/

Post-humanism is best understood as several overlapping and interrelated fields coming out of the traditions of anti-humanism, post-colonialism, and feminist discourse. But the term remains contested, both by those who wish to overturn, or even destroy, the ‘humanism’ after that decisive hyphen (post-humanists), and those engaged in the project of maximising their chance of merging with technologies, and reaching a supposed point of transition, when the current ‘human’ has been augmented, upgraded, and surpassed (transhumanists). For both those who wish to move beyond ‘humanism’, and those who wish to transcend ‘the human’, there remains a significant, shared, problem: the supposed originary separations, between information and matter, culture and nature, mankind and machine, singular and plural, that post-humanism seeks to problematise, and transhumanism often problematically ignores, lead to the delineation of ‘the human’ as a single, universalised figure. This universalism erases the pattern of difference, which post-humanists see as both the solution to, and the problem of, the human paradigm. This thesis recognises this problem as an ongoing one, and one which – for those who seek to establish posthumanism as a critical field of enquiry – can never be claimed to be finally overcome, lest the same problem of universalism rear its head again.

To tackle this problem, this thesis also enters into the complex liminal space where the terms ‘human’ and ‘humanism’ confuse and interrupt one another, but rather than delineate the same boundaries (as transhumanists have done), or lay claim over certain territories of the discourse (as post-humanists have done), this thesis implicates itself, myself, and yourself in the relational becoming posthuman of which we, and it, are co-constituted. My claim being, that critical posthumanism must be the action it infers onto the world of which it is not only part, but in mutual co-constitution with.The Practice of Posthumanism claims that critical posthumanism must be enacted in practice, and stages itself as an example of that process, through a hybrid theoretical and practice-based becoming. It argues that posthumanism is necessarily a vibrant, lively process being undergone, and as such, that it cannot be narrativized or referred to discursively without collapsing that process back into a static, universalised delineation once again. It must remain in practice, and as such, this thesis enacts the process of which it itself is a principle paradigm.After establishing the critical field termed ‘posthumanism’ through analyses of associated discourses such as humanism and transhumanism, each of the four written chapters and hybrid conclusion/portfolio of work is enacted through a ‘figure’ which speaks to certain monstrous dilemmas posed by thinkers of the posthuman. These five figures are: The Phantom Zone, Crusoe’s Island, The Thing, The Collapse of The Hoard, and The 3D Printer (#Additivism). Each figure – echoing Donna Haraway – ‘resets the stage for possible pasts and futures’ by calling into question the fictional/theoretical ground upon which it is predicated. Considered together, the dissertation and conclusion/portfolio of work, position critical posthumanism as a hybrid ‘other’, my claim being that only through representing the human as and through an ongoing process (ontogenesis rather than ontology) can posthumanism re-conceptualise the ‘norms’ deeply embedded within the fields it confronts.The practice of critical posthumanism this thesis undertakes is inherently a political project, displacing and disrupting the power dynamics which are co-opted in the hierarchical structuring of individuals within ‘society’, of categories within ‘nature’, of differences which are universalised in the name of the ‘human’, as well as the ways in which theory delineates itself into rigid fields of study. By confounding articulations of the human in fiction, theory, science, media, and art, this practice in practice enacts its own ongoing, ontogenetic becoming; the continual changing of itself, necessary to avoid a collapse into new absolutes and universals.

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Thu, 08 Aug 2019 05:56:23 -0700 http://research.gold.ac.uk/26601/
<![CDATA[Hito Steyerl - This is the Future - Biennale Arte 2019]]> https://www.youtube.com/watch?v=AYQB4_riCCg

Steyerl uses AI technology to create a garden of the future that emulates the Venetian landscape of elevated walkways. Viewers walk among digital flowers that cycle through their lifespan without ever actually existing. Through Steyerl’s self-created technology, she asks whether AI can successfully predict the future, the answer being an explicit ‘no’.

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Wed, 29 May 2019 07:40:52 -0700 https://www.youtube.com/watch?v=AYQB4_riCCg
<![CDATA[Video Games Are Better Without Characters - The Atlantic]]> https://www.theatlantic.com/technology/archive/2015/03/video-games-are-better-without-characters/387556/

In the mid-1980s, the easiest way to check out the latest computer games was to go to a bookstore in the mall. Past the John Grisham and the bargain history books in the B. Dalton Bookseller, you’d find Software Etc.

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Thu, 23 May 2019 22:58:14 -0700 https://www.theatlantic.com/technology/archive/2015/03/video-games-are-better-without-characters/387556/
<![CDATA[BBC Radio 4 - New Ways of Seeing, Digital Justice]]> https://www.bbc.co.uk/programmes/m0004mc4

How is technology changing the way we see? The artist James Bridle reimagines John Berger’s Ways of Seeing for the digital age and asks if we can make machines without prejudice.

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Wed, 01 May 2019 02:54:16 -0700 https://www.bbc.co.uk/programmes/m0004mc4
<![CDATA[Why this Two Pixel Gap is Among the Most Complicated Things in Super Mario Maker.]]> https://www.youtube.com/watch?v=oQmfbfRWiKU

Since the release of Super Mario Maker the community found many many crazy ways to build levels. We found ways to activate pipes if mario takes damage, we found ways to forbid mario to jump, to run or to slow down in Super Mario Maker. We found ways to build binary storage and built turn based combat systems but there is one super weird, incredibly powerful, and unimaginably complicated Super Mario Maker technique we never discussed in detail before. Namely the giant gap, and pow block memory. So with Super Mario Maker 2 around the corner, it's time for us to tie up some loose ends, and to finally take a look at what are probably the most complex and weirdest techniques currently possible in super mario maker.


A couple of Giants fantastic Levels:

[3YMM] Life Without Mystery A2E5-0000-03C2-C05B https://supermariomakerbookmark.nintendo.net/courses/A2E5-0000-03C2-C05B

Rubik’s Stiffest Pocket Cube A09B-0000-036E-41BE https://supermariomakerbookmark.nintendo.net/courses/A09B-0000-036E-41BE

The Tower of Hanoi for n=4 7A55-0000-0354-526E https://supermariomakerbookmark.nintendo.net/courses/7A55-0000-0354-526E

--------------------Credits for the Music-------------------------- ------Holfix https://www.youtube.com/holfix HolFix - Beyond the Kingdom https://www.youtube.com/watch?v=2CiGpsBLBX8

------ Mario and Luigi: Superstar Saga OST Teehee Valley

------Kevin MacLeod "Adventure Meme", “Amazing Plan”,”The Show Must Be Go” Kevin MacLeod incompetech.com Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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Sun, 17 Mar 2019 09:00:05 -0700 https://www.youtube.com/watch?v=oQmfbfRWiKU
<![CDATA[Daniel Rourke - “We're trying to have the non-weird future get here as fast as possible.”]]> https://www.youtube.com/watch?v=47boeVR3VuI

Goldsmiths College Department of Art MFA Lectures 2018 - 2019

Series 1.1: Offence is the Best Defence: On the Success of Social Media Toxicity

8 Oct 2018 — Daniel Rourke (Goldsmiths): “We're trying to have the non-weird future get here as fast as possible.” 15 Oct 2018 — Isobelle Clarke (Birmingham): "Poor little snowflake, are you 'grossly' offended?": Quantifying Communicative Styles of Twitter Trolling 22 Oct 2018 — Zeena Feldman (Kings College, London): Beyond Time: On Quitting Social Media 29 Oct 2018 — William Davies (Goldsmiths): War of Words: Embodiment and Rhetoric in Online Combat

Daniel Rourke 8th October 2018 “We're trying to have the non-weird future get here as fast as possible.”

From the Latin ‘aequivocare’, for ‘called by the same name’, to equivocate is to use language ambiguously to conceal a truth or avoid commitment to a single meaning. In this talk Daniel Rourke will consider equivocation in the performative (social media) speech acts of figures such as Donald Trump, Elon Musk, and Twitter CEO Jack Dorsey.

How their speech acts exposit a 'shared' future, or a means of ‘escaping’ our present conditions, has much to tell us about how the very idea of the ‘true’ or the ‘false’ has shifted in the era of algorithmic governance, and social media campaigns such as #MeToo.

Turning to Homi K. Bhabha's theories of postcolonial discourse, as well as introducing the project The 3D Additivist Manifesto – co-created with Morehshin Allahyari – Daniel will end by trying to reaffirm the equivocal act, pointing out a way to generate and move toward non-determinate futures without imperialising them.

BIO: Dr. Daniel Rourke is a writer/artist and co-convener of Digital Media (MA) at Goldsmiths. In his work Daniel creates collaborative frameworks and theoretical toolsets for exploring the intersection of digital materiality, the arts, and posthumanism. These frameworks often hinge on speculative elements taken from science fiction and pop culture: fictional figures and fabulations that might offer a glimpse of a radical ‘outside’ to the human(ities). His writing and artistic profile includes work with AND Festival, The V&A, FACT Liverpool, Arebyte gallery, Centre Pompidou, Transmediale, Tate Modern, Sonic Acts Festival, as well as recent artistic collaborations with a cast of hundreds... web: machinemachine.net.

Presented by the Art Department, Goldsmiths.

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Fri, 08 Feb 2019 06:24:18 -0800 https://www.youtube.com/watch?v=47boeVR3VuI
<![CDATA[More solar panels mean more waste and there’s no easy solution - The Verge]]> https://www.theverge.com/2018/10/25/18018820/solar-panel-waste-chemicals-energy-environment-recycling

Solar panels might be the energy source of the future, but they also create a problem without an easy solution: what do we do with millions of panels when they stop working?

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Wed, 31 Oct 2018 17:59:19 -0700 https://www.theverge.com/2018/10/25/18018820/solar-panel-waste-chemicals-energy-environment-recycling
<![CDATA[Space, Place, and Identity in the Digital Age » Syllabus]]> http://jasonfarman.com/amst628n/category/syllabus/

Our bodies and identities are intimately bound to the spaces we move through. It is impossible to conceive of a meaningful space without considering it alongside embodiment and the practices that tie our identities to our bodies.

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Wed, 01 Aug 2018 10:09:46 -0700 http://jasonfarman.com/amst628n/category/syllabus/
<![CDATA[Tourists are swarming Antarctica to see it before it’s gone | The Outline]]> https://theoutline.com/post/3612/last-chance-expensive-luxury-tourism-antarctica

“Join our team on this special voyage that equips leaders with resources and actionable solutions to become a part of a global force of change.” This isn’t the description for Doctors Without Borders. It’s for a luxury Antarctic vacation expedition through the company Explorer’s Passage.

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Tue, 13 Mar 2018 08:02:51 -0700 https://theoutline.com/post/3612/last-chance-expensive-luxury-tourism-antarctica
<![CDATA[Houshi (english)]]> https://vimeo.com/114879061

Houshi Ryokan was founded around 1,300 years ago and it has always been managed by the same family since then. 
It is the oldest still running family business in the world. This ryokan (a traditional japanese style hotel) was built over a natural hot spring in Awazu in central Japan in the year 718. Until 2011, it held the record for being the oldest hotel in the world. 
 Houshi Ryokan has been visited by the Japanese Imperial Family and countless great artists over the centuries. Its buildings were destroyed by natural disasters many times, but the family has always rebuilt. The garden as well as some parts of the hotel are over 400 years old. Houshi (法師) means buddhist priest. It is the name of the family as well as of the hotel. (It's great if you want to share the video, but DON'T publish any still images or screenshots from it without my permission!) (c) Fritz Schumann 2014 fotografritz.de twitter.com/fotografritz music by Mario Kaoru Mevy mevy.co.uk/ vimeo.com/kmevy Houshi Soundtrack available here: soundcloud.com/mario-kaoru-mevy/sets/houshi-soundtrackCast: Fritz Schumann and Mario Kaoru MevyTags: hotel, japan, old, history, houshi, ryokan, onsen, water and family

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Mon, 31 Jul 2017 13:13:17 -0700 https://vimeo.com/114879061