MachineMachine /stream - search for things en-us LifePress <![CDATA[Please Stop Calling Things Archives | Perspectives on History | AHA]]>

Various disciplinary “archival turns” over the course of the past few decades have resulted in a tendency towards the over-casual use of the word “archive” as a shorthand to refer to, well, just about anything.

Wed, 31 Mar 2021 07:56:06 -0700
<![CDATA[Critical Designer, Activist Engineer: Making Things and Making Things Happen]]>

What happens when design and engineering research results in activism, human rights work, politics, or matters of equity and justice? Engineers and designers are often thought of as “problem-solvers” in mostly technical, practical, and formal senses. But this class explores the equally compelling history of engineering and design projects that raise difficult questions, aid marginalized communities, address urgent social issues, or create new social conditions.We’ll talk to designers, artists, and engineers who work on issues of sustainability, power, health, education, and more. And we’ll run our own experiments in creative design work for the public good. The class includes significant reading, field trip(s) and guest lectures, short experiments, and a culminating project.We want you to witness and be inspired by the exciting, expansive fields of what are variously called social design, engineering for the public good, socially engaged art practices, and many other names. However, we also want you to be well versed in the many, many pitfalls of so-called “activist” work with technology—when it’s under-informed, poorly researched, focused on form and not on substance, it risks not only being ineffective, but can lead to actual harm. We take this risk seriously, so this course will have you mostly listening, learning, listening and learning some more, and, finally proposing—not carrying out fully-fledged projects in one semester. Trust us on this: We can have fun and be at play with ideas while also operating with due diligence as socially-minded engineers and designers. Humility and questions are your trusty companions here, your true north. We want to help you to lay a foundation; you will have many, many future opportunities to build the house.

Wed, 09 Sep 2020 03:59:27 -0700
<![CDATA[1,204,986 Votes Decided: What Is The Best Thing?]]>

Sometimes, you regret asking a question. • Win your Ultimate Tech Bundle by entering Fasthosts’ Techie Test here:

Thanks to Graham Haerther for the main audio mix, and for recovering the terrible sound in my echo-filled flat!

(For the folks asking: I'm not planning to release the ranked list -- partly because "ranked list of major world religions" sounds like the sort of thing that'll cause trouble, and partly because I can't guarantee there aren't some other nasty things still in the list. Apologies!)

00:00 Introduction 00:38 Every Thing 04:35 How To Rank Everything 05:45 What Is The Best Thing?

I'm at on Twitter at on Facebook at and on Instagram as tomscottgo

Mon, 07 Sep 2020 08:00:02 -0700
<![CDATA[I want most of the things you do. But let's just agree that the Left is broken too.]]> ]]> Tue, 30 Jun 2020 03:30:54 -0700 <![CDATA[Longform Podcast #386: Ed Yong · Longform]]>

Ed Yong is the author of I Contain Multitudes and a science writer at The Atlantic . His most recent article is "How the Pandemic Will End." “Normally when I write things that are about a pressing societal issue, those pieces feel like they’re

Wed, 01 Apr 2020 16:53:08 -0700
<![CDATA[Survivorship bias - Wikipedia]]>

Survivorship bias or survival bias is the logical error of concentrating on the people or things that made it past some selection process and overlooking those that did not, typically because of their lack of visibility. This can lead to false conclusions in several different ways.

Sun, 23 Feb 2020 12:37:24 -0800
<![CDATA[Worlds || Fall 2019 - Ahmed Ansari - Medium]]>

This 7 week studio mini will deal with designing at the intersection of three things: developing rich worlds, i.e. experiences and narratives, understanding how different mediums work and what they do, and understanding how genres work in terms of conventions around content and form.

Thu, 22 Aug 2019 07:47:41 -0700
<![CDATA[Appropriating the Alien: A Critique of Xenofeminism | Mute]]>

The Xenofeminist Manifesto claims, among many things, rationalism and technology as core to a renewed futurist feminist project. However, given the provenance of its moniker and its 'pro-enlightenment' position, Annie Goh asks, WTF exactly is XF?

Tue, 06 Aug 2019 11:11:21 -0700
<![CDATA[What is your favorite story-breaking glitch or exploit?]]>

Explanation: I'm an academic researching glitches in videogames, and what fascinates me most is how glitches—often ones discovered by speedrunners, though not always ones that speed up runs—completely destroy the stories the games are trying to tell. Characters get chopped and changed, plot sequences get broken, settings get demolished, even space and time get bent around the exploits and accidents of the game's programming going wrong. Some examples: 1) Using the FF6 "airship glitch", you can break sequence to do things like moving from the World of Ruin back to the World of Balance, making Terra become her own father, or taking General Leo to visit his own grave. 2) In the Pokemon Reverse Badge Order runs, the player essentially warps space and time to pull the various gym leaders to him, beat them soundly, and then dismiss them again. That's no longer the story of a young hero on a personal-development quest, it's now about a young god screwing with people. 3) Stretching the definition of glitch a bit, but I think definitely not something intended by the developers: the Any% for Two Worlds where the main villain is killed within the game's first two minutes by aggro'ed townsfolk and the game takes that as its cue to end. Glad to clarify further but that should give the general gist of it. I'd love to know your own favorite examples of stories getting broken. (And if I end up using it anywhere in the book or articles I'm writing, I'll be sure to cite you there.) submitted by /u/epikt to r/speedrun [link] [comments]

Thu, 18 Jul 2019 06:21:47 -0700
<![CDATA[Hackers used stickers to fool a Tesla, highlighting the risks of AI - Vox]]>

Artificial intelligence researchers have a big problem. Even as they design powerful new technologies, hackers are figuring out how to trick the tech into doing things it was never meant to — with potentially deadly consequences.

Tue, 16 Apr 2019 11:46:30 -0700
<![CDATA[BBC - Future - Why catastrophes can change the course of humanity]]>

My father’s family came to the US in the 1930s, a Jewish family fleeing Nazi Germany. My life has gone well, and I suppose I should be grateful for the way things turned out.

Tue, 16 Apr 2019 11:46:27 -0700
<![CDATA[Remembering what things were like before Brexit]]> ]]> Sat, 23 Mar 2019 07:03:13 -0700 <![CDATA[Why this Two Pixel Gap is Among the Most Complicated Things in Super Mario Maker.]]>

Since the release of Super Mario Maker the community found many many crazy ways to build levels. We found ways to activate pipes if mario takes damage, we found ways to forbid mario to jump, to run or to slow down in Super Mario Maker. We found ways to build binary storage and built turn based combat systems but there is one super weird, incredibly powerful, and unimaginably complicated Super Mario Maker technique we never discussed in detail before. Namely the giant gap, and pow block memory. So with Super Mario Maker 2 around the corner, it's time for us to tie up some loose ends, and to finally take a look at what are probably the most complex and weirdest techniques currently possible in super mario maker.

A couple of Giants fantastic Levels:

[3YMM] Life Without Mystery A2E5-0000-03C2-C05B

Rubik’s Stiffest Pocket Cube A09B-0000-036E-41BE

The Tower of Hanoi for n=4 7A55-0000-0354-526E

--------------------Credits for the Music-------------------------- ------Holfix HolFix - Beyond the Kingdom

------ Mario and Luigi: Superstar Saga OST Teehee Valley

------Kevin MacLeod "Adventure Meme", “Amazing Plan”,”The Show Must Be Go” Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0

Sun, 17 Mar 2019 09:00:05 -0700
<![CDATA[Jem Bendell on Deep Adaptation, Climate Change and Societal Collapse // Acceptance and evolution in the face of global meltdown - The Future Is Beautiful]]>

“Getting busy with action can be a distraction from full acceptance of our predicament, where our predicament is that we don’t know. We don’t know what the best things to do are anymore and we don’t know whether what we do with the best intentions will work.” – Jem Bendell E45 – JEM BENDELL ON DEEP ADAPTATION, CLIMATE CHANGE AND …

Sun, 10 Mar 2019 08:04:31 -0700
<![CDATA[Memes are modern-day propaganda]]>

The framing of the term “fake news” orients you toward thinking whether a claim is true or false. By this logic, it assumes that people share things online because they’re 100% concerned about accuracy—but people share because of deeper political allegiances and viewpoints.

Thu, 07 Feb 2019 05:01:07 -0800
<![CDATA[We Should Never Have Called It Earth | The On Being Project]]>

We should never have called it Earth. Three quarters of the planet’s surface is saltwater, and most of it does not lap at tranquil beaches for our amusement. The ocean is deep; things are lost at sea.

Tue, 31 Jul 2018 19:35:45 -0700
<![CDATA[The Rise and Fall and Rise of Virtual Reality]]>

I wonder if the reason we keep on cycling back to hope about cool things like VR is that for all the tech news and our fetishizing about our touch devices, we’re still a little disappointed in the menu of tech items that we have at this late date.

Sun, 22 Jul 2018 05:33:19 -0700
<![CDATA[Scientists Sucked A Memory Out of a Snail and Stuck it in Another Snail]]>

A new study strongly suggests that at least some memories are stored in genetic code, and that genetic code can act like memory soup. Suck it out of one animal and stick the code in a second animal, and that second animal can remember things that only the first animal knew.

Mon, 11 Jun 2018 05:02:37 -0700
<![CDATA[187 Things the Blockchain Is Supposed to Fix | WIRED]]>

When businesses latch onto a buzzword, it quickly becomes the solution to everything. Not long ago, in the era of “big data,” companies scrambled to add chief data scientists to their ranks.

Mon, 11 Jun 2018 05:02:32 -0700
<![CDATA[Humans just 0.01% of all life but have destroyed 83% of wild mammals – study | Environment | The Guardian]]>

Humankind is revealed as simultaneously insignificant and utterly dominant in the grand scheme of life on Earth by a groundbreaking new assessment of all life on the planet. The world’s 7.6 billion people represent just 0.01% of all living things, according to the study.

Thu, 24 May 2018 03:47:08 -0700