MachineMachine /stream - search for subversion https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[The Quietus | Opinion | Black Sky Thinking | My Name Is Prince: On Race, Identity & The End Of The Love Symbol]]> https://thequietus.com/articles/28270-prince-love-symbol-name-change-anniversary

Twenty years after Prince abandoned the Love Symbol to reclaim his own name, Soma Ghosh explores what lay behind this subversion of gender and racial identity May 2020 marks two decades since Prince reclaimed his real name after living as a symbol for seven years.

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Fri, 22 May 2020 11:13:25 -0700 https://thequietus.com/articles/28270-prince-love-symbol-name-change-anniversary
<![CDATA[The Quietus | Opinion | Black Sky Thinking | My Name Is Prince: On Race, Identity & The End Of The Love Symbol]]> https://thequietus.com/articles/28270-prince-love-symbol-name-change-anniversary

Twenty years after Prince abandoned the Love Symbol to reclaim his own name, Soma Ghosh explores what lay behind this subversion of gender and racial identity May 2020 marks two decades since Prince reclaimed his real name after living as a symbol for seven years.

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Fri, 22 May 2020 04:13:25 -0700 https://thequietus.com/articles/28270-prince-love-symbol-name-change-anniversary
<![CDATA[The New Observatory at FACT]]> http://www.furtherfield.org/features/reviews/new-observatory-fact

The New Observatory opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st. The exhibition, curated by Hannah Redler Hawes and Sam Skinner, in collaboration with The Open Data Institute, transforms the FACT galleries into a playground of micro-observatories, fusing art with data science in an attempt to expand the reach of both. Reflecting on the democratisation of tools which allow new ways of sensing and analysing, The New Observatory asks visitors to reconsider raw, taciturn ‘data’ through a variety of vibrant, surprising, and often ingenious artistic affects and interactions. What does it mean for us to become observers of ourselves? What role does the imagination have to play in the construction of a reality accessed via data infrastructures, algorithms, numbers, and mobile sensors? And how can the model of the observatory help us better understand how the non-human world already measures and aggregates information about itself? In its simplest form an observatory is merely an enduring location from which to view terrestrial or celestial phenomena. Stone circles, such as Stonehenge in the UK, were simple, but powerful, measuring tools, aligned to mark the arc of the sun, the moon or certain star systems as they careered across ancient skies. Today we observe the world with less monumental, but far more powerful, sensing tools. And the site of the observatory, once rooted to specific locations on an ever spinning Earth, has become as mobile and malleable as the clouds which once impeded our ancestors’ view of the summer solstice. The New Observatory considers how ubiquitous, and increasingly invisible, technologies of observation have impacted the scale at which we sense, measure, and predict. Citizen Sense, Dustbox (2016 – 2017). The New Observatory at FACT, 2017. Photo by Gareth Jones. The Citizen Sense research group, led by Jennifer Gabrys, presents Dustbox as part of the show. A project started in 2016 to give residents of Deptford, South London, the chance to measure air pollution in their neighbourhoods. Residents borrowed the Dustboxes from their local library, a series of beautiful, black ceramic sensor boxes shaped like air pollutant particles blown to macro scales. By visiting citizensense.net participants could watch their personal data aggregated and streamed with others to create a real-time data map of local air particulates. The collapse of the micro and the macro lends the project a surrealist quality. As thousands of data points coalesce to produce a shared vision of the invisible pollutants all around us, the pleasing dimples, spikes and impressions of each ceramic Dustbox give that infinitesimal world a cartoonish charisma. Encased in a glass display cabinet as part of the show, my desire to stroke and caress each Dustbox was strong. Like the protagonist in Richard Matheson’s 1956 novel The Shrinking Man, once the scale of the microscopic world was given a form my human body could empathise with, I wanted nothing more than to descend into that space, becoming a pollutant myself caught on Deptford winds. Moving from the microscopic to the scale of living systems, Julie Freeman’s 2015/2016 project, A Selfless Society, transforms the patterns of a naked mole-rat colony into an abstract minimalist animation projected into the gallery. Naked mole-rats are one of only two species of ‘eusocial’ mammals, living in shared underground burrows that distantly echo the patterns of other ‘superorganism’ colonies such as ants or bees. To be eusocial is to live and work for a single Queen, whose sole responsibility it is to breed and give birth on behalf of the colony. For A Selfless Society, Freeman attached Radio Frequency ID (RFID) chips to each non-breeding mole-rat, allowing their interactions to be logged as the colony went about its slippery subterranean business. The result is a meditation on the ‘missing’ data point: the Queen, whose entire existence is bolstered and maintained by the altruistic behaviours of her wrinkly, buck-teethed family. The work is accompanied by a series of naked mole-rat profile shots, in which the eyes of each creature have been redacted with a thick black line. Freeman’s playful anonymising gesture gives each mole-rat its due, reminding us that behind every model we impel on our data there exist countless, untold subjects bound to the bodies that compel the larger story to life.

James Coupe, A Machine for Living (2017). The New Observatory at FACT, 2017. Photo by Gareth Jones. Natasha Caruana’s works in the exhibition centre on the human phenomena of love, as understood through social datasets related to marriage and divorce. For her work Divorce Index Caruana translated data on a series of societal ‘pressures’ that are correlated with failed marriages – access to healthcare, gambling, unemployment – into a choreographed dance routine. To watch a video of the dance, enacted by Caruana and her husband, viewers must walk or stare through another work, Curtain of Broken Dreams, an interlinked collection of 1,560 pawned or discarded wedding rings. Both the works come out of a larger project the artist undertook in the lead-up to the 1st year anniversary of her own marriage. Having discovered that divorce rates were highest in the coastal towns of the UK, Caruana toured the country staying in a series of AirBnB house shares with men who had recently gone through a divorce. Her journey was plotted on dry statistical data related to one of the most significant and personal of human experiences, a neat juxtaposition that lends the work a surreal humour, without sentimentalising the experiences of either Caruana or the divorced men she came into contact with. Jeronimo Voss, Inverted Night Sky (2016). The New Observatory at FACT, 2017. Photo by Gareth Jones. The New Observatory features many screens, across which data visualisations bloom, or cameras look upwards, outwards or inwards. As part of the Libre Space Foundation artist Kei Kreutler installed an open networked satellite station on the roof of FACT, allowing visitors to the gallery a live view of the thousands of satellites that career across the heavens. For his Inverted Night Sky project, artist Jeronimo Voss presents a concave domed projection space, within which the workings of the Anton Pannekoek Institute for Astronomy teeter and glide. But perhaps the most striking, and prominent use of screens, is James Coupe’s work A Machine for Living. A four-storey wooden watchtower, dotted on all sides with widescreen displays wired into the topmost tower section, within which a bank of computer servers computes the goings on displayed to visitors. The installation is a monument to members of the public who work for Mechanical Turk, a crowdsourcing system run by corporate giant Amazon that connects an invisible workforce of online, human minions to individuals and businesses who can employ them to carry out their bidding. A Machine for Living is the result of James Coupe’s playful subversion of the system, in which he asked mTurk workers to observe and reflect on elements of their own daily lives. On the screens winding up the structure we watch mTurk workers narrating their dance moves as they jiggle on the sofa, we see workers stretching and labelling their yoga positions, or running through the meticulous steps that make up the algorithm of their dinner routine. The screens switch between users so regularly, and the tasks they carry out as so diverse and often surreal, that the installation acts as a miniature exhibition within an exhibition. A series of digital peepholes into the lives of a previously invisible workforce, their labour drafted into the manufacture of an observatory of observations, an artwork homage to the voyeurism that perpetuates so much of 21st century ‘online’ culture.

The New Observatory at FACT, 2017. Learning Space. Photo by Gareth Jones. The New Observatory is a rich and varied exhibition that calls on its visitors to reflect on, and interact more creatively with, the data that increasingly underpins and permeates our lives. The exhibition opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st.

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Thu, 13 Jul 2017 07:28:55 -0700 http://www.furtherfield.org/features/reviews/new-observatory-fact
<![CDATA[Tate Series: Digital Thresholds: from Information to Agency (public event)]]> http://www.tate.org.uk/whats-on/tate-modern/courses-and-workshops/digital-thresholds-information-agency

I will deliver this 4-week public series at The Tate Modern throughout July 2016. Sign up! Thanks to Viktoria Ivanova for working with me to achieve this.

Data is the lifeblood of today’s economic and social systems. Drones, satellites and CCTV cameras capture digital images covertly, while smartphones we carry feed data packets into the cloud, fought over by corporations and governments. How are we to make sense of all this information? Who is to police and distribute it? And what kind of new uses can art put it to? This four-week series led by writer/artist Daniel Rourke will explore the politics and potential of big data through the lens of contemporary art and the social sciences. Participants will assess the impact the digital revolution has had on notions of value attached to the invisible, the territorial and the tangible. We will look at artists and art activists who tackle the conditions of resolution, algorithmic governance, digital colonialism and world-making in their work, with a focus on key news events yet to unfold in 2016. Session 1 Hito Steyerl: Poor Image Politics In this first session we will examine the politics of image and data resolution, with special attention to the work of artist Hito Steyerl represented in the Tate Collection. How do poor images influence the significance and value of the events they depict? What can online cultures that fetishise poor quality teach us about the economics and autonomy of information? Is being a low resolution event in a field of high resolutions an empowering proposition? Session 2 Morehshin Allahyari: Decolonising the Digital Archive 3D scanning and printing technologies are becoming common tools for archaeologists, archivists and historians. We will examine the work of art activists who question these technologies, connecting the dots from terroristic networks, through the price of crude oil, to artefacts being digitally colonised by Western institutions. Artist Morehshin Allahyari will join us via skype to talk about Material Speculation: ISIS – a series of artifacts destroyed by ISIS in 2015, which Allahyari then ‘recreated’ using digital tools and techniques. Session 3 Mishka Henner: Big Data and World Making In this session we will explore the work of artists who channel surveillance and big data into the poetic re-making of worlds. We will compare and contrast nefarious ‘deep web’ marketplaces with ‘real world’ auction houses selling artworks to a global elite. Artist Mishka Henner will join us via skype to talk about artistic appropriation, subversion and the importance of provocation. Session 4 Forensic Architecture: Blurring the Borders between Forensics, Law and Art The Forensic Architecture project uses analytical methods for reconstructing scenes of war and violence inscribed within spatial artefacts and environments. In this session we will look at their work to read and mobilise ‘ambient’ information gathered from satellites, mobile phones and CCTV/news footage. How are technical thresholds implicated in acts of war, terrorism and atrocity, and how can they be mobilised for resist and deter systemic violence?

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Tue, 17 May 2016 07:23:50 -0700 http://www.tate.org.uk/whats-on/tate-modern/courses-and-workshops/digital-thresholds-information-agency
<![CDATA[#Additivism selected for Vilém Flusser Residency Program for Artistic Research 2016]]> http://additivism.org/post/138290881251

Additivism selected for Vilém Flusser Residency Program for Artistic Research 2016

We are extremely excited to announce that our project #Additivism was accepted as recipient of the Vilém Flusser Residency Program for Artistic Research 2016. You can read the jury statement here:Morehshin Allahyari’s and Daniel Rourke’s project #Additivism sets in motion a critical approach towards 3d-printing as a technology which is all too often subsumed into the hype factor of “maker culture”. The project of additivism is a timely response to the (post-)anthropocene age where the originary agency of human creation is being called into question both by machinic automation and environmental crisis. As a bastard methodology located somewhere between accelerationism and subversion, it brings together art, design, and engineering in a radical mixture that aims at nothing less than writing the world anew. This approach that enables a concretion of the algorithmic abstraction of 3D printing resonates strongly with Vilém Flusser’s thinking on the technical image. [Read Full Statement]The residency program is a cooperation between the Vilém Flusser Archive at the Berlin University of Arts (UdK) and Transmediale, festival for art and digital culture Berlin.Morehshin Allahyari and Daniel Rourke will be in residence in Berlin through May and June of 2016 working closely on The 3D Additivist Cookbook and a related series of workshops and events.

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Fri, 29 Jan 2016 10:37:00 -0800 http://additivism.org/post/138290881251
<![CDATA[How Art Can Transform The Internet]]> http://www.youtube.com/watch?v=783hwpJTjlo

HELP ME MAKE MORE VIDEOS: http://www.patreon.com/nerdwriter

TUMBLR: http://thenerdwriter.tumblr.com TWITTER: https://twitter.com/TheeNerdwriter

Email me here: thenerdwriter@gmail.com

SOURCES:

The Botmaker Who Sees Through The Internet https://www.bostonglobe.com/ideas/2014/01/24/the-botmaker-who-sees-through-internet/V7Qn7HU8TPPl7MSM2TvbsJ/story.html

Darius Kazemi's GitHub Page: https://github.com/dariusk?tab=repositories

Leonardo Flores's "I Love E-Poetry" Blog is a great resource: http://iloveepoetry.com/

The Greatest Digital Artists of the 21st Century http://www.complex.com/style/2015/05/the-greatest-digital-artists-of-the-21st-century/

James Bridle: A new aesthetic for the digital age https://www.youtube.com/watch?v=z84EDsnpb4U

Superscript 2015 Keynote: James Bridle https://www.youtube.com/watch?v=2GdHrMGIL_A

James Bridle: Living in the Electromagnetic Spectrum https://www.youtube.com/watch?v=4LM2V5wOxSY

FEATURED ART:

Darius Kazemi's Last Word: http://tinysubversions.com/stuff/lastwords/

Darius Kazemi's full list of work: http://tinysubversions.com/projects/

Greg Petchvosky's Sandstone Lego: https://vimeo.com/43442146

ADDIE WAGENKNECHT http://placesiveneverbeen.com/

Turning The Internet Into An Art Gallery | Rafaël Rozendaal https://www.youtube.com/watch?v=q2PlTV-RvnE

James George's Clouds https://vimeo.com/89680830

Casey Raes http://reas.com/

JODI http://geogoo.net/

Interview w/ street artist Pixel: http://www.isupportstreetart.com/interview/pixel-art/

Kari Altman: http://karialtmann.com/

MUSIC:

https://leerosevere.bandcamp.com/album/music-for-podcasts

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Wed, 06 Jan 2016 07:00:00 -0800 http://www.youtube.com/watch?v=783hwpJTjlo
<![CDATA[Zach Blas | Contra-Internet «DIS Magazine]]> http://dismagazine.com/discussion/73352/zach-blas-contra-internet/

Contra-Internet engages the emerging militancies and subversions of “the Internet,” such as the global proliferation of autonomous mesh networks, encryption tactics, and darknets.

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Mon, 04 May 2015 09:44:00 -0700 http://dismagazine.com/discussion/73352/zach-blas-contra-internet/
<![CDATA[What makes out today’s notworking is the social glitch]]> http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch

For 3 years I have collaborated on a project with Kyoung Kim. Known as GLTI.CH Karaoke, or sometimes just GLTI.CH, we’ve plotted the course of accidents, of temporal lyrical disjoints and technical out-of-syncs through a wide variety of different mediums, spaces and social conditions. This week saw what feels like the climax of our experiments, a three day – 67 hour – installation at CRYSTALLIZE, an exhibition of new media art held alongside the 2013 Korea Brand & Entertainment Expo, at Old Billingsgate, London. GLTI.CH has played a significant part in my practice and thus my thinking over the last 3 years. Working with Kyoung has afforded me countless experiences and opportunities, and introduced me to the world of glitch, digital, net and new media arts and artists. The project is not over, but its Karaoke phase is drawing to a conclusion. I thought it would be a good time to republish this half-considered manifesto I wrote a while back. 15 Statements about Glti.ch Notworking What makes out today’s networking is the notworking. There would be no routing if there were no problems on the line. Spam, viruses and identity theft are not accidental mistakes, mishaps on the road to techno perfection. They are constitutional elements of yesterday’s network architectures. Lovink, Gert. (2005), “The Principle of Notworking Concepts in Critical Internet Culture,” p. 10 GLTI.CH Karaoke is not a hack or some fancy programming. It’s taking the front-end of things and trying to make something else. We’ve made the mishmashed world of GLTI.CH Karaoke through play and we hope you’ll sing with us. karaoke, glti.ch (2011), “WHAT IS GLTI.CH KARAOKE?”

Glti.ches are more than aesthetic revelations: as software crashes, or hardware halts to a stutter, the soft underbelly of the notwork is exposed. The trick is to see the glti.ch not as an abhorrence, but as a signal of noisy potential: error and noise are an implicit feature of digital materiality. What Gaston Bachelard called ‘Desire Paths’, physical etchings in our surroundings drawn by the thoughtless movement of (human) feet, also exist online. For those versed in the language of the glti.ch, desire equals subversion and the means of flight – a way to reverse the roles of power. The line of desire in these cases is often laid directly over the enclosed path. Being buffered along by the unruly torrents of technical failure, the true semblance of the glti.ch is impossible to pin down: notwork control mechanisms have desirable unintended effects. The kludge is a hands-on, makeshift solution, to an unpredictable technical or social problem: 100% of cargo cult coders, pirates, glti.ch artists and hackers started out as kludgers. Algorithms that churn your Google search, or offer you potential meta-data with which to imbricate your image collection into the logic of the database, have themselves become actors in the play of human relations. Digital formats as diverse as ePub, DivX, and GIF, and software platforms from the likes of Google, Microsoft or Apple, trace narrative arcs which are themselves transcodable relations. Interruption, stutters and breaks force us into encounters with the world, exposing the circuitry that we as consumers are expected to elude into the background. Digital copies, being copied, forever copying, exert an unruly behaviour that exposes the material world. The most astonishing thing about the notwork is how any order can be maintained in it at all. The more regulations imposed upon the notworks, the more interesting the resulting glti.ches will be in their variation/liberation. Human beings are material entities, buffered by the same stops and starts as the notwork. Participating in the glti.ch, in the artifact that exposes the failure, is to align oneself with material reality. The glti.ch is a social phenomenon.

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Thu, 07 Nov 2013 07:16:51 -0800 http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch
<![CDATA[Postmodernism Style and Subversion 1970-1990]]> https://foursquare.com/therourke/checkin/4eca52656da1d10931db2924

@ Postmodernism Style and Subversion 1970-1990 - (cultural submission)

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Mon, 21 Nov 2011 05:30:13 -0800 https://foursquare.com/therourke/checkin/4eca52656da1d10931db2924
<![CDATA[“Escape the Overcode”]]> http://brianholmes.wordpress.com/2009/01/19/book-materials/

by Brian Holmes

===> INTRODUCTIONS

-The Affectivist Manifesto:

Artistic Critique for the 21st Century

-Toward the New Body:

Marcelo Expósito’s “Entre Sueños“

-Recapturing Subversion:

Twenty Twisted Rules for the Culture Game

.

===> POTENTIALS

01-Network Maps, Energy Diagrams:

Structure and Agency in the Global System

02-Do-It-Yourself Geopolitics:

Global Protest and Artistic Process

03-The Potential Personality:

Trans-Subjectivity in the Society of Control

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Wed, 20 Oct 2010 16:46:00 -0700 http://brianholmes.wordpress.com/2009/01/19/book-materials/
<![CDATA[Why like noise?]]> http://gli.tc/h/blog/?p=133

The idea of noise is spreading…. From music into art into politics…. Why? As a synonym of avant-garde: noise as the unexpected, the dissonant and dissident. Its transgressiveness, which is mostly philosophical, has been misunderstood as subversion, a rule-breaking. Noise is defined in opposition; to meaning, to sound, to music, and, even to noises. But once claimed in its own right, it is more of a parallel universe where it is hard to find transgression, or make it happen. As noise is not about just finding noises and playing them. That is noise becoming music.

But there is also a lot of noise becoming music. From the 90s ‘ultimate’ noise of Merzbow and other Japanese artists, we have moved to something like noise rock on one hand and harsh noise wall on the other [play Wolf Eyes]. [genres, power electronics, power noise etc… gen(t)rification, (see RM)] Noise needs to be thought about as an experience – of difficulty, of defamiliarisation, of unpredictability. But also something phy

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Wed, 08 Sep 2010 03:33:00 -0700 http://gli.tc/h/blog/?p=133
<![CDATA[Critical Play]]> http://readernaut.com/machinemachine/books/0262062682/critical-play/

Critical Play by MARY FLANAGAN

Cover

Recently added as "reference".

Description: For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.

Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims; her discussion of language play includes puns, palindromes, Yoko Ono's Instruction Paintings, and Jenny Holzer's messages in LED. Flanagan also looks at artists' alternative computer-based games, examining projects from Persuasive Games and Gonazalo Frasca and other games created through the use of interventionist strategies in the design process. And she explores games for change, considering the way activist concerns—among them Darfur, worldwide poverty, and AIDS—can be incorporated into game design.

Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

  • Reader: Daniel Rourke
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Thu, 06 Aug 2009 13:28:00 -0700 http://readernaut.com/machinemachine/books/0262062682/critical-play/
<![CDATA[Desire Paths: Reading, Memory and Inscription]]> http://www.3quarksdaily.com/3quarksdaily/2009/07/desire-paths-reading-memory-and-inscription.html

by Daniel Rourke

The urban landscape is overrun with paths. Road-paths pulling transport, pavement-paths and architectural-paths guiding feet towards throbbing hubs of commerce, leisure and abode. Beyond the limits of urban paths, planned and set in tarmac or concrete, are perhaps the most timeless paths of all. Gaston Bachelard called them Desire Paths, physical etchings in our surroundings drawn by the thoughtless movement of human feet. In planning the layout of a city designers aim to limit the emergence of worn strips of earth that cut through the green grass. People skipping corners or connecting distinct spaces vote with their feet the paths they desire. Many of the pictures on the right (from this Flickr group) show typical design solutions to the desire path. A delimiting fence, wall or thoroughfare, a row of trees, carefully planted to ease the human flow back in line with the rigid, urban aesthetic. These control mechanisms have little effect – people merely walk around them – and the desire path continues to intend itself exactly where designers had feared it would.

The technical term for the surface of a planetary body, whether urbanised, earth covered or extra-terrestrial, is regolith. As well as the wear of feet, the regolith may be eroded by wind, rain, the path of running water or the tiny movement of a glacier down the coarse plane of a mountain. If one extends the meaning of the term regolith it becomes a valuable metaphor for the outer layer upon or through which any manner of paths may be inscribed. The self-titled first Emperor of China, Qín Shǐhuáng, attempted, in his own extravagant way, to re-landscape the regolith of time. By building the Great Wall around his Kingdom and ordering the burning of all the books written before his birth Qín Shǐhuáng intended to isolate his Kingdom in its own mythic garden of innocence. Far from protecting his people from the marauding barbarians to the West or the corrupting knowledge of the past Qín Shǐhuáng's decision to enclose his Kingdom probably expanded his subject's capacity for desire beyond it. There is no better way to cause someone to read something than to tell them they cannot; no better way to cause someone to dream beyond some kingdom, or attempt to destroy it, than to erect a wall around it. As we demarcate paths we cause desire to erupt beyond them. The regolith, whether physical or ethereal, will never cease to degrade against our wishes.   Paths that signify freedom and power to some may, to those under their jurisdiction, signify just the opposite. The corridors of schools and prisons are good examples of this. Paths built as a leverage of control can, in the hands of a rebellious student or prisoner, become desirable avenues of opportunity. The line of desire in these cases is laid directly over the enclosed path. Desire becomes subversion and the means of flight - a way to reverse the roles of power.   In a central scene from the 1991 film, Terminator II, Sarah Conner attempts escape from the high-security asylum in which she has been incarcerated. For a patient, deemed to be dangerously unstable, an asylum is a rigid tangle of limits, barriers, locked-doors and screeching alarms. Sarah Conner's escape is notable because of its affirmation of the paths of the asylum. Far from moving beyond it, Conner uses the rigidity of the system to aid her movement through the building. From the very beginning of the scene Conner's dancing feet, her balletic violence, inscribe into the sterile, linear regolith of the asylum a pattern of the purest desire. A paper-clip, a broom and a container of bleach – all systematic of order and closure – become in turn a lock-pick, a weapon and a kidnapping ploy. A key, usually a symbol of access and movement between limits, is snapped in its lock and instantly becomes a barrier. Only upon the arrival of The Terminator and her son, John, does Sarah's freedom over the asylum finally ebb back towards the traditional limits of fear and isolation. These dualistic notions of the path, where control and desire can overlap and even change places with one another, are beginning to become integral to the online text. As a blog reader you are no doubt aware of the article as a network of possibilities, as a loose guide to your writerly desire, rather than a strict parent. In time the definition of the path as a memory through web spaces and digital texts will lead us to see all movement as inscription and play. Where reading an article leaves on the surface of its regolith another faint trail of breadcrumbs. A single inscription, criss-crossing with a million more, each exactly similar but also entirely unique.   Paths engineered by a writer do not destine the realities of readership. Rather, a text can be seen as a surface reality, a regolith formed from substrates of reading, memory and cultural inscription. Reading carves furrows into a text through which the writer's world can be glimpsed, all be it momentarily, in the lattice of possibilities beneath. Like a demi-god the writer themself is a mythos, a patchwork of the possible, spiralling away from the reading eye. Whether a reader follows an intended path, or begins to draw desire paths of their own, all depends on the limits they believe the writer set for them.Upon a close reading of Genesis 11:1-9, Athanasius Kircher calculated that the Tower of Babel could not have existed as described, for it would have torn the very Earth from its axis. Kircher's non-figurative examination on the myth seems comical, but by taking his reading as purely literative our interpretation suffers from the same limiting logic we attribute to him. Like Adam's grasping of the forbidden fruit the attempt by humanity to build a path to heaven was thwarted by their growing proximity to God. The apple embodies the limits of our God-given knowledge; the Tower of Babel our infinite aspiration to walk outside paths other than those God intended for us. There is something infinitely creative involved in the act of demarcation, something forever open about the figure of closure. Athanasius Kircher's demonstration should perhaps be seen as a parable of the highest mythic truth: that however hard we try to walk beyond a given path, we will always tend to inscribe another in our wake.   by Daniel Rourke

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Sun, 12 Jul 2009 22:35:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/07/desire-paths-reading-memory-and-inscription.html