MachineMachine /stream - search for spacetime https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Singularities and Sisyphean Spikes in literature and film]]> http://ask.metafilter.com/mefi/310744

Looking for literary/filmic examples of singularities, infinite pits, wormholes, whirlpools, bore holes, large spacetimes in tiny crevices.

But also... Peaks too high to navigate, infinite ascents, Sisyphean feats of endurance, energy spikes set to break reality, very tall towers.

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Sun, 02 Jul 2017 07:32:29 -0700 http://ask.metafilter.com/mefi/310744
<![CDATA[The Darkness at the End of the Tunnel: Artificial Intelligence and Neoreaction]]> https://www.viewpointmag.com/2017/03/28/the-darkness-at-the-end-of-the-tunnel-artificial-intelligence-and-neoreaction/

Science fiction tells us that a change in a past event, caused by the intervention of a time traveler, will open up a parallel timeline that leads to an alternate present. The example that comes to mind, for some reason, is Back to the Future, Part II. After an unexpected disturbance in the spacetime continuum, Marty McFly visits a world in which Biff Tannen, his father’s high school bully, has gone from unscrupulous small-time businessman to a replica of our current president.

If you accept this idea, it raises the stakes of the present moment: each decision leads not to one inevitable outcome, but a multitude of possible futures. The passage of time isn’t a story, following a hero’s journey from “call to adventure” to “return home.” It’s a website with a series of links, each of which leads to a subsequent series of links. You may begin an evening by reading the Wikipedia entry for tulips or graham crackers, and, depending on the decisions you make, find yourself becoming an expert on Jeffrey Dahmer or Zermelo–Fraenkel set theory by dawn. Unlike the linear media of the printed page, time branches out into alternate possibilities, corresponding to what sociologist Ted Nelson, anticipating the internet decades before its invention, named hypermedia.

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Mon, 03 Apr 2017 04:54:33 -0700 https://www.viewpointmag.com/2017/03/28/the-darkness-at-the-end-of-the-tunnel-artificial-intelligence-and-neoreaction/
<![CDATA[Transmediale 2017 (events)]]> http://machinemachine.net/text/ideas/transmediale-2017/

I just came back from two jam packed weeks at Transmediale festival, 2017. Morehshin Allahyari and I were involved in a wealth of events, mostly in relation to our #Additivism project. Including: On the Far Side of the Marchlands: an exhibition at Schering Stiftung gallery, featuring work by Catherine Disney, Keeley Haftner, Brittany Ransom, Morehshin and myself.

Photos from the event are gathered here.

The 3D Additivist Cookbook european launch: held at Transmediale on Saturday 4th Feb.

Audio of the event is available here.

Singularities: a panel and discussion conceived and introduced by Morehshin and myself. Featuring Luiza Prado & Pedro Oliveira (A parede), Rasheedah Phillips, and Dorothy R. Santos.

Audio of the entire panel is available here. The introduction to the panel – written by Morehshin and myself – can be found below. Photos from the panel are here.

Alien Matter exhibition: curated by Inke Arns as part of Transmediale 2017. Featuring The 3D Additivist Cookbook and works by Joey Holder, Dov Ganchrow, and Kuang-Yi Ku.

Photos from the exhibition can be found here.

 

Singularities Panel delivered at Transmediale, Sunday 5th February 2017 Introduction by Morehshin Allahyari and Daniel Rourke   Morehshin: In 1979, the Iranian Islamic revolution resulted in the overthrowing of the Pahlavi deen-as-ty and led to the establishment of an Islamic republic. Many different organizations, parties and guerrilla groups were involved in the Iranian Revolution. Some groups were created after the fall of Pahlavi and still survive in Iran; others helped overthrow the Shah but no longer exist. Much of Iranian society was hopeful about the coming revolution. Secular and leftist politicians participated in the movement to gain power in the aftermath, believing that Khomeini would support their voice and allow multiple positions and parties to be active and involved in the shaping of the post-revolution Iran. Like my mother – a Marxist at the time – would always say: The Iranian revolution brought sudden change, death, violence in unforeseen ways. It was a point, a very fast point of collapse and rise. The revolution spun out of control and the country was taken over by Islamists so fast that people weren’t able to react to it; to slow it; or even to understand it. The future was now in the hands of a single party with a single vision that would change the lives of generations of Iranians, including myself, in the years that followed. We were forced and expected to live in one singular reality. A mono authoritarian singularity. In physics, a singularity is a point in space and time of such incredible density that the very nature of reality is brought into question. Associated with elusive black holes and the alien particles that bubble out of the quantum foam at their event horizon, the term ‘singularity’ has also been co-opted by cultural theorists and techno-utopianists to describe moments of profound social, political, ontological or material transformation. The coming-into-being of new worlds that redefine their own origins. For mathematicians and physicists, singularities are often considered as ‘bad behaviour’ in the numbers and calculations. Infinite points may signal weird behaviours existing ‘in’ the physical world: things outside or beyond our ability to comprehend. Or perhaps, more interestingly, a singularity may expose the need for an entirely new physics. Some anomalies can only be made sense of by drafting a radically new model of the physical world to include them. For this panel we consider ‘bad behaviours’ in social, technological and ontological singularities. Moments of profound change triggered by a combination of technological shifts, cultural mutations, or unforeseen political dramas and events. Like the physicists who comprehend singularities in the physical world, we do not know whether the singularities our panelists highlight today tell us something profound about the world itself, or force us to question the model we have of the world or worlds. Daniel: As well as technological or socio-political singularities, this panel will question the ever narcissistic singularities of ‘I’, ‘here’ and ‘now’ – confounding the principles of human universality upon which these suppositions are based. We propose ‘singularities’ as eccentric and elusive figures in need of collective attention. It is no coincidence that ‘Singularity’ is often used as a term to indicate human finitude. Self-same subjects existing at particular points in time, embedded within particular contexts, told through a singular history or single potential future. The metaphor of the transformative Singularity signals not one reality ‘to come’, nor even two realities – one moved from and one towards – but of many, all dependant on who the subject of the singularity is and how much autonomy they are ascribed. The ‘Technological’ Singularity is a myth of the ‘transhumanists’, a group of mainly Western, commonly white, male enthusiasts, who ascribe to the collective belief that technology will help them to become ‘more than human’… ‘possessed of drastically augmented intellects, memories, and physical powers.’ As technological change accelerates, according to prominent Transhumanist Ray Kurzweil, so it pulls us upwards in its wake. Kurzweil argues that as the curve of change reaches an infinite gradient reality itself will be brought into question: like a Black Hole in space-time subjects travelling toward this spike will find it impossible to turn around, to escape its pull. A transformed post-human reality awaits us on the other side of the Technological Singularity. A reality Kurzweil and his ilk believe ‘we’ will inevitably pass into in the coming decades. In a 2007 paper entitled ‘Droppin’ Science Fiction’, Darryl A. Smith explores the metaphor of the singularity through Afro-American and Afrofuturist science fiction. He notes that the metaphor of runaway change positions those subject to it in the place of Sisyphus, the figure of Greek myth condemned to push a stone up a hill forever. For Sisyphus to progress he has to fight gravity as it conspires with the stone to pull him back to the bottom of the slope. The singularity in much science fiction from black and afro-american authors focusses on this potential fall, rather than the ascent:

“Here, in the geometrics of spacetime, the Spike lies not at the highest point on an infinite curve but at the lowest… Far from being the shift into a posthumanity, the Negative Spike is understood… as an infinite collapsing and, thus, negation of reality. Escape from such a region thus requires an opposing infinite movement.”

The image of a collective ‘push’ of the stone of progress up the slope necessarily posits a universal human subject, resisting the pull of gravity back down the slope. A universal human subject who passes victorious to the other side of the event horizon. But as history has shown us, technological, social and political singularities – arriving with little warning – often split the world into those inside and those outside their event horizons. Singularities like the 1979 Iranian revolution left many more on the outside of the Negative Spike, than the inside. Singularities such as the Industrial Revolution, which is retrospectively told in the West as a tale of imperial and technological triumph, rather than as a story of those who were violently abducted from their homelands, and made to toil and die in fields of cotton and sugarcane. The acceleration toward and away from that singularity brought about a Negative Spike so dense, that many millions of people alive today still find their identities subject to its social and ontological mass. In their recent definition of The Anthropocene, the International Commission on Stratigraphy named the Golden Spike after World War II as the official signal of the human-centric geological epoch. A series of converging events marked in the geological record around the same time: the detonation of the first nuclear warhead; the proliferation of synthetic plastic from crude oil constituents; and the introduction of large scale, industrialised farming practices, noted by the appearance of trillions of discarded chicken bones in the geological record. Will the early 21st century be remembered for the 9/11 terrorist event? The introduction of the iPhone, and Twitter? Or for the presidency of Donald J Trump? Or will each of these extraordinary events be considered as part of a single, larger shift in global power and techno-mediated autonomy? If ‘we’ are to rebuild ourselves through stronger unities, and collective actions in the wake of recent political upheavals, will ‘we’ also forego the need to recognise the different subjectivities and distinct realities that bubble out of each singularity’s wake? As the iPhone event sent shockwaves through the socio-technical cultures of the West, so the rare earth minerals required to power those iPhones were pushed skywards in value, forcing more bodies into pits in the ground to mine them. As we gather at Transmediale to consider ai, infrastructural, data, robotic, or cyborgian revolutions, what truly remains ‘elusive’ is a definition of ‘the human’ that does justice to the complex array of subjectivities destined to be impacted – and even crafted anew – by each of these advances. In his recent text on the 2011 Fukushima Daiichi nuclear disaster Jean-Luc Nancy proposes instilling “the condition of an ever-renewed present” into the urgent design and creation of new, mobile futures. In this proposition Nancy recognises that each singularity is equal to all others in its finitude; an equivalence he defines as “the essence of community.” To contend with the idea of singularities – plural – of ruptures as such, we must share together that which will forever remain unimaginable alone. Morehshin: This appeal to a plurality of singularities is easily mistaken for the kinds of large scale collective action we have seen in recent years around the world. From the Arab Springs, and Occupy Movement through to the recent Women’s March, which took place not 24 hours after the inauguration of Donald Trump. These events in particular spoke of a universal drive, a collective of people’s united against a single cause. Much has been written about the ‘human microphone’ technique utilized by Occupy protesters to amplify the voice of a speaker when megaphones and loud speakers were banned or unavailable. We wonder whether rather than speak as a single voice we should seek to emphasise the different singularities enabled by different voices, different minds; distinct votes and protestations. We wonder whether black and brown protestors gathered in similar numbers, with similar appeals to their collective unity and identity would have been portrayed very differently by the media. Whether the radical white women and population that united for the march would also show up to the next black lives matter or Muslim ban protests. These are not just some academic questions but an actual personal concern… what is collectivism and for who does the collective function? When we talk about futures and worlds and singularities, whose realities are we talking about? Who is going to go to Mars with Elon Musk? And who will be left? As we put this panel together, in the last weeks, our Manifesto’s apocalyptic vision of a world accelerated to breaking point by technological progress began to seem strangely comforting compared to the delirious political landscape we saw emerging before us. Whether you believe political mele-ee-ze, media delirium, or the inevitable implosion of the neo-liberal project is to blame for the rise of figures like Farage, Trump or – in the Philippines – the outspoken President Rodrigo Duterte, the promises these figures make of an absolute shift in the conditions of power, appear grand precisely because they choose to demonize the discrete differences of minority groups, or attempt to overturn truths that might fragment and disturb their all-encompassing narratives. Daniel: The appeal to inclusivity – in virtue of a shared political identity – often instates those of ‘normal’ body, race, sex, or genome as exclusive harbingers of the-change-which-should – or so we are told, will – come. A process that theorist Rosi Braidotti refers to as a ‘dialectics of otherness’ which subtly disguises difference, in celebration of a collective voice of will or governance. Morehshin: Last week on January 27, as part of a plan to keep out “Islamic terrorists” outside of the United States Trump signed an order, that suspended entry for citizens of seven countries for 90 days. This includes Iran, the country I am a citizen of. I have lived in the U.S. for 9 years and hold a green-card which was included in Trump’s ban and now is being reviewed case by case for each person who enters the U.S.. When the news came out, I was already in Berlin for Transmediale and wasn’t sure whether I had a home to go back to. Although the chaos of Trump’s announcement has now settled, and my own status as a resident of America appears a bit more clear for now, the ripples of emotion and uncertainty from last week have coloured my experience at this festival. As I have sat through panels and talks in the last 3 days, and as I stand here introducing this panel about elusive events, potential futures and the in betweenness of all profound technological singularities… the realities that feel most significant to me are yet to take place in the lives of so many Middle-Easterners and Muslims affected by Trump’s ban. How does one imagine/re-imagine/figure/re-figure the future when there are still so many ‘presents’ existing in conflict? I grew up in Iran for 23 years, where science fiction didn’t really exist as a genre in popular culture. I always think we were discouraged to imagine the future other than how it was ‘imagined’ for us. Science-fiction as a genre flourishes in the West… But I still struggle with the kinds of futures we seem most comfortable imagining. THANKS   We now want to hand over to our fantastic panelists, to highlight their voices, and build harmonies and dissonances with our own. We are extremely honoured to introduce them: Dorothy Santos is a Filipina-American writer, editor, curator, and educator. She has written and spoken on a wide variety of subjects, including art, activism, artificial intelligence, and biotechnology. She is managing editor of Hyphen Magazine, and a Yerba Buena Center for the Arts fellow, where she is researching the concept of citizenship. Her talk today is entitled Machines and Materiality: Speculations of Future Biology and the Human Body. Luiza Prado and Pedro Oliveira are Brazilian design researchers, who very recently wrapped up their PhDs at the University of the Arts Berlin. Under the ‘A Parede’ alias, the duo researches new design methodologies, processes, and pedagogies for an onto-epistemological decolonization of the field. In their joint talk and performance, Luiza and Pedro will explore the tensions around hyperdense gravitational pulls and acts of resistance. With particular focus on the so-called “non-lethal” bombs – teargas and stun grenades – manufactured in Brazil, and exported and deployed all around the world. Rasheedah Phillips is creative director of Afrofuturist Affair: a community formed to celebrate, strengthen, and promote Afrofuturistic and Sci-Fi concepts and culture. In her work with ‘Black Quantum Futurism’, Rasheedah derives facets, tenets, and qualities from quantum physics, futurist traditions, and Black/African cultural traditions to celebrate the ability of African-descended people to see “into,” choose, or create the impending future. In her talk today, Rasheedah will explore the history of linear time constructs, notions of the future, and alternative theories of temporal-spatial consciousness.      

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Thu, 09 Feb 2017 08:50:26 -0800 http://machinemachine.net/text/ideas/transmediale-2017/
<![CDATA[Digital Metaphors: Editor’s Introduction | Alluvium]]> http://www.alluvium-journal.org/2013/12/04/digital-metaphors-editors-introduction/

Metaphor wants to be…

‘[...] metaphors work to change people’s minds. Orators have known this since Demosthenes. [...] But there’s precious little evidence that they tell you what people think. [...] And in any case, words aren’t meanings. As any really good spy knows, a word is a code that stands for something else. If you take the code at face value then you’ve fallen for the trick.’ (Daniel Soar, “The Bourne Analogy”).

Tao Lin’s recent novel Taipei (2013) is a fictional document of life in our current digital culture. The protagonist, Paul — who is loosely based on the author — is numb from his always turned on digitally mediated life, and throughout the novel increases his recreational drug taking as a kind of compensation: the chemical highs and trips are the experiential counterpoint to the mundanity of what once seemed otherworldly — his online encounters. In the novel online interactions are not distinguished from real life ones, they are all real, and so Paul’s digital malaise is also his embodied depressive mindset. The apotheosis of both these highs and lows is experienced by Paul, and his then girlfriend Erin, on a trip to visit Paul’s parents in Taipei. There the hyper-digital displays of the city — ‘lighted signs [...] animated and repeating like GIF files, attached to every building’ (166) — launch some of the more explicit mediations on digital culture in the novel: Paul asked [Erin] if she could think of a newer word for “computer” than “computer,” which seemed outdated and, in still being used, suspicious in some way, like maybe the word itself was intelligent and had manipulated culture in its favor, perpetuating its usage (167). Here Paul intimates a sense that language is elusive, that it is sentient, and that, in the words of Daniel Soar quoted above as an epitaph, it tricks us. It seems to matter that in this extract from Taipei the word ‘computer’ is conflated with a sense of the object ‘computer’. The word, in being ‘intelligent’, has somehow taken on the quality of the thing it denotes — a potentially malevolent agency. The history of computing is one of people and things: computers were first the women who calculated ballistics trajectories during the Second World War, whose actions became the template for modern automated programming. The computer, as an object, is also-always a metaphor of a human-machine relation. The name for the machine asserts a likeness between the automated mechanisms of computing and the physical and mental labour of the first human ‘computers’. Thinking of computing as a substantiated metaphor for a human-machine interaction pervades the way we talk about digital culture. Most particularly in the way we think of computers as sentient — however casually. We often speak of computers as acting independently from our commands, and frequently we think of them ‘wanting’ things, ‘manipulating’ culture, or ourselves.

Pre-Electronic Binary Code Pre-electronic binary code: the history of computing offers us metaphors for human-machine interaction which pervade the way we talk about digital culture today [Image by Erik Wilde under a CC BY-SA license]

Julie E. Cohen, in her 2012 book Configuring the Networked Self, describes the way the misplaced metaphor of human-computer and machine-computer has permeated utopian views of digitally mediated life: Advocates of information-as-freedom initially envisioned the Internet as a seamless and fundamentally democratic web of information [...]. That vision is encapsulated in Stewart Brand’s memorable aphorism “Information wants to be free.” [...] Information “wants” to be free in the same sense that objects with mass present in the earth’s gravitational field “want” to fall to the ground. (8) Cohen’s sharp undercutting of Brand’s aphorism points us toward the way the metaphor of computing is also an anthropomorphisation. The metaphor implicates a human desire in machine action. This linguistic slipperiness filters through discussion of computing at all levels. In particular the field of software studies — concerned with theorising code and programming as praxis and thing — contains at its core a debate on the complexity of considering code in a language which will always metaphorise, or allegorise. Responding to an article of Alexander R. Galloway’s titled “Language Wants to Be Overlooked: On Software and Ideology”, Wendy Hui Kyong Chun argues that Galloway’s stance against a kind of ‘anthropomorphization’ of code studies (his assertion that as an executable language code is ‘against interpretation’) is impossible within a discourse of critical theory. Chun argues, ‘to what extent, however, can source code be understood outside of anthropomorphization? [...] (The inevitability of this anthropomorphization is arguably evident in the title of Galloway’s article: “Language Wants to Be Overlooked” [emphasis added].)’ (Chun 305). In her critique of Galloway’s approach Wendy Chun asserts that it is not possible to extract the metaphor from the material, that they are importantly and intrinsically linked.[1] For Julie E. Cohen the relationship between metaphor and digital culture-as-it-is-lived is a problematic tie that potentially damages legal and constitutional understanding of user rights. Cohen convincingly argues that a term such as ‘cyberspace’, which remains inextricable from its fictional and virtual connotations, does not transition into legal language successfully; in part because the word itself is a metaphor, premised on an imagined reality rather than ‘the situated, embodied beings who inhabit it’ (Cohen 3). And yet Cohen’s writing itself demonstrates the tenacious substance of metaphoric language, using extended exposition of metaphors as a means to think more materially about the effects of legal and digital protocol and action. In the following extract from Configuring the Networked Self, Cohen is winding down a discussion of the difficulty of forming actual policy out of freedom versus control debates surrounding digital culture. Throughout the discussion Cohen has emphasised the way that both sides of the debate are unable to substantiate their rhetoric with embodied user practice; instead Cohen identifies a language that defers specific policy aims.[2] Cohen’s own use of metaphor in this section — ‘objections to control fuel calls [...]’, ‘darknets’ (the latter in inverted commas) — is made to mean something grounded, through a kind of allegorical framework. I am not suggesting that allegory materialises metaphor — allegory functioning in part as itself an extended metaphor — but it does contextualise metaphor.

Circuit Board 2 How tenacious is metaphoric language? The persistence of computational metaphors in understanding digital culture could harm legal and constitutional understandings of user rights [Image by Christian under a CC BY-NC-ND license]

This is exemplified in Cohen’s description of the ways US policy discussions regarding code, rights and privacy of the subject are bound to a kind of imaginary, and demonstrate great difficulty in becoming concrete: Policy debates have a circular, self-referential quality. Allegations of lawlessness bolster the perceived need for control, and objections to control fuel calls for increased openness. That is no accident; rigidity and license historically have maintained a curious symbiosis. In the 1920s, Prohibition fueled the rise of Al Capone; today, privately deputized copyright cops and draconian technical protection systems spur the emergence of uncontrolled “darknets.” In science fiction, technocratic, rule-bound civilizations spawn “edge cities” marked by their comparative heterogeneity and near imperviousness to externally imposed authority. These cities are patterned on the favelas and shantytowns that both sap and sustain the world’s emerging megacities. The pattern suggests an implicit acknowledgment that each half of the freedom/control binary contains and requires the other (9-10). I quote this passage at length in order to get at the way in which the ‘self-referential nature’ of policy discussion is here explained through a conceptual, and specifically literary, framing. Technology is always both imagined and built: this seems obvious, but it justifies reiteration because the material operations of technology are always metaphorically considered just as they are concretely manifest. The perilous circumstance this creates is played on in Cohen’s writing as she critiques constitutional policy that repeatedly cannot get at the embodied subject that uses digital technology; thwarted by the writing and rewriting of debate. In Cohen’s words this real situation is like the science fiction that is always-already seemingly like the real technology. Whether William Gibson’s ‘cyberspace’, a programmer’s speculative coding, or a lawyer’s articulation of copyright, there is no easy way to break apart the relationship between the imaginary and the actual of technoculture. Perhaps then what is called for is an explosion of the metaphors that pervade contemporary digital culture. To, so to speak, push metaphors until they give way; to generate critical discourse that tests the limits of metaphors, in an effort to see what pretext they may yield for our daily digital interactions. The articles in this issue all engage with exactly this kind of discourse. In Sophie Jones’ “The Electronic Heart”, the history of computing as one of women’s labour is used to reconfigure the metaphor of a computer as an ‘electronic brain’; instead asking whether cultural anxieties about computer-simulated emotion are linked to the naturalization of women’s affective labour. In “An Ontology of Everything on the Face of the Earth”, Daniel Rourke also considers computers as a sentient metaphor: uncovering an uncanny symbiosis between what a computer wants and what a human can effect with computing, through a critical dissection of the biocybernetic leeching of John Carpenter’s 1982 film The Thing. Finally, in “The Metaphorics of Virtual Depth”, Rob Gallagher uses Marcel Proust’s treatment of novelistic spacetime to generate a critical discourse on spatial and perspectival metaphor in virtual game environments. All these articles put into play an academic approach to metaphors of computing that dig up and pull out the stuff in between language and machine. In his introduction to Understanding Digital Humanities David M. Berry has argued for such an approach: [what is needed is a] ‘critical understanding of the literature of the digital, and through that [to] develop a shared culture through a form of Bildung’ (8).

Elysium A wheel in the sky: Neil Blomkamp's futuristic L.A. plays on the territorial paranoia of the U.S. over alien invasion and dystopian metaphors of digitally-mediated environments [Image used under fair dealings provisions]

I am writing this article a day after seeing Neill Blomkamp’s film Elysium (2013). Reading Cohen’s assertion regarding the cyclical nature of US digital rights policy debates on control and freedom, her allegory with science fiction seems entirely pertinent. Elysium is set in 2154; the earth is overpopulated, under-resourced, and a global elite have escaped to a man-made (and machine-made) world on a spaceship, ‘Elysium’. Manufacturing for Elysium continues on earth where the population, ravaged by illness, dreams of escaping to Elysium to be cured in “Med-Pods”. The movie focuses on the slums of near future L.A. and — perhaps unsurprisingly given Blomkamp’s last film District 9 (2009) — plays on the real territorial paranoia of the U.S. over alien invasion: that the favelas of Central and South America, and the political structures they embody, are always threatening ascension. In Elysium the “edge city” is the whole world, and the technocratic power base is a spaceship garden, circling the earth’s orbit. ‘Elysium’ is a green and white paradise; a techno-civic environment in which humans and nature are equally managed, and manicured. ‘Elysium’, visually, looks a lot like Disney’s Epcot theme park — which brings me back to where I started. In Tao Lin’s Taipei Paul’s disillusionment with technology is in part with its failure to be as he imagined, and his imagination was informed by the Disney-fied future of Epcot. In Taipei: Paul stared at the lighted signs, some of which were animated and repeated like GIF files, attached to almost every building to face oncoming traffic [...] and sleepily thought how technology was no longer the source of wonderment and possibility it had been when, for example, he learned as a child at Epcot Center [...] that families of three, with one or two robot dogs and one maid, would live in self-sustaining, underwater, glass spheres by something like 2004 or 2008 (166). Thinking through the metaphor of Elysium has me thinking toward the fiction of Epcot (via Tao Lin’s book). The metaphor-come-allegories at work here are at remove from my digitally mediated, embodied reality, but they seep through nonetheless. Rather than only look for the concrete reality that drives the metaphor, why not also engage with the messiness of the metaphor; its potential disjunction with technology as it is lived, and its persistent presence regardless.

CITATION: Zara Dinnen, "Digital Metaphors: Editor's Introduction," Alluvium, Vol. 2, No. 6 (2013): n. pag. Web. 4 December 2013, http://dx.doi.org/10.7766/alluvium.v2.6.04

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Wed, 11 Dec 2013 15:42:41 -0800 http://www.alluvium-journal.org/2013/12/04/digital-metaphors-editors-introduction/
<![CDATA[super mario spacetime organ (illucia & soundplane)]]> http://vimeo.com/49142543

I want to change the way we think about videogames. Will you stay in the loop? chrisnovello.com and twitter.com/paperkettle In the video, I directly manipulate the RAM of Nintendo's Super Mario Brothers to transform it from a game into a strange instrument. I use two hardware controllers: illucia (a patchbay instrument I designed that lets me connect computer software with cables), and the Soundplane (an amazing multitouch surface by Madrona Labs). I begin by playing the game as one normally would, just using buttons on illucia.. but I also have access to the game's memory, so I use the Y axis on the Soundplane to alter the value in the memory address that determines Mario's Y position onscreen. This is how I make Mario fly and hover during the playthrough. Also, before I start playing, notice that I flip a switch on illucia. This triggers recording — not video, but actually recording the entire memory state of the NES for each game frame. Because I'm saving the game ~30 times a second (and keeping log of all saves) I'm able to go back to any moment in Mario's life. Sort of like a Super Mario time machine. So then I use the X-axis of the Soundplane to sweep through the timeline of Mario's universe. Not only that, but the Soundplane is multitouch, so I use a second finger to specify start and endpoints in a playback loop. This is similar to the way samplers and granular synths work, but for recordings of the entire memory state of the NES rather than audio data. Conceptually, it is like Super Mario meets Groundhog Day. Mario's universe computer / time machine gets caught in hellish loops. Then I use illucia to send alien data into Mario's universe, which makes for all sorts of audiovisual insanity amidst the spacetime loops. I found some memory addresses that produce interesting results, so I use illucia to pump them with unexpected data. This is sort of like circuit bending, but in a protected sandbox - at any point I can revert back to the clean recording of RAM states (aka moments in Mario's universe). At that point I try to go back to "playing" the game, watching Mario navigate a melting world of glitched-out ephemera. Toward the end of the video I use a pair of rubberband mallets on the Soundplane to jump around in Mario's timeline, all while illucia is left pouring a heavy stream of alien data into Mario's RAM state. I eventually (accidentally/luckily) land at a place that triggers the game over music, and decide to end the take. ===================== Disclaimer: I don't condone piracy or the distribution of Nintendo's IP. I'm posting this video as part of a critical-cultural project. Further - although the emulator tools I used to make this performance are fully legal, I'm not distributing any other materials related to making these interventions into NES games, so please don't ask. The video is shown with the intention of stimulating critical thought about the role of software in our lives. By showing that there are other ways one could interact with this well-known cultural artifact, hopefully I can inspire others to consider: Who decides how and what we see in a computer program? What is hidden? What sorts of strange other things lurk beneath the surface of our trained expectations? What if we lived in a culture that deeply embraced the expressive possibilities of computer programs? What if we encouraged curiosity about the interior of the systems that compose game worlds? Is that curiosity and critical inquiry itself not a form of play? Indeed there are platforms that embrace this sort of approach, but many don't. In fact, many close it off. What if we prioritized this sort of inquiry more? Might we find new frontiers for communication or even human knowledge and representation? What is a videogame, and how can it relate to all this?Cast: paperkettleTags:

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Mon, 01 Apr 2013 09:00:53 -0700 http://vimeo.com/49142543
<![CDATA[GLTI.CH Karaoke]]> http://glti.ch

Saturday 2nd April : Come and join us a for an afternoon of GLTI.CH KARAOKE! GLTI.CH KARAOKE will be hosting this live karaoke event in conjunction with the citizens of Kumamoto City, Japan. All proceeds raised at Glitch Karaoke will go to The Japan Society Tohoku Earthquake Relief Fund. Defy human spacetime by warbling Elvis, the Spice Girls, and Beat Crusaders with friends in London and Kumamoto at the Meanwhile Space (Whitechapel) at the End of the Universe with the power of Skype, hand-me-down computers, and mutual love of amateur live singing. Free to attend, donations encouraged. There will be drinking and singing, but no pressure to do either! The event kicks off at 12 Midday, Meanwhile Space, 3-5 Whitechapel Road, London

WHAT ON EARTH IS GLTI.CH KARAOKE?

GLTI.CH KARAOKE is a virtual jukebox oozing with time-delayed, glitchy fun. Streaming live, over the web, London and Kumamoto will be joined in a sing off to end all sing offs. GLTI.CH KARAOKE will take place in Meanwhile’s underground space where the nine hour difference between the UK and Japan becomes meaningless, and all that matters is that the interwebs keep running and the participants keep on singing.

If you have a favourite song you’d like to see at GLTI.CH KARAOKE, send us the YouTube video or post it here. Language is no barrier – just as long as you can find it on YouTube, we’ll try and sing it! FOLLOW GLTICH KARAOKE AT twitter @gltich visit our website GLTI.CH and invite your friends via our Facebook Event Page

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Fri, 25 Mar 2011 09:38:00 -0700 http://glti.ch
<![CDATA[Mapping the Cracks: Art-Objects in Motion]]> http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html

Part One

by Daniel Rourke

"The spacetime of the lightcones and the fermions and scalar are connected to the chocolate grinder. The chocolate grinder receives octonionic structure from the water wheel."

- Tony Smith, Valdosta Museum Website

In 1927 Marcel Duchamp's The Large Glass was broken in transit. The Bride Stripped Bare by Her Bachelors, Even, Duchamp's title for the piece, depicts a mechanical Bride in its upper section and nine abstract Bachelors in its lower. Duchamp took oil, lead, varnish and dust and sandwiched them between panes of glass. The Bachelors encounter their Bride in the presence of a large, gorgeous, chocolate grinder whose drums revolve in motions which seem to reach up, across the divide, to touch the ethereal Bride in her domain.

In 1936 Duchamp 'fixed' the broken Bride by repairing, rather than replacing, the shattered panes of glass. He claimed to like it better that way.

Today progenies of Duchamp invest time, thought and often a great many dollars in their own artworks. The successful ones amongst them package those artworks up in foam, plaster and cellophane to be moved, shipped and re-exhibited in multiple gallery spaces again and again. Without dwelling on the commodification of the artwork I want to build my own scheme for understanding these movements. I want to rest a little and draw the lines of desire that artworks traverse; the paths they take that human intent had nothing to do with; the archives they carry within themselves. For every map there are points we must plot, spaces and places in real space and time that require isolation and signification. We grab a GPS device and codify the crossroads where St. Martin's Place meets Trafalgar Square, marking carefully the precise angle via which Madonna on the Rocks will be fed through the clamouring crowds into the The National Gallery's mouth. Artworks live in motion, just as readily as they live in the gallery. In the dark recess of transit they sketch a hidden, secret life away from the viewing eye, becoming not 'art', but 'object' – traversing the gap between these concepts as they travel.

The Bride now rests out her Autumn years in the Philadelphia Museum of Art, waiting for gravity to release her chocolate grinder once again from its sandwich of (un)shattered glass.

Through Plato's writing we know that Socrates maintained a deep mistrust of the art as object, distinguishing three realms through which art must move before it was realised. In Book X of The Republic Socrates develops the metaphor of the three beds. The ideal bed, made by God, the carpenter's bed, a mere imitation of God's idea, and the artist's bed, again made in imitation, but this time of the carpenter's creation. The art-object is twice removed from 'truth'. It is a model of a model; a mimetically charged, displaced falsehood. Like a black-hole emitting virtual particles in space, the realm we long to peer upon is always hidden, allowing only those particles escaping from the object to catch our gaze.

Ever since Socrates we've aimed to stretch, like Adam on the Sistine Chapel ceiling, across an invisible divide into the realm of the absolute. Like Duchamp's Bachelors, ever removed from their beloved Bride, it is the network, the movement of the Earthly chocolate-grinder, that throttles our attention. We believe in an 'other' place, attempting to represent it in our paintings, our sculptures, novels and poems but we will never reach it - transfixed as we are on the material realm around us. Should we instead forget the Bride, and concentrate on the cracks beneath-which the chocolate-grinder forever whirls? Forget the 'ideal' bed and ponder on the imperfections the carpenter ensures in his work, as the hammer and nails meet in a blur?

Walead Beshty - FedEx Sculptures

* I will not talk here of the other exhibits in Altermodern – and elsewhere – that took me on similar discursive journeys. I will instead lend you a series of hyper-links, a network of possibilities, for you to travel.

A new breed of artist believes so. They make art that realises a network of possibilities, rather than a final imperfect solution. Artist's such as Walead Beshty, whose Installation of FedEx Sculptures echoes, in its shattered cubes, the 1927 incident when Duchamp's Bride was disfigured.

Beshty's FedEx Sculptures are a series of shatter-proof glass cubes broken in transit. What makes these boxes different from mere badly wrapped art-objects is the intent behind their destruction. The boxes are shipped by FedEx, rather than professional art-object shippers, from Beshty's studio to each new gallery. Their constant destruction sketches their character as meaningful objects. Each crack a palimpsest of movement, of random intent gathered in transit - between exhibitions. The boxes were exhibited as part of Tate Britain's Triennial, Altermodern, * earlier this year, where I had the opportunity to see them. Peering through the cracked panes, into the voids contained within each cube, I felt like a cartographer tracing lines made by movement and time to the source of an endless ocean.

Like the shattered panes of Duchamp's masterpiece, or the unique voids contained within Walead Beshty's FedEx Sculptures, time and movement have oft been deceived by our perceptions of art. For every artwork, whether considered whole or disfigured, is riddled with tell-tale cracks.

Throughout his second voyage to the Pacific (1772-75) Captain James Cook was accompanied by William Hodges, an ambitious artist whose landscape paintings would serve as a living archive of the expedition. Hodges was amongst the first people from Europe to see the Rapanui monuments of Easter Island, to sail The Cape of Good Hope or shake hands with the Maori of New Zealand. Hodges’ keen memory for light and atmosphere were responsible for much of the romanticism an enthused Europe would languish on Captain Cook’s expeditions.

View in Pickersgill Harbour, Dusky Bay by William Hodges (Palimpsest)

Some of Hodges’ more unusual paintings were recently x-rayed in the lead up to an exhibition of his work at London’s National Maritime Museum. As well as revealing a wealth of archival information about the artist’s processes, x-ray images of his View in Pickersgill Harbour, Dusky Bay exposed something far more spectacular. There, beneath the painted surface of the luminous rainforest canopy were two giant, white formations stretching up and out of a black swathe of ocean. Hodges, for reasons we will never fully understand, had chosen to paint over the first ever visual record of the Antarctic. The icebergs, having hidden for over 300 years under layers of oil paint, were freed by the roving, radiographic eye of the x-ray machine. The canvas usurped by its own regolithic layer; the history of the event ebbing over an invisible event-horizon like separated virtual particles.

Understanding that the archive is not contained solely in the document does not come naturally. To fully sketch the mimesis of art-objects we must devise better ways to peer beneath their surface. As I write this I am aware of what I am trying to say, and what I am actually saying. There is a gap between, a significant chasm that this text will never bridge. The art-object carries with it a history of its making, a memory of its movement. The art-object is vast in its potential to be seen and re-seen. Whether by accident, or intent, there are always cracks on the surface of an art-object. Some of these cracks may only be breached with new technologies – such as the x-rays that pulled across the void William Hodges' lost vision of the Antarctic. Some of these cracks are allowed to creep onwards by artists who long for their art-objects to develop lives of their own.

In this article I have concentrated on the movement inherent in art-objects. Scupltures and paintings are traditional fodder for this kind of exploration. But what of the text? How is the modern writer, aware of the networks of intent that spiral from her art-writing, best to shatter her work into life? How can we make the text move and encourage it to crack? And how will we read its movements upon its return?

This is a question I currently ponder. A question I hope to explore in Part Two of this article (to be published on Monday, 2nd of November).

by Daniel Rourke

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Sun, 04 Oct 2009 21:04:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html
<![CDATA[Gravity Sucks at the BFI]]> http://www.we-make-money-not-art.com/archives/2009/07/gravity-sucks.php

Simon Faithfull's exhibition Gravity Sucks and his recent talk at the British Film Institute focuses largely around his examination of that most elementary of forces we experience. What Wikipedia calls a "consequence of the curvature of spacetime which governs the motion of inertial objects" and what we call gravity.

In what has come to be sometimes called Gravity Art, there is actually a couple of artists who have chosen to use it as their medium, often in somewhat beautiful yet futile actions, "heroic failures". Among these however, there's different directions of movement, namely down (submission) and up (escape).

The most relevant of the down-camp would probably be the late Dutch-Californian artist Bas Jan Ader whose body of work only contains a few pieces but who has significantly gained in importance as people have been re-discovering him over the last few years. Ader's gravity-related work focuses on the "The artist's body [and the way that] gravity makes itself its master" as

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Mon, 27 Jul 2009 18:04:00 -0700 http://www.we-make-money-not-art.com/archives/2009/07/gravity-sucks.php