MachineMachine /stream - search for rome https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Jeff Bezos Rowing Boat]]> https://www.youtube.com/watch?v=VGhcSupkNs8

Become a Patron https://www.patreon.com/bobbyfingers

Or you can buy me a coffee here. https://ko-fi.com/bobbyfingers

UPDATE : THE TREASURE HAS BEEN FOUND BY A PATRON!!!

Produced by Rob Sutton and Bobby Fingers.

Thanks to the good people of ODYSSEY STUDIOS https://www.odysseystudios.ie/

Click for KING KONG COMPANY https://youtu.be/_A13Mv5dchI?si=C2wBpJBQPnsj4dr8

Big thanks to L. Sierakowski for the use of his beautiful music. https://furniture-music.bandcamp.com

Thanks to Esref Akinci, Ossman Yetkin and Dr. Nihat Cicek at Holiday Estetic https://holidayestetic.com/

Amazon march footage courtesy of Shabbir Lakha/Rank and FIle Combine https://www.instagram.com/shabbirlakha/ CHECK HIM OUT!!!! AMAZING PERSON!!!

Director of Photography - Shane Serrano - https://www.shaneserrano.com/

Additional Camera work by Rob Sutton https://www.instagram.com/rob.sutton/ Clem McInerney (Water Cinematography) https://clemmcinerney.com/ Shane Joyce https://www.instagram.com/shanej0yce/ Alex Genn-Bash https://www.instagram.com/shuttermug/ Berke Beyazpınar https://www.instagram.com/berkebeyazpinar/ Emma McNamara https://www.instagram.com/rc86maker/ Jason Flood (whats your social Jason?)

Music by Bobby Fingers Cillian King https://www.instagram.com/cillianking/ Daniel luke https://open.spotify.com/artist/7MqR9hflQxb3YzurijtPB3 Luís Sierakowski https://furniture-music.bandcamp.com Boris Sevastyanov https://www.fiverr.com/composerr Michael Hennessy and all the guys in Harmony Bro, Mens Choir in Ennis.

Sound Recordist - Eoin Gleeson https://www.instagram.com/eoingleeson/

Visual Effects by Ray Sullivan https://www.instagram.com/directedbyray/

Additional editing by Rob Sutton and Nathan Campion https://www.instagram.com/nathanthecampionoftheworld/

Makeup by Sadhbh Nic Uidhir https://www.instagram.com/sadhbhniqueer/ Clodagh McInerney

Costumes by Gerdi McGlynn Pamela McGlynn Grace Burke Sarah Allen

Jet Ski Operator - James Monaghan

The Pirates were played by Jean McGlynn Michael O'Donoghue Mike Finnernanan Martin Cooke Nhlanhla Banda Cein Daly Shane Davis Luke McEvoy Isaac Bryant Cian Egan Matt Kelly Darren O'Carroll Tobi Omoteso Conor McNelis Robert Walsh

Special thanks to Shirani Bolle, Díní McGlynn, Romee Mcglynn, Antoinette Bolle, Wayne Cuddy, Dominic Yard http://www.thisisyard.com/ Ali Day, Rebecca Ní Churnáin, Mick Dolan and all the gang at Dolans, Rebecca Pearson, Bec Hill, Matt Parker, Dr. Billy Fingers, Gary MacMahon, Brian O'Brien, Mike Hogan, Bono Kavanagh, Emma Tierney, Steve Lock and the gang at Soho theatre, Conor O'Brien, Laura Davoren, Paul Ryan from Film In Limerick, Keelan Christie, Mary Gallagher Cooke, Brendan Kennedy from Panda.ie. Thanks to John and all the lads in Mungret Civic Ameneties, Elle Coughlan, Alan Ward and the guys in the National 50m Pool in UL.

If I've forgotten anyone, please let me know, I can add your name in here very easily.

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Wed, 15 Nov 2023 09:00:06 -0800 https://www.youtube.com/watch?v=VGhcSupkNs8
<![CDATA[Bloomberg - Are you a robot?]]> https://www.bloomberg.com/tosv2.html?vid=&uuid=03d111c0-aa9e-11eb-9b2f-0d637d2a473b&url=L3ZpZXcvYXJ0aWNsZXMvMjAxNy0wMy0yNC9hbGdvcml0aG1zLWNhbi1iZS1wcmV0dHktY3J1ZGUtdG93YXJkLXdvbWVu

Your browser is no longer supported. You can still use the site, but some features may not work as expected. Please consider upgrading to one of the following browsers. Chrome, Firefox, Safari, Opera or Edge / Internet Explorer. Algorithms from the 1950s.

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Sat, 01 May 2021 05:55:21 -0700 https://www.bloomberg.com/tosv2.html?vid=&uuid=03d111c0-aa9e-11eb-9b2f-0d637d2a473b&url=L3ZpZXcvYXJ0aWNsZXMvMjAxNy0wMy0yNC9hbGdvcml0aG1zLWNhbi1iZS1wcmV0dHktY3J1ZGUtdG93YXJkLXdvbWVu
<![CDATA[On The Importance of Exploding Heads]]> https://vimeo.com/411575923

Writer and Editor, Benjamin Shearn Narrator, Matt D’Elia Music J.S. Bach Jesus nahm zu sich die Zwölfe, Cantata BWV 22 - 5. Sanctify Us (Arr. Cohen) Performed by Alicia De Larrocha Featuring Clips from Scanners, Hellraiser, Raiders of the Lost Ark and The Fury, Dust Devil, Chopping Mall, Wild At Heart, The Fly, Saw IV, Dogma, Freddy’s Dead: The Final Nightmare, Street Trash, Planet Terror, The Prowler, Kingsmen: The Secret Service, Stitches, Dawn of the Dead, Prometheus, Deadly Friend, Battle Royale, I Am Not Okay With This, Maniac This video is for not for profit. This video is for educational purposes only. No infringement is intended.

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Sun, 17 May 2020 09:26:56 -0700 https://vimeo.com/411575923
<![CDATA[50 movies to distract you from the corona]]> https://www.youtube.com/watch?v=4joWeYHjogg

If this doesn't do it, nothing will.

✔ Patreon: http://www.patreon.com/nyxfears ✔ Twitter: http://www.twitter.com/nyxfears ✔ Tumblr: http://nyxfears.tumblr.com/ ✔ Twitch: http://www.twitch.tv/nyxfears ✔ My new album!: http://www.nyxfears.bandcamp.com ✔ Instagram: http://www.instagram.com/nyxfears

stayhome #movies

films included: Night of the Hunter, THX 1138, Phantom of the Paradise, Riki-Oh: The Story of Ricky, Mandy, Roar, Do the Right Thing, Serial Mom, The Handmaiden, Hard Boiled, Perfect Blue, Alucarda, Communion, Showgirls, The Devils, Shin Godzilla, The Raid, The Killer, The Love Witch, I Saw the Devil, Planet of the Vampires, The Guest, Paprika, Altered States, XXX 3: Return of Xander Cage, Future War, Inland Empire, It Follows, Eyes Wide Shut, Sorry to Bother You, Jacobs Ladder, Santa Sangre, Ginger Snaps, Green Room, The Phantom Thread, Candyman, Beyond the Black Rainbow, Return of the Living Dead, Wild at Heart, Bone Tomahawk, Pan's Labyrinth, Sunset Blvd, Mulholland Drive, Videodrome, Brazil.

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Sat, 21 Mar 2020 10:14:10 -0700 https://www.youtube.com/watch?v=4joWeYHjogg
<![CDATA[Natasha Jen: Design Thinking is Bullshit]]> https://vimeo.com/228126880

If Google Image search is your sole barometer, “design thinking uses just one tool: 3M Post-Its,” says Pentagram partner Natasha Jen. “Why did we end up with a single medium? Charles and Ray Eames worked in a complete lack of Post-It stickies. They learned by doing.” In her provocative 99U talk, Jen lobbies for the “Crit” over the “Post-It” when it comes to moving design forward.Cast: 99U

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Mon, 04 Sep 2017 08:59:28 -0700 https://vimeo.com/228126880
<![CDATA[Let’s ditch the dangerous idea that life is a story | Aeon Essays]]> https://aeon.co/essays/let-s-ditch-the-dangerous-idea-that-life-is-a-story

‘Each of us constructs and lives a “narrative”,’ wrote the British neurologist Oliver Sacks, ‘this narrative is us’. Likewise the American cognitive psychologist Jerome Bruner: ‘Self is a perpetually rewritten story.

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Sun, 20 Aug 2017 18:44:08 -0700 https://aeon.co/essays/let-s-ditch-the-dangerous-idea-that-life-is-a-story
<![CDATA[Sonic Acts 2017: The Noise of Becoming: On Monsters, Men, and Every Thing in Between]]> https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/

UPDATE: My talk is also now available in The Noise of Being publication, published by Sonic Acts in September 2017 A talk I delivered at Sonic Acts Festival 2017: The Noise of Being, in which I refigure the sci-fi horror monster The Thing from John Carpenter’s 1982 film of the same name:

The Thing is a creature of endless mimetic transformations, capable of becoming the grizzly faced men who fail to defeat it. The most enduring quality of The Thing is its ability to perform self-effacement and subsequent renewal at every moment, a quality we must embrace and mimic ourselves if we are to outmanoeuvre the monsters that harangue us.

This talk was part of a panel featuring Laurie Penny and Ytasha Womack, entitled Speculative Fiction: Radical Figuration For Social Change. You can see their wonderful talks here:

Laurie Penny: Feminism Against Fascism Ytasha Womack: Afrofuturism: Imagination and Humanity

full text follows (+ references & slides) An Ontology of Every Thing on the Face of the Earth John Carpenter’s 1982 film, The Thing, is a claustrophobic science fiction thriller exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. We watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate; devouring any form of life it comes across, whilst simultaneously giving birth to an exact copy in a burst of bile and protoplasm. The Thing copies cell by cell in a process so perfect, that the resultant simulacrum speaks, acts, and even thinks like the original. The Thing is so relentless and its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop! [1] This text is also available in The Noise of Being publication (published September 2017) Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope that is numerous in its incarnations. In Campbell’s novella, The Thing is condensed as much from the minds of the men as from its own horrific, defrosting bulk. A slowly surfacing nightmare that transforms alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men into the resultant condensation. John W. Campbell knew that The Thing could become viscous human flesh, but in order to truly imitate its prey the creature must infect inner life separately, pulling kicking and screaming ghosts out of their biological – Cartesian – machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being: self-same bodies housing ‘unitary and securely bounded’ [2] subjectivities, identical and extensive through time. His characters confront their anguish at being embodied: their nightmares are literally made flesh. To emphasise the otherness of each human’s flesh, Campbell’s story is inhabited exclusively with male characters. The absence of women makes the conflict between each of the men feel more rudimentary, but it also centres the novel’s horror on the growing realisation that to be human is also to be alien to oneself. Differences between sexes within the single species homo sapiens are bypassed, allowing the alien entity to exhibit the features of human female ‘otherness’ alongside a gamut of horrific bodily permutations. Perhaps, as Barbara Creed, [3] Rosi Braidotti, [4] and others [5] have argued, The Thing signifies the intrinsic absence of the mother figure: the female body’s capacity to be differentiated from itself in the form of pregnancy; to open up and usher forth into the world a creature other to itself. This Thingly quality is given credence by Julia Kristeva in a passage that could equally refer to The Thing as to the development of a fetus during pregnancy: Cells fuse, split, and proliferate; volumes grow, tissues stretch, and the body fluids change rhythm, speeding up or slowing down. With the body, growing as a graft, indomitable, there is another. And no one is present, within that simultaneously dual and alien space, to signify what is going on. [6] The Thing does exhibit demeanours of copulation and fertility, but also of disease, fragmentation, dismemberment, and asexual fission. In the novella, during a drug induced nightmare Dr. Copper sits bolt upright and blurts out ‘Garry – listen. Selfish – from hell they came, and hellish shellfish – I mean self – Do I? What do I mean?,’ McReady [7] turns to the other men in the cabin, ‘Selfish, and as Dr. Copper said – every part is a whole. Every piece is self-sufficient, and animal in itself.’ [8] The Thing is aberrant at a level more fundamental than allusions to pregnancy can convey. Dr. Copper’s inability to articulate what The Thing is, indicates a categorical nightmare he and the men are suffering. As in the work of Mary Douglas, [9] The Thing’s nightmarish transformation denies the very concept of physical and categorical purity. The Thing’s distributed biology calls to mind the Hardt and Negri’s vision of the early Internet (ARPANET), designed, according to them: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult. [10] The image of mankind’s outright destruction, via totalising narratives such as nuclear war, viral pandemic, or meteor strike is undermined by the paradigm of a Thingly technological infrastructure designed to avoid ‘absolute’ assault. Decentralisation is a categorical horror in its capacity to highlight our self-same, constantly threatened and weak, embodied selves. But shift the lens away from the self-same human subject, and the image of a distributed, amorphous network of autonomous cells immediately becomes a very good description of how biological life has always been constituted. The metaphysical dualism of the sexes, as Kelly Hurley concludes, is an inadequate paradigm of such horrific embodiment, rather any and all ‘ontological security’ [11] is challenged through a ‘collapsing of multiple and incompatible morphic possibilities into one amorphous embodiment.’ [12] The Thing is neither male nor female, two nor one, inside nor outside, living nor dead. If it does settle into a form that can be exclaimed, screamed or defined in mutually incompatible words, it does so only for a moment and only in the mind of its onlooker as they scrabble to deduce its next amorphous conflation. The Thing is a figure performing ontogenesis (something coming to be) rather than ontology (something that already is). [13] ‘The very definition of the real,’ as Jean Baudrillard affirmed, has become ‘that of which it is possible to give an equivalent reproduction.’ [14] Does The Thing ‘produce’ something other than human life, or ‘reproduce’ human life in its entirety, and what, if anything, would be the difference? In a text on bio and necropolitics, Eugene Thacker undertakes an examination of the ‘difference between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [15] Thacker highlights a passage in Poetics where Aristotle speaks of mimesis giving rise to the art of poetry in human beings: We take delight in viewing the most accurate possible images of objects which in themselves cause distress when we see them (e.g. the shapes of the lowest species of animal, and corpses). Recognition of mimetic forms can instill a certain degree of displeasure if that form depicts a carcass or something considered equally abhorrent. But this is often tinged with what Aristotle calls the ‘extremely pleasurable’ dual capacities of recognising an imitation as such, whilst at the same time recognising what it is the form is imitative of. The horror of The Thing is bound to this endless ontogenetic re-forming, its limitless capacity to imitate and become without necessarily settling into a final, stable and agreeable categorical – that is, ontological – form. The men of the Antarctic encampment grasp in their minds at the forms ushering from The Thing but can never keep up with its propensity toward the next shapeless-shape, bodiless-limb, or ontogenetic-extrudence. The Thing is a phenomenon, to use Eugene Thacker’s words once more, that is ‘at once “above” and “below” the scale of the human being,’ [16] throwing, as Rosi Braidotti puts it, ‘a terminal challenge towards a human identity that is commonly predicated on the One.’ [17] The ‘other’ of The Thing never settles down, always falling outside the dialectical circle. As Helene Cixous remarks in The Newly Born Woman, with the ‘truly “other” there is nothing to say; it cannot be theorized. The “other” escapes me.’ [18] The figure of The Thing bursts into popular culture at the meeting point between dream and flesh, and has been pursued ever since by men whose individuality is considered inseparable from their self-same embodiment. By modifying the rules through which dominant norms such as gender binaries operate, The Thing can be conceived as an incarnation of détournement: an intervention that hijacks and continually modifies the rules of engagement. ‘The radical implication [being] that [all] meaning is connected to a relationship with power.’ [19] Considered through Michel Foucault’s definition of bio-power, or the bio-political, The Thing is the process of sex and sexuality severed from the humans who are forced to proliferate ‘through’ it. Above all, the men set against this propagation – this mobilisation of images of ‘other’ – scramble to protect the normative image of the human they hold most dear: the mirage of ‘man’. Becoming World The filmic Thing is a fictional device enabled by animatronic augmentations coated with fleshy stand-ins, KY Jelly, and occasionally, real animal offal. As John Carpenter described his rendition of the creature in a 2014 interview, ‘It’s just a bunch of rubber on the floor.’ [20] Bringing The Thing ‘to life’ is an activity that performs the collapse ‘between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [21] The animatronic Thing exists in the space between stable forms; it is vibrant, expressive technology realised by dead matter; and human ingenuity made discernible by uncanny machinic novelty. Ontological uncertainty finds fluidity in language on a page, in the ability to poetically gesture towards interstitiality. But on-screen animatronics, rubber, and KY Jelly are less fluid, more mimetically rooted by the expectations of the audience reveling in, and reviled by, their recognition of The Thing’s many forms. Upon its release critical reactions to John Carpenter’s The Thing were at best muted and at worst downright vitriolic. The special effects used to depict the creature were the focus of an attack by Steve Jenkins’. Jenkins attacks the film essentially for its surrealist nature… he writes that: “with regard to the effects, they completely fail to ‘clarify the weirdness’ of the Thing”, and that “because one is ever sure exactly how it [the alien] functions, its eruptions from the shells of its victims seem as arbitrary as they are spectacular’.” [22] In short, the reviews lingered on two opposing readings of The Thing’s shock/gore evocations: that they go too far and thus tend towards sensational fetishism, or that they can’t go far enough, depicting kitsch sensibilities rather than alien otherness. Jenkins’ concern that the special effects do not ‘clarify’ The Thing’s ‘weirdness’ is contradictory, if not oxymoronic. The implication is that Things could never be so weird as to defy logical function, and that all expressions should, and eventually do, lend themselves to being read through some parochial mechanism or other, however surreal they may at first seem. That The Thing’s nature could actually defy comprehensibility is not considered, nor how impossible the cinematic depiction of that defiance might be. Rather, the critical view seems to be that every grisly eruption, bifurcation, and horrific permutation on screen must necessarily express an inner order temporarily hidden from, but not inaccessible to, its human onlookers. This critical desire for a ‘norm’ defies the same critical desire for ‘true’ horror. Our will to master matter and technology through imitative forms is the same will that balks at the idea that imitative forms could have ontologies incommensurable with our own. The Thing is ‘weird’: a term increasingly applied to those things defying categorisation. A conviction, so wrote the late Mark Fisher, ‘that this does not belong, is often a sign that we are in the presence of the new… that the concepts and frameworks which we have previously employed are now obsolete.’ [23] In reflecting on the origins of this slippery anti-category, Eugene Thacker reminds us that within horror, ‘The threat is not the monster, or that which threatens existing categories of knowledge. Rather, it is the “nameless thing,” or that which presents itself as a horizon for thought… the weird is the discovery of an unhuman limit to thought, that is nevertheless foundational for thought.’ [24] In The Thing the world rises up to meet its male inhabitants in a weird form and, by becoming them, throws into question the categorical foundations of the born and the made, of subject and object, natural and synthetic, whole and part, human and world, original and imitation. What remains is an ongoing process of animation rendered horrific by a bifurcation of ontologies: on one side the supposed human foundation of distinction, uniqueness and autonomy; on the other, a Thingly (alien and weird) propensity that dissolves differentiation, that coalesces and revels in an endless process of becoming.  As in Mikhail Bakhtin‘s study of the grotesque, the ‘human horizon’ in question is that of the ‘canon,’ [25] a norm to which all aberrations are to be compared: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world. [26] The Thingly is neither self-same nor enclosed unto itself. It is a plethora of openings, conjoinings and eruptions that declare ‘the world as eternally unfinished: a world dying and being born at the same time.’ [27] The bodily horror performed by The Thing is an allegory of this greater interstitial violation: the conceptual boundary between the world-for-us and the world-without-us is breached not as destruction, or even invasion, but ultimately through our inability to separate ourselves from a world that is already inherently alien and weird. [28] ‘A monstrosity’ to hijack the words of Claire Colebrook, ‘that we do not feel, live, or determine, but rather witness partially and ex post facto.’ [29] How these processes are comprehended, or more precisely, how the perception of these processes is interpreted, is more important than the so called ‘difference’ between the world which existed before and the world which remains after. Eugene Thacker clarifies this point in his analysis of the etymology of the word ‘monster’: A monster is never just a monster, never just a physical or biological anomaly. It is always accompanied by an interpretive framework within which the monster is able to be monstrum, literally “to show” or “to warn.” Monsters are always a mat­ter of interpretation. [30] Becoming Weird In a 1982 New York Times movie section, critic Vincent Canby poured yet more scorn on John Carpenter’s ‘Thing’ remake: The Thing is a foolish, depressing, overproduced movie that mixes horror with science fiction to make something that is fun as neither one thing or the other… There may be a metaphor in all this, but I doubt it… The Thing… is too phony looking to be disgusting. It qualifies only as instant junk. [31] Chiming with his critic peers, Canby expresses his desire that the monster show its nature – be monstrum – only in respect of some ‘norm’; [32] some ‘interpretive framework’, [33] that the narrative will eventually uncover. By setting up ‘junk’ as a kitschy opposite to this supposedly palatable logic, Canby unwittingly generates a point from which to disrupt the very notion of the interpretive framework itself. The Thing is more than a metaphor. Canby’s appeal to ‘instant junk’ can be read as the monstrum, the revealing of that which constitutes the norm. The monster stands in for difference, for other, and in so doing normalises the subject position from which the difference is opposed: the canon. In the case of The Thing that canon is first and foremost the human male, standing astride the idea of a world-for-us. The ‘us’ is itself monopolised, as if all non-male ontogenetic permutations were cast out into the abject abyss of alien weirdness. In reclaiming ‘junk’ as a ‘register of the unrepresentable’ [34] a Thingly discourse may share many of the tenets of queer theory. As Rosi Braidotti makes clear, referring to the work of Camilla Griggers: ‘Queer’ is no longer the noun that marks an identity they taught us to despise, but it has become a verb that destabilizes any claim to identity, even and especially to a sex-specific identity. [35] The queer, the weird, the kitsch, are among the most powerful of orders because they are inherently un-representable and in flux. The rigid delineations of language and cultural heteronormativity are further joined in the figure of The Thing by a non-anthropic imaginary that exposes a whole range of human norms and sets into play a seemingly infinite variety of non-human modes of being and embodiment. Rosi Braidotti refers to the work of Georges Canguilhem in her further turn outwards towards the weird, ‘normality is, after all, the zero-degree of monstrosity,’ [36] signalling a post-human discourse as one which, by definition, must continually question – perhaps even threaten – the male, self-same, canonised, subject position: We need to learn to think of the anomalous, the monstrously different not as a sign of pejoration but as the unfolding of virtual possibilities that point to positive alternatives for us all… the human is now displaced in the direction of a glittering range of post-human variables. [37] In her book on The Death of The Posthuman (2014), Claire Colebrook looks to the otherwise, the un-representable, to destabilise the proposition of a world being for anyone. She begins by considering the proposed naming of the current geological era ‘The Anthropocene,’ [38] a term that designates a theoretical as well as scientific impasse for human beings and civilisation, in which human activity and technological development have begun to become indistinguishable, and/or exceed processes implicit within what is considered to be the ‘natural’ world. As if registering the inevitable extinction of humans isn’t enough, The Anthropocene, by being named in honour of humans, makes monsters of those times – past and present – which do not contain humans. Its naming therefore becomes a mechanism allowing the imagination of ‘a viewing or reading in the absence of viewers or readers, and we do this through images in the present that extinguish the dominance of the present.’ [39] The world ‘without bodies’ that is imaged in this move, Colebrook argues, is written upon by the current state of impending extinction. Humans are then able to look upon the future world-without-us in a state of nostalgia coloured by their inevitable absence. Here the tenets of the horror genre indicated by Eugene Thacker are realised as a feature of a present condition. The world-in-itself has already been subsumed by The Thingly horror that is the human species. For even the coming world-without-us, a planet made barren and utterly replaced by The Thingly junk of human civilisation, will have written within its geological record a mark of human activity that goes back well before the human species had considered itself as a Thing ‘in’ any world at all. In an analysis of the etymology of the Anthropocene, McKenzie Wark also turns to theory as a necessary condition of the age of extinction: All of the interesting and useful movements in the humanities since the late twentieth century have critiqued and dissented from the theologies of the human. The Anthropocene, by contrast, calls for thinking something that is not even defeat. [40] The Anthropocene, like ‘queer’ or ‘weird’, should be made into a verb, and relinquished as a noun. Once weirded in this way it becomes a productive proposition, Wark goes on, quoting Donna Haraway, ‘another figure, a thousand names of something else.’ [41] In the 2014 lecture quoted by Wark, Haraway called for other such worldings through the horrific figure of capitalism, through arachnids spinning their silk from the waste matter of the underworld, or from the terrible nightmares evoked in the fiction of the misogynist, racist mid 20th century author H.P. Lovecraft: The activation of the chthonic powers that is within our grasp to collect up the trash of the anthropocene, and the exterminism of the capitalocene, to something that might possibly have a chance of ongoing. [42] That weird, ongoing epoch is the Chthulucene, a monstrum ‘defined by the frightening weirdness of being impossibly bound up with other organisms,’ [43] of what Haraway calls, ‘multi-species muddles.’  [44] The horror of ‘the nameless thing’ is here finally brought to bear in Haraway’s Capitalocene and Chthulucene epochs. Haraway’s call for ‘a thousand names of something else’ is Thingly in its push towards the endlessly bifurcated naming, and theoretical subsuming. The anthro-normalisation casts out infinitely more possibilities than it brings into play. Although Donna Haraway makes it clear that her Chthulucene is not directly derivative of H.P. Lovecraft’s Cthulhu mythos, her intentional mis-naming and slippery non-identification exemplifies the kind of amorphous thinking and practice she is arguing for. Haraway’s Chthulucene counters Lovecraft’s Cthulhu with an array of chthonic, non-male, tentacular, rhizomatic, and web spinning figures that attest to the monstrum still exposed by Lovecraft’s three quarters of a century old work. The continued – renewed – fascination with Lovecraft’s weird ‘others’ thus has the capacity to expose a dread of these times. As writer Alan Moore has attested: [I]t is possible to perceive Howard Lovecraft as an almost unbearably sensitive barometer of American dread. Far from outlandish eccentricities, the fears that generated Lovecraft’s stories and opinions were precisely those of the white, middle-class, heterosexual, Protestant-descended males who were most threatened by the shifting power relationships and values of the modern world… Coded in an alphabet of monsters, Lovecraft’s writings offer a potential key to understanding our current dilemma, although crucial to this is that they are understood in the full context of the place and times from which they blossomed. [45] The dominant humanistic imagination may no longer posit white cis-males as the figure that ‘must’ endure, but other uncontested figures remain in the space apparently excavated of Lovecraft’s affinities. To abandon what Claire Colebrook calls ‘the fantasy of one’s endurance,’ may be to concede that the post-human is founded on ‘the contingent, fragile, insecure, and ephemeral.’ [46] But, as Drucilla Cornell and Stephen D. Seely suggest, it is dangerous to consider this a ‘new’ refined status for the beings that remain, since ‘this sounds not like the imagination of living beyond Man, but rather like a meticulous description of the lives of the majority of the world under the condition of advanced capitalism right now.’ [47] As Claire Colebrook warns, post-humanism often relinquishes its excluded others – women, the colonised, nonhuman animals, or ‘life itself’ [48] – by merely subtracting the previously dominant paradigm of white heteropatriarchy, whilst failing to confront the monster the that particular figure was indicative of: Humanism posits an elevated or exceptional ‘man’ to grant sense to existence, then when ‘man’ is negated or removed what is left is the human all too human tendency to see the world as one giant anthropomorphic self-organizing living body… When man is destroyed to yield a posthuman world it is the same world minus humans, a world of meaning, sociality and readability yet without any sense of the disjunction, gap or limits of the human. [49] As in Haraway and Wark’s call for not just ‘naming, but of doing, of making new kinds of labor for a new kind of nature,’ [50] contemporary criticism and theory must be allowed to take on the form of the monsters it pursues, moulding and transforming critical inquiries into composite, hybrid figures that never settle in one form lest they become stable, rigid, and normalised. In fact, this metaphor itself is conditioned too readily by the notion of a mastery ‘Man’ can wield. Rather, our inquiries must be encouraged ‘to monster’ separately, to blur and mutate beyond the human capacity to comprehend them, like the infinite variety of organisms Haraway insists the future opens into. The very image of a post-humanism must avoid normalising the monster, rendering it through analysis an expression of the world-for-us. For Eugene Thacker this is the power of the sci-fi-horror genre, to take ‘aim at the presuppositions of philosophical inquiry – that the world is always the world-for-us – and [make] of those blind spots its central concern, expressing them not in abstract concepts but in a whole bestiary of impossible life forms – mists, ooze, blobs, slime, clouds, and muck.’ [51] Reflecting on the work of Noël Carroll, [52] Rosi Braidotti argues that if science fiction horror ‘is based on the disturbance of cultural norms, it is then ideally placed to represent states of crisis and change and to express the widespread anxiety of our times. As such this genre is as unstoppable as the transformations it mirrors.’ [53]  

References [1] John Carpenter, The Thing, Film, Sci-Fi Horror (Universal Pictures, 1982). [2]  Kelly Hurley, The Gothic Body: Sexuality, Materialism, and Degeneration at the Fin de Siècle (Cambridge University Press, 2004), 3. [3]  B. Creed, ‘Horror and the Monstrous-Feminine: An Imaginary Abjection.’ Screen 27, no. 1 (1 January 1986): 44–71. [4]  Rosi Braidotti, Metamorphoses: Towards a Materialist Theory of Becoming (Wiley, 2002), 192–94. [5]  Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 81. [6]  Julia Kristeva, quoted in Jackie Stacey, Teratologies: A Cultural Study of Cancer (Routledge, 2013), 89. [7]  The character McReady becomes MacReady in Carpenter’s 1982 retelling of the story. [8]  Campbell, Who Goes There?, 107. [9]  Noël Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart (New York: Routledge, 1990). [10] Michael Hardt and Antonio Negri, Empire, New Ed (Harvard University Press, 2001), 299. [11] Braidotti, Metamorphoses, 195. [12] Kelly Hurley, ‘Reading like an Alien: Posthuman Identity in Ridley Scott’s Aliens and David Cronenberg’s Rabid,’ in Posthuman Bodies, ed. Judith M. Halberstam and Ira Livingston (Bloomington: John Wiley & Sons, 1996), 219. [13] This distinction was plucked, out of context, from Adrian MacKenzie, Transductions: Bodies and Machines at Speed (A&C Black, 2006), 17. MacKenzie is not talking about The Thing, but this distinction is, nonetheless, very useful in bridging the divide between stable being and endless becoming. [14] Jean Baudrillard, Simulations, trans. Paul Foss, Paul Patton, and Philip Beitchman (Semiotext (e) New York, 1983), 146. [15] Eugene Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ Incognitum Hactenus 3, no. Living On: Zombies (2012): 35. [16] Ibid., 29. [17] Braidotti, Metamorphoses, 195. [18] Hélène Cixous, The Newly Born Woman (University of Minnesota Press, 1986), 71. [19] Nato Thompson et al., eds., The Interventionists: Users’ Manual for the Creative Disruption of Everyday Life (North Adams, Mass. : Cambridge, Mass: MASS MoCA ; Distributed by the MIT Press, 2004), 151. [20] John Carpenter, BBC Web exclusive: Bringing The Thing to life, Invasion, Tomorrow’s Worlds: The Unearthly History of Science Fiction, 14 November 2014. [21] Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ 35. [22] Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 96. [23] Mark Fisher, The Weird and the Eerie, 2016, 13. [24] Eugene Thacker, After Life (University of Chicago Press, 2010), 23. [25] Mikhail Mikhaĭlovich Bakhtin, Rabelais and His World (Indiana University Press, 1984), 321. [26] Ibid., 317. [27] Ibid., 166. [28] This sentence is a paraphrased, altered version of a similar line from Eugene Thacker, ‘Nine Disputations on Theology and Horror,’ Collapse: Philosophical Research and Development IV: 38. [29] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 14. [30] Eugene Thacker, ‘The Sight of a Mangled Corpse—An Interview with’, Scapegoat Journal, no. 05: Excess (2013): 380. [31] Vincent Canby, ‘“The Thing” Is Phony and No Fun,’ The New York Times, 25 June 1982, sec. Movies. [32] Derrida, ‘Passages: From Traumatism to Promise,’ 385–86. [33] Thacker, ‘The Sight of a Mangled Corpse—An Interview with,’ 380. [34] Braidotti, Metamorphoses, 180. [35] Ibid. [36] Ibid., 174. [37] Rosi Braidotti, ‘Teratologies’, in Deleuze and Feminist Theory, ed. Claire Colebrook and Ian Buchanan (Edinburgh: Edinburgh University Press, 2000), 172. [38] A term coined in the 1980s by ecologist Eugene F. Stoermer and widely popularized in the 2000s by atmospheric chemist Paul Crutzen. The Anthropocene is, according to Jan Zalasiewicz et al., ‘a distinctive phase of Earth’s evolution that satisfies geologist’s criteria for its recognition as a distinctive statigraphic unit.’ – Jan Zalasiewicz et al., ‘Are We Now Living in the Anthropocene,’ GSA Today 18, no. 2 (2008): 6. [39] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 28. [40] McKenzie Wark, ‘Anthropocene Futures’ Versobooks.com, 23 February 2015. [41] Ibid. [42] Donna Haraway, ‘Capitalocene, Chthulucene: Staying with the Trouble’ (University of California at Santa Cruz, 5 September 2014). [43] Leif Haven, ‘We’ve All Always Been Lichens: Donna Haraway, the Cthulhucene, and the Capitalocene,’ ENTROPY, 22 September 2014. [44] Donna Haraway, ‘SF: Sympoiesis, String Figures, Multispecies Muddles’ (University of Alberta, Edmonton, Canada, 24 March 2014). [45] H. P Lovecraft, The New Annotated H.P. Lovecraft, ed. Leslie S Klinger (Liveright, 2014), xiii. [46] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 22. [47] Drucilla Cornell and Stephen D Seely, The Spirit of Revolution: Beyond the Dead Ends of Man (Polity press, 2016), 5. [48] Ibid., 3–4. [49] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 163–64. [50] Wark, ‘Anthropocene Futures.’ [51] Thacker, In the Dust of This Planet, 9. [52]   Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart. [53]   Braidotti, Metamorphoses, 185 (my emphasis).

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Sun, 26 Feb 2017 04:43:01 -0800 https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/
<![CDATA[At Synthorx, Synthetic Biologists Put Artificial Life Forms to Work | MIT Technology Review]]> http://www.technologyreview.com/news/540701/synthetic-life-seeks-work/

In the May 15, 2014, edition of the journal Nature, Floyd Romesberg’s chemistry lab at San Diego’s Scripps Research Institute published a paper titled “A Semi-Synthetic Organism with an Expanded Genetic Alphabet.

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Sat, 21 Nov 2015 06:16:44 -0800 http://www.technologyreview.com/news/540701/synthetic-life-seeks-work/
<![CDATA['Ways of Something' curated by Lorna Mills]]> http://machinemachine.net/portfolio/waysofsomething/

I am privileged to be involved in Ways of Something: an incredible collaboration between artist Lorna Mills and (currently) 85 artists. Episode 3 will have its World Premiere at The Photographer’s Gallery, London, on February 12th 2015. 85 web-based artists remake John Berger’s historic documentary ‘Ways of Seeing’ (1972) one minute at a time. Originally commissioned by The One Minutes, at Sandberg Instituut in Amsterdam and compiled by Lorna Mills, the episodes present a sequence of 3D renderings, filmic remixes, videos and webcam performances which subvert the tropes of art history in an entertaining and overwhelming way. Followed by a Q&A between Julia van Mourik, director of The One Minutes and Lorna Mills via Skype.

Artists in Episode 1 1: Daniel Temkin, 2: Rollin Leonard, 3: Sara Ludy, 4: Rhett Jones, 5: Jaakko Pallasvuo, 6: Dafna Ganani, 7: Jennifer Chan, 8: Rea McNamara, 9: Theodore Darst, 10: Matthew Williamson, 11: Hector Llanquin, 12: Christina Entcheva, 13: V5MT, 14: Marisa Olson, 15: Joe McKay, 16: Carla Gannis, 17: Nicholas O’Brien, 18: Eva Papamargariti, 19: Rosa Menkman, 20: Kristin Lucas, 21: Jeremy Bailey & Kristen D. Schaffer, 22: Giselle Zatonyl, 23: Paul Wong, 24: Alfredo Salazar-Caro, 25: Sally McKay, 26: RM Vaughan & Keith Cole, 27: Andrew Benson, 28: Christian Petersen, 29: Faith Holland, 30: Jennifer McMackon Artists in Episode 2 1: Kevin Heckart, 2: Geraldine Juarez, 3: Gaby Cepeda, 4: Angela Washko, 5: Emilie Gervais, 6: LaTurbo Avedon, 7: Lyla Rye, 8: Mattie Hillock, 9: Antonio Roberts, 10: Georges Jacotey, 11: Daniel Rourke, 12: Sandra Rechico & Annie Onyi Cheung, 13: Yoshi Sodeoka, 14: Alma Alloro, 15: LoVid, 16: Andrea Crespo, 17: Ad Minoliti, 18: Arjun Ram Srivatsa, 19: Carrie Gates, 20: Isabella Streffen, 21: Esteban Ottaso, 22: ZIL & ZOY, 23: Hyo Myoung Kim, 24: Jesse Darling, 25: Tristan Stevens, 26: Erica Lapadat-Janzen, 27: Claudia Hart, 28: Anthony Antonellis Artists in Episode 3 1: Carine Santi-Weil, 2: Nicolas Sassoon, 3: Tom Sherman, 4: Kim Asendorf and Ole Fach, 5: Rafaela Kino, 6: Alex McLeod, 7: Kate Wilson and Lynne Slater, 8: Aleksandra Domanović, 9: Systaime, 10: Erik Zepka, 11: Adam Ferriss, 12: Rodell Warner and Arnaldo James, 13: Debora Delmar, 14: Brenna Murphy, 15: Nick Briz, 16: Carlos Sáez, 17: Jenn E Norton, 18: Juliette Bonneviot, 19: Luis Nava, 20: Vince McKelvie; 21: Claudia Maté 22: Evan Roth, 23: Shana Moulton, 24: Sabrina Ratté, 25: Jordan Tannahill, 26: Vasily Zaitsev feat.MON3Y.us, 27: Ann Hirsch REVIEWS - Read an interview with Lorna Mills about Ways Of Something on The Creators Project. Read here. - Ben Davis wrote an essay looking at the first two episodes on artnet. Read here. - The project was also featured by Animal New York here.

Julia van Mourik is an independent curator and editor, based in Amsterdam. Since 1999, she has produced visual arts projects and has composed programmes and publications, exploring new possibilities for presenting the moving image. She is Director of The One Minutes, a place for artists to experiment, to produce and to present within the inexorable limit of 60 seconds, hosted by Sandberg Instituut, Masters of Art and Design in Amsterdam (NL). She is also director of the Lost & Found programme, where artists show material that doesn’t fit comfortably into regular gallery contexts, that seems out of place. And she is Adviser to the to the Dutch Cultural Media Fund, promoting the development and production of high-quality artistic programmes by the national public broadcasting corporations. Lorna Mills has actively exhibited her work internationally in both solo and group exhibitions since the early 1990’s. Her practice has included obsessive Ilfochrome printing, obsessive painting, obsessive super 8 film & video, and obsessive on-line animated GIFs incorporated into restrained off-line installation work. She has also co-curated monthly group animated GIF projections with Rea McNamara for the Sheroes performance series in Toronto, a group GIF projection event When Analog Was Periodical in Berlin co-curated with Anthony Antonellis, and a touring four person GIF installation, :::Zip The Bright:::, that originated at Trinity Square Video in Toronto. In June 2013, Mills opened a solo exhibition ‘The Axis of Something’ at TRANSFER, her work was exhibited by the gallery at the Moving Image Art Fair NYC in March 2014, and her second solo show for TRANSFER is currently in development for 2015.  Her most recent solo project was Ungentrified a large GIF projection installation at OCADU in Toronto for Nuit Blanche. £7 / £4 concs Episodes 1 and 2 are produced by The One Minutes at the Sandberg Instituut in Amsterdam. Episode 3 is produced by Lorna Mills.        

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Wed, 04 Feb 2015 14:47:38 -0800 http://machinemachine.net/portfolio/waysofsomething/
<![CDATA[What Is A Television (Tele-Vision) And Will Your Children Even Care? - OMNI Reboot]]> http://omnireboot.com/2014/what-is-television-will-children-care/

In David Cronenberg’s 1983 film Videodrome, the president of a cable company discovers, on a pirate satellite, a plotless show (the titular “Videodrome”) depicting the graphic torture and murder of anonymous victims.

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Tue, 07 Oct 2014 01:53:25 -0700 http://omnireboot.com/2014/what-is-television-will-children-care/
<![CDATA[Meet the Father of Digital Life]]> http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life

n 1953, at the dawn of modern computing, Nils Aall Barricelli played God. Clutching a deck of playing cards in one hand and a stack of punched cards in the other, Barricelli hovered over one of the world’s earliest and most influential computers, the IAS machine, at the Institute for Advanced Study in Princeton, New Jersey. During the day the computer was used to make weather forecasting calculations; at night it was commandeered by the Los Alamos group to calculate ballistics for nuclear weaponry. Barricelli, a maverick mathematician, part Italian and part Norwegian, had finagled time on the computer to model the origins and evolution of life.

Inside a simple red brick building at the northern corner of the Institute’s wooded wilds, Barricelli ran models of evolution on a digital computer. His artificial universes, which he fed with numbers drawn from shuffled playing cards, teemed with creatures of code—morphing, mutating, melting, maintaining. He created laws that determined, independent of any foreknowledge on his part, which assemblages of binary digits lived, which died, and which adapted. As he put it in a 1961 paper, in which he speculated on the prospects and conditions for life on other planets, “The author has developed numerical organisms, with properties startlingly similar to living organisms, in the memory of a high speed computer.” For these coded critters, Barricelli became a maker of worlds.

Until his death in 1993, Barricelli floated between biological and mathematical sciences, questioning doctrine, not quite fitting in. “He was a brilliant, eccentric genius,” says George Dyson, the historian of technology and author of Darwin Among The Machines and Turing’s Cathedral, which feature Barricelli’s work. “And the thing about geniuses is that they just see things clearly that other people don’t see.”

Barricelli programmed some of the earliest computer algorithms that resemble real-life processes: a subdivision of what we now call “artificial life,” which seeks to simulate living systems—evolution, adaptation, ecology—in computers. Barricelli presented a bold challenge to the standard Darwinian model of evolution by competition by demonstrating that organisms evolved by symbiosis and cooperation.

Pixar cofounder Alvy Ray Smith says Barricelli influenced his earliest thinking about the possibilities for computer animation.

In fact, Barricelli’s projects anticipated many current avenues of research, including cellular automata, computer programs involving grids of numbers paired with local rules that can produce complicated, unpredictable behavior. His models bear striking resemblance to the one-dimensional cellular automata—life-like lattices of numerical patterns—championed by Stephen Wolfram, whose search tool Wolfram Alpha helps power the brain of Siri on the iPhone. Nonconformist biologist Craig Venter, in defending his creation of a cell with a synthetic genome—“the first self-replicating species we’ve had on the planet whose parent is a computer”—echoes Barricelli.

Barricelli’s experiments had an aesthetic side, too. Uncommonly for the time, he converted the digital 1s and 0s of the computer’s stored memory into pictorial images. Those images, and the ideas behind them, would influence computer animators in generations to come. Pixar cofounder Alvy Ray Smith, for instance, says Barricelli stirred his earliest thinking about the possibilities for computer animation, and beyond that, his philosophical muse. “What we’re really talking about here is the notion that living things are computations,” he says. “Look at how the planet works and it sure does look like a computation.”

Despite Barricelli’s pioneering experiments, barely anyone remembers him. “I have not heard of him to tell you the truth,” says Mark Bedau, professor of humanities and philosophy at Reed College and editor of the journal Artificial Life. “I probably know more about the history than most in the field and I’m not aware of him.”

Barricelli was an anomaly, a mutation in the intellectual zeitgeist, an unsung hero who has mostly languished in obscurity for the past half century. “People weren’t ready for him,” Dyson says. That a progenitor has not received much acknowledgment is a failing not unique to science. Visionaries often arrive before their time. Barricelli charted a course for the digital revolution, and history has been catching up ever since.

Barricelli_BREAKER-02 EVOLUTION BY THE NUMBERS: Barricelli converted his computer tallies of 1s and 0s into images. In this 1953 Barricelli print, explains NYU associate professor Alexander Galloway, the chaotic center represents mutation and disorganization. The more symmetrical fields toward the margins depict Barricelli’s evolved numerical organisms.From the Shelby White and Leon Levy Archives Center, Institute for Advanced Study, Princeton. Barricelli was born in Rome on Jan. 24, 1912. According to Richard Goodman, a retired microbiologist who met and befriended the mathematician in the 1960s, Barricelli claimed to have invented calculus before his tenth birthday. When the young boy showed the math to his father, he learned that Newton and Leibniz had preempted him by centuries. While a student at the University of Rome, Barricelli studied mathematics and physics under Enrico Fermi, a pioneer of quantum theory and nuclear physics. A couple of years after graduating in 1936, he immigrated to Norway with his recently divorced mother and younger sister.

As World War II raged, Barricelli studied. An uncompromising oddball who teetered between madcap and mastermind, Barricelli had a habit of exclaiming “Absolut!” when he agreed with someone, or “Scandaloos!” when he found something disagreeable. His accent was infused with Scandinavian and Romantic pronunciations, making it occasionally challenging for colleagues to understand him. Goodman recalls one of his colleagues at the University of California, Los Angeles who just happened to be reading Barricelli’s papers “when the mathematician himself barged in and, without ceremony, began rattling off a stream of technical information about his work on phage genetics,” a science that studies gene mutation, replication, and expression through model viruses. Goodman’s colleague understood only fragments of the speech, but realized it pertained to what he had been reading.

“Are you familiar with the work of Nils Barricelli?” he asked.

“Barricelli! That’s me!” the mathematician cried.

Notwithstanding having submitted a 500-page dissertation on the statistical analysis of climate variation in 1946, Barricelli never completed his Ph.D. Recalling the scene in the movie Amadeus in which the Emperor of Austria commends Mozart’s performance, save for there being “too many notes,” Barricelli’s thesis committee directed him to slash the paper to a tenth of the size, or else it would not accept the work. Rather than capitulate, Barricelli forfeited the degree.

Barricelli began modeling biological phenomena on paper, but his calculations were slow and limited. He applied to study in the United States as a Fulbright fellow, where he could work with the IAS machine. As he wrote on his original travel grant submission in 1951, he sought “to perform numerical experiments by means of great calculating machines,” in order to clarify, through mathematics, “the first stages of evolution of a species.” He also wished to mingle with great minds—“to communicate with American statisticians and evolution-theorists.” By then he had published papers on statistics and genetics, and had taught Einstein’s theory of relativity. In his application photo, he sports a pyramidal moustache, hair brushed to the back of his elliptic head, and hooded, downturned eyes. At the time of his application, he was a 39-year-old assistant professor at the University of Oslo.

Although the program initially rejected him due to a visa issue, in early 1953 Barricelli arrived at the Institute for Advanced Study as a visiting member. “I hope that you will be finding Mr. Baricelli [sic] an interesting person to talk with,” wrote Ragnar Frisch, a colleague of Barricelli’s who would later win the first Nobel Prize in Economics, in a letter to John von Neumann, a mathematician at IAS, who helped devise the institute’s groundbreaking computer. “He is not very systematic always in his exposition,” Frisch continued, “but he does have interesting ideas.”

Barricelli_BREAKER_2crop PSYCHEDELIC BARRICELLI: In this recreation of a Barricelli experiment, NYU associate professor Alexander Galloway has added color to show the gene groups more clearly. Each swatch of color signals a different organism. Borders between the color fields represent turbulence as genes bounce off and meld with others, symbolizing Barricelli’s symbiogenesis.Courtesy Alexander Galloway Centered above Barricelli’s first computer logbook entry at the Institute for Advanced Study, in handwritten pencil script dated March 3, 1953, is the title “Symbiogenesis problem.” This was his theory of proto-genes, virus-like organisms that teamed up to become complex organisms: first chromosomes, then cellular organs, onward to cellular organisms and, ultimately, other species. Like parasites seeking a host, these proto-genes joined together, according to Barricelli, and through their mutual aid and dependency, originated life as we know it.

Standard neo-Darwinian doctrine maintained that natural selection was the main means by which species formed. Slight variations and mutations in genes combined with competition led to gradual evolutionary change. But Barricelli disagreed. He pictured nimbler genes acting as a collective, cooperative society working together toward becoming species. Darwin’s theory, he concluded, was inadequate. “This theory does not answer our question,” he wrote in 1954, “it does not say why living organisms exist.”

Barricelli coded his numerical organisms on the IAS machine in order to prove his case. “It is very easy to fabricate or simply define entities with the ability to reproduce themselves, e.g., within the realm of arithmetic,” he wrote.

The early computer looked sort of like a mix between a loom and an internal combustion engine. Lining the middle region were 40 Williams cathode ray tubes, which served as the machine’s memory. Within each tube, a beam of electrons (the cathode ray) bombarded one end, creating a 32-by-32 grid of points, each consisting of a slight variation in electrical charge. There were five kilobytes of memory total stored in the machine. Not much by today’s standards, but back then it was an arsenal.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others.

Inside the device, Barricelli programmed steadily mutable worlds each with rows of 512 “genes,” represented by integers ranging from negative to positive 18. As the computer cycled through hundreds and thousands of generations, persistent groupings of genes would emerge, which Barricelli deemed organisms. The trick was to tweak his manmade laws of nature—“norms,” as he called them—which governed the universe and its entities just so. He had to maintain these ecosystems on the brink of pandemonium and stasis. Too much chaos and his beasts would unravel into a disorganized shamble; too little and they would homogenize. The sweet spot in the middle, however, sustained life-like processes.

Barricelli’s balancing act was not always easygoing. His first trials were riddled with pests: primitive, often single numeric genes invaded the space and gobbled their neighbors. Typically, he was only able to witness a couple of hereditary changes, or a handful at best, before the world unwound. To create lasting evolutionary processes, he needed to handicap these pests’ ability to rapidly reproduce. By the time he returned to the Institute in 1954 to begin a second round of experiments, Barricelli made some critical changes. First, he capped the proliferation of the pests to once per generation. That constraint allowed his numerical organisms enough leeway to outpace the pests. Second, he began employing different norms to different sections of his universes. That forced his numerical organisms always to adapt.

Even in the earlier universes, Barricelli realized that mutation and natural selection alone were insufficient to account for the genesis of species. In fact, most single mutations were harmful. “The majority of the new varieties which have shown the ability to expand are a result of crossing-phenomena and not of mutations, although mutations (especially injurious mutations) have been much more frequent than hereditary changes by crossing in the experiments performed,” he wrote.

When an organism became maximally fit for an environment, the slightest variation would only weaken it. In such cases, it took at least two modifications, effected by a cross-fertilization, to give the numerical organism any chance of improvement. This indicated to Barricelli that symbioses, gene crossing, and “a primitive form of sexual reproduction,” were essential to the emergence of life.

“Barricelli immediately figured out that random mutation wasn’t the important thing; in his first experiment he figured out that the important thing was recombination and sex,” Dyson says. “He figured out right away what took other people much longer to figure out.” Indeed, Barricelli’s theory of symbiogenesis can be seen as anticipating the work of independent-thinking biologist Lynn Margulis, who in the 1960s showed that it was not necessarily genetic mutations over generations, but symbiosis, notably of bacteria, that produced new cell lineages.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others. “The question whether one type of symbio-organism is developed in the memory of a digital computer while another type is developed in a chemical laboratory or by a natural process on some planet or satellite does not add anything fundamental to this difference,” he wrote. A month after Barricelli began his experiments on the IAS machine, Crick and Watson announced the shape of DNA as a double helix. But learning about the shape of biological life didn’t put a dent in Barricelli’s conviction that he had captured the mechanics of life on a computer. Let Watson and Crick call DNA a double helix. Barricelli called it “molecule-shaped numbers.”

Barricelli_BREAKER

What buried Barricelli in obscurity is something of a mystery. “Being uncompromising in his opinions and not a team player,” says Dyson, no doubt led to Barricelli’s “isolation from the academic mainstream.” Dyson also suspects Barricelli and the indomitable Hungarian mathematician von Neumann, an influential leader at the Institute of Advanced Study, didn’t hit it off. Von Neumann appears to have ignored Barricelli. “That was sort of fatal because everybody looked to von Neumann as the grandfather of self-replicating machines.”

Ever so slowly, though, Barricelli is gaining recognition. That stems in part from another of Barricelli’s remarkable developments; certainly one of his most beautiful. He didn’t rest with creating a universe of numerical organisms, he converted his organisms into images. His computer tallies of 1s and 0s would then self-organize into visual grids of exquisite variety and texture. According to Alexander Galloway, associate professor in the department of media, culture, and communication at New York University, a finished Barricelli “image yielded a snapshot of evolutionary time.”

When Barricelli printed sections of his digitized universes, they were dazzling. To modern eyes they might look like satellite imagery of an alien geography: chaotic oceans, stratigraphic outcrops, and the contours of a single stream running down the center fold, fanning into a delta at the patchwork’s bottom. “Somebody needs to do a museum show and show this stuff because they’re outrageous,” Galloway says.

Barricelli was an uncompromising oddball who teetered between madcap and mastermind.

Today, Galloway, a member of Barricelli’s small but growing cadre of boosters, has recreated the images. Following methods described by Barricelli in one of his papers, Galloway has coded an applet using the computer language Processing to revive Barricelli’s numerical organisms—with slight variation. While Barricelli encoded his numbers as eight-unit-long proto-pixels, Galloway condensed each to a single color-coded cell. By collapsing each number into a single pixel, Galloway has been able to fit eight times as many generations in the frame. These revitalized mosaics look like psychedelic cross-sections of the fossil record. Each swatch of color represents an organism, and when one color field bumps up against another one, that’s where cross-fertilization takes place.

“You can see these kinds of points of turbulence where the one color meets another color,” Galloway says, showing off the images on a computer in his office. “That’s a point where a number would be—or a gene would be—sort of jumping from one organism to another.” Here, in other words, is artificial life—Barricelli’s symbiogenesis—frozen in amber. And cyan and lavender and teal and lime and fuchsia.

Galloway is not the only one to be struck by the beauty of Barricelli’s computer-generated digital images. As a doctoral student, Pixar cofounder Smith became familiar with Barricelli’s work while researching the history of cellular automata for his dissertation. When he came across Barricelli’s prints he was astonished. “It was remarkable to me that with such crude computing facilities in the early 50s, he was able to be making pictures,” Smith says. “I guess in a sense you can say that Barricelli got me thinking about computer animation before I thought about computer animation. I never thought about it that way, but that’s essentially what it was.”

Cyberspace now swells with Barricelli’s progeny. Self-replicating strings of arithmetic live out their days in the digital wilds, increasingly independent of our tampering. The fittest bits survive and propagate. Researchers continue to model reduced, pared-down versions of life artificially, while the real world bursts with Boolean beings. Scientists like Venter conjure synthetic organisms, assisted by computer design. Swarms of autonomous codes thrive, expire, evolve, and mutate underneath our fingertips daily. “All kinds of self-reproducing codes are out there doing things,” Dyson says. In our digital lives, we are immersed in Barricelli’s world.

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Fri, 20 Jun 2014 06:08:03 -0700 http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life
<![CDATA[Entering Posthumanism: Ihab Hassan and Neil Badmington | Simulation Space]]> http://thesimulationspace.wordpress.com/2013/05/17/response-ihab-hassan-and-neil-badmington/

In “Prometheus as Performer: Toward a Posthumanist Culture?” Ihab Hassan uses the metaphor of the mythological Prometheus to frame his discussion on posthumanism and positions him as a trickster with a double nature that he wishes to reconcile. Hassan’s overarching argument about posthumanism is that it must be viewed as the representation of the convergence of two opposing aspects of our reality. These opposing aspects are not singularly defined, but have to do with the mind’s struggle to grasp the overlap of imagination and science, or myth and technology. Both Hassan and Neil Badmington (“Introduction: Approaching Posthumanism”) talk about how posthumanism is viewed as a “dubious neologism” that implies a sense of Man’s self-hate. Yet, both also insist that humanism is coming to its inevitable end, and that we must accept the transformation for what it is – the beginning of Man’s end, and transformation into the posthuman subject.

As one of the first theorists to discuss the emergence of posthumanism, Hassan begins by letting his readers know that he will not be focusing on postmodernism, but rather on the necessity of accepting that the human form is changing and in need of re-examination. He insists that there is nothing mystical or supernatural in the process leading us to a posthumanist culture, but that it is a “sudden mutation of the times” (Hassan, 834) where the conjunction of imagination and science, as well as myth and technology, has already begun. This process is able to move forward only once the human mind can begin to understand and accept the dematerliazation of life and existence.

Here, he is not speaking of the literal end of Mankind, even though he evokes the writings of Levi-Strauss in A World on the Wane, who stated: “The world began without the human race and it will end without it.” Furthermore, he also cites Foucault, who in The Order of Things wrote: “Man is neither the oldest not the most constant problem that has been posed for human knowledge [...] man is an invention of recent date. And one perhaps nearing its end” (Hassan, 843). Again, Hassan is convinced that this does not mean the literal end of man but the end of an image of man shaped by Descartes, Thomas More and Erasmus. He is talking about contemporary structuralist thought and how it emphasizes the dissolution of the “subject” and the destruction of the Cartesian ego, which has turned the world into an “object” that Man has mastered. On the contrary, the self, for structuralists and post-structuralists, is an empty place.

This is a predecessor of sorts for Badmington’s argument that over the course of the centuries, Man’s self-love has suffered, according to Freud, “two major blows at the hands of science. The worst was when they learnt that our earth was not the centre of the universe but only a tiny fragment of a cosmic system of scarcely imaginable vastness” (Badmington, 6). Here, Badgminton insists that “to read Freud is to witness the waning of humanism,” because “Man loses his place at the center of things” (Badmington, 5). Lacan, who for Badmington is the central anti-humanist, found himself, along with Althusser and Foucault, issuing “a warrant for the death of Man” (Badmington, 6).

Returning to Hassan, he argues that the death of Man is both the death of Humanism as well as the rise of the machine. To comment on the former, he insists that thanks to contemporary Western thought, Humanists have always insisted on dividing the mind into reason and feelings. Using examples such as experimental science and the incorporation of technology into the arts, Hassan argues for an undeniable convergence that has already begun, and the “unified consciousness” that Man must strive towards if it wants to evolve into the transformative homo sapien. Hassan cites Elizabeth Mann Borghese who argues: “Human nature is still evolving. The postmodern man may not be the same homo sapien. Posthuman philosophy must now address artificial intelligence, which is no mere figment of science fiction – it is alive in our midst” (Hassan, 846). The “chilling obsolescence of the human brain” does not know when or how it will become obsolete, but it must revise its self-conception.

Citing Arthur Koestler, Hassan discusses the possibility of the human brain as a mistake in evolution, asking: “Will AI supercede the brain, rectify or, or extend it?” While he does not provide an answer, he does say that AI will help to transform the image of man as well as his conception, as an “agent of the new posthumanism.” Hassan reminds us that visions of AI are not science fiction that are meant to shock us, as they are immediate and relevant thoughts. Technology is apparently no longer empowered by human reality (Heiddeger, 1966), and no longer responds to the human measure. Hassan wonders whether Man is too daring in his pursuit of technological extension, and whether “transhumanization” will lead to the literal end of Man.

Badmington also talks about the crisis that Man has put himself in through his involvement with technology, citing several Hollywood science fiction films that popularize the rise of machines as well as the transformation into the cyborg. Badmington insists that this idea addresses the crisis of Humanism by presenting us with the end of Man as we know him. He repeatedly cites the work of Derrida in the hopes of reiterating the necessity of rethinking the anti-humanist position. This article concludes with the insistence that Humanism never manages to constitute itself; it forever rewrites itself as posthumanism. This movement is always happening, and humanism cannot escape its inevitable transition.

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Wed, 11 Dec 2013 15:42:51 -0800 http://thesimulationspace.wordpress.com/2013/05/17/response-ihab-hassan-and-neil-badmington/
<![CDATA[Umberto Eco and why we still dream of utopia]]> http://www.newstatesman.com/culture/2013/11/no-place-home

Places that have never existed except in the human imagination may find an incongruous afterlife in the everyday world. Umberto Eco tells of how an attempt to commemorate the brownstone New York home of Nero Wolfe, Rex Stout’s orchid-loving fictional detective, runs up against the resistance of fact. Wolfe’s house cannot be identified because Stout “always talked of a brownstone at a certain number on West 35th Street, but in the course of his novels he mentioned at least ten different street numbers – and what is more, there are no brownstones on 35th Street”. Using Eco’s typology, a fiction has been transmuted into a legend: “Legendary lands and places are of various kinds and have only one characteristic in common: whether they depend on ancient legends whose origins are lost in the mists of time or whether they are in effect a modern invention, they have created flows of belief.”

Because they involve the belief that they existed, exist or can be made to exist – whether in the past, the future or somewhere off the map – legendary places are illusions rather than fictions. The distinction may sometimes be blurry, as the example of Nero Wolfe’s house shows; but the difference is fundamental to this enriching and playfully erudite exploration of the fabulous lands that human beings have invented.

Fictions we know to be neither true nor false and paradoxically this gives them a kind of absolute veracity that historical facts can never have: “The credulous believe that El Dorado and Lemuria exist or existed somewhere or other, but we all know that it is undeniably certain that Superman is Clark Kent and that Dr Watson was never Nero Wolfe’s right-hand man ... All the rest is open to debate.” Unfortunately, humans have an invincible need to believe in their fictions. So they turn them into legends, which they anxiously defend from doubt – even to the point of attacking and killing those who do not share them.

Eco thinks it is not too difficult to explain why humankind is so drawn to legendary places: “It seems that every culture – because the world of everyday reality is cruel and hard to live in – dreams of a happy land to which men once belonged, and may one day return.” Nowadays everyone believes that the ability to envision alternate worlds is one of humankind’s most precious gifts, a view Eco seems to endorse when, at the end of his journey through legendary lands, he describes these visions as “a truthful part of the reality of our imagination”. Yet Eco highlights a darker side of these visions when he describes how the Nazis drew inspiration from legends of ancient peoples, variously situated in ultima Thule (“a land of fire and ice where the sun never set”), Atlantis and the polar regions, who spoke languages that were “racially pure”. Himmler was obsessed with ancient Nordic runes, while in an interview after the war the commander of the SS in Rome claimed that when Hitler ordered him to kidnap Pope Pius XII so he could be interned in Germany, he also ordered the Pope to take from the Vatican library “certain runic manuscripts that evidently had esoteric value for him”.

The Nazi adoption of the swastika began with the Thule Society, a secret racist organisation founded in 1918. Legends of lost lands fed the ideology of Aryan supremacy. In 1907, Jörg Lanz founded the Order of the New Temple, preaching that “inferior races” should be subjected to castration, sterilisation, deportation to Madagascar and incineration – ideas, Eco notes, that “were later to be applied by the Nazis”. Legendary lands are idylls from which minorities, outsiders and other disturbing elements have been banished. When these fantasies of harmony enter politics, a process of exclusion is set in motion whose end point is mass murder and genocide.

A metamorphosis of fiction into legend occurred when some Nazis took seriously a picture of the world presented by the Victorian novelist Edward Bulwer-Lytton. In his novel The Coming Race (1871), Bulwer-Lytton tells of the “Vril-ya”, survivors from the destruction of Atlantis who possessed amazing powers as a result of being imbued with Vril, a type of cosmic energy, living in the hollow interior of earth. He intended the book as an exercise in fantasy literature but the founder of the Thule Society, who also founded a Vril Society, seems to have taken it more literally. Occultists in several countries read Bulwer-Lytton’s novel as a fictional rendition of events that may actually have happened and the legend was mixed in the stew of mad and bad ideas we now call Nazism.

The process at work was something like that described in Jorge Luis Borges’s story “Tlön, Uqbar, Orbis Tertius”, in which an encyclopaedia of an imaginary world subverts and disrupts the world that has hitherto been real. The difference is that in Borges’s incomparable fable the secret society that devised the encyclopaedia knew it to be fiction, while 19th-century occultists and some 20th-century Nazis accepted Bulwer-Lytton’s fiction as a version of fact. Among the marks that Bulwer-Lytton’s Vril-ya left in the real world, the most lasting was reassuringly prosaic: the name given to Bovril, the meat extract invented in the 1870s.

Among the legendary places human beings have dreamed up, those that Eco calls “the islands of utopia” have exercised a particular fascination in recent times. As he reminds us, “Etymologically speaking, utopia means non-place” – ou-topos, or no place. Thomas More, who coined the term in his book Utopia (composed in Latin and only translated in 1551 after More had been executed for treason in 1535), plays on an ambiguity in which the word also means a good or excellent place. Using a non-existent country to present an ideal model of government, More established a new literary genre, which included Étienne Cabet’s A Journey to Icaria (1840), in which a proto-communist society is envisioned, Samuel Butler’s Erewhon (1872, an anagram of “nowhere”) and William Morris’s News from Nowhere (1890).

Visions of ideal societies have recurred throughout history but such societies were nearly always placed in an irretrievable past. The paradise of milk and honey of which human beings dreamed – a land of perpetual peace and abundance – belonged in religion and mythology rather than history or science. Yet by the end of the 19th century, the fiction of an ideal society had been turned into a realisable human condition. Already in the second half of the 18th century, Rousseau was writing of an egalitarian society as if something of the kind had once existed – a move repeated by Marx and Engels in their theory of primitive communism, which they believed could be recreated at a higher level. More’s non-existent land was given a veneer of science and situated in a non-existent future. Having been a literary genre, utopia became a political legend.

The Book of Legendary Lands covers a vast range of non-places, including a flat and a hollow earth, the Antipodes, the lands of Homer and the many versions of Cockaigne (where honey and bread fall from the sky and no one is rich or poor). A fascinating chapter deals with the far more recent invention of Rennes-le-Château, a French village near Carcassonne that has been hailed as a site of immense treasure and of a priory established by descendants of Jesus, who supposedly did not die on the cross but fled to France and began the Merovingian dynasty.

Presented by Eco in light and witty prose, these legendary places are made more vivid by many well-chosen illustrations and historic texts. Yet this is far from being another coffee table book, however beautiful. As in much of his work, Eco’s theme is the slippage from fiction to illusion in the human mind. Rightly he sees this as a perennial tendency but it is one that has gathered momentum in modern times. So-called primitive cultures understood that history runs in cycles, with civilisations rising and falling much as the seasons come and go – a view of things echoed in Aristotle and the Roman historians. The rise of monotheism changed the picture, so that history came to be seen as an unfolding drama – a story with a beginning, an end and a redemptive meaning. Either way, no one believed that history could be governed by human will. It was fate, God or mere chaos that ruled human events.

Legendary lands began to multiply when human beings started to believe they could shape the future. Non-places envisioned by writers in the past were turned into utopian projects. At the same time, literature became increasingly filled with visions of hellish lands. As Eco puts it, “Sometimes utopia has taken the form of dystopia, accounts of negative societies.”

What counts as a dystopia, however, is partly a matter of taste. Aldous Huxley may have meant Brave New World (1932) as a warning but I suspect many people would find the kind of world he describes – genetically engineered and drug-medicated but also without violence, poverty or acute unhappiness – quite an attractive prospect. If the nightmarish society Huxley imagines is fortunately impossible, it is because it is supposed to be capable of renewing itself endlessly – a feature of utopias and one of the clearest signs of their unreality.

Whether you think a vision of the future is utopian or not depends on how you view society at the present time. Given the ghastly record of utopian politics in the 20th century, bien-pensants of all stripes never tire of declaring that all they want is improvement. They assume that the advances of the past are now permanent and new ones can simply be added on. But if you think society today is like all others have been – deeply flawed and highly fragile – you will understand that improvement can’t be inherited in this way. Sooner or later, past advances are sure to be lost, as the societies that have inherited them decline and fail. As everyone understood until just a few hundred years ago, this is the normal course of history.

No bien-pensant will admit this to be so. Indeed, many find the very idea of such a reversal difficult to comprehend. How could the advances that have produced the current level of civilisation – including themselves – be only a passing moment in the history of the species? Without realising the fact, these believers in improvement inhabit a legendary land – a place where what has been achieved in the past can be handed on into an indefinite future. The human impulse to dream up imaginary places and then believe them to be real, which Eco explores in this enchanting book, is as strong as it has ever been.

John Gray is the lead book reviewer of the NS. His latest book, “The Silence of Animals: On Progress and Other Modern Myths”, is published by Allen Lane (£18.99)

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Wed, 11 Dec 2013 15:42:42 -0800 http://www.newstatesman.com/culture/2013/11/no-place-home
<![CDATA[Today, cyber means war.]]> http://io9.com/today-cyber-means-war-but-back-in-the-1990s-it-mean-1325671487/1474902195/

Today, cyber means war. But back in the 1990s, it meant sex — at least, the kind of sex you can have in a chat room. Why did the word change, and where did it originally come from?

It all started with "cybernetics," an obscure term popularized by a mathematician named Norbert Weiner in the 1940s. For his groundbreaking book Cybernetics, Weiner borrowed the ancient Greek word "cyber," which is related to the idea of government or governing. Indeed, the only time the word cybernetics had appeared before was in a few works of political theory about the science of governance.

In his writing, Weiner described what was at the time a pretty futuristic idea — that one day there would be a computer system that ran on feedback. Essentially, it would be a self-governing system. And for a long time, cybernetics remained the purview of information theorists like Weiner, and early computer programmers.

Science fiction author Pat Cadigan, whose novel Mindplayers is a cyberpunk classic, recalled that her first encounter with "cyber" was of a decidedly Weinerish variety. She told io9 that the first time she heard the term was when she was in high school in 1967, and somebody mentioned cybernetics. "I asked what cybernetics was. 'It has to do with computers,' was the answer. My eyes glazed over. For years, that was the only word I knew with the prefix 'cyber' in it."

Mindplayers Amazon.com: $3.50 Buy now M34 readers bought this

But all that changed a little over a decade later. Cadigan recalled:

One morning in 1979, I was getting ready for work and Gary Numan's "Cars" came on the radio. Afterwards, the DJ said, "There's some cyberpunk for you." He was making a joke; in 1979, the punk movement was in full flower but the chaotic noise of punk music was starting to evolve into electronic noise. The Bizarre Evolution of the Word "Cyber" 4 SEXPAND Still, that joke quickly became a reality. In the early 1980s, the cyberpunk movement took over science fiction, spurred by the popularity of the film Bladerunner and William Gibson's novel Neuromancer. Authors like Cadigan, Bruce Sterling and Rudy Rucker were writing mind-blowing stories about the merging of humans and computers. Cyber became a catch-all prefix that could be added to any word to make it sound cutting-edge. Cadigan noted that cyber "sort of supplanted the term 'digital' in some ways as an indicator of something that was high tech."

The 1990s: Decade of Cyber

RELATED

Are you a cyberpunk? This early 1990s poster explains it all to you. R.U. Sirius was a founder of Mondo 2000, the definitive futurist magazine of the early 1990s. And now he's posted a ton of snippets from it over … Read… Cyberpunk was a mostly-underground artistic style in the 1980s, but suddenly in the 1990s everything was cyber. As more and more people got internet access, the alien world of cyberspace from William Gibson's work became a household consumer item.

Richard Holden, a lexicographer with the Oxford English Dictionary, recently researched the history of cyber for the dictionary. He told io9 that the 1990s were a time when use of the word underwent rapid diversification:

The Oxford English Dictionary entry for the prefix cyber­- has evidence of its use going back to 1961 (in Cybertron, as it happens), but . . . it seems to have become particularly popular in the 1990s — we don’t have all that much evidence for its use before then. This seems likely to be a result of the invention of the World Wide Web, and the earliest evidence we’ve found for words like cyber-bully, cybercommunity, cybergeek, cyberlaw, cyberstalker, and, indeed, cybersex and cyberwar all comes from the early 90s. At that time you . . . seem to get a mix of positive and negative terms involving the prefix, which possibly reflects the mixed feelings people often have about the opportunities and threats a new technology can bring. Ben Zimmer, who writes about linguistics for the Wall Street Journal, agreed with Holden, noting that the seemingly-incongruous ideas of cybersex and cyberwar "grew up side by side." The earliest recorded use of the term "cybersecurity" came in 1989, the exact same year when the word "cyberporn" was coined. But neither term was dominant. In the heady days of the 1990s "information superhighway," before people got used to the idea that shopping, dating, and work could exist online, adding the prefix cyber to something made it seem like it was taking place in the gleaming, pixelated world inhabited by futuristic youth.

Had the iPhone come along in the 1990s, it's likely that we'd be calling our devices something very different. Cadigan said, "Terminology-wise, I find it interesting that we never had cyber-phones. The mobile/celluar phone became the cell and then evolved into the smart phone, not the cyber-phone." Just as today everything from buildings to phones can be "smart," in the 1990s anything could be cyber.

Including sex.

The Cybersex Moment

The Bizarre Evolution of the Word "Cyber" 56 SEXPAND Back in the days of AOL chat rooms, IRC channels, and text-only multi-user games, lots of people started having cybersex. Most of this furtive online activity involved no more than people talking dirty via text.

But cyber-pundits suggested that teledildonics and virtual reality sex were just around the corner. Soon, we would be having sex with chrome-plated dragon beasts in landscapes made of diamond flowers. And we would be stimulating our lovers 3,000 miles away with sex toys that plugged into both partners, sending the orgasmic shivers of one to the other via the internet.

Zimmer pointed out that Douglas Adams may have invented the idea of cybersex back in 1982, when he remarked in Life, the Universe and Everything that "Zaphod had spent most of his early history lessons plotting how he was going to have sex with the girl in the cybercubicle next to him." As more college age people began piling on to the internet in the mid-1990s, cybersex became trendy slang for what you did with your long-distance boyfriend using the university dial-up connection. And, like most slang, it quickly got shortened to cyber.

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Wed, 11 Dec 2013 15:42:39 -0800 http://io9.com/today-cyber-means-war-but-back-in-the-1990s-it-mean-1325671487/1474902195/
<![CDATA[Rhizome | Chrome & Flesh: An Interview with Mark Leckey]]> http://rhizome.org/editorial/2012/dec/17/mark-leckey/

Screenshot courtsey of Garrett Lockhart In July of this year, the video artist Mark Leckey gave an informal lecture at Chelsea College of Art and Design, London on an ephemeral concept he titled 'Touchy-Feely' — a sort of sensory nerve at the tip-end of his cumulative project on distribution and

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Thu, 31 Oct 2013 16:24:52 -0700 http://rhizome.org/editorial/2012/dec/17/mark-leckey/
<![CDATA[Modify/hack a Google Hangout "feature": Press to Talk]]> http://ask.metafilter.com/mefi/249457

I want to use a Google Hangout "On Air" for a project, but a tiny limitation is getting in the way. I would like to bypass the 'Press to Talk' functionality with a tiny browser script/hack/modification. My programming knowledge is tiny, but I am sure this could be done super super simply with a script loaded in the browser. Perhaps there's better solution. Any ideas? If you take a look at this screenshot I made of a typical Hangout you can see the 'Press to Talk' button highlighted. (I have also clicked 'Inspect Element' in Chrome and the CSS for this can be seen in the same screen capture.)

This option only appears when users want to watch a YouTube video simultaneously. It exists so that chat doesn't drown out the sound of the video playing. I want to turn it off, or design a script that keeps the button virtually pressed. The script would have to be easy to re-produce, so that people at different locations could install it into their browsers without much hassle.

Could you help me write such a thing? Is it even possible? Perhaps you can direct me to a simpler solution?

Many thanks

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Tue, 01 Oct 2013 07:22:17 -0700 http://ask.metafilter.com/mefi/249457
<![CDATA[Omni Reboot | NETWORK OF BLOOD]]> http://omnireboot.com/reviews/network-of-blood/

Videodrome is the best movie ever made about Facebook.

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Tue, 27 Aug 2013 07:39:30 -0700 http://omnireboot.com/reviews/network-of-blood/
<![CDATA[Artist Profile: Nick Briz]]> https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an “improvisational realtime/performance media art event” at the moment called “No Media,” where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing ’em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there’s NO time set aside for preparation) and there’s NO documentation.  So far they’ve been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I’m not totally sure if this is the “something” you refer too… but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn’t going to work… and I stopped… and I looked over at Evan and Curt… and totally changed my game plan… I don’t want to go into detail re:what I started to project on a blindfolded Curt Cloninger… cause I don’t want to break the second rule of NO-MEDIA (no documentation DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies? NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse… and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile ’em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community’s relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries… it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the “tutorial” as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of “New Aesthetic” compositions and related new-media art tropes. So by that I mean it’s literally a functional tool/utility with thorough documentation, examples and video tutorial, but it’s also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch’s potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that “the glitch” has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch’s political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it’s becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There’s obviously a venn-diagram overlap going on here, but not everything that loox “glitchy” is actually a “glitch” (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing’s actually “glitching” (technically or conceptually). Likewise, not all glitch art loox ‘glitchy.’ A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally “glitchy” but not in the compression artifact sense, but in the “zalgo” (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren’t formally “glitchy” at all. A couple of times he’s managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of “OMG how did you do that? show me show me show me” …and shortly after facebook will “fix” the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a “glitch politics”? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we’re only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it’s in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency… not in the production of objects/artifacts. I like this “network of attempts to intervene,” I think definitely the majority of my better projects are nodes in an “intervention network” >> I’m thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I’m less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be “experienced” or contemplated for its own sake. I’m interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be “used,” usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I’m so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to “glitch politi[x]” + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don’t make mistakes, People do; programmers leave memory leaks, users input bad data… the computer will “bug” out in the same predictable way given the same bad data, we only call that moment a “glitch” when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making “games” with PowerPoint’s presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn’t till later in college that I realized… “oh shit! this is what I should be making wurk with && about” and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that’s where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a ‘new-media artist’ because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done… it’s 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I’m really interested in the ‘web video tutorial’ as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes …these are blurry distinctions. Who are your key artistic influences? …should I list ’em? I’ve stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow ’em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney… actually imma stop there and let that list feed into the next question… Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I’ve been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I’ve adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson… …ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one… but these are folks I regularly steal all my ideas from… and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it’s pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin’s agency, the same one who taught me HTML in high-school). I’d say it definitely relates to my practice… or rather that it is my practice in that I’d probably be doing something else entirely if I wasn’t a ‘new-media artist/educator/organizer’ …again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I’m xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I’m invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory… I’m inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the “software studies” crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger’s notion of ‘enframing’, that rather than looking at technologies simply as tools, we’re better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan’s perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ… that’s a can’o’worms. I’ve got lots of vibez here, but I’ll keep it short… one thing I think a lot about (for ex) is new-media art archives. I’m a fan of bittorrent as a technology: it’s distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don’t we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There’s precedence for it (thinking Jason Scott && the Archive Team‘s GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about “Open Source” conceptually, we’ve got a lot to learn (especially structurally) from that community. Why aren’t more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require ‘antiquated’ technology)… again, this is a much larger convo, I’m being a little flippant… but I’m happy to have nuanced convos w/interested parties at more length elsewhere   cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art – a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. https://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab
<![CDATA[Artist Profile: Nick Briz]]> http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an "improvisational realtime/performance media art event" at the moment called "No Media," where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing 'em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there's NO time set aside for preparation) and there's NO documentation.  So far they've been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I'm not totally sure if this is the "something" you refer too... but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn't going to work... and I stopped... and I looked over at Evan and Curt... and totally changed my game plan... I don't want to go into detail re:what I started to project on a blindfolded Curt Cloninger... cause I don’t want to break the second rule of NO-MEDIA (no documentation ;) DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies?

Nick Briz, Apple Computers (2013). Single-channel video with sound. NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse... and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile 'em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community's relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries... it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

Extract from Phil Morton, General Motors (1976). Single-channel video with sound. DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the "tutorial" as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of "New Aesthetic" compositions and related new-media art tropes. So by that I mean it's literally a functional tool/utility with thorough documentation, examples and video tutorial, but it's also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch's potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that "the glitch" has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch's political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it's becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There's obviously a venn-diagram overlap going on here, but not everything that loox "glitchy" is actually a "glitch" (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing's actually "glitching" (technically or conceptually). Likewise, not all glitch art loox 'glitchy.' A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally "glitchy" but not in the compression artifact sense, but in the "zalgo" (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren't formally "glitchy" at all. A couple of times he's managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of "OMG how did you do that? show me show me show me" ...and shortly after facebook will "fix" the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a "glitch politics"? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we're only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it's in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency... not in the production of objects/artifacts. I like this "network of attempts to intervene," I think definitely the majority of my better projects are nodes in an "intervention network" >> I'm thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I'm less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be "experienced" or contemplated for its own sake. I'm interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be "used," usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I'm so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to "glitch politi[x]" + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don't make mistakes, People do; programmers leave memory leaks, users input bad data... the computer will "bug" out in the same predictable way given the same bad data, we only call that moment a "glitch" when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making "games" with PowerPoint's presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn't till later in college that I realized... "oh shit! this is what I should be making wurk with && about" and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that's where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a 'new-media artist' because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done... it's 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I'm really interested in the 'web video tutorial' as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes ...these are blurry distinctions. Who are your key artistic influences? ...should I list 'em? I've stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow 'em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney... actually imma stop there and let that list feed into the next question... Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I've been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I've adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson... ...ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one... but these are folks I regularly steal all my ideas from... and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it's pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin's agency, the same one who taught me HTML in high-school). I'd say it definitely relates to my practice... or rather that it is my practice in that I'd probably be doing something else entirely if I wasn't a 'new-media artist/educator/organizer' ...again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I'm xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I'm invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory... I'm inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the "software studies" crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger's notion of 'enframing', that rather than looking at technologies simply as tools, we're better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan's perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ... that's a can'o'worms. I've got lots of vibez here, but I'll keep it short... one thing I think a lot about (for ex) is new-media art archives. I'm a fan of bittorrent as a technology: it's distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don't we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There's precedence for it (thinking Jason Scott && the Archive Team's GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about "Open Source" conceptually, we've got a lot to learn (especially structurally) from that community. Why aren't more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require 'antiquated' technology)... again, this is a much larger convo, I’m being a little flippant... but I'm happy to have nuanced convos w/interested parties at more length elsewhere :)  cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art - a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. http://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz
<![CDATA[Phantom Transaction Syndrome]]> http://twitter.com/therourke/statuses/252136357386919937 ]]> Sat, 29 Sep 2012 13:02:00 -0700 http://twitter.com/therourke/statuses/252136357386919937