MachineMachine /stream - search for repetition https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[10. Salon Digital: #Additivism and the Art of Collective Survival - Daniel Rourke]]> https://vimeo.com/250198657

In diesem Video geht es um den Salon Digital 10. Dokumentation des 10. Salon Digital an der Hochschule für Künste Bremen am 29.11.2017. Mit Daniel Rourke. / filmische Dokumentation: Eva Klauss Rather than try and solve the problems we face as a planetary species - political and social problems which have been with us for millennia; or problems which come with new, and shiny names like ‘The Anthropocene’ - Daniel Rourke and Morehshin Allahyari, in their #'Additivism project, look to question the very notion of ‘the solution’: asking how the stories our problem come wrapped in are products of particular privileges, identities, and points of view. In this talk Daniel Rourke introduces The 3D Additivist Manifesto and Cookbook, showcasing some of the 'post-solution' projects it contains, and asking difficult questions of how to act once there are no solutions left. What is #Additivism? In March 2015 Allahyari & Rourke released The 3D Additivist Manifesto, a call to push the 3D printer and other creative technologies, to their absolute limits and beyond into the realm of the speculative, the provocative and the weird. The 3D Additivist Cookbook is composed of responses to that call, an extensive catalog of digital forms, material actions, and post-humanist methodologies and impressions. - The program for Digital Media at the University of the Arts Bremen launched a regular series of salon-style gatherings titled “Spectacle: Reenactments in the Arts, Design, Science and Technology.” The events have an open format and provide a forum for experiments, presentations and performances from a range of different fields, but with a common focus on old and new media, as well as technologies. The salon thereby enables a practice of reenactment as a way to make things past and hidden visible, present and also questionable. Contemporary new technologies and media seem to cover knowledge with complex layers of materials, code/sign systems and history/organization. Reenacting can translate obscured knowledge, ideas and theories into bodies and actions. At the heart of this conceptual approach is a desire to turn past events into present experiences—although the very nature of the past prohibits such an endeavor. The salon pursues the primary goal of opening closed systems and constructions (black boxes). Global power structures, as well as complex processes in development and production—leading to hermetic constructs—have made it even harder to understand science, economy and contemporary media, as well as new technologies. Recipients therefore tend to mostly grasp only their superficial level. The spectacle is a way to condense actions and processes. Reenactment, on the other hand, builds on repetition and history. But the spectacle is a moment in the here and now where everything flows together and culminates. Organised by: Andrea Sick, Ralf Baecker und Dennis Paul salon-digital.comCast: Digitale Medien KuD der HfK

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Mon, 16 Apr 2018 11:01:13 -0700 https://vimeo.com/250198657
<![CDATA[Google's solution to accidental algorithmic racism: ban gorillas | Technology | The Guardian]]> https://www.theguardian.com/technology/2018/jan/12/google-racism-ban-gorilla-black-people

After Google was criticised in 2015 for an image-recognition algorithm that auto-tagged pictures of black people as “gorillas”, the company promised “immediate action” to prevent any repetition of the error.

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Tue, 13 Mar 2018 08:03:15 -0700 https://www.theguardian.com/technology/2018/jan/12/google-racism-ban-gorilla-black-people
<![CDATA[The Compulsions of the Similar: Animated GIFs and the TechnoCultural Body]]> http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/

This paper on GIFs and screen-based compulsion is a very extended follow-up to a short, but widely disseminated, piece I wrote in 2011: On the Doctrine of the Similar (GIF GIF GIF). It is presented here as a draft, since I never published this paper officially. I hope it is useful/interesting for GIF lovers everywhere. Rather than designate high resolutions and white-knuckle optical speeds as representative of 21st Century techno-cultural immersion, I consider animated GIFs a more contemporary medium. From their origins in the early 90s as simple linguistic stand-ins animated GIFs have diversified along with the web that birthed them. They correspond quickly and directly, and lend themselves to constant mutation and (re)assemblage at the hands of their producers and consumers; blurring the distinction between these identities along the way. Their poor visual fidelity is made up for by their propensity to repeat and cycle in lieu of the actions and expressions they harbour. By allowing us to wallow in their remixed repetitions animated GIFs feed on the human susceptibility to resemblance and recognition, even as their surface affect remains distanced from any particular media origin. As Sally Mckay describes, “GIFs are simultaneously ‘in your face’ and in your mind, their affects continuous with the immersive experience of daily internet use.” [1] This status enables GIFs as a metaphor for contemporary techno-culture itself, framing our distributed, multimedial space-time in staged, repeatable, and digestible patterns. In its early days, cinema was considered capable of immobilising the world for the purposes of human appreciation and enchantment. Eadweard Muybridge sought to isolate the gallop of the horse from its particular being in time and space, so that it was forever framed for our experience. Today a million versions of Muybridge’s horse careen around the web as animated GIFs of questionable quality, flashing fleetingly, but often, on screens that scroll in multiple dimensions. In turn pictures, depictions and imitations have given way to motions, evocations and impressions, mixing the shared memory of our collective experiences at ever greater speeds, distances and – most importantly – correspondences than ever before. As Daniel Rubinstein points out the content of an animated GIF “can be figurative or abstract, lyrical or macabre, but… the primary materials that the GIF artist uses are rhythm and repetition…” [2] An aesthetics not necessarily of surface reception, but of delivery, temporality and the patterns of configuration. A patterning that calls to mind the work of Walter Benjamin, who argued that metre, rhythm and other heterogeneous impressions had a significant impact on human modes of intuition and experience. [3] It is fascinating to consider Benjamin’s early essays, especially his The Doctrine of the Similar from 1933, in relation to his more widely read work on film. Having established the process by which humans became ensconced in what Susan Buck-Morss calls a “new nature… of matter as it has been transformed by” technology, [4] Benjamin went on in The Work of Art (1936) [5] to explore the significance this technologised environment has on the human “mimetic faculty.” [6] In two 1933 essays Benjamin argues that ‘primitive’ language emerged in magical correspondence with the world. From the surface of the starry sky, or the intestines of a sacrificed animal, early humans “read what was never written,” [7] deriving mystical revelations from the constellations and signatures perceived there. [8] Configurations between patterns were what determined legibility, not just because they carried an intended meaning – being ‘written’ there by the Gods, for instance – but because similarities ‘flash up’ speculatively in the human mind: So speed, the swiftness in reading or writing which can scarcely be separated from this process, would then become… the effort or gift of letting the mind participate in that measure of time in which similarities flash up fleetingly out of the stream of things only in order to become immediately engulfed again. [9] “Nature creates similarities,” and as such, humans being of nature, are driven by a mimetic compulsion “to become and behave like something else,” [10] projecting that same compulsion into the world around them. This compulsion manifested itself in group dances, as song and spoken language, and later, as writing, eventually flattening the speculative space of mimetic experience into inscriptions on stone, vellum, or paper. As Howard Caygill observes: Configuration is thus transformed into inscription, reducing the speculative reading of the similarity between patterns into the transcendental reading of graphically inscribed marks upon an infinite but bounded surface. [11] Like the writing that Benjamin believed ‘captured’ human beings and their mimetic faculty, animated GIFs point to a new type of inscription, born of, and infinitely responsive to itself. We enter into this whether or not we wish too, each time we navigate a browser window, or slide our fingers across a smartphone screen. We are as malleable as our nature. A physiological suspense beckoning from the screen that animated GIFs turn around and loop – indefinitely – as a reminder of their own attention. In creating and sharing GIFs we add depth to the flat surfaces through which the internet is received. We may be ensconced in this space, and pulled along by it, but it is a space whose apparent distribution across screens, browser windows, and multiple devices too readily gestures to our bodies and selves as being fully individuated, rather than to the whole assemblage of which both our bodies, devices, and the images that play between them, are a part. Benjamin believed that, rather than allowing us to attain mastery over nature, technologies such as film give us an awareness over our relationship with nature through the processes of “material complexification.” [12] For Benjamin this training was akin to the relationship between factory workers and the production line, where the ratchet of the gears and conveyors program the workers’ bodies, fusing them together into a larger assemblage. The successive frames of film, made to spool through the mechanism one after the other at imperceptible speed, create an illusion of temporal and spatial fluidity that shock us into an awareness of the complex relation between our psychic and physiological realities. As R.L Rutsky lucidly explains, “this scattered, interrupted filmic reception becomes part of the human sensorium or body… a body that is no longer distanced from—or entirely separate from—the images and shocks that it comes into contact with.” [13] Constituted by what Anne Friedberg describes as a “mobilized and virtual gaze,” [14] filmic subjectivity has often been considered to correspond to the supposed sovereignty of the consumer, predicated on the promise of an enhanced mobility and freedom of choice across a dizzying array of goods and spectacles. Time and space themselves became filmic, opening up onto new mimetic correspondences discoverable in everything from the high-speed montage of flowers in bloom, to the slowed down and isolated gallop of Muybridge’s horse. Cinema goers attain all the nobility of flâneurs exploring endless arcades of experience without ever having to leave their seats. As R.L. Rutsky argues, the audience ‘becomes’ through this collective “state of distraction,” defined by “its ability to ‘take up’ these images in much the same way that the film apparatus does.” [15] And so the mimetic faculty itself achieves a kind of mechanisation in the mass spectacle of moving images, able to reveal correspondences at speeds and densities hitherto impossible to conceive. In the words of Mark Hansen: Despite the vast acceleration of image circulation in the historical interval separating Benjamin’s moment from ours, his effort to grapple with the material impact of… autonomous images remains exemplary: it com­prises an indispensable model that can guide us in our efforts to forge con­nections with our alienating, postimaginary material world. [16] Whereas the mimetic faculty had originally come to correspond with nature through theological ritual or script, with this second nature – of what Mark Hansen calls “the mechanosphere” [17] – the correspondence is material, and sensuous. Our receptivity is physiological, our bodies are shared, and our memories – now dependent on the “alien rhythms” [18] of montage – have become intricately woven into the machine as images. In turn, as noted by Arthur Kroker, “the image machine is haunted by memories of the body,” [19] bodies that depend on the fidelity, malleability and repeatability of film, videotape, and more recently, digital forms of media for their existence. As with its filmic ancestors, animated GIFs often frame fragmented images of time in snippets of montage, giving what Gilles Deleuze termed “common standard of measurement to things which do not have one,” framing “long shots of countryside and close-ups of the face, an astronomical system and a single drop of water” [20] within a single perceptual apparatus. The train whips by on the silver screen, but the instant of each image impacting us is lost as the play of further images moves onwards through experience. As Steven Shaviro has insisted, we “have already been touched by and altered by these sensations, even before [we] have had the chance to become conscious of them.” [21] But unlike filmic time, made to reel at 24 frames per second, the GIF’s loading mechanism introduces a more awkward temporal component into perception: that of bandwidth. Standardized in 1987 by CompuServe, the GIF’s early popularity was based, in part, on their ability to load in time with its download. In the days of dial-up connections this meant that at least part of a GIF image would appear before the user’s connection froze, or – more significantly – the user could see enough of the image for it to mean something. In 1989 Compuserve updated GIFs to use this ‘partial loading’ mechanism to encode animations within a single GIF file. In essence, the hacky update transformed a two dimensional spatial loading mechanism into a three dimensional temporal one. A file format designed to harness correspondences within each single image had become about correspondences between and across images. According to Jason Eppink in 1995 Netscape Navigator, an early popular web browser, “took advantage of [this mechanism] to enable looping, making the GIF viable for animation online over dial-up speeds.” [22] Small in size and made up of few frames, this is where animated GIFs entered their ‘classic’ [23] phase. Corresponding to single phrases or concepts such as ‘Under Construction’, ‘Area 51’ or ‘flying pink unicorn’, the era of personal web pages saturated with spinning hamsters is one anybody born after 1990 will little remember, but its influence on the contemporary ‘folk’ attitude of the web has not abated. As the 2000s came into view, animated GIFs became freed up by an increase in bandwidth and storage capacity to show more complex assemblages, and it was at this stage that the format achieved its common contemporary use as a vehicle for moments framed from cinema, television and – increasingly – video websites like YouTube. Frame grab or video capture GIFs often pay homage to isolated moments in pop culture, but as the ‘craft’ of animated GIFs has grown, so the frame capture form has begun to correspond well outside the filmic and televisual contexts from which they were first appropriated. This leap is, for me, the first point at which GIFs begin to co-ordinate their own realm of mimetic correspondence. An ocean of viral videos turned into a self-serving visual vernacular, looping back on itself ad infinitum. Brought on by their obsolescence, animated GIFs are among the most contradictory of images, able to resist the rigid taxonomies of the burgeoning algorithmic economy, even as they are turned into ‘clickbait’ by sites like BuzzFeed, [24] who rely on them to flash on screens kept in motion by the compulsive scroll of a mouse, or – increasingly – a finger or thumb. From our vantage point, subsumed by the impact of a high-bandwidth internet culture, animated GIFs [25] seem quaint, clumsy, even remedial in their capacity to transmit information. GIFs are easy to share and edit, but difficult for search engines to classify and catalogue. They are usually small in size, but their popularity exerts a significant load on the web servers that host them. As internet speeds have increased, and screen resolutions soared in depth, GIFs have remained; flickering endlessly as visual reminders of the ubiquitous mess the internet has become. Users of sites like Tumblr, 4chan, and Reddit revel in the capacity of GIFs to quickly correspond to the world, capturing token moments of experience or expression that signal well beyond their original context. Images can be made to correspond with increasing immediacy; can be cut, copied, stretched, collected and forced to clash in violent juxtaposition through Photoshopping, embedding, and multiple recompressions, using software interfaces that themselves are infinitely malleable. As Sarah Kember and Joanna Zylinska argue in Life After New Media, one of the principle ways in which we create meaning through matter is by cutting: Cutting reality into smaller pieces – with our eyes, our bodily and cognitive apparatus, our language, our memory, and our technologies – we enact separation and relationality as the two dominant aspects of material locatedness in time. [26] The affect of a GIF is not just felt, but copied and pasted elsewhere; separated and related in never before seen patterns and expressions. GIFs can be broken into their constituent frames, compressed and corrupted on purpose and made to act as archives for viral ‘memetic’ events travelling the web. It is possible to track the cultural development of some of these correspondences. Often though, the source of the cultural moment they hail from becomes completely lost in the play of images. Finding meaning in the semiotic sludge of these GIFs often requires a sensitivity to similitude bordering on the magical, even if their visceral impact is beyond question. Net artists and archaeologists, Olia Lialina and Dragan Espenschied, have long been fascinated by a GIF known as ‘Real_Dancing_Girl’. Indeed, Lialina cites the GIF as a defining impetus in her desire to become a net artist in the first place. [27] Small in size and given to a multitude of purposes and meanings, Real_Dancing_Girl.GIF found her way onto many thousands of personal web pages during the early ‘classic’ GIF era, made to dance alongside a cast of similar pixelated characters. If you blow Real_Dancing_Girl up to a size well beyond the means of a mid-90s desktop monitor to display, it is easy to see a single aberrant pixel that flashes each time she swings her hips to her left. [28] Throughout Real_Dancing_Girl’s 20 something years of propagation around the web this pixel remained, apparently unnoticed, or at least aesthetically accepted by those who added the GIF to their webpages. The pixel in Real_Dancing_Girl indicates the difficulty the network has in determining what communicates and what doesn’t. Its significance may be slight – a punctum to prick the attention of those enraptured by the image – but the aberrant pixel signals how the mimetic faculty tends to shift inwards. In recent homages to the GIF nameless web artists have incorporated the anomalous pixel in their higher resolution remakes, mimicking the movements of Real_Dancing_Girl as their digitised bodies recoil. A playground of correspondences that at first mimicked language and the wider world now mimics itself. As Graig Uhlin notes, narrative correspondence is not the guiding principle of the GIF, rather “the viewer is caught up in the GIF’s temporal suspension: to view is to be captivated.” [29] A 2015 BuzzFeed article entitled Can You Get Through These 17 GIFs Of Massive Zits Being Popped Without Shielding Your Eyes? [30] poses a challenge to the audience that promises bodily affect, relying on the GIF as its primary vehicle. As BuzzFeed is wont to do the article encourages the ‘reader’ to scroll through each animated GIF for no other reason than for the experience it will deliver. The GIFs are knowingly visceral, their careful ‘listicle’ [31] arrangement down the length of the page no less meticulous than the framing of each individual animated GIF on the spectacle of a zit being burst asunder. Here bodies are vast surfaces closed off by each GIF, so that even though the moment of each zit’s (and therefore each body’s) eruption is reduced to its purest semblance, the affect of bodies in their entirety is alluded to and made significant. Each GIF has its own title that celebrates the compulsion of this activity, and the sense of release and relief they represent for the bodies subjected to by each GIF and, in turn, the body of the viewer suspended among them: Doesn’t this make you feel relaxed? Just imagine how gratifying this must feel… How is it possible to feel such disgust and satisfaction at the same time? Yeah, it’s kind of gross to watch… …but there’s no denying there’s something beautiful about these gifs. [32] The audience is encouraged to excerpt their mimetic faculty, to revel in the correspondences between GIFs and eruptions; to find ‘beauty’ in these captivating physiological rhythms. Indeed, the ‘loop’ of each individual zit and its eruption is enhanced by the further repetition of awareness and reception as the tirade of grotesque releases continues. In the zit article we find a paradigm of the click/scroll/repeat reverie that BuzzFeed has become synonymous with. A compulsion to derive affect, and physiological release, in the navigation of lists of what BuzzFeed founder Jonah Peretti calls “upbeat, even childlike content.” [33] In an April 2015 article for Vox Dylan Matthews reflects [34] on the success of BuzzFeed by looking over an academic paper written by Jonah Peretti a decade before the launch of the website. [35] Published in theory journal Negations in 1996 [36] Peretti’s paper uses Frederic Jameson’s Postmodernism and Consumer Society, and Gilles Deleuze and Felix Guattari’s Anti-Oedipus: Capitalism and Schizophrenia to offer a definition of the distributed identities of contemporary consumers. Deleuze, Guattari and Jameson use the figure of the ‘schizophrenic’ [37] to refer to an individual without a defined ego or identity. Jameson saw “the rapid fire succession of signifiers in MTV style media” [38] of the 1980s as serving “to confuse viewers, harm[ing] their ability to use culture to build identities.” [39] Peretti fuses this view with Deleuze and Guattari’s more ‘emancipatory’ take on the egoless schizophrenic: a figure able to resist the pre-packaged identities being offered them by capitalism, and act – effectively – on their own desires. [40] For Dylan Matthews, Peretti’s fused rendering of the schizophrenic offers an insight into the principles behind BuzzFeed. As Peretti himself wrote in his 1996 paper: Capitalism needs schizophrenia, but it also needs egos… The contradiction is resolved through the acceleration of the temporal rhythm of late capitalist visual culture. This type of acceleration encourages weak egos that are easily formed, and fade away just as easily. [41] The zit article exemplifies the plethora of visual identifications that BuzzFeed accelerates through social-media echo chambers. Its skill is to create lists and headlines that everyone and anyone can relate to, and will click and scroll through. “23 Euphoric Moments Literally Everyone Has Experienced”; “23 Times Tumblr Went Way Too Fucking Far”; “19 Euphoric Experiences For Book Lovers”; “21 Things Everyone Who Went To Primary School In Wales Remembers.” Once again the GIF becomes not only the vehicle, but the metaphor of identity destruction and rebirth. A bearer of postimaginary perception, through which – to hijack Walter Benjamin’s insights – “like a flash, similarity appears” [42] only to “become immediately engulfed again.” [43] BuzzFeed is far from the only factory to exploit the qualities of digital media to arrest our attentions, but its success at offering its users new identities that appear to merge and interrelate in an endless, mutating mass is unrivalled. Perhaps its most devastating trick was to recognise compulsion as one of the primary driving forces behind internet navigation, reception and – in conjunction – identity formation. Like the unseen bodies of those zit owning GIF subjects, the listicle format reveals just enough of the shared body of human culture – of Benjamin’s “postimaginary material world” – to produce an affective response in its receivers/users/consumers. An ever expanding multiverse of tiny framed portions of experience cut from context so that they can be shared, digested, and repeated indefinitely. Whether viewed in their original format, or as streamed equivalent, the visceral impact of GIFs is beyond question, extending beyond the browser, altering pop culture, our tastes, and even our aesthetic acuity. The different timescales of media production and reception clash in the animated GIF as in no other medium. It is no coincidence that animated GIFs became the web’s primary mode of packaging and delivering visual humour. Just as a joke is the vehicle for the impact of a punchline, so a GIF encapsulates the potential of the having and sharing of its experience. Not only does the animated GIF allow us to wallow in its repetitions, actuating the moving image event in a conscious awareness of one’s awareness, GIFs also enact two modes of experience in their temporal structures. Firstly, GIFs that load in time with bandwidth build frame by frame the structure of the soon to be experienced experience – outside of cinematic and ‘real’ time, at a changeable pace we could call ‘bandwidth-time’. Secondly, the GIF as a mode of display and redisplay tends towards a perceptual sweet spot in its loops and repetitions. The loop of GIFs counteracts some of the uncontainable immediacy of cinema, enclosing the ‘perfect’ amount of time for “the expression of experience by experience” [44] in the cycle of repeated views. Even as bandwidth has increased to alleviate the limitations of the GIF’s short timespan, rather than lengthen animated GIFs, the web community has responded by increasing the resolution and dimensions of GIFs, allowing their visceral impact to expand, even if the perceptive loop has not. Because of this, GIFs still stand as one of the best indications of bandwidth-time. Through the GIF’s jilting appearance on laptop monitors or smartphone screens, viewers are entered into physiological communion with server banks, optical cables, WiFi signals, and 4G mobile phone masts talking in zeroes and ones via invisible protocols. Whilst digital substrates have increased in their capacity to store, distribute and display information, they have also edged towards invisibility. [45] What matters is that media content is received, and that that reception is smooth and immediate. Whether an animated GIF is composed of a seamless loop or a series of incompatible frames made to jolt against one another, the anchor point at which the GIF repeats has a heightened significance upon its first viewing. The browser window opens onto a single frame, that slips to a few more frames incongruently, until the entire GIF file has been buffered by the computer, at which point the loop begins in earnest. This quality of GIFs reminds us of their origins, even as each nudge towards a seamless loop makes us aware how clunky and clumsy our network architecture still is. Throughout the 2010s the Graphical Interchange Format formalised by Compuserve and Netscape has undergone a series of violent transformations into other, apparently related forms. When a GIF is uploaded to microblogging service Twitter or popular image sharing site imgur, for instance, it is automatically transcoded into MP4 or GIFV video format. The resultant GIF/video hybrid retains the frequency of the original looping animation, but the file can now be started and stopped at will, alleviating part of the strain on the servers given the responsibility of delivering it. These hybrids are still colloquially referred to as ‘GIFs’, even though they retain none of the original coding mechanisms of Compuserve’s format. What’s more, these formats are designed to buffer before they stream, separating us once again from the stutters of bandwidth-time. As Mark Nunes reminds us, Internet traffic is predicated on a logic of unimpeded flow. The network demands maximum throughput, with a minimum of noise, a “free flowing system ultimately [dependant] upon a control logic in which everything that circulates communicates… or is cast aside as abject.” [46] For the network it is beneficial to deny bandwidth-time entirely, casting Internet users aloft in the experience of ‘stream-time’; a control logic more suited to arresting our attentions, in which the future image we are about to receive has always already been determined and buffered by the network. We may then wish to read the anchor point of the GIF loop as a cohort of Roland Barthes’ ‘punctum’ – an off-centre compositional “accident which pricks” [47] our attention. The GIF punctum is one frame piled off-kilter with the rest of the sequence; the frame that lingers in awareness just a moment longer as cinematic and bandwidth-time catch up with one another. Whilst the violent subjugation of the GIF to streamable formats allows the content of the GIF to continue in its loops and correspondences, its potential to mutate is cut short by its transcoding to video. In their ‘original’ format animated GIFs retain each of their frames as if it was a separate file among its partners, so that importing the file into a software editing suite retains the quality and malleability of the whole loop across each individual frame. This means that each copied and pasted GIF carries within itself an unspoken promise of its next adaptation. Although the cut/edit/remix culture of the web does not rely solely on animated GIFs for its expression – one need only browse YouTube for a few moments to find a video that has been bent to several wills before its reception – the GIF’s blunt democratic immediacy is less prevalent across other file formats and modes of viewing. As noted by Giampaolo Bianconni in a 2012 article entitled, GIFability: Dan Harmon, who was… the executive producer of the television sitcom Community, [said] that he tried, “many times a season” to put star Alison Brie “in a situation… that I know is going to end up as an animated GIF file!” [48] What in televisual terms is a few moments of particularly well-crafted action, or an acutely framed humorous facial expression, achieves far greater ubiquity and visibility as an animated GIF overlaid with kitschy text, or other hastily layered editorial additions. The acts of recuperation and appropriation carried out by viewers is now considered an integral component of cultural capital. What matters for images is that they are seen, and the mode of their contemporary reception, increasingly, is in appropriated, poor copies, cut out of context – into GIFs or otherwise. The rise of what Hito Steyerl has termed, the Poor Image, is dependent on two, seemingly contradictory, demands: The networks in which poor images circulate thus constitute both a platform for a fragile new common interest and a battleground for commercial and national agendas… While it enables the users’ active participation in the creation and distribution of content, it also drafts them into production. Users become the editors, critics, translators, and (co-)authors of poor images. [49] For a director like Harmon “poor images” of his work are commercially, and arguably artistically beneficial to its reception. What Bianconi calls the ‘GIF-able’ moment is one that harnesses the flash of mimetic acuity in a viewer and drafts them into a productive mode. Harmon’s decision to give his shots a GIF fidelity calls to mind Walter Benjamin’s conclusions in The Work of Art. And yet instead of filmic images training us in new modes of apperception, it has become the images we see daily on our computer screens, flickering in time with new perceptual proficiencies across screens that scroll in multiple dimensions. Now that images can be exchanged, transmitted, copied and edited at frantic light speeds it becomes commercially important for producers of established media forms, such as television and cinema, to maintain the movement and mutation of their images online. In turn, as users and viewers we should tend to concern ourselves with modes of pro-sumption [50] that wrestle a degree of control back from the media machine. In an article published in July 2015, journalist Cleo Stiller explores the phenomena of ‘microporn GIFs’, ostensibly created by and for women: [51] While GIFs may seem like a flash in the pan—really, how can four seconds turn you on?—the nature of the loop… give[s] the viewer time to notice the caress of a hand floating from neck to shoulder to forearm, the tensing of an abdomen, the arching of a back, and the reflex of a thigh. [52] Each microporn GIF teeters on the verge of something happening, gesturing to the possibility of the sexual event; of eventfulness. And the loop gives these moments an infinite capacity to repeat and thus expand experientially, even if they do not expand narratively. The suspense of the GIF is erotic regardless of its content; each loop is a charged instant of imminence. As evinced by Helen Hester, Bethan Jones, and Sarah Taylor-Harman in their paper on microporn, Giffing a fuck, these tensions – and thus affective pleasures – are not reliant on clumsy narrative arcs for their delivery. The illusion of narrative coherence within and across pornography lends itself to easy categorisation. Pornography then tends to be catalogued with simplistic labels such as ‘threesome’, ‘anal’, or ‘blowjob’ by the websites and services that deliver it, reducing the plethora of erotic acts, human behaviours and experiences to a database of homogeneous and heteronormative search terms. [53] For Hester, Jones, and Taylor-Harman the community of microporn GIF creators represents a line of resistance… …against dominant representations of heterosexual acts, and potentially counters the commercial nature of pornography and its narrative linearity. Here lies the possibility for pornographic consumers to critique and deconstruct such dominant paradigms, choosing for themselves instead the bodies and fragmented sexual inter/activities they desire to see presented. [54] Here the GIF’s tight spatial and temporal framing, coupled with its capacity to travel, mutate and multiply, is empowering. If a desire, a feeling, an expression is GIF-able, then it has the potential to create further desires, feelings, and expressions. Fragmentation then becomes a means to disassemble normative narratives and reconstruct them into a shared techno-body that enables and celebrates the diversity of its components and their correspondences. The resulting loops are interrelational in a way not easily captured by the logic of the database and the search term. According to Sally McKay: Brian Massumi describes affective intensity as a “state of suspense, potentially of disruption. It is like a temporal sink, a hole in time…” [55] This is a moment of incipience, before action is taken, before emotions qualify and retroactively determine the affect. [56] Each GIF evokes an affect not just because of its content, but because its loop winds that content tight like a spring. A GIF is always poised in lieu of a release. This promise to spring back, to evoke and disrupt makes GIFs – microporn or otherwise – one of the web’s most enduring forces. The erotic charge of each GIF unites its creator, sharer and viewers in a non-linguistic discourse. Action is inevitable, reaction is desired, and disruption is to be expected. References & Notes [1] Sally McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills),” Art & Education, 2005, http://www.artandeducation.net/paper/the-affect-of-animated-gifs-tom-moody-petra-cortright-lorna-mills/. [2] Daniel Rubinstein, “GIF Today,” The Photographer’s Gallery: Born in 1987 Exhibition, June 2012. [3] Howard Caygill, Walter Benjamin: The Colour of Experience (Routledge, 1997), 5. [4] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70. [5] Walter Benjamin, “The work of art in the age of its technological reproducibility (1936),” in The work of art in the age of its technological reproducibility, and other writings on media, ed. Michael William Jennings et al. (Cambridge, Mass.: Belknap Press of Harvard University Press, 2008), 19–55. [6] Walter Benjamin, “On the Mimetic Faculty (1933),” in Reflections: Essays, Aphorisms, Autobiographical Writings, 1st Schocken edition edition (New York: Random House USA Inc, 1995), 333–36. [7] Ibid. [8] Anson Rabinbach, “Introduction to Walter Benjamin’s ‘Doctrine of the Similar,’” New German Critique, no. 17 (April 1, 1979): 62, doi:10.2307/488009. [9] Walter Benjamin, “Doctrine of the Similar (1933),” trans. Knut Tarnowski, New German Critique Spring, 1979, no. 17 (April 1, 1979): 65–69, doi:10.2307/488009. [10] Benjamin, “On the Mimetic Faculty (1933).” [11] Caygill, Walter Benjamin, 5. [12] Mark B. N. Hansen, Embodying Technesis: Technology beyond Writing, Studies in Literature and Science (Ann Arbor: University of Michigan Press, 2000), 234. [13] R. L Rutsky, “Allegories of Emergence: The Generative Matrix of Walter Benjamin” (Constructions of the Future, Heidelberg, 2011), 16. [14] Anne Friedberg, “The Mobilized and Virtual Gaze in Modernity: Flaneur/Flaneuse,” in The Visual Culture Reader, ed. Nicholas Mirzoeff, 2. ed, repr (London: Routledge, 2001), 395–404. [15] R. L Rutsky, “Walter Benjamin and the Dispersion of Cinema,” Symploke 15, no. 1–2 (2008): 18, doi:10.1353/sym.0.0017. [16] Hansen, Embodying Technesis, 248. [17] Ibid., 262. [18] Ibid., 266. [19] Arthur Kroker, Body Drift: Butler, Hayles, Haraway (U of Minnesota Press, 2012), 1. [20] Gilles Deleuze, Cinema 1 (Continuum, 2005), 16. [21] Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993), 46. [22] J. Eppink, “A Brief History of the GIF (so Far),” Journal of Visual Culture 13, no. 3 (December 1, 2014): 299, doi:10.1177/1470412914553365. [23] For a further breakdown of GIF ‘types’ see: Daniel Rourke, “The Doctrine of the Similar (GIF GIF GIF),” Dandelion 3, no. 1 (January 19, 2012). [24] At its most extreme, ‘clickbait’ is any link that draws a user’s attention with a tempting claim or open question in its headline, only to confront them with vacuous or even misleading content once the sought-after click is granted. Although BuzzFeed’s editor in chief Ben Smith claimed in 2014 that the site “doesn’t do clickbait,” (Ben Smith, “Why BuzzFeed Doesn’t Do Clickbait,” 2014) a compelling argument can be made that BuzzFeed does at the very least rely on what journalist James Hamblin calls “curiosity gaps” (James Hamblin, “It’s Everywhere, the Clickbait,” 2014) in order to elicit the necessary click from internet users. [25] GIF is the file extension and acronym for ‘Graphical Interchange Format’, a subtype of bitmap image encoding. [26] Sarah Kember and Joanna Zylinska, Life After New Media: Mediation as a Vital Process (Cambridge, Mass: MIT Press, 2012), 75. [27] Olia Lialina, “In Memory of Chuck Poynter, User and GIF Maker,” One Terabyte of Kilobyte Age, March 22, 2011, http://blog.geocities.institute/archives/2466. [28] “Real_Dancing_Girl: Who_am_I?,” Tumblr Blog, Real_Dancing_Girl, accessed January 1, 2016, http://realdancingirl.tumblr.com/WHOAMI. [29] Graig Uhlin, “Playing in the Gif(t) Economy,” Games and Culture 9, no. 6 (November 1, 2014): 520, doi:10.1177/1555412014549805. [30] Jamie Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…,” BuzzFeed, July 19, 2015, http://www.buzzfeed.com/jamiejones/gifs-of-cysts-being-popped. [31] The word ‘listicle’ is a portmanteau combination of ‘list’ and ‘article’. See: Jo Christy, “What Is A Listicle?,” Stir Up Media, March 7, 2015, https://web.archive.org/web/20150307191311/http://stirupmedia.co.uk/what-is-a-listicle/. [32] Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…” [33] Andrew Rice and 2013, “Does BuzzFeed Know the Secret?,” NYMag.com, accessed July 21, 2015, http://nymag.com/news/features/buzzfeed-2013-4/#. [34] Dylan Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly,” Vox, April 2, 2015, http://www.vox.com/2014/5/20/5730762/buzzfeeds-founder-used-to-write-marxist-theory-and-it-explains. [35] Dylan Matthews builds on a preliminary reading of the paper by Eugene Wolters, “From Deleuze to LOLCats, the Story of the BuzzFeed Guy,” Critical-Theory, April 8, 2013, http://www.critical-theory.com/from-deleuze-to-lolcats-the-story-of-the-buzzfeed-guy/. [36] Jonah Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution,” Winter 1996, http://negations.icaap.org/issues/96w/96w_peretti.html. [37] Much has been written on the inappropriate adoption of the label ‘schizophrenic’ by the likes of Deleuze, Guattari, Jameson and others. It is used here to refer to their definition, rather than the actual illness of schizophrenia as defined by the Diagnostic and Statistical Manual of Mental Disorders. [38] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [39] Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly.” [40] Ibid. [41] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [42] Benjamin, “On the Mimetic Faculty (1933).” [43] Benjamin, “Doctrine of the Similar (1933).” [44] Vivian Carol Sobchack, The Address of the Eye: A Phenomenology of Film Experience (Princeton, N.J.: Princeton University Press, 1992), 305. [45] R. L Rutsky, High Technē: Art and Technology from the Machine Aesthetic to the Posthuman (Minneapolis, MN: University of Minnesota Press, 1999), 15. [46] Mark Nunes, Error Glitch, Noise, and Jam in New Media Cultures (New York: Continuum, 2011), 5, http://public.eblib.com/EBLPublic/PublicView.do?ptiID=655513. [47] Roland Barthes, Camera Lucida: Reflections on Photography (New York: Hill and Wang, 1981), 27. [48] Giampaolo Bianconi, “GIFABILITY,” Rhizome.org, November 20, 2012, http://rhizome.org/editorial/2012/nov/20/gifability/. [49] Hito Steyerl, “Hito Steyerl, In Defense of the Poor Image / Journal / E-Flux,” E-Flux, no. 11 (November 2009), http://www.e-flux.com/journal/view/94. [50] A portmanteau of ‘producer’ and ‘consumer’, the prosumer, according to George Ritzer and Nathan Jurgenson, represents, “a trend toward unpaid rather than paid labor and toward offering products at no cost… [a] system marked by a new abundance where scarcity once predominated.” G. Ritzer and N. Jurgenson, “Production, Consumption, Prosumption: The Nature of Capitalism in the Age of the Digital ‘Prosumer,’” Journal of Consumer Culture 10, no. 1 (March 1, 2010): 14, doi:10.1177/1469540509354673. [51] Although Stiller concentrates on female microporn creators, it is perhaps more productive to suggest who the community is not made up of i.e. cis-males. This seems to be a much more inclusive take on a category of user created content aligned with resistance to heteronormative classification. This resonates more closely with the assessment of Hester, Jones, and Taylor-Harman in the paper referenced below. [52] Cleo Stiller, “Why Some Women Prefer Their Porn in GIFs,” Fusion, accessed June 16, 2015, http://fusion.net/story/165548/why-women-love-porn-gifs/. [53] Helen Hester, Bethan Jones, and Sarah Taylor-Harman, “Giffing a Fuck: Non-Narrative Pleasures in Participatory Porn Cultures and Female Fandom,” Porn Studies 2, no. 4 (October 2, 2015): 356–66, doi:10.1080/23268743.2015.1083883. [54] Ibid., 361. [55] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Duke University Press, 2002), 26. [56] McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills).”

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Sat, 15 Jul 2017 07:02:13 -0700 http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/
<![CDATA[Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery]]> https://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery#new_tab

Visiting Jon Thomson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place. In an essay written especially for the exhibition, David Auerbach foregrounds Thomson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response. The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

[1] David Auerbach, “Archimedes’ Mindscrew,” in Never Odd Or Even (Carroll / Fletcher Gallery, London: Carroll / Fletcher Gallery, London, 2013), 4, https://www.carrollfletcher.com/usr/library/documents/thomson-and-craighead-essays/essay-from-tc-final-low-res.pdf.

[2] Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso, 2005), 100. 

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Fri, 14 Jun 2013 04:12:48 -0700 https://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery#new_tab
<![CDATA[Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery]]> http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery

Visiting Jon Thompson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place. In an essay written especially for the exhibition, David Auerbach foregrounds Thompson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth™ marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response. The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

[1] David Auerbach, “Archimedes’ Mindscrew,” in Never Odd Or Even (Carroll / Fletcher Gallery, London: Carroll / Fletcher Gallery, London, 2013), 4, http://www.carrollfletcher.com/usr/library/documents/thomson-and-craighead-essays/essay-from-tc-final-low-res.pdf.

[2] Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso, 2005), 100. 

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Fri, 14 Jun 2013 03:12:48 -0700 http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery
<![CDATA[Michel Serres, The Birth of Physics]]> http://tumblr.machinemachine.net/post/7350819493

“Nothing new under the reign of the same and under the same reign, preserved. Nothing new and nothing to be born, no nature. This is death, eternally. Nature put to death, its birth unwanted. The science of this is nothing. It is calculably nothing. Stable, immutable, redundant. It recopies the same writings, with the same atom-letters. The law is the plague. Reason is the fall. The reiterated cause is death. Repetition is redundancy. And identity is death. Every­thing falls to zero: the nullity of information, the emptiness of knowledge, non-existence. The same is Non-Being.” - The Birth of Physics by Michel Serres

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Thu, 07 Jul 2011 12:03:00 -0700 http://tumblr.machinemachine.net/post/7350819493
<![CDATA[On (Text and) Exaptation]]> http://machinemachine.net/text/ideas/on-text-and-exaptation

(This post was written as a kind of ‘prequel’ to a previous essay, Rancière’s Ignoramus) ‘Text’ originates from the Latin word texere, to weave. A material craft enabled by a human ingenuity for loops, knots and pattern. Whereas a single thread may collapse under its own weight, looped and intertwined threads originate their strength and texture as a network. The textile speaks of repetition and multiplicity, yet it is only once we back away from the tapestry that the larger picture comes into focus. At an industrial scale textile looms expanded beyond the frame of their human operators. Reducing a textile design to a system of coded instructions, the complex web of a decorative rug could be fixed into the gears and pulleys that drove the clattering apparatus. In later machines long reels of card, punched through with holes, told a machine how, or what, to weave. Not only could carpets and textiles themselves be repeated, with less chance of error, but the punch-cards that ordered them were now equally capable of being mass-produced for a homogenous market. From one industrial loom an infinite number of textile variations could be derived. All one needed to do was feed more punch-card into the greedy, demanding reels of the automated system. The material origins of film may also have been inspired by weaving. Transparent reels of celluloid were pulled through mechanisms resembling the steam-driven contraptions of the industrial revolution. The holes running down its edges delimit a reel’s flow. Just as the circular motion of a mechanical loom is translated into a network of threads, so the material specificity of the film-stock and projector weave the illusion of cinematic time. Some of the more archaic, out-moded types of film are known to shrink slightly as they decay, affording us – the viewer – a juddering, inconsistent vision of the world captured in the early 20th century. In 1936, the year that Alan Turing wrote his iconic paper “On Computable Numbers”, a German engineer by the name of Konrad Zuse built the first working digital computer. Like its industrial predecessors, Zuse’s computer was designed to function via a series of holes encoding its program. Born as much out of convenience as financial necessity, Zuse punched his programs directly into discarded reels of 35mm film-stock. Fused together by the technologies of weaving and cinema, Zuse’s digital computer announced the birth of an entirely new mode of textuality. As Lev Manovich suggests: “The pretence of modern media to create simulations of sensible reality is… cancelled; media are reduced to their original condition as information carrier, nothing less, nothing more… The iconic code of cinema is discarded in favour of the more efficient binary one. Cinema becomes a slave to the computer.” Rather than Manovich’s ‘slave’ / ‘master’ relationship, I want to suggest a kind of lateral pollination of media traits. As technologies develop, specificities from one media are co-opted by another. Reverting to biological metaphor, we see genetic traits jumping between media species. From a recent essay by Svetlana Boym, The Off-Modern Mirror: “Exaptation is described in biology as an example of “lateral adaptation,” which consists in a cooption of a feature for its present role from some other origin… Exaptation is not the opposite of adaptation; neither is it merely an accident, a human error or lack of scientific data that would in the end support the concept of adaptation. Exaptation questions the very process of assigning meaning and function in hindsight, the process of assigning the prefix “post” and thus containing a complex phenomenon within the grid of familiar interpretation.” Media history is littered with exaptations. Features specific to certain media are exapted – co-opted – as matters of convenience, technical necessity or even aesthetics. Fashion has a role to play also, for instance, many of the early models of mobile phone sported huge, extendible aerials which the manufacturers now admit had no impact whatsoever on the workings of the technology. Lev Manovich’s suggestion is that as the computer has grown in its capacities, able to re-present all other forms of media on a single computer apparatus, the material traits that define a media have been co-opted by the computer at the level of software and interface. A strip of celluloid has a definite weight, chemistry and shelf-life – a material history with origins in the mechanisms of the loom. Once we encode the movie into the binary workings of a digital computer, each media-specific – material – trait can be reduced to an informational equivalent. If I want to increase the frames per second of a celluloid film I have to physically wind the reel faster. For the computer encoded, digital equivalent, a code that re-presents each frame can be introduced via my desktop video editing software. Computer code determines the content as king. In the 1960s and 70s Roland Barthes named ‘The Text’ as a network of production and exchange. Whereas ‘the work’ was concrete, final – analogous to a material – ‘the text’ was more like a flow, a field or event – open ended. Perhaps even infinite. In, From Work to Text, Barthes wrote: “The metaphor of the Text is that of the network…” This semiotic approach to discourse, by initiating the move from print culture to ‘text’ culture, also helped lay the ground for a contemporary politics of content-driven media. Skipping backwards through From Work to Text, we find this statement: “The text must not be understood as a computable object. It would be futile to attempt a material separation of works from texts.” I am struck here by Barthes’ use of the phrase ‘computable object’, as well as his attention to the ‘material’. Katherine Hayles in her essay, Text is Flat, Code is Deep, teases out the statement for us: “computable” here mean[s] to be limited, finite, bound, able to be reckoned. Written twenty years before the advent of the microcomputer, his essay stands in the ironic position of anticipating what it cannot anticipate. It calls for a movement away from works to texts, a movement so successful that the ubiquitous “text” has all but driven out the media-specific term book. Hayles notes that the ‘ubiquity’ of Barthes’ term ‘Text’ allowed – in its wake – an erasure of media-specific terms, such as ‘book’. In moving from, The Work to The Text, we move not just between different politics of exchange and dissemination, we also move between different forms and materialities of mediation. To echo (and subvert) the words of Marshall Mcluhan, not only is The Medium the Message, The Message is also the Medium. …media are only a subspecies of communications which includes all forms of communication. For example, at first people did not call the internet a medium, but now it has clearly become one… We can no longer understand any medium without language and interaction – without multimodal processing… We are now clearly moving towards an integration of all kinds of media and communications, which are deeply interconnected. Extract from a 2005 interview with Manuel Castells, Global Media and Communication Journal

(This post was written as a kind of ‘prequel’ to a previous essay, Rancière’s Ignoramus)

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Mon, 06 Dec 2010 13:41:24 -0800 http://machinemachine.net/text/ideas/on-text-and-exaptation
<![CDATA[Inside Code: A Conversation with Dr. Lane DeNicola and Seph Rodney]]> http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
posted by Daniel Rourke

A couple of weeks ago I was invited to take part in a panel discussion on London based, arts radio station, Resonance FM. It was for The Thread, a lively show that aims to use speech and discussion as a tool for research, opening up new and unexpected angles through the unravelling of conversation.

The Thread's host, London Consortium researcher Seph Rodney, and I were lucky enough to share the discussion with Dr. Lane DeNicola, a lecturer and researcher in Digital Anthropology from University College London. We talked about encoding and decoding, about the politics of ownership and the implications for information technologies. We talked about inscriptions in stone, and the links we saw between the open-source software movement and genome sequencing.

Here is an edited transcript of the show, but I encourage you to visit The Thread's website, where you will shortly find a full audio recording of the conversation. The website also contains information about upcoming shows, as well as a rich archive of past conversations.

Inside Code: Encoding and decoding appear in contemporary context as a fundamental feature of technology, in our use of language and in our social interactions, from html to language coding and literary symbolism. How, and through what means, do people encode and decode?

Creative Commons License This transcript is shared under a Creative Commons License

The Rosetta StoneSeph Rodney: I wanted to start off the conversation by asking both my guests how it is that we get the kind of literacy that we have to decode writing. It seems to me that it’s everywhere, that we take it for granted. It seems that there’s a kind of decoding that happens in reading, isn’t there?

Lane DeNicola: Yes. I would say that one of the more interesting aspects of that are the material consequences. Whereas literacy before was largely a matter of human knowledge, understanding of a language, all the actual practices involved was a surface to mark on and an instrument to do the marking, whereas today, a great deal of the cultural content that is in circulation commonly involves technologies that are considerably more complex than a simple writing instrument. Things that individuals don’t really comprehend in the same way.

Seph: What are the technologies that are more complex? What’s coming to my mind is computer code.

Lane: Exactly. Apple’s Garage Band might be one example, these tools that many of us encounter as final products on YouTube. One of the things on the new program at UCL we have tried to give a broad exposure to is exactly how much communicating people are doing through these new forms, and how they take the place in some instances of more traditional modes of communication.

Seph: You’re calling it communication, and one of the things that occurred to me after talking to Daniel, and exchanging a few emails, was that he calls writing, at least, a system of exchange. I was thinking, wouldn’t that in other contexts be called communication, and maybe ten years ago we would have called it transmission? But why is it exchange for you?

Daniel Rourke: I just have a problem with the notion of communication because of this idea of passing on something which is mutual. I think to use the word exchange for me takes it down a notch almost, that I am passing something on, but I am not necessarily passing on what I intend to pass on. To take it back to the idea of a writing system, the history of writing wasn’t necessarily marks on a page. The technologies that emerged from say Babylonia of a little cone of clay that had markings on the outside, they said just as much about the body and about symbolic notions as they did about what it was the marks were meaning to say. So that’s why I use exchange I think. It opens up the meaning a bit.

Seph: Yeah. It doesn’t presume that there is a person transmitting and a person that’s receiving, necessarily? And it also says something about, what I thought was really fascinating, that there is so much more in the object than just the markings on a page. About how the materials tell us something about that particular age, that particular moment in history.

Lane: Yeah. Even in a contemporary context it may have been the case that the early days of the web were all about hypertext, but the great deal of what you call ‘exchange’ that is happening today, how are you going to qualify a group of people playing World of Warcraft simultaneously in this shared virtual space – calling that communication is a little bit limiting. In fact it is experienced much more as a joint space, or an exchange of things, more than simple information. It can be thought of as an exchange of experience, or of virtual artefacts for example.

Seph: That can happen certainly in simulated game play, but it also happens in the decoding of texts. Objects that come to us from antiquity. There is all this material to be decoded that’s wrapped up in the artefacts. It is also, how much we decode and what we decode has something to do with our moment in time.

Daniel: I think it might be worth picking an example out of the air, when we are talking about this.

Seph: OK

Daniel: I’ve become fascinated by the archive of Henry Folger, he was a collector who became obsessed with collecting everything about Shakespeare he could get his hands on. This was in the 1920s and 30s I think. At the time there was a lot of need for every library around the world to have the object, whereas today we can digitise it and distribute it, back then if you didn’t have access to the thing itself, then you didn’t have the thing at all. Henry Folger became known for collecting the same Folio, tens and tens of times. In fact he became a laughing stock because he had tens and tens of the same ‘Last Folio’ of Shakespeare. People of course asked him, why did he need to have these things? Surely it was better to distribute them, but actually after his death, having all of these Folios in the same place, when people came to study them they found that they gained more information by comparing the Folios that were apparently the same. Comparing the marks that differed across Folios; one printing press had made an error here; how this piece of paper had been re-used, and therefore turned over, to print on the other side. And by decoding across the many Folios that Folger had collected they managed to piece together information about Shakespeare’s works that you could never have gained if all the Folios had been in 40 research libraries around the world. They had to be together, they had to be next to each other.

Seph: And the fact that there were differences, even though ostensibly there was just repetition, there were differences amongst the repetitions? It brings to mind immediately the Rosetta Stone, an ancient traffic sign that says the same thing in one language and the same thing in another language. A repetition, but clearly a key difference.

Daniel: The thing about the Rosetta Stone is that there was already knowledge of one system, and then they could transfer it, but I suppose it becomes interesting, especially in things like digital anthropology, where similar comparisons need to be made. You sent around this link about an old satellite system that they had managed to get more information from, by comparing and contrasting data, than it was originally intended for?

Nimbus II satellite data: Techno-Archaeology? Lane: Exactly. There’s almost a sub-genre of information technology today that I think you could call information archaeology. We’ve had several decades with computers and rapid changes in the kind of technology involved, and as a result we are losing the ability to access nearly as much data as we are collecting in some fields. The idea of people being able to retain older media, in the case you mentioned, there was only one two-inch tape drive left in the world that was capable of reading the media involved. So the project had garnered some kind of innovation research funding and they had done a proof of concept just to show that yes, we can use this one device successfully to retrieve the data from, what I believe was a 1960’s Nimbus Satellite. It has strange consequences in fields outside of paleography.

Seph: This obsolescence of objects is strange because it seems like, if the object is the height of technology at the moment, when it becomes obsolete the chances of us being able to decode what was encoded using that technology seemingly nosedive. But paper, stone, these most simple materials – it seems like those things we can continue to decode for ages.

Lane: There are questions here that are quite political in nature, but there are also questions that historians have about how something is going to work, when this proportion of our exchange, our communication and mutual experience, is happening in these forms that require opaque technologies in order to decode them.

Seph: When you say opaque, you mean?

Lane: Something that the average person couldn’t cobble together a simple instance of. Most digital technology, for example. Although there are counter-trends, like the open source software movement.

Seph: Where you create a platform, essentially, that allows anyone who uses it to add to it.

Lane: Exactly. They’ve kind of formalised it at this point. In the early days of open source it was very much about sustaining open exchange of things like source code. They realised fairly quickly that they needed something a little bit stronger, and that was where organisations like Creative Commons came into play. This is an organisation that provides a specific set of licences that legally preserve the right of users of a piece of code to re-mix it, re-modify and re-distribute it, as they wish. Some people refer to it semi-jokingly as a ‘copy-left’, whether it’s a piece of source code, or a piece or data like music and so on, essentially making it available for public re-mixing, whilst ensuring that attribution of the original author is ensured. It’s all built on this paradigm that exchange needs to happen and needs to be retained as a right for everyone.

Seph: Right. In essence exchange needs to be broadened out, so that the technology can actually stay viable.

Lane: Yes. Exactly.

Seph: I guess to suggest that for technologies to continue, to not become so obsolete that there is only one piece of equipment in the world that can decode, they need to have a lot of participants.

Daniel: And with open-source, the hierarchy also gets taken out to a degree. You don’t have the guy on the pulpit who can read the Bible and the people down in the church who are listening. With open-source it’s the people down in the church, basically, who control the code. As much as it lives, it evolves and is successfully passed on, rather than being decided by some authority. I don’t mean to build a figure-head here, but a lot of code is owned by corporations...

Lane: We won’t name any names.

Daniel: No.

Seph: Would we get in trouble for that? Of course this is the thing that has gotten Microsoft in a bit of trouble, right, with the EU? They made moves, allegedly, with their software that locks out certain people and locks in certain add-ons and software that must be used with Windows. It seems to be an effort at control, right? I’m not sure how this connects to literacy, but if you are controlling or trying to control how much your information disseminates you are making the opposite move from what we have been talking about.

Daniel: I think there is a comparison to be made. I’m thinking in terms of the difference between the French language and the English language. Every year the French authorities come together to decide what new words will be accepted into the French language, whereas English has always been allowed to bloom and blossom. Of course there’s benefits to both of those, like Microsoft controlling its source code means that when people buy a PC it’s going to work, because all the software or hardware has been designed by the same company. Anyone who has had to go into a lecture theatre and wait 20 minutes whilst the person at the front figures out how things plug in and why it’s not working. That’s one of the problems with open-source. So there’s benefits to both: to open-source because we can all partake in the code, but we have to forego some kind of standardisation.

Seph: It’s interesting that in writing, and I don’t know if this is true further afield from writing like computer code, that there’s this impetus to limit who has a certain kind of literacy or who has the power to decode and encode. It seems for writing that there doesn’t seem to be those kinds of limitations?

Lane: We haven’t brought up the term encryption; there are certainly situations where an individual wants to preserve a text, but only maintain a limited kind of access.

Seph: One of the complaints people make about ‘high-theory’, especially in literary studies, is that the language is so coded that the average person, if there is such a thing, has a hard time making heads or tails of it. There a gate is being set up where you say, well you have to know this much to come through.

Daniel: I think maybe looking at the system involved is important. With theory, do you want to argue that it’s a closed system? That universities foreground their own existence by perpetrating this coded language that we all exchange with each other, where we get funding opportunities and hold conferences.

Seph: I’m not sure I would go as far as to say it’s closed, it’s restricted.

Daniel: But it does open out at certain points. I do think it’s important for people in academia to see their work in its practical means, but whether that has anything to do with the authority of the page or the authority of speech, I am not sure.

Lane: This is making me recall some of the anthropological work that I have read on magical writing. Michael Taussig, for example, authored a book on the magic of the state. There is a whole genre on writing, writing practice and its association, in a number of cultures for millennia, with magic and magical power. It’s commonly acknowledged enough that it’s almost a joke that there’s a similar paradigm in the minds of a lot of programmers. That is, they have an esoteric, a kind of arcane knowledge, and that the literacy involved is sometimes associated with a specific language, but just as often with abstract programming principles. The exclusivity of that kind of writing is something that can bind them as a community. I have seen that many times first hand, but then there have been revealing things written on that too, mirroring tiny Melanesian communities that practice this kind of magical writing.

Seph: What does magical writing look like?

Lane: The term refers to a number of different phenomenon. There’s a colleague of mine in the states that wrote about a very small community that kept track of its dead by writing their names in a book. There were repercussions to not having a particular ancestor’s name written in the book, it had consequences that were woven into the culture. There was a specific person who was allotted the responsibility of writing the names in the book. You don’t even need to look that far afield. European traditions exist, for example, where spell casting abilities get traced in one form or another to the inscription of sigils.

Seph: Sigils?

Lane: Iconographic runes for example, proto-lettering. But it’s the whole process of representation that people see as a magical human capacity. This idea of transforming thought into a material form.

Seph: And that dovetails with your research Daniel?

Daniel: I’d like to think so. I’m thinking of Walter Benjamin and his short essay on Mimesis. He tries to go back and pick apart what reading was. That before we were reading letters we were reading the world, in a sense. When you sacrificed an animal you would ‘read’ the entrails and you could say whether it was going to be a good season. That’s the kind of magic capacity, to see patterns in the world, that at that point we would have thought had been coded by God or nature for us to find and pick apart. It’s only a small leap from that to saying, nature has given us the entrails to read, well what if I make this mark and I say this mark represents the rain or something. Then you’ve got the step towards the rune or the hieroglyph.

Seph: It’s a huge step that we make when we do that, when we take a mark and say this represents the animal, what do you think that allows us to do?

Daniel: What it forces us to do is to separate the world from ourselves, or ourselves from the world, to some extent. Perhaps when reading the entrails we don’t distinguish as much as we do when we read a mark on a page what meaning is and what world is, seeing them inherent in the same moment. To write something on a page and say it represents love or my name, suddenly our symbolic notions are pushed one step further, we are distinguishing ourselves from nature, from the world around us, from the language that we speak.

Seph: It sounds like the bad part of that is that we become more abstracted, that we begin the process of abstracting ourselves from ourselves. Saying, I can be represented by this stick figure, or this name in a ledger somewhere, or even represented by a statistic. But there’s got to be a good part as well.

Lane: In the field that I come from they often refer to writing as the original technology, and discuss Western civilisation as predicated in large part on writing and the written word. There’s a whole, in part false, but compelling dichotomy between cultures that privilege writing in some form and cultures that are primarily verbal, where stories are passed down verbally from one generation to the next. There are these clear advantages, depending on your stance. The ability to have texts preserved in a way that limits the latitude of the re-interpretations over time has very important consequences. Like you say, that disconnection that is happening, so that a given sequence of thoughts of articulations are taken away from their author, and persist in time and are looked at and forced into being interpreted in a new kind of way. That is the trade-off.

Seph: So encoding things and reading that code allows us to gain distance from things. It allows us to move away from them symbolically, and move away from them in time, and still in some ways preserve them. Daniel, in one of our emails to each other you had raised this question as to whether at any level of reality coding/decoding stopped working as a paradigm. Do you think there is a point where decoding/encoding doesn’t work anymore?

Craig Venter Daniel: To ask that question I have to contemporise myself, I have to locate myself in the present day. We’ve been talking about this separation, where the symbol starts to determine how we look at the world, the main paradigm of today perhaps would be the computer, or science, both of which have become very much combined in the science of genetics. In the news recently was the story of the entrepreneurial scientist Craig Venter, who announced to the world that they had created synthetic life from code on a computer. We could have spent the entire hour talking about the moral implications of this, and the political implications of him presenting this knowledge in the way he did, but underlying it is the very simple notion that life is able to be decoded. That to its very fundamental constituents we can pick it apart. Now, I’m not going state my opinion – whether I am a materialist, do I see something more ‘important’ in the world – I don’t know. But there are a lot of implications for free-will, especially people of religious inclination have been up in arms about this announcement. Embedded with it is the idea, from Craig Venter, that the world could be completely picked apart to its constituents, that we could rebuild things from the ground up.

Seph: The way we want to. Absolutely. Not talking about the moral implications, but it seems that one of the things we are risking in synthesising things, life, in this very commercialised, dead on the table sort of way, is we are risking despair.

Daniel: They tried to inject some kind of symbolic value back into this by encoding some words from James Joyce within the DNA of the organism.

Seph: Giving it a literary credibility?

Daniel: Yeah. I don’t know if that’s supposed to show that all scientists have got a literary heart deep within them.

Seph: A humanist side.

Daniel: A headline grabber.

Lane: I read an article on a geneticist in the states who procured some relatively cheap gene sequencing equipment off eBay.

Seph: Really? That’s an amazing sentence. Relatively inexpensive and off eBay!

Lane: Still in the thousands of US dollars, but comparatively pretty cheap. And, he had done this because he had previously been working for, I think, a large pharmaceutical company and he had access to the most advanced equipment, but as a result of him leaving the company he didn’t have access to it anymore and he was interested in a project of his own devising. He has a daughter who has a particular genetic malady and he wanted to sequence her genome with the idea that it could provide basic information for later therapy, potentially. So he, in effect, was initiated this do-it-yourself DNA community – if you could call it a community at this point. But in a sense, it’s like open-sourcing gene sequencing. It really muddles that whole question of, on the one hand, a trepidation built into the whole process of manipulating our own genes, but that’s a separate layer from the question of the commercialisation of the process. And the copyrighting of the ‘human text’, so the speak. I think primarily you’re talking about the pharmaceuticals industry as the leading industrial sector that has an interest in patenting specific sequences from a genome, for things like targeted drugs. An emerging and exploded new direction for the pharmaceuticals industry. Essentially, you’re talking about the copyrighting of a text.

Daniel: And the ability perhaps to put that online, to upload it to your website and let everybody see it.

Seph: To do what you will with it. The question that comes to my mind is well, then if you do create a kind of, let’s call it a ‘community’, like that, is it the kind of community – one of these I am more comfortable with – that’s like Wikipedia or is it a community like the comments page on YouTube. Do you know what I mean?

Lane: That you get the dregs along with it?

Seph: Yeah. Or an informed, scholarly position.

Daniel: I think in the long run it’s probably much more important that this information is shared around the right parties, but that’s where the question of morals comes up again. We are worried now about terrorists getting hold of radioactive material, and making a ‘dirty bomb’. It’s possible that if you can buy a genetic sequencing kit of eBay that in the next ten to twenty years people will be able to organise and design bacteria or viruses that could specifically attack certain ethnicities. These are some of the possibilities that the decoding of the genome allows us to do in the future.

Seph: Who gets access to the encoding scheme then, seems like a really important question?

Lane: Not just from the commercial angle. Usually the way the discussion of copyrighted texts begins is with the interest in motivating creative work. So the major content providers, whether it’s television production studios or what have you, their argument is if you don’t have incentives for people to produce creative work then you’re not going to have the same calibre of work being done. This is tantamount to an argument for some kind of mechanism being in place to preserve texts as property, in a kind of abstract way. That’s more at the commercial level, but there are other parallel concerns as well.

Seph: In other words, incentives like, the author gets some sort of payment or remuneration at some point for her work or efforts. Isn’t this the issue with Craig Venter. He was working with the major operation, a government funded project, that began looking to decode the genome, and then he broke off from it, saying that they were doing it too slow, that they he knew a faster way to do it. He got funding, and because he is obviously a very clever man, made it commercially viable.

Daniel: He didn’t quite beat them though. I think it was very close.

Seph: His model is, you need to make it commercially viable to get investors. For it to work you essentially need to make a profit. To go back to what we were talking about at the beginning, one of the things that earlier technologies in some ways avoid is precisely that paradigm of commercialism. Presumably when they made marks in rocks or on papyrus they weren’t doing it because that was their wage earning job?

Daniel: There is a huge hierarchy in text-technologies. I mean, every Egyptian Pharaoh had a scribe. The workers that built the pyramids wouldn’t have been able to read the hieroglyphs necessarily. So there have always been hierarchies within textual technologies. We think of text now as the freest system of communication that there is, but in pre-literate societies where education wasn’t available to everybody the text was just a mass of squiggles on a page that only the priest had access to. In that very move, the church could claim authority over the text, because only they could read it out. I don’t know if we should be mapping that directly onto Craig Venter and his commercial enterprise, but there has always been an attempt to gain control of information technologies from their outset. Always.

Seph: It seems that one of the things we have been saying is that that effort to gain control over technology, and to limit who gains access to literacy in that technology, is not necessarily a bad thing?

The Printing Press Lane: Right. I am kind of compelled to mention, as we are here, that copyright as it’s known began in London. Book publishing, and the right to reproduce a text, was granted by the crown and the whole idea that a text, in the abstract, could be property – rather than the copies of a text. The idea that that abstract entity could be property began here, when the major book publishers in London were beginning to suffer a drop in their profits because other printing presses were beginning to open up. The printing press was proliferating and as a result people were able to produce things much cheaper. They realised that this was going to cause them a problem, that the authors who they were compensating were not going to enjoy any of the money from their works. When copyright came around, I think around the early to mid 1800s, it was about preserving the creative incentives for the authors. There was a limit put on the amount of time the copyright could be enjoyed by the publishers. I believe it was originally 20 years, but that’s gone out of the window since then. Certainly in the States it has been extended, especially in the case of Walt Disney, to beyond 95 years.

Seph: Property – and by that we mean private property – is in itself not a thing, but a relation, a community. It is only private property because I recognise your right to have that pen next to you, to own it.

Lane: Right.

Daniel: I think the Walt Disney example is an important one. Not only do they extend the ownership of their icon Mickey Mouse every 20 years, or so, but isn’t it also the case that all the Disney films were borrowed off someone? Taking the stories of others and using them themselves. But as soon as any outsider wanted to use the image of Mickey Mouse in an art object, or in anyway, they slammed down on them as hard as they could. So there are different degrees of ownership, and community, depending on how important you see your own ownership as being.

Seph: It’s funny that in talking about encoding that we’ve gone from the text, to genetics, to moral implications, to commercialism and ownership. I suppose ownership is a good place to get to because of the political implications of encoding; of what it is to have the ability to encode something and then again decode it, to make it make sense, to share it; to allow it to proliferate. Maybe one of the great strengths about writing is that it is not under control. It really is everywhere, and in everything. Is that going too far?

Daniel: I wouldn’t want to claim that writing is any different from say a digital code. Not everybody can code in PERL for instance, but everybody can now get a YouTube video and convert it, using a program into another format, and add some titles on the bottom saying “this is my daughter, 1995” and then send that to someone else. I don’t understand the history of these marks on the page, why the letter ‘e’ is the shape it is, or what in Chinese, for example, is the history of this ideographic symbol. I don’t understand that, but I have the power to use it for my own means, to make it express. I think that is the same in all of these technologies, when they get to the public the public will use them at different levels of encoding, in a sense.

Seph: And that seems to somehow ensure that the technology will continue.

Daniel: Yes.

Lane: Yes.

Creative Commons License This transcript is shared under a Creative Commons License
posted by Daniel Rourke
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Sun, 13 Jun 2010 21:25:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
<![CDATA[The Work of the Moving Image in the Age of its Digital Corruptibility]]> http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html

by Daniel Rourke "The cinema can, with impunity, bring us closer to things or take us away from them and revolve around them, it suppresses both the anchoring of the subject and the horizon of the world... It is not the same as the other arts, which aim rather at something unreal or a tal. With cinema, it is the world which becomes its own image, and not an image which becomes world." Giles Deleuze, Cinema 1: The Movement Image Take 12 images and splice them end to end: a shaded length of acetate through which a bright white light is to be shone. This makes one second of film. The reel spools onwards, as the seconds tick by, and from these independent images (isolations of time separated in space) an illusion of coherence emerges.During a recent flurry of internet activity I stumbled across the work of Takeshi Murata. His videos, having made their way, legitimately or otherwise, into the mysterious Realm of YouTube, have achieved something of a cult status. Among various digital editing techniques Murata is one of the most famous purveyors of the 'Datamoshed' video. A sub-genre of 'glitch-art', datamoshing at first appears to be a mode of expression fine-tuned for the computer geek: a harmless bit of technical fun with no artistic future. But as I watched Murata's videos, from Monster Movie (2005), through to Untitled (Pink Dot) (2007) I became more and more convinced that datamoshing has something profound to say about the status of the image in modern society. Furthermore, and at the risk of sounding Utopian, datamoshing might just be to film what photography was to painting. Take a human subject. Any will do. Have them sit several metres from your projection, making sure to note that their visual apparatus is pointing towards, and not away from, the resulting cacophony of images. There is no need to alert the subject to your film. Humans, like most animals, have a highly adapted awareness of movement. Your illusion cannot help but catch their attention. As soon as the reel begins to roll they will be hooked. Cinema is all pervasive. Not just because we all watch (and love) movies, nor that the narratives emerging from cinema directly structure our modern mythos. Rather it is through the language of cinema, whether we are sat in front of a screen or not, that much of the past hundred years of cultural change, of technological and political upheaval can be understood. For Walter Benjamin, whose writings on media appeared almost as regularly as the images flashed by a movie projector, the technology of film fed into and organised the perceptual apparatus of the modern era. Soon the subject will tire of your film. This has nothing to do with their attention span, nor is it an indication that your film itself is dull. Rather, in a very short time the human subject will grow so accustomed to the cacophony of images that they will begin to consider it as a natural component of their world. The solution is simple. Over the coming decades, as new technologies emerge, incorporate them into your film. For instance, sound has long been important to humans. Why not use some? And while you are at it, throw in some colour, expand the size of your images, begin projecting 24 images a second rather than 12... But I am getting ahead of myself. First you will need a good story, or better still, a political aspiration you wish to impose upon your solitary viewer. Don't hesitate to let your imagination fly. It's amazing what can be expressed with 24 images a second. Benjamin was talking about mass production, about technological reproducibility and the impact that it was having on our notion of identity. What did it mean to be subsumed by material objects, each identical in kind to the last? The role of cinema in grasping this change was, for Benjamin, crucial. Like the illusion which emerges from 24 images projected each second the fragmentation of modern society only increased as the cohesion it promoted intensified. As the objects around us lose their uniqueness, being merely replicas of one another, so the human subject mistakes the closeness of perception for the authenticity of the object. Film was, and perhaps still is, a kind of expulsion from the present experience. In cinema reality becomes multiplied, an experience that seems to mirror the sublimation of perception under the contiguous clarity of the cinematic image. Once a film ends this mode of seeing carries onward into the world, pushing the present deeper and deeper beneath the apparatus of society. For Benjamin film, and more directly cinema, was the looking glass of our times. And as our times grew ever more complex in their appearance, so it was film which would stand as our totem: "Seriousness and play, rigor and license, are mingled in every work of art, though in very different proportions... The primary social function of art today is to rehearse the interplay [between nature and humanity]. This applies especially to film. The function of film is to train human beings in the apperception and reactions needed to deal with a vast apparatus whose role in their lives is expanding almost daily." Walter Benjamin, The Work of Art in the Age of its Technological Reproducibility Consider the frame of your film as a frame upon a world. Within its boundaries your human subject will experience depths of motion, of emotion, that explode their centered selves. Before long your subject will begin to mistake movement of the frame for movement within the frame, for is it not the case that as the movie camera follows its actors it isolates them within the repeated image? Watch as the horse gallops, each flick of the hooves moving it onwards in space and time. The horse gallops in relation to the moving frame: an isolated image of change for the single viewer to behold. Note how your human subject mistakes time for space, and space for time. Note how, before long, the horse's gallop elicits a knowing yawn beneath the viewer's lingering gaze. Perception has exploded, and the world will never be the same again. In cinema the image became multiplied, expanded and distributed. Through the machine of the projector images spooled, one after another; through the machine of Hollywood film was expressed, dispersed and made contiguos with the substance of society. It appears that now, in the age of the digital, video has replaced film as our noun of choice, and like the omnipresent images of the filmic event, it is now video itself which has become multiple. YouTube is to video what cinema was to the image. Instead of directors and editors, we now have video mix-ups and internet memes. Instead of montage we have 'channels', instead of Grand Opening Nights and Red Carpets we have 'Share this on Facebook' buttons and vast comments sections filled with debate, debase and debunk. In short Youtube, and distributive systems like it, have become the new frame within which the images of video, and their illusionary after-effects, are isolated and re-expressed, in endless repetition: "The cinematographic image is always dividual. This is because, in the final analysis, the screen, as the frame of frames, gives common standard of measurement to things which do not have one - long shots of countryside and close-ups of the face, an astronomical system and a single drop of water - parts which do not have the same denominator of distance, relief or light. In all these senses the frame ensures a deterritorialisation of the image."Giles Deleuze, Cinema 1: The Movement Image By now your human subject should not only understand the language of film, they should live it. Over 100 years have passed since you began your experiment, and in that time film, by becoming cinema, has grown to such proportions that no aspect of human perception may escape from it. Like a stone-age baby brought up to be a chattering homo-sapien, your subject will, by now, be a walking, talking embodiment of the cinematic. You may fear this coming of age, and quite rightly, for rather than admiring from afar the power of the camera, of the edit and the montage, your subject will believe that their world was always this contiguous. The copy has been copied, beyond its means to produce unique moulds. Cinema has begun to simulate itself. The last image rolls now, the last flicker of light colours the retina. Today the great experiment ended. Digital distribution systems like YouTube are only possible because of a series of clever algorithms which compress the information contained within each video. Data compression, in a nutshell, turns 24 separate images a second into the minimal of information required to create a close approximation of those same frames sliding into each other. Why place every frame of a video online if within each frame, and shared amongst them, there exist aspects of the image which remain the same across contiguous moments? Compression is like the reduction of video into its component DNA. By reducing a video to the DNA required to compose each image half of the job of compression is done. The second, and perhaps, cleverer part of video compression is the addition of another segment of 'DNA' which tells video software how the movement between each image should be expressed. Datamoshing plays with these elements. It breaks the notion of separation between image and movement, indeed, it creates a new merging reference between the two. In the datamoshed video image and movement are blended, even interchanged for one another. Each unique image in the datamoshed video becomes a token of movement within a frame that extends far beyond the isolated moment. This text will be replaced In a datamoshed video an image from frame one of the video can leak, corrupt and interface with an image in frame 100. What's more, the movement DNA exchanged between contiguous frames can be made to jump ahead, or simply blend with a previous image. A digital video becomes to the datamosher a paint pallet of delicious colour and, in motion, one video may merge with another - the two forging a brand new step in an organic datamosh dance.As cinematographic subjects we have an integral understanding of the language of film. Although we know that the frames of cinema are separate, are mere instant images in an infinite whole, we crave the illusion of movement they create. Takeshi Murata's short film, Untitled (Pink Dot), corrupts the separation of image and movement. In an early frame we briefly notice Sylvester Stallone fire his gun, but as the resulting explosion rips across the frame his image is transposed into the fire, leaving a remnant of his figure to merge with the resulting miasma. Throughout this interplay, a pulsing pink dot draws our attention at the centre of the frame (also appearing to be connected with the pulsing noise transposed over the video). This dot, surely a symbol of our viewing, perceiving centre, is blended, in organic symbiosis with the datamoshed miasma. It is as if we, our viewing centres enraptured by the filmic event, have been consumed by its flow. Our cinematic instinct still perceives the figure of Rambo, of the flash of the machine-gun pulse, but as the explosive fire tears through the pink dot it is as if the perceiving mind has been melted through too. What would have Walter Benjamin and Giles Deleuze thought of datamoshing? of YouTube videos displayed on iPhones? of High Definition data files corrupted by pink dots and compression artefacts? These new technologies and modes of distribution play into our instincts in much the same way that film did 100 years ago. It occurs to me that reality has always been formed in feedback with our technologies, that as our art and culture express time and space in ever greater multiples so our minds are forced to complexify to catch up. The feedback which follows, through artistic expression and cultural contemplation, drags the human subject through their world at ever greater speeds. Cinema evolved alongside the most expansive century that mankind has ever seen. It allowed us, along with various other technologies, to isolate the complex present in ways inconceivable before. I don't wish to offer any branching philosophy here, nor talk at length on the perceptual or cultural importance of 'compression artefacts'. Instead I ask you to gather up your perceptive apparatus, and let it sift slowly through the various videos distributed throughout (and below) this article. There is something about the datamoshed video, in the way it takes advantage of the viewer's cinematic instinct, that fascinates me. And when I look up from the datamoshed video, blinking hard to make reality fall back into focus, the world makes a little more sense to my viewing, perceiving centre. To me reality feels more datamoshed every time I look up. To me the real world now looks like it might just have been datamoshed all along. by Daniel Rourke Videos featured in this article: • Silver by Takeshi Murata • Monster Movie by Takeshi Murata • Venetian Snares, Szamar Madar by David O'Reilly • A backwards version of Chairlift, Evident Utensil, by Ray Tintori, encoded backwards by YouTube user PronoiacOrg • MishMosh, by YouTube user datamosher • Untitled (Pink Dot) by Takeshi Murata

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Sun, 27 Dec 2009 21:06:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html
<![CDATA[Luis Camnitzer, ALPHABETIZATION, Part Two: Hegemonic Language and Arbitrary Order]]> http://www.e-flux.com/journal/view/91

In all the traditional approaches to pedagogy, both in art and in literacy, the possibility of perceiving the transitional nature of the space produced by text or image—the common space for author and receptor—is completely lost. The emphasis is on producing communication vessels that are static and consumable objects, for which the sign has to be well executed. In this kind of art, execution has to reach the point of desirability, which in turn defines success.

Teaching and instruction are generally used as synonyms, something that reflects an implicit pedagogical ideology. The word instruction is a homonym: it refers to the instructions given on how to perform a task as well as to the induction of the learner into a world ruled by instructions. Pedagogies of instruction are academic and vertical. They are based on the instructor’s monologue and focus on attaining perfection through repetition. Traditionally, listening and being “instructed” constitute the first stage the student has

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Tue, 27 Oct 2009 11:51:00 -0700 http://www.e-flux.com/journal/view/91
<![CDATA[Beyond the Topology of the Book]]> http://machinemachine.net/text/featured/beyond-the-topology-of-the-book

…the human perceptive apparatus [has] a potential to break with action and self-organisation: to see as such, without that point of view being folded around my organizing striving centre. It is precisely the image of bounded life that Deleuze sees as the illusion that has dominated philosophy and that is overcome in the radical connections of art. - Claire Colebrook, Deleuze: A Guide for the Perplexed

Books are passive, denying their rigid topologies only as their pages are turned to meet each other, face-to-face. Unlike writers and readers books do not converse, do not react to stimuli, do not alter over time. Unlike a group of readers there is always only one book, and although one book may be understood a thousand ways no single book can exhibit even one of those thousand to any new reader who happens by. The human apparatus is cajoled by the book-medium into an order which delimits the extent to which the human can interface its content. Our natural inclination is to perceive the act of writing as happening on fresh ground. The writer’s movement, of the pen or through the word-processor, gouges marks in the page that the reader re-traces. This analogy, though, forgets the temporal dimension of the writing act. If a writer diverges from their original pathway, or backsteps in order to begin a new one, the printed page conceals their indecisive movements. At the level of the interface - the printed and bound book - only the writer’s final path is available for the reader to follow. New mediums, such as web browsers and ebook readers, have the potential to store these divergent pathway in branching archives of potential. And for the first time in history the reader’s habits may also be gouged into the digital medium, such that a thousand readers may meet with a thousand writers, each able to marvel at the movements of the other. Writing and reading have always happened against the illusion of permanent boundary provided by the scroll, the page, the book and the manuscript. If the medium had allowed it every pathway would have overlapped, in time, writing the acts of movement, or perception and incomprehension, into the surface of the bounded page. Like the Desire Lines made as we navigate our physical environments, exchange between text and interface should create Desire Lines through repetition and reflexion - lines that do not dictate our desires, but allow them to break free from the topologies the medium insists we traverse.

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Wed, 27 May 2009 09:01:00 -0700 http://machinemachine.net/text/featured/beyond-the-topology-of-the-book
<![CDATA[Way more about paths at UC Berkeley than you'd ever want to read]]> http://www.peterme.com/archives/000073.html

How architectural and design choices are mediated and ultimately over-ruled by user choice, reflexion, repetition and desire.

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Mon, 25 May 2009 12:21:00 -0700 http://www.peterme.com/archives/000073.html