MachineMachine /stream - search for quote https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[the "undifferentiated mass of organic sensation" origin]]> http://ask.metafilter.com/mefi/378843

In this text from 1966, Robert Smithson quotes Roland Barthes as saying the “undifferentiated mass of organic sensation.” But I can’t find the origin of the quote. A skewed translation? or possibly just made up by Smithson? Any ideas where it might come from appreciated.

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Thu, 14 Mar 2024 13:38:54 -0700 http://ask.metafilter.com/mefi/378843
<![CDATA[A Brief Look at Jordan Peterson - SOME MORE NEWS]]> https://www.youtube.com/watch?v=hSNWkRw53Jo

Hi, woke moralists! In today’s episode, we take a look at Jordan Peterson through the lens of Jungian archetypes – just as he would want – and explore some of his other ideas about climate change, gender, marriage, hierarchies, and lobsters. Don’t check the timecode!

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Executive Producer - Katy Stoll (@KatyStoll). Written by David Christopher Bell (@MovieHooligan) and Cody Johnston (@drmistercody). Directed by Will Gordh (@will_gordh). Edited by Gregg Meller (@greggmeller). Graphics by F. Clint DeNisco. Head Writer - David Christopher Bell. Producer - Jonathan Harris. Researcher - Marco Siler-Gonzales (@mijo_marco). Associate Producer - Quincy Tucker (@quincyrashard).

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Chapters: 00:00 - Intro 8:53 - Jordan Peterson Is Not A Climate Expert 19:24 - Jordan Peterson Demands That You Respect His Bigotry 26:28 - Who, What, Why, and How is Jordan Peterson? 34:56 - The Persona 1:28:44 - The Shadow 2:00:47 - The Anima And Animus 2:34:13 - The Self

Source list: https://docs.google.com/document/d/1ciPKIdTqGdHsxsj-7vjlcnyq4JDYlLBM-UyH3LBi3No/edit

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Wed, 03 Aug 2022 10:00:21 -0700 https://www.youtube.com/watch?v=hSNWkRw53Jo
<![CDATA[Help me find this quote about living in possible worlds/utopias]]> http://ask.metafilter.com/mefi/321649

I read a quote recently, and cannot find it again. It was in an article or interview about better worlds, about the possibility of utopia. And the person writing/being interviewed quoted another thinker's doctrine, something like: "A possible world is only worth considering if it is better regardless of who you are in that world." i.e. imagine that you don't know who you would be born as in a possible world, and build your utopia from there.

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Sat, 28 Apr 2018 05:30:01 -0700 http://ask.metafilter.com/mefi/321649
<![CDATA[Sonic Acts 2017: The Noise of Becoming: On Monsters, Men, and Every Thing in Between]]> https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/

UPDATE: My talk is also now available in The Noise of Being publication, published by Sonic Acts in September 2017 A talk I delivered at Sonic Acts Festival 2017: The Noise of Being, in which I refigure the sci-fi horror monster The Thing from John Carpenter’s 1982 film of the same name:

The Thing is a creature of endless mimetic transformations, capable of becoming the grizzly faced men who fail to defeat it. The most enduring quality of The Thing is its ability to perform self-effacement and subsequent renewal at every moment, a quality we must embrace and mimic ourselves if we are to outmanoeuvre the monsters that harangue us.

This talk was part of a panel featuring Laurie Penny and Ytasha Womack, entitled Speculative Fiction: Radical Figuration For Social Change. You can see their wonderful talks here:

Laurie Penny: Feminism Against Fascism Ytasha Womack: Afrofuturism: Imagination and Humanity

full text follows (+ references & slides) An Ontology of Every Thing on the Face of the Earth John Carpenter’s 1982 film, The Thing, is a claustrophobic science fiction thriller exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. We watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate; devouring any form of life it comes across, whilst simultaneously giving birth to an exact copy in a burst of bile and protoplasm. The Thing copies cell by cell in a process so perfect, that the resultant simulacrum speaks, acts, and even thinks like the original. The Thing is so relentless and its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop! [1] This text is also available in The Noise of Being publication (published September 2017) Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope that is numerous in its incarnations. In Campbell’s novella, The Thing is condensed as much from the minds of the men as from its own horrific, defrosting bulk. A slowly surfacing nightmare that transforms alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men into the resultant condensation. John W. Campbell knew that The Thing could become viscous human flesh, but in order to truly imitate its prey the creature must infect inner life separately, pulling kicking and screaming ghosts out of their biological – Cartesian – machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being: self-same bodies housing ‘unitary and securely bounded’ [2] subjectivities, identical and extensive through time. His characters confront their anguish at being embodied: their nightmares are literally made flesh. To emphasise the otherness of each human’s flesh, Campbell’s story is inhabited exclusively with male characters. The absence of women makes the conflict between each of the men feel more rudimentary, but it also centres the novel’s horror on the growing realisation that to be human is also to be alien to oneself. Differences between sexes within the single species homo sapiens are bypassed, allowing the alien entity to exhibit the features of human female ‘otherness’ alongside a gamut of horrific bodily permutations. Perhaps, as Barbara Creed, [3] Rosi Braidotti, [4] and others [5] have argued, The Thing signifies the intrinsic absence of the mother figure: the female body’s capacity to be differentiated from itself in the form of pregnancy; to open up and usher forth into the world a creature other to itself. This Thingly quality is given credence by Julia Kristeva in a passage that could equally refer to The Thing as to the development of a fetus during pregnancy: Cells fuse, split, and proliferate; volumes grow, tissues stretch, and the body fluids change rhythm, speeding up or slowing down. With the body, growing as a graft, indomitable, there is another. And no one is present, within that simultaneously dual and alien space, to signify what is going on. [6] The Thing does exhibit demeanours of copulation and fertility, but also of disease, fragmentation, dismemberment, and asexual fission. In the novella, during a drug induced nightmare Dr. Copper sits bolt upright and blurts out ‘Garry – listen. Selfish – from hell they came, and hellish shellfish – I mean self – Do I? What do I mean?,’ McReady [7] turns to the other men in the cabin, ‘Selfish, and as Dr. Copper said – every part is a whole. Every piece is self-sufficient, and animal in itself.’ [8] The Thing is aberrant at a level more fundamental than allusions to pregnancy can convey. Dr. Copper’s inability to articulate what The Thing is, indicates a categorical nightmare he and the men are suffering. As in the work of Mary Douglas, [9] The Thing’s nightmarish transformation denies the very concept of physical and categorical purity. The Thing’s distributed biology calls to mind the Hardt and Negri’s vision of the early Internet (ARPANET), designed, according to them: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult. [10] The image of mankind’s outright destruction, via totalising narratives such as nuclear war, viral pandemic, or meteor strike is undermined by the paradigm of a Thingly technological infrastructure designed to avoid ‘absolute’ assault. Decentralisation is a categorical horror in its capacity to highlight our self-same, constantly threatened and weak, embodied selves. But shift the lens away from the self-same human subject, and the image of a distributed, amorphous network of autonomous cells immediately becomes a very good description of how biological life has always been constituted. The metaphysical dualism of the sexes, as Kelly Hurley concludes, is an inadequate paradigm of such horrific embodiment, rather any and all ‘ontological security’ [11] is challenged through a ‘collapsing of multiple and incompatible morphic possibilities into one amorphous embodiment.’ [12] The Thing is neither male nor female, two nor one, inside nor outside, living nor dead. If it does settle into a form that can be exclaimed, screamed or defined in mutually incompatible words, it does so only for a moment and only in the mind of its onlooker as they scrabble to deduce its next amorphous conflation. The Thing is a figure performing ontogenesis (something coming to be) rather than ontology (something that already is). [13] ‘The very definition of the real,’ as Jean Baudrillard affirmed, has become ‘that of which it is possible to give an equivalent reproduction.’ [14] Does The Thing ‘produce’ something other than human life, or ‘reproduce’ human life in its entirety, and what, if anything, would be the difference? In a text on bio and necropolitics, Eugene Thacker undertakes an examination of the ‘difference between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [15] Thacker highlights a passage in Poetics where Aristotle speaks of mimesis giving rise to the art of poetry in human beings: We take delight in viewing the most accurate possible images of objects which in themselves cause distress when we see them (e.g. the shapes of the lowest species of animal, and corpses). Recognition of mimetic forms can instill a certain degree of displeasure if that form depicts a carcass or something considered equally abhorrent. But this is often tinged with what Aristotle calls the ‘extremely pleasurable’ dual capacities of recognising an imitation as such, whilst at the same time recognising what it is the form is imitative of. The horror of The Thing is bound to this endless ontogenetic re-forming, its limitless capacity to imitate and become without necessarily settling into a final, stable and agreeable categorical – that is, ontological – form. The men of the Antarctic encampment grasp in their minds at the forms ushering from The Thing but can never keep up with its propensity toward the next shapeless-shape, bodiless-limb, or ontogenetic-extrudence. The Thing is a phenomenon, to use Eugene Thacker’s words once more, that is ‘at once “above” and “below” the scale of the human being,’ [16] throwing, as Rosi Braidotti puts it, ‘a terminal challenge towards a human identity that is commonly predicated on the One.’ [17] The ‘other’ of The Thing never settles down, always falling outside the dialectical circle. As Helene Cixous remarks in The Newly Born Woman, with the ‘truly “other” there is nothing to say; it cannot be theorized. The “other” escapes me.’ [18] The figure of The Thing bursts into popular culture at the meeting point between dream and flesh, and has been pursued ever since by men whose individuality is considered inseparable from their self-same embodiment. By modifying the rules through which dominant norms such as gender binaries operate, The Thing can be conceived as an incarnation of détournement: an intervention that hijacks and continually modifies the rules of engagement. ‘The radical implication [being] that [all] meaning is connected to a relationship with power.’ [19] Considered through Michel Foucault’s definition of bio-power, or the bio-political, The Thing is the process of sex and sexuality severed from the humans who are forced to proliferate ‘through’ it. Above all, the men set against this propagation – this mobilisation of images of ‘other’ – scramble to protect the normative image of the human they hold most dear: the mirage of ‘man’. Becoming World The filmic Thing is a fictional device enabled by animatronic augmentations coated with fleshy stand-ins, KY Jelly, and occasionally, real animal offal. As John Carpenter described his rendition of the creature in a 2014 interview, ‘It’s just a bunch of rubber on the floor.’ [20] Bringing The Thing ‘to life’ is an activity that performs the collapse ‘between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [21] The animatronic Thing exists in the space between stable forms; it is vibrant, expressive technology realised by dead matter; and human ingenuity made discernible by uncanny machinic novelty. Ontological uncertainty finds fluidity in language on a page, in the ability to poetically gesture towards interstitiality. But on-screen animatronics, rubber, and KY Jelly are less fluid, more mimetically rooted by the expectations of the audience reveling in, and reviled by, their recognition of The Thing’s many forms. Upon its release critical reactions to John Carpenter’s The Thing were at best muted and at worst downright vitriolic. The special effects used to depict the creature were the focus of an attack by Steve Jenkins’. Jenkins attacks the film essentially for its surrealist nature… he writes that: “with regard to the effects, they completely fail to ‘clarify the weirdness’ of the Thing”, and that “because one is ever sure exactly how it [the alien] functions, its eruptions from the shells of its victims seem as arbitrary as they are spectacular’.” [22] In short, the reviews lingered on two opposing readings of The Thing’s shock/gore evocations: that they go too far and thus tend towards sensational fetishism, or that they can’t go far enough, depicting kitsch sensibilities rather than alien otherness. Jenkins’ concern that the special effects do not ‘clarify’ The Thing’s ‘weirdness’ is contradictory, if not oxymoronic. The implication is that Things could never be so weird as to defy logical function, and that all expressions should, and eventually do, lend themselves to being read through some parochial mechanism or other, however surreal they may at first seem. That The Thing’s nature could actually defy comprehensibility is not considered, nor how impossible the cinematic depiction of that defiance might be. Rather, the critical view seems to be that every grisly eruption, bifurcation, and horrific permutation on screen must necessarily express an inner order temporarily hidden from, but not inaccessible to, its human onlookers. This critical desire for a ‘norm’ defies the same critical desire for ‘true’ horror. Our will to master matter and technology through imitative forms is the same will that balks at the idea that imitative forms could have ontologies incommensurable with our own. The Thing is ‘weird’: a term increasingly applied to those things defying categorisation. A conviction, so wrote the late Mark Fisher, ‘that this does not belong, is often a sign that we are in the presence of the new… that the concepts and frameworks which we have previously employed are now obsolete.’ [23] In reflecting on the origins of this slippery anti-category, Eugene Thacker reminds us that within horror, ‘The threat is not the monster, or that which threatens existing categories of knowledge. Rather, it is the “nameless thing,” or that which presents itself as a horizon for thought… the weird is the discovery of an unhuman limit to thought, that is nevertheless foundational for thought.’ [24] In The Thing the world rises up to meet its male inhabitants in a weird form and, by becoming them, throws into question the categorical foundations of the born and the made, of subject and object, natural and synthetic, whole and part, human and world, original and imitation. What remains is an ongoing process of animation rendered horrific by a bifurcation of ontologies: on one side the supposed human foundation of distinction, uniqueness and autonomy; on the other, a Thingly (alien and weird) propensity that dissolves differentiation, that coalesces and revels in an endless process of becoming.  As in Mikhail Bakhtin‘s study of the grotesque, the ‘human horizon’ in question is that of the ‘canon,’ [25] a norm to which all aberrations are to be compared: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world. [26] The Thingly is neither self-same nor enclosed unto itself. It is a plethora of openings, conjoinings and eruptions that declare ‘the world as eternally unfinished: a world dying and being born at the same time.’ [27] The bodily horror performed by The Thing is an allegory of this greater interstitial violation: the conceptual boundary between the world-for-us and the world-without-us is breached not as destruction, or even invasion, but ultimately through our inability to separate ourselves from a world that is already inherently alien and weird. [28] ‘A monstrosity’ to hijack the words of Claire Colebrook, ‘that we do not feel, live, or determine, but rather witness partially and ex post facto.’ [29] How these processes are comprehended, or more precisely, how the perception of these processes is interpreted, is more important than the so called ‘difference’ between the world which existed before and the world which remains after. Eugene Thacker clarifies this point in his analysis of the etymology of the word ‘monster’: A monster is never just a monster, never just a physical or biological anomaly. It is always accompanied by an interpretive framework within which the monster is able to be monstrum, literally “to show” or “to warn.” Monsters are always a mat­ter of interpretation. [30] Becoming Weird In a 1982 New York Times movie section, critic Vincent Canby poured yet more scorn on John Carpenter’s ‘Thing’ remake: The Thing is a foolish, depressing, overproduced movie that mixes horror with science fiction to make something that is fun as neither one thing or the other… There may be a metaphor in all this, but I doubt it… The Thing… is too phony looking to be disgusting. It qualifies only as instant junk. [31] Chiming with his critic peers, Canby expresses his desire that the monster show its nature – be monstrum – only in respect of some ‘norm’; [32] some ‘interpretive framework’, [33] that the narrative will eventually uncover. By setting up ‘junk’ as a kitschy opposite to this supposedly palatable logic, Canby unwittingly generates a point from which to disrupt the very notion of the interpretive framework itself. The Thing is more than a metaphor. Canby’s appeal to ‘instant junk’ can be read as the monstrum, the revealing of that which constitutes the norm. The monster stands in for difference, for other, and in so doing normalises the subject position from which the difference is opposed: the canon. In the case of The Thing that canon is first and foremost the human male, standing astride the idea of a world-for-us. The ‘us’ is itself monopolised, as if all non-male ontogenetic permutations were cast out into the abject abyss of alien weirdness. In reclaiming ‘junk’ as a ‘register of the unrepresentable’ [34] a Thingly discourse may share many of the tenets of queer theory. As Rosi Braidotti makes clear, referring to the work of Camilla Griggers: ‘Queer’ is no longer the noun that marks an identity they taught us to despise, but it has become a verb that destabilizes any claim to identity, even and especially to a sex-specific identity. [35] The queer, the weird, the kitsch, are among the most powerful of orders because they are inherently un-representable and in flux. The rigid delineations of language and cultural heteronormativity are further joined in the figure of The Thing by a non-anthropic imaginary that exposes a whole range of human norms and sets into play a seemingly infinite variety of non-human modes of being and embodiment. Rosi Braidotti refers to the work of Georges Canguilhem in her further turn outwards towards the weird, ‘normality is, after all, the zero-degree of monstrosity,’ [36] signalling a post-human discourse as one which, by definition, must continually question – perhaps even threaten – the male, self-same, canonised, subject position: We need to learn to think of the anomalous, the monstrously different not as a sign of pejoration but as the unfolding of virtual possibilities that point to positive alternatives for us all… the human is now displaced in the direction of a glittering range of post-human variables. [37] In her book on The Death of The Posthuman (2014), Claire Colebrook looks to the otherwise, the un-representable, to destabilise the proposition of a world being for anyone. She begins by considering the proposed naming of the current geological era ‘The Anthropocene,’ [38] a term that designates a theoretical as well as scientific impasse for human beings and civilisation, in which human activity and technological development have begun to become indistinguishable, and/or exceed processes implicit within what is considered to be the ‘natural’ world. As if registering the inevitable extinction of humans isn’t enough, The Anthropocene, by being named in honour of humans, makes monsters of those times – past and present – which do not contain humans. Its naming therefore becomes a mechanism allowing the imagination of ‘a viewing or reading in the absence of viewers or readers, and we do this through images in the present that extinguish the dominance of the present.’ [39] The world ‘without bodies’ that is imaged in this move, Colebrook argues, is written upon by the current state of impending extinction. Humans are then able to look upon the future world-without-us in a state of nostalgia coloured by their inevitable absence. Here the tenets of the horror genre indicated by Eugene Thacker are realised as a feature of a present condition. The world-in-itself has already been subsumed by The Thingly horror that is the human species. For even the coming world-without-us, a planet made barren and utterly replaced by The Thingly junk of human civilisation, will have written within its geological record a mark of human activity that goes back well before the human species had considered itself as a Thing ‘in’ any world at all. In an analysis of the etymology of the Anthropocene, McKenzie Wark also turns to theory as a necessary condition of the age of extinction: All of the interesting and useful movements in the humanities since the late twentieth century have critiqued and dissented from the theologies of the human. The Anthropocene, by contrast, calls for thinking something that is not even defeat. [40] The Anthropocene, like ‘queer’ or ‘weird’, should be made into a verb, and relinquished as a noun. Once weirded in this way it becomes a productive proposition, Wark goes on, quoting Donna Haraway, ‘another figure, a thousand names of something else.’ [41] In the 2014 lecture quoted by Wark, Haraway called for other such worldings through the horrific figure of capitalism, through arachnids spinning their silk from the waste matter of the underworld, or from the terrible nightmares evoked in the fiction of the misogynist, racist mid 20th century author H.P. Lovecraft: The activation of the chthonic powers that is within our grasp to collect up the trash of the anthropocene, and the exterminism of the capitalocene, to something that might possibly have a chance of ongoing. [42] That weird, ongoing epoch is the Chthulucene, a monstrum ‘defined by the frightening weirdness of being impossibly bound up with other organisms,’ [43] of what Haraway calls, ‘multi-species muddles.’  [44] The horror of ‘the nameless thing’ is here finally brought to bear in Haraway’s Capitalocene and Chthulucene epochs. Haraway’s call for ‘a thousand names of something else’ is Thingly in its push towards the endlessly bifurcated naming, and theoretical subsuming. The anthro-normalisation casts out infinitely more possibilities than it brings into play. Although Donna Haraway makes it clear that her Chthulucene is not directly derivative of H.P. Lovecraft’s Cthulhu mythos, her intentional mis-naming and slippery non-identification exemplifies the kind of amorphous thinking and practice she is arguing for. Haraway’s Chthulucene counters Lovecraft’s Cthulhu with an array of chthonic, non-male, tentacular, rhizomatic, and web spinning figures that attest to the monstrum still exposed by Lovecraft’s three quarters of a century old work. The continued – renewed – fascination with Lovecraft’s weird ‘others’ thus has the capacity to expose a dread of these times. As writer Alan Moore has attested: [I]t is possible to perceive Howard Lovecraft as an almost unbearably sensitive barometer of American dread. Far from outlandish eccentricities, the fears that generated Lovecraft’s stories and opinions were precisely those of the white, middle-class, heterosexual, Protestant-descended males who were most threatened by the shifting power relationships and values of the modern world… Coded in an alphabet of monsters, Lovecraft’s writings offer a potential key to understanding our current dilemma, although crucial to this is that they are understood in the full context of the place and times from which they blossomed. [45] The dominant humanistic imagination may no longer posit white cis-males as the figure that ‘must’ endure, but other uncontested figures remain in the space apparently excavated of Lovecraft’s affinities. To abandon what Claire Colebrook calls ‘the fantasy of one’s endurance,’ may be to concede that the post-human is founded on ‘the contingent, fragile, insecure, and ephemeral.’ [46] But, as Drucilla Cornell and Stephen D. Seely suggest, it is dangerous to consider this a ‘new’ refined status for the beings that remain, since ‘this sounds not like the imagination of living beyond Man, but rather like a meticulous description of the lives of the majority of the world under the condition of advanced capitalism right now.’ [47] As Claire Colebrook warns, post-humanism often relinquishes its excluded others – women, the colonised, nonhuman animals, or ‘life itself’ [48] – by merely subtracting the previously dominant paradigm of white heteropatriarchy, whilst failing to confront the monster the that particular figure was indicative of: Humanism posits an elevated or exceptional ‘man’ to grant sense to existence, then when ‘man’ is negated or removed what is left is the human all too human tendency to see the world as one giant anthropomorphic self-organizing living body… When man is destroyed to yield a posthuman world it is the same world minus humans, a world of meaning, sociality and readability yet without any sense of the disjunction, gap or limits of the human. [49] As in Haraway and Wark’s call for not just ‘naming, but of doing, of making new kinds of labor for a new kind of nature,’ [50] contemporary criticism and theory must be allowed to take on the form of the monsters it pursues, moulding and transforming critical inquiries into composite, hybrid figures that never settle in one form lest they become stable, rigid, and normalised. In fact, this metaphor itself is conditioned too readily by the notion of a mastery ‘Man’ can wield. Rather, our inquiries must be encouraged ‘to monster’ separately, to blur and mutate beyond the human capacity to comprehend them, like the infinite variety of organisms Haraway insists the future opens into. The very image of a post-humanism must avoid normalising the monster, rendering it through analysis an expression of the world-for-us. For Eugene Thacker this is the power of the sci-fi-horror genre, to take ‘aim at the presuppositions of philosophical inquiry – that the world is always the world-for-us – and [make] of those blind spots its central concern, expressing them not in abstract concepts but in a whole bestiary of impossible life forms – mists, ooze, blobs, slime, clouds, and muck.’ [51] Reflecting on the work of Noël Carroll, [52] Rosi Braidotti argues that if science fiction horror ‘is based on the disturbance of cultural norms, it is then ideally placed to represent states of crisis and change and to express the widespread anxiety of our times. As such this genre is as unstoppable as the transformations it mirrors.’ [53]  

References [1] John Carpenter, The Thing, Film, Sci-Fi Horror (Universal Pictures, 1982). [2]  Kelly Hurley, The Gothic Body: Sexuality, Materialism, and Degeneration at the Fin de Siècle (Cambridge University Press, 2004), 3. [3]  B. Creed, ‘Horror and the Monstrous-Feminine: An Imaginary Abjection.’ Screen 27, no. 1 (1 January 1986): 44–71. [4]  Rosi Braidotti, Metamorphoses: Towards a Materialist Theory of Becoming (Wiley, 2002), 192–94. [5]  Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 81. [6]  Julia Kristeva, quoted in Jackie Stacey, Teratologies: A Cultural Study of Cancer (Routledge, 2013), 89. [7]  The character McReady becomes MacReady in Carpenter’s 1982 retelling of the story. [8]  Campbell, Who Goes There?, 107. [9]  Noël Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart (New York: Routledge, 1990). [10] Michael Hardt and Antonio Negri, Empire, New Ed (Harvard University Press, 2001), 299. [11] Braidotti, Metamorphoses, 195. [12] Kelly Hurley, ‘Reading like an Alien: Posthuman Identity in Ridley Scott’s Aliens and David Cronenberg’s Rabid,’ in Posthuman Bodies, ed. Judith M. Halberstam and Ira Livingston (Bloomington: John Wiley & Sons, 1996), 219. [13] This distinction was plucked, out of context, from Adrian MacKenzie, Transductions: Bodies and Machines at Speed (A&C Black, 2006), 17. MacKenzie is not talking about The Thing, but this distinction is, nonetheless, very useful in bridging the divide between stable being and endless becoming. [14] Jean Baudrillard, Simulations, trans. Paul Foss, Paul Patton, and Philip Beitchman (Semiotext (e) New York, 1983), 146. [15] Eugene Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ Incognitum Hactenus 3, no. Living On: Zombies (2012): 35. [16] Ibid., 29. [17] Braidotti, Metamorphoses, 195. [18] Hélène Cixous, The Newly Born Woman (University of Minnesota Press, 1986), 71. [19] Nato Thompson et al., eds., The Interventionists: Users’ Manual for the Creative Disruption of Everyday Life (North Adams, Mass. : Cambridge, Mass: MASS MoCA ; Distributed by the MIT Press, 2004), 151. [20] John Carpenter, BBC Web exclusive: Bringing The Thing to life, Invasion, Tomorrow’s Worlds: The Unearthly History of Science Fiction, 14 November 2014. [21] Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ 35. [22] Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 96. [23] Mark Fisher, The Weird and the Eerie, 2016, 13. [24] Eugene Thacker, After Life (University of Chicago Press, 2010), 23. [25] Mikhail Mikhaĭlovich Bakhtin, Rabelais and His World (Indiana University Press, 1984), 321. [26] Ibid., 317. [27] Ibid., 166. [28] This sentence is a paraphrased, altered version of a similar line from Eugene Thacker, ‘Nine Disputations on Theology and Horror,’ Collapse: Philosophical Research and Development IV: 38. [29] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 14. [30] Eugene Thacker, ‘The Sight of a Mangled Corpse—An Interview with’, Scapegoat Journal, no. 05: Excess (2013): 380. [31] Vincent Canby, ‘“The Thing” Is Phony and No Fun,’ The New York Times, 25 June 1982, sec. Movies. [32] Derrida, ‘Passages: From Traumatism to Promise,’ 385–86. [33] Thacker, ‘The Sight of a Mangled Corpse—An Interview with,’ 380. [34] Braidotti, Metamorphoses, 180. [35] Ibid. [36] Ibid., 174. [37] Rosi Braidotti, ‘Teratologies’, in Deleuze and Feminist Theory, ed. Claire Colebrook and Ian Buchanan (Edinburgh: Edinburgh University Press, 2000), 172. [38] A term coined in the 1980s by ecologist Eugene F. Stoermer and widely popularized in the 2000s by atmospheric chemist Paul Crutzen. The Anthropocene is, according to Jan Zalasiewicz et al., ‘a distinctive phase of Earth’s evolution that satisfies geologist’s criteria for its recognition as a distinctive statigraphic unit.’ – Jan Zalasiewicz et al., ‘Are We Now Living in the Anthropocene,’ GSA Today 18, no. 2 (2008): 6. [39] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 28. [40] McKenzie Wark, ‘Anthropocene Futures’ Versobooks.com, 23 February 2015. [41] Ibid. [42] Donna Haraway, ‘Capitalocene, Chthulucene: Staying with the Trouble’ (University of California at Santa Cruz, 5 September 2014). [43] Leif Haven, ‘We’ve All Always Been Lichens: Donna Haraway, the Cthulhucene, and the Capitalocene,’ ENTROPY, 22 September 2014. [44] Donna Haraway, ‘SF: Sympoiesis, String Figures, Multispecies Muddles’ (University of Alberta, Edmonton, Canada, 24 March 2014). [45] H. P Lovecraft, The New Annotated H.P. Lovecraft, ed. Leslie S Klinger (Liveright, 2014), xiii. [46] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 22. [47] Drucilla Cornell and Stephen D Seely, The Spirit of Revolution: Beyond the Dead Ends of Man (Polity press, 2016), 5. [48] Ibid., 3–4. [49] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 163–64. [50] Wark, ‘Anthropocene Futures.’ [51] Thacker, In the Dust of This Planet, 9. [52]   Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart. [53]   Braidotti, Metamorphoses, 185 (my emphasis).

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Sun, 26 Feb 2017 04:43:01 -0800 https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/
<![CDATA[The Philosophy of Rick and Morty - 8-Bit Philosophy]]> http://www.youtube.com/watch?v=hWFDHynfl1E

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Welcome to a special edition of 8-Bit Philosophy, where classic video games introduce famous thinkers, problems, and concepts with quotes, teachings, and more. This week - The Philosophy of Rick and Morty.

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Sat, 19 Dec 2015 06:00:03 -0800 http://www.youtube.com/watch?v=hWFDHynfl1E
<![CDATA[Algorithmic Narratives and Synthetic Subjects (paper)]]> http://machinemachine.net/portfolio/paper-at-theorizing-the-web-synthetic-subjects/

This was the paper I delivered at The Theorizing the Web Conference, New York, 18th April 2015. This video of the paper begins part way in, and misses out some important stuff. I urge you to watch the other, superb, papers on my panel by Natalie Kane, Solon Barocas, and Nick Seaver. A better video is forthcoming. I posted this up partly in response to this post at Wired about the UK election, Facebook’s echo-chamber effect, and other implications well worth reading into.

Data churning algorithms are integral to our social and economic networks. Rather than replace humans these programs are built to work with us, allowing the distinct strengths of human and computational intelligences to coalesce. As we are submerged into the era of ‘big data’, these systems have become more and more common, concentrating every terrabyte of raw data into meaningful arrangements more easily digestible by high-level human reasoning. A company calling themselves ‘Narrative Science’, based in Chicago, have established a profitable business model based on this relationship. Their slogan, ‘Tell the Stories Hidden in Your Data’, [1] is aimed at companies drowning in spreadsheets of cold information: a promise that Narrative Science can ‘humanise’ their databases with very little human input. Kristian Hammond, Chief Technology Officer of the company, claims that within 15 years over 90% of all news stories will also be written by algorithms. [2] But rather than replacing the jobs that human journalists now undertake, Hammond claims the vast majority of their ‘robonews’ output will report on data currently not covered by traditional news outlets. One family-friendly example of this is the coverage of little-league baseball games. Very few news organisations have the resources, or desire, to hire a swathe of human journalists to write-up every little-league game. Instead, Narrative Science offer leagues, parents and their children a miniature summary of each game gleaned from match statistics uploaded by diligent little league attendees, and then written up by Narrative Science in a variety of journalistic styles. In their book ‘Big Data’ from 2013, Oxford University Professor of internet governance Viktor Mayer-Schönberger, and  ‘data editor’ of The Economist, Kenneth Cukier, tell us excitedly about another data aggregation company, Prismatic, who: …rank content from the web on the basis of text analysis, user preferences, social network-popularity, and big-data analysis. [3] According to Mayer- Schönberger and Cukier this makes Prismatic able ‘to tell the world what it ought to pay attention to better than the editors of the New York Times’. [4] A situation, Steven Poole reminds us, we can little argue with so long as we agree that popularity underlies everything that is culturally valuable. Data is now the lifeblood of technocapitalism. A vast endless influx of information flowing in from the growing universe of networked and internet connected devices. As many of the papers at Theorizing the Web attest, our environment is more and more founded by systems whose job it is to mediate our relationship with this data. Technocapitalism still appears to respond to Jean Francois Lyotard’s formulation of Postmodernity: that whether something is true has less relevance, than whether it is useful. In 1973 Jean Francois Lyotard described the Postmodern Condition as a change in “the status of knowledge” brought about by new forms of techno-scienctific and techno-economic organisation. If a student could be taught effectively by a machine, rather than by another human, then the most important thing we could give the next generation was what he called, “elementary training in informatics and telematics.” In other words, as long as our students are computer literate “pedagogy would not necessarily suffer”. [5] The next passage – where Lyotard marks the Postmodern turn from the true to the useful – became one of the book’s most widely quoted, and it is worth repeating here at some length:

It is only in the context of the grand narratives of legitimation – the life of the spirit and/or the emancipation of humanity – that the partial replacement of teachers by machines may seem inadequate or even intolerable. But it is probable that these narratives are already no longer the principal driving force behind interest in acquiring knowledge. [6] Here, I want to pause to set in play at least three elements from Lyotard’s text that colour this paper. Firstly, the historical confluence between technocapitalism and the era now considered ‘postmodern’. Secondly, the association of ‘the grand-narrative’ with modern, and pre-modern conditions of knowledge. And thirdly, the idea that the relationship between the human and the machine – or computer, or software – is generally one-sided: i.e. we may shy away from the idea of leaving the responsibility of our children’s education to a machine, but Lyotard’s position presumes that since the machine was created and programmed by humans, it will therefore necessarily be understandable and thus controllable, by humans. Today, Lyotard’s vision of an informatically literate populous has more or less come true. Of course we do not completely understand the intimate workings of all our devices or the software that runs them, but the majority of the world population has some form of regular relationship with systems simulated on silicon. And as Lyotard himself made clear, the uptake of technocapitalism, and therefore the devices and systems it propagates, is piece-meal and difficult to predict or trace. At the same time Google’s fleet of self-driving motor vehicles are let-loose on Californian state highways, in parts of sub-Saharan Africa models of mobile-phones designed 10 or more years ago are allowing farming communities to aggregate their produce into quantities with greater potential to make profit on a world market. As Brian Massumi remarks, network technology allows us the possibility of “bringing to full expression a prehistory of the human”, a “worlding of the human” that marks the “becoming-planetary” of the body itself. [7] This “worlding of the human” represents what Edmund Berger argues is the death of the Postmodern condition itself: [T]he largest bankruptcy of Postmodernism is that the grand narrative of human mastery over the cosmos was never unmoored and knocked from its pulpit. Instead of making the locus of this mastery large aggregates of individuals and institutions – class formations, the state, religion, etc. – it simply has shifted the discourse towards the individual his or herself, promising them a modular dreamworld for their participation… [8] Algorithmic narratives appear to continue this trend. They are piece-meal, tending to feedback user’s dreams, wants and desires, through carefully aggregated, designed, packaged Narratives for individual ‘use’. A world not of increasing connectivity and understanding between entities, but a network worlded to each individual’s data-shadow. This situation is reminiscent of the problem pointed out by Eli Pariser of the ‘filter bubble’, or the ‘you loop’, a prevalent outcome of social media platforms tweaked and personalised by algorithms to echo at the user exactly the kind of thing they want to hear. As algorithms develop in complexity the stories they tell us about the vast sea of data will tend to become more and more enamoring, more and more palatable. Like some vast synthetic evolutionary experiment, those algorithms that devise narratives users dislike, will tend to be killed off in the feedback loop, in favour of other algorithms whose turn of phrase, or ability to stoke our egos, is more pronounced. For instance, Narrative Science’s early algorithms for creating little league narratives tended to focus on the victors of each game. What Narrative Science found is that parents were more interested in hearing about their own children, the tiny ups and downs that made the game significant to them. So the algorithms were tweaked in response. Again, to quote chief scientist Kris Hammond from Narrative Science: These are narratives generated by systems that understand data, that give us information to support the decisions we need to make about tomorrow. [9] Whilst we can program software to translate the informational nuances of a baseball game, or internet social trends, into human palatable narratives, larger social, economic and environmental events also tend to get pushed through an algorithmic meatgrinder to make them more palatable. The ‘tomorrow’ that Hammond claims his company can help us prepare for is one that, presumably, companies like Narrative Science and Prismatic will play an ever larger part in realising. In her recently published essay on Crisis and the Temporality of Networks, Wendy Chun reminds us of the difference between the user and the agent in the machinic assemblage: Celebrations of an all powerful user/agent – ‘you’ as the network, ‘you’ as the producer- counteract concerns over code as law as police by positing ‘you’ as the sovereign subject, ‘you’ as the decider. An agent however, is one who does the  actual labor, hence agent is one who acts on behalf of another. On networks, the agent would seem to be technology, rather than the users or programmers who authorize actions through their commands and clicks. [10] In order to unpack Wendy Chun’s proposition here we need only look at two of the most powerful, and impactful algorithms from the last ten years of the web. Firstly, Amazon’s recommendation system, which I assume you have all interacted with at some point. And secondly, Facebook’s news feed algorithm, that ranks and sorts posts on your personalised stream. Both these algorithms rely on a community of user interactions to establish a hierarchy of products, or posts, based on popularity. Both these algorithms also function in response to user’s past activity, and both, of course, have been tweaked and altered over time by the design and programming teams of the respective companies. As we are all no doubt aware, one of the most significant driving principles behind these extraordinarily successful pieces of code is capitalism itself. The drive for profit, and the relationship that has on distinguishing between a successful or failing company, service or product. Wendy Chun’s reminder that those that carry out an action, that program and click, are not the agents here should give use solace. We are positioned as sovereign subjects over our data, because that idea is beneficial to the propagation of the ‘product’. Whether we are told how well our child has done at baseball, or what particular kinds of news stories we might like, personally, to read right now, it is to the benefit of technocapitalism that those narratives are positive, palatable and uncompromising. However the aggregation and dissemination of big data effects our lives over the coming years, the likelihood is that at the surface – on our screens, and ubiquitous handheld devices – everything will seem rosey, comfortable, and suited to the ‘needs’ and ‘use’ of each sovereign subject.

TtW15 #A7 @npseaver @nd_kane @s010n @smwat pic.twitter.com/BjJndzaLz1

— Daniel Rourke (@therourke) April 17, 2015

So to finish I just want to gesture towards a much much bigger debate that I think we need to have about big data, technocapitalism and its algorithmic agents. To do this I just want to read a short paragraph which, as far as I know, was not written by an algorithm: Surface temperature is projected to rise over the 21st century under all assessed emission scenarios. It is very likely that heat waves will occur more often and last longer, and that extreme precipitation events will become more intense and frequent in many regions. The ocean will continue to warm and acidify, and global mean sea level to rise. [11] This is from a document entitled ‘Synthesis Report for Policy Makers’ drafted by The Intergovernmental Panel on Climate Change – another organisation who rely on a transnational network of computers, sensors, and programs capable of modeling atmospheric, chemical and wider environmental processes to collate data on human environmental impact. Ironically then, perhaps the most significant tool we have to understand the world, at present, is big data. Never before has humankind had so much information to help us make decisions, and help us enact changes on our world, our society, and our selves. But the problem is that some of the stories big data has to tell us are too big to be narrated, they are just too big to be palatable. To quote Edmund Berger again: For these reasons we can say that the proper end of postmodernism comes in the gradual realization of the Anthropocene: it promises the death of the narrative of human mastery, while erecting an even grander narrative. If modernism was about victory of human history, and postmodernism was the end of history, the Anthropocene means that we are no longer in a “historical age but also a geological one. Or better: we are no longer to think history as exclusively human…” [12] I would argue that the ‘grand narratives of legitimation’ Lyotard claimed we left behind in the move to Postmodernity will need to return in some way if we are to manage big data in a meaningful way. Crises such as catastrophic climate change will never be made palatable in the feedback between users, programmers and  technocapitalism. Instead, we need to revisit Lyotard’s distinction between the true and the useful. Rather than ask how we can make big data useful for us, we need to ask what grand story we want that data to tell us.   References [1] Source: www.narrativescience.com, accessed 15/10/14 [2] Steven Levy, “Can an Algorithm Write a Better News Story Than a Human Reporter?,” WIRED, April 24, 2012, http://www.wired.com/2012/04/can-an-algorithm-write-a-better-news-story-than-a-human-reporter/. [3] “Steven Poole – On Algorithms,” Aeon Magazine, accessed May 8, 2015, http://aeon.co/magazine/technology/steven-poole-can-algorithms-ever-take-over-from-humans/. [4] Ibid. [5] Jean-François Lyotard, The Postmodern Condition: A Report on Knowledge, Repr, Theory and History of Literature 10 (Manchester: Univ. Pr, 1992), 50. [6] Ibid., 51. [7] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Duke University Press, 2002), 128. [8] Edmund Berger, “The Anthropocene and the End of Postmodernism,” Synthetic Zero, n.d., http://syntheticzero.net/2015/04/01/the-anthropocene-and-the-end-of-postmodernism/. [9] Source: www.narrativescience.com, accessed 15/10/14 [10] Wendy Chun, “Crisis and the Temporality of Networks,” in The Nonhuman Turn, ed. Richard Grusin (Minneapolis: University of Minnesota Press, 2015), 154. [11] Rajendra K. Pachauri et al., “Climate Change 2014: Synthesis Report. Contribution of Working Groups I, II and III to the Fifth Assessment Report of the Intergovernmental Panel on Climate Change,” 2014, http://epic.awi.de/37530/. [12] Berger, “The Anthropocene and the End of Postmodernism.”

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Fri, 08 May 2015 04:02:51 -0700 http://machinemachine.net/portfolio/paper-at-theorizing-the-web-synthetic-subjects/
<![CDATA[There's Not Much 'Glitch' In Glitch Art | Motherboard]]> http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art

Artist Daniel Temkin has been creating and discussing glitch art for over seven years. In that time, he's exhibited in solo and group shows, and had his work featured in Rhizome and Fast Company, amongst other publications. For Temkin, glitch art is about the disruption of algorithms, though algorithmic art is a bit of a misnomer. He prefers "algo-glitch demented" in describing the methods, aesthetics, and philosophy of glitch.

In January, Temkin published a fascinating glitch art essay on NOOART titled "Glitch && Human/Computer Interaction." There he laid down the philosophy and "mythology" of glitch, which had really started in a series of email conversations with Hugh Manon. Though there is no shortage of writings on glitch art, many aspects of the these texts didn't address what Temkin loved most about how it is created.

"The glitch aesthetic may be rooted in the look of malfunction, but when it comes to actual practice, there’s often not much glitch in glitch art," wrote Temkin in the essay. "Yes, some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." This, he said, doesn't make it traditional algorithmic art (algorithm-designed artworks), but a more demented form of it—algo-glitch demented.

Over a series of email conversations, Temkin elaborated on some of his conclusions in "Glitch && Human/Computer Interaction." Aside from highlighting some of the best algo-glitch demented art, Temkin also talked about bad data, image hacking, and why computers are no less "image makers" than humans even though they aren't sentient (yet).

MOTHERBOARD: Aside from being an artist working in glitch, would you say that you've also sort of become a philosopher of glitch or algorithmic art, if there is such a thing?

Temkin: There's tons of writing on glitch, much of it very good (Lab404.com, for instance), but some aspects of glitch theory didn't jibe with what really interested me about the style. Originally, Hugh Manon and I started a long email conversation about glitch, which evolved into our 2011 paper. It ranged across glitch aesthetics, methodology, and issues around authorship, while delving into glitch's ambivalence about error—the way the glitch is possible because of software's ability to "fail to fully fail" when coming across unexpected data.

We questioned why computer error is so emphasized in this form when nothing is really at stake in a digital file (a deleted but endlessly reproducible JPEG has none of the aura of an Erased DeKooning), and what it means to purposely simulate an error, something that ordinarily has power because it is unexpected and outside of our control.

Ted Davis, FFD8 project

These issues stuck with me, until I considered Clement Valla's familiar quote about his Postcards From Google Earth project: that "these images are not glitches... they are the absolute logical result of the system." It was a familiar quote, but in this instance got me thinking about how most glitchwork can be described the same way—as products of perfectly functional systems.

I wrote my recent piece for NOOART, arguing that glitch's preoccupation with error doesn't always serve it well, that it limits the scope of what's produced and how we talk about it. Bypassing computer error opened new avenues of investigation about our relationship both with technology and with logic systems more generally, and got at what interested me more about the style we call glitch.

In the NOOART essay, you write: "Some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." Can you elaborate on that point?

In the paper, I discuss JPEG corruption, one of the fundamental glitch techniques. Introduce bad data to a JPEG file, and you'll see broken-looking images emerge. I use this example because it's so familiar to glitch practice. JPEG is not just a file format but an algorithm that compresses/decompresses image data.

When we "corrupt" a JPEG, we're altering compressed data so that it (successfully) renders to an image that no longer appears photographic, taking on a chunky, pixelated, more abstract character we associate with broken software. To the machine, it is not an error—if the image were structurally damaged, we would not be able to open it. This underscores the machine as an apparatus indifferent to what makes visual sense to us, at a place where our expectations clash with algorithmic logic.

Daniel Temkin, Dither Studies #2, 2011

The excitement of altering JPEG data directly is the sense of image hacking—making changes at the digital level without being able to predict the outcome. This becomes more apparent in other glitch techniques, such as sonification, which add layers of complexity to the process. Giving up control to a system or process has a long history in art.

Gerhard Richter describes committing to a systematic approach, veiling the work from conscious decisions that may ruin or limit it. As he puts it, "if the execution works, this is only because I partly destroy it, or because it works in spite of everything—by not detracting and by not looking the way I planned" [p179, Gerhard Richter, Panorama]. In digital art, we often function in an all-too-WYSIWYG environment. Glitch frees us from this, bringing us to unexpected places.

Can you draw a distinction between generative art (which can feature algorithms) and your concept of algo-glitch demented?

I call it algo-glitch demented, as opposed to algorithmic art (which I understand meaning generative art that uses algorithms). I'll have to paraphrase Philip Galanter and say that generative art is any practice where the artist sets a system "in motion with some degree of autonomy," resulting in a work.

"Glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine." What makes algo-glitch demented is how we misuse existing algorithms, running them in contexts that had never been intended by their designers. Furthermore, there are moments of autonomy in algo-glitch, but this autonomy is not what defines it as algo-glitch; what's more important is the control we give up to the process.

You call glitch art a collaboration with the machine. That's an interesting point because the human is conscious of this, while the machine is not. Or, do you have another way of looking at that collaboration?

Machines are not sentient, but they are image-makers. Trevor Paglen, in a recent Frieze Magazine piece, says we are now or very soon to be at the point "where the majority of the world’s images are made by-machines-for-machines," and "seeing with the meat-eyes of our human bodies is increasingly the exception," refering to facial-recognition systems, qr code readers, and a host of other automation.

One of the most compelling ideas to come from James Bridle's New Aesthetic is how we can treat the machine as having a vision—even as we know it's not sentient—and just how strange this vision is, that does not hold human beings as its audience.

Jeff Donaldson, panasonic wj-mx12 video feedback, 2012

Glitch artists have been doing this for a long time, treating it as an equal collaborator and seeing where it leads us as we cede control to broken processes and zombie algorithms. Curt Cloninger describes it as "painting with a very blunt brush that has a mind of its own;" in this way, glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine.

Can you talk about glitch as mythology? I've never heard it described as such.

I'm probably being a bit obnoxious there, using mythology to describe the gap between how we talk about glitch and what we're actually doing. There are several strains of work within glitch or that overlap with glitch. There is Dirty New Media, which is related to noise-based work; materialist explorations; the algo-glitch I've emphasized in the JPEG example; and what we might call "minimal slippage glitch" (a term that arose in a Facebook discussion between me and Rosa Menkman).

Minimal Slippage fits a familiar contemporary art scenario of the single gesture that puts things in motion and reveals something new. It's great when things actually work this way, but when this language is used to describe work made by manipulating data repeatedly, there's a problem.

I also take issue with the term glitch art. I don't propose we replace it, only to be more conscious of its influence. If we produce work with other visual styles using glitch processes, why limit ourselves to work that has an error-strewn appearance? This connection begins to seems artificial. I kept this in mind with my Glitchometry series. I use the sonification technique to process simple geometric shapes (b&w squares and triangles, etc.) into works that range from somewhat glitchy to abstractions that fall very far from a glitch aesthetic. They emphasize process, the back-and-forth with the machine, and an anxiety about giving up that control.

Clement Valla, from “Iconoclashes” 2013

With Glitchometry Stripes (an extension of the Glitchometry work), the results are even less glitchy in appearance; this time using only sound effects that cleanly transform the lines, ending up with Op Art-inspired, crisply graphic works that create optical buzzing when scrolled across the screen.

You mention Ted Davis's FFD8 project in your essay. What is it about the work that you like?

FFD8 is JPEG image hacking, with protection against messing up the header (which would make the image undisplayable). It's a gentle introduction to glitching, but it illustrates how it works, which encourages one to go deeper. I'm suspicious of glitch software that does all the work for you, essentially turning glitch styling into the equivalent of a Photoshop filter. With FFD8, enough of the process is exposed that folks starting out in the style might decide to take the next step and mess with raw files directly, or build their own software, or discover some new avenue to create work.

What's your opinion on something like the iPhone's panorama function, which, if you move the camera fast or in unexpected directions, creates glitches? It's movement-based as opposed to other types of glitch.

I think someone will come along with a brilliant idea of how to use it to do something fresh and interesting. One interesting work that uses photo-stitching (although not on the iPhone) is Clement Valla's Iconoclasts series. He loads images of gods from the Met's collection and lets Photoshop decide how to combine them, creating improbable composites, many physically impossible. It works because of how carefully the objects were photographed. Each is lit the same way with the same background. Many of these religious relics come from cultures where it was believed that such objects were not created by human hands. Now an algorithm, also not human, decides how to combine them to construct new artifacts.

Daniel Temkin, Glitchometry Circles #6, 2013

Where do you feel you've been most successful in your own projects?

I never trust artists to tell me which of their works are more successful. [laughs] I'll tell you the theme I'm most interested in. Much of my work revolves around this clash between human thinking and computer logic, and the compulsiveness that comes from trying to think in a logical way. My own experience with this comes from programming, which is my background from before art. Glitch gives me a way to create chaotic works as a release from the overly structured thinking programming requires.

As a few examples of work that deals with this, my Dither Studies expose the seemingly irrational patterns that come from the very simple rules of dithering patterns. They began as a collaboration with Photoshop, where I asked it to dither a solid color with two incompatible colors. From there, I constructed a web tool that walks through progressions of dithers.

In Drunk Eliza, I re-coded the classic chat bot using my language Entropy, where all data is unstable. Since the original Eliza has such a small databank of phrases, yet so clearly has a personality, I wanted to know how she would seem with her mind slowly disintegrating, HAL-style. Drunk Eliza was the result. The drunken responses she gets online have been a great source of amusement for me.

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Tue, 18 Mar 2014 12:45:15 -0700 http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art
<![CDATA[Digital Metaphors: Editor’s Introduction | Alluvium]]> http://www.alluvium-journal.org/2013/12/04/digital-metaphors-editors-introduction/

Metaphor wants to be…

‘[...] metaphors work to change people’s minds. Orators have known this since Demosthenes. [...] But there’s precious little evidence that they tell you what people think. [...] And in any case, words aren’t meanings. As any really good spy knows, a word is a code that stands for something else. If you take the code at face value then you’ve fallen for the trick.’ (Daniel Soar, “The Bourne Analogy”).

Tao Lin’s recent novel Taipei (2013) is a fictional document of life in our current digital culture. The protagonist, Paul — who is loosely based on the author — is numb from his always turned on digitally mediated life, and throughout the novel increases his recreational drug taking as a kind of compensation: the chemical highs and trips are the experiential counterpoint to the mundanity of what once seemed otherworldly — his online encounters. In the novel online interactions are not distinguished from real life ones, they are all real, and so Paul’s digital malaise is also his embodied depressive mindset. The apotheosis of both these highs and lows is experienced by Paul, and his then girlfriend Erin, on a trip to visit Paul’s parents in Taipei. There the hyper-digital displays of the city — ‘lighted signs [...] animated and repeating like GIF files, attached to every building’ (166) — launch some of the more explicit mediations on digital culture in the novel: Paul asked [Erin] if she could think of a newer word for “computer” than “computer,” which seemed outdated and, in still being used, suspicious in some way, like maybe the word itself was intelligent and had manipulated culture in its favor, perpetuating its usage (167). Here Paul intimates a sense that language is elusive, that it is sentient, and that, in the words of Daniel Soar quoted above as an epitaph, it tricks us. It seems to matter that in this extract from Taipei the word ‘computer’ is conflated with a sense of the object ‘computer’. The word, in being ‘intelligent’, has somehow taken on the quality of the thing it denotes — a potentially malevolent agency. The history of computing is one of people and things: computers were first the women who calculated ballistics trajectories during the Second World War, whose actions became the template for modern automated programming. The computer, as an object, is also-always a metaphor of a human-machine relation. The name for the machine asserts a likeness between the automated mechanisms of computing and the physical and mental labour of the first human ‘computers’. Thinking of computing as a substantiated metaphor for a human-machine interaction pervades the way we talk about digital culture. Most particularly in the way we think of computers as sentient — however casually. We often speak of computers as acting independently from our commands, and frequently we think of them ‘wanting’ things, ‘manipulating’ culture, or ourselves.

Pre-Electronic Binary Code Pre-electronic binary code: the history of computing offers us metaphors for human-machine interaction which pervade the way we talk about digital culture today [Image by Erik Wilde under a CC BY-SA license]

Julie E. Cohen, in her 2012 book Configuring the Networked Self, describes the way the misplaced metaphor of human-computer and machine-computer has permeated utopian views of digitally mediated life: Advocates of information-as-freedom initially envisioned the Internet as a seamless and fundamentally democratic web of information [...]. That vision is encapsulated in Stewart Brand’s memorable aphorism “Information wants to be free.” [...] Information “wants” to be free in the same sense that objects with mass present in the earth’s gravitational field “want” to fall to the ground. (8) Cohen’s sharp undercutting of Brand’s aphorism points us toward the way the metaphor of computing is also an anthropomorphisation. The metaphor implicates a human desire in machine action. This linguistic slipperiness filters through discussion of computing at all levels. In particular the field of software studies — concerned with theorising code and programming as praxis and thing — contains at its core a debate on the complexity of considering code in a language which will always metaphorise, or allegorise. Responding to an article of Alexander R. Galloway’s titled “Language Wants to Be Overlooked: On Software and Ideology”, Wendy Hui Kyong Chun argues that Galloway’s stance against a kind of ‘anthropomorphization’ of code studies (his assertion that as an executable language code is ‘against interpretation’) is impossible within a discourse of critical theory. Chun argues, ‘to what extent, however, can source code be understood outside of anthropomorphization? [...] (The inevitability of this anthropomorphization is arguably evident in the title of Galloway’s article: “Language Wants to Be Overlooked” [emphasis added].)’ (Chun 305). In her critique of Galloway’s approach Wendy Chun asserts that it is not possible to extract the metaphor from the material, that they are importantly and intrinsically linked.[1] For Julie E. Cohen the relationship between metaphor and digital culture-as-it-is-lived is a problematic tie that potentially damages legal and constitutional understanding of user rights. Cohen convincingly argues that a term such as ‘cyberspace’, which remains inextricable from its fictional and virtual connotations, does not transition into legal language successfully; in part because the word itself is a metaphor, premised on an imagined reality rather than ‘the situated, embodied beings who inhabit it’ (Cohen 3). And yet Cohen’s writing itself demonstrates the tenacious substance of metaphoric language, using extended exposition of metaphors as a means to think more materially about the effects of legal and digital protocol and action. In the following extract from Configuring the Networked Self, Cohen is winding down a discussion of the difficulty of forming actual policy out of freedom versus control debates surrounding digital culture. Throughout the discussion Cohen has emphasised the way that both sides of the debate are unable to substantiate their rhetoric with embodied user practice; instead Cohen identifies a language that defers specific policy aims.[2] Cohen’s own use of metaphor in this section — ‘objections to control fuel calls [...]’, ‘darknets’ (the latter in inverted commas) — is made to mean something grounded, through a kind of allegorical framework. I am not suggesting that allegory materialises metaphor — allegory functioning in part as itself an extended metaphor — but it does contextualise metaphor.

Circuit Board 2 How tenacious is metaphoric language? The persistence of computational metaphors in understanding digital culture could harm legal and constitutional understandings of user rights [Image by Christian under a CC BY-NC-ND license]

This is exemplified in Cohen’s description of the ways US policy discussions regarding code, rights and privacy of the subject are bound to a kind of imaginary, and demonstrate great difficulty in becoming concrete: Policy debates have a circular, self-referential quality. Allegations of lawlessness bolster the perceived need for control, and objections to control fuel calls for increased openness. That is no accident; rigidity and license historically have maintained a curious symbiosis. In the 1920s, Prohibition fueled the rise of Al Capone; today, privately deputized copyright cops and draconian technical protection systems spur the emergence of uncontrolled “darknets.” In science fiction, technocratic, rule-bound civilizations spawn “edge cities” marked by their comparative heterogeneity and near imperviousness to externally imposed authority. These cities are patterned on the favelas and shantytowns that both sap and sustain the world’s emerging megacities. The pattern suggests an implicit acknowledgment that each half of the freedom/control binary contains and requires the other (9-10). I quote this passage at length in order to get at the way in which the ‘self-referential nature’ of policy discussion is here explained through a conceptual, and specifically literary, framing. Technology is always both imagined and built: this seems obvious, but it justifies reiteration because the material operations of technology are always metaphorically considered just as they are concretely manifest. The perilous circumstance this creates is played on in Cohen’s writing as she critiques constitutional policy that repeatedly cannot get at the embodied subject that uses digital technology; thwarted by the writing and rewriting of debate. In Cohen’s words this real situation is like the science fiction that is always-already seemingly like the real technology. Whether William Gibson’s ‘cyberspace’, a programmer’s speculative coding, or a lawyer’s articulation of copyright, there is no easy way to break apart the relationship between the imaginary and the actual of technoculture. Perhaps then what is called for is an explosion of the metaphors that pervade contemporary digital culture. To, so to speak, push metaphors until they give way; to generate critical discourse that tests the limits of metaphors, in an effort to see what pretext they may yield for our daily digital interactions. The articles in this issue all engage with exactly this kind of discourse. In Sophie Jones’ “The Electronic Heart”, the history of computing as one of women’s labour is used to reconfigure the metaphor of a computer as an ‘electronic brain’; instead asking whether cultural anxieties about computer-simulated emotion are linked to the naturalization of women’s affective labour. In “An Ontology of Everything on the Face of the Earth”, Daniel Rourke also considers computers as a sentient metaphor: uncovering an uncanny symbiosis between what a computer wants and what a human can effect with computing, through a critical dissection of the biocybernetic leeching of John Carpenter’s 1982 film The Thing. Finally, in “The Metaphorics of Virtual Depth”, Rob Gallagher uses Marcel Proust’s treatment of novelistic spacetime to generate a critical discourse on spatial and perspectival metaphor in virtual game environments. All these articles put into play an academic approach to metaphors of computing that dig up and pull out the stuff in between language and machine. In his introduction to Understanding Digital Humanities David M. Berry has argued for such an approach: [what is needed is a] ‘critical understanding of the literature of the digital, and through that [to] develop a shared culture through a form of Bildung’ (8).

Elysium A wheel in the sky: Neil Blomkamp's futuristic L.A. plays on the territorial paranoia of the U.S. over alien invasion and dystopian metaphors of digitally-mediated environments [Image used under fair dealings provisions]

I am writing this article a day after seeing Neill Blomkamp’s film Elysium (2013). Reading Cohen’s assertion regarding the cyclical nature of US digital rights policy debates on control and freedom, her allegory with science fiction seems entirely pertinent. Elysium is set in 2154; the earth is overpopulated, under-resourced, and a global elite have escaped to a man-made (and machine-made) world on a spaceship, ‘Elysium’. Manufacturing for Elysium continues on earth where the population, ravaged by illness, dreams of escaping to Elysium to be cured in “Med-Pods”. The movie focuses on the slums of near future L.A. and — perhaps unsurprisingly given Blomkamp’s last film District 9 (2009) — plays on the real territorial paranoia of the U.S. over alien invasion: that the favelas of Central and South America, and the political structures they embody, are always threatening ascension. In Elysium the “edge city” is the whole world, and the technocratic power base is a spaceship garden, circling the earth’s orbit. ‘Elysium’ is a green and white paradise; a techno-civic environment in which humans and nature are equally managed, and manicured. ‘Elysium’, visually, looks a lot like Disney’s Epcot theme park — which brings me back to where I started. In Tao Lin’s Taipei Paul’s disillusionment with technology is in part with its failure to be as he imagined, and his imagination was informed by the Disney-fied future of Epcot. In Taipei: Paul stared at the lighted signs, some of which were animated and repeated like GIF files, attached to almost every building to face oncoming traffic [...] and sleepily thought how technology was no longer the source of wonderment and possibility it had been when, for example, he learned as a child at Epcot Center [...] that families of three, with one or two robot dogs and one maid, would live in self-sustaining, underwater, glass spheres by something like 2004 or 2008 (166). Thinking through the metaphor of Elysium has me thinking toward the fiction of Epcot (via Tao Lin’s book). The metaphor-come-allegories at work here are at remove from my digitally mediated, embodied reality, but they seep through nonetheless. Rather than only look for the concrete reality that drives the metaphor, why not also engage with the messiness of the metaphor; its potential disjunction with technology as it is lived, and its persistent presence regardless.

CITATION: Zara Dinnen, "Digital Metaphors: Editor's Introduction," Alluvium, Vol. 2, No. 6 (2013): n. pag. Web. 4 December 2013, http://dx.doi.org/10.7766/alluvium.v2.6.04

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Wed, 11 Dec 2013 15:42:41 -0800 http://www.alluvium-journal.org/2013/12/04/digital-metaphors-editors-introduction/
<![CDATA[Big Things & Little Things | ‘Digital’ in the arts]]> http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/

So, returning to an old subject, about which I’ve got very annoyed in the past.

Last week Arts Council England (ACE) published the second version of their 10-year strategic framework for 2010-2020 (you can read the whole thing here). Now they mention ‘digital stuff’ quite a lot (the always excellent Chris Unitt has done a good job of breaking this all down here). I use this by way of an introduction, not to explore the specifics of the ACE framework (Chris U does a much better job on that front than I could anyway – see previous link), but more to draw attention to the fact that, yet again, ‘digital’ is being put front and centre. My point of desperation and frustration comes from the fact that despite positive noises that have been fairly consistent (certainly in the 3 or so years I’ve been at Opera North and anecdotally for longer than that), there is very very little by way of actual, tangible signs that anyone in the arts sector really ‘gets’ digital in any meaningful way. By that I mean there still seems to be no understanding of, or desire to confront the reality that digital/technological development has brought about. I can sort of understand why this happens, arts organisations find themselves confronted with an uncomfortable reality, audiences are down, funding is reduced (and from certain sources, gone altogether), they’re expected to do more with less, people are accessing and experiencing the world in a ways that – for the most part – arts organisations are completely clueless how to engage with. I get that, it’s scary, it’s difficult, there isn’t really an obvious answer to whether or not it’ll pay for itself, ever, it’s easier to just do what they’ve always done, change just enough to tick a box on a funding form and hope that the situation will improve one day. Unfortunately I can see absolutely no way that that is going to happen.

I was following the tweets from a conference the other day (I forget which one, there are so many, how do people find the time?), and one of the speakers was quoted as saying ”an industry has to nearly collapse (like media, TV, music) before it realises the power of digital“. That feels like the situation we’re currently in in the arts sector. Everyone sort of grudgingly accepts that ‘digital’ is something you need to at least pretend to be doing but the situation hasn’t quite reached the point where reality has caught up, we can still kid ourselves that having a website and ‘doing Twitter and Facebook’ is enough.

And this situation, in my view, fundamentally undermines all the worthy words that ACE come out with. The reality, at the moment, is that arts organisations can basically do the bare minimum in relation to digital/online and, at the moment, there are no consequences. The depressing thing is that this is simply storing up a whole world of woe for the medium term. The lack of ‘digital capacity’ in the arts sector is something I’ve bemoaned previously, the lack of impetus, the lack of ambition and the lack of understanding is exacerbating this situation horribly and nowhere, do I think, is this more painfully obvious than with the websites of most arts organisations.

What should the website of an arts organisation do? What should it look like? What function should it serve. I’d say that 90% of the sector couldn’t really answer these questions with any degree of confidence. Maybe they’ve never asked them, maybe there are too many conflicting agenda within the organisation for them to be able to have a clarity of purpose. But worryingly this seems to result in a lot of websites that seem to serve the purpose of being an online brochure. I’d argue that this does noone any favours, not only does it reduce the websites of arts organisation to the level of blandly ‘selling some products’ and presenting a load of tedious information that serves no purpose than to be some sort of odd, permanent funding application, but the lack of ambition that these sort of websites represent point to the fact that, for many organisations, digital is still something that ‘sits with marketing’. There is no desire for – say – the programming or education teams to embrace the possibilities of digital and use that to represent their activities online in any meaningful way.

Some examples: this is the website for the National Portrait Gallery http://www.npg.org.uk/. Boring, huh. Unengaging, flat, unexciting. Here is how they’re displaying some portraits from the Tudor period: http://www.npg.org.uk/collections/explore/by-period/tudor.php (crikey that’s dull…so, so, so dull). Now, this is the website for the Google Art Project: http://www.google.com/culturalinstitute/project/art-project. How is that a technology company can so comprehensively understand how to present artwork and a NATIONAL GALLERY can so comprehensively fail to? It’s so depressing. The NPG’s Tudor collection is presented like some sort of never-ending brochure of tedium. Google makes the art feel vivid and visceral and present (Google also provides far more information about each artwork but that’s by the by). NOW THEN, I’m probably being slightly unfair (in fact I almost certainly am), Google is a multi-billion dollar, global company who can afford to fritter away millions on ‘hobby projects’ like the cultural institute, the NPG is a gallery that receives almost 50% of its funding from government and a large proportion of the rest from donations. But to provide a bit of balance, here’s a website of an organisation (in a similar field) that I think really do seem to ‘get it’: https://www.rijksmuseum.nl/ - exciting, dynamic, engaging. Everything that the NPG isn’t. Add in the fact that the basic, underlying design architecture of the NPG’s website is hopelessly outdated (try using it on a mobile…or any screen that isn’t 800×600) and I think it provides a fairly good example of the worrying situation I think we’re in. This is a bloody national gallery. A national gallery should surely be setting the tone for the rest of the galleries in the nation? Or at least be subjectively ‘good’. This, quite simply, doesn’t, and isn’t.

Think this is unique to galleries? Nope. Soz.

The National Theatre is widely acclaimed for their NT Live stuff, broadcasting (live) from the NT itself into cinemas around the world. This seems to be celebrated as a great example of ‘digital’ – I’d argue that it isn’t really, it’s just sort of doing broadcast in a slightly different way, this essentially could have been done in exactly the same way 30 years ago. Again, have you seen their website? http://www.nationaltheatre.org.uk/ - I mean it’s not terrible but it’s hardly interesting, or exciting, or engaging, or representative of theatre in any real way. Now I suspect they are in a slightly less bad situation compared to other organisations in that a) they’ve got fucking loads of money, b) they’ve got blimmin’ loads of content and c) I’m sure someone, somewhere is working on a new site for them so my opinion will shortly be out of date. But once again this, to me, feels, at best, like a catastrophic missed opportunity and at worse a clear sign that they don’t get digital at all. I don’t know the people at the NT, so I couldn’t say which of these views is more accurate. But surely as the NATIONAL Theatre, as well as championing new writing (which I’m told they do quite well), they should also be championing and exploring what theatre is, or could be, in the 21st century and the future. At the moment they really, really aren’t. And don’t tell me NT Live is them doing that because, it isn’t. Spending £150k a go to shoot and stream a play from a theatre into cinema isn’t innovative or exploratory, it’s a great exploitation of proven distribution techniques and a proven brand being used in a slightly new way and it is very successful on those (and commercial/profile) terms, but an example of theatre in a digital world? No. Someone who had never been to the NT, who knew nothing about what it was, would not get an accurate or interesting impression from visiting that website. Equally it’s not particularly great at selling you a ticket (but I’ve rarely found a theatre that does this well) which, I assume, is probably its primary purpose at the moment.

I know these are just two examples, and some would say the NT are doing just fine, ACE certainly seem to subscribe to this view seemingly ignoring the fairly substantial financial barriers to entry for this particular model of ‘doing digital’ (I don’t know about the NPG – I think they were advertising for a Director of Digital recently so maybe they’ll have their revolution soon), however these are two ‘national’ organisations, based in London, they are well-funded, they are in the capital surrounded by incredible digital talent and if THEY aren’t doing stuff that’s great then god help the rest of us.

I know it’s not easy to get websites built for arts organisations (I’ve been there, I’ve done it), a fundamental lack of understanding regarding the potential results in the organisational website being treated like a glorified brochure, the number of agendas which are suddenly ‘all equally important’ means that design by committee is, at present, an unfortunate reality in most situations. However I’d argue that arts organisations need a watershed, and soon, they need to grasp the nettle, and start getting their heads around what they can do with digital. Why is it that websites for theatres, galleries, dance companies, west end musicals and opera companies all, for the most part, look exactly the same (and uninspiringly so) when what these companies do is so different?

We need to move to a point where the websites of arts organisations are as exciting, inspirational and engaging as what the organisations do. Now don’t get me wrong, by that I do not mean that websites should be flashy and difficult to use and clever for the sake of it. They just need to be better and they need to be representative, this is the arts sector, not a bloody wallpaper shop. (wikipedia to the rescue here) “ Goethe defined art as an other resp. a second nature, according to his ideal of a style founded on the basic fundaments of insight and on the innermost character of things. Leo Tolstoy identified art as a use of indirect means to communicate from one person to another. Benedetto Croce and R.G. Collingwood advanced the idealist view that art expresses emotions, and that the work of art therefore essentially exists in the mind of the creator.” Do the websites of arts organisations, as they currently exist, even come close to achieving any of these things? Websites aren’t just catalogues, they can be, and should be, so much more than that. And the fact that they aren’t is deeply worrying.

To round this all off I want to credit a few places that I think are doing good things (although these are by no means flawless examples I think they’re worth a look). I’ve already mentioned the Rijksmuseum above but they deserve mentioning twice, not only do they look like they get it: https://www.rijksmuseum.nl/ but they act like they get it too https://www.rijksmuseum.nl/en/rijksstudio-award. The Southbank Centre’s new site is a million times better than their old one, it actually looks vibrant and exciting and diverse (which, I think, is what they want) http://www.southbankcentre.co.uk/ - not only does it give a sense of the place but the design would also seem to provide a fairly flexible platform for ‘messing about’ in the future. Important. Another decent effort is from National Theatre Wales (who genuinely are exploring what theatre might look like and be) http://nationaltheatrewales.org/.

Please feel more than free to disagree with me, or to point out other people who are doing ‘good stuff’ (they should be commended) via the comments below or on Twitter, I’m @biglittlethings.

p.s. I do worry sometimes that maybe I just misunderstand the entire situation and I should be more forgiving and patient and there are in fact lots and lots of completely great things happening that I’m simply unaware of. However the more I look, and the more I ask, the less convinced I am this is the case. I am aware there are some people doing good stuff, but I’d say they are very very much in the minority. Equally I am aware (as people have been quick to point out in the past) that this malaise is not unique to the arts sector, I know, but I work in the arts sector, I care about the arts sector and this post is about the arts sector.

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Sat, 09 Nov 2013 04:02:12 -0800 http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/
<![CDATA[The Hidden History of]]> http://www.visualthesaurus.com/cm/wordroutes/the-hidden-history-of-glitch/

The persistent glitchiness of HealthCare.gov, the website implementing the Affordable Care Act, has given us much time to ponder that peculiar little word, glitch. As it happens, some new research on the word brings its origin, most likely from Yiddish, into a sharper perspective.

I've had a couple of occasions to expound on glitch lately, in my Wall Street Journal column and in a brief interview for NPR's "All Things Considered." But some recently uncovered evidence of the early development of glitch deserves a fuller airing.

Dictionaries have thus far given only a partial view of how glitch developed. The Oxford English Dictionary, in its second edition of 1989, unsatisfyingly says that its etymology is "unknown." The OED also suggests that the word's original meaning was "a surge of current or a spurious electrical signal," later extended in "astronaut's slang" to mean "a hitch or snag; a malfunction."

This reconstruction of the word's semantic history seems to be entirely based on a 1962 quote (the earliest given by the OED and other dictionaries) from John Glenn, in his contribution to Into Orbit, a book jointly written by the original seven astronauts of Project Mercury. Glenn wrote:

Another term we adopted to describe some of our problems was "glitch." Literally, a glitch is a spike or change in voltage in an electrical circuit which takes place when the circuit suddenly has a new load put on it. You have probably noticed a dimming of lights in your home when you turn a switch or start the dryer or the television set. Normally, these changes in voltage are protected by fuses. A glitch, however, is such a minute change in voltage that no fuse could protect against it.

One might surmise from this that Glenn and his fellow astronauts took a highly technical term and "adopted" it into a more general term for any malfunction. But that overlooks the history of the term predating the space program — a history only now becoming clear.

A glimmer of this backstory emerged when William Safire discussed glitch in an "On Language" column for The New York Times back in 1980. Safire thought the term dated from the '60s in aeronautical use, but noted that it "probably originated in the German and Yiddish glitschen, meaning 'slip,' and by extension, 'error.'" Others, such as Leo Rosten in The Joys of Yiddish, have claimed glitch as a Yiddishism. But how do we get from Yiddish lingo to Cape Canaveral mishaps?

None other than the actor Tony Randall supplied a piece of the puzzle. In a letter responding to Safire's column, reproduced in the 1982 "On Language" anthology What's the Good Word?, Randall wrote:

The first time I heard the word "glitch" was in 1941 in Worcester. I got a job there as an announcer at WTAG. When an announcer made a mistake, such as putting on the wrong record or reading the wrong commercial, anything technical, or anything concerning the sales department, that was called a "glitch" and had to be entered on the Glitch Sheet, which was a mimeographed form. The older announcers told me the term had been used as long as they could remember.

There matters stood until a few years ago, when there was a flurry of "antedating" (searching for ever-earlier citations) among the word researchers who participate in the American Dialect Society mailing list. Plumbing newspaper databases, Yale law librarian Fred Shapiro came up with the new date to beat: May 19, 1940. That was when the novelist Katharine Brush wrote about glitch in her column "Out of My Mind" (syndicated in the Washington Post, the Boston Globe, and other papers). Brush corroborated Tony Randall's radio recollection:

When the radio talkers make a little mistake in diction they call it a "fluff," and when they make a bad one they call it a "glitch," and I love it.

Other examples from the world of radio can be found in the 1940s. The April 11, 1943 issue of the Washington Post carried a review of Helen Sioussat's book about radio broadcasting, Mikes Don't Bite. The reviewer noted an error and wrote, "In the lingo of radio, has Miss Sioussat pulled a 'muff,' 'fluff,' 'bust,' or 'glitch'?" And in a 1948 book called The Advertising and Business Side of Radio, Ned Midgley explained how a radio station's "traffic department" was responsible for properly scheduling items in a broadcast. "Usually most 'glitches,' as on-the-air mistakes are called, can be traced to a mistake on the part of the traffic department," Midgley wrote.

Further digging reveals that in the 1950s, glitch made the transition from radio to television. In a 1953 ad in Broadcasting Magazine, RCA boasted that their TV camera has "no more a-c power line 'glitches' (horizontal-bar interference)." And Bell Telephone ran an ad in a 1955 issue of Billboard showing two technicians monitoring the TV signals that were broadcast on Bell System lines: "When he talks of 'glitch' with a fellow technician, he means a low frequency interference which appears as a narrow horizontal bar moving vertically through the picture."

A 1959 article in Sponsor, a trade magazine for television and radio advertisers, gave another technical usage in an article about editing TV commercials by splicing tape. "'Glitch' is slang for the 'momentary jiggle' that occurs at the editing point if the sync pulses don't match exactly in the splice." Sponsor also gave the earliest etymological explanation I've seen: "'Glitch' probably comes from a German or Yiddish word meaning a slide, a glide or a slip."

So, by the time that glitch entered the space program in the '60s, it had enjoyed a long life in radio and television, referring to a variety of technical problems. And when astronauts used it in a general way for any hitch or snag, it was in fact a return to how glitch was introduced into radio broadcasting circles a few decades earlier.

Though we still don't know for sure if the term was imported via Yiddish or came directly from German, a Yiddish origin certainly seems more likely. I'm not aware of any evidence of its use in historically German-speaking regions in the U.S., and its emergence in radio circa 1940 is telling, given the active role of Yiddish speakers in the world of radio at the time. So the next time you run into a glitch on HealthCare.gov or some other site, give a thought to the on-air flubs by Yiddish-slinging radio announcers of years past.

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Sat, 09 Nov 2013 04:02:08 -0800 http://www.visualthesaurus.com/cm/wordroutes/the-hidden-history-of-glitch/
<![CDATA[The Future Has Arrived — It’s Just Not Evenly Distributed Yet |]]> http://quoteinvestigator.com/2012/01/24/future-has-arrived/

William Gibson? Anonymous? Apocryphal? Dear Quote Investigator: I work at Google, and a colleague of mine who leads our Search Education efforts pointed out your site as a great resource for people learning to search smarter. I love the site!

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Fri, 08 Mar 2013 03:54:31 -0800 http://quoteinvestigator.com/2012/01/24/future-has-arrived/
<![CDATA[Merzbow and Justin Bieber]]> http://www.newyorker.com/online/blogs/sashafrerejones/2012/06/merzbiebs-things-you-think-you-dont-want-to-hear.html

Alongside the Dadaists in the early twentieth century, the German artist Kurt Schwitters developed a style he called “Merz” (detached from the end of “Kommerz,” German for “commerce,” to create a new and useful scrap). As quoted in “The Collages of Kurt Schwitters,” by Dorothea Dietrich, Schwitters said, What I had learned at the academy was of no use to me and the useful new ideas were still unready…. Everything had broken down and new things had to be made out of the fragments; and this is Merz. “Merzbau” was the name of Schwitter’s Hanover apartment—his repository for fragments, and a fantastic cove of hard angles and gentle curves. (This video shows a reconstruction of the Merzbau presented last year at the Berkeley Art Museum. You’d name a band after it, too.) A different Schwitters quote helps explain Akita’s music, which he sometimes generates using only the equipment that amplifies instruments, not the instruments. Schwitters said, “In the war [at the machine factory at Wülfen]

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Tue, 10 Jul 2012 02:58:00 -0700 http://www.newyorker.com/online/blogs/sashafrerejones/2012/06/merzbiebs-things-you-think-you-dont-want-to-hear.html
<![CDATA[100 Movies, 100 Quotes, 100 Numbers]]> http://www.youtube.com/watch?v=FExqG6LdWHU&feature=youtube_gdata ]]> Sun, 18 Mar 2012 07:59:30 -0700 http://www.youtube.com/watch?v=FExqG6LdWHU&feature=youtube_gdata <![CDATA[quote from High Techne - Rutsky]]> https://findings.com/therourke/finding/163295

The position of human beings in relation to this techno-cultural un-conscious cannot, therefore, be that of the analyst (or theorist) who, standing outside this space, presumes to know or control it.It must in-stead be a relation of connection to, of interaction with, that which has been seen as “other,” including the unsettling processes oftechno-culture itself. To accept this relation is to let go of part ofwhat it has meant to be human,to be a human subject,and to allow ourselves to change,to mutate, to become alien, cyborg, posthuman. This mutant, posthuman status is not a matter of armoring the body, adding robotic prostheses, or technologically transferring consciousness from the body; it is not, in other words, a matter of fortifying the boundaries of the subject, of securing identity as a fixed entity. It is rather a matter of unsecuring the subject, of acknowledging the relations and mutational processes that constitute it. A posthuman subject position would, in other words, acknowledge the otherness that is part of us. It would involve opening the boundaries of individual and collective identity, changing the relations that have distinguished between subject and object, self and other, us and them.

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Fri, 06 Jan 2012 07:52:17 -0800 https://findings.com/therourke/finding/163295
<![CDATA["What is an enemy, who is he to us, and how must we deal with him? Another way to put it, for..."]]> http://tumblr.machinemachine.net/post/10199710371

“What is an enemy, who is he to us, and how must we deal with him? Another way to put it, for example, is: What is cancer? - a growing collection of malignant cells that we must at all costs expel, excise, reject? Or something like a parasite, with which we must negotiate a contract of symbiosis? I lean toward the second solution, as life itself does. l’m even willing to bet that in the future the best treatment for cancer will switch from eliminating it to a method that will profit from its dynamism.

Why? Because, objectively, we have to continue living with cancers, with germs, with evil and even violence. It’s better to find a symbiotic equilibrium, even fairly primitive, than to reopen a war that is always lost because we and the enemy find renewed force in the relationship. If we were to implacably dean up ail the germs, as Puritanism would have us do, they would soon become resistant to our techniques of elimination and require new armaments. Instead, why not culture them in curdled milk, which sometimes results in delicious cheeses?” - Quote source: Michel Serres, Conversations on Science, Culture, and Time Inspiration for posting: Re-engineering human cells to attack cancer

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Wed, 14 Sep 2011 05:01:00 -0700 http://tumblr.machinemachine.net/post/10199710371
<![CDATA[How to Read Lacan - Troubles with the Real: Lacan as a Viewer of Alien]]> http://www.lacan.com/zizalien.htm

by Slavoj Zizek

For any avid cinema-goer, it is difficult to avoid the feeling that he has already seen all this. Lacan's description not only reminds one of the nightmare creatures in horror movies; more specifically, it can be read, point by point, as describing a movie shot more than a decade after he wrote those words, Ridley Scott's Alien. The monstrous "alien" in the film so closely resembles Lacan's lamella that it cannot but evoke the impression that Lacan somehow saw the film before it was even made. Everything Lacan talks about is there: the monster appears indestructible; if one cuts it into pieces, it merely multiplies; it is something extra-flat that all of a sudden flies off and envelops your face; with infinite plasticity, it can morph itself into a multitude of shapes; in it, pure evil animality overlaps with machinic blind insistence. The "alien" is effectively libido as pure life, indestructible and immortal. To quote Stephen Mulhall:

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Mon, 05 Sep 2011 00:41:21 -0700 http://www.lacan.com/zizalien.htm
<![CDATA[And Another ‘Thing’ : Sci-Fi Truths and Nature's Errors]]> http://www.3quarksdaily.com/3quarksdaily/2010/09/and-another-thing-sci-fi-truths-and-natures-errors.html

In my last 3quarksdaily article I considered the ability of science-fiction – and the impossible objects it contains – to highlight the gap between us and ‘The Thing Itself’ (the fundamental reality underlying all phenomena). In this follow-up I ask whether the way these fictional ‘Things’ determine their continued existence – by copying, cloning or imitation – can teach us about our conception of nature.

Seth Brundle: What's there to take? The disease has just revealed its purpose. We don't have to worry about contagion anymore... I know what the disease wants.

Ronnie: What does the disease want?

Seth Brundle: It wants to... turn me into something else. That's not too terrible is it? Most people would give anything to be turned into something else.

Ronnie: Turned into what?

Seth Brundle: Whaddaya think? A fly. Am I becoming a hundred-and-eighty-five-pound fly? No, I'm becoming something that never existed before. I'm becoming... Brundlefly. Don't you think that's worth a Nobel Prize or two?

The Fly, 1986

In David Cronenberg’s movie The Fly (1986) we watch through slotted fingers as the body of Seth Brundle is horrifically transformed. Piece by piece Seth becomes Brundlefly: a genetic monster, fused together in a teleportation experiment gone awry. In one tele-pod steps Seth, accompanied by an unwelcome house-fly; from the other pod emerges a single Thing born of their two genetic identities. The computer algorithm designed to deconstruct and reconstruct biology as pure matter cannot distinguish between one entity and another. The parable, as Cronenberg draws it, is simple: if all the world is code then ‘all the world’ is all there is.

Vincent Price in 'The Fly', 1958Science fiction is full of liminal beings. Creatures caught in the phase between animal and human, between alien and Earthly, between the material and the spirit. Flowing directly from the patterns of myth Brundlefly is a modern day Minotaur: a manifestation of our deep yearning to coalesce with natural forces we can’t understand. The searing passions of the bull, its towering stature, are fused in the figure of the Minotaur with those of man. The resultant creature is too fearsome for this world, too Earthly to exist in the other, and so is forced to wander through a labyrinth hovering impossibly between the two. Perhaps Brundlefly’s labyrinth is the computer algorithm winding its path through his genetic code. As a liminal being, Brundlefly is capable of understanding both worlds from a sacred position, between realities. His goal is reached, but at a cost too great for an Earthly being to understand. Seth the scientist sacrifices himself and there is no Ariadne’s thread to lead him back.

In her book on monsters, aliens and Others Elaine L. Graham reminds us of the thresholds these ‘Things’ linger on:

“[H]uman imagination, by giving birth to fantastic, monstrous and alien figures, has… always eschewed the fiction of fixed species. Hybrids and monsters are the vehicles through which it is possible to understand the fabricated character of all things, by virtue of the boundaries they cross and the limits they unsettle.”

Elaine L. Graham, Representations of the Post/Human

Hybrids such as the Minotaur or Brundlefly are meeting points for disparate categories of representation. They symbolise the tragic limits of human perception. Unable to grasp the world in and of Itself (nature) we colonise it with ever more fabricated representations and imitations (culture) which only result in distancing us yet further from The Thing Itself. One such category of fabrication, a favourite in science fiction, is ‘code’. Brundlefly is a Thing caught on the threshold between, what in geek-terminology we might call, wetware and software. Cronenberg’s parable plays into the hands of every techno-fearing luddite: a monster born from our desire to reduce nature to science; to simplify lumpy, oozing, unpredictable flesh in the patterns of an efficient genetic code.

Jeff Goldblum in 'The Fly', 1986We are all the tragic Brundefly because whilst we see beauty and endless creative potential in the natural world around us, we find it impossible to quantify those same categories in the reductive models we have devised to describe them. To describe nature, whether genetic codes unwinding or bees busying around their nest, we gasp at its “creativity”, ascribing its endless variation a human-like attention to detail. But as Richard Dawkins alludes to below, the most creative force in nature is the absolute opposite of perfection: it is in fact error. The world that science has modelled for us is a world riddled with mistakes, failures and run away coding errors. In order to ‘create’ nature must, as Alexander Pope said of the human, err:

“Think about the two qualities that a virus, or any sort of parasitic replicator, demands of a friendly medium, the two qualities that make cellular machinery so friendly towards parasitic DNA, and that make computers so friendly towards computer viruses. These qualities are, firstly, a readiness to replicate information accurately, perhaps with some mistakes that are subsequently reproduced accurately; and, secondly, a readiness to obey instructions encoded in the information so replicated.”

Richard Dawkins, Viruses of the Mind

It is beneficial for life that errors exist and are propagated by biological systems. Too many copying errors and all biological processes would be cancerous, mutating towards oblivion. Too much error management (redundancy) and biological change, and thus evolution, could never occur.

Simply put, exchange within and between natural systems has no value unless change, and thus error, is possible within the system. What science fiction allows us to do is peek into a world where nature’s love for error is switched off, or allowed to run rampant. What would be the consequence of a truly ‘perfect’ natural process, devoid of error? In John Carpenter’s The Thing we see the result of such a process: a nature perfect by our standards, but terrible in its consequences.

Blair: You see, what we're talking about here, is an organism that imitates other life forms, and it imitates them perfectly. When this thing attacked our dogs, it tried to digest them, absorb them, and in the process shape its own cells to imitate them. This, for instance...That's not dog, it's imitation. We got to it before it had time to finish.

Norris: Finish what?

Blair: Finish imitating these dogs.

The Thing, 1982

John Carpenter's 'The Thing', 1982John Carpenter's The Thing (1982) is a claustrophobic sci-fi masterpiece, containing all the hallmarks of a great horror film. As in The Fly, the film depicts a sinister turn for the body, where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. In The Thing we watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits the awesome ability to imitate its host, devouring any creature (or human) it comes across before giving birth to an exact copy in a burst of blood and protoplasm. The Thing copies cell by cell and its process is so perfect - at every level of replication - that the resultant simulacrum speaks, acts and even thinks like the original. The Thing is so relentless, its copies so perfect, that the outpost's Doctor is sent mad at the implications:

Blair: If a cell gets out it could imitate everything on the face of the earth... and it's not gonna stop!!!

In The Thing it is we, the human race, who are trapped between realities. A twist in the truth that highlights our own liminal nature. If, as Dawkins suggests, evolution is about the imperfect copy, then, like the tragic Brundlefly, or the towering figure of the Minotaur, the characters in The Thing are torn between two equally horrifying worlds. In one, the alien Thing aims for perfection, cloning its hosts cell by cell until, like The Ship of Argo, an entirely new, but identical world remains. In the other, the beauty of nature, in all its intricacy, is the result of a billion years of ugly mutation. 

Which process is closest to the truth? Which result is more hideous? I have not the authority to say. In science fiction every improbable event is balanced by the existence of an equally improbable reality. The Thing Itself, the world beneath phenomenon, and the Things that inhabit it, have always been impossible to comprehend. Where science fiction takes us, kicking and screaming, is right back to the real world, our knuckles a little whiter from the journey.

by Daniel Rourke


If you enjoyed this essay, you may also like:

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Sun, 05 Sep 2010 21:20:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/09/and-another-thing-sci-fi-truths-and-natures-errors.html
<![CDATA['The Thing Itself' : A Sci-Fi Archaeology]]> http://www.3quarksdaily.com/3quarksdaily/2010/08/the-thing-itself-a-sc-fi-archaeology.html

Mid-way through H.G.Wells’ The Time Machine, the protagonist stumbles into a sprawling abandoned museum. Sweeping the dust off ancient relics he ponders his machine's ability to hasten their decay. It is at this point that The Time Traveller has an astounding revelation. The museum is filled with artefacts not from his past, but from his own future: The Time Traveller is surrounded by relics whose potential to speak slipped away with the civilisation that created them.

Having bypassed the normal laws of causality The Time Traveller is doomed to inhabit strands of history plucked from time's grander web. Unable to grasp a people’s history – the conditions that determine them – one will always misunderstand them.

Archaeology derives from the Greek word arche, which literally means the moment of arising. Aristotle foregrounded the meaning of arche as the element or principle of a Thing, which although indemonstrable and intangible in Itself, provides the conditions of the possibility of that Thing. In a sense, archaeology is as much about the present instant, as it is about the fragmentary past. We work on what remains through the artefacts that make it into our museums, our senses and even our language. But to re-energise those artefacts, to bring them back to life, the tools we have access to do much of the speaking.

Like the unseen civilisations of H.G.Wells’ museum, these Things in Themselves lurk beyond the veil of our perceptions. It is the world in and of Itself; the Thing as it exists distinct from perceptions, from emotions, sensations, from all phenomenon, that sets the conditions of the world available to those senses. Perceiving the world, sweeping dust away from the objects around us, is a constant act of archaeology.

Kant called this veiled reality the noumenon, a label he interchanged with The-Thing-Itself (Ding an Sich). That which truly underlies what one may only infer through the senses. For Kant, and many philosophers that followed, The Thing Itself is impossible to grasp directly. The senses we use to search the world also wrap that world in a cloudy haze of perceptions, misconceptions and untrustworthy phenomena.

In another science fiction classic, Polish writer Stanislaw Lem considered the problem of The Thing Itself as one of communication. His Master’s Voice (HMV), written at the height of The Cold War, tells the story of a team of scientists and their attempts to decipher an ancient, alien message transmitted on the neutrino static streaming from a distant star. The protagonist of this tale, one Peter Hogarth, recounts the failed attempts at translation with a knowing, deeply considered cynicism. To Peter, and to Stanislaw Lem himself, true contact with an alien intelligence is an absolute impossibility:

“In the course of my work... I began to suspect that the ‘letter from the stars’ was, for us who attempted to decipher it, a kind of psychological association test, a particularly complex Rorschach test. For as a subject, believing he sees in the coloured blotches angels or birds of ill omen, in reality fills in the vagueness of the thing shown with what is ‘on his mind’, so did we attempt, behind the veil of incomprehensible signs, to discern the presence of what lay, first and foremost, within ourselves.”

Stanislaw Lem, His Master's Voice


In HMV and Lem’s better known novel, Solaris, the conviction that an absolute true reality exists under the dust of perception leads humanity down ever more winding labyrinths of its own psyche. For Stanislaw Lem the human mind exists in a perpetual state of archaeology, turning away from Itself in search of truth, but time and again finding Itself confronted as the very Thing that underlies the reality it is trying to decipher.

To transcend phenomena, to clear away the dust, one must, according to Kant, think. Thus his Thing Itself, derives from the Greek for 'thought-of' (nooúmenon) and further implies the concept of the mind (nous). Kant’s Thing Itself is accessed through pure thought. A clear enough mind, devoid of the bodily shackles of pain, pleasure or emotion, might see without seeing, sweeping away the perceptual cobwebs by guile alone. What Plato referred to as the only immortal part of the human soul, reason, becomes through Kant the dominant principle by which The Thing Itself may be reached.

In the short space I have allotted myself here, I have not the time, or the guile, to fully analyse the Kantian noumenon. Needles to say, countless thinkers, from Nietzsche to Wittgenstein, Hegel to Agamben, have grappled with the suppositions and presuppositions made to cohere and then crumble by Kant’s addiction to reason. What interests me about science fiction, and most readily about the works of Wells and Lem, is the attempt made to search for 'The Thing Itself' beyond the mind; beyond the human altogether.

Science fiction allows the creation of an imaginary set of conditions by which the human being may break their most burdonsome shackle: their own mind. Human timescales, bodies, forms of thinking and perception: each of these must be circumvented if one is ever able to grasp The Thing Itself. Kant’s principle of noumenon embodies a discourse on the limits of perception that has remained relevant to philosophy for millenia. The paradox of the archaeology – the arising – of an underlying reality is the defining principle of a thousand sci-fi tales.

For Stanislaw Lem our limitations become obvious once we are confronted with the existence of an intelligence which is not human. Lem’s novels seek to connect us with the absolute ‘other’: that most alien of Things, ourselves. Reality, for Lem at least, is composed in an indecipherable language. Humanity lives in an eternal stasis, unable to circum-navigate the new realities it constantly 'discovers' for itself. And in the end we find ourselves limited by the brains that think us, unable to distinguish the twinkle-twinkle from the little star:

“There exist, speaking in the most general way, two kinds of language known to us. There are ordinary languages, which man makes use of – and the languages not made by man. In such language organisms speak to organisms. I have in mind the so called genetic code. This code is not a variety of natural language, because it not only contains information about the structure of the organism, but also is able, by itself, to transform that information into the very organism. The code, then, is acultural...

Now to go straight to the heart of the matter, we begin to suspect that an ‘acultural language’ is something more or less like Kant’s ‘Thing-in-itself’. One can fully grasp neither the code nor the thing.”

Stanislaw Lem, His Master's Voice

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Sun, 08 Aug 2010 21:05:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/08/the-thing-itself-a-sc-fi-archaeology.html
<![CDATA[Big Ball of Mud]]> http://www.laputan.org/mud/mud.html#ShearingLayers

The notion of SHEARING LAYERS is one of the centerpieces of Brand's How Buildings Learn [Brand 1994]. Brand, in turn synthesized his ideas from a variety of sources, including British designer Frank Duffy, and ecologist R. V. O'Neill. Brand, Page 13

Brand quotes Duffy as saying: "Our basic argument is that there isn't any such thing as a building. A building properly conceived is several layers of longevity of built components".

Brand distilled Duffy's proposed layers into these six: Site, Structure, Skin, Services, Space Plan, and Stuff. Site is geographical setting. Structure is the load bearing elements, such as the foundation and skeleton. Skin is the exterior surface, such as siding and windows. Services are the circulatory and nervous systems of a building, such as its heating plant, wiring, and plumbing. The Space Plan includes walls, flooring, and ceilings. Stuff includes lamps, chairs, appliances, bulletin boards, and paintings.

These layers change at different rates. Site,

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Sun, 18 Jul 2010 06:09:00 -0700 http://www.laputan.org/mud/mud.html#ShearingLayers
<![CDATA[To crush a Morlock’s skull]]> http://machinemachine.net/text/ideas/to-crush-a-morlock%E2%80%99s-skull

Although the Time traveller is an inquisitive type his journey through the crumbling museum offers him little insight. The relics are from his future: the arché has all but snapped off from archeology. As he leaves the Time Traveller ponders how best to crush a Morlock’s skull.

Should We Clone Neanderthals?

The Neanderthal is the most futuristic thing I can think of. Riddled with mythic charm, and soon to have its genes sequenced in the laboratory. Darwin wrote about the fittest surviving, but as a causal chain ‘natural’ biology has all but ceased to sow its paradigm.

Neanderthals may have interbred with humans

We live in a world of parasitoid wasps injecting their host with a virus that re-writes DNA...

...of skyscrapers designed in the 1960s coming to symbolise the turmoil of a new millennium. ...of a North Korean leader accused of using plastic surgery to counterfeit his doppelganger. ...of seedless grapes upgraded with information encrypted and compressed onto DVD Rom. ...of Kings, cargo cults and cannibals.

How the Neanderthals met their grisly end 30,000 years ago...we ate them

I am interested in the liminal phase between these states: the threshold betwixt when a Neanderthal is both lumbering Caliban and scientific curio. I am interested in the one genetically modified grape vine in every thousand that still harbours a bitter tasting seed. There is no room for representation here, and nor will there ever be in a world of non-privileged data packets interspersing culture at the speed of light.

New Mobile App Lets You Morph Yourself into a Neanderthal

Nature has never copied, never aimed to represent. These two are constructs of the human sphere, of art and computer code willing their paradigms onto perception. All around us are hybrids and shape-shifters: relations becoming related through noise and mistranslation. From Deleuze and Guattari:

“...it is a matter of something altogether different: no longer an imitation at all, but the capture of a code, the code's surplus value, an increase in valence, a genuine becoming – the becoming-orchid of the wasp, the becoming-wasp of the orchid.”

Neanderthals may have interbred with humans

Without categories the archive submits to entropy, but that doesn’t mean that the laws of creation will cease to tick and tock. Like the Time Traveller, leafing through the textbooks of his future in an ancient museum, we can help old paradigms become new past-futures. But first, we must smash a few Morlock skulls.

Bible does not contradict human, Neanderthal link

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Mon, 28 Jun 2010 10:42:00 -0700 http://machinemachine.net/text/ideas/to-crush-a-morlock%E2%80%99s-skull