MachineMachine /stream - search for portrait https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[AI art is only good for hollow, hotel lobby pieces - New Statesman]]> https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby

An AI-generated image. Illustration by MoiraM/Alamy How much would you be willing to pay an artist for a portrait? £500? £200? How about $7.99 for 50? Over the last few days my social media feeds have been dominated by friends sharing Lensa selfies.

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Mon, 12 Dec 2022 06:53:21 -0800 https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby
<![CDATA[AI art is only good for hollow, hotel lobby pieces - New Statesman]]> https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby

An AI-generated image. Illustration by MoiraM/Alamy How much would you be willing to pay an artist for a portrait? £500? £200? How about $7.99 for 50? Over the last few days my social media feeds have been dominated by friends sharing Lensa selfies.

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Mon, 12 Dec 2022 01:53:21 -0800 https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby
<![CDATA[Please stop making 'AI' portraits. Thanks]]> https://twitter.com/therourke/statuses/1600940653688795136 ]]> Thu, 08 Dec 2022 11:49:30 -0800 https://twitter.com/therourke/statuses/1600940653688795136 <![CDATA[MeFi: "We see something like a dreamscape."]]> http://www.metafilter.com/194349/We-see-something-like-a-dreamscape

Susan Stewart (Public Domain Review, 02/09/2022), "A Paper Archaeology: Piranesi's Ruinous Fantasias": "the grotteschi--their broken statues, columns, tombs, roundels, reliefs, herms, cornucopias, shells, fasces, cameos, trumpets, bones, skulls, chains, mooring rings, and urns; their half-erased or faint inscriptions, rosettes, portraits, egg-and-dart moldings; their hazy skies, intimations of the sea, pines and palms, cascades, broken sticks and weeds, entwined with snakes and vines." Piranesi: Opere varie di architettura, prospettiva, groteschi, antichità; Vedute di Roma; Le Antichità Romane - Tomo Primo, Secondo, Terzo, Quarto; Vasi, candelabri, ... ; Le rovine del castello dell'Acqva Givlia; Carceri d'invenzione; etc.. Previously.

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Wed, 09 Feb 2022 16:43:38 -0800 http://www.metafilter.com/194349/We-see-something-like-a-dreamscape
<![CDATA[Seeing Our Own Reflection in the Birth of the Self-Portrait - The New York Times]]> https://www.nytimes.com/interactive/2020/09/25/arts/durer-self-portrait.html

Who are you, and what are you doing here? You, there in the mirror, there in the lens of your phone: What do you see? In the eyes of us poor moderns, it seems self-evident that a picture can capture who you are.

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Sun, 04 Oct 2020 23:13:18 -0700 https://www.nytimes.com/interactive/2020/09/25/arts/durer-self-portrait.html
<![CDATA[Thundercat Breaks Down His Favorite Bass Lines | Under the Influences | Pitchfork]]> https://www.youtube.com/watch?v=JI8cIZ9VIpg

Songwriter and bass connoisseur Thundercat takes an in-depth look at some of his favorite bass lines of all time. From Cream's "Sunshine of Your Love" to The Brothers Johnson's "Strawberry Letter 23," Thundercat breaks down just what makes them so spectacular.

Thundercat's new album "It Is What It Is" is out April 3rd.

Featuring: D'Angelo - Lady The System - You Are in My System Bernard Wright - Haboglabotribin Cream - Sunshine of Your Love Graham Central Station - Hair Herbie Hancock - Chameleon Jaco Pastorius - Portrait of Tracy


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Thundercat Breaks Down His Favorite Bass Lines | Under the Influences | Pitchfork

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Thu, 02 Apr 2020 09:00:06 -0700 https://www.youtube.com/watch?v=JI8cIZ9VIpg
<![CDATA[Portrait of a planet on the verge of climate catastrophe | Environment | The Guardian]]> https://www.theguardian.com/environment/2018/dec/02/world-verge-climate-catastophe

As the UN sits down for its annual climate conference this week, many experts believe we have passed the point of no return by On Sunday morning hundreds of politicians, government officials and scientists will gather in the grandeur of the International Congress Centre in Katowice, Poland.

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Wed, 23 Jan 2019 16:59:09 -0800 https://www.theguardian.com/environment/2018/dec/02/world-verge-climate-catastophe
<![CDATA[The Google Arts & Culture App and the Rise of the “Coded Gaze”]]> https://www.newyorker.com/tech/elements/the-google-arts-and-culture-app-and-the-rise-of-the-coded-gaze-doppelganger/amp?__twitter_impression=true

A few days ago, I came across an old post on the Web site Bored Panda called “10+ Times People Accidentally Found Their Doppelgängers in Museums and Couldn’t Believe Their Eyes.” The post consisted of around thirty photos of people posing with portraits whose subjects looked eerily like them.

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Tue, 30 Jan 2018 17:43:21 -0800 https://www.newyorker.com/tech/elements/the-google-arts-and-culture-app-and-the-rise-of-the-coded-gaze-doppelganger/amp?__twitter_impression=true
<![CDATA[Donna Haraway : Story Telling for Earthly Survival / Trailer / Fabrizio Terranova / 2016]]> https://vimeo.com/189163326

Année: 2016 Durée: 90' Langue: English / Fr & Nl Sub Réalisateur: Fabrizio Terranova Synopsis: EN - Donna Haraway is a prominent scholar in the field of science and technology, a feminist, and a science-fiction enthusiast who works at building a bridge between science and fiction. She became known in the 1980s through her work on gender, identity, and technology, which broke with the prevailing trends and opened the door to a frank and cheerful trans species feminism. Haraway is a gifted storyteller who paints a rebellious and hopeful universe teeming with critters and trans species, in an era of disasters. Brussels filmmaker Fabrizio Terranova visited Donna Haraway at her home in California, living with her – almost literally, for a few weeks, and there produced a quirky film portrait. Terranova allowed Haraway to speak in her own environment, using attractive staging that emphasised the playful, cerebral sensitivity of the scientist. The result is a rare, candid, intellectual portrait of a highly original thinker. FR - Donna Haraway, éminente philosophe, primatologue et féministe, a bousculé les sciences sociales et la philosophie contemporaine en tissant des liens sinueux entre la théorie et la fiction. Elle s’est fait connaître à partir des années 1980 par un travail sur l’identité qui, rompant avec les tendances dominantes, œuvre à subvertir l’hégémonie de la vision masculine sur la nature et la science. L’auteure du Manifeste Cyborg est aussi une incroyable conteuse qui dépeint dans ses livres des univers fabuleux peuplés d’espèces transfuturistes. Le réalisateur bruxellois Fabrizio Terranova a rencontré Donna Haraway chez elle en Californie. À partir de discussions complices sur ses recherches et sa pensée foisonnante, il a construit un portrait cinématographique singulier qui immerge le spectateur dans un monde où la frontière entre la science-fiction et la réalité se trouble. Le film tente de déceler une pensée en mouvement, mêlant récits, images d’archives et fabulation dans la forêt californienne. Crédits: Production by Atelier Graphoui, CBA, Spectre, Fabbula and Rien à Voir. • written & directed by Fabrizio Terranova • starring: Donna Haraway, Rusten Hogness, Cayenne Pepper • cinematography : Tristan Galand • film editing : Bruno Tracq • original music : Laurent Baudoux & The Fan Club Orchestra • sound : Nicolas Lebecque, Frédéric Fichefet, Cyril Mossé • visual effects : Alain Clément, Patrick Theunen • digital crochet coral reef animation : Clara Sobrino • process witch : Isabelle Stengers • producer : Ellen Meiresonne • co-producer : Olivier Marboeuf, Javier Packer-Comyn, Bruno Tracq • associate producer : Fabien Siouffi • Aides au développement : CBA et Fédération Wallonie-Bruxelles Contact : graphoui.orgCast: Atelier Graphoui and Centre de l'Audiovisuel à BxlTags: atelier, graphoui and 2016

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Mon, 20 Feb 2017 15:36:15 -0800 https://vimeo.com/189163326
<![CDATA[Color film was built for white people. Here's what it did to dark skin.]]> http://www.youtube.com/watch?v=d16LNHIEJzs

The unfortunate history of racial bias in photography.

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For decades, the color film available to consumers was built for white people. The chemicals coating the film simply weren't adequate to capture a diversity of darker skin tones. And the photo labs established in the 1940s and 50s even used an image of a white woman, called a Shirley card, to calibrate the colors for printing.

Concordia University professor Lorna Roth has researched the evolution of skin tone imaging. She explained in a 2009 paper how the older technology distorted the appearance of black subjects:

"Problems for the African-American community, for example, have included reproduction of facial images without details, lighting challenges, and ashen-looking facial skin colours contrasted strikingly with the whites of eyes and teeth."

How this would affect non-white people seemingly didn't occur to those who designed and operated the photo systems. In an essay for Buzzfeed, writer and photographer Syreeta McFadden described growing up with film that couldn't record her actual appearance:

"The inconsistencies were so glaring that for a while, I thought it was impossible to get a decent picture of me that captured my likeness. I began to retreat from situations involving group photos. And sure, many of us are fickle about what makes a good portrait. But it seemed the technology was stacked against me. I only knew, though I didn’t understand why, that the lighter you were, the more likely it was that the camera — the film — got your likeness right."

Many of the technological biases have since been corrected (though, not all of them, as explained in the video above). Still, we often see controversies about the misrepresentation of non-white subjects in magazines and advertisements. What are we to make of the fact that these images routinely lighten the skin of women of color?

Tools are only as good as the people who use them. The learned preference for lighter skin is ubiquitous in many parts of the world, and it starts early. That's an infinitely tougher problem than improving the color range of photo technology.

Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out http://www.vox.com to get up to speed on everything from Kurdistan to the Kim Kardashian app.

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Fri, 18 Sep 2015 07:56:50 -0700 http://www.youtube.com/watch?v=d16LNHIEJzs
<![CDATA[Mingus: Charlie Mingus 1968]]> https://vimeo.com/10769018

Dir: Thomas Reichman (1968) An extraordinary verité portrait of Charles Mingus. I do not own the rights to this film. I've posted it to share.Cast: B.PowsTags: Charles Mingus, jazz, bebop, documentary, cinema verité, direct cinema and kino pravda

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Sun, 26 Jul 2015 16:28:05 -0700 https://vimeo.com/10769018
<![CDATA[This is how computers see porn | Fusion]]> http://fusion.net/story/158507/this-is-how-computers-see-porn/

A person sees this soon-to-be pornographic gif as an attractive blonde addressing the camera as she’s about to pull a man’s shorts down. A computer sees it as a portrait of a late-20s female inclining her head, sitting indoors in a room with clothing and a painting.

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Sat, 04 Jul 2015 16:21:43 -0700 http://fusion.net/story/158507/this-is-how-computers-see-porn/
<![CDATA[The Labor of the Inhuman, Part I: Human | e-flux]]> http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/

Inhumanism is the extended practical elaboration of humanism; it is born out of a diligent commitment to the project of enlightened humanism. As a universal wave that erases the self-portrait of man drawn in sand, inhumanism is a vector of revision.

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Thu, 26 Feb 2015 03:46:18 -0800 http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/
<![CDATA[The Labor of the Inhuman, Part I: Human | e-flux]]> http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/

Inhumanism is the extended practical elaboration of humanism; it is born out of a diligent commitment to the project of enlightened humanism. As a universal wave that erases the self-portrait of man drawn in sand, inhumanism is a vector of revision.

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Wed, 26 Feb 2014 09:06:40 -0800 http://www.e-flux.com/journal/the-labor-of-the-inhuman-part-i-human/
<![CDATA[Big Things & Little Things | ‘Digital’ in the arts]]> http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/

So, returning to an old subject, about which I’ve got very annoyed in the past.

Last week Arts Council England (ACE) published the second version of their 10-year strategic framework for 2010-2020 (you can read the whole thing here). Now they mention ‘digital stuff’ quite a lot (the always excellent Chris Unitt has done a good job of breaking this all down here). I use this by way of an introduction, not to explore the specifics of the ACE framework (Chris U does a much better job on that front than I could anyway – see previous link), but more to draw attention to the fact that, yet again, ‘digital’ is being put front and centre. My point of desperation and frustration comes from the fact that despite positive noises that have been fairly consistent (certainly in the 3 or so years I’ve been at Opera North and anecdotally for longer than that), there is very very little by way of actual, tangible signs that anyone in the arts sector really ‘gets’ digital in any meaningful way. By that I mean there still seems to be no understanding of, or desire to confront the reality that digital/technological development has brought about. I can sort of understand why this happens, arts organisations find themselves confronted with an uncomfortable reality, audiences are down, funding is reduced (and from certain sources, gone altogether), they’re expected to do more with less, people are accessing and experiencing the world in a ways that – for the most part – arts organisations are completely clueless how to engage with. I get that, it’s scary, it’s difficult, there isn’t really an obvious answer to whether or not it’ll pay for itself, ever, it’s easier to just do what they’ve always done, change just enough to tick a box on a funding form and hope that the situation will improve one day. Unfortunately I can see absolutely no way that that is going to happen.

I was following the tweets from a conference the other day (I forget which one, there are so many, how do people find the time?), and one of the speakers was quoted as saying ”an industry has to nearly collapse (like media, TV, music) before it realises the power of digital“. That feels like the situation we’re currently in in the arts sector. Everyone sort of grudgingly accepts that ‘digital’ is something you need to at least pretend to be doing but the situation hasn’t quite reached the point where reality has caught up, we can still kid ourselves that having a website and ‘doing Twitter and Facebook’ is enough.

And this situation, in my view, fundamentally undermines all the worthy words that ACE come out with. The reality, at the moment, is that arts organisations can basically do the bare minimum in relation to digital/online and, at the moment, there are no consequences. The depressing thing is that this is simply storing up a whole world of woe for the medium term. The lack of ‘digital capacity’ in the arts sector is something I’ve bemoaned previously, the lack of impetus, the lack of ambition and the lack of understanding is exacerbating this situation horribly and nowhere, do I think, is this more painfully obvious than with the websites of most arts organisations.

What should the website of an arts organisation do? What should it look like? What function should it serve. I’d say that 90% of the sector couldn’t really answer these questions with any degree of confidence. Maybe they’ve never asked them, maybe there are too many conflicting agenda within the organisation for them to be able to have a clarity of purpose. But worryingly this seems to result in a lot of websites that seem to serve the purpose of being an online brochure. I’d argue that this does noone any favours, not only does it reduce the websites of arts organisation to the level of blandly ‘selling some products’ and presenting a load of tedious information that serves no purpose than to be some sort of odd, permanent funding application, but the lack of ambition that these sort of websites represent point to the fact that, for many organisations, digital is still something that ‘sits with marketing’. There is no desire for – say – the programming or education teams to embrace the possibilities of digital and use that to represent their activities online in any meaningful way.

Some examples: this is the website for the National Portrait Gallery http://www.npg.org.uk/. Boring, huh. Unengaging, flat, unexciting. Here is how they’re displaying some portraits from the Tudor period: http://www.npg.org.uk/collections/explore/by-period/tudor.php (crikey that’s dull…so, so, so dull). Now, this is the website for the Google Art Project: http://www.google.com/culturalinstitute/project/art-project. How is that a technology company can so comprehensively understand how to present artwork and a NATIONAL GALLERY can so comprehensively fail to? It’s so depressing. The NPG’s Tudor collection is presented like some sort of never-ending brochure of tedium. Google makes the art feel vivid and visceral and present (Google also provides far more information about each artwork but that’s by the by). NOW THEN, I’m probably being slightly unfair (in fact I almost certainly am), Google is a multi-billion dollar, global company who can afford to fritter away millions on ‘hobby projects’ like the cultural institute, the NPG is a gallery that receives almost 50% of its funding from government and a large proportion of the rest from donations. But to provide a bit of balance, here’s a website of an organisation (in a similar field) that I think really do seem to ‘get it’: https://www.rijksmuseum.nl/ - exciting, dynamic, engaging. Everything that the NPG isn’t. Add in the fact that the basic, underlying design architecture of the NPG’s website is hopelessly outdated (try using it on a mobile…or any screen that isn’t 800×600) and I think it provides a fairly good example of the worrying situation I think we’re in. This is a bloody national gallery. A national gallery should surely be setting the tone for the rest of the galleries in the nation? Or at least be subjectively ‘good’. This, quite simply, doesn’t, and isn’t.

Think this is unique to galleries? Nope. Soz.

The National Theatre is widely acclaimed for their NT Live stuff, broadcasting (live) from the NT itself into cinemas around the world. This seems to be celebrated as a great example of ‘digital’ – I’d argue that it isn’t really, it’s just sort of doing broadcast in a slightly different way, this essentially could have been done in exactly the same way 30 years ago. Again, have you seen their website? http://www.nationaltheatre.org.uk/ - I mean it’s not terrible but it’s hardly interesting, or exciting, or engaging, or representative of theatre in any real way. Now I suspect they are in a slightly less bad situation compared to other organisations in that a) they’ve got fucking loads of money, b) they’ve got blimmin’ loads of content and c) I’m sure someone, somewhere is working on a new site for them so my opinion will shortly be out of date. But once again this, to me, feels, at best, like a catastrophic missed opportunity and at worse a clear sign that they don’t get digital at all. I don’t know the people at the NT, so I couldn’t say which of these views is more accurate. But surely as the NATIONAL Theatre, as well as championing new writing (which I’m told they do quite well), they should also be championing and exploring what theatre is, or could be, in the 21st century and the future. At the moment they really, really aren’t. And don’t tell me NT Live is them doing that because, it isn’t. Spending £150k a go to shoot and stream a play from a theatre into cinema isn’t innovative or exploratory, it’s a great exploitation of proven distribution techniques and a proven brand being used in a slightly new way and it is very successful on those (and commercial/profile) terms, but an example of theatre in a digital world? No. Someone who had never been to the NT, who knew nothing about what it was, would not get an accurate or interesting impression from visiting that website. Equally it’s not particularly great at selling you a ticket (but I’ve rarely found a theatre that does this well) which, I assume, is probably its primary purpose at the moment.

I know these are just two examples, and some would say the NT are doing just fine, ACE certainly seem to subscribe to this view seemingly ignoring the fairly substantial financial barriers to entry for this particular model of ‘doing digital’ (I don’t know about the NPG – I think they were advertising for a Director of Digital recently so maybe they’ll have their revolution soon), however these are two ‘national’ organisations, based in London, they are well-funded, they are in the capital surrounded by incredible digital talent and if THEY aren’t doing stuff that’s great then god help the rest of us.

I know it’s not easy to get websites built for arts organisations (I’ve been there, I’ve done it), a fundamental lack of understanding regarding the potential results in the organisational website being treated like a glorified brochure, the number of agendas which are suddenly ‘all equally important’ means that design by committee is, at present, an unfortunate reality in most situations. However I’d argue that arts organisations need a watershed, and soon, they need to grasp the nettle, and start getting their heads around what they can do with digital. Why is it that websites for theatres, galleries, dance companies, west end musicals and opera companies all, for the most part, look exactly the same (and uninspiringly so) when what these companies do is so different?

We need to move to a point where the websites of arts organisations are as exciting, inspirational and engaging as what the organisations do. Now don’t get me wrong, by that I do not mean that websites should be flashy and difficult to use and clever for the sake of it. They just need to be better and they need to be representative, this is the arts sector, not a bloody wallpaper shop. (wikipedia to the rescue here) “ Goethe defined art as an other resp. a second nature, according to his ideal of a style founded on the basic fundaments of insight and on the innermost character of things. Leo Tolstoy identified art as a use of indirect means to communicate from one person to another. Benedetto Croce and R.G. Collingwood advanced the idealist view that art expresses emotions, and that the work of art therefore essentially exists in the mind of the creator.” Do the websites of arts organisations, as they currently exist, even come close to achieving any of these things? Websites aren’t just catalogues, they can be, and should be, so much more than that. And the fact that they aren’t is deeply worrying.

To round this all off I want to credit a few places that I think are doing good things (although these are by no means flawless examples I think they’re worth a look). I’ve already mentioned the Rijksmuseum above but they deserve mentioning twice, not only do they look like they get it: https://www.rijksmuseum.nl/ but they act like they get it too https://www.rijksmuseum.nl/en/rijksstudio-award. The Southbank Centre’s new site is a million times better than their old one, it actually looks vibrant and exciting and diverse (which, I think, is what they want) http://www.southbankcentre.co.uk/ - not only does it give a sense of the place but the design would also seem to provide a fairly flexible platform for ‘messing about’ in the future. Important. Another decent effort is from National Theatre Wales (who genuinely are exploring what theatre might look like and be) http://nationaltheatrewales.org/.

Please feel more than free to disagree with me, or to point out other people who are doing ‘good stuff’ (they should be commended) via the comments below or on Twitter, I’m @biglittlethings.

p.s. I do worry sometimes that maybe I just misunderstand the entire situation and I should be more forgiving and patient and there are in fact lots and lots of completely great things happening that I’m simply unaware of. However the more I look, and the more I ask, the less convinced I am this is the case. I am aware there are some people doing good stuff, but I’d say they are very very much in the minority. Equally I am aware (as people have been quick to point out in the past) that this malaise is not unique to the arts sector, I know, but I work in the arts sector, I care about the arts sector and this post is about the arts sector.

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Sat, 09 Nov 2013 04:02:12 -0800 http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/
<![CDATA[Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery]]> https://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery#new_tab

Visiting Jon Thomson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place. In an essay written especially for the exhibition, David Auerbach foregrounds Thomson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response. The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

[1] David Auerbach, “Archimedes’ Mindscrew,” in Never Odd Or Even (Carroll / Fletcher Gallery, London: Carroll / Fletcher Gallery, London, 2013), 4, https://www.carrollfletcher.com/usr/library/documents/thomson-and-craighead-essays/essay-from-tc-final-low-res.pdf.

[2] Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso, 2005), 100. 

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Fri, 14 Jun 2013 04:12:48 -0700 https://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery#new_tab
<![CDATA[Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery]]> http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery

Visiting Jon Thompson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place. In an essay written especially for the exhibition, David Auerbach foregrounds Thompson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth™ marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response. The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

[1] David Auerbach, “Archimedes’ Mindscrew,” in Never Odd Or Even (Carroll / Fletcher Gallery, London: Carroll / Fletcher Gallery, London, 2013), 4, http://www.carrollfletcher.com/usr/library/documents/thomson-and-craighead-essays/essay-from-tc-final-low-res.pdf.

[2] Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso, 2005), 100. 

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Fri, 14 Jun 2013 03:12:48 -0700 http://www.furtherfield.org/features/neither-here-nor-then-thomson-and-craighead-carroll-fletcher-gallery
<![CDATA[The Vein / Magma]]> http://vimeo.com/64542506

'Magma' is the very first Dvein's music video for The Vein's new single. + Making-of: vimeo.com/65546038 + Info: dvein.com/projects/view/31 + The Vein: thevein.xxx Direction & Art Direction: Dvein Client: Adobe Post-production & VFX: Dvein ZBrush Artist: Luis Gómez Guzmán Live Action Crew D.O.P.: Alejandro Oset Production assistant: Anna Carretero Camera operator: Toni Rodríguez Grip: David Felices Make-up Artist: Salònica Rodríguez Actors: Ramón Pin, Antonio Izquierdo Sound mixing & mastering: Gerardo Vicente Martínez Microphone recording: Alex Félez (Heptagon) Special thanks to Pamplona89, Anders Hattne, Agosto & Sergi Roda.Cast: DveinTags: Dvein, The Vein, Magma, Adobe, Paint, Creative Cloud, Music Video, Inspiration, Imagination, Landscape, Animation, 3D, Snow, Mountain and Portraits

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Mon, 27 May 2013 10:09:15 -0700 http://vimeo.com/64542506
<![CDATA[Artist Profile: Émilie Gervais]]> http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais

Animated GIF from the website Parked Domain Girl Tombstone (2013) DR: On first inspection, a lot of your work appears to be rooted in the 90s, drawing on the low bandwidth aesthetics inherent in GIFs, midi plugins, embedded frames, ASCII art, and forgotten webring hyperlinks. But the 90s comes out in other ways, too. Pop-cultural undercurrents include Nintendo and Leisure Suit Larry; mixtapes and a particular flavor of Europop. How/why do these things speak to you as a contemporary (Web) artist? EG: The origin of the meaning of most collected n found elements i use in my work is rooted in the 90s. My work itself isn't rooted in the 90s. I've been dragged to use that type of stuff mostly bc i like it n its accurate w the topics im interested in rn. Still tho the source material or what it evokes isn't really important. It jst adds semantic layer/s for some people n so does the aesthetics. Everything linked to that part of my work is treated as game elements (to be inserted) in different contexts of reception w diff codes of conduct. Its about notebooks. All that content is accessory to my work. You could really jst take the whole structure/s n insert totally diff content. It'd still make sense. Maybe Im already doing that but its not linked anywhere rn. Its kinda like people who enjoy playing Canabalt but hate playing Robot Unicorn. The gameplay is literally the same. Jst the content n aesthetic is different. That changes the whole experience. Whats a contemporary web artist?

Blinking Girls Cave (2012) DR: I love the idea of interchangeable (aesthetic) content, as if Andy Warhol could have changed the contents of a "textures" subfolder and suddenly transformed a Campbell's Soup painting into a Heinz. How is play more than a structural component to your work? I'm thinking about rulemaking and breaking, especially your collaboration with Sarah Weis, Blinking Girls Cave, which the park authorities took a disliking to while it was in progress. [Ed. – Blinking Girls Cave (2012) was a part of Apache Project, a series of artworks installed at Mother Neff State Park in Moody, Texas, in a cave that was once used by the Tonkawa Indians as a shelter as well as a burial site. After an initial proposal for an installation in the cave was rejected by park management (despite having been initially approved), the project ultimately took the form of a photo shoot, in which GIFs—some of them drawn from the imagery in seduction-based adventure game Leisure Suit Larry—were displayed on tablets, smartphones and laptops that were placed within the cave and documented. This scaled-back version also proved unacceptable to park management.] EG: I think play is a structural component of life. It's related to how i conceptualize, process n think stuff. It opens space for experimentation. To me, its more related to what sociologists do than anything performance art; like how-to approach different types of social dynamics from diff point of view per example. Also, like that Andy Warhol eating a hamburger video; a partly exhibited learning process. Breaking rules wasn't really a thing in ♡ ♥ Blinking Girls ♥ ♡. What happened at Mother Neff is that our first intended installation, which involved light effects n bubble machines, was disapproved at the last minute bc of the damage it could cause to the cave walls. Blinking Girls Cave thus became about hardwares n gifs. During the documentation - that being the installation - Nate Hitchcock, the director n curator n everything at Apache Project, was interrupted by a park ranger who requested him to leave the park because taking pictures n or making videos in the cave wasn't appropriate. DR: There’s a real sense of a partly exhibited learning process in your URL works: an ever growing array of Web 1.0 motifs, exhibited as unique URLs. For me these works expose the Internet as a spatial, material thing, still begging to be explored. You spoke of sociology, is there perhaps something archaeological in your practice? EG: The internet is def abt spatiality and materiality. One can relate to these notions differently. To me, its really more abt physicality. I wasn't really thinking abt them topics when i made these. It's jst kinda there in all websites. Thats the internet. I wouldnt say that these r really web 1.0. The user in both cases isnt primarily a content consumer. Backdoor trojan girl was exhibited at Domain Gallery in a way that highlighted the urls. Under other circumstances, it'd prob be different. The archaeological in my practice is kinda superficial rn. DR: Your URL artworks, http://backdoortrojangirl.net (2012) and http://w-h-a-t-e-v-e-r.net (2013), both flicker between female and male signifiers. Do you think the Web is gendered? How would you approach gender differently in work produced for a gallery context? EG: I don't think the web is gendered. Culture is n adds gendered filter/s to it in some cases. I don't know if i would approach it; maybe i'd dig a hole for feminists/feminism or i'd do a show about postpostpostpostpostpostpost-transexualism. It'd be really fun. DR: For your ongoing collaborative online exhibition Art Object Culture (2011-), you and Lucy Chinen bring together two artists each month to create a new work based on trinkets that were purchased online. These readily available objects accrue value as they pass through the project. I could ask you about the long shadow cast by Duchamp’s readymades, about ownership, exhibition value and artistic identity as they relate to the Web. Instead, I’d really like it if you shared some AOC secrets with us. What criteria do you use to select the artists? Which is your favorite submission so far and why? EM: Art Object Culture offers a website template for artists to explore art making within one rule: create new art objects from items pre-existing in various online stores. We mainly seek artists that have the ability to bend that rule. I don't really have a favorite submission. I like some more than others but my opinion on this is not important. There is no secret. The current format is a translation of our ideas on AOC related topics from 2011. It might eventually mutate. Hopefully we'll sell all the artworks that were made for it before that n or have a show; some kinda showcase for all of them together w everyone that made stuff for it n other people too.

Émilie Gervais  Age: my age range is 7 to 77. Location: Paca/FR. How long have you been working creatively with technology? How did you start? Since forever. I started by playing games on some used pc and recontextualizing movies, game related stuff as improvised play based on the characters n plot/s with friends at school. I've always spent a lot of time randomly surfing the internet while chatting on microsoft comic chat, mIRC, the palace n was really into customizing anything that was customizable ie. winamp skins, mirc themes, etc... Beside that, my fav drawing thing is Lite Bright n i've been deleting, moving, opening files since ive been typing on a keyboard. I've crashed the home computer a couple of times. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? Experimentation n play! My main tool is the internet or jst even information. In college, ive done a dble cursus in literature n social studies. Then, I dropped out of art school in Mtl n went to Paris. In 2010/2011, i did a dnap/bfa in 1yr at the Ecole d'Art Superieure d'Aix-en-Provence where I'm currently finishing a dnsep/master w a focus in hypermedia. My thesis text thing's title is Fuck Privacy Demo Game Over. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I'm not media based. The traditional/non traditional dichotomy makes no sense to me. I jst use whatever depending on the project im working on. It's more about ideas n processes. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I tweet n play music on my iphone everyday. Before that, i played ice hockey n have done some cycling as a summer training thing. I love dancing. Also, health related stuff; superfoods n other stuff, but i mostly eat pizza n candies. Thats creative. I'm involved with adrenaline, gaming, immersive as non immersive n fun everyday. I'm really concerned about open source n how it affects education/academics. But im not seriously implicated in anything, im jst personally into it rn. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I worked at HMV Megastore n Liquid Nutrition in Montreal while being in college. I spent one summer selling autoportraits on the Pont Saint-Louis in Paris w a friend. I worked at some pizza place on bd de Belleville. The boss never slept, ate one fried egg a day and gave us free pizza n drinks everyday. Clients ordered one expresso and remained seated for hrs jst talking abt whatever. Total Belleville cliche. Everything influences the way i process stuff. RN im an art student. Who are your key artistic influences? Toru Iwatani, Kassia Meador, Gustav Klimt n the internet. Have you collaborated with anyone in the art community on a project? With whom, and on what? I collaborate w Lucy Chinen on Art Object Culture n conducted the Blinking Girls project w Sarah Weis. I work/ed w friends that are mostly into painting n music. I ghostpost alot n collaborate w lots of people actively n passively everyday on everything. Its mostly passive networked collaboration/s. Do you actively study art history? Im surrounded by it. I've been into it for as long as i can remember. My dad always brought the family to museums. When i was living in San Francisco, we went to Los Angeles one time mostly jst to go n visit the Getty museum. My college art history teacher was totally awesome. Art history entertains me. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? I have phases in which i read alot and others in which i dont at all. Most of the time, i try not to remember the authors so it remains jst about the ideas. RN im reading Critical Play by Mary Flanagan. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? Yes, but no at the same time. It really depends on the whole concept of a project. I kinda hate almst everything that is JUST about representation when it comes to new media related art tho, so i'd say im concerned about that. This conversation took place between 22 March and 1 April on a Google Drive document.

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Thu, 18 Apr 2013 08:00:05 -0700 http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais
<![CDATA[In 1977, NASA sent 115 images – the so-called ‘Golden Record’ – into space on board the Voyager space probe]]> http://www.sothebysinstitute.com/files/research/downey7.pdf

In 1977, NASA sent 115 images – the so-called ‘Golden Record’ – into space on board the Voyager space probe. They also included greetings in 55 different languages and a number of audio clips, including (amongst others) Beethoven’s 5th Symphony and Blind Willie Johnson’s Dark Was the Night. Projected onto a double-sided, cinema-sized screen, these images – but not the audio clips – are the basis of Steve McQueen’s solo show ‘Once Upon a Time’. The images range from photographs of children being born to family portraits, the monumental (Jupiter) to the miniature (a leaf), and the poetic (a sunset with birds) to the mechanical (a calibration circle). There are ordnance photographs of the Sinai Peninsula and an intimate portrait of a nursing mother. Ethnographic portraits, perhaps inevitably, feature too and, despite the generally auspicious and upbeat tone of the Golden Record, there are also premonitions of more immediate concerns:

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Mon, 13 Aug 2012 05:47:00 -0700 http://www.sothebysinstitute.com/files/research/downey7.pdf