MachineMachine /stream - search for paths https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Press can compare parrots to psychopaths, regulator rules | Media | The Guardian]]> https://www.theguardian.com/media/2019/aug/02/press-can-compare-parrots-to-psychopaths-regulator-rules

British newspapers can legitimately mock parrots and compare them to psychopaths, the press regulator has ruled, after an unsuccessful complaint that the Daily Star misrepresented the emotions of a pet bird.

]]>
Wed, 21 Aug 2019 04:08:55 -0700 https://www.theguardian.com/media/2019/aug/02/press-can-compare-parrots-to-psychopaths-regulator-rules
<![CDATA[Desire paths: the illicit trails that defy the urban planners | Cities | The Guardian]]> https://www.theguardian.com/cities/2018/oct/05/desire-paths-the-illicit-trails-that-defy-the-urban-planners

We’ve all been there. You want a short cut – to the bus stop, office or corner shop – but there’s no designated path. Others before you have already flattened the grass, or cut a line through a hedge. Why not, you think.

]]>
Sat, 09 Mar 2019 20:51:23 -0800 https://www.theguardian.com/cities/2018/oct/05/desire-paths-the-illicit-trails-that-defy-the-urban-planners
<![CDATA[Sight + Sound Festival - Eastern Bloc, Montreal (exhibition)]]> http://additivism.org/post/164967867647

Sight + Sound Festival - Eastern Bloc, Montreal, September 27thUnder the theme [Non-Compliant Futures], Sight + Sound festival 2017 will perform an autopsy of the grand narrative of innovation, the very one which promised us a radiant future dependent upon hyperconsumption, techno-positivism, digital colonialism, and the myth of infinite growth. With over thirty international guests, the festival program, curated by Disnovation.org, will question the standardized imaginaries of the future and highlight intersecting paths and strategies that aim to reveal, perturb, and pervert the cult of innovation.Following on from the gospel of progress, evolution, and growth from centuries past, today’s vocabulary of innovation and disruption are rhetorical instruments par excellence. They flood the dominant discourse of our times, flowing from the political arena into the fields of labour, education, and art. Meanwhile, in periphery to the daily onslaught of techno-solutionist propaganda, numerous critical, alternative, deviant, and speculative practices are (re)emerging globally. They pave the way to a critical and grassroots reappropriation of the possibilities envisioned by our technological society.Sight + Sound 2017 calls to break free from a linear notion of progress and, rather, re-introduce concepts such as degrowth and maintainability to the core of our vision of the future. It is also an invitation to embrace our alien-becoming, which we are already collectively enduring with the whole of human and non-human life.Together with artists, activists, performers, and theorists, NON-COMPLIANT FUTURES inhabits this tsunami of capitalism and human action by populating it with a host of artistic alternatives — rather unlikely but preferable possibilities that will act as the basis to broader debate and critical projections into the future.

]]>
Mon, 04 Sep 2017 04:34:58 -0700 http://additivism.org/post/164967867647
<![CDATA[Across & Beyond: Transmediale Reader]]> http://machinemachine.net/portfolio/across-and-beyond-transmediale-reader/

The 3D Additivist Manifesto, written by Morehshin Allahyari and myself, was published as part of the Across & Beyond: A Transmediale Reader in February 2017. This collection of art and theory analyzes today’s post-digital conditions for critical media practices—moving across and beyond the analog and the digital, the human and the nonhuman. The contributions also look across and beyond the field of media art, staking out new paths for understanding and working in the transversal territories between theory, technology, and art. The concept of the post-digital is a way to critically take account of, contextualize, and shift the coordinates of new technologies as part of contemporary culture. The post-digital condition is not merely a theoretical issue but also a situation that affects conceptual and practice-based work. The program of the transmediale festival in Berlin, celebrating its thirtieth year in 2017, has reflected these changes, and this book gathers new contributions from theorists and artists that have taken part in the festival program over its past five editions. Divided into the thematic sections Imaginaries, Interventions, and Ecologies, the book is not a document of the festival itself but a standalone volume that explores the ongoing themes of transmediale in a book format. across and beyond is developed as a collaboration between transmediale and Winchester School of Art, University of Southampton. With contributions by Morehshin Allahyari and Daniel Rourke, Jamie Allen and David Gauthier, Clemens Apprich and Ned Rossiter, Tatiana Bazzichelli, Benjamin Bratton, Florian Cramer, Dieter Daniels, Geoffroy de Lagasnerie, Daphne Dragona, Keller Easterling, Olga Goriunova, Louis Henderson, Geraldine Juarez, Olia Lialina, Alessandro Ludovico, Rosa Menkman, Julian Oliver and Danja Vasiliev, Erica Scourti, Cornelia Sollfrank, Telekommunisten (Baruch Gottlieb and Dmytri Kleiner), Tiziana Terranova, YoHa (Graham Harwood and Matsuko Yokokoji) You can read the introductory essay to the book, Across and Beyond: Post-digital Practices, Concepts, and Institutions, by Ryan Bishop, Kristoffer Gansing and Jussi Parikka. Developed by transmediale and Winchester School of Art, University of Southampton Edited by Ryan Bishop, Kristoffer Gansing, Jussi Parikka, Elvia Wilk Order your copy here or grab it at transmediale 2017 ever elusive. Please note: between 25 January and 6 February no copies will be sent out.

Publisher: Sternberg Press and transmediale e.V.

Design: The Laboratory of Manuel Bürger, Stefanie Ackermann, Manuel Bürger

]]>
Thu, 02 Feb 2017 03:35:00 -0800 http://machinemachine.net/portfolio/across-and-beyond-transmediale-reader/
<![CDATA[10 Hidden Details in Your City and What They Mean]]> http://gizmodo.com/10-hidden-details-in-your-city-and-what-they-mean-1593463150

There was plenty of outrage earlier this month when a London storefront revealed sidewalk spikes meant to keep the homeless from getting too cozy.

Tags:

     stream

     city

     desire

     paths

     list

     objects

     reference

     semiotics

     signs

     symbols

     thomassons

     urban
]]>
Sat, 12 Jul 2014 02:38:28 -0700 http://gizmodo.com/10-hidden-details-in-your-city-and-what-they-mean-1593463150
<![CDATA[How to join the DOOM GLTI.CH WAN Party]]> http://glti.ch/how-to-join-the-doom-glti-ch-wan-party/

From Friday 24th January we will be running a GLTI.CH Doom WAN Party as part of the Tactical Glitches exhibition. You can join in, play, explode and explore from wherever you are in the world! It’s 20 years since the original DOOM was released. Let’s remember in glti.chy style. We are running the game through a chain of servers and remote software to create a glti.chy soup for viewers playing at Tactical Glitches. Your involvement will help make that soup even glti.chier – how will the players evolve their Tactics to cope with your onslaught? Play Instructions It is SUPER easy to join, but you will need a few bits and pieces. Here is everything you need to get started. Don’t give up:

Download the PC or MAC version of Zandronum (a freeware program for playing Doom). Install Zandronum on your system (make a note of exactly where it installs on your computer e.g. C:\Program Files\Zandronum). Download our GLTICH WAN PARTY MAP pack. Unzip the MAP PACK you downloaded into the Zandronum directory (e.g. C:\Program Files\Zandronum). Now, if you open up the Zandronum directory you will see another directory called ‘Doom Seeker’. Go into there and load the Doom Seeker application. First up, it is worth checking your settings are correct. Go into the ‘options’ menu then click ‘configure’. Got to the ‘File Paths’ setting. Make sure your Zandronum directory is listed here (e.g. C:\Program Files\Zandronum) - add it if it isn’t. Save and go back to the main Doom Seeker screen. You will now see a long list of servers. Our server is called TACTICALGLITCH, it has a British flag. Scroll down until you find it, or alternatively click the ‘Servers’ column header to arrange the list anti-alphabetically. It should be near the top. Double click the server to join!

At this point Doom will load. You may need to press the ‘ESCAPE’ key, go to the game ‘Options’, ‘Set Video Mode’ and fiddle around with how the game looks until you are happy. Fullscreen high resolution is obviously the nicest
Controls (you can change these too in the Options menu) Mouse = move your head around, (or you can use the <-left and right-> arrow keys to look around) W = forward A = strafe left S = backward D = strafe right CTRL = fire SPACE BAR = Open doors T = Type a message and press ENTER to broadcast it! As well as killing innocent players in SUDLAB Gallery, Naples, there are lots of secrets to discover on the map. The monsters WILL KEEP ON COMING! The body count WILL KEEP ON RISING! Have fun! Invite your friends, and get Tactical. Massive thanks to curators and collaborators Nick Briz and Rosa Menkman, as well as SUDLAB Gallery, Naples, and Domenico Dom Barra!

]]>
Thu, 23 Jan 2014 06:30:31 -0800 http://glti.ch/how-to-join-the-doom-glti-ch-wan-party/
<![CDATA[What makes out today’s notworking is the social glitch]]> http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch

For 3 years I have collaborated on a project with Kyoung Kim. Known as GLTI.CH Karaoke, or sometimes just GLTI.CH, we’ve plotted the course of accidents, of temporal lyrical disjoints and technical out-of-syncs through a wide variety of different mediums, spaces and social conditions. This week saw what feels like the climax of our experiments, a three day – 67 hour – installation at CRYSTALLIZE, an exhibition of new media art held alongside the 2013 Korea Brand & Entertainment Expo, at Old Billingsgate, London. GLTI.CH has played a significant part in my practice and thus my thinking over the last 3 years. Working with Kyoung has afforded me countless experiences and opportunities, and introduced me to the world of glitch, digital, net and new media arts and artists. The project is not over, but its Karaoke phase is drawing to a conclusion. I thought it would be a good time to republish this half-considered manifesto I wrote a while back. 15 Statements about Glti.ch Notworking What makes out today’s networking is the notworking. There would be no routing if there were no problems on the line. Spam, viruses and identity theft are not accidental mistakes, mishaps on the road to techno perfection. They are constitutional elements of yesterday’s network architectures. Lovink, Gert. (2005), “The Principle of Notworking Concepts in Critical Internet Culture,” p. 10 GLTI.CH Karaoke is not a hack or some fancy programming. It’s taking the front-end of things and trying to make something else. We’ve made the mishmashed world of GLTI.CH Karaoke through play and we hope you’ll sing with us. karaoke, glti.ch (2011), “WHAT IS GLTI.CH KARAOKE?”

Glti.ches are more than aesthetic revelations: as software crashes, or hardware halts to a stutter, the soft underbelly of the notwork is exposed. The trick is to see the glti.ch not as an abhorrence, but as a signal of noisy potential: error and noise are an implicit feature of digital materiality. What Gaston Bachelard called ‘Desire Paths’, physical etchings in our surroundings drawn by the thoughtless movement of (human) feet, also exist online. For those versed in the language of the glti.ch, desire equals subversion and the means of flight – a way to reverse the roles of power. The line of desire in these cases is often laid directly over the enclosed path. Being buffered along by the unruly torrents of technical failure, the true semblance of the glti.ch is impossible to pin down: notwork control mechanisms have desirable unintended effects. The kludge is a hands-on, makeshift solution, to an unpredictable technical or social problem: 100% of cargo cult coders, pirates, glti.ch artists and hackers started out as kludgers. Algorithms that churn your Google search, or offer you potential meta-data with which to imbricate your image collection into the logic of the database, have themselves become actors in the play of human relations. Digital formats as diverse as ePub, DivX, and GIF, and software platforms from the likes of Google, Microsoft or Apple, trace narrative arcs which are themselves transcodable relations. Interruption, stutters and breaks force us into encounters with the world, exposing the circuitry that we as consumers are expected to elude into the background. Digital copies, being copied, forever copying, exert an unruly behaviour that exposes the material world. The most astonishing thing about the notwork is how any order can be maintained in it at all. The more regulations imposed upon the notworks, the more interesting the resulting glti.ches will be in their variation/liberation. Human beings are material entities, buffered by the same stops and starts as the notwork. Participating in the glti.ch, in the artifact that exposes the failure, is to align oneself with material reality. The glti.ch is a social phenomenon.

]]>
Thu, 07 Nov 2013 07:16:51 -0800 http://machinemachine.net/text/out-loud/what-makes-out-todays-notworking-is-the-social-glitch
<![CDATA[Artist Profile: Alex Myers]]> http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers

Your work spans several distinct, but overlapping areas of discourse. We could start by talking through design, animation, glitch art, code, game play or the interface. I want to start right from the bottom though, and ask you about inputs and outputs. A recent work you collaborated on with Jeff Thompson, You Have Been Blinded - “a non-visual adventure game” -  takes me back to my childhood when playing a videogame often meant referring to badly sketched dungeon maps, before typing N S E or W on a clunky keyboard. Nostalgia certainly plays a part in You Have Been Blinded, but what else drives you to strip things back to their elements? I’ve always been interested in how things are built. From computers to houses to rocks to software. What makes these things stand up? What makes them work? Naturally I’ve shifted to exploring how we construct experiences. How do we know? Each one of us has a wholly unique experience of… experience, of life.. When I was a kid I was always wondering what it was like to be any of the other kids at school. Or a kid in another country. What was it like to be my cat or any of the non-people things I came across each day? These sorts of questions have driven me to peel back experience and ask it some pointed questions. I don’t know that I’m really interested in the answers. I don’t think we could really know those answers, but I think it’s enough to ask the questions. Stripping these things down to their elements shows you that no matter how hard you try, nothing you make will ever be perfect. There are always flaws and the evidence of failure to be found, no matter how small. I relish these failures. Your ongoing artgame project, Writing Things We Can No Longer Read, revels in the state of apophenia, “the experience of seeing meaningful patterns or connections in random or meaningless data”. [1] The title invokes Walter Benjamin for me, who argued that before we read writing we “read what was never written” [2] in star constellations, communal dances, or the entrails of sacrificed animals. From a player’s point of view the surrealistic landscapes and disfigured interactions within your (not)(art)games certainly ask, even beg, to be interpreted. But, what role does apophenia have to play in the making of your work? When I make stuff, I surround myself with lots of disparate media. Music, movies, TV shows, comics, books, games. All sorts of stuff gets thrown into the pot of my head and stews until it comes out. It might not actually come out in a recognizable form, but the associations are there. A specific example can be found in a lot of the models I use. I get most of them, or at least the seed of them, from open source models I find on 3D Warehouse. Because of the way that website works, it’s constantly showing you models it thinks are similar for whatever reason. Often I’ll follow those links and it will take me down symbolic paths that I never would have consciously decided to pursue. This allows a completely associative and emergent composition to take form. I’d like to paraphrase and link up your last two answers, if I may. How do “relishing failures” and “allowing things to take form” overlap for you? I know you have connections with the GLI.TC/H community, for instance. But your notgames Me&You, Down&Up, and your recent work/proposition Make Me Something seem to invoke experiments, slips and disasters from a more oblique angle. All are a means of encouraging surprise. In each piece it’s not about the skill involved, but about the thrill of the unknown. In all of my projects I try to construct a situation where I have very little control over the outcome. Glitch does this. But within the glitch community there’s a definite aesthetic involved. You can look at something and know that it’s glitch art. That’s not true for everything, but there is a baseline. For my notgames work I embrace the practice, not necessarily the look. I want irregularity. I want things to break. I want to be surprised. Your work in progress, the Remeshed series, appears to be toying with another irregular logic,  one you hinted at in your comments about “associative and emergent composition”; a logic that begins with the objects and works out. I hear an Object Oriented echo again in your work Make Me Something, where you align yourself more with the 3D objects produced than with the people who requested them. What can we learn from things, from objects? Has Remeshed pushed/allowed you to think beyond tools? That’s a tricky question and I’m not sure I have a satisfactory answer. Both projects owe their existence to a human curatorial eye. But in both I relinquish a lot of control over the final object or experience. I do this in the spirit of ready-to-hand things. By making experiences and objects that break expectations our attention is focused upon them. They slam into the foreground and demand our attention. Remeshed, and to an extent, Make Me Something, allows me to focus less on the craft of modeling and animation and more on pushing what those two terms mean. As Assistant Professor and Program Director of the Game Studies BSc atBellevue University you inevitably inhabit a position of authority for your students. Are there contradictions inherent in this status, especially when aiming to break design conventions, to glitch for creative and practical ends, and promote those same acts in your students? Yourecently modified Roland Barthes’ 1967 text ‘The Death of the Author’ to fit into a game criticism context. It makes me wonder whether “The Player-God” is something you are always looking to kill in yourself? Absolutely. When teaching I try break down the relationship of authority as much as possible. I prefer to think of myself as a mentor, or guide, to the students. Helping them find the right path for themselves. Doing this from within a traditional pedagogical structure is difficult, but worthwhile. Or so I tell myself. In terms of the Player-God, I think yes, I’m always trying to kill it. But at the same time, I’m trying to kill the Maker-God. There is no one place or source for a work. There’s no Truth. I reject the Platonic Ideal. Both maker and player are complicit in the act of the experience. Without either, the other wouldn’t exist.

Age: Somewhere in my third decade. Location: The Land of Wind and Grass / The Void Between Chicago and Denver How long have you been working creatively with technology? How did you start? Oof, for as long as I can remember. When I was 13 I killed my first computer about 4 days after getting it. I was trying to change the textures in DOOM. I had no idea what I was doing. Later, in college I was in a fairly traditional arts program learning to blow glass. At some point someone gave me a cheap Sony 8mm digital camcorder and I started filming weird things and incorporating the (terrible) video art into my glass sculptures. After that I started making overly ambitious text adventures and playing around with generative text and speech synthesizers. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? I use Unity and Blender primarily right now. They’re the natural evolution of what I was trying to do way back when I was using Hammer and Maya. I did my MFA in Interactive Media and Environments at The Frank Mohr Institute in Groningen, NL. I started working in Hammer around this time making Gun-Game maps for Counter-Strike: Source. During the start of my second semester of grad school I suffered a horrible hard drive failure and lost all of my work. In a fit of depression I did pretty much nothing but play CS:S and drink beer for three months. At the end of that I made WINNING. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I’m not sure how to answer this. About the most traditional thing I do anymore is make prints from the results of my digital tinkering. Object art doesn’t interest me much these days, but it definitely influenced how I first approached Non-Object art. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I’m involved with a lot of local game developer and non-profit digital arts organizations. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I’m an Assistant Professor of Game Studies at Bellevue University. The job and my work are inexorably bound together. I enjoy teaching in a non-arts environment because I feel it affords me freedom and resources I wouldn’t otherwise have. I actually hate the idea of walled-disciplines in education. Everyone should learn from and collaborate with everyone else. Who are your key artistic influences? Mostly people I know: Jeff Thompson, Darius Kazemi, Rosa Menkman, THERON JACOBS and some people I don’t know: Joseph Cornell, Theodor Seuss Geisel, Bosch, Brueghel the Elder, most of Vimeo. Have you collaborated with anyone in the art community on a project? With whom, and on what? Yes. Definitely. Most recently I’ve been working with Jeff Thompson. We made You Have Been Blinded and Thrown into a Dungeon, a non-visual, haptic dungeon adventure. We’ve also been curating Games++ for the last two years. Do you actively study art history? Yep. I’m constantly looking at and referencing new and old art. I don’t limit it to art, though. I’m sick of art that references other art in a never ending strange loop. I try to cast my net further afield. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? Definitely. In no particular order: Dr. Seuss, Alastair Reynolds, Alan Sondheim, Dan Abnett, Samuel Beckett, James Joyce, Stephen King, Margaret Atwood, Italo Calvino, Mother Goose, Jacques Lacan, Ludwig Wittgenstein, Carl Jung, H.P. Lovecraft, Jonathan Hickman, Brandon Graham, John Dewey, Umberto Eco... the list goes on and on. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? I think we’ve partially reached an era of the ascendant non-object. That is, an art form, distinct from performance and theatre, that places an emphasis wholly on the experience and not on the uniqueness of the object. Because of this move away from a distinct singular form, there’s no place for it in the art market. Most artists that work this way live by other means. I teach. Others move freely between the worlds of art and design. Still others do other things. The couple of times I’ve had solo exhibitions in Europe, I’ve almost always been offered a livable exhibition fee. Here in the States that’s never been the case. When I have shows stateside, I always take a loss. The organizer may cover my material costs, but there’s no way I could ever live off of it. Nor would I want to. I think the pressures of survival would limit my artistic output. I’m happier with a separation between survival and art.

[1] “Apophenia,” Wikipedia, the Free Encyclopaedia, March 21, 2013, http://en.wikipedia.org/w/index.php?title=Apophenia&oldid=545047760.

[2] Walter Benjamin, “On the Mimetic Faculty,” in Reflections: Essays, Aphorisms, Autobiographical Writings (New York: Schoclen Books, 1933), 333–336.

]]>
Wed, 03 Apr 2013 09:28:28 -0700 http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers
<![CDATA[Nevolution: Metaphysical Mario]]> http://nevolution.typepad.com/theories/2012/05/metaphysical-mario.html

In which I string together a series of videos, links and text that use Mario as a base for Science. First is Mario and the Many World Interpretation of Quantum Physics

…So what’s this about quantum physics? Oh, right. Well, I kind of identify the branching-paths effect in the video with the Everett-Wheeler “Many Worlds Interpretation” of quantum physics. Quantum physics does this weird thing where instead of things being in one knowable place or one knowable state, something that is quantum (like, say, an electron) exists in sort of this cloud of potentials, where there’s this mathematical object called a wavefunction that describes the probabilities of the places the electron might be at a given moment. Quantum physics is really all about the way this wavefunction behaves. There’s this thing that happens though where when a quantum thing interacts with something else, the wavefunction “collapses” to a single state vector and the (say) electron suddenly goes from being this potential

]]>
Wed, 30 May 2012 01:54:44 -0700 http://nevolution.typepad.com/theories/2012/05/metaphysical-mario.html
<![CDATA[The Limits of Science]]> http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science

Good sense is the most fairly distributed commodity in the world, Descartes once quipped, because nobody thinks he needs any more of it than he already has. A neat illustration of the fact that gullibility seems to be a disease of other people was provided by Martin Gardner, a great American debunker of pseudoscience, who died this year. In the second edition of his “Fads and Fallacies in the Name of Science” (1957), Gardner reported that most of the irate letters he received in response to the first edition criticised only one of its 26 chapters and found the rest to be fine. Needless to say, readers disagreed about which chapter was the faulty one. Homeopaths objected to the treatment meted out to themselves, but thought that the exposé of chiropractors was spot on, and vice versa.

No group of believers has more reason to be sure of its own good sense than today’s professional scientists. There is, or should be, no mystery about why it is always more rational to believe in science t

]]>
Thu, 16 Sep 2010 07:12:00 -0700 http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science
<![CDATA[Separate Truths]]> http://www.boston.com/bostonglobe/ideas/articles/2010/04/25/separate_truths/?page=full

It is misleading — and dangerous — to think that religions are different paths to the same wisdom.

At least since the first petals of the counterculture bloomed across Europe and the United States in the 1960s, it has been fashionable to affirm that all religions are beautiful and all are true. This claim, which reaches back to “All Religions Are One” (1795) by the English poet, printmaker, and prophet William Blake, is as odd as it is intriguing. No one argues that different economic systems or political regimes are one and the same. Capitalism and socialism are so self-evidently at odds that their differences hardly bear mentioning. The same goes for democracy and monarchy. Yet scholars continue to claim that religious rivals such as Hinduism and Islam, Judaism and Christianity are, by some miracle of the imagination, both essentially the same and basically good.

This view resounds in the echo chamber of popular culture, not least on the “Oprah Winfrey Show” and in Elizabeth Gilber

]]>
Tue, 27 Apr 2010 07:55:00 -0700 http://www.boston.com/bostonglobe/ideas/articles/2010/04/25/separate_truths/?page=full
<![CDATA[Speaking about Ants, Superman and Centaurs]]> http://machinemachine.net/text/out-loud/speaking-about-ants-superman-and-centaurs

This text was read out loud on the 21st November, as part of the Volatile Dispersal: Festival of Art-Writing, held at The Whitechapel Gallery Thanks must go to Maria Fusco and Francesco Pedraglio for asking me to take part…

In one of the most uncanny revelations in science fiction, the protagonist of H.G. Wells’ The Time Machine awakes from his anthropic slumber: the museum is filled with artefacts not from his past, but from his future. Like the Time Traveller it is easy to forget, that however hard we try to walk beyond a given path, we will always tend to inscribe another in our wake. ——– I discovered the ants trailing like gunpowder across my kitchen floor. Before I had time to think I had vacuumed up a thousand. Yet they kept coming, tending to resurge where last I had punished them; coursing like a rainless cloud on the exact same trajectory each time. ——–

The French tourist attraction Lascaux II is like the 1980 family movie Superman II because: 1. It’s a translation of archetypes, a kind of ode to idealism. 2. Some people claim that it is better than the original. 3. The special effects are dated, but they still pack a punch. 4. It cost millions to produce. 5. All it is is editing. In 1963 Lascaux cave, a network of subterranean tunnels scrawled with some of the earliest known Upper Palaeolithic human art, was closed to public scrutiny. Since its discovery in 1940 around a thousand visitors had trampled through the site per day, bringing with them a toxic mix of exhaled CO2 and greasy, groping fingers. In 1983 the Lascaux II replica was opened to the public. The tourist attraction contains a faithful recreation of the textured surface of the original cave upon which 75% of the precious art has been meticulously copied. In the late 1970s Richard Donner, a talented director best known for his earlier film The Omen, was fired by the producers of the Superman franchise. Donner’s attempt to craft and create two Superman movies back to back had become hampered by production disagreements. A new director, Richard Lester, was drafted in to piece together the unfinished second film from remnants that Richard Donner had left scattered on the cutting-room floor. Lester’s Superman II was released in 1980. Richard Donner’s name was absent from the credits. The original Lascaux cave rests in darkness again now, killing the time its simulation has reclaimed from toxic breath and greasy, groping fingers. The addition of a ‘state-of-the-art’ air conditioning system to the Lascaux complex is thought to be responsible for a virulent, black fungus now invading the site. Experts are looking for a solution to the new problem they helped introduce. Richard Donner finally released a ‘faithful’ version of Superman II in late 2006, a version for which Richard Lester received no credit. The two films contain around 75% of the same material, in vaguely different orders. ——– Somewhere unseen to me a billowing sack of protoplasm with the head of a Queen was giving birth to its hundredth clone of the day. But unlike its brethren this clone would never grow towards the daylight. A dark shroud of worker ants would drag poison into its womb: a deadly meal upon which the nest would feast. ——–

Most fire ant bait is an insecticide and an attractive ant food combination made up of processed corn grits coated with soybean oil. Baits are taken into the colony by ants searching for food. The bait is distributed to other members of the colony through the exchange of food known as trophallaxis. Although several fire ant baits are available, there are two main types: insect growth regulators and actual toxins. Hydramethylnon bait is a toxin that disrupts the ant’s ability to convert food to energy. Spinosad bait is a biorational toxin derived through the fermentation of a soil dwelling bacteria. Abamectin, the toxin in Raid® Fire Ant Bait is also the result of the fermentation of soil dwelling bacteria. Fipronil bait disrupts the insect’s nervous system through contact and stomach action. Fenoxycarb, or methoprene, and pyriproxyfen are all insect growth regulators that prevent queens from producing new workers. One key to the efficiency of baits is that the insecticide gets to the queen. 1 ——– In my local supermarket was an aisle devoted to domestic murder. Sticky traps infused with cockroach friendly aromas; circular baiting baths filled with a saccharine mosquito-drowning dew. Tablets for prevention, sprays for elimination and piles of bug-nets, bug-bats, bug-bombs and bug-poisons. ——–

In a central scene from the 1991 film, Terminator II, Sarah Conner attempts escape from the high-security asylum in which she has been incarcerated. For a patient, deemed to be dangerously unstable, an asylum is a rigid tangle of limits, barriers, locked-doors and screeching alarms. Sarah Conner’s escape is notable because of its affirmation of the paths of the asylum. Far from moving beyond it, Conner uses the rigidity of the system to aid her movement through the building. From the very beginning of the scene Conner’s dancing feet, her balletic violence, inscribe into the constraints of the asylum a pattern of the purest desire. A paper-clip, a broom and a container of bleach – all systematic of order and closure – become in turn a lock-pick, a weapon and a kidnapping ploy. A key, usually a symbol of access and movement between limits, is snapped in its lock and instantly becomes a barrier. Only upon the arrival of The Terminator and her son, John, does Sarah’s freedom over the asylum finally ebb back towards the traditional limits of fear and isolation.

——– I bought a box of Raid ant bait. The compound eyes and hideous mandibles of a cartoon ant stared back at me from the package. This caricature, designed to demonise the ants, instead expressed their human-like determination. A determination that I would use against them. A determination bound up and offered to them like a spoonful of Trojan horses. ——–

Though the radiation from kryptonite is detrimental to all life, it is especially harmful to Kryptonians such as Superman. Kryptonite is the ore of kryptonium, and usually has a green hue. Although, in its red form, kryptonite is perhaps at its most unpredictable. Red kryptonite turned Superman into a powerless giant and a dwarf. Turned him into a terrifying Kryptonian dragon. Red kryptonite drove Superman insane for a period of forty-eight hours. Made Superman unable to see anything green; grow incredibly long hair, nails, and beard. Grow fat; gain the ability to read thoughts; grow a third eye in the back of his head. Lose his invulnerability along the left side of his body. Split into an evil Superman and a good Clark Kent. Become apathetic. Be rendered unable to speak or write anything but Kryptonese. Grow an extra set of arms. Become clumsy. Swap bodies with the person nearest him. Transfer his powers. Rapidly age. Go through multiple personality changes. And have his skin rendered transparent overloading him with solar power. Red kryptonite made flames shoot out of Superman’s mouth and endowed him with the power to make his wishes come true. Red kryptonite transformed Superman into an infant with the mind of an adult. Robbed Superman of his super powers and afflicted him with total amnesia. Red kryptonite once endowed Superman with the head and antennae of a giant ant.2

——– I set down the bait, causing the trail of ants to divert and invert. After a few moments of disorder the nest plotted a new trajectory: the black cloud bleeding into yellow poison. Ants never anticipate. They only creep onwards, solving each problem as it comes to them. Surviving because survival is what ants do. ——–

It is written that when the Maya people of The New World were first set upon by the Spanish cavalry it was spiritual confusion that hastened their demise. To their eyes the seething onslaught of man and horse was made of but one, new and terrifying, species of creature. In the West we might call these creatures Centaurs: liminal entities fused of two distinct species. To the Maya the border between God and beast was breached by the Spanish invaders, truly alien beings who in all but one generation would subsume the Maya under a wave of technology, disease and colonial ascent. At the time these stories first made their way across the Atlantic ocean the Mayan Centaurs would have been seen as examples of a primitive world view. Today we tend to believe we have a clearer conception of history, one not marred by colonial aspirations or archaic stereotypes. And yet, like Edwin Hubble, staring out at an ever expanding universe, the more we examine these events the more they seem to accelerate away from us. Like the Maya we are constrained by our perceiving eye, by the cultural reservoir within which our imaginations swim. It is as though the very fidelity of reality is determined at its point of viewing, that in some sense we will always see Centaurs where really there sit men on their horses. ——– By morning the upturned plastic mushroom was empty of its poison, as piece by piece the ant bait had been dragged, carried and manoeuvred into the nest. In places a fine yellow dust now stained the kitchen’s cracked linoleum. A dust composed of corn grits soaked with delicious, deadly poison.

1 Extracted from University of Arkansas web archive: http://tinyurl.com/6xzob2

2 Dialogue text compiled from online sources: wiki.superman.nu/wiki/index.php/Red_Kryptonite, en.wikipedia.org/wiki/Kryptonite & supermanhomepage.com/comics/comics.php?topic=comics-sfaq#Q34

]]>
Mon, 23 Nov 2009 08:29:00 -0800 http://machinemachine.net/text/out-loud/speaking-about-ants-superman-and-centaurs
<![CDATA[Mapping The Cracks: Thinking Subjects as Book Objects]]> http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html

by Daniel Rourke

In Part One of this article I wrote about the instability of the art-object. How its meaning moves, and inevitably cracks. In this follow-up I ponder text, the book, page and computer screen. Are they as stable as they appear? And how can we set them in motion?

Part Two

"There’s a way, it seems to me, that reality’s fractured right now, at least the reality that I live in. And the difficulty about... writing about that reality is that text is very linear and it’s very unified, and... I, anyway, am constantly on the lookout for ways to fracture the text that aren’t totally disorienting – I mean, you can take the lines and jumble them up and that’s nicely fractured, but nobody’s gonna read it."

David Foster Wallace, PBS Interview, 1997

Book Autopsy by Brian Dettmer17th Century print technology was rubbish. Type could be badly set, ink could be over-applied, misapplied or just plain missed. Paper quality varied enormously according to local resources, the luck of the seasons or even the miserly want of the print maker out to fill his pockets. There are probably thousands of lost masterpieces that failed to make it through history simply because of the wandering daydreams of the printer's apprentice. But from error, from edit and mis-identification have come some of the clearest truths of the early print age. Truths bound not in the perfect grain or resolute words of the page, but in the abundance of poor materials, spelling mistakes and smudge. In research libraries across the globe experts live for the discovery of copy errors, comparing each rare edition side-by-side with its sisters and cousins in the vain hope that some random mutation has made it intact across the centuries.

Since the invention of writing, and its evolutionary successor the printing-press, text has commanded an authority that far exceeds any other medium. By reducing the flowing staccato rhythms of speech to typographically identical indelible marks we managed, over the course of little more than 2000 years, to standardise the reading consciousness. But in our rush to commodify the textual experience we lost touch with the very material that allowed illiteracy to become the exception, rather than the rule. We forgot that it is the very fallibility of text and book that make them such powerful thinking technologies.

A Humament by Tom PhillipsToday text appears so stable that we almost don't notice it. We bathe in it, from moment to moment, on the spines of our books, the packaging of our breakfast cereals, the labels sewn fast into our clothes. We live it without a thought. In fact, we live it because it is thought, composing such a steady proportion of our lived experience that we fail to notice its constricting power over our imaginations. Of course we all speak, but even speech in the literate society has become stultified by the restrictions of the page, the paragraph and the sentence. Rarely does the speech of our leaders, of the world's most powerful politicians, exhibit anything more organic than a choice of when to pause for effect; when to express a comma, a colon or hyphen – each a technology of writing, rather than of free-thinking. Text is all-powerful, omnipotent and invisible. It infects how we think, speak and perceive the flow of time around us. Yet even as a way to break free from the constraints of text rises into view we baulk in pedantry and hark on about tradition. The unyielding space of the printed page has become the primary metaphor for those who fear where reading is heading: the Internet. But to truly understand the Internet's liberating power one must first look towards a great thinker who never read or wrote a word in his life.

The Codex Seraphinianus by Luigi SerafiniSocrates decreed that writing would be the death of thought, becoming a crux to memory. He warned that text was 'inflexible', unable to answer back and that, as a consequence, writing would mark the end of a truly virtuous society in which public debate enhanced the thinking subject. His warnings obviously went unheeded, for were it not for the scribblings of his greatest pupil, Plato, his ideas would never have survived the long journey to your computer screen. Was Socrates short-sighted? Perhaps. But in our current time, of digital divides and books encoded in binary, Socrates' words seem remarkably prescient. Current debate surrounding the omnipotence of the Internet bears a striking resemblance to Socrates' concerns about writing. Just as Socrates proclaimed the authority of the spoken word, so today we hold stead-fast onto the shrivelled husk of a textuality that allows each of us to float aimlessly through literate culture.

In the decades proceeding Henry Clay Folger's death in 1930 his library became the prime resource for scholars of (arguably) the world's most famous playwright. Folger collected manuscripts. In particular he liked rare editions of Shakespeare's works, and he liked them so much he wanted to have them all. The First Folio is the earliest known print-run of Shakespeare's works, collated and published only seven years after his death. Folger's collection of nearly 40 First Folios became the laughing stock of the bibliophilic elite. Surely one copy of the Folio was enough for any research library, let alone a single collector such as Folger?

One of Shakespeare's First FoliosFolger's library enabled experts to consider First Folios side-by-side for the first time, garnering crucial information from the mistakes and mis-prints that were allowed to creep into the famous Folios by their 17th Century printers. There were three different issues of the Folio, printed and bound by a handful of printers and their apprentices. From Folio to Folio edits are common, a missing Troilus and Cressida in one Folio leaves room for Timon, whereas in other, less 'complete' versions neither play make their way into print. Hidden within some ill-fated Folios can be found a crossed out ending to Romeo and Juliet on the reverse side of a print of Troilus that is missing its prologue. No Folio is the same as any other, meaning that the closest thing left to a 'perfect' collection of Shakespeare's works is the entire run of 400 Folios that still survive to this day, each noted for their individuality; each ready to expose their hidden mistakes to the careful eye of the scholar.

Kart Gerstner - Compendium for LiteratesAt the level of print, text has never been stable. And a good thing too, for if it were priceless knowledge about Shakespeare's plays would have been lost. The problem with the book and page today is that they have become frozen stiff, losing their dynamism as they spin off the production line. The value of Folger's Folios is not to be found in the meter of the language, or the subjects there imparted, but in the scratches, scuffs and tears scattered throughout like forgotten memories. Is it possible to inject some of this substance back into the mass-produced paperback? To allow authorship, once again, to become a collaboration between writer, page and the medium of transmission?

Infinite jest by David Foster Wallace The internet is the obvious answer, but it is of course not that simple. For as long as we cling to the rigid structures of the printed page the internet will only act as a poor copy of the medium we so cherish. Academics, educators and politicians are quick to speak of the liberating potential of digital technology, but few of them make concessions for the web without first issuing a decree about the standards of reading to which we have become accustomed. In the last century perhaps the most important works of literature to have emerged were those that challenged the rigid flow of the printed narrative, asking us to question the inner realities we write and talk about. I am talking of works like Joyce's Ulysses, or Burroughs Naked Lunch, works that broke the book, even as they infected its forms with their liberating approaches to language and thought.

The Selected Works of T.S. Spivet by Reif LarsenLike the new breed of art-objects I mentioned in Part One of this article, text is now moving towards a revolution in its status as 'thing'. In order to think beyond text, one must first begin to understand its distinctive character as both subject and object. A good place to start is with the art-object, the best examples of which encapsulate ideas that far transcend the lowly substance of the materials they are composed of. To ponder Duchamp's Mechanical Bride is to move beyond the foil and dust sandwiched between glass panes. Simply put, art-objects are objects that we mistake for subjects – and long may it be this way. This capacity to treat the material as a vehicle for a subject has long been missing from text and the book. When we reach out with our minds, beyond the divides of eye, page and text, we often forget the object-ness of the book, preferring instead to wallow in subjects that we consider the linguistic meaning of the text alone imparts to us.

Scattered throughout this article you will find examples of books which attempt to transcend their 'book-ness' by breaching the gaps between art and text. Some of these works would not have been produced in a pre-internet society. The Unfortunates by B.S. JohnsonIt is not that the internet is a form that text should aspire to, but perhaps that in living and thinking through a net-based society writers/artists have become able to consider the book-object in new and innovative ways. As soon as we could write down our speech, to inscribe it in stone or bind it onto the page, were became capable of speaking and thinking from the outside, like Gods looking down on their creation. Social networks, digital archives, computer screens, user generated interfaces, blogs, RSS feeds and tweets have, in similar fashion, allowed us to spin text out of order, to wrap thought around itself and let it bloom in fractal musings. New technologies have shown us that society is not rigid, that audio and video can be dismantled, distributed and dispersed on the winds of the world wide web. Books are about to start speaking back to us in ways that would have made Socrates and Shakespeare giddy to perceive.

We should encourage books to crack wide open, and let the internet wash between their pages. We should rejoice as the forms of text and print come crashing down around us. Let's rebuild our textual culture from the thinking subject up.

by Daniel Rourke

]]>
Sun, 01 Nov 2009 21:02:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html
<![CDATA[Mapping the Cracks: Art-Objects in Motion]]> http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html

Part One

by Daniel Rourke

"The spacetime of the lightcones and the fermions and scalar are connected to the chocolate grinder. The chocolate grinder receives octonionic structure from the water wheel."

- Tony Smith, Valdosta Museum Website

In 1927 Marcel Duchamp's The Large Glass was broken in transit. The Bride Stripped Bare by Her Bachelors, Even, Duchamp's title for the piece, depicts a mechanical Bride in its upper section and nine abstract Bachelors in its lower. Duchamp took oil, lead, varnish and dust and sandwiched them between panes of glass. The Bachelors encounter their Bride in the presence of a large, gorgeous, chocolate grinder whose drums revolve in motions which seem to reach up, across the divide, to touch the ethereal Bride in her domain.

In 1936 Duchamp 'fixed' the broken Bride by repairing, rather than replacing, the shattered panes of glass. He claimed to like it better that way.

Today progenies of Duchamp invest time, thought and often a great many dollars in their own artworks. The successful ones amongst them package those artworks up in foam, plaster and cellophane to be moved, shipped and re-exhibited in multiple gallery spaces again and again. Without dwelling on the commodification of the artwork I want to build my own scheme for understanding these movements. I want to rest a little and draw the lines of desire that artworks traverse; the paths they take that human intent had nothing to do with; the archives they carry within themselves. For every map there are points we must plot, spaces and places in real space and time that require isolation and signification. We grab a GPS device and codify the crossroads where St. Martin's Place meets Trafalgar Square, marking carefully the precise angle via which Madonna on the Rocks will be fed through the clamouring crowds into the The National Gallery's mouth. Artworks live in motion, just as readily as they live in the gallery. In the dark recess of transit they sketch a hidden, secret life away from the viewing eye, becoming not 'art', but 'object' – traversing the gap between these concepts as they travel.

The Bride now rests out her Autumn years in the Philadelphia Museum of Art, waiting for gravity to release her chocolate grinder once again from its sandwich of (un)shattered glass.

Through Plato's writing we know that Socrates maintained a deep mistrust of the art as object, distinguishing three realms through which art must move before it was realised. In Book X of The Republic Socrates develops the metaphor of the three beds. The ideal bed, made by God, the carpenter's bed, a mere imitation of God's idea, and the artist's bed, again made in imitation, but this time of the carpenter's creation. The art-object is twice removed from 'truth'. It is a model of a model; a mimetically charged, displaced falsehood. Like a black-hole emitting virtual particles in space, the realm we long to peer upon is always hidden, allowing only those particles escaping from the object to catch our gaze.

Ever since Socrates we've aimed to stretch, like Adam on the Sistine Chapel ceiling, across an invisible divide into the realm of the absolute. Like Duchamp's Bachelors, ever removed from their beloved Bride, it is the network, the movement of the Earthly chocolate-grinder, that throttles our attention. We believe in an 'other' place, attempting to represent it in our paintings, our sculptures, novels and poems but we will never reach it - transfixed as we are on the material realm around us. Should we instead forget the Bride, and concentrate on the cracks beneath-which the chocolate-grinder forever whirls? Forget the 'ideal' bed and ponder on the imperfections the carpenter ensures in his work, as the hammer and nails meet in a blur?

Walead Beshty - FedEx Sculptures

* I will not talk here of the other exhibits in Altermodern – and elsewhere – that took me on similar discursive journeys. I will instead lend you a series of hyper-links, a network of possibilities, for you to travel.

A new breed of artist believes so. They make art that realises a network of possibilities, rather than a final imperfect solution. Artist's such as Walead Beshty, whose Installation of FedEx Sculptures echoes, in its shattered cubes, the 1927 incident when Duchamp's Bride was disfigured.

Beshty's FedEx Sculptures are a series of shatter-proof glass cubes broken in transit. What makes these boxes different from mere badly wrapped art-objects is the intent behind their destruction. The boxes are shipped by FedEx, rather than professional art-object shippers, from Beshty's studio to each new gallery. Their constant destruction sketches their character as meaningful objects. Each crack a palimpsest of movement, of random intent gathered in transit - between exhibitions. The boxes were exhibited as part of Tate Britain's Triennial, Altermodern, * earlier this year, where I had the opportunity to see them. Peering through the cracked panes, into the voids contained within each cube, I felt like a cartographer tracing lines made by movement and time to the source of an endless ocean.

Like the shattered panes of Duchamp's masterpiece, or the unique voids contained within Walead Beshty's FedEx Sculptures, time and movement have oft been deceived by our perceptions of art. For every artwork, whether considered whole or disfigured, is riddled with tell-tale cracks.

Throughout his second voyage to the Pacific (1772-75) Captain James Cook was accompanied by William Hodges, an ambitious artist whose landscape paintings would serve as a living archive of the expedition. Hodges was amongst the first people from Europe to see the Rapanui monuments of Easter Island, to sail The Cape of Good Hope or shake hands with the Maori of New Zealand. Hodges’ keen memory for light and atmosphere were responsible for much of the romanticism an enthused Europe would languish on Captain Cook’s expeditions.

View in Pickersgill Harbour, Dusky Bay by William Hodges (Palimpsest)

Some of Hodges’ more unusual paintings were recently x-rayed in the lead up to an exhibition of his work at London’s National Maritime Museum. As well as revealing a wealth of archival information about the artist’s processes, x-ray images of his View in Pickersgill Harbour, Dusky Bay exposed something far more spectacular. There, beneath the painted surface of the luminous rainforest canopy were two giant, white formations stretching up and out of a black swathe of ocean. Hodges, for reasons we will never fully understand, had chosen to paint over the first ever visual record of the Antarctic. The icebergs, having hidden for over 300 years under layers of oil paint, were freed by the roving, radiographic eye of the x-ray machine. The canvas usurped by its own regolithic layer; the history of the event ebbing over an invisible event-horizon like separated virtual particles.

Understanding that the archive is not contained solely in the document does not come naturally. To fully sketch the mimesis of art-objects we must devise better ways to peer beneath their surface. As I write this I am aware of what I am trying to say, and what I am actually saying. There is a gap between, a significant chasm that this text will never bridge. The art-object carries with it a history of its making, a memory of its movement. The art-object is vast in its potential to be seen and re-seen. Whether by accident, or intent, there are always cracks on the surface of an art-object. Some of these cracks may only be breached with new technologies – such as the x-rays that pulled across the void William Hodges' lost vision of the Antarctic. Some of these cracks are allowed to creep onwards by artists who long for their art-objects to develop lives of their own.

In this article I have concentrated on the movement inherent in art-objects. Scupltures and paintings are traditional fodder for this kind of exploration. But what of the text? How is the modern writer, aware of the networks of intent that spiral from her art-writing, best to shatter her work into life? How can we make the text move and encourage it to crack? And how will we read its movements upon its return?

This is a question I currently ponder. A question I hope to explore in Part Two of this article (to be published on Monday, 2nd of November).

by Daniel Rourke

]]>
Sun, 04 Oct 2009 21:04:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html
<![CDATA[Desire Paths: Reading, Memory and Inscription]]> http://www.3quarksdaily.com/3quarksdaily/2009/07/desire-paths-reading-memory-and-inscription.html

by Daniel Rourke

The urban landscape is overrun with paths. Road-paths pulling transport, pavement-paths and architectural-paths guiding feet towards throbbing hubs of commerce, leisure and abode. Beyond the limits of urban paths, planned and set in tarmac or concrete, are perhaps the most timeless paths of all. Gaston Bachelard called them Desire Paths, physical etchings in our surroundings drawn by the thoughtless movement of human feet. In planning the layout of a city designers aim to limit the emergence of worn strips of earth that cut through the green grass. People skipping corners or connecting distinct spaces vote with their feet the paths they desire. Many of the pictures on the right (from this Flickr group) show typical design solutions to the desire path. A delimiting fence, wall or thoroughfare, a row of trees, carefully planted to ease the human flow back in line with the rigid, urban aesthetic. These control mechanisms have little effect – people merely walk around them – and the desire path continues to intend itself exactly where designers had feared it would.

The technical term for the surface of a planetary body, whether urbanised, earth covered or extra-terrestrial, is regolith. As well as the wear of feet, the regolith may be eroded by wind, rain, the path of running water or the tiny movement of a glacier down the coarse plane of a mountain. If one extends the meaning of the term regolith it becomes a valuable metaphor for the outer layer upon or through which any manner of paths may be inscribed. The self-titled first Emperor of China, Qín Shǐhuáng, attempted, in his own extravagant way, to re-landscape the regolith of time. By building the Great Wall around his Kingdom and ordering the burning of all the books written before his birth Qín Shǐhuáng intended to isolate his Kingdom in its own mythic garden of innocence. Far from protecting his people from the marauding barbarians to the West or the corrupting knowledge of the past Qín Shǐhuáng's decision to enclose his Kingdom probably expanded his subject's capacity for desire beyond it. There is no better way to cause someone to read something than to tell them they cannot; no better way to cause someone to dream beyond some kingdom, or attempt to destroy it, than to erect a wall around it. As we demarcate paths we cause desire to erupt beyond them. The regolith, whether physical or ethereal, will never cease to degrade against our wishes.   Paths that signify freedom and power to some may, to those under their jurisdiction, signify just the opposite. The corridors of schools and prisons are good examples of this. Paths built as a leverage of control can, in the hands of a rebellious student or prisoner, become desirable avenues of opportunity. The line of desire in these cases is laid directly over the enclosed path. Desire becomes subversion and the means of flight - a way to reverse the roles of power.   In a central scene from the 1991 film, Terminator II, Sarah Conner attempts escape from the high-security asylum in which she has been incarcerated. For a patient, deemed to be dangerously unstable, an asylum is a rigid tangle of limits, barriers, locked-doors and screeching alarms. Sarah Conner's escape is notable because of its affirmation of the paths of the asylum. Far from moving beyond it, Conner uses the rigidity of the system to aid her movement through the building. From the very beginning of the scene Conner's dancing feet, her balletic violence, inscribe into the sterile, linear regolith of the asylum a pattern of the purest desire. A paper-clip, a broom and a container of bleach – all systematic of order and closure – become in turn a lock-pick, a weapon and a kidnapping ploy. A key, usually a symbol of access and movement between limits, is snapped in its lock and instantly becomes a barrier. Only upon the arrival of The Terminator and her son, John, does Sarah's freedom over the asylum finally ebb back towards the traditional limits of fear and isolation. These dualistic notions of the path, where control and desire can overlap and even change places with one another, are beginning to become integral to the online text. As a blog reader you are no doubt aware of the article as a network of possibilities, as a loose guide to your writerly desire, rather than a strict parent. In time the definition of the path as a memory through web spaces and digital texts will lead us to see all movement as inscription and play. Where reading an article leaves on the surface of its regolith another faint trail of breadcrumbs. A single inscription, criss-crossing with a million more, each exactly similar but also entirely unique.   Paths engineered by a writer do not destine the realities of readership. Rather, a text can be seen as a surface reality, a regolith formed from substrates of reading, memory and cultural inscription. Reading carves furrows into a text through which the writer's world can be glimpsed, all be it momentarily, in the lattice of possibilities beneath. Like a demi-god the writer themself is a mythos, a patchwork of the possible, spiralling away from the reading eye. Whether a reader follows an intended path, or begins to draw desire paths of their own, all depends on the limits they believe the writer set for them.Upon a close reading of Genesis 11:1-9, Athanasius Kircher calculated that the Tower of Babel could not have existed as described, for it would have torn the very Earth from its axis. Kircher's non-figurative examination on the myth seems comical, but by taking his reading as purely literative our interpretation suffers from the same limiting logic we attribute to him. Like Adam's grasping of the forbidden fruit the attempt by humanity to build a path to heaven was thwarted by their growing proximity to God. The apple embodies the limits of our God-given knowledge; the Tower of Babel our infinite aspiration to walk outside paths other than those God intended for us. There is something infinitely creative involved in the act of demarcation, something forever open about the figure of closure. Athanasius Kircher's demonstration should perhaps be seen as a parable of the highest mythic truth: that however hard we try to walk beyond a given path, we will always tend to inscribe another in our wake.   by Daniel Rourke

]]>
Sun, 12 Jul 2009 22:35:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/07/desire-paths-reading-memory-and-inscription.html
<![CDATA[Way more about paths at UC Berkeley than you'd ever want to read]]> http://www.peterme.com/archives/000073.html

How architectural and design choices are mediated and ultimately over-ruled by user choice, reflexion, repetition and desire.

]]>
Mon, 25 May 2009 12:21:00 -0700 http://www.peterme.com/archives/000073.html
<![CDATA[Desire Paths/Lines: the original translation and related concepts/terms]]> http://ask.metafilter.com/mefi/122978

Desire Paths / Lines: a term apparently coined by Gaston Bachelard in The Poetics of Space. What was the original French he used? and are there any other terms for the act and outcome of paths that emerge through routine, reflexion and the feedback of movement. What was Bachelard's original name for desire lines, in French?

Also, I am not just interested in desire lines as object/artefact, but the actual act of creating/adding to desire lines. Is there a different term for this? or a series of related terms? any terms from other areas/disciplines which pop into your head?

Some past ask.mefis that touch on this subject:

http://ask.metafilter.com/62599/Where-the-sidewalk-ends

http://ask.metafilter.com/45203/Too-lazy-to-take-a-hardright

I'd really love to read any notions/ideas you have regarding this concept. Thanks!

]]>
Mon, 25 May 2009 11:37:00 -0700 http://ask.metafilter.com/mefi/122978
<![CDATA[The phenomenology of text]]> http://ask.metafilter.com/mefi/102022

The phenomenology / ontology of text: has anyone examined this issue directly in philosophical, literary and/or critical terms? I am interested in the experience and perception of text, both within readership and on an abstract (more holistic level perhaps) as the archetypical mediator and virtual-archive of human culture. I wish to explore it via its mediums (e.g. book, computer screen), its modes (e.g. semiotics, translation) and its means (e.g. poetry, fiction, encryption).

I came at this problem through Heidegger (most specifically in his re-appropriation of the term 'techné'), looking at text as a technology.

I have since come upon the writings of D.C. Greetham and a couple of other bits and pieces.

I feel that this is an area not much covered by the critical fields, especially in these times of ever encompassing digital/web-based mediums. I'm interested in following through some of this to a PhD proposal.

What paths should I be taking?

Your help, as always, is much appreciated.

]]>
Thu, 18 Sep 2008 08:21:00 -0700 http://ask.metafilter.com/mefi/102022