MachineMachine /stream - search for mfa https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Daniel Rourke - “We're trying to have the non-weird future get here as fast as possible.”]]> https://www.youtube.com/watch?v=47boeVR3VuI

Goldsmiths College Department of Art MFA Lectures 2018 - 2019

Series 1.1: Offence is the Best Defence: On the Success of Social Media Toxicity

8 Oct 2018 — Daniel Rourke (Goldsmiths): “We're trying to have the non-weird future get here as fast as possible.” 15 Oct 2018 — Isobelle Clarke (Birmingham): "Poor little snowflake, are you 'grossly' offended?": Quantifying Communicative Styles of Twitter Trolling 22 Oct 2018 — Zeena Feldman (Kings College, London): Beyond Time: On Quitting Social Media 29 Oct 2018 — William Davies (Goldsmiths): War of Words: Embodiment and Rhetoric in Online Combat

Daniel Rourke 8th October 2018 “We're trying to have the non-weird future get here as fast as possible.”

From the Latin ‘aequivocare’, for ‘called by the same name’, to equivocate is to use language ambiguously to conceal a truth or avoid commitment to a single meaning. In this talk Daniel Rourke will consider equivocation in the performative (social media) speech acts of figures such as Donald Trump, Elon Musk, and Twitter CEO Jack Dorsey.

How their speech acts exposit a 'shared' future, or a means of ‘escaping’ our present conditions, has much to tell us about how the very idea of the ‘true’ or the ‘false’ has shifted in the era of algorithmic governance, and social media campaigns such as #MeToo.

Turning to Homi K. Bhabha's theories of postcolonial discourse, as well as introducing the project The 3D Additivist Manifesto – co-created with Morehshin Allahyari – Daniel will end by trying to reaffirm the equivocal act, pointing out a way to generate and move toward non-determinate futures without imperialising them.

BIO: Dr. Daniel Rourke is a writer/artist and co-convener of Digital Media (MA) at Goldsmiths. In his work Daniel creates collaborative frameworks and theoretical toolsets for exploring the intersection of digital materiality, the arts, and posthumanism. These frameworks often hinge on speculative elements taken from science fiction and pop culture: fictional figures and fabulations that might offer a glimpse of a radical ‘outside’ to the human(ities). His writing and artistic profile includes work with AND Festival, The V&A, FACT Liverpool, Arebyte gallery, Centre Pompidou, Transmediale, Tate Modern, Sonic Acts Festival, as well as recent artistic collaborations with a cast of hundreds... web: machinemachine.net.

Presented by the Art Department, Goldsmiths.

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Fri, 08 Feb 2019 06:24:18 -0800 https://www.youtube.com/watch?v=47boeVR3VuI
<![CDATA[Writing and Digital Media «]]> https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sun, 30 Jul 2017 21:24:15 -0700 https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[Writing and Digital Media «]]> https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sun, 30 Jul 2017 21:24:15 -0700 https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[Catherine Malabou: The Brain of History or the Mentality of the Anthropocene]]> http://www.youtube.com/watch?v=wJPLGEdRGGc

The Brain of History or the Mentality of the Anthropocene Föreläsning av Catherine Malabou

Catherine Malabous föreläsning har titeln “The Brain of History or the Mentality of the Anthropocene” och handlar om människans villkor och hennes negativa påverkan på jordens geologi såväl som biologi. I föreläsningen kommer Malabou att närmare undersöka de möjliga sambanden mellan traditionell filosofi och “hård” vetenskap.

Catherine Malabou är professor i filosofi vid CREMP (Centre for Research in Modern European Philosophy) vid Kingston University i London. Hon har omfattande beskrivit samtida fransk och tysk filosofi, men det är hennes filosofiska undersökningar av neurovetenskapen som utmärker hennes forskning.

Föreläsningen ägde rum den 21 januari 2017 på Moderna Museet i Stockholm som en fördjupning av de ämnen som förekommer i utställningen The New Human. Den ingick i ”What is Human?”, två föreläsningar om mänsklighetens villkor i relation till vetenskap och filosofi.

Föreläsningen producerades i samarbete med Art Initiative vid Handelshögskolan i Stockholm.

The Brain of History or the Mentality of the Anthropocene Lecture with Catherine Malabou

Catherine Malabou’s lecture is titled “The Brain of History or the Mentality of the Anthropocene” and will explore topics of the human condition and humanity’s disruption of both earth’s geology and biology. The lecture will further explore Malabou’s approach to renewing an interchange between traditional philosophy and the hard sciences.

Catherine Malabou is professor of philosophy at Centre for Research in Modern European Philosophy (CRMEP), Kingston University. She has written extensively on contemporary French and German philosophy but it is with her encounter with neuroscience that have distinguished her research.

The lectures was held on Saturday 21 January 2017 at Moderna Museet in Stockholm and it was produced on the occasion of the exhibition The New Human in cooperation with Stockholm School of Economics Art Initiative. The lecture was part of “What is Human?”, two lectures on the science and philosophy of the human condition.

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Mon, 27 Feb 2017 05:35:21 -0800 http://www.youtube.com/watch?v=wJPLGEdRGGc
<![CDATA[Writing and Digital Media «]]> http://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sat, 30 Aug 2014 06:04:06 -0700 http://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[Artist Profile: Alex Myers]]> http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers

Your work spans several distinct, but overlapping areas of discourse. We could start by talking through design, animation, glitch art, code, game play or the interface. I want to start right from the bottom though, and ask you about inputs and outputs. A recent work you collaborated on with Jeff Thompson, You Have Been Blinded - “a non-visual adventure game” -  takes me back to my childhood when playing a videogame often meant referring to badly sketched dungeon maps, before typing N S E or W on a clunky keyboard. Nostalgia certainly plays a part in You Have Been Blinded, but what else drives you to strip things back to their elements? I’ve always been interested in how things are built. From computers to houses to rocks to software. What makes these things stand up? What makes them work? Naturally I’ve shifted to exploring how we construct experiences. How do we know? Each one of us has a wholly unique experience of… experience, of life.. When I was a kid I was always wondering what it was like to be any of the other kids at school. Or a kid in another country. What was it like to be my cat or any of the non-people things I came across each day? These sorts of questions have driven me to peel back experience and ask it some pointed questions. I don’t know that I’m really interested in the answers. I don’t think we could really know those answers, but I think it’s enough to ask the questions. Stripping these things down to their elements shows you that no matter how hard you try, nothing you make will ever be perfect. There are always flaws and the evidence of failure to be found, no matter how small. I relish these failures. Your ongoing artgame project, Writing Things We Can No Longer Read, revels in the state of apophenia, “the experience of seeing meaningful patterns or connections in random or meaningless data”. [1] The title invokes Walter Benjamin for me, who argued that before we read writing we “read what was never written” [2] in star constellations, communal dances, or the entrails of sacrificed animals. From a player’s point of view the surrealistic landscapes and disfigured interactions within your (not)(art)games certainly ask, even beg, to be interpreted. But, what role does apophenia have to play in the making of your work? When I make stuff, I surround myself with lots of disparate media. Music, movies, TV shows, comics, books, games. All sorts of stuff gets thrown into the pot of my head and stews until it comes out. It might not actually come out in a recognizable form, but the associations are there. A specific example can be found in a lot of the models I use. I get most of them, or at least the seed of them, from open source models I find on 3D Warehouse. Because of the way that website works, it’s constantly showing you models it thinks are similar for whatever reason. Often I’ll follow those links and it will take me down symbolic paths that I never would have consciously decided to pursue. This allows a completely associative and emergent composition to take form. I’d like to paraphrase and link up your last two answers, if I may. How do “relishing failures” and “allowing things to take form” overlap for you? I know you have connections with the GLI.TC/H community, for instance. But your notgames Me&You, Down&Up, and your recent work/proposition Make Me Something seem to invoke experiments, slips and disasters from a more oblique angle. All are a means of encouraging surprise. In each piece it’s not about the skill involved, but about the thrill of the unknown. In all of my projects I try to construct a situation where I have very little control over the outcome. Glitch does this. But within the glitch community there’s a definite aesthetic involved. You can look at something and know that it’s glitch art. That’s not true for everything, but there is a baseline. For my notgames work I embrace the practice, not necessarily the look. I want irregularity. I want things to break. I want to be surprised. Your work in progress, the Remeshed series, appears to be toying with another irregular logic,  one you hinted at in your comments about “associative and emergent composition”; a logic that begins with the objects and works out. I hear an Object Oriented echo again in your work Make Me Something, where you align yourself more with the 3D objects produced than with the people who requested them. What can we learn from things, from objects? Has Remeshed pushed/allowed you to think beyond tools? That’s a tricky question and I’m not sure I have a satisfactory answer. Both projects owe their existence to a human curatorial eye. But in both I relinquish a lot of control over the final object or experience. I do this in the spirit of ready-to-hand things. By making experiences and objects that break expectations our attention is focused upon them. They slam into the foreground and demand our attention. Remeshed, and to an extent, Make Me Something, allows me to focus less on the craft of modeling and animation and more on pushing what those two terms mean. As Assistant Professor and Program Director of the Game Studies BSc atBellevue University you inevitably inhabit a position of authority for your students. Are there contradictions inherent in this status, especially when aiming to break design conventions, to glitch for creative and practical ends, and promote those same acts in your students? Yourecently modified Roland Barthes’ 1967 text ‘The Death of the Author’ to fit into a game criticism context. It makes me wonder whether “The Player-God” is something you are always looking to kill in yourself? Absolutely. When teaching I try break down the relationship of authority as much as possible. I prefer to think of myself as a mentor, or guide, to the students. Helping them find the right path for themselves. Doing this from within a traditional pedagogical structure is difficult, but worthwhile. Or so I tell myself. In terms of the Player-God, I think yes, I’m always trying to kill it. But at the same time, I’m trying to kill the Maker-God. There is no one place or source for a work. There’s no Truth. I reject the Platonic Ideal. Both maker and player are complicit in the act of the experience. Without either, the other wouldn’t exist.

Age: Somewhere in my third decade. Location: The Land of Wind and Grass / The Void Between Chicago and Denver How long have you been working creatively with technology? How did you start? Oof, for as long as I can remember. When I was 13 I killed my first computer about 4 days after getting it. I was trying to change the textures in DOOM. I had no idea what I was doing. Later, in college I was in a fairly traditional arts program learning to blow glass. At some point someone gave me a cheap Sony 8mm digital camcorder and I started filming weird things and incorporating the (terrible) video art into my glass sculptures. After that I started making overly ambitious text adventures and playing around with generative text and speech synthesizers. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? I use Unity and Blender primarily right now. They’re the natural evolution of what I was trying to do way back when I was using Hammer and Maya. I did my MFA in Interactive Media and Environments at The Frank Mohr Institute in Groningen, NL. I started working in Hammer around this time making Gun-Game maps for Counter-Strike: Source. During the start of my second semester of grad school I suffered a horrible hard drive failure and lost all of my work. In a fit of depression I did pretty much nothing but play CS:S and drink beer for three months. At the end of that I made WINNING. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I’m not sure how to answer this. About the most traditional thing I do anymore is make prints from the results of my digital tinkering. Object art doesn’t interest me much these days, but it definitely influenced how I first approached Non-Object art. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I’m involved with a lot of local game developer and non-profit digital arts organizations. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I’m an Assistant Professor of Game Studies at Bellevue University. The job and my work are inexorably bound together. I enjoy teaching in a non-arts environment because I feel it affords me freedom and resources I wouldn’t otherwise have. I actually hate the idea of walled-disciplines in education. Everyone should learn from and collaborate with everyone else. Who are your key artistic influences? Mostly people I know: Jeff Thompson, Darius Kazemi, Rosa Menkman, THERON JACOBS and some people I don’t know: Joseph Cornell, Theodor Seuss Geisel, Bosch, Brueghel the Elder, most of Vimeo. Have you collaborated with anyone in the art community on a project? With whom, and on what? Yes. Definitely. Most recently I’ve been working with Jeff Thompson. We made You Have Been Blinded and Thrown into a Dungeon, a non-visual, haptic dungeon adventure. We’ve also been curating Games++ for the last two years. Do you actively study art history? Yep. I’m constantly looking at and referencing new and old art. I don’t limit it to art, though. I’m sick of art that references other art in a never ending strange loop. I try to cast my net further afield. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? Definitely. In no particular order: Dr. Seuss, Alastair Reynolds, Alan Sondheim, Dan Abnett, Samuel Beckett, James Joyce, Stephen King, Margaret Atwood, Italo Calvino, Mother Goose, Jacques Lacan, Ludwig Wittgenstein, Carl Jung, H.P. Lovecraft, Jonathan Hickman, Brandon Graham, John Dewey, Umberto Eco... the list goes on and on. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? I think we’ve partially reached an era of the ascendant non-object. That is, an art form, distinct from performance and theatre, that places an emphasis wholly on the experience and not on the uniqueness of the object. Because of this move away from a distinct singular form, there’s no place for it in the art market. Most artists that work this way live by other means. I teach. Others move freely between the worlds of art and design. Still others do other things. The couple of times I’ve had solo exhibitions in Europe, I’ve almost always been offered a livable exhibition fee. Here in the States that’s never been the case. When I have shows stateside, I always take a loss. The organizer may cover my material costs, but there’s no way I could ever live off of it. Nor would I want to. I think the pressures of survival would limit my artistic output. I’m happier with a separation between survival and art.

[1] “Apophenia,” Wikipedia, the Free Encyclopaedia, March 21, 2013, http://en.wikipedia.org/w/index.php?title=Apophenia&oldid=545047760.

[2] Walter Benjamin, “On the Mimetic Faculty,” in Reflections: Essays, Aphorisms, Autobiographical Writings (New York: Schoclen Books, 1933), 333–336.

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Wed, 03 Apr 2013 09:28:28 -0700 http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers
<![CDATA[GLTI.CH Karaoke at Goldsmiths: “Speak That I May See Thee”!]]> http://glti.ch/speak-that-i-may-see-thee/

GLTI.CH Karaoke is excited to announce a collaboration with the Art Writing and Fine Art MFA at Goldsmiths, University of London. On Monday 9th July, from 6pm we’ll be breaching the infinite distance between two buildings less than 30 metres apart: The Laurie Grove Baths and the Ben Pimlott Building (enemies; friends; parasitic spatial political peculiarities). Check out the FB invite for the nitty gritty details. During the busy weekend of the Goldsmiths MFA Degree Show, these buildings house a dizzying array of art in forms, words, performance and non-distinct capitulations. GLTI.CH Karaoke will splurge the networks, sending pop songs hurtling through the ether, buzzing around the globe–around the Goldsmiths campus–before meeting in a disassemblage of slippery data streams. Intra-Institutional critique for the Lady Gaga generation: Flyer / Facebook Event For those of you who can’t make it in person, keep an eye on our website, facebook and twitter streams. We hope to suck you in, one way or another… (song requests are obligatory)

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Mon, 02 Jul 2012 08:54:00 -0700 http://glti.ch/speak-that-i-may-see-thee/
<![CDATA[Innovative websites as template for MFA research community]]> http://ask.metafilter.com/mefi/196170

I'm looking for examples of websites that have successfully enhanced a research community (academic or artistic) with a dynamic online/social/mutual-portfolio presence. Blog and social media based hubs, perhaps, that showcase the possibilities of web portfolio/research integration for academic and creative purposes. I've been asked to help implement a website/blogging platform for a community of 20 MFA students.

Basically I'd like to gather up some examples of dynamic websites attached to academia (or similar i.e. the arts). These examples will be then passed on to my superiors with an eye to developing our own platform that takes the best approaches we discover and adds/mutates them to our needs. The cream of the crop in terms of design, content and implementation.

The perfect fit would (perhaps) give each student their own (blog) space from day one, and have the content they choose to share dynamically interface with the other students as the course unfolds. We might use it as a portfolio format (the students are studying art and writing) or we might integrate it with the theoretical components of the course, use it to share tutorial feedback, or even open the reading we do to the wider world.

Ideally we will do this cheaply, with open-source software.

Send me some impressive and inspiring examples!

Cheers in advance

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Fri, 16 Sep 2011 07:26:18 -0700 http://ask.metafilter.com/mefi/196170
<![CDATA[A Labyrinth (No Minotaur)]]> http://www.geiab.org/GEIAB_DEUX/index.php?lang=eng&revue=showit&rn=4&article_id=91#begin

My sprawling review of the Goldsmiths Art MFA Degree Show, 2011 Originally published by Groupe d’Etudes Interdisciplinaires en Arts Britanniques The labyrinth. Turning; coiling. An allegory of improbable human journeys. Physical; mental; spiritual. Beyond; behind; within. But underneath the mythos and symbolism labyrinths are simple structures. The maze is corners, mere corners. Unfurl them all and the labyrinth becomes a cul de sac; a doorless hallway; a vanishing point leading nowhere. Browsing an MFA final show can feel like an endless hall. No matter how many artworks you peruse, how many studio spaces you violate, how many £3 lukewarm beers on which you ruminate there’s always another curtain asking you to draw it back. I don’t mean to begin this review on a downer, indeed, given a few more paragraphs I hope to have you cursing yourself for missing this year’s Goldsmiths Postgraduate Degree Show. What I do want to do is move you away from the grand figure, the thread of Ariadne convincing you with its singular lineage that degree shows tell you something about the institutions that house them. Goldsmiths’ reputation, were I to spend 1,000 words bullying and poking at it, might tell us more in fact about the figure of the labyrinth than it does about the artists who have scrawled its name all over their curriculum vitae.

Consonants and vowels featured highly in this year’s degree show; ‘Nada’ carved in giant, pink wooden lettering marked a studio of ‘Nonsensical objects I made with my neighbours’, with no indication as to the identity of the artist (or the neighbours). The admission “I was going to install a video piece here but I fucked up” is scrawled in black ink on the cupboard of an electrical circuit breaker. Located on its own floor this year, the Art Writing MFA showcased words and sounds in ways the Fine Art show could not manage alone. Behind one particularly black curtain the text “This image has nothing to do with the video that shall begin imminently” overlays a freeze-frame of old age pensioners in a work by Liam Rogers. As the image finally ebbs away droll, haunting bass tones punctuate a narrative milieu: two black cats lounging in digital shadow; an extreme close-up of a flea, trapped between strands of human hair; a strutting chicken and the voice of Ayn Rand “I will not die, it’s the world that will die.” In another recess of the Laurie Grove Bath studios Noam Edry’s politically anarchic sketches and suggestive graffiti were being photographed, constantly and throughout the opening event, by two neutral looking observers. Upon entering the room my bag was searched by a mock custodian. To one side, beside a massage therapist actively working on the spine of a fellow ‘member of the public’, an arrow on the wall labeled “Groovy Little War Mix” pointed to a monitor propped-up on chunks of rubble. On its screen the letters G-O-L-D-S and M exploded in successive puffs of computer enhanced tom-foolery. Clutching university issue headphones to my ears I watched a performer dressed as a giant date taunt one of the MFA’s directors into dancing with her. Before I could move on to the next room (an imaginary ICA show on comedian Andy Kauffman, compiled by the Curating MA) a team of volunteers enthused me into having a Turkish coffee. Titles and scrawlings; etchings and subtitles continued to surround me. “Remember Taj Mahal, India” Johann Arens’ video work implored: “Close your eyes.” Caught between two HD flat-screen televisions (two eyes? two halves of the brain?) Arens’ work ‘Effect Rating’ engineers a confusion between the object and its representation. In this case, the object was the human brain, slowly conveyered into the centre of a donut-shaped MRI machine. The film blurs ‘actual’ footage and foam mock-ups of an MRI scan into a meditation on neuroscience and the art-object. Like the corpus callosum separating my cerebral hemispheres, I longed to be scalpelled in two, each half of me finally free to rove the rest of the show unhindered. In the basement, hidden by shadow, I followed my ears to another series of video works, this time by Jill Vanepps. Horrific flesh-puppet-orifices attempted to penetrate one another with elongated, furry tendrils. Two Davids (Cronenberg and Lynch) seemed to fight for recognition in these dark works meditating on the (dis)order of female puberty. A projector restricted with layers of tape and Vaseline punched me with its flickering half-light: “Witchlike” a woman’s voice said, “of low intelligence.” I listened, “Style…” alone, “comes out of conviction…” until other bodies came to linger with me in the dirge. This was an experience I wasn’t willing to share. Before I moved on to the more official looking Ben Pimlott building, I paused to consider the physics of Hirofumi Isoya’s sculptural works. Like computer generated frames, suspended in real space, Isoya’s works ‘After brick slips’ and ‘Test on a mimic facade of an experimental house’ monumentalise the equal-and-opposite-reaction. Made-up of a bed of smashed tiles with a wire mesh extended in a peak above it, each work isolates the physics of destruction in single, free-standing, art objects. Being a child of the freeze-frame, of time-lapse photography and ultra-high-speed video I had little trouble figuring the events that created these fragmented craters of tile and cement. Had I not the technical grammar I might well have seen in these works the splash of a hailstorm on the surface of a lake, or the arching curvature of a daphodil: each inverted wire trumpet spoke of wrecking-balls and flower petals just the same. Making sure the Goldsmiths brand still adorned its roof (they were CGI explosions weren’t they?) I entered the Ben Pimlott building. Winding its concrete staircase to the 3rd, 4th, 5th and 6th floors the second labyrinth of the evening seemed to offer its secrets more readily than the first. Spaces felt more open, corners more isolated, free-standing structures more free to stand. My beer was icy cold. Jie Hye Yeom’s works were the first to grab my attention. Video pieces projected on or nearby a series of awkward objects: a red ball with a 5-foot circumference; a grey plastic sheet quivering in the projector fan; a giant brain made out of builder’s insulation foam. From inside a long metal cylinder ‘The ffond’ coughed and spluttered from its projector, heating up the surrounding air that was then blasted into my face. A synthetic voice with a strong American accent narrates as the artist’s journey through the ffond, an imaginary engineering marvel connecting two distinct points on the Earth’s surface. The words “Where is here?” flash up, written in both Korean and English. A stooping old woman guides her through foreign wreckage, “Can you help me get to Korea?” In another work, ‘Solmier’, partially blinded by headgear made of baguettes, Jie Hye Yeom is guided through an African village by a giggling group of children. At the edge of the forest the artist stops, her mission accomplished. With glee the children gather around to eat her mask. On the floor above a cartoon tapestry welcomes me into a two-tiered space shared by Soheila Sokhanvari and Hans Diernberger. Parodying the work of Jeff Koons a taxidermied pony rests, snug, in a sculptural figure of a beanbag, or perhaps a balloon. As I nervously turned on my heels to leave a well dressed woman urges her children, in hushed tones, to leave the thing’s backside alone. In the centre of Diernberger’s space a rectangular recess sweeps the floor. Within it, prefigured on a video loop, we can see the head of a trampolinist directly from above. Bouncing carefully (presumably so as not to knock the camera mounted above her) she taunts us with a warm-up, the final elastic bound never arriving. On the top floor of the Ben Pimlott building the tone of the show takes a swerve as I reach the Art Writing MFA Postgraduate Show. A text by Tone Gellein asks me to unfold it in 4-dimensions. Sealed in a pretty glass cabinet are a series of etchings, like some blueprint for machines from other, equally improbable worlds. ‘Catalogue for Detecting Mystery Riders’ the wall exclaims, a work by Emily Whitebread. In another darkened video room (perhaps the 20th of the day) I wait for the loop of Jennifer Jarmen’s work to repeat. A dual-screen conversation ensues between Jennifer and a voiceless friend; between a ventriloquist and his dummy. The unmistakable voice of scientist V.S. Ramachandran ponders the role of the mirror in phantom limb patient therapy. As one video interrupts the other I feel the severed halves of my cerebellum stitch back into place once again. As the crowd began to trickle from the studios the night came closing in. On Tuesday morning the deconstruction will begin. Temporary walls will be torn down. A hundred projectors will be taken back to their dusty cupboards to lie forgotten for another season. Fragile sculptures will be dismantled and lugged home, piece by piece, on the number 21 bus. Perhaps amongst everything I’ve seen, every studio I’ve poked my head into or artist-contact-card I’ve stuffed into my wallet, a few works will make it into private galleries, or be mentioned in articles and essays like this one. In the pub someone asks me which works I think they’ll be. I shrug nonchalantly, “That’s up to the market, not you or me.” As I finish speaking a laugh erupts behind me. From my pocket, and trailing along the pub floor, comes a long reel of string. “Silly me,” I say to no-one in particular, as I begin to follow it back out of the pub, back through the grey South London streets, back to the labyrinth of the Goldsmiths’ Postgraduate Degree Show.

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Fri, 26 Aug 2011 12:03:00 -0700 http://www.geiab.org/GEIAB_DEUX/index.php?lang=eng&revue=showit&rn=4&article_id=91#begin
<![CDATA[Thoughts on art practice PhDs]]> http://www.fuel.rca.ac.uk/articles/thoughts-on-art-practice-phds

“Knowledge is and will be produced in order to be sold, it is and will be consumed in order to be valorised in a new production: in both cases, the goal is exchange.” - Jean-Francois Lyotard, The Postmodern Condition

What are artists to gain from taking a PhD? How does the mantle of ‘artistic research’ enable art objects and those invested in them? And where does art’s autonomy reside when its criticality comes from within an academic institution? Over the last 20 years art has eased its way into academia. Past the door of the artist’s studio and up the back stairs it tiptoed until, in a very bold move, it seated itself in the commissioner’s chair. Where once art reacted against academies from the outside, art, and the artists who make it, now work from within the institution. Artists interested in pursuing a doctoral degree will have heard time and again about ‘the critical function of art’. Indeed, many theorists would insist on art being defined from this state of opposition (the ‘avant-garde’). But to understand the potential of art today it becomes impossible to separate it from the academic institutions that use its name to label their distinctive, often daring, new departments. Goldsmith’s Art Writing MFA and the RCA’s Critical Writing in Art & Design being two of the freshest – some might say hippest – examples.

To begin producing ‘new knowledge’, PhD researchers often need to pursue contradictory goals. A strong research question poses not the trajectory to a definitive answer, but a principle by which the researcher may begin to generate knowledge. This becomes especially slippery when that ‘knowledge’ is woven into an artistic practice, or when the art objects created by that practice are assumed to qualify the research. How does one invest research in projects that have yet to be realised? Practice-based PhDs hide another stumbling block, usually one based on the expectations of the artist: the belief that time invested in a research degree should improve the quality of practice, as well as strengthen one’s grasp of theory. The distinction between the practice and theoretical components of a PhD can vary wildly, and although on paper they each glean 50% of the final mark severing them into definite halves can be an unwieldy, often impossible, task. In the RCA’s Department of Communication Art & Design for instance, projects regularly emerge that blur the line between the written and ‘practical’ components of research. A recent edition of critical journal Texte Zur Kunst focused on artistic research declared, “Philosophy and art share the conviction that cognition requires a material form.” A practice-based PhD may have a smaller word count than its non-practical equivalent, but as final exhibitions are documented and literature reviews are spell checked, the boundary between art object and critical reflection will have hopefully elided into a single, successful, conglomeration. As a practice-based researcher myself, with two years of the academy under my belt, I’ve found that the primary method of answering these concerns is to reflect them back at the institution. Research does not take place in isolation. As with any treasured job it is the people that make a PhD worth undertaking. If you are lucky – and let’s admit it, fewer things are harder to predict than luck – the artists and academics that make up your department will be driven by similar desires as you are. Of course, I could spend the rest of this short article on the restrictions of labelling yourself a graduate of the RCA, Goldsmiths or the Slade. But reflecting back the conditions of research at the institutions that produce them comes closer to addressing what really makes academies function: exchange. To paraphrase the words of John F. Kennedy: ‘Ask not what academia can do for you—ask what you can do for your academia.’ Productive exchange begins by giving your all, whilst always expecting those around you to do the same. In terms of the market, artistic practice often inhabits an obscure space, cut off from the concerns of art galleries, of buyers, sellers and the aesthetically motivated public. The main benefit of taking up a practice-based research position is exposing one’s practice to the eyes of others. But this exposure always focuses both ways. Jean-Francois Lyotard writes, in The Postmodern Condition, “Knowledge is and will be produced in order to be sold, it is and will be consumed in order to be valorised in a new production: in both cases, the goal is exchange.” Criticality – the enactment of research – begins in the process of exchange, a goal which, if Lyotard is to be believed, should be held in higher esteem than the art market. Taking a practice-based PhD means investing time and knowledge with other practitioners, often other artists who, having undertaken their research years before, now enact their modes of exchange as tutors, professors and PhD supervisors. Research degrees are not always the best way to fortify the foundations of an artist’s practice. Indeed, many would argue that the very principle of artistic practice within the academy is to rock those foundations, even raze certain principles of practice to the ground. But when PhD researchers are supported to develop and sustain their thought from within their art it can often be the supervisor or established academic artist who has to rethink their assumptions, rather than the other way around. Personal exploration, issuing from practice, becomes valid as PhD research when its significance is a significance shared. A significance exchanged is a significance enhanced.

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Thu, 21 Jul 2011 02:58:00 -0700 http://www.fuel.rca.ac.uk/articles/thoughts-on-art-practice-phds