MachineMachine /stream - search for literacy https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[RPS Contemporary Group | Dr Grant Scott: United Nations of Photography]]> https://www.youtube.com/watch?v=Q_-07wlkYKA

Recorded Monday June 20th, 2022

After fifteen years art directing photography books and magazines such as Elle and Tatler, Dr Grant Scott began to work solely as a photographer for commercial and editorial clients in 2000. His images combine his experience working with some of the greatest photographers of the last century with his graphic and journalistic talents to create engaging photographic narratives from every commission.

Grant is the founder/curator of United Nations of Photography, a Senior Lecturer and Subject Coordinator for Photography at Oxford Brookes University, Oxford, a working photographer, documentary filmmaker, BBC Radio contributor and the author of Professional Photography: The New Global Landscape Explained (Routledge 2014), The Essential Student Guide to Professional Photography (Routledge 2015) and New Ways of Seeing: The Democratic Language of Photography (Routledge 2019).

In the talk Grant addresses the constantly shifting sands of engagement with the photographic medium. Noting that we read books and acquire a respect for how difficult it is to write and are taught how to read the written word and appreciate its transformative power Grant will makes the case for the importance of visual literacy. He will explain how digital photography has democratised the medium, with ensuing debates between those with analogue experience and the digital natives and focus on the importance of ‘the personal’ in defining subject matter. The talk and following questions and answers are an exploration on what makes a successful visual narrative.

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Mon, 27 Jun 2022 02:33:41 -0700 https://www.youtube.com/watch?v=Q_-07wlkYKA
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://additivism.org/post/117526795906

Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke: In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, Daniel Rourke caught up with Rosa Menkman over two gallons of home-brewed coffee. They talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception.iRD was exhibited at Transfer Gallery in March & April 2015, and also functioned as host to Daniel Rourke and Morehshin Allahyari’s 3D Additivist Manifesto, on April 16th.Rosa Menkman: If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner.Daniel Rourke: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean.Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking.Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength.

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Mon, 27 Apr 2015 09:47:09 -0700 http://additivism.org/post/117526795906
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception. iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th. Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity. In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect. Daniel Rourke: To establish your own institution?

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place. Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories. So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions. DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism. I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc. But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them. I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities. There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions. DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

RM: Yes! Exactly! Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission. I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space! DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute? RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan lines, DCT blocks, and JPEG2000 wavelets.

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests. But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice! DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten. RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness. DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions. RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of? RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use. For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow. DR: Does it tesselate and repeat, like conventional wallpaper? RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

DR: [laughs] It does look organic, like bacteria trying to organise. RM: Yeah. It really feels like something that has its own agency somehow.

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats - the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up. RM: It looks like ‘Game of Life’. DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this? RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution. RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something. DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space? RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…” DR: “Hey guys, I want to break your reality!” [laughs] RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.   DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important. RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work. Or maybe Supraconductivity. I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point. DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space… RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!” DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted. RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window. I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside. Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs] DR: [Laughs] No… that’s a different angle. RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that. RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes. I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image? RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform). Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is. But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms… DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions. RM: Like this Minecraft book too. The Blockpedia. DR: Oh that’s great. I love the Minecraft style and the mythos that has arisen around it. RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all! DR: So these will go into the badges? RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those. DR: A crypto exhibition. RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there. DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED? RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect. What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff. DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

RM: No! DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption. DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’. I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology - ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold. In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit. RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure. At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs. DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened? RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs] DR: Glasses with really fine scan lines on them that conflict with TV images or whatever. RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know. DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability? RM: Or maybe just to show the mechanics behind objects and thresholds. DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more. You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities. It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers. RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius! DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth. Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’. RM: But you can feel that there is more to that video than its surface! If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner. DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean. Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking. Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength. RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments. DR: What is that? RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines. DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. * RM: I have been trying to read up on my euclidean geometry. DR: And I am thinking now about Flatland again, A Romance in Many Dimensions. RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art. DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that. RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon. DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting. RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick. DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again. RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens. DR: Broken on purpose? RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology. DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format. RM: People miss LCDS! I saw a beautiful recorded talk from the Torque event, Esther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland. I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much! DR: Putting ideas in words is always helpful. RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud. DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature. RM: That’s what Alma Alloro said! DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software. RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks! * DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

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Mon, 13 Apr 2015 05:50:53 -0700 http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke
<![CDATA[Artist Profile: Nick Briz]]> https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an “improvisational realtime/performance media art event” at the moment called “No Media,” where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing ’em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there’s NO time set aside for preparation) and there’s NO documentation.  So far they’ve been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I’m not totally sure if this is the “something” you refer too… but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn’t going to work… and I stopped… and I looked over at Evan and Curt… and totally changed my game plan… I don’t want to go into detail re:what I started to project on a blindfolded Curt Cloninger… cause I don’t want to break the second rule of NO-MEDIA (no documentation DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies? NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse… and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile ’em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community’s relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries… it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the “tutorial” as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of “New Aesthetic” compositions and related new-media art tropes. So by that I mean it’s literally a functional tool/utility with thorough documentation, examples and video tutorial, but it’s also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch’s potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that “the glitch” has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch’s political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it’s becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There’s obviously a venn-diagram overlap going on here, but not everything that loox “glitchy” is actually a “glitch” (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing’s actually “glitching” (technically or conceptually). Likewise, not all glitch art loox ‘glitchy.’ A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally “glitchy” but not in the compression artifact sense, but in the “zalgo” (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren’t formally “glitchy” at all. A couple of times he’s managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of “OMG how did you do that? show me show me show me” …and shortly after facebook will “fix” the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a “glitch politics”? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we’re only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it’s in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency… not in the production of objects/artifacts. I like this “network of attempts to intervene,” I think definitely the majority of my better projects are nodes in an “intervention network” >> I’m thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I’m less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be “experienced” or contemplated for its own sake. I’m interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be “used,” usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I’m so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to “glitch politi[x]” + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don’t make mistakes, People do; programmers leave memory leaks, users input bad data… the computer will “bug” out in the same predictable way given the same bad data, we only call that moment a “glitch” when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making “games” with PowerPoint’s presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn’t till later in college that I realized… “oh shit! this is what I should be making wurk with && about” and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that’s where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a ‘new-media artist’ because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done… it’s 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I’m really interested in the ‘web video tutorial’ as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes …these are blurry distinctions. Who are your key artistic influences? …should I list ’em? I’ve stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow ’em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney… actually imma stop there and let that list feed into the next question… Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I’ve been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I’ve adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson… …ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one… but these are folks I regularly steal all my ideas from… and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it’s pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin’s agency, the same one who taught me HTML in high-school). I’d say it definitely relates to my practice… or rather that it is my practice in that I’d probably be doing something else entirely if I wasn’t a ‘new-media artist/educator/organizer’ …again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I’m xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I’m invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory… I’m inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the “software studies” crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger’s notion of ‘enframing’, that rather than looking at technologies simply as tools, we’re better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan’s perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ… that’s a can’o’worms. I’ve got lots of vibez here, but I’ll keep it short… one thing I think a lot about (for ex) is new-media art archives. I’m a fan of bittorrent as a technology: it’s distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don’t we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There’s precedence for it (thinking Jason Scott && the Archive Team‘s GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about “Open Source” conceptually, we’ve got a lot to learn (especially structurally) from that community. Why aren’t more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require ‘antiquated’ technology)… again, this is a much larger convo, I’m being a little flippant… but I’m happy to have nuanced convos w/interested parties at more length elsewhere   cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art – a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. https://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab
<![CDATA[Artist Profile: Nick Briz]]> http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an "improvisational realtime/performance media art event" at the moment called "No Media," where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing 'em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there's NO time set aside for preparation) and there's NO documentation.  So far they've been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I'm not totally sure if this is the "something" you refer too... but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn't going to work... and I stopped... and I looked over at Evan and Curt... and totally changed my game plan... I don't want to go into detail re:what I started to project on a blindfolded Curt Cloninger... cause I don’t want to break the second rule of NO-MEDIA (no documentation ;) DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies?

Nick Briz, Apple Computers (2013). Single-channel video with sound. NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse... and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile 'em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community's relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries... it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

Extract from Phil Morton, General Motors (1976). Single-channel video with sound. DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the "tutorial" as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of "New Aesthetic" compositions and related new-media art tropes. So by that I mean it's literally a functional tool/utility with thorough documentation, examples and video tutorial, but it's also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch's potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that "the glitch" has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch's political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it's becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There's obviously a venn-diagram overlap going on here, but not everything that loox "glitchy" is actually a "glitch" (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing's actually "glitching" (technically or conceptually). Likewise, not all glitch art loox 'glitchy.' A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally "glitchy" but not in the compression artifact sense, but in the "zalgo" (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren't formally "glitchy" at all. A couple of times he's managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of "OMG how did you do that? show me show me show me" ...and shortly after facebook will "fix" the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a "glitch politics"? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we're only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it's in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency... not in the production of objects/artifacts. I like this "network of attempts to intervene," I think definitely the majority of my better projects are nodes in an "intervention network" >> I'm thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I'm less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be "experienced" or contemplated for its own sake. I'm interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be "used," usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I'm so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to "glitch politi[x]" + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don't make mistakes, People do; programmers leave memory leaks, users input bad data... the computer will "bug" out in the same predictable way given the same bad data, we only call that moment a "glitch" when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making "games" with PowerPoint's presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn't till later in college that I realized... "oh shit! this is what I should be making wurk with && about" and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that's where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a 'new-media artist' because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done... it's 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I'm really interested in the 'web video tutorial' as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes ...these are blurry distinctions. Who are your key artistic influences? ...should I list 'em? I've stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow 'em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney... actually imma stop there and let that list feed into the next question... Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I've been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I've adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson... ...ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one... but these are folks I regularly steal all my ideas from... and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it's pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin's agency, the same one who taught me HTML in high-school). I'd say it definitely relates to my practice... or rather that it is my practice in that I'd probably be doing something else entirely if I wasn't a 'new-media artist/educator/organizer' ...again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I'm xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I'm invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory... I'm inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the "software studies" crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger's notion of 'enframing', that rather than looking at technologies simply as tools, we're better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan's perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ... that's a can'o'worms. I've got lots of vibez here, but I'll keep it short... one thing I think a lot about (for ex) is new-media art archives. I'm a fan of bittorrent as a technology: it's distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don't we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There's precedence for it (thinking Jason Scott && the Archive Team's GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about "Open Source" conceptually, we've got a lot to learn (especially structurally) from that community. Why aren't more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require 'antiquated' technology)... again, this is a much larger convo, I’m being a little flippant... but I'm happy to have nuanced convos w/interested parties at more length elsewhere :)  cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art - a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. http://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz
<![CDATA['Will reading in the digital era erode our ability to understand the world?' No, the world has designs of its own...]]> http://www.independent.co.uk/arts-entertainment/books/features/the-essay-will-reading-in-the-digital-era-erode-our-ability-to-understand-the-world-7734221.html

Quite the opposite, so long as we grasp the fresh routes to knowledge, and connection, that technological change brings, says Nick Harkaway.

These are old, old fears in a new form. In ancient Greece, Socrates reportedly didn't fancy a literate society. He felt that people would lose the capacity to think for themselves, simply adopting the perspective of a handy written opinion, and that they would cease to remember what could be written down. To an extent, he was right. We do indeed take on and regurgitate information, sometimes without sufficient analysis, and we do use notes as an aide memoire - though even now, when our brains have begun to assume the ability to Google information, studies show we can still memorise facts perfectly well if we know we will need to. But Socrates was also wrong: literacy isn't a catastrophe for knowledge, but a huge boon. It allows us to gain an understanding of the work of lifetimes in short order, preparing the way for research into topics we might

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Thu, 17 May 2012 03:38:40 -0700 http://www.independent.co.uk/arts-entertainment/books/features/the-essay-will-reading-in-the-digital-era-erode-our-ability-to-understand-the-world-7734221.html
<![CDATA[The Battle Over Zomia]]> http://chronicle.com/article/The-Battle-Over-Zomia/128845/

Over the past two millennia, "runaway" communities have put the "friction of terrain" between themselves and the people who remained in the lowlands, he writes. The highland groups adopted a swidden agriculture system (sometimes known, pejoratively, as "slash and burn"), shifting fields from place to place, staggering harvests, and relying on root crops to hide their yields from any visiting tax collectors. They formed egalitarian societies so as not to have leaders who might sell them out to the state. And they turned their backs on literacy to avoid creating records that central governments could use to carry out onerous policies like taxation, conscription, and forced labor.

Scott's thesis puts people who have been an afterthought in Asian-area studies in the spotlight. Moreover, he "manages to give them more agency than most scholars have been able to attribute to them," says Prasenjit Duara, a professor of humanities at the National University of Singapore.

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Mon, 05 Sep 2011 05:20:41 -0700 http://chronicle.com/article/The-Battle-Over-Zomia/128845/
<![CDATA[Goodbye to the Graphosphere]]> http://nplusonemag.com/goodbye-to-the-graphosphere

For half a millennium, across continents and civilizations, the human readership did almost nothing but grow and consolidate itself. Constantly more people in more and more places could read, and could read more books more cheaply, with increasing ease. And not only were they able to do this, but they chose to. It would be astonishing to learn, if some retrospective survey could be carried out, that hours per head spent reading didn’t increase across all capitalist or otherwise modernizing countries (most Communist regimes having been energetic promoters of literacy) until at least the middle of the past century.

A few years ago, the French thinker Régis Debray published a brilliant and suggestive essay placing the rise and decline of socialist movements within this frame of ever-greater literacy. The question of socialism can be bracketed for now. More relevant, for the future of reading in general and novel-reading in particular, is Debray’s periodization scheme, in which an immemo

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Sat, 17 Jul 2010 12:36:00 -0700 http://nplusonemag.com/goodbye-to-the-graphosphere
<![CDATA[Reading in a Whole New Way]]> http://www.smithsonianmag.com/specialsections/40th-anniversary/Reading-in-a-Whole-New-Way.html

As digital screens proliferate and people move from print to pixel, how will the act of reading change?

America was founded on the written word. Its roots spring from documents—the Constitution, the Declaration of Independence and, indirectly, the Bible. The country’s success depended on high levels of literacy, freedom of the press, allegiance to the rule of law (found in books) and a common language across a continent. American prosperity and liberty grew out of a culture of reading and writing.

But reading and writing, like all technologies, are dynamic. In ancient times, authors often dictated their books. Dictation sounded like an uninterrupted series of letters, so scribes wrote down the letters in one long continuous string, justastheyoccurinspeech. Text was written without spaces between words until the 11th century. This continuous script made books hard to read, so only a few people were accomplished at reading them aloud to others. Being able to read silently to yourself w

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Fri, 09 Jul 2010 03:24:00 -0700 http://www.smithsonianmag.com/specialsections/40th-anniversary/Reading-in-a-Whole-New-Way.html
<![CDATA[Inside Code: A Conversation with Dr. Lane DeNicola and Seph Rodney]]> http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
posted by Daniel Rourke

A couple of weeks ago I was invited to take part in a panel discussion on London based, arts radio station, Resonance FM. It was for The Thread, a lively show that aims to use speech and discussion as a tool for research, opening up new and unexpected angles through the unravelling of conversation.

The Thread's host, London Consortium researcher Seph Rodney, and I were lucky enough to share the discussion with Dr. Lane DeNicola, a lecturer and researcher in Digital Anthropology from University College London. We talked about encoding and decoding, about the politics of ownership and the implications for information technologies. We talked about inscriptions in stone, and the links we saw between the open-source software movement and genome sequencing.

Here is an edited transcript of the show, but I encourage you to visit The Thread's website, where you will shortly find a full audio recording of the conversation. The website also contains information about upcoming shows, as well as a rich archive of past conversations.

Inside Code: Encoding and decoding appear in contemporary context as a fundamental feature of technology, in our use of language and in our social interactions, from html to language coding and literary symbolism. How, and through what means, do people encode and decode?

Creative Commons License This transcript is shared under a Creative Commons License

The Rosetta StoneSeph Rodney: I wanted to start off the conversation by asking both my guests how it is that we get the kind of literacy that we have to decode writing. It seems to me that it’s everywhere, that we take it for granted. It seems that there’s a kind of decoding that happens in reading, isn’t there?

Lane DeNicola: Yes. I would say that one of the more interesting aspects of that are the material consequences. Whereas literacy before was largely a matter of human knowledge, understanding of a language, all the actual practices involved was a surface to mark on and an instrument to do the marking, whereas today, a great deal of the cultural content that is in circulation commonly involves technologies that are considerably more complex than a simple writing instrument. Things that individuals don’t really comprehend in the same way.

Seph: What are the technologies that are more complex? What’s coming to my mind is computer code.

Lane: Exactly. Apple’s Garage Band might be one example, these tools that many of us encounter as final products on YouTube. One of the things on the new program at UCL we have tried to give a broad exposure to is exactly how much communicating people are doing through these new forms, and how they take the place in some instances of more traditional modes of communication.

Seph: You’re calling it communication, and one of the things that occurred to me after talking to Daniel, and exchanging a few emails, was that he calls writing, at least, a system of exchange. I was thinking, wouldn’t that in other contexts be called communication, and maybe ten years ago we would have called it transmission? But why is it exchange for you?

Daniel Rourke: I just have a problem with the notion of communication because of this idea of passing on something which is mutual. I think to use the word exchange for me takes it down a notch almost, that I am passing something on, but I am not necessarily passing on what I intend to pass on. To take it back to the idea of a writing system, the history of writing wasn’t necessarily marks on a page. The technologies that emerged from say Babylonia of a little cone of clay that had markings on the outside, they said just as much about the body and about symbolic notions as they did about what it was the marks were meaning to say. So that’s why I use exchange I think. It opens up the meaning a bit.

Seph: Yeah. It doesn’t presume that there is a person transmitting and a person that’s receiving, necessarily? And it also says something about, what I thought was really fascinating, that there is so much more in the object than just the markings on a page. About how the materials tell us something about that particular age, that particular moment in history.

Lane: Yeah. Even in a contemporary context it may have been the case that the early days of the web were all about hypertext, but the great deal of what you call ‘exchange’ that is happening today, how are you going to qualify a group of people playing World of Warcraft simultaneously in this shared virtual space – calling that communication is a little bit limiting. In fact it is experienced much more as a joint space, or an exchange of things, more than simple information. It can be thought of as an exchange of experience, or of virtual artefacts for example.

Seph: That can happen certainly in simulated game play, but it also happens in the decoding of texts. Objects that come to us from antiquity. There is all this material to be decoded that’s wrapped up in the artefacts. It is also, how much we decode and what we decode has something to do with our moment in time.

Daniel: I think it might be worth picking an example out of the air, when we are talking about this.

Seph: OK

Daniel: I’ve become fascinated by the archive of Henry Folger, he was a collector who became obsessed with collecting everything about Shakespeare he could get his hands on. This was in the 1920s and 30s I think. At the time there was a lot of need for every library around the world to have the object, whereas today we can digitise it and distribute it, back then if you didn’t have access to the thing itself, then you didn’t have the thing at all. Henry Folger became known for collecting the same Folio, tens and tens of times. In fact he became a laughing stock because he had tens and tens of the same ‘Last Folio’ of Shakespeare. People of course asked him, why did he need to have these things? Surely it was better to distribute them, but actually after his death, having all of these Folios in the same place, when people came to study them they found that they gained more information by comparing the Folios that were apparently the same. Comparing the marks that differed across Folios; one printing press had made an error here; how this piece of paper had been re-used, and therefore turned over, to print on the other side. And by decoding across the many Folios that Folger had collected they managed to piece together information about Shakespeare’s works that you could never have gained if all the Folios had been in 40 research libraries around the world. They had to be together, they had to be next to each other.

Seph: And the fact that there were differences, even though ostensibly there was just repetition, there were differences amongst the repetitions? It brings to mind immediately the Rosetta Stone, an ancient traffic sign that says the same thing in one language and the same thing in another language. A repetition, but clearly a key difference.

Daniel: The thing about the Rosetta Stone is that there was already knowledge of one system, and then they could transfer it, but I suppose it becomes interesting, especially in things like digital anthropology, where similar comparisons need to be made. You sent around this link about an old satellite system that they had managed to get more information from, by comparing and contrasting data, than it was originally intended for?

Nimbus II satellite data: Techno-Archaeology? Lane: Exactly. There’s almost a sub-genre of information technology today that I think you could call information archaeology. We’ve had several decades with computers and rapid changes in the kind of technology involved, and as a result we are losing the ability to access nearly as much data as we are collecting in some fields. The idea of people being able to retain older media, in the case you mentioned, there was only one two-inch tape drive left in the world that was capable of reading the media involved. So the project had garnered some kind of innovation research funding and they had done a proof of concept just to show that yes, we can use this one device successfully to retrieve the data from, what I believe was a 1960’s Nimbus Satellite. It has strange consequences in fields outside of paleography.

Seph: This obsolescence of objects is strange because it seems like, if the object is the height of technology at the moment, when it becomes obsolete the chances of us being able to decode what was encoded using that technology seemingly nosedive. But paper, stone, these most simple materials – it seems like those things we can continue to decode for ages.

Lane: There are questions here that are quite political in nature, but there are also questions that historians have about how something is going to work, when this proportion of our exchange, our communication and mutual experience, is happening in these forms that require opaque technologies in order to decode them.

Seph: When you say opaque, you mean?

Lane: Something that the average person couldn’t cobble together a simple instance of. Most digital technology, for example. Although there are counter-trends, like the open source software movement.

Seph: Where you create a platform, essentially, that allows anyone who uses it to add to it.

Lane: Exactly. They’ve kind of formalised it at this point. In the early days of open source it was very much about sustaining open exchange of things like source code. They realised fairly quickly that they needed something a little bit stronger, and that was where organisations like Creative Commons came into play. This is an organisation that provides a specific set of licences that legally preserve the right of users of a piece of code to re-mix it, re-modify and re-distribute it, as they wish. Some people refer to it semi-jokingly as a ‘copy-left’, whether it’s a piece of source code, or a piece or data like music and so on, essentially making it available for public re-mixing, whilst ensuring that attribution of the original author is ensured. It’s all built on this paradigm that exchange needs to happen and needs to be retained as a right for everyone.

Seph: Right. In essence exchange needs to be broadened out, so that the technology can actually stay viable.

Lane: Yes. Exactly.

Seph: I guess to suggest that for technologies to continue, to not become so obsolete that there is only one piece of equipment in the world that can decode, they need to have a lot of participants.

Daniel: And with open-source, the hierarchy also gets taken out to a degree. You don’t have the guy on the pulpit who can read the Bible and the people down in the church who are listening. With open-source it’s the people down in the church, basically, who control the code. As much as it lives, it evolves and is successfully passed on, rather than being decided by some authority. I don’t mean to build a figure-head here, but a lot of code is owned by corporations...

Lane: We won’t name any names.

Daniel: No.

Seph: Would we get in trouble for that? Of course this is the thing that has gotten Microsoft in a bit of trouble, right, with the EU? They made moves, allegedly, with their software that locks out certain people and locks in certain add-ons and software that must be used with Windows. It seems to be an effort at control, right? I’m not sure how this connects to literacy, but if you are controlling or trying to control how much your information disseminates you are making the opposite move from what we have been talking about.

Daniel: I think there is a comparison to be made. I’m thinking in terms of the difference between the French language and the English language. Every year the French authorities come together to decide what new words will be accepted into the French language, whereas English has always been allowed to bloom and blossom. Of course there’s benefits to both of those, like Microsoft controlling its source code means that when people buy a PC it’s going to work, because all the software or hardware has been designed by the same company. Anyone who has had to go into a lecture theatre and wait 20 minutes whilst the person at the front figures out how things plug in and why it’s not working. That’s one of the problems with open-source. So there’s benefits to both: to open-source because we can all partake in the code, but we have to forego some kind of standardisation.

Seph: It’s interesting that in writing, and I don’t know if this is true further afield from writing like computer code, that there’s this impetus to limit who has a certain kind of literacy or who has the power to decode and encode. It seems for writing that there doesn’t seem to be those kinds of limitations?

Lane: We haven’t brought up the term encryption; there are certainly situations where an individual wants to preserve a text, but only maintain a limited kind of access.

Seph: One of the complaints people make about ‘high-theory’, especially in literary studies, is that the language is so coded that the average person, if there is such a thing, has a hard time making heads or tails of it. There a gate is being set up where you say, well you have to know this much to come through.

Daniel: I think maybe looking at the system involved is important. With theory, do you want to argue that it’s a closed system? That universities foreground their own existence by perpetrating this coded language that we all exchange with each other, where we get funding opportunities and hold conferences.

Seph: I’m not sure I would go as far as to say it’s closed, it’s restricted.

Daniel: But it does open out at certain points. I do think it’s important for people in academia to see their work in its practical means, but whether that has anything to do with the authority of the page or the authority of speech, I am not sure.

Lane: This is making me recall some of the anthropological work that I have read on magical writing. Michael Taussig, for example, authored a book on the magic of the state. There is a whole genre on writing, writing practice and its association, in a number of cultures for millennia, with magic and magical power. It’s commonly acknowledged enough that it’s almost a joke that there’s a similar paradigm in the minds of a lot of programmers. That is, they have an esoteric, a kind of arcane knowledge, and that the literacy involved is sometimes associated with a specific language, but just as often with abstract programming principles. The exclusivity of that kind of writing is something that can bind them as a community. I have seen that many times first hand, but then there have been revealing things written on that too, mirroring tiny Melanesian communities that practice this kind of magical writing.

Seph: What does magical writing look like?

Lane: The term refers to a number of different phenomenon. There’s a colleague of mine in the states that wrote about a very small community that kept track of its dead by writing their names in a book. There were repercussions to not having a particular ancestor’s name written in the book, it had consequences that were woven into the culture. There was a specific person who was allotted the responsibility of writing the names in the book. You don’t even need to look that far afield. European traditions exist, for example, where spell casting abilities get traced in one form or another to the inscription of sigils.

Seph: Sigils?

Lane: Iconographic runes for example, proto-lettering. But it’s the whole process of representation that people see as a magical human capacity. This idea of transforming thought into a material form.

Seph: And that dovetails with your research Daniel?

Daniel: I’d like to think so. I’m thinking of Walter Benjamin and his short essay on Mimesis. He tries to go back and pick apart what reading was. That before we were reading letters we were reading the world, in a sense. When you sacrificed an animal you would ‘read’ the entrails and you could say whether it was going to be a good season. That’s the kind of magic capacity, to see patterns in the world, that at that point we would have thought had been coded by God or nature for us to find and pick apart. It’s only a small leap from that to saying, nature has given us the entrails to read, well what if I make this mark and I say this mark represents the rain or something. Then you’ve got the step towards the rune or the hieroglyph.

Seph: It’s a huge step that we make when we do that, when we take a mark and say this represents the animal, what do you think that allows us to do?

Daniel: What it forces us to do is to separate the world from ourselves, or ourselves from the world, to some extent. Perhaps when reading the entrails we don’t distinguish as much as we do when we read a mark on a page what meaning is and what world is, seeing them inherent in the same moment. To write something on a page and say it represents love or my name, suddenly our symbolic notions are pushed one step further, we are distinguishing ourselves from nature, from the world around us, from the language that we speak.

Seph: It sounds like the bad part of that is that we become more abstracted, that we begin the process of abstracting ourselves from ourselves. Saying, I can be represented by this stick figure, or this name in a ledger somewhere, or even represented by a statistic. But there’s got to be a good part as well.

Lane: In the field that I come from they often refer to writing as the original technology, and discuss Western civilisation as predicated in large part on writing and the written word. There’s a whole, in part false, but compelling dichotomy between cultures that privilege writing in some form and cultures that are primarily verbal, where stories are passed down verbally from one generation to the next. There are these clear advantages, depending on your stance. The ability to have texts preserved in a way that limits the latitude of the re-interpretations over time has very important consequences. Like you say, that disconnection that is happening, so that a given sequence of thoughts of articulations are taken away from their author, and persist in time and are looked at and forced into being interpreted in a new kind of way. That is the trade-off.

Seph: So encoding things and reading that code allows us to gain distance from things. It allows us to move away from them symbolically, and move away from them in time, and still in some ways preserve them. Daniel, in one of our emails to each other you had raised this question as to whether at any level of reality coding/decoding stopped working as a paradigm. Do you think there is a point where decoding/encoding doesn’t work anymore?

Craig Venter Daniel: To ask that question I have to contemporise myself, I have to locate myself in the present day. We’ve been talking about this separation, where the symbol starts to determine how we look at the world, the main paradigm of today perhaps would be the computer, or science, both of which have become very much combined in the science of genetics. In the news recently was the story of the entrepreneurial scientist Craig Venter, who announced to the world that they had created synthetic life from code on a computer. We could have spent the entire hour talking about the moral implications of this, and the political implications of him presenting this knowledge in the way he did, but underlying it is the very simple notion that life is able to be decoded. That to its very fundamental constituents we can pick it apart. Now, I’m not going state my opinion – whether I am a materialist, do I see something more ‘important’ in the world – I don’t know. But there are a lot of implications for free-will, especially people of religious inclination have been up in arms about this announcement. Embedded with it is the idea, from Craig Venter, that the world could be completely picked apart to its constituents, that we could rebuild things from the ground up.

Seph: The way we want to. Absolutely. Not talking about the moral implications, but it seems that one of the things we are risking in synthesising things, life, in this very commercialised, dead on the table sort of way, is we are risking despair.

Daniel: They tried to inject some kind of symbolic value back into this by encoding some words from James Joyce within the DNA of the organism.

Seph: Giving it a literary credibility?

Daniel: Yeah. I don’t know if that’s supposed to show that all scientists have got a literary heart deep within them.

Seph: A humanist side.

Daniel: A headline grabber.

Lane: I read an article on a geneticist in the states who procured some relatively cheap gene sequencing equipment off eBay.

Seph: Really? That’s an amazing sentence. Relatively inexpensive and off eBay!

Lane: Still in the thousands of US dollars, but comparatively pretty cheap. And, he had done this because he had previously been working for, I think, a large pharmaceutical company and he had access to the most advanced equipment, but as a result of him leaving the company he didn’t have access to it anymore and he was interested in a project of his own devising. He has a daughter who has a particular genetic malady and he wanted to sequence her genome with the idea that it could provide basic information for later therapy, potentially. So he, in effect, was initiated this do-it-yourself DNA community – if you could call it a community at this point. But in a sense, it’s like open-sourcing gene sequencing. It really muddles that whole question of, on the one hand, a trepidation built into the whole process of manipulating our own genes, but that’s a separate layer from the question of the commercialisation of the process. And the copyrighting of the ‘human text’, so the speak. I think primarily you’re talking about the pharmaceuticals industry as the leading industrial sector that has an interest in patenting specific sequences from a genome, for things like targeted drugs. An emerging and exploded new direction for the pharmaceuticals industry. Essentially, you’re talking about the copyrighting of a text.

Daniel: And the ability perhaps to put that online, to upload it to your website and let everybody see it.

Seph: To do what you will with it. The question that comes to my mind is well, then if you do create a kind of, let’s call it a ‘community’, like that, is it the kind of community – one of these I am more comfortable with – that’s like Wikipedia or is it a community like the comments page on YouTube. Do you know what I mean?

Lane: That you get the dregs along with it?

Seph: Yeah. Or an informed, scholarly position.

Daniel: I think in the long run it’s probably much more important that this information is shared around the right parties, but that’s where the question of morals comes up again. We are worried now about terrorists getting hold of radioactive material, and making a ‘dirty bomb’. It’s possible that if you can buy a genetic sequencing kit of eBay that in the next ten to twenty years people will be able to organise and design bacteria or viruses that could specifically attack certain ethnicities. These are some of the possibilities that the decoding of the genome allows us to do in the future.

Seph: Who gets access to the encoding scheme then, seems like a really important question?

Lane: Not just from the commercial angle. Usually the way the discussion of copyrighted texts begins is with the interest in motivating creative work. So the major content providers, whether it’s television production studios or what have you, their argument is if you don’t have incentives for people to produce creative work then you’re not going to have the same calibre of work being done. This is tantamount to an argument for some kind of mechanism being in place to preserve texts as property, in a kind of abstract way. That’s more at the commercial level, but there are other parallel concerns as well.

Seph: In other words, incentives like, the author gets some sort of payment or remuneration at some point for her work or efforts. Isn’t this the issue with Craig Venter. He was working with the major operation, a government funded project, that began looking to decode the genome, and then he broke off from it, saying that they were doing it too slow, that they he knew a faster way to do it. He got funding, and because he is obviously a very clever man, made it commercially viable.

Daniel: He didn’t quite beat them though. I think it was very close.

Seph: His model is, you need to make it commercially viable to get investors. For it to work you essentially need to make a profit. To go back to what we were talking about at the beginning, one of the things that earlier technologies in some ways avoid is precisely that paradigm of commercialism. Presumably when they made marks in rocks or on papyrus they weren’t doing it because that was their wage earning job?

Daniel: There is a huge hierarchy in text-technologies. I mean, every Egyptian Pharaoh had a scribe. The workers that built the pyramids wouldn’t have been able to read the hieroglyphs necessarily. So there have always been hierarchies within textual technologies. We think of text now as the freest system of communication that there is, but in pre-literate societies where education wasn’t available to everybody the text was just a mass of squiggles on a page that only the priest had access to. In that very move, the church could claim authority over the text, because only they could read it out. I don’t know if we should be mapping that directly onto Craig Venter and his commercial enterprise, but there has always been an attempt to gain control of information technologies from their outset. Always.

Seph: It seems that one of the things we have been saying is that that effort to gain control over technology, and to limit who gains access to literacy in that technology, is not necessarily a bad thing?

The Printing Press Lane: Right. I am kind of compelled to mention, as we are here, that copyright as it’s known began in London. Book publishing, and the right to reproduce a text, was granted by the crown and the whole idea that a text, in the abstract, could be property – rather than the copies of a text. The idea that that abstract entity could be property began here, when the major book publishers in London were beginning to suffer a drop in their profits because other printing presses were beginning to open up. The printing press was proliferating and as a result people were able to produce things much cheaper. They realised that this was going to cause them a problem, that the authors who they were compensating were not going to enjoy any of the money from their works. When copyright came around, I think around the early to mid 1800s, it was about preserving the creative incentives for the authors. There was a limit put on the amount of time the copyright could be enjoyed by the publishers. I believe it was originally 20 years, but that’s gone out of the window since then. Certainly in the States it has been extended, especially in the case of Walt Disney, to beyond 95 years.

Seph: Property – and by that we mean private property – is in itself not a thing, but a relation, a community. It is only private property because I recognise your right to have that pen next to you, to own it.

Lane: Right.

Daniel: I think the Walt Disney example is an important one. Not only do they extend the ownership of their icon Mickey Mouse every 20 years, or so, but isn’t it also the case that all the Disney films were borrowed off someone? Taking the stories of others and using them themselves. But as soon as any outsider wanted to use the image of Mickey Mouse in an art object, or in anyway, they slammed down on them as hard as they could. So there are different degrees of ownership, and community, depending on how important you see your own ownership as being.

Seph: It’s funny that in talking about encoding that we’ve gone from the text, to genetics, to moral implications, to commercialism and ownership. I suppose ownership is a good place to get to because of the political implications of encoding; of what it is to have the ability to encode something and then again decode it, to make it make sense, to share it; to allow it to proliferate. Maybe one of the great strengths about writing is that it is not under control. It really is everywhere, and in everything. Is that going too far?

Daniel: I wouldn’t want to claim that writing is any different from say a digital code. Not everybody can code in PERL for instance, but everybody can now get a YouTube video and convert it, using a program into another format, and add some titles on the bottom saying “this is my daughter, 1995” and then send that to someone else. I don’t understand the history of these marks on the page, why the letter ‘e’ is the shape it is, or what in Chinese, for example, is the history of this ideographic symbol. I don’t understand that, but I have the power to use it for my own means, to make it express. I think that is the same in all of these technologies, when they get to the public the public will use them at different levels of encoding, in a sense.

Seph: And that seems to somehow ensure that the technology will continue.

Daniel: Yes.

Lane: Yes.

Creative Commons License This transcript is shared under a Creative Commons License
posted by Daniel Rourke
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Sun, 13 Jun 2010 21:25:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
<![CDATA[Evolution and Creativity: Why Humans Triumphed]]> http://online.wsj.com/article/SB10001424052748703691804575254533386933138.html

Human evolution presents a puzzle. Nothing seems to explain the sudden takeoff of the last 45,000 years—the conversion of just another rare predatory ape into a planet dominator with rapidly progressing technologies. Once "progress" started to produce new tools, different ways of life and burgeoning populations, it accelerated all over the world, culminating in agriculture, cities, literacy and all the rest. Yet all the ingredients of human success—tool making, big brains, culture, fire, even language—seem to have been in place half a million years before and nothing happened. Tools were made to the same monotonous design for hundreds of thousands of years and the ecological impact of people was minimal. Then suddenly—bang!—culture exploded, starting in Africa. Why then, why there?

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Tue, 01 Jun 2010 02:53:00 -0700 http://online.wsj.com/article/SB10001424052748703691804575254533386933138.html
<![CDATA[The Future of Reading]]> http://www.libraryjournal.com/article/CA6703852.html?industryid=47109

The future of reading is very much in doubt. In this century, reading could soar to new heights or crash and burn. Some educators and librarians fear that sustained reading for learning, for work, and for pleasure may be slowly dying out as a widespread social practice. Only at living history farms will we see people reading. For decades the National Endowment for the Arts (NEA) has been studying the reading habits of adult Americans, issuing a series of reports with rousingly alliterative titles such as “Reading at Risk” (July 2004) and “Reading on the Rise” (January 2009). Sometime in the 21st century, the NEA may need to issue the sobering final report in the series, “Reading, Rest in Peace.”

Several social and technological developments of the 20th century, such as television, electronic games, and even comic books, have been generally perceived as threats to literacy and the practice of reading. For some reading purists, even the growing popularity of ebooks and audiobooks is a s

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Tue, 03 Nov 2009 09:30:00 -0800 http://www.libraryjournal.com/article/CA6703852.html?industryid=47109
<![CDATA[Mapping The Cracks: Thinking Subjects as Book Objects]]> http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html

by Daniel Rourke

In Part One of this article I wrote about the instability of the art-object. How its meaning moves, and inevitably cracks. In this follow-up I ponder text, the book, page and computer screen. Are they as stable as they appear? And how can we set them in motion?

Part Two

"There’s a way, it seems to me, that reality’s fractured right now, at least the reality that I live in. And the difficulty about... writing about that reality is that text is very linear and it’s very unified, and... I, anyway, am constantly on the lookout for ways to fracture the text that aren’t totally disorienting – I mean, you can take the lines and jumble them up and that’s nicely fractured, but nobody’s gonna read it."

David Foster Wallace, PBS Interview, 1997

Book Autopsy by Brian Dettmer17th Century print technology was rubbish. Type could be badly set, ink could be over-applied, misapplied or just plain missed. Paper quality varied enormously according to local resources, the luck of the seasons or even the miserly want of the print maker out to fill his pockets. There are probably thousands of lost masterpieces that failed to make it through history simply because of the wandering daydreams of the printer's apprentice. But from error, from edit and mis-identification have come some of the clearest truths of the early print age. Truths bound not in the perfect grain or resolute words of the page, but in the abundance of poor materials, spelling mistakes and smudge. In research libraries across the globe experts live for the discovery of copy errors, comparing each rare edition side-by-side with its sisters and cousins in the vain hope that some random mutation has made it intact across the centuries.

Since the invention of writing, and its evolutionary successor the printing-press, text has commanded an authority that far exceeds any other medium. By reducing the flowing staccato rhythms of speech to typographically identical indelible marks we managed, over the course of little more than 2000 years, to standardise the reading consciousness. But in our rush to commodify the textual experience we lost touch with the very material that allowed illiteracy to become the exception, rather than the rule. We forgot that it is the very fallibility of text and book that make them such powerful thinking technologies.

A Humament by Tom PhillipsToday text appears so stable that we almost don't notice it. We bathe in it, from moment to moment, on the spines of our books, the packaging of our breakfast cereals, the labels sewn fast into our clothes. We live it without a thought. In fact, we live it because it is thought, composing such a steady proportion of our lived experience that we fail to notice its constricting power over our imaginations. Of course we all speak, but even speech in the literate society has become stultified by the restrictions of the page, the paragraph and the sentence. Rarely does the speech of our leaders, of the world's most powerful politicians, exhibit anything more organic than a choice of when to pause for effect; when to express a comma, a colon or hyphen – each a technology of writing, rather than of free-thinking. Text is all-powerful, omnipotent and invisible. It infects how we think, speak and perceive the flow of time around us. Yet even as a way to break free from the constraints of text rises into view we baulk in pedantry and hark on about tradition. The unyielding space of the printed page has become the primary metaphor for those who fear where reading is heading: the Internet. But to truly understand the Internet's liberating power one must first look towards a great thinker who never read or wrote a word in his life.

The Codex Seraphinianus by Luigi SerafiniSocrates decreed that writing would be the death of thought, becoming a crux to memory. He warned that text was 'inflexible', unable to answer back and that, as a consequence, writing would mark the end of a truly virtuous society in which public debate enhanced the thinking subject. His warnings obviously went unheeded, for were it not for the scribblings of his greatest pupil, Plato, his ideas would never have survived the long journey to your computer screen. Was Socrates short-sighted? Perhaps. But in our current time, of digital divides and books encoded in binary, Socrates' words seem remarkably prescient. Current debate surrounding the omnipotence of the Internet bears a striking resemblance to Socrates' concerns about writing. Just as Socrates proclaimed the authority of the spoken word, so today we hold stead-fast onto the shrivelled husk of a textuality that allows each of us to float aimlessly through literate culture.

In the decades proceeding Henry Clay Folger's death in 1930 his library became the prime resource for scholars of (arguably) the world's most famous playwright. Folger collected manuscripts. In particular he liked rare editions of Shakespeare's works, and he liked them so much he wanted to have them all. The First Folio is the earliest known print-run of Shakespeare's works, collated and published only seven years after his death. Folger's collection of nearly 40 First Folios became the laughing stock of the bibliophilic elite. Surely one copy of the Folio was enough for any research library, let alone a single collector such as Folger?

One of Shakespeare's First FoliosFolger's library enabled experts to consider First Folios side-by-side for the first time, garnering crucial information from the mistakes and mis-prints that were allowed to creep into the famous Folios by their 17th Century printers. There were three different issues of the Folio, printed and bound by a handful of printers and their apprentices. From Folio to Folio edits are common, a missing Troilus and Cressida in one Folio leaves room for Timon, whereas in other, less 'complete' versions neither play make their way into print. Hidden within some ill-fated Folios can be found a crossed out ending to Romeo and Juliet on the reverse side of a print of Troilus that is missing its prologue. No Folio is the same as any other, meaning that the closest thing left to a 'perfect' collection of Shakespeare's works is the entire run of 400 Folios that still survive to this day, each noted for their individuality; each ready to expose their hidden mistakes to the careful eye of the scholar.

Kart Gerstner - Compendium for LiteratesAt the level of print, text has never been stable. And a good thing too, for if it were priceless knowledge about Shakespeare's plays would have been lost. The problem with the book and page today is that they have become frozen stiff, losing their dynamism as they spin off the production line. The value of Folger's Folios is not to be found in the meter of the language, or the subjects there imparted, but in the scratches, scuffs and tears scattered throughout like forgotten memories. Is it possible to inject some of this substance back into the mass-produced paperback? To allow authorship, once again, to become a collaboration between writer, page and the medium of transmission?

Infinite jest by David Foster Wallace The internet is the obvious answer, but it is of course not that simple. For as long as we cling to the rigid structures of the printed page the internet will only act as a poor copy of the medium we so cherish. Academics, educators and politicians are quick to speak of the liberating potential of digital technology, but few of them make concessions for the web without first issuing a decree about the standards of reading to which we have become accustomed. In the last century perhaps the most important works of literature to have emerged were those that challenged the rigid flow of the printed narrative, asking us to question the inner realities we write and talk about. I am talking of works like Joyce's Ulysses, or Burroughs Naked Lunch, works that broke the book, even as they infected its forms with their liberating approaches to language and thought.

The Selected Works of T.S. Spivet by Reif LarsenLike the new breed of art-objects I mentioned in Part One of this article, text is now moving towards a revolution in its status as 'thing'. In order to think beyond text, one must first begin to understand its distinctive character as both subject and object. A good place to start is with the art-object, the best examples of which encapsulate ideas that far transcend the lowly substance of the materials they are composed of. To ponder Duchamp's Mechanical Bride is to move beyond the foil and dust sandwiched between glass panes. Simply put, art-objects are objects that we mistake for subjects – and long may it be this way. This capacity to treat the material as a vehicle for a subject has long been missing from text and the book. When we reach out with our minds, beyond the divides of eye, page and text, we often forget the object-ness of the book, preferring instead to wallow in subjects that we consider the linguistic meaning of the text alone imparts to us.

Scattered throughout this article you will find examples of books which attempt to transcend their 'book-ness' by breaching the gaps between art and text. Some of these works would not have been produced in a pre-internet society. The Unfortunates by B.S. JohnsonIt is not that the internet is a form that text should aspire to, but perhaps that in living and thinking through a net-based society writers/artists have become able to consider the book-object in new and innovative ways. As soon as we could write down our speech, to inscribe it in stone or bind it onto the page, were became capable of speaking and thinking from the outside, like Gods looking down on their creation. Social networks, digital archives, computer screens, user generated interfaces, blogs, RSS feeds and tweets have, in similar fashion, allowed us to spin text out of order, to wrap thought around itself and let it bloom in fractal musings. New technologies have shown us that society is not rigid, that audio and video can be dismantled, distributed and dispersed on the winds of the world wide web. Books are about to start speaking back to us in ways that would have made Socrates and Shakespeare giddy to perceive.

We should encourage books to crack wide open, and let the internet wash between their pages. We should rejoice as the forms of text and print come crashing down around us. Let's rebuild our textual culture from the thinking subject up.

by Daniel Rourke

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Sun, 01 Nov 2009 21:02:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html
<![CDATA[Luis Camnitzer, ALPHABETIZATION, Part Two: Hegemonic Language and Arbitrary Order]]> http://www.e-flux.com/journal/view/91

In all the traditional approaches to pedagogy, both in art and in literacy, the possibility of perceiving the transitional nature of the space produced by text or image—the common space for author and receptor—is completely lost. The emphasis is on producing communication vessels that are static and consumable objects, for which the sign has to be well executed. In this kind of art, execution has to reach the point of desirability, which in turn defines success.

Teaching and instruction are generally used as synonyms, something that reflects an implicit pedagogical ideology. The word instruction is a homonym: it refers to the instructions given on how to perform a task as well as to the induction of the learner into a world ruled by instructions. Pedagogies of instruction are academic and vertical. They are based on the instructor’s monologue and focus on attaining perfection through repetition. Traditionally, listening and being “instructed” constitute the first stage the student has

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Tue, 27 Oct 2009 11:51:00 -0700 http://www.e-flux.com/journal/view/91
<![CDATA[Postliterate Society]]> http://en.wikipedia.org/wiki/Postliterate_society

A postliterate society is a hypothetical society wherein multimedia technology has advanced to the point where literacy, the ability to read written words, is no longer necessary. Many advanced science-fiction societies are postliterate, for example in Dan Simmons' 2003 novel Ilium.

Postliterate is markedly different from preliterate. A preliterate society has not yet discovered how to read and write; a postliterate society has replaced the written word with an electronic oral culture, or some other means of communication. All information is either transmitted via sound or some other, more complex means. Postliteracy is sometimes considered a sign that a society is approaching the technological singularity.

In a postliterate society people can read words, but choose not to. They generally receive information in a visual form instead of a verbal form.

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Thu, 06 Aug 2009 13:34:58 -0700 http://en.wikipedia.org/wiki/Postliterate_society
<![CDATA[Postliterate Society]]> http://en.wikipedia.org/wiki/Postliterate_society

A postliterate society is a hypothetical society wherein multimedia technology has advanced to the point where literacy, the ability to read written words, is no longer necessary. Many advanced science-fiction societies are postliterate, for example in Dan Simmons' 2003 novel Ilium.

Postliterate is markedly different from preliterate. A preliterate society has not yet discovered how to read and write; a postliterate society has replaced the written word with an electronic oral culture, or some other means of communication. All information is either transmitted via sound or some other, more complex means. Postliteracy is sometimes considered a sign that a society is approaching the technological singularity.

In a postliterate society people can read words, but choose not to. They generally receive information in a visual form instead of a verbal form.

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Thu, 06 Aug 2009 13:34:00 -0700 http://en.wikipedia.org/wiki/Postliterate_society
<![CDATA[The Next Great Discontinuity: The Data Deluge]]> http://www.3quarksdaily.com/3quarksdaily/2009/04/the-next-great-discontinuity-part-two.html

Speed is the elegance of thought, which mocks stupidity, heavy and slow. Intelligence thinks and says the unexpected; it moves with the fly, with its flight. A fool is defined by predictability… But if life is brief, luckily, thought travels as fast as the speed of light. In earlier times philosophers used the metaphor of light to express the clarity of thought; I would like to use it to express not only brilliance and purity but also speed. In this sense we are inventing right now a new Age of Enlightenment… A lot of… incomprehension… comes simply from this speed. I am fairly glad to be living in the information age, since in it speed becomes once again a fundamental category of intelligence. Michel Serres, Conversations on Science, Culture and Time

(Originally published at 3quarksdaily · Link to Part One) Human beings are often described as the great imitators: We perceive the ant and the termite as part of nature. Their nests and mounds grow out of the Earth. Their actions are indicative of a hidden pattern being woven by natural forces from which we are separated. The termite mound is natural, and we, the eternal outsiders, sitting in our cottages, our apartments and our skyscrapers, are somehow not. Through religion, poetry, or the swift skill of the craftsman smearing pigment onto canvas, humans aim to encapsulate that quality of existence that defies simple description. The best art, or so it is said, brings us closer to attaining a higher truth about the world that remains elusive from language, that perhaps the termite itself embodies as part of its nature. Termite mounds are beautiful, but were built without a concept of beauty. Termite mounds are mathematically precise, yet crawling through their intricate catacombs cannot be found one termite in comprehension of even the simplest mathematical constituent. In short, humans imitate and termites merely are. This extraordinary idea is partly responsible for what I referred to in Part One of this article as The Fallacy of Misplaced Concreteness. It leads us to consider not only the human organism as distinct from its surroundings, but it also forces us to separate human nature from its material artefacts. We understand the termite mound as integral to termite nature, but are quick to distinguish the axe, the wheel, the book, the skyscraper and the computer network from the human nature that bore them. When we act, through art, religion or with the rational structures of science, to interface with the world our imitative (mimetic) capacity has both subjective and objective consequence. Our revelations, our ideas, stories and models have life only insofar as they have a material to become invested through. The religion of the dance, the stone circle and the summer solstice is mimetically different to the religion of the sermon and the scripture because the way it interfaces with the world is different. Likewise, it is only with the consistency of written and printed language that the technical arts could become science, and through which our ‘modern’ era could be built. Dances and stone circles relayed mythic thinking structures, singular, imminent and ethereal in their explanatory capacities. The truth revealed by the stone circle was present at the interface between participant, ceremony and summer solstice: a synchronic truth of absolute presence in the moment. Anyone reading this will find truth and meaning through grapholectic interface. Our thinking is linear, reductive and bound to the page. It is reliant on a diachronic temporality that the pen, the page and the book hold in stasis for us. Imitation alters the material world, which in turn affects the texture of further imitation. If we remove the process from its material interface we lose our objectivity. In doing so we isolate the single termite from its mound and, after much careful study, announce that we have reduced termite nature to its simplest constituent. The reason for the tantalizing involutions here is obviously that intelligence is relentlessly reflexive, so that even the external tools that it uses to implement its workings become ‘internalized’, that is, part of its own reflexive process… To say writing is artificial is not to condemn it but to praise it. Like other artificial creations and indeed more than any other, it is utterly invaluable and indeed essential for the realisation of fuller, interior, human potentials. Technologies are not mere exterior aids but also interior transformations of consciousness, and never more than when they affect the word. Walter J. Ong, Orality and Literacy

Anyone reading this article cannot fail but be aware of the changing interface between eye and text that has taken place over the past two decades or so. New Media – everything from the internet database to the Blackberry – has fundamentally changed the way we connect with each other, but it has also altered the way we connect with information itself. The linear, diachronic substance of the page and the book have given way to a dynamic textuality blurring the divide between authorship and readership, expert testament and the simple accumulation of experience. The main difference between traditional text-based systems and newer, data-driven ones is quite simple: it is the interface. Eyes and fingers manipulate the book, turning over pages in a linear sequence in order to access the information stored in its printed figures. For New Media, for the digital archive and the computer storage network, the same information is stored sequentially in databases which are themselves hidden to the eye. To access them one must commit a search or otherwise run an algorithm that mediates the stored data for us. The most important distinction should be made at the level of the interface, because, although the database as a form has changed little over the past 50 years of computing, the Human Control Interfaces (HCI) we access and manipulate that data through are always passing from one iteration to another. Stone circles interfacing the seasons stayed the same, perhaps being used in similar rituals over the course of a thousand years of human cultural accumulation. Books, interfacing text, language and thought, stay the same in themselves from one print edition to the next, but as a format, books have changed very little in the few hundred years since the printing press. The computer HCI is most different from the book in that change is integral to it structure. To touch a database through a computer terminal, through a Blackberry or iPhone, is to play with data at incredible speed: Sixty years ago, digital computers made information readable. Twenty years ago, the Internet made it reachable. Ten years ago, the first search engine crawlers made it a single database. Now Google and like-minded companies are sifting through the most measured age in history, treating this massive corpus as a laboratory of the human condition… Kilobytes were stored on floppy disks. Megabytes were stored on hard disks. Terabytes were stored in disk arrays. Petabytes are stored in the cloud. As we moved along that progression, we went from the folder analogy to the file cabinet analogy to the library analogy to — well, at petabytes we ran out of organizational analogies. At the petabyte scale, information is not a matter of simple three- and four-dimensional taxonomy and order but of dimensionally agnostic statistics… This is a world where massive amounts of data and applied mathematics replace every other tool that might be brought to bear. Out with every theory of human behavior, from linguistics to sociology. Forget taxonomy, ontology, and psychology. Who knows why people do what they do? The point is they do it, and we can track and measure it with unprecedented fidelity. With enough data, the numbers speak for themselves. Wired Magazine, The End of Theory, June 2008

And as the amount of data has expanded exponentially, so have the interfaces we use to access that data and the models we build to understand that data. On the day that Senator John McCain announced his Vice Presidential Candidate the best place to go for an accurate profile of Sarah Palin was not the traditional media: it was Wikipedia. In an age of instant, global news, no newspaper could keep up with the knowledge of the cloud. The Wikipedia interface allowed knowledge about Sarah Palin from all levels of society to be filtered quickly and efficiently in real-time. Wikipedia acted as if it was encyclopaedia, as newspaper as discussion group and expert all at the same time and it did so completely democratically and at the absence of a traditional management pyramid. The interface itself became the thinking mechanism of the day, as if the notes every reader scribbled in the margins had been instantly cross-checked and added to the content. In only a handful of years the human has gone from merely dipping into the database to becoming an active component in a human-cloud of data. The interface has begun to reflect back upon us, turning each of us into a node in a vast database bigger than any previous material object. Gone are the days when clusters of galaxies had to a catalogued by an expert and entered into a linear taxonomy. Now, the same job is done by the crowd and the interface, allowing a million galaxies to be catalogued by amateurs in the same time it would have taken a team of experts to classify a tiny percentage of the same amount. This method of data mining is called ‘crowdsourcing’ and it represents one of the dominant ways in which raw data will be turned into information (and then knowledge) over the coming decades. Here the cloud serves as more than a metaphor for the group-driven interface, becoming a telling analogy for the trans-grapholectic culture we now find ourselves in. To grasp the topological shift in our thought patterns it pays to move beyond the interface and look at a few of the linear, grapholectic models that have undergone change as a consequence of the information age. One of these models is evolution, a biological theory the significance of which we are still in the process of discerning:

If anyone now thinks that biology is sorted, they are going to be proved wrong too. The more that genomics, bioinformatics and many other newer disciplines reveal about life, the more obvious it becomes that our present understanding is not up to the job. We now gaze on a biological world of mind-boggling complexity that exposes the shortcomings of familiar, tidy concepts such as species, gene and organism. A particularly pertinent example [was recently provided in New Scientist] - the uprooting of the tree of life which Darwin used as an organising principle and which has been a central tenet of biology ever since. Most biologists now accept that the tree is not a fact of nature - it is something we impose on nature in an attempt to make the task of understanding it more tractable. Other important bits of biology - notably development, ageing and sex - are similarly turning out to be much more involved than we ever imagined. As evolutionary biologist Michael Rose at the University of California, Irvine, told us: “The complexity of biology is comparable to quantum mechanics.” New Scientist, Editorial, January 2009

As our technologies became capable of gathering more data than we were capable of comprehending, a new topology of thought, reminiscent of the computer network, began to emerge. For the mindset of the page and the book science could afford to be linear and diachronic. In the era of The Data Deluge science has become more cloud-like, as theories for everything from genetics to neuroscience, particle physics to cosmology have shed their linear constraints. Instead of seeing life as a branching tree, biologists are now speaking of webs of life, where lineages can intersect and interact, where entire species are ecological systems in themselves. As well as seeing the mind as an emergent property of the material brain, neuroscience and philosophy have started to consider the mind as manifest in our extended, material environment. Science has exploded, and picking up the pieces will do no good. Through the topology of the network we have begun to perceive what Michel Serres calls ‘The World Object’, an ecology of interconnections and interactions that transcends and subsumes the causal links propounded by grapholectic culture. At the limits of science a new methodology is emerging at the level of the interface, where masses of data are mined and modelled by systems and/or crowds which themselves require no individual understanding to function efficiently. Where once we studied events and ideas in isolation we now devise ever more complex, multi-dimensional ways for those events and ideas to interconnect; for data sources to swap inputs and output; for outsiders to become insiders. Our interfaces are in constant motion, on trajectories that curve around to meet themselves, diverge and cross-pollinate. Thought has finally been freed from temporal constraint, allowing us to see the physical world, life, language and culture as multi-dimensional, fractal patterns, winding the great yarn of (human) reality: The advantage that results from it is a new organisation of knowledge; the whole landscape is changed. In philosophy, in which elements are even more distanced from one another, this method at first appears strange, for it brings together the most disparate things. People quickly crit[cize] me for this… But these critics and I no longer have the same landscape in view, the same overview of proximities and distances. With each profound transformation of knowledge come these upheavals in perception. Michel Serres, Conversations on Science, Culture and Time

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Tue, 05 May 2009 07:35:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/04/the-next-great-discontinuity-part-two.html
<![CDATA[The Next Great Discontinuity: Part One]]> http://www.3quarksdaily.com/3quarksdaily/2009/03/the-next-great-discontinuity-part-one.html

Grapholectic Thought and The Fallacy of Misplaced Concreteness (Originally published at 3quarksdaily · Link to Part Two) “There are things,” Christoph Martin Wieland… contended, “which by their very nature are so dependent upon human caprice that they either exist or do not exist as soon as we desire that they should or should not exist.”…We are, at the very least, reminded that seeing is a talent that needs to be cultivated, as John Berger saliently argued in his popular Ways of Seeing (1972) “…perspective makes the single eye the centre of the visible world.” John A. Mccarthy, Remapping Reality

From the Greco-Roman period onwards humans have perceived themselves at the centre of a grand circle:

The circle is physical: a heliocentric vision of the cosmos, where the Earth travels around the sun. The circle is biological: an order of nature, perhaps orchestrated by a benign creator, where the animals and plants exist to satisfy the needs of mankind. And according to Sigmund Freud, in his Introductory Lectures on Psycho-Analysis, the circle is psychological: where a central engine of reason rules over the chaos of passion and emotion.

The history of science maintains that progress – should one be comfortable in using such a term – contracted these perceptual loops. Indeed it was Freud himself, (the modest pivot of his own solar-system) who suggested that through the Copernican, Darwinian and Freudian “revolutions” mankind had transcended these “three great discontinuities” of thought and, “[uttered a] call to introspection”. If one were to speculate on the “great discontinuities” that followed, one might consider Albert Einstein’s relativistic model of space-time, or perhaps the work carried out by many “introspective” minds on quantum theory. Our position at the centre of the cosmos was offset by Copernicus; our position as a special kind of creature was demolished by Darwin’s Theory of Evolution. From Freud we inherited the capacity to see beneath the freedom of the individual; from Einstein and quantum theory we learnt to mistrust the mechanistic clock of space and time. From all we learnt, as John Berger so succinctly put it, that “…perspective makes the single eye the centre of the visible world.” Of course my mini-history of scientific revolution should not be taken itself as a “truth”. I draw it as a parable of progress, as one silken thread leading back through time’s circular labyrinth to my very own Ariadne. What I do maintain though, is that all great moves in human thought have come at the expense of a perceptual circle. That, if science, sociology, economics - or any modern system of knowledge - is to move beyond the constraints of its circle it must first decentre the “single eye”.

Scientific rational inquiry has revelled in the overturning of these “great discontinuities”, positioning each of them as a plotted point on the graph we understand as “progress”. We maintain, without any hint of irony, that we exist at the pinnacle of this irreversible line of diachronic time, that the further up the line we climb, the closer to “truth” we ascend. “…Reason is statistically distributed everywhere; no one can claim exclusive rights to it. [A] division… is [thus] echoed in the image, in the imaginary picture that one makes of time. Instead of condemning or excluding, one consigns a certain thing to antiquity, to archaism. One no longer says “false” but, rather, “out of date,” or “obsolete.” In earlier times people dreamed; now we think. Once people sang poetry; today we experiment efficiently. History is thus the projection of this very real exclusion into an imaginary, even imperialistic time. The temporal rupture is the equivalent of a dogmatic expulsion.” Michel Serres, Conversations on Science, Culture and Time

According to Michel Serres “time” is the common misconception that pollutes all our models. In the scientific tradition knowledge is located at the present: a summation of all inquiry that has lead up to this point. This notion is extraordinarily powerful in its reasoning power, bringing all previous data together in one great cataclysm of meaning. It has spawned its own species of cliché, the type where science ‘landed us on the moon’ or ‘was responsible for the extinction of smallpox’ or ‘increased the life expectancy of the third world’. These types of truths are necessary – you will not find me arguing against that – but they are also only one notion of what “truth” amounts to. And it is here perhaps where the circumference of yet another perceptual circle materialises from out of the mist. Progress and diachronic time are symbiotically united: the one being incapable of meaningful existence without the other. Our modern notion of “truth” denies all wisdom that cannot be plotted on a graph; that cannot be traced backwards through the recorded evidence or textual archive. Our modern conceptions are, what Walter J. Ong calls, the consequence of a ‘grapholectic’ culture – that is, one reliant on the technologies of writing and/or print. Science, as we understand it, could not have arisen without a system of memorisation and retrieval that extended beyond the limits of an oral culture. In turn, modern religious practices are as much a consequence of ‘the written word’ as they are ‘the word of God’. The “truth” of science is similar in kind to the ”truth” of modern religion. It is the “truth” of the page; of a diachronic, grapholectic culture – a difficult ”truth” to swallow for those who maintain that ’dogma’ is only a religous vice. Dialectic cultures – ones which are based in oral traditions – do not consider history and time in the same way as grapholectic cultures. To the dialectic, meaning is reliant on what one can personally or culturally remember, rather than on what the extended memory of the page can hold in storage. Thus the attribution of meaning emerges from the present, synchronic situation, rather than being reliant on the consequences of past observation: “Some decades ago among the Tiv people of Nigeria the genealogies actually used orally in settling court disputes have been found to diverge considerably from the genealogies carefully recorded in writing by the British forty years earlier (because of the importance then, too, in court disputes). The later Tiv have maintained that they were using the same genealogies as forty years earlier and that the earlier written record was wrong. What had happened was that the later genealogies had been adjusted to the changed social relations among the Tiv: they were the same in that they functioned in the same way to regulate the real world. The integrity of the past was subordinate to the integrity of the present.” Walter J. Ong, Orality and Literacy

In the oral culture “truth” must be rooted in systems that are not time-reliant. As Karen Armstrong has oft noted, “a myth was an event which in some sense had happened once, but which also happened all the time.” Before the written tradition was used to brand Religious inclinations onto the page the flavour of myth was understood as its most valuable “truth”, rather than its ingredients. The transcendence of Buddha, of Brahmā or Jesus is a parable of existence, and not a true fact garnered from evidence and passed down in the pages of a book. Meaning is not to be found in final “truths”, but in the questioning of contexts; in the deliberation of what constitutes the circle. If we forget this then we commit, what A. N. Whitehead called, the fallacy of misplaced concreteness: “This… consists in mistaking the abstract for the concrete. More specifically it involves setting up distinctions which disregard the genuine interconnections of things…. [The] fallacy occurs when one assumes that in expressing the space and time relations of a bit of matter it is unnecessary to say more than that it is present in a specific position in space at a specific time. It is Whitehead’s contention that it is absolutely essential to refer to other regions of space and other durations of time… [Another] general illustration of the fallacy of Misplaced Concreteness is… the notion that each real entity is absolutely separate and distinct from every other real entity, and that the qualities of each have no essential relation to the qualities of others.” A. H. Johnson, Whitehead’s Theory of Reality

Our error is to mistake grapholectic thought - thought maintained by writing and print - as the only kind of thought we are capable of. I predict that the next “great discontinuity” to be uncovered, the one that historians will look back upon as “the biggest shift in our understanding since Einstein”, will emerge not from the traditional laboratory, or from notions computed through the hazy-filters of written memory, but from our very notion of what it is for “events” to become “data” and for that data to become “knowledge”. The circle we now sit at the centre of, is one enclosed by the grapholectic perceptions we rely on to consider the circle in the first place. In order to shift it we will need a new method of transposing events that occur ‘outside’ the circle, into types of knowledge that have value ‘within’ the circle. This may sound crazy, even impossible in scope, but we may have already begun devising new ways for this kind of knowledge to reach us. Continued in… Part Two: The Data Deluge

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Mon, 04 May 2009 07:17:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/03/the-next-great-discontinuity-part-one.html
<![CDATA[3quarksdaily (An Eclectic Digest of Science, Art and Literature)]]> http://www.3quarksdaily.com/3quarksdaily/2009/04/the-next-great-discontinuity-part-two.html

machine says: What traditional libraries need is a more networked, discursive interface.I love the British Library. I spent half of my study time there last year, searching for specific books in the database and picking them up from the collection desks to study at my leisure. Imagine if once I had a book, once I had read, studied and digested its contents, I could go back to the database and enter my own '<a href="http://en.wikipedia.org/wiki/Metadata">metadata</a>' into the system! Suddenly the library has a crowdsourced, upper-most layer, and searching for material becomes a process of gliding through the network of possibilities that literature represents, rather than linearly trawling through limited text searches.Crowdsourced databases are multi-dimensional, and self regulating. In a traditional system, when I search for 'Orality and Literacy by Walter J. Ong' <a href="http://catalogue.bl.uk/F/KIGCXDV86V3FIRI9DP74XA7UA56GFLCF64F95G8PJH8P8M6DTE-30204?func=full-set-set&set_number=014333&set_entry=000019&format=999">I get a listing</a> separated into a few, limited subjects:- Language and culture.- Oral tradition.- Writing.- Oral-formulaic analysis.In a trans-grapholectic system, I might be able to add and/or discover a multitude of 'extra' information added by knowledgeable readers. Perhaps I have never heard of Ong's text and I am interested in theorists writing in the early 1980s, or authors who were born in Kansas City, Missouri, or writers on literacy who came from a Roman Catholic background, or books with chapters about 'Plato and Computers', or containing comparisons between the works of A.R.Luria and Julian Jaynes. In a normal library I may spend years studying these specific issues and never come across Ong's book. In a crowdsourced library a search would lead me down the right path much quicker, and allow me to get down the the important business of reading.There are other, more ethereal realms of information that crowdsourcing the library would uncover. A crowdsourced book would be completely searchable, after a time, so that the library database became like an extended appendix, index and bibliography for every book, all at once, and infinitely interlinked.I love libraries, and the methods of research that are carried out within their walls, models and databases, but I do believe that the networked library would be a more advanced kind of research tool, incorporating everything that makes books and libraries THE repositories of knowledge, but adding new layers of value and meaning. Socrates <a href="http://en.wikipedia.org/wiki/Phaedrus_%28dialogue%29#Discussion_of_rhetoric_and_writing">spoke at length</a> about the horrors of writing, about how it would become a crutch to true philosophical thought, about how it would distort debate, memory and logic. Plato wrote down his words, gave them structure. Further writers added footnotes, appendixes, contents and bibliographical bedrock to Socrates' words. Have we not benefited from these 'crutches'? Would not a database, searchable, tagged and crowdsourced version of Socrates' speeches be even more useful?The library WILL eventually be supplemented by the cloud. And I look forward to it.

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Thu, 23 Apr 2009 00:51:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/04/the-next-great-discontinuity-part-two.html
<![CDATA[Luis Camnitzer: Art and Literacy | Journal / e-flux]]> http://www.e-flux.com/journal/view/42

[T]his theory—that if one wants to be able to write something, one should know how it is written—has some logic to it. It forces one first to read, then to copy what one reads—to understand somebody else’s presentation in order to then re-present it. In art terms, however, this is similar to saying that one has to first look at the model in order to then copy it. Now the logical construction becomes much less persuasive. This is not necessarily wrong, insofar as one really wants to copy the model, or the need to copy the model is well grounded. In essence, if there is no proven need, the logical construction ceases to be one—it becomes a dogma disguised as logic.

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Mon, 23 Mar 2009 16:00:00 -0700 http://www.e-flux.com/journal/view/42