MachineMachine /stream - search for infinity https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[The Marvelization of Cinema]]> https://www.youtube.com/watch?v=5tmxfVWDgMM

Start exploring the riches of cinema with an extended free trial at https://mubi.com/likestoriesofold

Help me make more videos! Support this channel: https://www.patreon.com/LikeStoriesofOld Leave a One-Time Donation: https://www.paypal.me/TomvanderLinden

Facebook: https://www.facebook.com/LikeStoriesofOld Instagram: https://www.instagram.com/tom.vd.linden Twitter: https://twitter.com/Tom_LSOO

About this video essay: We've all felt it: the movies have changed. But how so exactly, and why? And what can be done about it? In this extensive critique, I try to capture the decline of modern cinema in one unifying theory.

00:00 The Marvelization of Cinema 01:52 What is Storytelling Entropy? 06:26 Hollow Franchises 11:15 Meta-References to Nowhere 17:40 Corporate Passion 25:23 Breaking the Cycle 33:08 Meaningful Engagement

Further Reading: Like Stories of Old – The Complete Reading List: https://kit.co/likestoriesofold/reading-list 10 Books that changed my life: https://kit.co/likestoriesofold/10-books-that-changed-my-life 10 More books that inspired my thinking: https://kit.co/likestoriesofold/10-more-books-that-inspired-my-thinking

My Camera Gear: https://kit.co/likestoriesofold/my-travel-camera-gear

Media included: 12 Angry Men; 2001 A Space Odyssey; A Good Day to Die Hard; A Hidden Life; Aftersun; Ahsoka; Alien; Alien vs. Predator; Aliens; Ant-Man and the Wasp Quantumania; Asteroid City; Avengers Age of Ultron; Avengers Endgame; Avengers Infinity War; Babylon; Barbie; Batman Begins; Batman v Superman; Blade Runner 2049; Captain America Civil War; Captain America The First Avenger; Captain America The Winter Soldier; Citadel; Deadpool; Decision to Leave; Die Hard; Doctor Strange in the Multiverse of Madness; Dune; Dungeons and Dragons; Eternals; Foundation; Fast X; Free Guy; Game of Thrones; Ghostbusters Afterlife; Ghosted; Gladiator; Godzilla; Godzilla vs Kong; Goodfellas; Inception; Indiana Jones and the Dial of Destiny; Invasion of the Body Snatchers; Iron Man 3; Iron Man; John Wick Chapter 3 & 4; Jurassic Park; Jurassic World; Jurassic World Dominion; Lawrence of Arabia; Loki; Mission Impossible 1, 2, Fallout, Rogue Nation & Dead Reckoning; Moon Knight, Obi-Wan Kenobi; Ocean's Eleven; Once Upon a Time in Hollywood; Past Lives; Predator 1 & 2; Red Notice; Secret Invasion; Seven Samurai; Shang-Chi; She-Hulk; Spiderman 1 & 2; Spider-Man No Way Home; Star Wars A New Hope, The Empire Strikes Back, Return of the Jedi, The Phantom Menace, The Revenge of the Sith, The Force Awakens, The Last Jedi & the Rise of Skywalker; Synecdoche New York; Terminator 1, 2 & Dark Fate; The Dark Knight, The Amazing Spider-Man 2; The Avengers; The Fabelmans; The Falcon and the Winter Soldier; The Flash; The Godfather 1 & 2; The Gray Man; The Hobbit Trilogy; The Lord of the Rings Trilogy; The Rings of Power; The Matrix 1 & 4; The Mummy; The Prestige; The Thing; The Witcher; Thor Love and Thunder; Thor Ragnarok; Thor The Dark World; Top Gun; Top Gun Maverick; Transformers Rise of the Beasts; Uncharted

Business inquiries: lsoo@standard.tv
Say hi: likestoriesofold@gmail.com

Music: Dexter Britain - Hoursglass Jo Blankenburg - Dirt Dexter Britain - Your Own World Alaskan Tapes - Swimming and Dancing and Floating in Circles Dexter Britain - Headspace Cultus - Between Mountains Dexter Britain - Air Dexter Britain - Raising

Take your films to the next level with music from Musicbed. Sign up for a free account to listen for yourself: https://fm.pxf.io/c/3532571/1347628/16252

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Tue, 07 Nov 2023 07:35:31 -0800 https://www.youtube.com/watch?v=5tmxfVWDgMM
<![CDATA[The Problem With NFTs]]> https://www.youtube.com/watch?v=YQ_xWvX1n9g

If someone pitches you on a "great" Web3 project, ask them if it requires buying or selling crypto to do what they say it does.

Sources and Further Reading https://web3isgoinggreat.com/ https://tante.cc/2021/12/17/the-third-web/ https://davidgerard.co.uk/blockchain/2021/03/11/nfts-crypto-grifters-try-to-scam-artists-again/ https://amycastor.com/2021/03/14/metakovan-the-mystery-beeple-art-buyer-and-his-nft-defi-scheme/ https://www.stephendiehl.com/blog/crypto-absurd.html https://blog.mollywhite.net/blockchains-are-not-what-they-say/ https://www.motherjones.com/politics/2021/11/who-goes-crypto-eth-bitcoin-etc-financialization-gamestop-class-wealth/ https://twitter.com/davetroy/status/1478017698676228099?s=20 https://davidgolumbia.medium.com/cryptocurrency-is-garbage-so-is-blockchain-3e80078e77fe https://marker.medium.com/fintech-is-a-scam-a-listicle-in-eight-parts-7b6161f3a35a https://naavik.co/business-breakdowns/axie-infinity/#axie-decon= https://www.gawker.com/culture/the-future-is-useless-expensive https://twitter.com/NFTtheft https://www.theatlantic.com/ideas/archive/2021/04/nfts-werent-supposed-end-like/618488/ https://www.gamesindustry.biz/articles/2021-11-05-baseless-nft-hype-hits-a-crescendo-but-its-play-to-earn-thats-worth-watching-opinion https://www.technollama.co.uk/platform-is-law-the-cautionary-tale-of-stolen-nfts https://davidgerard.co.uk/blockchain/2021/02/12/libra-shrugged-chapter-6-banking-the-unbanked/ https://twitter.com/Bitfinexed

Written and performed by Dan Olson

Crowdfunding: https://www.patreon.com/foldablehuman Twitter: https://twitter.com/FoldableHuman 00:00:00 Preface 00:01:12 0. In 2008 The Economy Collapsed 00:07:09 1. Bitcoin 00:18:18 2. Ethereum 00:24:34 3. The Machine 00:39:07 4. NFTs Exist To Get You To Buy Crypto 00:57:54 5. The Unbearable Cringe Of Crypto 01:11:46 6. A Self-Organizing High Control Group 01:16:57 7. Crypto Reality 01:25:36 8. There Is No Privacy On The Chain 01:32:52 9. If This "Looks Like Scam" Then Every NFT Room I'm In Looks Like Scam LOL 01:38:29 10. Play To Earn Exists To Get You To Buy Crypto 01:46:39 11. We're All Gonna Make It And By "We" I Mean "Us" Not You 01:56:08 12. DAOs Exist To Get You To Buy Crypto 02:13:21 13. I Know It's Rigged, But It's The Only Game In Town

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Fri, 21 Jan 2022 09:00:03 -0800 https://www.youtube.com/watch?v=YQ_xWvX1n9g
<![CDATA[TIMELAPSE OF THE FUTURE: A Journey to the End of Time (4K)]]> https://www.youtube.com/watch?v=uD4izuDMUQA

Support my work on Patreon: https://www.patreon.com/melodysheep | Get the soundtrack: https://bit.ly/2HKl9fi | How's it all gonna end? This experience takes us on a journey to the end of time, trillions of years into the future, to discover what the fate of our planet and our universe may ultimately be.

We start in 2019 and travel exponentially through time, witnessing the future of Earth, the death of the sun, the end of all stars, proton decay, zombie galaxies, possible future civilizations, exploding black holes, the effects of dark energy, alternate universes, the final fate of the cosmos - to name a few.

This is a picture of the future as painted by modern science - a picture that will surely evolve over time as we dig for more clues to how our story will unfold. Much of the science is very recent - and new puzzle pieces are still waiting to be found.

To me, this overhead view of time gives a profound perspective - that we are living inside the hot flash of the Big Bang, the perfect moment to soak in the sights and sounds of a universe in its glory days, before it all fades away. Although the end will eventually come, we have a practical infinity of time to play with if we play our cards right. The future may look bleak, but we have enormous potential as a species.

Featuring the voices of David Attenborough, Craig Childs, Brian Cox, Neil deGrasse Tyson, Michelle Thaller, Lawrence Krauss, Michio Kaku, Mike Rowe, Phil Plait, Janna Levin, Stephen Hawking, Sean Carroll, Alex Filippenko, and Martin Rees.

Big thanks to Protocol Labs for their support of this creation: https://protocol.ai/

And to my Patreon supporters: Juan Benet, Kalexan, Laine Boswell, Holly, Dave & Debbie Boswell, Abraxas, Alina Sigaeva, Aksel Tjønn, Daniel Saltzman, Crystal, Eico Neumann, geekiskhan, Giulia Carrozzino, Hannah Murphy, Jeremy Kerwin, JousterL, Lars Støttrup Nielsen, Leonard van Vliet, Mitchel Mattera, Nathan Paskett, Patrick Cullen, Randall Bollig, Roman Shishkin, Silas Rech, Stefan Stettner, The Cleaner, Timothy E Plum, Virtual_271, Westin Johnson, Yannic, and Anna & Tyson.

Soundtrack now available: https://bit.ly/2HKl9fi and coming soon to iTunes/Spotify/Etc

Additional visual material sourced from:

NASA Goddard Google SpaceX 2012 Geostorm Into the Universe with Stephen Hawking BMW X1 Journey to the Edge of the Universe Noah How the Universe Works Deep Impact Wonders of the Universe Moon raker vfx reel

Peace and love,

melodysheep @musicalscience melodysheep.com

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Wed, 20 Mar 2019 10:15:01 -0700 https://www.youtube.com/watch?v=uD4izuDMUQA
<![CDATA[Vaporwave: A Brief History]]> http://www.youtube.com/watch?v=PdpP0mXOlWM

A brief look at the history of Vaporwave. - Music (In order of appearance): Diskette Romances - Fentanyl Flowers Kenny G - Songbird Chuck Person - A1 James Ferraro - Palm Trees, Wi-Fi and Dream Sushi Macintosh Plus - リサフランク420 / 現代のコンピュー B L U E - \ Visual \ // Entropy // Internet Club - BY DESIGN ░▒▓【ALL CAPS AND αւτ kεÿ CΘᕸEᔕ™】░▒▓ - DAE le 90's Kid 骨架的 - life Blank Banshee - Ammonia Clouds Infinity Frequencies - Lotus Bloom Eco Virtual - Cumulus Fractus Hong Kong Express - Your drink, sir 鸡尾酒酒吧 식료품groceries - Aisle 3 (Summits, Clouds, and Greener Grass) GOLDEN LIVING ROOM - DREAMS Vaperror - Surf Saint Pepsi - Cherry Pepsi - マクロスMACROSS 82-99 - 水野 亜美AMY Yung Bae - Bae City Rollaz (w/ИΔΤVИ) Disconscious - Endless Escalation 猫 シ Corp. - B5 - Second Floor 死夢VANITY - nightlife §E▲ ▓F D▓G§ - ASCENDING THE DARKEST FUTURE - 無題 2814 - 恢复

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Wed, 10 Jun 2015 21:00:00 -0700 http://www.youtube.com/watch?v=PdpP0mXOlWM
<![CDATA[Weird realism: John Gray on the moral universe of H P Lovecraft]]> http://www.newstatesman.com/culture/2014/10/weird-realism-john-gray-moral-universe-h-p-lovecraft

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.

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Mon, 30 Mar 2015 08:57:52 -0700 http://www.newstatesman.com/culture/2014/10/weird-realism-john-gray-moral-universe-h-p-lovecraft
<![CDATA[Explaining it All: How We Became the Center of the Universe]]> http://www.nytimes.com/2011/08/14/books/review/the-beginning-of-infinity-by-david-deutsch-book-review.html?_r=4&ref=science&pagewanted=all&

David Deutsch’s “Beginning of Infinity” is a brilliant and exhilarating and profoundly eccentric book. It’s about everything: art, science, philosophy, history, politics, evil, death, the future, infinity, bugs, thumbs, what have you.

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Mon, 28 Oct 2013 08:37:29 -0700 http://www.nytimes.com/2011/08/14/books/review/the-beginning-of-infinity-by-david-deutsch-book-review.html?_r=4&ref=science&pagewanted=all&
<![CDATA[The Phantom Zone]]> http://rhizome.org/editorial/2013/sep/10/phantom-zone

The boundary between science fiction and social reality is an optical illusion.

Donna Haraway, A Cyborg Manifesto (1991) [1]

This is no fantasy... no careless product of wild imagination. No, my good friends.

The opening lines of Richard Donner's Superman (1978) [2] In a 1950 film serial entitled Atom Man vs Superman [3] television executive and evil genius Lex Luthor sends Superman into a ghostly limbo he calls "The Empty Doom." Trapped in this phantom void, Superman's infinite powers are rendered useless, for although he can still see and hear the "real" world his ability to interact with it has all but disappeared. Over the following decades this paraspace [4]—to use Samuel Delany's term for a fictional space, accessed via technology, that is neither within nor entirely separate from the 'real' world—would reappear in the Superman mythos in various forms, beginning in 1961. Eventually dubbed "The Phantom Zone," its back story was reworked substantially, until by the mid 60s it had become a parallel dimension discovered by Superman's father, Jor El. Once used to incarcerate Krypton's most unsavory characters, The Phantom Zone had outlasted its doomed home world and eventually burst at the seams, sending legions of super-evil denizens raining down onto Earth. Beginning its life as an empty doom, The Phantom Zone was soon filled with terrors prolific enough to make even The Man of Steel fear its existence.

Overseen by story editor Mortimer Weisinger, and the unfortunately named artist Wayne Boring, the late 50s and early 60s were a strange time in the Superman universe. The comics suddenly became filled with mutated variants of kryptonite that gave Superman the head of an ant or the ability to read thoughts; with miniature Supermen arriving seconds before their namesake to save the day and steal his thunder; with vast universes of time caught fast in single comic book panels. It was an era of narrative excess wrapped by a tighter, more meticulous and, many would say, repressed aesthetic:

Centuries of epic time could pass in a single caption. Synasties fell between balloons, and the sun could grow old and die on the turn of a page. It was a toy world, too, observed through the wrong end of a telescope. Boring made eternity tiny, capable of being held in two small hands. He reduced the infinite to fit in a cameo... [5]

The Phantom Zone is one of the least bizarre narrative concepts from what is now known as the Silver Age of D.C. Comics (following on from the more widely celebrated Golden Age). It could be readily understood on a narrative level, and it had a metaphorical dimension as well, one that made conceivable the depths contained in Superman's vast, but ultimately manipulable universe. The Phantom Zone was usually portrayed on a television screen kept safe in one of the many rooms of the League of Justice headquarters. It could also be used as a weapon and fired from a portable projection device—the cold, harsh infinity of the Empty Doom blazing into Superman's world long enough to ensnare any character foolish enough to stand in its rays. Whether glimpsed on screen or via projection, then, The Phantom Zone could be interpreted as a metaphor for the moving image. 

In comic books, as in the moving image, the frame is the constituent element of narrative. Each page of a comic book is a frame which itself frames a series of frames, so that by altering each panel's size, bleed or aesthetic variety, time and space can be made elastic. Weisinger and Boring's Phantom Zone took this mechanism further, behaving like a weaponized frame free to roam within the comic book world. Rather than manipulating three-dimensional space or the fourth dimension of time, as the comic book frame does, The Phantom Zone opened out onto the existence of other dimensions. It was a comic book device that bled beyond the edge of the page, out into a world in which comic book narratives were experienced not in isolation, but in parallel with the onscreen narratives of the cinema and the television. As such, the device heralded televisual modes of attention.

For his 1978 big-budget movie version of Superman, [6] director Richard Donner cunningly translated The Phantom Zone into something resembling the cinema screen itself. In the film's opening sequence, a crystal surface swoops down from the immense backdrop of space, rendering the despicable General Zod and his cronies two-dimensional as it imprisons them. In the documentary The Magic Behind the Cape, [7] bundled with the DVD release of Superman in 2001, we are given an insight into the technical prowess behind Donner's The Phantom Zone. The actors are made to simulate existential terror against the black void of the studio, pressed up against translucent, flesh-like membranes and physically rotated out of sync with the gaze of the camera. Rendering the faux two-dimensional surface of Donner's Phantom Zone believable required all manner of human dimensions to be framed out of the final production. The actors react to causes generated beyond the studio space, the director's commands, or the camera's gaze. They twist and recoil from transformations still to occur in post-production. In a sense, the actors behave as bodies that are already images. With its reliance on post-produced visual effects, the Phantom Zone sequence represents an intermediary stage in the gradual removal of sets, locations, and any 'actual' spatial depths from the film production process. Today, actors must address their humanity to green voids post-produced with CGI, and the indexical relationship between the film image and the events unfolding in front of the lens have been almost entirely shattered. In this Phantom cinema produced after the event, ever-deeper layers of special effects seal actors into a cinematic paraspace. Just as The Phantom Zone of the comic book heralded televisual modes of attention, The Phantom Zone of the 1970s marked a perceptual regime in which the cinematic image was increasingly sealed off from reality by synthetic visual effects.

   For Walter Benjamin, writing during cinema's first “Golden Era,", the ability of the cinema screen to frame discontinuous times and spaces represented its most profound "truth." Delivered by cinema, Benjamin argued, mechanically disseminated images were actually fracturing the limits of our perceptions, training "human beings in the apperceptions and reactions needed to deal with a vast apparatus whose role in their lives is expanding almost daily." [8]  The cinema screen offered audiences who were confined to finite bodies that had never before experienced such juxtapositions an apparently shared experience of illuminated consciousness. Far from inventing this new mode of perception through the "shock-character" of montage, Benjamin believed that cinema spoke of the 'truths' which awaited us beneath the mirage of proletarian experience. Truths which would guide us—with utopian fervor—towards an awareness, and eventual control, of what Benjamin called the "new nature":

Not just industrial technology, but the entire world of matter (including human beings) as it has been transformed by that technology. [9]

In short, cinema was less a technology than a new and evolving mode of machinic thought, both generated by and generating the post-industrial subject. Observing the relation between representation and visibility, Jens Andermann notes:

Truth, the truth of representation, crucially depends on the clear-cut separation between the visible and the invisible, the non-objectness of the latter. Truth is the effect of what we could call the catachretic nature of visuality, the way in which the world of visual objects can point to the invisible domain of pure being only by obsessively pointing to itself. [10]

As from the Greek root aisthanesthai – "to perceive"—the aesthetic conditions through which The Phantom Zone have been translated frame far more than a supposed fictional void. Called upon to indicate an absolute outside — the unfathomable infinity of another, ghostly, parallel universe — The Phantom Zone instead reiterates the medium of its delivery, whether comic book, television, or cinema, with mirror-like insistency. Such is the power of new technical modes of thought, that very often, they cause us to rethink the outmoded media that we are so used to as to be unaware. The Phantom Zone hides the cinematographic image in plain view. Its reappearance and reimagining over the last 60 odd years, in ever newer forms and aesthetic modes, can be read paradigmatically, that is, as a figure that stands in place of, and points towards, shifts, mutations and absolute overturnings in our perceptual apparatus. Its most recent iteration is in the 2013 Superman reboot, Man of Steel, [11] and in particular in a 'viral' trailer distributed on YouTube a few weeks before the film was released. [12] Coming towards us soars a new mode of machinic thought; a Phantom Zone of unparalleled depth and aesthetic complexity that opens onto a new new - digital - nature.

The General Zod trailer for Man of Steel begins with a static rift that breaks into a visual and audial disarrangement of the phrase, “You are not alone". General Zod's masked face materializes, blended with the digital miasma: a painterly 3D effect that highlights the inherent ‘otherness' of where his message originates. The aesthetic is unsettling in as much as it is recognizable. We have no doubt as viewers of this 'viral' dispatch as to the narrative meaning of what we are witnessing, namely, a datastream compressed and distributed from a paraspace by an entity very much unlike us. The uncanny significance of the trailer stems more from how very normal the digital miasma feels; from how apprehensible this barrage of noise is to us. Indeed, it is ‘other', but its otherness is also somehow routine, foreseeable. The pathogen here is not Zod's message, it is digital technology itself. The glitched aesthetic of the trailer has become so habitual as to herald the passing of digital materiality into the background of awareness. Its mode of dissemination, via the Trojan Horse of YouTube, just as unvisible to us during the regular shifts we make between online/offline modes of communication. The surface of this Phantom Zone very much interfaces with our material world, even if the message it impresses upon us aches to be composed of an alien substance.   Digital video does the work of representation via a series of very clever algorithms called codecs that compress the amount of information needed to produce a moving image. Rather than the individual frames of film, each as visually rich and total as the last, in a codec only the difference between frames need be encoded, making each frame “more like a set of movement instructions than an image." [13] The painterly technique used in the General Zod trailer is normally derived from a collapse between key (image) and reference (difference) frames at the status of encoding. The process is called ‘datamoshing', and has its origins in glitch art, a form of media manipulation predicated on those minute moments when the surface of an image or sound cracks open to reveal some aspect of the process that produced it. By a method of cutting, repeating or glitching of key and reference frames visual representations are made to blend into one another, space becomes difference and time becomes image. The General Zod trailer homages/copies/steals the datamoshing technique, marking digital video's final move from convenient means of dissemination, to palpable aesthetic and cultural influence.  In the actual movie, Man of Steel (2013), Zod's video message is transposed in its entirety to the fictional Planet Earth. The viral component of its movement around the web is entirely absent: its apparent digitality, therefore, remains somewhat intact, but only as a mere surface appearance. This time around the message shattering through The Phantom Zone is completely devoid of affective power: it frames nothing but its existence as a narrative device. The filmmakers rely on a series of “taking over the world" tropes to set the stage for General Zod's Earth-shaking proclamation. TV sets in stereotypical, exotic, locales flicker into life, all broadcasting the same thing. Electronic billboards light up, loudspeakers blare, mobile phones rumble in pockets, indeed, all imaging technologies suddenly take on the role of prostheses for a single, datamoshed, stream. In one—particularly sincere—moment of the montage a faceless character clutches a Nokia brand smartphone in the centre of shot and exclaims, “It's coming through the RSS feeds!" This surface, this Phantom Zone, frames an apparatus far vaster than a datamoshed image codec: an apparatus apparently impossible to represent through the medium of cinema. The surface appearance of the original viral trailer is only a small component of what constitutes the image it conveys, and thus, of the image it frames of our time. Digital materiality shows itself via poorly compressed video clips arriving through streams of overburdened bandwidth. Our understanding of what constitutes a digital image must then, according to Mark Hansen, “be extended to encompass the entire process by which information is made perceivable." [14]

In its cinematic and comic book guises, The Phantom Zone was depicted as “a kind of membrane dividing yet connecting two worlds that are alien to and also dependent upon each other".[15] The success of the datamoshed trailer comes from the way it broke through that interface, its visual surface bubbling with a new kind of viral, digital, potential that encompasses and exposes the material engaged in its delivery. As cinematographic subjects we have an integral understanding of the materiality of film. Although we know that the frames of cinema are separate we crave the illusion of movement, and the image of time, they create. The ‘viral' datamoshed message corrupts this separation between image and movement, the viewer and the viewed. Not only does General Zod seem to push out, from inside the numerical image, it is as if we, the viewing subject enraptured by the digital event, have been consumed by its flow. The datamoshed Phantom Zone trailer takes the one last, brave, step beyond the apparatus of image production. Not only is the studio, the actor, and even the slick appeal of CGI framed out of its mode of delivery, arriving through a network that holds us complicit, this Phantom Zone frames the 'real' world in its entirety, making even the fictional world it appeals to devoid of affective impact. To take liberty with the words of Jean Baudrillard:

[Jorge Luis] Borges wrote: they are slaves to resemblance and representation; a day will come when they will try to stop resembling. They will go to the other side of the mirror and destroy the empire. But here, you cannot come back from the other side. The empire is on both sides. [16]

Once again, The Phantom Zone highlights the material mode of its delivery with uncanny exactness. We are now surrounded by images that supersede mere visual appearance: they generate and are generated by everything the digital touches, including we, the most important component of General Zod's 'viral' diffusion. The digital Phantom Zone extends to both sides of the flickering screen.   References

[1] Donna Haraway, Simians, Cyborgs and Women : The Reinvention of Nature. (London: Free Association Books Ltd, 1991), 149–181.

[2] Richard Donner, Superman, Action, Adventure, Sci-Fi, 1978.

[3] Spencer Gordon Bennet, Atom Man Vs. Superman, Sci-Fi, 1950.

[4] Scott Bukatman, Terminal Identity: The Virtual Subject in Postmodern Science Fiction (Durham: Duke University Press, 1993), 164.

[5] Grant Morrison, Supergods: Our World in the Age of the Superhero (London: Vintage Books, 2012), 62.

[6] Donner, Superman.

[7] Michael Thau, The Magic Behind the Cape, Documentary, Short, 2001. See : http://www.youtube.com/watch?v=bYXbzVJ6NzA&feature=youtu.be&t=4m12s

[8] Walter Benjamin, “The Work of Art in the Age of Its Technological Reproducibility," in The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media (Cambridge  Mass.: Belknap Press of Harvard University Press, 2008), 26.

[9] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70.

[10] Jens Andermann, The Optic of the State: Visuality and Power in Argentina and Brazil (University of Pittsburgh Pre, 2007), 5.

[11] Zack Snyder, Man of Steel, Action, Adventure, Fantasy, Sci-Fi, 2013.

[12] Man of Steel Viral - General Zod's Warning (2013) Superman Movie HD, 2013, http://www.youtube.com/watch?v=5QkfmqsDTgY.

[13] BackStarCreativeMedia, “Datamoshing—the Beauty of Glitch," April 9, 2009, http://backstar.com/blog/2009/04/09/datamoshing-the-beauty-of-glitch/.

[14] Mark B. Hansen, “Cinema Beyond Cybernetics, or How to Frame the Digital Image," Configurations 10, no. 1 (2002): 54, doi:10.1353/con.2003.0005.

[15] Mark Poster, The Second Media Age (Wiley, 1995), 20.

[16] Jean Baudrillard, “The Murder of the Sign," in Consumption in an Age of Information, ed. Sande Cohen and R. L. Rutsky (Berg, 2005), 11.  

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Tue, 10 Sep 2013 08:00:00 -0700 http://rhizome.org/editorial/2013/sep/10/phantom-zone
<![CDATA[Insomnia | Essays | Xerox and Infinity]]> http://insomnia.ac/essays/xerox_and_infinity/

This essay was originally published as part of Jean Baudrillard's "La transparence du mal: Essai sur les phénomènes extrèmes" (1990), translated into English in 1993 as "The Transparency of Evil: Essays on Extreme Phenomena".

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Sat, 22 Jun 2013 11:39:14 -0700 http://insomnia.ac/essays/xerox_and_infinity/
<![CDATA[Interview with Umberto Eco: 'We Like Lists Because We Don't Want to Die']]> http://www.spiegel.de/international/zeitgeist/0,1518,659577,00.html

"What does culture want? To make infinity comprehensible"

The list is the origin of culture. It's part of the history of art and literature. What does culture want? To make infinity comprehensible. It also wants to create order -- not always, but often. And how, as a human being, does one face infinity? How does one attempt to grasp the incomprehensible? Through lists, through catalogs, through collections in museums and through encyclopedias and dictionaries. There is an allure to enumerating how many women Don Giovanni slept with: It was 2,063, at least according to Mozart's librettist, Lorenzo da Ponte. We also have completely practical lists -- the shopping list, the will, the menu -- that are also cultural achievements in their own right.

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Wed, 21 Mar 2012 09:35:40 -0700 http://www.spiegel.de/international/zeitgeist/0,1518,659577,00.html
<![CDATA[Next Step Infinity]]> http://edge.org/conversation/next-step-infinity

"Infinity can violate our human intuition, which is based on finite systems..."

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Mon, 19 Sep 2011 04:21:41 -0700 http://edge.org/conversation/next-step-infinity
<![CDATA[Infinite Life]]> http://www.tnr.com/article/76715/infinite-life?passthru=MDBkMjEwNTgzZjNhNGZmYjBhNzEzZTdiZmVlZDk0Nzg

A starry firmament, or sand cascading through one’s open fingers, or weeds springing up time after time: the first conception of infinity, of the uncountable and the unending, is not recorded, but it must have been stimulated by experiences such as these. It may have merged in the mind of an ancient progenitor with thoughts of a God, a possessor of unlimited might, an infinite being itself. But whether or not the idea of God was born with the first thoughts of what cannot be counted, this wonderful book by an American historian of science and a French mathematician teaches us that eons later, the divine and the infinite remain closely entangled. A mathematical understanding of infinity was a conundrum for rationalists, who believed it could be mastered by using only the methods of scientific logic, unsullied by eschatology or religion. But as Jean-Michel Kantor and Loren Graham show, they were wrong. Centuries after Bacon and Descartes, and the birth of the scientific method of the mod

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Thu, 05 Aug 2010 03:18:00 -0700 http://www.tnr.com/article/76715/infinite-life?passthru=MDBkMjEwNTgzZjNhNGZmYjBhNzEzZTdiZmVlZDk0Nzg
<![CDATA[Raising Neanderthals: Metaphysics at the Limits of Science]]> http://www.3quarksdaily.com/3quarksdaily/2010/03/raising-neanderthals-metaphysics-at-the-limits-of-science.html

A face to face encounter, devoid of the warm appeal of flesh. The eyes are glass, a cold blue crystal reflects the light in a way real eyes never would. A muzzle of hair, perhaps taken from a barbershop floor or the hind quarters of an animal. The painted scalp peeks through the sparse strands: there is nothing here one might caress with fumbling fingers, or, a millennia ago, pick between to lovingly tease out a louse or mite. The figure balances uneasily on stumps for legs. Its waxen surface bears no resemblance to skin. It is a shade saturated of living colour. In another shortened limb the figure holds a wooden spear, with a plastic point designed to take the place of the authentic stone tip. Under its beaten brow this creature forever stands. He is a spectacle, a museum attraction. He is not human, he is 'other'. He is not man, he is Neanderthal.

Encounters like this, hashed together from memories that span my childhood and adult years, represent the closest many of us will come to meeting a Neanderthal. Encounters built upon out-dated science and the desire of museums to authenticate experiences which, in reality, are as far away from 'true' anthropology as those glass eyes are from windows on the soul. In a recent Archaeology.org article a question was put forward that made me think again about these encounters:

Should we Clone Neanderthals? : I could not help but probe the proposition further.

Neanderthal and Human skeletons comparied In my own lifetime our understanding of these absolute 'others' has gone through several revolutions. What once were lumbering apes, incapable of rational thought, speech or the rituals of religious reverence, have become our long lost evolutionary cousins. Research from various quarters has shown that not only were Neanderthals quite capable of vocal expression, but in all likelihood they lived a rich, symbolic life. They had bigger brains than we did, or do, and were probably burying their dead with appeal to an afterlife 50,000 years before our ancestors left Africa. They cared for their young, lived in well established social groups and apart from their prominent brow and less mobile, stocky build, resembled humans in most other aspects. More recent evidence seems to show that far from being a completely separate species, it is quite possible that ancient humans interbred with Neanderthals. This astounding revelation, if it were ever verified, would mean that many of us – if not every one of us – carry within our genetic make-up a living memory of Neanderthal heritage.

But Neanderthals are more than scientific curiosities. They are the embodiment of the 'other', a reflective surface via which the human race may peer upon themselves. Human myth is filled with lumbering creatures, not quite human but every bit an echo of our deepest fears, our vanities, our failings, our memories prone to fade in time. With Shakespeare's Caliban, the feral beast of Prospero's burden, and William Blake's depiction of Nebuchadnezzar, the Babylonian king who myth says was reduced to animal madness, being only two in a long list of sub-human characters. Along with these mythic creatures the Neanderthal has achieved the status of a linguistic archetype, carrying the weight of our inhumanity when admitting our limitations is too much to bear. For a very long time after their discovery Neanderthals were named as the very embodiment of our ineptitudes. To be violent, or brutally instinctive was to be Neanderthal Neanderthals stood as a fiendish remnant of the days before language, fire or social grace, before the borders between man and nature had been breached by the gift of free-will – a gift bequeathed to us, and not to them.

This vague notion of a 'gift' came to me after reading the article about the possibility of cloning Neanderthals At first I read with a certain distance, the same reading I might have given to an article about cloning dodos, mammoths or dinosaurs. Soon though, it was clear that "bringing Neanderthals back from the dead" was a far more metaphysically slippy statement than similar ones about long extinct birds or mammals.

Although concise and engaging the article bounds between two wildly opposed positions when it comes to representing Neanderthals On the one hand the scientists interviewed seem to understand Neanderthals as entities worthy of 'human' rights and freedoms:

"We are not Frankenstein doctors who use human genes to create creatures just to see how they work." Noonan agrees, "If your experiment succeeds and you generate a Neanderthal who talks, you have violated every ethical rule we have," he says, "and if your experiment fails...well. It's a lose-lose." Other scientists think there may be circumstances that could justify Neanderthal cloning.

"If we could really do it and we know we are doing it right, I'm actually for it," says Lahn. "Not to understate the problem of that person living in an environment where they might not fit in. So, if we could also create their habitat and create a bunch of them, that would be a different story."

Extract from article: Should We Clone Neanderthals?

On the other hand, much of the article is made up of insights into piecing together ancient – and therefore fragmented – DNA sequences, and the benefits a Neanderthal clone might be to human medicine:

“Neanderthal cells could be important for discovering treatments to diseases that are largely human-specific, such as HIV, polio, and smallpox, he says. If Neanderthals are sufficiently different from modern humans, they may have a genetic immunity to these diseases. There may also be differences in their biology that lead to new drugs or gene therapy treatments.”

Extract from article: Should We Clone Neanderthals?

The article does a very good job of considering the moral implications of these outcomes, and on many levels I agree with them. But when it came to the metaphysical significance of cloning a Neanderthal the article, like so many other articles about science, stayed largely silent.

Before I come back to the notion of the 'gift' I mentioned before, I'd like to reconsider the article with a few simple questions:

1. What would it mean to give life to an extinct creature, let alone one whose mental capacities are as varied and dexterous as our own?

Neanderthal burial The likelihood is that early human groups had a part to play in the extinction of our closest cousins, as we still do in the demise of many other, less human, creatures. Our propensity to distinguish ourselves from the natural world that supports us is one intimately bound to our notions of identity, of cause and effect and – perhaps most fundamentally – of spiritual presence. Where the Neanderthal differs from other extinct species is at the status of 'other'. By being so similar in kind to us the Neanderthal cannot help but become a mirror for the human race. Of course it is impossible to know how early humans and Neanderthals reacted to each other all those centuries ago. But the outcome would suggest that humans did not run to help their evolutionary neighbours as their life slipped away. To us they must have seemed both alien and kin. Something to fear, not because of their absolute difference, but because deep down we knew how they viewed the world. And if it was anything like the way we did, we were better rid of them.

Further more, to bring Neanderthals into the world as scientific curiosities – which they would be by necessity – is to deny them the status of 'human' from the beginning. Not only would a Neanderthal grown in a test-tube be the embodiment of 'other', they would also be a walking, talking genetic tool-kit, replete with the needs of a person, but the status of a slave.

2. How much of what we decode and reconstruct is just DNA?

Genetics is an impressively successful science, giving us insights into the living, breathing world at a range of detail unknown to previous generations. But I don't think it is too cynical of me to throw caution upon its 'truth' value. Genetics is not a truth about the world. Instead, it is a highly paradigmatic model that scientists use to understand abstractions of reality far removed from the every day. Of course this gross generalisation is worthy of a long discussion in itself, and one better balanced by whole swathes of research designed to outline the weak points of the genetic paradigm, as well as advance our understanding of it. When the issue at hand is better medical care, or the development of advanced crops for the third world, we should keep these issues in mind, moving forwards cautiously as long as the benefits outweigh our reservations. When it comes to bringing to life an entire species, and one in whose original demise we probably played a part, a blind trust in scientific models is much more likely to lead us into a moral cul de sac we may never escape from. Although the article talks at length on the problems associated with cloning (such as birth defects and multiple infant deaths) it fails outright to consider what genetics, and thus 'cloning', actually represents.

Any creature that we did 'raise from the dead' would be as much a result of contemporary scientific models as it was of mother nature.

...and with both those questions in mind, a third:

3. What happens to our vision of ourselves once the deed has been done?

This final point, leaking naturally from the other two, is founded on what seem on the surface overtly metaphysical concerns. But I hasten to show that through applying the rhetoric of 'human rights' onto creatures that were born in a laboratory, nothing but confusion can arise.

It pays here to visit two theorists for whom the questions of the 'gift' and of the 'tool' are highly significant to their philosophies.

From the writings of Georges Bataille we learn that nothing humans make in utility may be given a status above a tool:

“The tool has no value in itself – like the subject, or the world, or the elements that are of the same nature as the subject or the world – but only in relation to an anticipated result. The time spent in making it directly establishes its utility, its subordination to the one who uses it with an end in view, and its subordination to this end; at the same time it establishes the clear distinction between the end and the means and it does so in the very terms that its appearance has defined. Unfortunately the end is thus given in terms of the means, in terms of utility. This is one of the most remarkable and most fateful aberrations of language. The purpose of a tool's use always has the same meaning as the tool's use: a utility is assigned to it in turn and so on...”

Georges Bataille, Theory of Religion

For Jean-Joseph Goux the act of 'giving' is always a statement of otherness:

“The impossibility of return reveals the truth of the gift in separating it from the return and, most of all, in showing it as an act carried out for others. This service toward others must be the only reason for the kind deed.... It is only as a superior level in the gradation of the regimes of giving that the gift without return can be thought. This mode of giving imitates the Gods. We have two extreme positions on the moral scale, “The one who brings kind deeds imitates the Gods; the one who claims a payments imitates the usurers.””

Jean-Joseph Goux, Seneca Against Derrida

To consider the cloning of Neanderthals as an act of utility (i.e. for the benefits their genome would be to human medicine) is to, by definition, subordinate them to their 'use-value' - denying them outright the status of human and the rights to which that status is associated. On the other hand, to consider the act of cloning as a true 'gift' to the Neanderthals is to push our own status as the 'givers' towards the divine. Either the cloned Neanderthals are tools for us to use as we wish or their life is their very own and one instantly removed from any right we claim to administer it.

Of course it is impossible to imagine the cloned Neanderthals' 'gift' as being one we would honour unto them without any claim of return. In the modern world such creatures, born in our laboratories, would at least be the legal property of the institution that bore them. At the very worst the cloned Neanderthal would grow up under the lights of a thousand television cameras, only to be cut open and dissected in front of the very same zooming lenses when it came of age.

Neanderthal depiction There is a much deeper problem at play here, one that I believe science has no possibility of solving. Once our technologies are capable of bringing sentient life into existence, whether that be a Neanderthal or a cognitive computer, that very same technology becomes instantly incapable of representing the life it has created. Simply put, it is at this point that scientific rhetoric collapses as a field of enterprise, and only the patterns and considerations of philosophy and religion become relevant. As Bataille and Goux show, the only entity capable of truly giving – asking not for return, the only metaphysical concept capable of acting upon the world without utility is a divine being, neither of this world nor capable of being represented in it. Not for one moment does this philosophical enquiry suggest that such a being exists, what it does do is draw firmly into the sand a metaphysical line beyond which 'we' cannot cross. It is not that humans won't be technically able to bring such living entities into the world, it is more that, at the very moment we do so 'we' – as a concept – cease to be. In religious terminology the relationship we might have with such beings is similar to that between the shepherd and his flock. At the moment we bring Neanderthals into our world they become our most significant responsibility, exploding to infinity any notions we may have carried before about our own place in the cosmos.

I have no idea whether I would like to see Neanderthals walking the planet alongside us, or whether their memory should stay that way, long into our future. What I do know is that this philosophical parable is one that science, and the modern humanity it supports, would do well to become more aware of. So often it seems that our scientific rhetoric is incapable of providing us with solid enough foundations for the acts we commit in its name. Perhaps in a world of continued, man-made extinctions, of climate change and ever increasing human populations, perhaps in this world science needs a Neanderthal-cloning moment to awaken it to the implications of its continued existence.

“...philosophy seeks to establish, or rather restore, an other relationship to things, and therefore an other knowledge, a knowledge and a relationship that precisely science hides from us, of which it deprives us, because it allows us only to conclude and to infer without ever presenting, giving to us the thing in itself.”

Gilles Deleuze, Desert Islands

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Sun, 21 Mar 2010 22:30:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/03/raising-neanderthals-metaphysics-at-the-limits-of-science.html
<![CDATA[Behind the Mask - Michael Jackson's rarest recording?]]> http://www.metafilter.com/mefi/82928

Michael Jackson penned and recorded lots of songs, many of which remain unreleased. Perhaps the most infamous, and rarest recording, is his version of Behind the Mask. Legend has it that upon hearing Yellow Magic Orchestra's original track, somewhen around 1979, Quincy Jones fell in love with the track, and he and Michael worked together on their own version. Jackson wrote new lyrics for it - adding to those of Ryuichi Sakamoto and Chris Mosdell - and eventually recorded it during his Off The Wall sessions. For unknown reasons the track never made the final cut of, arguably, Jones' and Jackson's greatest work. Not long afterwards Greg Phillinganes, Jackson's keyboard player, released his own version of the song, which was later taken up and re-recorded by Eric Clapton for his 1986, Phil Collins produced album, August. The track has since been recorded/remixed by Human League, Senor Coconut, Orbital and others. Does an original Jones/Jackson recording of the song even exist? Perhaps, as the world continues to mourn the star's sad death, someone will finally allow us a listen.

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Wed, 01 Jul 2009 11:40:00 -0700 http://www.metafilter.com/mefi/82928
<![CDATA[How Things Become: The Infinity of Definition]]> http://spacecollective.org/obvious/2426/How-Things-Become-Part-I-The-Infinity-of-Definition

The perceiver's position in an architectural, or merely physical space, determines the dimensional imperatives of that person's mental qualia. It is interesting to note that each viewer of a rainbow stands at the centre of their very own optical illusion; that light, once split into its component colours, streams - within the constraints of nature - upon a mathematically defined axis, of no more or less than 42° relative to each perceiver's location. There is no definitive rainbow, indeed no absolute dimension from which one could view a rainbow, a horizon or simply a piece of architectural design.

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Mon, 29 Dec 2008 10:47:00 -0800 http://spacecollective.org/obvious/2426/How-Things-Become-Part-I-The-Infinity-of-Definition
<![CDATA[The Metaphor is the Message Part II: Palimpsests Palimpsests Palimpsests]]> http://spacecollective.org/Rourke/3786/The-Metaphor-is-the-Message-Part-II-PalimpsestsPalimpsestsPalimpsests

This slice in hyperspace follows on from these past posts: How things 'become': The infinity of definitionThe Archaeology of 'The Book'hypertext/?="The Metaphor is the Message" (Part I) ...and is a direct response to this post by Robokku: Temporal Hypertext Time is important in the definition of any model, hypertextual or otherwise. At the moment I am interested in how new technologies allow us new ways to see, to realise the world around us. This constant re-definition of our realities can actually add temporality to mediums which previously had none.

Modern technology has allowed art historians to 'look' at paintings with new, multidimensional, eyes. Shine certain wavelengths of light onto a Picasso painting and it becomes possible to read marks under the surface of the paint. What's more, apply several different wavelengths of light to the same painting and multiple layers, painted by the artist at various different times, become visible.

In a sense, once an available technology has re-examined the painting its process is more obvious: the non-temporal becomes temporal. Each layer is like a snap-shot of the artist's process, their vision, even their 'mistakes'. The laser/x-ray imposes a kind of hyper[textu]ality upon the painting which previously was unavailable (but not absent - only hidden). Of course this causes the art historian to weep with joy, but it also causes an exponential explosion of interpretation from that moment onwards. Any further examination of the painting now occurs in hyper-reference. The painting can never be seen as merely 2-dimensional again.

The example I have given can be extended to countless other mediums and medias. Film has its cutting room floor / multiple editions. Ancient manuscripts have their palimpsestic layers, just as the painting does. In fact palimpsest is THE word to use here, as it applies to all medias.

Examine the outside of an old brick building and very often you will find the outline of a window that was bricked in, a foundation that no longer leads to an out-house, or a patch of brickwork that had to be fixed. Even the photograph has had its dimensionality extended. These are remnants of temporality, just like the layers under the painting: the word is a palimpsest, and I've grown used to using it often.

Now here's the bit which leads back to my original post. and acts as in answer to Robokku's questions...

How does/can this palimpsestic awareness apply to the future of information/expression? The internet contains copies of its former self, hidden not so far from view. Wikipedia has its history section and google has its cache. The Internet Way Back Machine allows ghostly simulacra of webpages to be pulled out of the deep freeze. My 1998 homepage is alive, somewhere.

But is this layering of information the same as a palimpsest? I am not sure. Binding time together with human reality are the narratives that anthropomorphises it. Follow the xray-defined marks under the painting's surface and you can actually see the former brushstrokes of the artist, layer after layer, hour after hour: time is made real in the narrative story of the artist's action.

This kind of narrative arc does not really exist in internet archives. The user is taken out of the equation and all that is left is a username editing the entry on 'Defenestration' for the 12th,17th or 26th time. A ghost of personhood can be seen, but it is far inferior to the powerful force of just one single hidden Picasso brushstroke.

How can we infuse our new metaphors with these narrative dimensions?

I linked to a Seed magazine conversation in my Archaeology of the Book piece that NEEDS to be read (or watched) again and again. Please come back after the layers have realigned themselves and add some layers of your own to this (or Robokku's) post.

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Thu, 24 Apr 2008 08:57:00 -0700 http://spacecollective.org/Rourke/3786/The-Metaphor-is-the-Message-Part-II-PalimpsestsPalimpsestsPalimpsests
<![CDATA[Mise en abyme - Wikipedia]]> http://en.wikipedia.org/wiki/Mise_en_abyme

Mise en abyme (also mise en abîme) has several meanings in the realm of the creative arts and literary theory. The term is originally from the French and means, "placing into infinity" or "placing into the abyss". The commonplace usage of this phrase is

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Wed, 31 Oct 2007 10:11:27 -0700 http://en.wikipedia.org/wiki/Mise_en_abyme