MachineMachine /stream - search for illustration https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[AI art is only good for hollow, hotel lobby pieces - New Statesman]]> https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby

An AI-generated image. Illustration by MoiraM/Alamy How much would you be willing to pay an artist for a portrait? £500? £200? How about $7.99 for 50? Over the last few days my social media feeds have been dominated by friends sharing Lensa selfies.

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Mon, 12 Dec 2022 06:53:21 -0800 https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby
<![CDATA[AI art is only good for hollow, hotel lobby pieces - New Statesman]]> https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby

An AI-generated image. Illustration by MoiraM/Alamy How much would you be willing to pay an artist for a portrait? £500? £200? How about $7.99 for 50? Over the last few days my social media feeds have been dominated by friends sharing Lensa selfies.

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Mon, 12 Dec 2022 01:53:21 -0800 https://www.newstatesman.com/quickfire/2022/12/ai-art-hollow-hotel-lobby
<![CDATA[FILTH AS NON-TECHNOLOGHY | non]]> http://non.copyriot.com/3759-2/

Fig. 1: Illustration for Lautréamont’s Les Chants de Maldoror (1868-1869). Marco Saccaperni, 2011. I am filthy [Je suis sale]—writes Lautréamont—I am riddled with lice. Hogs, when they look at me, vomit.

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Wed, 28 Sep 2016 01:38:17 -0700 http://non.copyriot.com/3759-2/
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception. iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th. Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity. In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect. Daniel Rourke: To establish your own institution?

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place. Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories. So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions. DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism. I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc. But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them. I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities. There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions. DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

RM: Yes! Exactly! Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission. I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space! DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute? RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan lines, DCT blocks, and JPEG2000 wavelets.

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests. But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice! DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten. RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness. DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions. RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of? RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use. For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow. DR: Does it tesselate and repeat, like conventional wallpaper? RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

DR: [laughs] It does look organic, like bacteria trying to organise. RM: Yeah. It really feels like something that has its own agency somehow.

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats - the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up. RM: It looks like ‘Game of Life’. DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this? RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution. RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something. DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space? RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…” DR: “Hey guys, I want to break your reality!” [laughs] RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.   DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important. RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work. Or maybe Supraconductivity. I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point. DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space… RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!” DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted. RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window. I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside. Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs] DR: [Laughs] No… that’s a different angle. RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that. RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes. I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image? RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform). Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is. But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms… DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions. RM: Like this Minecraft book too. The Blockpedia. DR: Oh that’s great. I love the Minecraft style and the mythos that has arisen around it. RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all! DR: So these will go into the badges? RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those. DR: A crypto exhibition. RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there. DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED? RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect. What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff. DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

RM: No! DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption. DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’. I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology - ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold. In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit. RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure. At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs. DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened? RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs] DR: Glasses with really fine scan lines on them that conflict with TV images or whatever. RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know. DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability? RM: Or maybe just to show the mechanics behind objects and thresholds. DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more. You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities. It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers. RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius! DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth. Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’. RM: But you can feel that there is more to that video than its surface! If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner. DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean. Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking. Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength. RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments. DR: What is that? RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines. DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. * RM: I have been trying to read up on my euclidean geometry. DR: And I am thinking now about Flatland again, A Romance in Many Dimensions. RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art. DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that. RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon. DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting. RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick. DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again. RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens. DR: Broken on purpose? RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology. DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format. RM: People miss LCDS! I saw a beautiful recorded talk from the Torque event, Esther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland. I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much! DR: Putting ideas in words is always helpful. RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud. DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature. RM: That’s what Alma Alloro said! DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software. RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks! * DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

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Mon, 13 Apr 2015 05:50:53 -0700 http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke
<![CDATA[Umberto Eco and why we still dream of utopia]]> http://www.newstatesman.com/culture/2013/11/no-place-home

Places that have never existed except in the human imagination may find an incongruous afterlife in the everyday world. Umberto Eco tells of how an attempt to commemorate the brownstone New York home of Nero Wolfe, Rex Stout’s orchid-loving fictional detective, runs up against the resistance of fact. Wolfe’s house cannot be identified because Stout “always talked of a brownstone at a certain number on West 35th Street, but in the course of his novels he mentioned at least ten different street numbers – and what is more, there are no brownstones on 35th Street”. Using Eco’s typology, a fiction has been transmuted into a legend: “Legendary lands and places are of various kinds and have only one characteristic in common: whether they depend on ancient legends whose origins are lost in the mists of time or whether they are in effect a modern invention, they have created flows of belief.”

Because they involve the belief that they existed, exist or can be made to exist – whether in the past, the future or somewhere off the map – legendary places are illusions rather than fictions. The distinction may sometimes be blurry, as the example of Nero Wolfe’s house shows; but the difference is fundamental to this enriching and playfully erudite exploration of the fabulous lands that human beings have invented.

Fictions we know to be neither true nor false and paradoxically this gives them a kind of absolute veracity that historical facts can never have: “The credulous believe that El Dorado and Lemuria exist or existed somewhere or other, but we all know that it is undeniably certain that Superman is Clark Kent and that Dr Watson was never Nero Wolfe’s right-hand man ... All the rest is open to debate.” Unfortunately, humans have an invincible need to believe in their fictions. So they turn them into legends, which they anxiously defend from doubt – even to the point of attacking and killing those who do not share them.

Eco thinks it is not too difficult to explain why humankind is so drawn to legendary places: “It seems that every culture – because the world of everyday reality is cruel and hard to live in – dreams of a happy land to which men once belonged, and may one day return.” Nowadays everyone believes that the ability to envision alternate worlds is one of humankind’s most precious gifts, a view Eco seems to endorse when, at the end of his journey through legendary lands, he describes these visions as “a truthful part of the reality of our imagination”. Yet Eco highlights a darker side of these visions when he describes how the Nazis drew inspiration from legends of ancient peoples, variously situated in ultima Thule (“a land of fire and ice where the sun never set”), Atlantis and the polar regions, who spoke languages that were “racially pure”. Himmler was obsessed with ancient Nordic runes, while in an interview after the war the commander of the SS in Rome claimed that when Hitler ordered him to kidnap Pope Pius XII so he could be interned in Germany, he also ordered the Pope to take from the Vatican library “certain runic manuscripts that evidently had esoteric value for him”.

The Nazi adoption of the swastika began with the Thule Society, a secret racist organisation founded in 1918. Legends of lost lands fed the ideology of Aryan supremacy. In 1907, Jörg Lanz founded the Order of the New Temple, preaching that “inferior races” should be subjected to castration, sterilisation, deportation to Madagascar and incineration – ideas, Eco notes, that “were later to be applied by the Nazis”. Legendary lands are idylls from which minorities, outsiders and other disturbing elements have been banished. When these fantasies of harmony enter politics, a process of exclusion is set in motion whose end point is mass murder and genocide.

A metamorphosis of fiction into legend occurred when some Nazis took seriously a picture of the world presented by the Victorian novelist Edward Bulwer-Lytton. In his novel The Coming Race (1871), Bulwer-Lytton tells of the “Vril-ya”, survivors from the destruction of Atlantis who possessed amazing powers as a result of being imbued with Vril, a type of cosmic energy, living in the hollow interior of earth. He intended the book as an exercise in fantasy literature but the founder of the Thule Society, who also founded a Vril Society, seems to have taken it more literally. Occultists in several countries read Bulwer-Lytton’s novel as a fictional rendition of events that may actually have happened and the legend was mixed in the stew of mad and bad ideas we now call Nazism.

The process at work was something like that described in Jorge Luis Borges’s story “Tlön, Uqbar, Orbis Tertius”, in which an encyclopaedia of an imaginary world subverts and disrupts the world that has hitherto been real. The difference is that in Borges’s incomparable fable the secret society that devised the encyclopaedia knew it to be fiction, while 19th-century occultists and some 20th-century Nazis accepted Bulwer-Lytton’s fiction as a version of fact. Among the marks that Bulwer-Lytton’s Vril-ya left in the real world, the most lasting was reassuringly prosaic: the name given to Bovril, the meat extract invented in the 1870s.

Among the legendary places human beings have dreamed up, those that Eco calls “the islands of utopia” have exercised a particular fascination in recent times. As he reminds us, “Etymologically speaking, utopia means non-place” – ou-topos, or no place. Thomas More, who coined the term in his book Utopia (composed in Latin and only translated in 1551 after More had been executed for treason in 1535), plays on an ambiguity in which the word also means a good or excellent place. Using a non-existent country to present an ideal model of government, More established a new literary genre, which included Étienne Cabet’s A Journey to Icaria (1840), in which a proto-communist society is envisioned, Samuel Butler’s Erewhon (1872, an anagram of “nowhere”) and William Morris’s News from Nowhere (1890).

Visions of ideal societies have recurred throughout history but such societies were nearly always placed in an irretrievable past. The paradise of milk and honey of which human beings dreamed – a land of perpetual peace and abundance – belonged in religion and mythology rather than history or science. Yet by the end of the 19th century, the fiction of an ideal society had been turned into a realisable human condition. Already in the second half of the 18th century, Rousseau was writing of an egalitarian society as if something of the kind had once existed – a move repeated by Marx and Engels in their theory of primitive communism, which they believed could be recreated at a higher level. More’s non-existent land was given a veneer of science and situated in a non-existent future. Having been a literary genre, utopia became a political legend.

The Book of Legendary Lands covers a vast range of non-places, including a flat and a hollow earth, the Antipodes, the lands of Homer and the many versions of Cockaigne (where honey and bread fall from the sky and no one is rich or poor). A fascinating chapter deals with the far more recent invention of Rennes-le-Château, a French village near Carcassonne that has been hailed as a site of immense treasure and of a priory established by descendants of Jesus, who supposedly did not die on the cross but fled to France and began the Merovingian dynasty.

Presented by Eco in light and witty prose, these legendary places are made more vivid by many well-chosen illustrations and historic texts. Yet this is far from being another coffee table book, however beautiful. As in much of his work, Eco’s theme is the slippage from fiction to illusion in the human mind. Rightly he sees this as a perennial tendency but it is one that has gathered momentum in modern times. So-called primitive cultures understood that history runs in cycles, with civilisations rising and falling much as the seasons come and go – a view of things echoed in Aristotle and the Roman historians. The rise of monotheism changed the picture, so that history came to be seen as an unfolding drama – a story with a beginning, an end and a redemptive meaning. Either way, no one believed that history could be governed by human will. It was fate, God or mere chaos that ruled human events.

Legendary lands began to multiply when human beings started to believe they could shape the future. Non-places envisioned by writers in the past were turned into utopian projects. At the same time, literature became increasingly filled with visions of hellish lands. As Eco puts it, “Sometimes utopia has taken the form of dystopia, accounts of negative societies.”

What counts as a dystopia, however, is partly a matter of taste. Aldous Huxley may have meant Brave New World (1932) as a warning but I suspect many people would find the kind of world he describes – genetically engineered and drug-medicated but also without violence, poverty or acute unhappiness – quite an attractive prospect. If the nightmarish society Huxley imagines is fortunately impossible, it is because it is supposed to be capable of renewing itself endlessly – a feature of utopias and one of the clearest signs of their unreality.

Whether you think a vision of the future is utopian or not depends on how you view society at the present time. Given the ghastly record of utopian politics in the 20th century, bien-pensants of all stripes never tire of declaring that all they want is improvement. They assume that the advances of the past are now permanent and new ones can simply be added on. But if you think society today is like all others have been – deeply flawed and highly fragile – you will understand that improvement can’t be inherited in this way. Sooner or later, past advances are sure to be lost, as the societies that have inherited them decline and fail. As everyone understood until just a few hundred years ago, this is the normal course of history.

No bien-pensant will admit this to be so. Indeed, many find the very idea of such a reversal difficult to comprehend. How could the advances that have produced the current level of civilisation – including themselves – be only a passing moment in the history of the species? Without realising the fact, these believers in improvement inhabit a legendary land – a place where what has been achieved in the past can be handed on into an indefinite future. The human impulse to dream up imaginary places and then believe them to be real, which Eco explores in this enchanting book, is as strong as it has ever been.

John Gray is the lead book reviewer of the NS. His latest book, “The Silence of Animals: On Progress and Other Modern Myths”, is published by Allen Lane (£18.99)

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Wed, 11 Dec 2013 15:42:42 -0800 http://www.newstatesman.com/culture/2013/11/no-place-home
<![CDATA[Artist Profile: Nick Briz]]> https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an “improvisational realtime/performance media art event” at the moment called “No Media,” where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing ’em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there’s NO time set aside for preparation) and there’s NO documentation.  So far they’ve been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I’m not totally sure if this is the “something” you refer too… but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn’t going to work… and I stopped… and I looked over at Evan and Curt… and totally changed my game plan… I don’t want to go into detail re:what I started to project on a blindfolded Curt Cloninger… cause I don’t want to break the second rule of NO-MEDIA (no documentation DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies? NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse… and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile ’em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community’s relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries… it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the “tutorial” as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of “New Aesthetic” compositions and related new-media art tropes. So by that I mean it’s literally a functional tool/utility with thorough documentation, examples and video tutorial, but it’s also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch’s potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that “the glitch” has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch’s political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it’s becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There’s obviously a venn-diagram overlap going on here, but not everything that loox “glitchy” is actually a “glitch” (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing’s actually “glitching” (technically or conceptually). Likewise, not all glitch art loox ‘glitchy.’ A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally “glitchy” but not in the compression artifact sense, but in the “zalgo” (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren’t formally “glitchy” at all. A couple of times he’s managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of “OMG how did you do that? show me show me show me” …and shortly after facebook will “fix” the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a “glitch politics”? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we’re only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it’s in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency… not in the production of objects/artifacts. I like this “network of attempts to intervene,” I think definitely the majority of my better projects are nodes in an “intervention network” >> I’m thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I’m less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be “experienced” or contemplated for its own sake. I’m interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be “used,” usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I’m so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to “glitch politi[x]” + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don’t make mistakes, People do; programmers leave memory leaks, users input bad data… the computer will “bug” out in the same predictable way given the same bad data, we only call that moment a “glitch” when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making “games” with PowerPoint’s presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn’t till later in college that I realized… “oh shit! this is what I should be making wurk with && about” and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that’s where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a ‘new-media artist’ because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done… it’s 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I’m really interested in the ‘web video tutorial’ as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes …these are blurry distinctions. Who are your key artistic influences? …should I list ’em? I’ve stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow ’em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney… actually imma stop there and let that list feed into the next question… Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I’ve been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I’ve adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson… …ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one… but these are folks I regularly steal all my ideas from… and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it’s pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin’s agency, the same one who taught me HTML in high-school). I’d say it definitely relates to my practice… or rather that it is my practice in that I’d probably be doing something else entirely if I wasn’t a ‘new-media artist/educator/organizer’ …again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I’m xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I’m invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory… I’m inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the “software studies” crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger’s notion of ‘enframing’, that rather than looking at technologies simply as tools, we’re better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan’s perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ… that’s a can’o’worms. I’ve got lots of vibez here, but I’ll keep it short… one thing I think a lot about (for ex) is new-media art archives. I’m a fan of bittorrent as a technology: it’s distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don’t we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There’s precedence for it (thinking Jason Scott && the Archive Team‘s GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about “Open Source” conceptually, we’ve got a lot to learn (especially structurally) from that community. Why aren’t more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require ‘antiquated’ technology)… again, this is a much larger convo, I’m being a little flippant… but I’m happy to have nuanced convos w/interested parties at more length elsewhere   cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art – a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. https://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab
<![CDATA[Artist Profile: Nick Briz]]> http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an "improvisational realtime/performance media art event" at the moment called "No Media," where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing 'em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there's NO time set aside for preparation) and there's NO documentation.  So far they've been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I'm not totally sure if this is the "something" you refer too... but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn't going to work... and I stopped... and I looked over at Evan and Curt... and totally changed my game plan... I don't want to go into detail re:what I started to project on a blindfolded Curt Cloninger... cause I don’t want to break the second rule of NO-MEDIA (no documentation ;) DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies?

Nick Briz, Apple Computers (2013). Single-channel video with sound. NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse... and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile 'em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community's relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries... it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

Extract from Phil Morton, General Motors (1976). Single-channel video with sound. DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the "tutorial" as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of "New Aesthetic" compositions and related new-media art tropes. So by that I mean it's literally a functional tool/utility with thorough documentation, examples and video tutorial, but it's also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch's potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that "the glitch" has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch's political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it's becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There's obviously a venn-diagram overlap going on here, but not everything that loox "glitchy" is actually a "glitch" (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing's actually "glitching" (technically or conceptually). Likewise, not all glitch art loox 'glitchy.' A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally "glitchy" but not in the compression artifact sense, but in the "zalgo" (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren't formally "glitchy" at all. A couple of times he's managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of "OMG how did you do that? show me show me show me" ...and shortly after facebook will "fix" the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a "glitch politics"? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we're only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it's in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency... not in the production of objects/artifacts. I like this "network of attempts to intervene," I think definitely the majority of my better projects are nodes in an "intervention network" >> I'm thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I'm less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be "experienced" or contemplated for its own sake. I'm interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be "used," usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I'm so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to "glitch politi[x]" + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don't make mistakes, People do; programmers leave memory leaks, users input bad data... the computer will "bug" out in the same predictable way given the same bad data, we only call that moment a "glitch" when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making "games" with PowerPoint's presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn't till later in college that I realized... "oh shit! this is what I should be making wurk with && about" and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that's where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a 'new-media artist' because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done... it's 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I'm really interested in the 'web video tutorial' as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes ...these are blurry distinctions. Who are your key artistic influences? ...should I list 'em? I've stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow 'em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney... actually imma stop there and let that list feed into the next question... Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I've been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I've adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson... ...ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one... but these are folks I regularly steal all my ideas from... and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it's pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin's agency, the same one who taught me HTML in high-school). I'd say it definitely relates to my practice... or rather that it is my practice in that I'd probably be doing something else entirely if I wasn't a 'new-media artist/educator/organizer' ...again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I'm xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I'm invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory... I'm inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the "software studies" crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger's notion of 'enframing', that rather than looking at technologies simply as tools, we're better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan's perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ... that's a can'o'worms. I've got lots of vibez here, but I'll keep it short... one thing I think a lot about (for ex) is new-media art archives. I'm a fan of bittorrent as a technology: it's distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don't we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There's precedence for it (thinking Jason Scott && the Archive Team's GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about "Open Source" conceptually, we've got a lot to learn (especially structurally) from that community. Why aren't more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require 'antiquated' technology)... again, this is a much larger convo, I’m being a little flippant... but I'm happy to have nuanced convos w/interested parties at more length elsewhere :)  cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art - a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. http://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz
<![CDATA[Noise; Mutation; Autonomy: A Mark on Crusoe’s Island]]> http://machinemachine.net/text/research/a-mark-on-crusoes-island

This mini-paper was given at the Escapologies symposium, at Goldsmiths University, on the 5th of December Daniel Defoe’s 1719 novel Robinson Crusoe centres on the shipwreck and isolation of its protagonist. The life Crusoe knew beyond this shore was fashioned by Ships sent to conquer New Worlds and political wills built on slavery and imperial demands. In writing about his experiences, Crusoe orders his journal, not by the passing of time, but by the objects produced in his labour. A microcosm of the market hierarchies his seclusion removes him from: a tame herd of goats, a musket and gunpowder, sheafs of wheat he fashions into bread, and a shelter carved from rock with all the trappings of a King’s castle. Crusoe structures the tedium of the island by gathering and designing these items that exist solely for their use-value: “In a Word, The Nature and Experience of Things dictated to me upon just Reflection, That all the good Things of this World, are no farther good to us, than they are for our Use…” [1] Although Crusoe’s Kingdom mirrors the imperial British order, its mirroring is more structural than anything else. The objects and social contrivances Crusoe creates have no outside with which to be exchanged. Without an ‘other’ to share your labour there can be no mutual assurance, no exchanges leading to financial agreements, no business partners, no friendships. But most importantly to the mirroring of any Kingdom, without an ‘other’ there can be no disagreements, no coveting of a neighbours ox, no domination, no war: in short, an Empire without an outside might be complete, total, final, but an Empire without an outside has also reached a state of complete inertia. Crusoe’s Empire of one subject, is what I understand as “a closed system”… The 2nd law of thermo dynamics maintains that without an external source of energy, all closed systems will tend towards a condition of inactivity. Eventually, the bacteria in the petri dish will multiply, eating up all the nutrients until a final state of equilibrium is reached, at which point the system will collapse in on itself: entropy cannot be avoided indefinitely. The term ‘negative entropy’ is often applied to living organisms because they seem to be able to ‘beat’ the process of entropy, but this is as much an illusion as the illusion of Crusoe’s Kingdom: negative entropy occurs at small scales, over small periods of time. Entropy is highly probable: the order of living beings is not. Umberto Eco: “Consider, for example, the chaotic effect… of a strong wind on the innumerable grains of sand that compose a beach: amid this confusion, the action of a human foot on the surface of the beach constitutes a complex interaction of events that leads to the statistically very improbable configuration of a footprint.” [2] The footprint in Eco’s example is a negative entropy event: the system of shifting sands is lent a temporary order by the cohesive action of the human foot. In physical terms, the footprint stands as a memory of the foot’s impression. The 2nd law of thermodynamics establishes a relationship between entropy and information: memory remains as long as its mark. Given time, the noisy wind and chaotic waves will cause even the strongest footprint to fade. A footprint is a highly improbable event. Before you read on, watch this scene from Luis Buñuel’s Robinson Crusoe (1954):

The footprint, when it first appears on the island, terrifies Crusoe as a mark of the outsider, but soon, realising what this outsider might mean for the totality of his Kingdom, Robinson begins the process of pulling the mark inside his conceptions: “Sometimes I fancied it must be the Devil; and reason joined in with me upon this supposition. For how should any other thing in human shape come into the place? Where was the vessel that brought them? What marks were there of any other footsteps? And how was it possible a man should come there?” [3] In the novel, it is only on the third day that Crusoe re-visits the site to compare his own foot with the print. The footprint is still there on the beach after all this time, a footprint Crusoe now admits is definitely not his own. This chain of events affords us several allegorical tools: firstly, that of the Devil, Crusoe believes to be the only rational explanation for the print. This land, which has been Crusoe’s own for almost 2 decades, is solid, unchanging and eternal. Nothing comes in nor goes beyond its shores, yet its abundance of riches have served Crusoe perfectly well: seemingly infinite riches for a Kingdom’s only inhabitant. Even the footprint, left for several days, remains upon Crusoe’s return. Like the novel of which it is a part, the reader of the mark may revisit the site of this unlikely incident again and again, each time drawing more meanings from its appearance. Before Crusoe entertains that the footprint might be that of “savages of the mainland” he eagerly believes it to be Satan’s, placed there deliberately to fool him. Crusoe revisits the footprint, in person and then, as it fades, in his own memory. He ‘reads’ the island, attributing meanings to marks he discovers that go far beyond what is apparent. As Susan Stewart has noted: “In allegory the vision of the reader is larger than the vision of the text; the reader dreams to an excess, to an overabundance.” [4] Simon O’Sullivan, following from Deleuze, takes this further, arguing that in his isolation, a world free from ‘others’, Crusoe has merged with, become the island. The footprint is a mark that must be recuperated if Crusoe’s identity, his “power of will”, is to be maintained. An outsider must have caused the footprint, but Crusoe is only capable of reading in the mark something about himself. The evocation of a Demon, then, is Crusoe’s way of re-totalising his Empire, of removing the ‘other’ from his self-subjective identification with the island. So, how does this relate to thermodynamics? To answer that I will need to tell the tale of a second Demon, more playful even than Crusoe’s. In his 1871 essay, Theory of Heat, James Clerk Maxwell designed a thought experiment to test the 2nd law of Thermodynamics. Maxwell imagines a microscopic being able to sort atoms bouncing around a closed system into two categories: fast and slow. If such a creature did exist, it was argued, no work would be required to decrease the entropy of a closed system. By sorting unlikely footprints from the chaotic arrangement of sand particles Maxwell’s Demon, as it would later become known, appeared to contradict the law Maxwell himself had helped to develop. One method of solving the apparent paradox was devised by Charles H. Bennet, who recognised that the Demon would have to remember where he placed the fast and slow particles. Here, once again, the balance between the order and disorder of a system comes down to the balance between memory and information. As the demon decreases the entropy of its environment, so it must increase the entropy of its memory. The information required by the Demon acts like a noise in the system. The laws of physics had stood up under scrutiny, resulting in a new branch of science we now know as ‘Information Theory’. Maxwell’s Demon comes from an old view of the universe, “fashioned by divine intervention, created for man and responsive to his will” [5]. Information Theory represents a threshold, a revelation that the “inhuman force of increasing entropy, [is] indifferent to man and uncontrollable by human will.” [6] Maxwell’s Demon shows that the law of entropy has only a statistical certainty, that nature orders only on small scales and, that despite any will to control, inertia will eventually be reached. Developed at the peak of the British Empire, thermodynamics was sometimes called “the science of imperialism”, as Katherine Hayles has noted: “…to thermodynamicists, entropy represented the tendency of the universe to run down, despite the best efforts of British rectitude to prevent it from doing so… The rhetoric of imperialism confronts the inevitability of failure. In this context, entropy represents an apparently inescapable limit on the human will to control.” [7] Like Maxwell, Crusoe posits a Demon, with faculties similar in kind to his own, to help him quash his “terror of mind”. Crusoe’s fear is not really about outsiders coming in, the terror he feels comes from the realisation that the outsiders may have been here all along, that in all the 20 years of his isolation those “savages of the mainland” may have visited his island time and again. It is not an outside ‘other’ that disturbs and reorganises Crusoe’s Kingdom. A more perverse logic is at work here, and once again Crusoe will have to restructure his imperial order from the inside out. Before you read on, watch another scene from Luis Buñuel’s Robinson Crusoe (1954):

Jacques Rancière prepares for us a parable. A student who is illiterate, after living a fulfilled life without text, one day decides to teach herself to read. Luckily she knows a single poem by heart and procures a copy of that poem, presumably from a trusted source, by which to work. By comparing her memory of the poem, sign by sign, word by word, with the text of the poem she can, Rancière believes, finally piece together a foundational understanding of her written language: “From this ignoramus, spelling out signs, to the scientist who constructs hypotheses, the same intelligence is always at work – an intelligence that translates signs into other signs and proceeds by comparisons and illustrations in order to communicate its intellectual adventures and understand what another intelligence is endeavouring to communicate to it… This poetic labour of translation is at the heart of all learning.” [8] What interests me in Rancière’s example is not so much the act of translation as the possibility of mis-translation. Taken in light of The Ignorant Schoolmaster we can assume that Rancière is aware of the wide gap that exists between knowing something and knowing enough about something for it to be valuable. How does one calculate the value of what is a mistake? The ignoramus has an autonomy, but it is effectively blind to the quality and make-up of the information she parses. If she makes a mistake in her translation of the poem, this mistake can be one of two things: it can be a blind error, or, it can be a mutation. In information theory, the two ways to understand change within a closed system are understood to be the product of ‘noise’. The amount of change contributed by noise is called ‘equivocation’. If noise contributes to the reorganisation of a system in a beneficial way, for instance if a genetic mutation in an organism results in the emergence of an adaptive trait, then the equivocation is said to be ‘autonomy-producing’. Too much noise is equivalent to too much information, a ‘destructive’ equivocation, leading to chaos. This balance is how evolution functions. An ‘autonomy-producing’ mutation will be blindly passed on to an organism’s offspring, catalysing the self-organisation of the larger system (in this case, the species). All complex, what are called ‘autopoietic’ systems, inhabit this fine divide between noise and inertia.  Given just the right balance of noise recuperated by the system, and noise filtered out by the system, a state of productive change can be maintained, and a state of inertia can be avoided, at least, for a limited time. According to Umberto Eco, in ‘The Open Work’: “To be sure, this word information in communication theory relates not so much to what you do say, as to what you could say… In the end… there is no real difference between noise and signal, except in intent.” [9] This rigid delineator of intent is the driving force of our contemporary, communication paradigm. Information networks underpin our economic, political and social interactions: the failure to communicate is to be avoided at all costs. All noise is therefore seen as a problem. These processes, according to W. Daniel Hillis, define, “the essence of digital technology, which restores signal to near perfection at every stage.” [10] To go back to Umberto Eco then, we appear to be living in a world of “do say” rather than “could say”. Maintenance of the network and the routines of error management are our primary economic and political concern: control the networks and the immaterial products will manage themselves. The modern network paradigm acts like a Maxwell Demon, categorising information as either pure signal or pure noise. As Mark Nunes has noted, following the work of Deleuze and Guattari: “This forced binary imposes a kind of violence, one that demands a rationalisation of all singularities of expressions within a totalising system… The violence of information is, then, the violence of silencing or making to speak that which cannot communicate.” [11] To understand the violence of this binary logic, we need go no further than Robinson Crusoe. Friday’s questions are plain spoken, but do not adhere to the “do say” logic of Crusoe’s conception. In the novel, Crusoe’s approach to Friday becomes increasingly one sided, until Friday utters little more than ‘yes’ and ‘no’ answers, “reducing his language to a pure function of immediate context and perpetuating a much larger imperialist tradition of levelling the vox populi.”[12] Any chance in what Friday “could say” has been violently obliterated. The logic of Ranciere’s Ignoramous, and of Crusoe’s levelling of Friday’s speech, are logics of imperialism: reducing the possibility of noise and information to an either/or, inside/outside, relationship. Mark Nunes again: “This balance between total flow and total control parallels Deleuze and Guattari’s discussion of a regime of signs in which anything that resists systematic incorporation is cast out as an asignifying scapegoat “condemned as that which exceeds the signifying regime’s power of deterritorialisation.” [13] In the system of communication these “asignifying” events are not errors, in the common sense of the word. Mutation names a randomness that redraws the territory of complex systems. The footprint is the mark that reorganised the Empire. In Ranciere’s parable, rather than note her intent to decode the poem, we should hail the moment when the Ignoramus fails, as her autonomous moment. In a world where actants “translate signs into other signs and proceed by comparison and illustration” [14] the figures of information and communication are made distinct not by the caprice of those who control the networks, nor the desires of those who send and receive the messages, but by mutation itself. Michel Foucault, remarking on the work of Georges Canguilhem, drew the conclusion that the very possibility of mutation, rather than existing in opposition to our will, was what human autonomy was predicated upon: “In this sense, life – and this is its radical feature – is that which is capable of error… Further, it must be questioned in regard to that singular but hereditary error which explains the fact that, with man, life has led to a living being that is never completely in the right place, that is destined to ‘err’ and to be ‘wrong’.” [15] In his writings on the history of Heredity, The Logic of Life, Francois Jacob lingers on another Demon in the details, fashioned by Rene Descartes in his infamous meditation on human knowledge. François Jacob positions Descartes’ meditation in a period of explosive critical thought focussed on the very ontology of ‘nature’: “For with the arrival of the 17th Century, the very nature of knowledge was transformed. Until then, knowledge had been grafted on God, the soul and the cosmos… What counted [now] was not so much the code used by God for creating nature as that sought by man for understanding it.” [16] The infinite power of God’s will was no longer able to bend nature to any whim. If man were to decipher nature, to reveal its order, Descartes surmised, it was with the assurance that “the grid will not change in the course of the operation”[17]. For Descartes, the evil Demon, is a metaphor for deception espoused on the understanding that underlying that deception, nature had a certainty. God may well have given the world its original impetus, have designed its original make-up, but that make-up could not be changed. The network economy has today become the grid of operations onto which we map the world. Its binary restrictions predicate a logic of minimal error and maximum performance: a regime of control that drives our economic, political and social interdependencies. Trapped within his imperial logic, Robinson Crusoe’s levelling of inside and outside, his ruthless tidying of Friday’s noisy speech into a binary dialectic, disguises a higher order of reorganisation. As readers navigating the narrative we are keen to recognise the social changes Defoe’s novel embodies in its short-sighted central character. Perhaps, though, the most productive way to read this fiction, is to allegorise it as an outside perspective on our own time? Gathering together the fruits of research, I am often struck by the serendipitous quality of so many discoveries. In writing this mini-paper I have found it useful to engage with these marks, that become like demonic footprints, mutations in my thinking. Comparing each side by side, I hope to find, in the words of Michel Foucault: “…a way from the visible mark to that which is being said by it and which, without that mark, would lie like unspoken speech, dormant within things.” [18]    

References & Bibliography [1] Daniel Defoe, Robinson Crusoe, Penguin classics (London: Penguin Books, 2001).

[2] Umberto Eco, The open work (Cambridge: Harvard University Press, n.d.).

[3] Defoe, Robinson Crusoe.

[4] Susan Stewart, On longing: narratives of the miniature, the gigantic, the souvenir, the collection (Duke University Press, 1993).

[5] N. Katherine Hayles, “Maxwell’s Demon and Shannon’s Choice,” in Chaos bound: orderly disorder in contemporary literature and science (Cornell University Press, 1990).

[6] Ibid.

[7] Ibid.

[8] Jacques Rancière, The emancipated spectator (London: Verso, 2009).

[9] Umberto Eco, The open work (Cambridge: Harvard University Press, n.d.). (My emphasis)

[10] W Hillis, The pattern on the stone?: the simple ideas that make computers work, 1st ed. (New York: Basic Books, 1999).

[11] Mark Nunes, Error: glitch, noise, and jam in new media cultures (Continuum International Publishing Group, 2010).

[12] Susan Stewart, On longing: narratives of the miniature, the gigantic, the souvenir, the collection (Duke University Press, 1993).

[13] Nunes, Error.

[14] Rancière, The emancipated spectator.

[15] Michel Foucault, “Life: Experience and Science,” in Aesthetics, method, and epistemology (The New Press, 1999).

[16] François Jacob, The logic of life: a history of heredity?; the possible and the actual (Penguin, 1989).

[17] Ibid.

[18] Michel Foucault, The order of things?: an archaeology of the human sciences., 2003.

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Wed, 07 Dec 2011 08:50:14 -0800 http://machinemachine.net/text/research/a-mark-on-crusoes-island
<![CDATA[Art for animals]]> http://www.we-make-money-not-art.com/archives/2010/11/pattern-recognition-art-for-an.php

Yesterday afternoon, Matthew Fuller gave a brief but fascinating overview of artworks that make a direct address to the perceptual world of non-human animal species. As you will see quite a few amazing works have been done in this field. Art for animals is art with animals intended as its key users or audience. Art for animals is not therefore art that uses animals as a substrate or a carrier, nor as an object of contemplation or use.

You can find online the text related to his presentation which was titled Pattern Recognition - Art for Animals so i'm just going to run through the examples he gave during the conference.

First one is Berthold Lubetkin's early modernist architecture for aquatic birds: the Penguin Pool at the London Zoo.

Hans Waanders's series of Perches are simple branches placed by the water in the hope to attract the attention of a kingfisher and modify its habitat in an obtrusive way. Sorry i couldn't find any illustration for this one.

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Sat, 27 Nov 2010 06:44:00 -0800 http://www.we-make-money-not-art.com/archives/2010/11/pattern-recognition-art-for-an.php
<![CDATA[The Limits of Science]]> http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science

Good sense is the most fairly distributed commodity in the world, Descartes once quipped, because nobody thinks he needs any more of it than he already has. A neat illustration of the fact that gullibility seems to be a disease of other people was provided by Martin Gardner, a great American debunker of pseudoscience, who died this year. In the second edition of his “Fads and Fallacies in the Name of Science” (1957), Gardner reported that most of the irate letters he received in response to the first edition criticised only one of its 26 chapters and found the rest to be fine. Needless to say, readers disagreed about which chapter was the faulty one. Homeopaths objected to the treatment meted out to themselves, but thought that the exposé of chiropractors was spot on, and vice versa.

No group of believers has more reason to be sure of its own good sense than today’s professional scientists. There is, or should be, no mystery about why it is always more rational to believe in science t

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Thu, 16 Sep 2010 07:12:00 -0700 http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science
<![CDATA[Stephen Hawking says there's no theory of everything]]> http://www.newscientist.com/blogs/culturelab/2010/09/stephen-hawking-says-theres-no-theory-of-everything.html

Three decades ago, Stephen Hawking famously declared that a "theory of everything" was on the horizon, with a 50 per cent chance of its completion by 2000. Now it is 2010, and Hawking has given up. But it is not his fault, he says: there may not be a final theory to discover after all. No matter; he can explain the riddles of existence without it.

The Grand Design, written with Leonard Mlodinow, is Hawking's first popular book in almost a decade. It duly covers the growth of modern physics (quantum mechanics, general relativity, modern cosmology) sprinkled with the wild speculation about multiple universes that seems mandatory in popular works these days. Short but engaging and packed with colourful illustrations, the book is a natural choice for someone wanting a quick introduction to mind-bending theoretical physics.

Early on, the authors claim that they will be answering the ultimate riddles of existence - and that their answer won't be "42". Their starting point for this bold cla

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Thu, 02 Sep 2010 15:41:00 -0700 http://www.newscientist.com/blogs/culturelab/2010/09/stephen-hawking-says-theres-no-theory-of-everything.html
<![CDATA[Rancière’s Ignoramus]]> http://machinemachine.net/text/arts/rancieres-ignoramus

Jacques Rancière prepares for us a parable. A student who is illiterate, after living a fulfilled life without text, one day decides to teach herself to read. Luckily she knows a single poem by heart and procures a copy of that poem, presumably from a trusted source, by which to work. By comparing her knowledge, sign by sign, word by word, with the poem she can, Rancière believes, finally piece together a foundational understanding of her language: “From this ignoramus, spelling out signs, to the scientist who constructs hypotheses, the same intelligence is always at work – an intelligence that translates signs into other signs and proceeds by comparisons and illustrations in order to communicate its intellectual adventures and understand what another intelligence is endeavoring to communicate to it. This poetic labour of translation is at the heart of all learning.” The Emancipated Spectator (2008)

What interests me in Rancière’s example is not so much the act of translation as the possibility of mis-translation. Taken in light of The Ignorant Schoolmaster we can assume that Rancière is aware of the wide gap that exists between knowing something and knowing enough about something for it to be valuable. But what distinction can we uncover between the ‘true’ and the ‘false’, hell, even between the ‘true’ and ‘almost true’? How does one calculate the value of what is effectively a mistake? Error appears to be a crucial component of Rancière’s position. In a sense, Rancière is positing a world that has from first principles always uncovered itself through a kind of decoding. A world in which subjects “translate signs into other signs and proceed by comparison and illustration”. Now forgive me for side-stepping a little here, but doesn’t that sound an awful lot like biological development? Here’s a paragraph from Richard Dawkins (worth his salt as long as he is talking about biology): “Think about the two qualities that a virus, or any sort of parasitic replicator, demands of a friendly medium, the two qualities that make cellular machinery so friendly towards parasitic DNA, and that make computers so friendly towards computer viruses. These qualities are, firstly, a readiness to replicate information accurately, perhaps with some mistakes that are subsequently reproduced accurately; and, secondly, a readiness to obey instructions encoded in the information so replicated.” Viruses of the Mind (1993)

Hidden amongst Dawkins’ words, I believe, we find an interesting answer to the problem of mis-translation I pose above. A mistake is useless if accuracy is your aim, but what if your aim is merely to learn something? To enrich and expand the connections that exist between your systems of knowledge. As Dawkins alludes to above, it is beneficial for life that errors do exist and are propagated by biological systems. Too many copying errors and all biological processes would be cancerous, mutating towards oblivion. Too much error management (what in information theory would be metered by a coded ‘redundancy‘) and biological change, and thus evolution, could never occur. Simply put, exchange within and between systems is almost valueless unless change, and thus error, is possible within the system. At the scale Rancière exposes for us there are two types of value: firstly, the value of repeating the message (the poem) and secondly, the value of making an error and thus producing entirely new knowledge. In information theory the value of a message is calculated by the amount of work saved on the part of the receiver. That is, if the receiver were to attempt to create that exact message, entirely from scratch. In his influential essay, Encoding, Decoding (1980), Stuart Hall maps a four-stage theory of “linked but distinctive moments” in the circuit of communication:

production circulation use (consumption) reproduction

John Corner further elaborates on these definitions:

the moment of encoding: ‘the institutional practices and organizational conditions and practices of production’; the moment of the text: ‘the… symbolic construction, arrangement and perhaps performance… The form and content of what is published or broadcast’; and the moment of decoding: ‘the moment of reception [or] consumption… by… the reader/hearer/viewer’ which is regarded by most theorists as ‘closer to a form of “construction”‘ than to ‘the passivity… suggested by the term “reception”‘

(source) At each ‘moment’ a new set of limits and possibilities arises. This means that the way a message is coded/decoded is not the only controlling factor in its reception. The intended message I produce, for instance, could be circulated against those intentions, or consumed in a way I never imagined it would be. What’s more, at each stage there emerges the possibility for the message to be replicated incorrectly, or, even more profoundly, for a completely different component of the message to be taken as its defining principle. Let’s say I write a letter, intending to send it to my newly literate, ignoramus friend. The letter contains a recipe for a cake I have recently baked. For some reason my letter is intercepted by the CIA,who are convinced that the recipe is a cleverly coded message for building a bomb. At this stage in the communication cycle the possibility for mis-translation to occur is high. Stuart Hall would claim is that this shows how messages are determined by the social and institutional power-relations via which they are encoded and then made to circulate. Any cake recipe can be a bomb recipe if pushed into the ‘correct’ relationships. Every ignoramus, if they have the right teacher, can develop knowledge that effectively lies beyond the teacher’s. What it is crucial to understand is that work is done at each “moment” of the message. As John Corner states, decoding is constructive: the CIA make the message just as readily as I did when I wrote and sent it. These examples are crude, no doubt, but they set up a way to think about exchange (communication and information) through its relationships, rather than through its mediums and methods. The problem here that requires further examination is thus: What is ‘value’ and how does one define it within a relational model of exchange? Like biological evolution, information theory is devoid of intentionality. Life prospers in error, in noise and mistakes. Perhaps, as I am coming to believe, if we want to maximise the potential of art, of writing and other systems of exchange, we first need to determine their inherent redundancy. Or, more profoundly, to devise ways to maximise or even increase that redundancy. To determine art’s redundancy, and then, like Rancière’s ignoramus, for new knowledge to emerge through mis-translation and mis-relation.

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Mon, 26 Jul 2010 06:43:36 -0700 http://machinemachine.net/text/arts/rancieres-ignoramus
<![CDATA[Michelangelo's secret message in the Sistine Chapel]]> http://www.scientificamerican.com/blog/post.cfm?id=michelangelos-secret-message-in-the-2010-05-26

At the age of 17 he began dissecting corpses from the church graveyard. Between the years 1508 and 1512 he painted the ceiling of the Sistine Chapel in Rome. Michelangelo Buonarroti—known by his first name the world over as the singular artistic genius, sculptor and architect—was also an anatomist, a secret he concealed by destroying almost all of his anatomical sketches and notes. Now, 500 years after he drew them, his hidden anatomical illustrations have been found—painted on the ceiling of the Sistine Chapel, cleverly concealed from the eyes of Pope Julius II and countless religious worshipers, historians, and art lovers for centuries—inside the body of God.

In 1990, physician Frank Meshberger published a paper in the Journal of the American Medical Association deciphering Michelangelo’s imagery with the stunning recognition that the depiction in God Creating Adam in the central panel on the ceiling was a perfect anatomical illustration of the human brain in cross section.

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Tue, 01 Jun 2010 02:44:00 -0700 http://www.scientificamerican.com/blog/post.cfm?id=michelangelos-secret-message-in-the-2010-05-26
<![CDATA[Communicating the Body \ Interpreting the Code]]> http://www.3quarksdaily.com/3quarksdaily/2010/04/communicating-the-body-interpretating-the-code.html
by Daniel Rourke

Pharaoh Khufu intends to secure his riches beyond the grave, and into the afterlife. He captures the greatest architect known in his kingdom, and forces him – through a threat to his entire people – to build him an impenetrable tomb: a Pyramid no thief can plunder. The architect sets to work, knowing that upon completion of the tomb he himself will be sealed inside with the dead Pharaoh. How is it possible to build the most secret catacomb, a labyrinth impossible to breach, without passing on its secret through the workers who build it?

Frame from 'Land of the Pharaohs'In the classic Hollywood film, Land of the Pharaohs, such a conundrum is posed. The architect needs a team of workers that Khufu can trust, to construct the mechanism by which the tomb will close itself off to eternity. The Pharaoh has the solution: the workers he gives the architect have had their tongues cut out. In exchange for their devotion the slaves will accompany the architect and Khufu to the afterlife. No secret will pass their lips.

How do we pass on a message in a world with impenetrable borders? And in turn, how do we determine its secure transmission? The codes we devise become useless at certain horizons: if the slave cannot speak, he cannot exchange; if a being from another land does not know our language, it cannot understand us; if a message is encrypted, one must also pass on the method to crack it.

Sometimes the codes we devise to enslave, become apparatus in their own demise...

The tongue-less slave is still a liability in a literate society; in turn, a literate slave is a still liability in a digitised society. At every stage in the development of communication technologies human subjects have been relinquished power of one kind, only for a power of another kind to evolve and liberate them once again. The human body is the central locality for all information exchange. Even today, with our writing technologies, our radios, computers and nano-particles, it is the human form that dictates all particulars of scale and substance. What matters now is not the tongue – an organ reduced of its power by hieroglyphics and alphabets – yet in order to silence, corrupt regimes and over-zealous governments still effectively mutilate their subjects. In the West, information monoliths such as Google and Wikipedia help us mediate the space between discrete, complex reams of data. It is as if, in the modern age, to spite its people all China needed to do was cut off the equivalent of their tongue, building up around them a labyrinthine firewall that determines their silence; that reduces their identities to the status of tongueless slaves.

Sometimes to properly conceal something, one must devise a better way to encode it...

Page Du Bois, in her book, Torture and Truth, posits the human body as the primary node of information exchange. She recounts a tale in Herodotus' Histories. Histiaeus shaves the head of his most trusted slave and tattoos on his scalp a message urging his alley to revolt. Once the slave's hair grows back he is sent on his mission. If captured he is incapable of betraying his master: he does not know the message, nor could he understand it if he saw it. He merely knows to tell the receiver to shave his head upon arrival, a fact that would be hidden from any third party who attempted to intercept the message. This one extra layer of protection is an act of encoding; a slight of hand in the trick of communication. The slave is the medium of transmission: his knowledge is the code necessary to decrypt the message, rather than the message itself.

During the time of Histiaeus the human body was the focal point of most human action. We hunted, or worked the land by man power. We conversed, exchanged, delineated and deranged our culture with the hand, the tongue, the eye – all within the small horizon of the single human form. We worked in man-power before horse-power, steam-power before nuclear-power – each shift delineating a phase transition in information states – there can be no Chief without a Chiefdom; no King without a Kingdom. If I was the master of the tattooed slave (let's not believe for too long that this is my wish) I would extend Histiaeus' coding trick even further: sending the message on the scalp of a slave whose whole body has been tattooed, allowing the hair to grow over the part of his body where the true message lies. In any system of exchange, noise has the greatest power to conceal - whether intentionally or not. Making full use of the medium of transmission is the mark of a truly uncrackable system.

But as the distribution of our information systems grows wider – from the tongue, through the quill, to the printing press, and the internet – the importance of the body as a foundation for action remains. What method of distribution would we use to communicate with an intelligence completely alien to our own? Waggling your tongue at them may express a desire to communicate, but it would not transmit your message. Handing them a printed and bound book, perhaps replete with pictures, photographs and diagrams, might spark their interest for a moment, but no deep understanding between you would emerge. At present, organisations like SETI rely on very simple repeated patterns in their broadcasts to the stars. But a sequence of well timed dots and dashes can only express the existence of an intelligence - it is incapable of delivering a particular message. SETI broadcast these simple sequences because if any alien race were to intercept our messages they would, by definition, be incapable of interpreting the message from the code, or the code from the background noise inherent in our transmission. How do you determine what a tongue is trying to express if you don't even know what a tongue is?

Sometimes the method chosen to encode something, determines the impossibility of its comprehension...

In 1972 NASA launched the Pioneer 10 probe into space. Its objective was to study “the interplanetary and planetary magnetic fields... the atmosphere of Jupiter and some of its satellites,” subjects that required a distant communication hub – a device cast further from the human body than any before it.

After plotting its proposed trajectory through our solar system NASA researchers noted that in a matter of a few decades Pioneer 10 would become the first man-made object to pass the orbit of Pluto. It was decided that to make symbolic use of this opportunity the probe should be fitted with a message: a way for an extra terrestrial civilisation to retrace Pioneer's steps if ever one were to come across it. The resulting golden plaque, now streaming through the outer Oort Cloud of our solar system, is one of the most anthropocentric objects ever created. As art historian Ernst Gombrich noted a few years after its launch, the multiple scales and symbolic indicators etched onto the plaque would be almost impossible for a true 'alien' intelligence to decode. Alien minds encased in alien bodies wouldn't even be able to separate the code from the message:

Pioneer 10 plaque (Ernst Gombrich)“Reading an image, like the reception of any other message, is dependent on prior knowledge of possibilities; we can only recognise what we know. Even the sight of the awkward naked figures in the illustration cannot be separated in our mind from our knowledge. We know that feet are for standing and eyes are for looking and we project this knowledge onto these configurations, which would look 'like nothing on earth' without this prior information. It is this information alone that enables us to separate the code from the message; we see which of the lines are intended as contours and which are intended as conventional modelling. Our 'scientifically educated' fellow creatures in space might be forgiven if they saw the figures as wire constructs with loose bits and pieces hovering weightlessly in between. Even if they deciphered this aspect of the code, what would they make of the woman's right arm that tapers off like a flamingo's neck and beak? The creatures are 'drawn to scale against the outline of the spacecraft,' but if the recipients are supposed to understand foreshortening, they might also expect to see perspective and conceive the craft as being further back, which would make the scale of the manikins minute. As for the fact that 'the man has his right hand raised in greeting' (the female of the species presumably being less outgoing), not even an earthly Chinese or Indian would be able to correctly interpret this gesture from his own repertory.”

Ernst Gombrich, Art and Illusion

In communication terms sharing the same kind of body is identical to living the same kind of code. Communication needs at least two parties, it needs a message, and more likely than not it needs a medium of transmission. At all points on this schema there is the potential for corruption, for noise to seep into the system. But lest we forget that without the same binary matrix, no computer would be able to interpret any other. The body too is a coding matrix. It represents a shared scale, it is composed of the same states of matter and bound within each of its cells one will find very similar coiled structures of DNA, encoding the sequences that determine each body's shape, status and character. On Earth the bodies that result from these codes are incredibly similar, whether what results is a fruit fly, a horse or a human. We are slaves to these codes. And everything we intend to say, everything we fail to say, everything that our masters try to restrict us from saying, exists as a consequence of the bodies that compose us.

Sometimes the message only lasts as long as the system it upholds...

The architect and the silenced slaves make their way to the centre of the Great Pyramid, carrying the body of Pharaoh Khufu as they descend. As the labyrinth clamps shut behind them – a code designed to wipe out all evidence of itself as the catacombs collapse – one question looms large: what exactly were the riches the architect and his companions worked so hard to protect?

"At the extreme limits of empiricism meaning is totally plunged into noise, the space of communication is granular, dialogue is condemned to cacophony: the transmission of communication is chronic transformation."

Michel Serres, Hermes: Literature, Science and Philosophy

by Daniel Rourke
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Sun, 18 Apr 2010 21:21:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/04/communicating-the-body-interpretating-the-code.html
<![CDATA[Semiotics for Beginners: Codes]]> http://www.aber.ac.uk/media/Documents/S4B/sem08.html

In 1972 NASA sent into deep space an interstellar probe called Pioneer 10. It bore a golden plaque.

The art historian Ernst Gombrich offers an insightful commentary on this:

  The National Aeronautics and Space Administration has equipped a deep-space probe with a pictorial message &#039;on the off-chance that somewhere on the way it is intercepted by intelligent scientifically educated beings.&#039; It is unlikely that their effort was meant to be taken quite seriously, but what if we try? These beings would first of all have to be equipped with &#039;receivers&#039; among their sense organs that respond to the same band of electromagnetic waves as our eyes do. Even in that unlikely case they could not possibly get the message. Reading an image, like the reception of any other message, is dependent on prior knowledge of possibilities; we can only recognize what we know. Even the sight of the awkward naked figures in the illustration cannot be separated in our mind from our knowledge. We know that f
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Tue, 06 Apr 2010 12:14:00 -0700 http://www.aber.ac.uk/media/Documents/S4B/sem08.html
<![CDATA[This Is Not Your Grade School Solar System]]> http://www.popularmechanics.com/science/health_medicine/4337315.html?do=print

Pick up a 30-year-old astronomy textbook and you will find more illustrations of planets than actual pictures; Pluto still holds onto its full planet status and exoplanets are theoretical. In the intervening decades, new instruments and methods have acted together to form one giant, interdisciplinary zoom lens on our planetary companions in the solar system. We now not only have hi-res images of planets, we can also predict their weather, dig for water under their surfaces and send spacecraft through icy plumes on their moons. Planet by planet, here's a quick guide to how our vision of the solar system has changed in the past 30 years.

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Thu, 19 Nov 2009 15:46:00 -0800 http://www.popularmechanics.com/science/health_medicine/4337315.html?do=print
<![CDATA[Innovative Book Designs]]> http://ask.metafilter.com/mefi/136961

Innovative Books: I am looking to compile a list of the most innovative uses of the book format. Books that break the mould in their layout and design, perhaps books that use online systems to extend their content value or push their form into new places. I am most interested in narrative and theory, but any book that is interesting (artist books etc.) would be really appreciated. I have a few examples, in order of publication, to set the ball rolling:

Compendium for literates : a system of writing by Karl Gerstner - A book about book form in an innovative form. Beautiful and still fresh

Dictionary of the Khazars: a lexicon novel in 100,000 words by Pavic - a 'dictionary novel' "written in two versions, male and female, which are identical save for seventeen crucial lines"

A Humument: A Treated Victorian Novel by Tom Philips - an artist who has used one particular edition of one particular book as a space for his work for many years

The Selected Works of T. S. Spivet by Reif Larson - extended use of footnote, side-note and illustration to give the narrative dimension

I would love any ideas you have!

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Sun, 01 Nov 2009 04:37:00 -0800 http://ask.metafilter.com/mefi/136961
<![CDATA[The Next Great Discontinuity: Part One]]> http://www.3quarksdaily.com/3quarksdaily/2009/03/the-next-great-discontinuity-part-one.html

Grapholectic Thought and The Fallacy of Misplaced Concreteness (Originally published at 3quarksdaily · Link to Part Two) “There are things,” Christoph Martin Wieland… contended, “which by their very nature are so dependent upon human caprice that they either exist or do not exist as soon as we desire that they should or should not exist.”…We are, at the very least, reminded that seeing is a talent that needs to be cultivated, as John Berger saliently argued in his popular Ways of Seeing (1972) “…perspective makes the single eye the centre of the visible world.” John A. Mccarthy, Remapping Reality

From the Greco-Roman period onwards humans have perceived themselves at the centre of a grand circle:

The circle is physical: a heliocentric vision of the cosmos, where the Earth travels around the sun. The circle is biological: an order of nature, perhaps orchestrated by a benign creator, where the animals and plants exist to satisfy the needs of mankind. And according to Sigmund Freud, in his Introductory Lectures on Psycho-Analysis, the circle is psychological: where a central engine of reason rules over the chaos of passion and emotion.

The history of science maintains that progress – should one be comfortable in using such a term – contracted these perceptual loops. Indeed it was Freud himself, (the modest pivot of his own solar-system) who suggested that through the Copernican, Darwinian and Freudian “revolutions” mankind had transcended these “three great discontinuities” of thought and, “[uttered a] call to introspection”. If one were to speculate on the “great discontinuities” that followed, one might consider Albert Einstein’s relativistic model of space-time, or perhaps the work carried out by many “introspective” minds on quantum theory. Our position at the centre of the cosmos was offset by Copernicus; our position as a special kind of creature was demolished by Darwin’s Theory of Evolution. From Freud we inherited the capacity to see beneath the freedom of the individual; from Einstein and quantum theory we learnt to mistrust the mechanistic clock of space and time. From all we learnt, as John Berger so succinctly put it, that “…perspective makes the single eye the centre of the visible world.” Of course my mini-history of scientific revolution should not be taken itself as a “truth”. I draw it as a parable of progress, as one silken thread leading back through time’s circular labyrinth to my very own Ariadne. What I do maintain though, is that all great moves in human thought have come at the expense of a perceptual circle. That, if science, sociology, economics - or any modern system of knowledge - is to move beyond the constraints of its circle it must first decentre the “single eye”.

Scientific rational inquiry has revelled in the overturning of these “great discontinuities”, positioning each of them as a plotted point on the graph we understand as “progress”. We maintain, without any hint of irony, that we exist at the pinnacle of this irreversible line of diachronic time, that the further up the line we climb, the closer to “truth” we ascend. “…Reason is statistically distributed everywhere; no one can claim exclusive rights to it. [A] division… is [thus] echoed in the image, in the imaginary picture that one makes of time. Instead of condemning or excluding, one consigns a certain thing to antiquity, to archaism. One no longer says “false” but, rather, “out of date,” or “obsolete.” In earlier times people dreamed; now we think. Once people sang poetry; today we experiment efficiently. History is thus the projection of this very real exclusion into an imaginary, even imperialistic time. The temporal rupture is the equivalent of a dogmatic expulsion.” Michel Serres, Conversations on Science, Culture and Time

According to Michel Serres “time” is the common misconception that pollutes all our models. In the scientific tradition knowledge is located at the present: a summation of all inquiry that has lead up to this point. This notion is extraordinarily powerful in its reasoning power, bringing all previous data together in one great cataclysm of meaning. It has spawned its own species of cliché, the type where science ‘landed us on the moon’ or ‘was responsible for the extinction of smallpox’ or ‘increased the life expectancy of the third world’. These types of truths are necessary – you will not find me arguing against that – but they are also only one notion of what “truth” amounts to. And it is here perhaps where the circumference of yet another perceptual circle materialises from out of the mist. Progress and diachronic time are symbiotically united: the one being incapable of meaningful existence without the other. Our modern notion of “truth” denies all wisdom that cannot be plotted on a graph; that cannot be traced backwards through the recorded evidence or textual archive. Our modern conceptions are, what Walter J. Ong calls, the consequence of a ‘grapholectic’ culture – that is, one reliant on the technologies of writing and/or print. Science, as we understand it, could not have arisen without a system of memorisation and retrieval that extended beyond the limits of an oral culture. In turn, modern religious practices are as much a consequence of ‘the written word’ as they are ‘the word of God’. The “truth” of science is similar in kind to the ”truth” of modern religion. It is the “truth” of the page; of a diachronic, grapholectic culture – a difficult ”truth” to swallow for those who maintain that ’dogma’ is only a religous vice. Dialectic cultures – ones which are based in oral traditions – do not consider history and time in the same way as grapholectic cultures. To the dialectic, meaning is reliant on what one can personally or culturally remember, rather than on what the extended memory of the page can hold in storage. Thus the attribution of meaning emerges from the present, synchronic situation, rather than being reliant on the consequences of past observation: “Some decades ago among the Tiv people of Nigeria the genealogies actually used orally in settling court disputes have been found to diverge considerably from the genealogies carefully recorded in writing by the British forty years earlier (because of the importance then, too, in court disputes). The later Tiv have maintained that they were using the same genealogies as forty years earlier and that the earlier written record was wrong. What had happened was that the later genealogies had been adjusted to the changed social relations among the Tiv: they were the same in that they functioned in the same way to regulate the real world. The integrity of the past was subordinate to the integrity of the present.” Walter J. Ong, Orality and Literacy

In the oral culture “truth” must be rooted in systems that are not time-reliant. As Karen Armstrong has oft noted, “a myth was an event which in some sense had happened once, but which also happened all the time.” Before the written tradition was used to brand Religious inclinations onto the page the flavour of myth was understood as its most valuable “truth”, rather than its ingredients. The transcendence of Buddha, of Brahmā or Jesus is a parable of existence, and not a true fact garnered from evidence and passed down in the pages of a book. Meaning is not to be found in final “truths”, but in the questioning of contexts; in the deliberation of what constitutes the circle. If we forget this then we commit, what A. N. Whitehead called, the fallacy of misplaced concreteness: “This… consists in mistaking the abstract for the concrete. More specifically it involves setting up distinctions which disregard the genuine interconnections of things…. [The] fallacy occurs when one assumes that in expressing the space and time relations of a bit of matter it is unnecessary to say more than that it is present in a specific position in space at a specific time. It is Whitehead’s contention that it is absolutely essential to refer to other regions of space and other durations of time… [Another] general illustration of the fallacy of Misplaced Concreteness is… the notion that each real entity is absolutely separate and distinct from every other real entity, and that the qualities of each have no essential relation to the qualities of others.” A. H. Johnson, Whitehead’s Theory of Reality

Our error is to mistake grapholectic thought - thought maintained by writing and print - as the only kind of thought we are capable of. I predict that the next “great discontinuity” to be uncovered, the one that historians will look back upon as “the biggest shift in our understanding since Einstein”, will emerge not from the traditional laboratory, or from notions computed through the hazy-filters of written memory, but from our very notion of what it is for “events” to become “data” and for that data to become “knowledge”. The circle we now sit at the centre of, is one enclosed by the grapholectic perceptions we rely on to consider the circle in the first place. In order to shift it we will need a new method of transposing events that occur ‘outside’ the circle, into types of knowledge that have value ‘within’ the circle. This may sound crazy, even impossible in scope, but we may have already begun devising new ways for this kind of knowledge to reach us. Continued in… Part Two: The Data Deluge

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Mon, 04 May 2009 07:17:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/03/the-next-great-discontinuity-part-one.html