MachineMachine /stream - search for gilles https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[NXS Issue #2 Synthetic Selves]]> http://nxsworld.bigcartel.com/product/nxs-2-synthetic-selves

I contributed a short text to the second issue of NXS: Synthetic Selves. The issue centres on how the self is understood, whether we have a complete agency in constructing ourselves and what kind of images of ourselves we are broadcasting. Buy a copy Online environments are playgrounds for our identities and places for becoming the other. At face value, online platforms seem to promise us the opportunity to become anyone we want. Yet what happens online has consequences in the physical world. And what happens online is supported by the physical systems in which we grow up and live. Technology not only mediates the narratives of our daily lives, it shapes them. With contributions from

Armen Avanessian Hannah Barton Karolien Buurman Gilles De Brock Ivan Cheng Kim de Groot Benjamin Grosser Andrea Karch Kristýna Kulíková Geoffrey Lillemon Geert Lovink Aaron McLaughlin Dr. Alberto Micali Shintaro Miyazaki Nina Power Daniel Rourke Sophia Seawell Marloes de Valk Keith J. Varadi

Release Events NXS will be touring in 3 cities to present the second publication with an exclusive neon cover and screen The One Minutes series curated for the occasion.

Paris: Offprint November 9 – 12 Amsterdam: Athenaeum Nieuwscentrum November 16 Berlin: Trust Ltd November 23

You can Also find NXS at the Exhibition #13 Cybernetic Choreographies at Spectrum Berlin on November 24–26

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Fri, 10 Nov 2017 07:18:47 -0800 http://nxsworld.bigcartel.com/product/nxs-2-synthetic-selves
<![CDATA[The Compulsions of the Similar: Animated GIFs and the TechnoCultural Body]]> http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/

This paper on GIFs and screen-based compulsion is a very extended follow-up to a short, but widely disseminated, piece I wrote in 2011: On the Doctrine of the Similar (GIF GIF GIF). It is presented here as a draft, since I never published this paper officially. I hope it is useful/interesting for GIF lovers everywhere. Rather than designate high resolutions and white-knuckle optical speeds as representative of 21st Century techno-cultural immersion, I consider animated GIFs a more contemporary medium. From their origins in the early 90s as simple linguistic stand-ins animated GIFs have diversified along with the web that birthed them. They correspond quickly and directly, and lend themselves to constant mutation and (re)assemblage at the hands of their producers and consumers; blurring the distinction between these identities along the way. Their poor visual fidelity is made up for by their propensity to repeat and cycle in lieu of the actions and expressions they harbour. By allowing us to wallow in their remixed repetitions animated GIFs feed on the human susceptibility to resemblance and recognition, even as their surface affect remains distanced from any particular media origin. As Sally Mckay describes, “GIFs are simultaneously ‘in your face’ and in your mind, their affects continuous with the immersive experience of daily internet use.” [1] This status enables GIFs as a metaphor for contemporary techno-culture itself, framing our distributed, multimedial space-time in staged, repeatable, and digestible patterns. In its early days, cinema was considered capable of immobilising the world for the purposes of human appreciation and enchantment. Eadweard Muybridge sought to isolate the gallop of the horse from its particular being in time and space, so that it was forever framed for our experience. Today a million versions of Muybridge’s horse careen around the web as animated GIFs of questionable quality, flashing fleetingly, but often, on screens that scroll in multiple dimensions. In turn pictures, depictions and imitations have given way to motions, evocations and impressions, mixing the shared memory of our collective experiences at ever greater speeds, distances and – most importantly – correspondences than ever before. As Daniel Rubinstein points out the content of an animated GIF “can be figurative or abstract, lyrical or macabre, but… the primary materials that the GIF artist uses are rhythm and repetition…” [2] An aesthetics not necessarily of surface reception, but of delivery, temporality and the patterns of configuration. A patterning that calls to mind the work of Walter Benjamin, who argued that metre, rhythm and other heterogeneous impressions had a significant impact on human modes of intuition and experience. [3] It is fascinating to consider Benjamin’s early essays, especially his The Doctrine of the Similar from 1933, in relation to his more widely read work on film. Having established the process by which humans became ensconced in what Susan Buck-Morss calls a “new nature… of matter as it has been transformed by” technology, [4] Benjamin went on in The Work of Art (1936) [5] to explore the significance this technologised environment has on the human “mimetic faculty.” [6] In two 1933 essays Benjamin argues that ‘primitive’ language emerged in magical correspondence with the world. From the surface of the starry sky, or the intestines of a sacrificed animal, early humans “read what was never written,” [7] deriving mystical revelations from the constellations and signatures perceived there. [8] Configurations between patterns were what determined legibility, not just because they carried an intended meaning – being ‘written’ there by the Gods, for instance – but because similarities ‘flash up’ speculatively in the human mind: So speed, the swiftness in reading or writing which can scarcely be separated from this process, would then become… the effort or gift of letting the mind participate in that measure of time in which similarities flash up fleetingly out of the stream of things only in order to become immediately engulfed again. [9] “Nature creates similarities,” and as such, humans being of nature, are driven by a mimetic compulsion “to become and behave like something else,” [10] projecting that same compulsion into the world around them. This compulsion manifested itself in group dances, as song and spoken language, and later, as writing, eventually flattening the speculative space of mimetic experience into inscriptions on stone, vellum, or paper. As Howard Caygill observes: Configuration is thus transformed into inscription, reducing the speculative reading of the similarity between patterns into the transcendental reading of graphically inscribed marks upon an infinite but bounded surface. [11] Like the writing that Benjamin believed ‘captured’ human beings and their mimetic faculty, animated GIFs point to a new type of inscription, born of, and infinitely responsive to itself. We enter into this whether or not we wish too, each time we navigate a browser window, or slide our fingers across a smartphone screen. We are as malleable as our nature. A physiological suspense beckoning from the screen that animated GIFs turn around and loop – indefinitely – as a reminder of their own attention. In creating and sharing GIFs we add depth to the flat surfaces through which the internet is received. We may be ensconced in this space, and pulled along by it, but it is a space whose apparent distribution across screens, browser windows, and multiple devices too readily gestures to our bodies and selves as being fully individuated, rather than to the whole assemblage of which both our bodies, devices, and the images that play between them, are a part. Benjamin believed that, rather than allowing us to attain mastery over nature, technologies such as film give us an awareness over our relationship with nature through the processes of “material complexification.” [12] For Benjamin this training was akin to the relationship between factory workers and the production line, where the ratchet of the gears and conveyors program the workers’ bodies, fusing them together into a larger assemblage. The successive frames of film, made to spool through the mechanism one after the other at imperceptible speed, create an illusion of temporal and spatial fluidity that shock us into an awareness of the complex relation between our psychic and physiological realities. As R.L Rutsky lucidly explains, “this scattered, interrupted filmic reception becomes part of the human sensorium or body… a body that is no longer distanced from—or entirely separate from—the images and shocks that it comes into contact with.” [13] Constituted by what Anne Friedberg describes as a “mobilized and virtual gaze,” [14] filmic subjectivity has often been considered to correspond to the supposed sovereignty of the consumer, predicated on the promise of an enhanced mobility and freedom of choice across a dizzying array of goods and spectacles. Time and space themselves became filmic, opening up onto new mimetic correspondences discoverable in everything from the high-speed montage of flowers in bloom, to the slowed down and isolated gallop of Muybridge’s horse. Cinema goers attain all the nobility of flâneurs exploring endless arcades of experience without ever having to leave their seats. As R.L. Rutsky argues, the audience ‘becomes’ through this collective “state of distraction,” defined by “its ability to ‘take up’ these images in much the same way that the film apparatus does.” [15] And so the mimetic faculty itself achieves a kind of mechanisation in the mass spectacle of moving images, able to reveal correspondences at speeds and densities hitherto impossible to conceive. In the words of Mark Hansen: Despite the vast acceleration of image circulation in the historical interval separating Benjamin’s moment from ours, his effort to grapple with the material impact of… autonomous images remains exemplary: it com­prises an indispensable model that can guide us in our efforts to forge con­nections with our alienating, postimaginary material world. [16] Whereas the mimetic faculty had originally come to correspond with nature through theological ritual or script, with this second nature – of what Mark Hansen calls “the mechanosphere” [17] – the correspondence is material, and sensuous. Our receptivity is physiological, our bodies are shared, and our memories – now dependent on the “alien rhythms” [18] of montage – have become intricately woven into the machine as images. In turn, as noted by Arthur Kroker, “the image machine is haunted by memories of the body,” [19] bodies that depend on the fidelity, malleability and repeatability of film, videotape, and more recently, digital forms of media for their existence. As with its filmic ancestors, animated GIFs often frame fragmented images of time in snippets of montage, giving what Gilles Deleuze termed “common standard of measurement to things which do not have one,” framing “long shots of countryside and close-ups of the face, an astronomical system and a single drop of water” [20] within a single perceptual apparatus. The train whips by on the silver screen, but the instant of each image impacting us is lost as the play of further images moves onwards through experience. As Steven Shaviro has insisted, we “have already been touched by and altered by these sensations, even before [we] have had the chance to become conscious of them.” [21] But unlike filmic time, made to reel at 24 frames per second, the GIF’s loading mechanism introduces a more awkward temporal component into perception: that of bandwidth. Standardized in 1987 by CompuServe, the GIF’s early popularity was based, in part, on their ability to load in time with its download. In the days of dial-up connections this meant that at least part of a GIF image would appear before the user’s connection froze, or – more significantly – the user could see enough of the image for it to mean something. In 1989 Compuserve updated GIFs to use this ‘partial loading’ mechanism to encode animations within a single GIF file. In essence, the hacky update transformed a two dimensional spatial loading mechanism into a three dimensional temporal one. A file format designed to harness correspondences within each single image had become about correspondences between and across images. According to Jason Eppink in 1995 Netscape Navigator, an early popular web browser, “took advantage of [this mechanism] to enable looping, making the GIF viable for animation online over dial-up speeds.” [22] Small in size and made up of few frames, this is where animated GIFs entered their ‘classic’ [23] phase. Corresponding to single phrases or concepts such as ‘Under Construction’, ‘Area 51’ or ‘flying pink unicorn’, the era of personal web pages saturated with spinning hamsters is one anybody born after 1990 will little remember, but its influence on the contemporary ‘folk’ attitude of the web has not abated. As the 2000s came into view, animated GIFs became freed up by an increase in bandwidth and storage capacity to show more complex assemblages, and it was at this stage that the format achieved its common contemporary use as a vehicle for moments framed from cinema, television and – increasingly – video websites like YouTube. Frame grab or video capture GIFs often pay homage to isolated moments in pop culture, but as the ‘craft’ of animated GIFs has grown, so the frame capture form has begun to correspond well outside the filmic and televisual contexts from which they were first appropriated. This leap is, for me, the first point at which GIFs begin to co-ordinate their own realm of mimetic correspondence. An ocean of viral videos turned into a self-serving visual vernacular, looping back on itself ad infinitum. Brought on by their obsolescence, animated GIFs are among the most contradictory of images, able to resist the rigid taxonomies of the burgeoning algorithmic economy, even as they are turned into ‘clickbait’ by sites like BuzzFeed, [24] who rely on them to flash on screens kept in motion by the compulsive scroll of a mouse, or – increasingly – a finger or thumb. From our vantage point, subsumed by the impact of a high-bandwidth internet culture, animated GIFs [25] seem quaint, clumsy, even remedial in their capacity to transmit information. GIFs are easy to share and edit, but difficult for search engines to classify and catalogue. They are usually small in size, but their popularity exerts a significant load on the web servers that host them. As internet speeds have increased, and screen resolutions soared in depth, GIFs have remained; flickering endlessly as visual reminders of the ubiquitous mess the internet has become. Users of sites like Tumblr, 4chan, and Reddit revel in the capacity of GIFs to quickly correspond to the world, capturing token moments of experience or expression that signal well beyond their original context. Images can be made to correspond with increasing immediacy; can be cut, copied, stretched, collected and forced to clash in violent juxtaposition through Photoshopping, embedding, and multiple recompressions, using software interfaces that themselves are infinitely malleable. As Sarah Kember and Joanna Zylinska argue in Life After New Media, one of the principle ways in which we create meaning through matter is by cutting: Cutting reality into smaller pieces – with our eyes, our bodily and cognitive apparatus, our language, our memory, and our technologies – we enact separation and relationality as the two dominant aspects of material locatedness in time. [26] The affect of a GIF is not just felt, but copied and pasted elsewhere; separated and related in never before seen patterns and expressions. GIFs can be broken into their constituent frames, compressed and corrupted on purpose and made to act as archives for viral ‘memetic’ events travelling the web. It is possible to track the cultural development of some of these correspondences. Often though, the source of the cultural moment they hail from becomes completely lost in the play of images. Finding meaning in the semiotic sludge of these GIFs often requires a sensitivity to similitude bordering on the magical, even if their visceral impact is beyond question. Net artists and archaeologists, Olia Lialina and Dragan Espenschied, have long been fascinated by a GIF known as ‘Real_Dancing_Girl’. Indeed, Lialina cites the GIF as a defining impetus in her desire to become a net artist in the first place. [27] Small in size and given to a multitude of purposes and meanings, Real_Dancing_Girl.GIF found her way onto many thousands of personal web pages during the early ‘classic’ GIF era, made to dance alongside a cast of similar pixelated characters. If you blow Real_Dancing_Girl up to a size well beyond the means of a mid-90s desktop monitor to display, it is easy to see a single aberrant pixel that flashes each time she swings her hips to her left. [28] Throughout Real_Dancing_Girl’s 20 something years of propagation around the web this pixel remained, apparently unnoticed, or at least aesthetically accepted by those who added the GIF to their webpages. The pixel in Real_Dancing_Girl indicates the difficulty the network has in determining what communicates and what doesn’t. Its significance may be slight – a punctum to prick the attention of those enraptured by the image – but the aberrant pixel signals how the mimetic faculty tends to shift inwards. In recent homages to the GIF nameless web artists have incorporated the anomalous pixel in their higher resolution remakes, mimicking the movements of Real_Dancing_Girl as their digitised bodies recoil. A playground of correspondences that at first mimicked language and the wider world now mimics itself. As Graig Uhlin notes, narrative correspondence is not the guiding principle of the GIF, rather “the viewer is caught up in the GIF’s temporal suspension: to view is to be captivated.” [29] A 2015 BuzzFeed article entitled Can You Get Through These 17 GIFs Of Massive Zits Being Popped Without Shielding Your Eyes? [30] poses a challenge to the audience that promises bodily affect, relying on the GIF as its primary vehicle. As BuzzFeed is wont to do the article encourages the ‘reader’ to scroll through each animated GIF for no other reason than for the experience it will deliver. The GIFs are knowingly visceral, their careful ‘listicle’ [31] arrangement down the length of the page no less meticulous than the framing of each individual animated GIF on the spectacle of a zit being burst asunder. Here bodies are vast surfaces closed off by each GIF, so that even though the moment of each zit’s (and therefore each body’s) eruption is reduced to its purest semblance, the affect of bodies in their entirety is alluded to and made significant. Each GIF has its own title that celebrates the compulsion of this activity, and the sense of release and relief they represent for the bodies subjected to by each GIF and, in turn, the body of the viewer suspended among them: Doesn’t this make you feel relaxed? Just imagine how gratifying this must feel… How is it possible to feel such disgust and satisfaction at the same time? Yeah, it’s kind of gross to watch… …but there’s no denying there’s something beautiful about these gifs. [32] The audience is encouraged to excerpt their mimetic faculty, to revel in the correspondences between GIFs and eruptions; to find ‘beauty’ in these captivating physiological rhythms. Indeed, the ‘loop’ of each individual zit and its eruption is enhanced by the further repetition of awareness and reception as the tirade of grotesque releases continues. In the zit article we find a paradigm of the click/scroll/repeat reverie that BuzzFeed has become synonymous with. A compulsion to derive affect, and physiological release, in the navigation of lists of what BuzzFeed founder Jonah Peretti calls “upbeat, even childlike content.” [33] In an April 2015 article for Vox Dylan Matthews reflects [34] on the success of BuzzFeed by looking over an academic paper written by Jonah Peretti a decade before the launch of the website. [35] Published in theory journal Negations in 1996 [36] Peretti’s paper uses Frederic Jameson’s Postmodernism and Consumer Society, and Gilles Deleuze and Felix Guattari’s Anti-Oedipus: Capitalism and Schizophrenia to offer a definition of the distributed identities of contemporary consumers. Deleuze, Guattari and Jameson use the figure of the ‘schizophrenic’ [37] to refer to an individual without a defined ego or identity. Jameson saw “the rapid fire succession of signifiers in MTV style media” [38] of the 1980s as serving “to confuse viewers, harm[ing] their ability to use culture to build identities.” [39] Peretti fuses this view with Deleuze and Guattari’s more ‘emancipatory’ take on the egoless schizophrenic: a figure able to resist the pre-packaged identities being offered them by capitalism, and act – effectively – on their own desires. [40] For Dylan Matthews, Peretti’s fused rendering of the schizophrenic offers an insight into the principles behind BuzzFeed. As Peretti himself wrote in his 1996 paper: Capitalism needs schizophrenia, but it also needs egos… The contradiction is resolved through the acceleration of the temporal rhythm of late capitalist visual culture. This type of acceleration encourages weak egos that are easily formed, and fade away just as easily. [41] The zit article exemplifies the plethora of visual identifications that BuzzFeed accelerates through social-media echo chambers. Its skill is to create lists and headlines that everyone and anyone can relate to, and will click and scroll through. “23 Euphoric Moments Literally Everyone Has Experienced”; “23 Times Tumblr Went Way Too Fucking Far”; “19 Euphoric Experiences For Book Lovers”; “21 Things Everyone Who Went To Primary School In Wales Remembers.” Once again the GIF becomes not only the vehicle, but the metaphor of identity destruction and rebirth. A bearer of postimaginary perception, through which – to hijack Walter Benjamin’s insights – “like a flash, similarity appears” [42] only to “become immediately engulfed again.” [43] BuzzFeed is far from the only factory to exploit the qualities of digital media to arrest our attentions, but its success at offering its users new identities that appear to merge and interrelate in an endless, mutating mass is unrivalled. Perhaps its most devastating trick was to recognise compulsion as one of the primary driving forces behind internet navigation, reception and – in conjunction – identity formation. Like the unseen bodies of those zit owning GIF subjects, the listicle format reveals just enough of the shared body of human culture – of Benjamin’s “postimaginary material world” – to produce an affective response in its receivers/users/consumers. An ever expanding multiverse of tiny framed portions of experience cut from context so that they can be shared, digested, and repeated indefinitely. Whether viewed in their original format, or as streamed equivalent, the visceral impact of GIFs is beyond question, extending beyond the browser, altering pop culture, our tastes, and even our aesthetic acuity. The different timescales of media production and reception clash in the animated GIF as in no other medium. It is no coincidence that animated GIFs became the web’s primary mode of packaging and delivering visual humour. Just as a joke is the vehicle for the impact of a punchline, so a GIF encapsulates the potential of the having and sharing of its experience. Not only does the animated GIF allow us to wallow in its repetitions, actuating the moving image event in a conscious awareness of one’s awareness, GIFs also enact two modes of experience in their temporal structures. Firstly, GIFs that load in time with bandwidth build frame by frame the structure of the soon to be experienced experience – outside of cinematic and ‘real’ time, at a changeable pace we could call ‘bandwidth-time’. Secondly, the GIF as a mode of display and redisplay tends towards a perceptual sweet spot in its loops and repetitions. The loop of GIFs counteracts some of the uncontainable immediacy of cinema, enclosing the ‘perfect’ amount of time for “the expression of experience by experience” [44] in the cycle of repeated views. Even as bandwidth has increased to alleviate the limitations of the GIF’s short timespan, rather than lengthen animated GIFs, the web community has responded by increasing the resolution and dimensions of GIFs, allowing their visceral impact to expand, even if the perceptive loop has not. Because of this, GIFs still stand as one of the best indications of bandwidth-time. Through the GIF’s jilting appearance on laptop monitors or smartphone screens, viewers are entered into physiological communion with server banks, optical cables, WiFi signals, and 4G mobile phone masts talking in zeroes and ones via invisible protocols. Whilst digital substrates have increased in their capacity to store, distribute and display information, they have also edged towards invisibility. [45] What matters is that media content is received, and that that reception is smooth and immediate. Whether an animated GIF is composed of a seamless loop or a series of incompatible frames made to jolt against one another, the anchor point at which the GIF repeats has a heightened significance upon its first viewing. The browser window opens onto a single frame, that slips to a few more frames incongruently, until the entire GIF file has been buffered by the computer, at which point the loop begins in earnest. This quality of GIFs reminds us of their origins, even as each nudge towards a seamless loop makes us aware how clunky and clumsy our network architecture still is. Throughout the 2010s the Graphical Interchange Format formalised by Compuserve and Netscape has undergone a series of violent transformations into other, apparently related forms. When a GIF is uploaded to microblogging service Twitter or popular image sharing site imgur, for instance, it is automatically transcoded into MP4 or GIFV video format. The resultant GIF/video hybrid retains the frequency of the original looping animation, but the file can now be started and stopped at will, alleviating part of the strain on the servers given the responsibility of delivering it. These hybrids are still colloquially referred to as ‘GIFs’, even though they retain none of the original coding mechanisms of Compuserve’s format. What’s more, these formats are designed to buffer before they stream, separating us once again from the stutters of bandwidth-time. As Mark Nunes reminds us, Internet traffic is predicated on a logic of unimpeded flow. The network demands maximum throughput, with a minimum of noise, a “free flowing system ultimately [dependant] upon a control logic in which everything that circulates communicates… or is cast aside as abject.” [46] For the network it is beneficial to deny bandwidth-time entirely, casting Internet users aloft in the experience of ‘stream-time’; a control logic more suited to arresting our attentions, in which the future image we are about to receive has always already been determined and buffered by the network. We may then wish to read the anchor point of the GIF loop as a cohort of Roland Barthes’ ‘punctum’ – an off-centre compositional “accident which pricks” [47] our attention. The GIF punctum is one frame piled off-kilter with the rest of the sequence; the frame that lingers in awareness just a moment longer as cinematic and bandwidth-time catch up with one another. Whilst the violent subjugation of the GIF to streamable formats allows the content of the GIF to continue in its loops and correspondences, its potential to mutate is cut short by its transcoding to video. In their ‘original’ format animated GIFs retain each of their frames as if it was a separate file among its partners, so that importing the file into a software editing suite retains the quality and malleability of the whole loop across each individual frame. This means that each copied and pasted GIF carries within itself an unspoken promise of its next adaptation. Although the cut/edit/remix culture of the web does not rely solely on animated GIFs for its expression – one need only browse YouTube for a few moments to find a video that has been bent to several wills before its reception – the GIF’s blunt democratic immediacy is less prevalent across other file formats and modes of viewing. As noted by Giampaolo Bianconni in a 2012 article entitled, GIFability: Dan Harmon, who was… the executive producer of the television sitcom Community, [said] that he tried, “many times a season” to put star Alison Brie “in a situation… that I know is going to end up as an animated GIF file!” [48] What in televisual terms is a few moments of particularly well-crafted action, or an acutely framed humorous facial expression, achieves far greater ubiquity and visibility as an animated GIF overlaid with kitschy text, or other hastily layered editorial additions. The acts of recuperation and appropriation carried out by viewers is now considered an integral component of cultural capital. What matters for images is that they are seen, and the mode of their contemporary reception, increasingly, is in appropriated, poor copies, cut out of context – into GIFs or otherwise. The rise of what Hito Steyerl has termed, the Poor Image, is dependent on two, seemingly contradictory, demands: The networks in which poor images circulate thus constitute both a platform for a fragile new common interest and a battleground for commercial and national agendas… While it enables the users’ active participation in the creation and distribution of content, it also drafts them into production. Users become the editors, critics, translators, and (co-)authors of poor images. [49] For a director like Harmon “poor images” of his work are commercially, and arguably artistically beneficial to its reception. What Bianconi calls the ‘GIF-able’ moment is one that harnesses the flash of mimetic acuity in a viewer and drafts them into a productive mode. Harmon’s decision to give his shots a GIF fidelity calls to mind Walter Benjamin’s conclusions in The Work of Art. And yet instead of filmic images training us in new modes of apperception, it has become the images we see daily on our computer screens, flickering in time with new perceptual proficiencies across screens that scroll in multiple dimensions. Now that images can be exchanged, transmitted, copied and edited at frantic light speeds it becomes commercially important for producers of established media forms, such as television and cinema, to maintain the movement and mutation of their images online. In turn, as users and viewers we should tend to concern ourselves with modes of pro-sumption [50] that wrestle a degree of control back from the media machine. In an article published in July 2015, journalist Cleo Stiller explores the phenomena of ‘microporn GIFs’, ostensibly created by and for women: [51] While GIFs may seem like a flash in the pan—really, how can four seconds turn you on?—the nature of the loop… give[s] the viewer time to notice the caress of a hand floating from neck to shoulder to forearm, the tensing of an abdomen, the arching of a back, and the reflex of a thigh. [52] Each microporn GIF teeters on the verge of something happening, gesturing to the possibility of the sexual event; of eventfulness. And the loop gives these moments an infinite capacity to repeat and thus expand experientially, even if they do not expand narratively. The suspense of the GIF is erotic regardless of its content; each loop is a charged instant of imminence. As evinced by Helen Hester, Bethan Jones, and Sarah Taylor-Harman in their paper on microporn, Giffing a fuck, these tensions – and thus affective pleasures – are not reliant on clumsy narrative arcs for their delivery. The illusion of narrative coherence within and across pornography lends itself to easy categorisation. Pornography then tends to be catalogued with simplistic labels such as ‘threesome’, ‘anal’, or ‘blowjob’ by the websites and services that deliver it, reducing the plethora of erotic acts, human behaviours and experiences to a database of homogeneous and heteronormative search terms. [53] For Hester, Jones, and Taylor-Harman the community of microporn GIF creators represents a line of resistance… …against dominant representations of heterosexual acts, and potentially counters the commercial nature of pornography and its narrative linearity. Here lies the possibility for pornographic consumers to critique and deconstruct such dominant paradigms, choosing for themselves instead the bodies and fragmented sexual inter/activities they desire to see presented. [54] Here the GIF’s tight spatial and temporal framing, coupled with its capacity to travel, mutate and multiply, is empowering. If a desire, a feeling, an expression is GIF-able, then it has the potential to create further desires, feelings, and expressions. Fragmentation then becomes a means to disassemble normative narratives and reconstruct them into a shared techno-body that enables and celebrates the diversity of its components and their correspondences. The resulting loops are interrelational in a way not easily captured by the logic of the database and the search term. According to Sally McKay: Brian Massumi describes affective intensity as a “state of suspense, potentially of disruption. It is like a temporal sink, a hole in time…” [55] This is a moment of incipience, before action is taken, before emotions qualify and retroactively determine the affect. [56] Each GIF evokes an affect not just because of its content, but because its loop winds that content tight like a spring. A GIF is always poised in lieu of a release. This promise to spring back, to evoke and disrupt makes GIFs – microporn or otherwise – one of the web’s most enduring forces. The erotic charge of each GIF unites its creator, sharer and viewers in a non-linguistic discourse. Action is inevitable, reaction is desired, and disruption is to be expected. References & Notes [1] Sally McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills),” Art & Education, 2005, http://www.artandeducation.net/paper/the-affect-of-animated-gifs-tom-moody-petra-cortright-lorna-mills/. [2] Daniel Rubinstein, “GIF Today,” The Photographer’s Gallery: Born in 1987 Exhibition, June 2012. [3] Howard Caygill, Walter Benjamin: The Colour of Experience (Routledge, 1997), 5. [4] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70. [5] Walter Benjamin, “The work of art in the age of its technological reproducibility (1936),” in The work of art in the age of its technological reproducibility, and other writings on media, ed. Michael William Jennings et al. (Cambridge, Mass.: Belknap Press of Harvard University Press, 2008), 19–55. [6] Walter Benjamin, “On the Mimetic Faculty (1933),” in Reflections: Essays, Aphorisms, Autobiographical Writings, 1st Schocken edition edition (New York: Random House USA Inc, 1995), 333–36. [7] Ibid. [8] Anson Rabinbach, “Introduction to Walter Benjamin’s ‘Doctrine of the Similar,’” New German Critique, no. 17 (April 1, 1979): 62, doi:10.2307/488009. [9] Walter Benjamin, “Doctrine of the Similar (1933),” trans. Knut Tarnowski, New German Critique Spring, 1979, no. 17 (April 1, 1979): 65–69, doi:10.2307/488009. [10] Benjamin, “On the Mimetic Faculty (1933).” [11] Caygill, Walter Benjamin, 5. [12] Mark B. N. Hansen, Embodying Technesis: Technology beyond Writing, Studies in Literature and Science (Ann Arbor: University of Michigan Press, 2000), 234. [13] R. L Rutsky, “Allegories of Emergence: The Generative Matrix of Walter Benjamin” (Constructions of the Future, Heidelberg, 2011), 16. [14] Anne Friedberg, “The Mobilized and Virtual Gaze in Modernity: Flaneur/Flaneuse,” in The Visual Culture Reader, ed. Nicholas Mirzoeff, 2. ed, repr (London: Routledge, 2001), 395–404. [15] R. L Rutsky, “Walter Benjamin and the Dispersion of Cinema,” Symploke 15, no. 1–2 (2008): 18, doi:10.1353/sym.0.0017. [16] Hansen, Embodying Technesis, 248. [17] Ibid., 262. [18] Ibid., 266. [19] Arthur Kroker, Body Drift: Butler, Hayles, Haraway (U of Minnesota Press, 2012), 1. [20] Gilles Deleuze, Cinema 1 (Continuum, 2005), 16. [21] Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993), 46. [22] J. Eppink, “A Brief History of the GIF (so Far),” Journal of Visual Culture 13, no. 3 (December 1, 2014): 299, doi:10.1177/1470412914553365. [23] For a further breakdown of GIF ‘types’ see: Daniel Rourke, “The Doctrine of the Similar (GIF GIF GIF),” Dandelion 3, no. 1 (January 19, 2012). [24] At its most extreme, ‘clickbait’ is any link that draws a user’s attention with a tempting claim or open question in its headline, only to confront them with vacuous or even misleading content once the sought-after click is granted. Although BuzzFeed’s editor in chief Ben Smith claimed in 2014 that the site “doesn’t do clickbait,” (Ben Smith, “Why BuzzFeed Doesn’t Do Clickbait,” 2014) a compelling argument can be made that BuzzFeed does at the very least rely on what journalist James Hamblin calls “curiosity gaps” (James Hamblin, “It’s Everywhere, the Clickbait,” 2014) in order to elicit the necessary click from internet users. [25] GIF is the file extension and acronym for ‘Graphical Interchange Format’, a subtype of bitmap image encoding. [26] Sarah Kember and Joanna Zylinska, Life After New Media: Mediation as a Vital Process (Cambridge, Mass: MIT Press, 2012), 75. [27] Olia Lialina, “In Memory of Chuck Poynter, User and GIF Maker,” One Terabyte of Kilobyte Age, March 22, 2011, http://blog.geocities.institute/archives/2466. [28] “Real_Dancing_Girl: Who_am_I?,” Tumblr Blog, Real_Dancing_Girl, accessed January 1, 2016, http://realdancingirl.tumblr.com/WHOAMI. [29] Graig Uhlin, “Playing in the Gif(t) Economy,” Games and Culture 9, no. 6 (November 1, 2014): 520, doi:10.1177/1555412014549805. [30] Jamie Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…,” BuzzFeed, July 19, 2015, http://www.buzzfeed.com/jamiejones/gifs-of-cysts-being-popped. [31] The word ‘listicle’ is a portmanteau combination of ‘list’ and ‘article’. See: Jo Christy, “What Is A Listicle?,” Stir Up Media, March 7, 2015, https://web.archive.org/web/20150307191311/http://stirupmedia.co.uk/what-is-a-listicle/. [32] Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…” [33] Andrew Rice and 2013, “Does BuzzFeed Know the Secret?,” NYMag.com, accessed July 21, 2015, http://nymag.com/news/features/buzzfeed-2013-4/#. [34] Dylan Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly,” Vox, April 2, 2015, http://www.vox.com/2014/5/20/5730762/buzzfeeds-founder-used-to-write-marxist-theory-and-it-explains. [35] Dylan Matthews builds on a preliminary reading of the paper by Eugene Wolters, “From Deleuze to LOLCats, the Story of the BuzzFeed Guy,” Critical-Theory, April 8, 2013, http://www.critical-theory.com/from-deleuze-to-lolcats-the-story-of-the-buzzfeed-guy/. [36] Jonah Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution,” Winter 1996, http://negations.icaap.org/issues/96w/96w_peretti.html. [37] Much has been written on the inappropriate adoption of the label ‘schizophrenic’ by the likes of Deleuze, Guattari, Jameson and others. It is used here to refer to their definition, rather than the actual illness of schizophrenia as defined by the Diagnostic and Statistical Manual of Mental Disorders. [38] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [39] Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly.” [40] Ibid. [41] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [42] Benjamin, “On the Mimetic Faculty (1933).” [43] Benjamin, “Doctrine of the Similar (1933).” [44] Vivian Carol Sobchack, The Address of the Eye: A Phenomenology of Film Experience (Princeton, N.J.: Princeton University Press, 1992), 305. [45] R. L Rutsky, High Technē: Art and Technology from the Machine Aesthetic to the Posthuman (Minneapolis, MN: University of Minnesota Press, 1999), 15. [46] Mark Nunes, Error Glitch, Noise, and Jam in New Media Cultures (New York: Continuum, 2011), 5, http://public.eblib.com/EBLPublic/PublicView.do?ptiID=655513. [47] Roland Barthes, Camera Lucida: Reflections on Photography (New York: Hill and Wang, 1981), 27. [48] Giampaolo Bianconi, “GIFABILITY,” Rhizome.org, November 20, 2012, http://rhizome.org/editorial/2012/nov/20/gifability/. [49] Hito Steyerl, “Hito Steyerl, In Defense of the Poor Image / Journal / E-Flux,” E-Flux, no. 11 (November 2009), http://www.e-flux.com/journal/view/94. [50] A portmanteau of ‘producer’ and ‘consumer’, the prosumer, according to George Ritzer and Nathan Jurgenson, represents, “a trend toward unpaid rather than paid labor and toward offering products at no cost… [a] system marked by a new abundance where scarcity once predominated.” G. Ritzer and N. Jurgenson, “Production, Consumption, Prosumption: The Nature of Capitalism in the Age of the Digital ‘Prosumer,’” Journal of Consumer Culture 10, no. 1 (March 1, 2010): 14, doi:10.1177/1469540509354673. [51] Although Stiller concentrates on female microporn creators, it is perhaps more productive to suggest who the community is not made up of i.e. cis-males. This seems to be a much more inclusive take on a category of user created content aligned with resistance to heteronormative classification. This resonates more closely with the assessment of Hester, Jones, and Taylor-Harman in the paper referenced below. [52] Cleo Stiller, “Why Some Women Prefer Their Porn in GIFs,” Fusion, accessed June 16, 2015, http://fusion.net/story/165548/why-women-love-porn-gifs/. [53] Helen Hester, Bethan Jones, and Sarah Taylor-Harman, “Giffing a Fuck: Non-Narrative Pleasures in Participatory Porn Cultures and Female Fandom,” Porn Studies 2, no. 4 (October 2, 2015): 356–66, doi:10.1080/23268743.2015.1083883. [54] Ibid., 361. [55] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Duke University Press, 2002), 26. [56] McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills).”

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Sat, 15 Jul 2017 07:02:13 -0700 http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/
<![CDATA[Robots, Rape, and Representation | SpringerLink]]> https://link.springer.com/article/10.1007/s12369-017-0413-z

1.Perkowitz S (2004) Digital people: from bionic humans to androids. Joseph Henry Press, WashingtonGoogle Scholar2.Lars and the Real Girl (2007) Directed by Craig Gillespie. Metro-Goldwyn-Mayer & Sidney Kimmel Entertainment, USAGoogle Scholar3.

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Thu, 08 Jun 2017 08:01:43 -0700 https://link.springer.com/article/10.1007/s12369-017-0413-z
<![CDATA[Foucault (Continuum Impacts) by Gilles Deleuze]]> http://www.librarything.com/work/book/110312715

Bloomsbury Academic (2006), Edition: 0, Paperback, 144 pages

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Mon, 30 Jun 2014 13:03:23 -0700 http://www.librarything.com/work/book/110312715
<![CDATA[Cinema 1: The Movement Image (Continuum Impacts) by Gilles Deleuze]]> http://www.librarything.com/work/book/101797946

Continuum International Publishing Group Ltd. (2005), Paperback, 304 pages

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Tue, 10 Sep 2013 07:30:21 -0700 http://www.librarything.com/work/book/101797946
<![CDATA[The Democracy of Objects]]> http://openhumanitiespress.org/democracy-of-objects.html

Since Kant, philosophy has been obsessed with epistemological questions pertaining to the relationship between mind and world and human access to objects. In The Democracy of Objects, Bryant proposes that we break with this tradition and once again initiate the project of ontology as first philosophy. Drawing on the object-oriented ontology of Graham Harman, as well as the thought of Roy Bhaskar, Gilles Deleuze, Niklas Luhman, Aristotle, Jacques Lacan, Bruno Latour and the developmental systems theorists, Bryant develops a realist ontology that he calls “onticology”. This ontology argues that being is composed entirely of objects, properties, and relations such that subjects themselves are a variant of objects. Drawing on the work of the systems theorists and cyberneticians, Bryant argues that objects are dynamic systems that relate to the world under conditions of operational closure. In this way, he is able to integrate the most vital discoveries of the anti-realists within a realist ontology that does justice to both the material and cultural. Onticology proposes a flat ontology where objects of all sorts and at different scales equally exist without being reducible to other objects and where there are no transcendent entities such as eternal essences outside of dynamic interactions among objects.

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Mon, 05 Mar 2012 15:44:45 -0800 http://openhumanitiespress.org/democracy-of-objects.html
<![CDATA[System of Enthalpy]]> http://machinemachine.net/text/ideas/system-of-enthalpy

Rooted in our language is a bias. It’s a bias that we can hardly be blamed for, based as it is in our conception of ourselves as distinct entities whose existence can be felt, from one moment to the next, through time. Nature appears to move ‘forwards’, the ice-cube melts if left unattended, the scream in the night dissipates into silence. For very similar reasons we see society as a progressive entity. The 19th Century, Positivist appeal to a human reality that moves towards an ultimate goal still lingers in our rational arguments, in our science, in our humanist rhetoric. Again, we see technology as endlessly progressive. The tractor is fundamentally better than the plough, the internet trounces the telephone; the mailed envelope; the scream in the dark night. But forwards is not the only way that things can move. Most days I head to the British Library and pick up my pile of books from the counter. At the moment half of them are about ‘play’, about the systems of rules that mediate human games and what the order of games can tell us about human social activity. The other half of my book pile is made up of works of philosophy written in the last 30 years. Works by Deleuze, Serres, Agamben and Foucault. Their work speaks to me in a non-progressive way. Deleuze and Serres especially expound systems of thinking that grow like a supernovae or a colony of slime mould. From one perspective the supernovae is a system destined to implode, its central core rebounding the slew of material manufactured in the star’s long lifetime, out and into the wider cosmos. A slime mould, similarly, appears to be a system destined to grow, procreate and expand its genetic impact on the world. Both of these systems though can be better understood if we take them out of their human perceived, progressive contexts. To really grasp the supernovae one must understand the laws that govern its cycle of energy ebb and bloom. The same laws that govern the life cycle of the slime-mould. Thermo dynamics and the transitional principles that underlie physical systems – as seeming chaos bifurcates into autopoietic order. How these principles underlie the philosophy of Deleuze and Serres is difficult to summarise here, and also dangerous. I am still a novice when it comes to their theoretical paradigms. What can be said though is that their principles are non-progressive, non-positivistic. The order they see in social systems, in cultural artefacts and metaphysical constructions is better understood as order determined by thresholds rather than historical movements, by the flow of information between systems, rather than the inevitable consequences of scientific and social orders. At present I am working through the vague notion that our systems of symbolic communication would be better understood through their non-linear logics. That sacrifice and sacrament, scribe and inscription, digital code and malleable media are each a series of complexity thresholds in a grand order of semiotics that has been growing and blooming, shrinking and decaying in time with the ebb and flow of human culture and technology. I write this here as an annotation on things to come (on my website). It is not a delineated path of enquiry. It is merely a structure I intend to topographically identify, map and encourage. Here’s to Gilles Deleuze and Michel Serres, as well as some other names I will label their accomplices, such as Giorgio Agamben, Manuel de Landa, Lev Manovich and a whole heap more.

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Fri, 26 Mar 2010 09:46:47 -0700 http://machinemachine.net/text/ideas/system-of-enthalpy
<![CDATA[A Thousand Years of Nonlinear History]]> http://readernaut.com/machinemachine/books/0942299329/a-thousand-years-of-nonlinear-history/

A Thousand Years of Nonlinear History by Manuel De Landa

Cover

Recently added as "reading".

Description: "Forcefully challenges habituated understandings of `history., `urban' and `economics'." -- Christopher Hight, AA Files

Following in the wake of his groundbreaking War in the Age of Intelligent Machines, Manuel De Landa presents a radical synthesis of historical development over the last one thousand years. More than a simple expository history, A Thousand Years of Nonlinear History sketches the outlines of a renewed materialist philosophy of history in the tradition of Fernand Braudel, Gilles Deleuze, and Félix Guattari, while also engaging the critical new understanding of material processes derived from the sciences of dynamics. Working against prevailing attitudes that see history as an arena of texts, discourses, ideologies, and metaphors, De Landa traces the concrete movements and interplays of matter and energy through human populations in the last millennium.

De Landa attacks three domains that have given shape to human societies: economics, biology, and linguistics. In every case, what one sees is the self-directed processes of matter and energy interacting with the whim and will of human history itself to form a panoramic vision of the West free of rigid teleology and naive notions of progress, and even more important, free of any deterministic source of its urban, institutional, and technological forms. Rather, the source of all concrete forms in the West's history are shown to derive from internal morphogenetic capabilities that lie within the flow of matter-energy itself.

  • Reader: Daniel Rourke
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Wed, 24 Mar 2010 10:07:00 -0700 http://readernaut.com/machinemachine/books/0942299329/a-thousand-years-of-nonlinear-history/
<![CDATA[Raising Neanderthals: Metaphysics at the Limits of Science]]> http://www.3quarksdaily.com/3quarksdaily/2010/03/raising-neanderthals-metaphysics-at-the-limits-of-science.html

A face to face encounter, devoid of the warm appeal of flesh. The eyes are glass, a cold blue crystal reflects the light in a way real eyes never would. A muzzle of hair, perhaps taken from a barbershop floor or the hind quarters of an animal. The painted scalp peeks through the sparse strands: there is nothing here one might caress with fumbling fingers, or, a millennia ago, pick between to lovingly tease out a louse or mite. The figure balances uneasily on stumps for legs. Its waxen surface bears no resemblance to skin. It is a shade saturated of living colour. In another shortened limb the figure holds a wooden spear, with a plastic point designed to take the place of the authentic stone tip. Under its beaten brow this creature forever stands. He is a spectacle, a museum attraction. He is not human, he is 'other'. He is not man, he is Neanderthal.

Encounters like this, hashed together from memories that span my childhood and adult years, represent the closest many of us will come to meeting a Neanderthal. Encounters built upon out-dated science and the desire of museums to authenticate experiences which, in reality, are as far away from 'true' anthropology as those glass eyes are from windows on the soul. In a recent Archaeology.org article a question was put forward that made me think again about these encounters:

Should we Clone Neanderthals? : I could not help but probe the proposition further.

Neanderthal and Human skeletons comparied In my own lifetime our understanding of these absolute 'others' has gone through several revolutions. What once were lumbering apes, incapable of rational thought, speech or the rituals of religious reverence, have become our long lost evolutionary cousins. Research from various quarters has shown that not only were Neanderthals quite capable of vocal expression, but in all likelihood they lived a rich, symbolic life. They had bigger brains than we did, or do, and were probably burying their dead with appeal to an afterlife 50,000 years before our ancestors left Africa. They cared for their young, lived in well established social groups and apart from their prominent brow and less mobile, stocky build, resembled humans in most other aspects. More recent evidence seems to show that far from being a completely separate species, it is quite possible that ancient humans interbred with Neanderthals. This astounding revelation, if it were ever verified, would mean that many of us – if not every one of us – carry within our genetic make-up a living memory of Neanderthal heritage.

But Neanderthals are more than scientific curiosities. They are the embodiment of the 'other', a reflective surface via which the human race may peer upon themselves. Human myth is filled with lumbering creatures, not quite human but every bit an echo of our deepest fears, our vanities, our failings, our memories prone to fade in time. With Shakespeare's Caliban, the feral beast of Prospero's burden, and William Blake's depiction of Nebuchadnezzar, the Babylonian king who myth says was reduced to animal madness, being only two in a long list of sub-human characters. Along with these mythic creatures the Neanderthal has achieved the status of a linguistic archetype, carrying the weight of our inhumanity when admitting our limitations is too much to bear. For a very long time after their discovery Neanderthals were named as the very embodiment of our ineptitudes. To be violent, or brutally instinctive was to be Neanderthal Neanderthals stood as a fiendish remnant of the days before language, fire or social grace, before the borders between man and nature had been breached by the gift of free-will – a gift bequeathed to us, and not to them.

This vague notion of a 'gift' came to me after reading the article about the possibility of cloning Neanderthals At first I read with a certain distance, the same reading I might have given to an article about cloning dodos, mammoths or dinosaurs. Soon though, it was clear that "bringing Neanderthals back from the dead" was a far more metaphysically slippy statement than similar ones about long extinct birds or mammals.

Although concise and engaging the article bounds between two wildly opposed positions when it comes to representing Neanderthals On the one hand the scientists interviewed seem to understand Neanderthals as entities worthy of 'human' rights and freedoms:

"We are not Frankenstein doctors who use human genes to create creatures just to see how they work." Noonan agrees, "If your experiment succeeds and you generate a Neanderthal who talks, you have violated every ethical rule we have," he says, "and if your experiment fails...well. It's a lose-lose." Other scientists think there may be circumstances that could justify Neanderthal cloning.

"If we could really do it and we know we are doing it right, I'm actually for it," says Lahn. "Not to understate the problem of that person living in an environment where they might not fit in. So, if we could also create their habitat and create a bunch of them, that would be a different story."

Extract from article: Should We Clone Neanderthals?

On the other hand, much of the article is made up of insights into piecing together ancient – and therefore fragmented – DNA sequences, and the benefits a Neanderthal clone might be to human medicine:

“Neanderthal cells could be important for discovering treatments to diseases that are largely human-specific, such as HIV, polio, and smallpox, he says. If Neanderthals are sufficiently different from modern humans, they may have a genetic immunity to these diseases. There may also be differences in their biology that lead to new drugs or gene therapy treatments.”

Extract from article: Should We Clone Neanderthals?

The article does a very good job of considering the moral implications of these outcomes, and on many levels I agree with them. But when it came to the metaphysical significance of cloning a Neanderthal the article, like so many other articles about science, stayed largely silent.

Before I come back to the notion of the 'gift' I mentioned before, I'd like to reconsider the article with a few simple questions:

1. What would it mean to give life to an extinct creature, let alone one whose mental capacities are as varied and dexterous as our own?

Neanderthal burial The likelihood is that early human groups had a part to play in the extinction of our closest cousins, as we still do in the demise of many other, less human, creatures. Our propensity to distinguish ourselves from the natural world that supports us is one intimately bound to our notions of identity, of cause and effect and – perhaps most fundamentally – of spiritual presence. Where the Neanderthal differs from other extinct species is at the status of 'other'. By being so similar in kind to us the Neanderthal cannot help but become a mirror for the human race. Of course it is impossible to know how early humans and Neanderthals reacted to each other all those centuries ago. But the outcome would suggest that humans did not run to help their evolutionary neighbours as their life slipped away. To us they must have seemed both alien and kin. Something to fear, not because of their absolute difference, but because deep down we knew how they viewed the world. And if it was anything like the way we did, we were better rid of them.

Further more, to bring Neanderthals into the world as scientific curiosities – which they would be by necessity – is to deny them the status of 'human' from the beginning. Not only would a Neanderthal grown in a test-tube be the embodiment of 'other', they would also be a walking, talking genetic tool-kit, replete with the needs of a person, but the status of a slave.

2. How much of what we decode and reconstruct is just DNA?

Genetics is an impressively successful science, giving us insights into the living, breathing world at a range of detail unknown to previous generations. But I don't think it is too cynical of me to throw caution upon its 'truth' value. Genetics is not a truth about the world. Instead, it is a highly paradigmatic model that scientists use to understand abstractions of reality far removed from the every day. Of course this gross generalisation is worthy of a long discussion in itself, and one better balanced by whole swathes of research designed to outline the weak points of the genetic paradigm, as well as advance our understanding of it. When the issue at hand is better medical care, or the development of advanced crops for the third world, we should keep these issues in mind, moving forwards cautiously as long as the benefits outweigh our reservations. When it comes to bringing to life an entire species, and one in whose original demise we probably played a part, a blind trust in scientific models is much more likely to lead us into a moral cul de sac we may never escape from. Although the article talks at length on the problems associated with cloning (such as birth defects and multiple infant deaths) it fails outright to consider what genetics, and thus 'cloning', actually represents.

Any creature that we did 'raise from the dead' would be as much a result of contemporary scientific models as it was of mother nature.

...and with both those questions in mind, a third:

3. What happens to our vision of ourselves once the deed has been done?

This final point, leaking naturally from the other two, is founded on what seem on the surface overtly metaphysical concerns. But I hasten to show that through applying the rhetoric of 'human rights' onto creatures that were born in a laboratory, nothing but confusion can arise.

It pays here to visit two theorists for whom the questions of the 'gift' and of the 'tool' are highly significant to their philosophies.

From the writings of Georges Bataille we learn that nothing humans make in utility may be given a status above a tool:

“The tool has no value in itself – like the subject, or the world, or the elements that are of the same nature as the subject or the world – but only in relation to an anticipated result. The time spent in making it directly establishes its utility, its subordination to the one who uses it with an end in view, and its subordination to this end; at the same time it establishes the clear distinction between the end and the means and it does so in the very terms that its appearance has defined. Unfortunately the end is thus given in terms of the means, in terms of utility. This is one of the most remarkable and most fateful aberrations of language. The purpose of a tool's use always has the same meaning as the tool's use: a utility is assigned to it in turn and so on...”

Georges Bataille, Theory of Religion

For Jean-Joseph Goux the act of 'giving' is always a statement of otherness:

“The impossibility of return reveals the truth of the gift in separating it from the return and, most of all, in showing it as an act carried out for others. This service toward others must be the only reason for the kind deed.... It is only as a superior level in the gradation of the regimes of giving that the gift without return can be thought. This mode of giving imitates the Gods. We have two extreme positions on the moral scale, “The one who brings kind deeds imitates the Gods; the one who claims a payments imitates the usurers.””

Jean-Joseph Goux, Seneca Against Derrida

To consider the cloning of Neanderthals as an act of utility (i.e. for the benefits their genome would be to human medicine) is to, by definition, subordinate them to their 'use-value' - denying them outright the status of human and the rights to which that status is associated. On the other hand, to consider the act of cloning as a true 'gift' to the Neanderthals is to push our own status as the 'givers' towards the divine. Either the cloned Neanderthals are tools for us to use as we wish or their life is their very own and one instantly removed from any right we claim to administer it.

Of course it is impossible to imagine the cloned Neanderthals' 'gift' as being one we would honour unto them without any claim of return. In the modern world such creatures, born in our laboratories, would at least be the legal property of the institution that bore them. At the very worst the cloned Neanderthal would grow up under the lights of a thousand television cameras, only to be cut open and dissected in front of the very same zooming lenses when it came of age.

Neanderthal depiction There is a much deeper problem at play here, one that I believe science has no possibility of solving. Once our technologies are capable of bringing sentient life into existence, whether that be a Neanderthal or a cognitive computer, that very same technology becomes instantly incapable of representing the life it has created. Simply put, it is at this point that scientific rhetoric collapses as a field of enterprise, and only the patterns and considerations of philosophy and religion become relevant. As Bataille and Goux show, the only entity capable of truly giving – asking not for return, the only metaphysical concept capable of acting upon the world without utility is a divine being, neither of this world nor capable of being represented in it. Not for one moment does this philosophical enquiry suggest that such a being exists, what it does do is draw firmly into the sand a metaphysical line beyond which 'we' cannot cross. It is not that humans won't be technically able to bring such living entities into the world, it is more that, at the very moment we do so 'we' – as a concept – cease to be. In religious terminology the relationship we might have with such beings is similar to that between the shepherd and his flock. At the moment we bring Neanderthals into our world they become our most significant responsibility, exploding to infinity any notions we may have carried before about our own place in the cosmos.

I have no idea whether I would like to see Neanderthals walking the planet alongside us, or whether their memory should stay that way, long into our future. What I do know is that this philosophical parable is one that science, and the modern humanity it supports, would do well to become more aware of. So often it seems that our scientific rhetoric is incapable of providing us with solid enough foundations for the acts we commit in its name. Perhaps in a world of continued, man-made extinctions, of climate change and ever increasing human populations, perhaps in this world science needs a Neanderthal-cloning moment to awaken it to the implications of its continued existence.

“...philosophy seeks to establish, or rather restore, an other relationship to things, and therefore an other knowledge, a knowledge and a relationship that precisely science hides from us, of which it deprives us, because it allows us only to conclude and to infer without ever presenting, giving to us the thing in itself.”

Gilles Deleuze, Desert Islands

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Sun, 21 Mar 2010 22:30:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/03/raising-neanderthals-metaphysics-at-the-limits-of-science.html