MachineMachine /stream - search for encryption https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[fluffy encryption]]> https://twitter.com/therourke/statuses/671981910130876416 ]]> Wed, 02 Dec 2015 01:19:06 -0800 https://twitter.com/therourke/statuses/671981910130876416 <![CDATA[Zach Blas | Contra-Internet «DIS Magazine]]> http://dismagazine.com/discussion/73352/zach-blas-contra-internet/

Contra-Internet engages the emerging militancies and subversions of “the Internet,” such as the global proliferation of autonomous mesh networks, encryption tactics, and darknets.

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Mon, 04 May 2015 09:44:00 -0700 http://dismagazine.com/discussion/73352/zach-blas-contra-internet/
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception. iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th. Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity. In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect. Daniel Rourke: To establish your own institution?

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place. Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories. So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions. DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism. I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc. But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them. I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities. There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions. DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

RM: Yes! Exactly! Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission. I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space! DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute? RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan lines, DCT blocks, and JPEG2000 wavelets.

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests. But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice! DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten. RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness. DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions. RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of? RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use. For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow. DR: Does it tesselate and repeat, like conventional wallpaper? RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

DR: [laughs] It does look organic, like bacteria trying to organise. RM: Yeah. It really feels like something that has its own agency somehow.

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats - the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up. RM: It looks like ‘Game of Life’. DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this? RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution. RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something. DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space? RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…” DR: “Hey guys, I want to break your reality!” [laughs] RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.   DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important. RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work. Or maybe Supraconductivity. I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point. DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space… RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!” DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted. RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window. I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside. Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs] DR: [Laughs] No… that’s a different angle. RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that. RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes. I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image? RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform). Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is. But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms… DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions. RM: Like this Minecraft book too. The Blockpedia. DR: Oh that’s great. I love the Minecraft style and the mythos that has arisen around it. RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all! DR: So these will go into the badges? RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those. DR: A crypto exhibition. RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there. DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED? RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect. What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff. DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

RM: No! DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption. DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’. I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology - ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold. In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit. RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure. At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs. DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened? RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs] DR: Glasses with really fine scan lines on them that conflict with TV images or whatever. RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know. DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability? RM: Or maybe just to show the mechanics behind objects and thresholds. DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more. You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities. It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers. RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius! DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth. Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’. RM: But you can feel that there is more to that video than its surface! If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner. DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean. Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking. Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength. RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments. DR: What is that? RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines. DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. * RM: I have been trying to read up on my euclidean geometry. DR: And I am thinking now about Flatland again, A Romance in Many Dimensions. RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art. DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that. RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon. DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting. RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick. DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again. RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens. DR: Broken on purpose? RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology. DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format. RM: People miss LCDS! I saw a beautiful recorded talk from the Torque event, Esther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland. I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much! DR: Putting ideas in words is always helpful. RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud. DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature. RM: That’s what Alma Alloro said! DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software. RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks! * DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

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Mon, 13 Apr 2015 05:50:53 -0700 http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke
<![CDATA[The Future of the Dark Net]]> http://www.youtube.com/watch?v=whKwngeV7G0&feature=youtube_gdata

Cybersalon explores the controversial role of Tor encryption and it’s impact on contemporary culture, and what recent events mean for human rights workers, activists and whistleblowers around the world.

http://www.cybersalon.org/darknet/

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Tue, 10 Feb 2015 04:24:27 -0800 http://www.youtube.com/watch?v=whKwngeV7G0&feature=youtube_gdata
<![CDATA[Inside Code: A Conversation with Dr. Lane DeNicola and Seph Rodney]]> http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
posted by Daniel Rourke

A couple of weeks ago I was invited to take part in a panel discussion on London based, arts radio station, Resonance FM. It was for The Thread, a lively show that aims to use speech and discussion as a tool for research, opening up new and unexpected angles through the unravelling of conversation.

The Thread's host, London Consortium researcher Seph Rodney, and I were lucky enough to share the discussion with Dr. Lane DeNicola, a lecturer and researcher in Digital Anthropology from University College London. We talked about encoding and decoding, about the politics of ownership and the implications for information technologies. We talked about inscriptions in stone, and the links we saw between the open-source software movement and genome sequencing.

Here is an edited transcript of the show, but I encourage you to visit The Thread's website, where you will shortly find a full audio recording of the conversation. The website also contains information about upcoming shows, as well as a rich archive of past conversations.

Inside Code: Encoding and decoding appear in contemporary context as a fundamental feature of technology, in our use of language and in our social interactions, from html to language coding and literary symbolism. How, and through what means, do people encode and decode?

Creative Commons License This transcript is shared under a Creative Commons License

The Rosetta StoneSeph Rodney: I wanted to start off the conversation by asking both my guests how it is that we get the kind of literacy that we have to decode writing. It seems to me that it’s everywhere, that we take it for granted. It seems that there’s a kind of decoding that happens in reading, isn’t there?

Lane DeNicola: Yes. I would say that one of the more interesting aspects of that are the material consequences. Whereas literacy before was largely a matter of human knowledge, understanding of a language, all the actual practices involved was a surface to mark on and an instrument to do the marking, whereas today, a great deal of the cultural content that is in circulation commonly involves technologies that are considerably more complex than a simple writing instrument. Things that individuals don’t really comprehend in the same way.

Seph: What are the technologies that are more complex? What’s coming to my mind is computer code.

Lane: Exactly. Apple’s Garage Band might be one example, these tools that many of us encounter as final products on YouTube. One of the things on the new program at UCL we have tried to give a broad exposure to is exactly how much communicating people are doing through these new forms, and how they take the place in some instances of more traditional modes of communication.

Seph: You’re calling it communication, and one of the things that occurred to me after talking to Daniel, and exchanging a few emails, was that he calls writing, at least, a system of exchange. I was thinking, wouldn’t that in other contexts be called communication, and maybe ten years ago we would have called it transmission? But why is it exchange for you?

Daniel Rourke: I just have a problem with the notion of communication because of this idea of passing on something which is mutual. I think to use the word exchange for me takes it down a notch almost, that I am passing something on, but I am not necessarily passing on what I intend to pass on. To take it back to the idea of a writing system, the history of writing wasn’t necessarily marks on a page. The technologies that emerged from say Babylonia of a little cone of clay that had markings on the outside, they said just as much about the body and about symbolic notions as they did about what it was the marks were meaning to say. So that’s why I use exchange I think. It opens up the meaning a bit.

Seph: Yeah. It doesn’t presume that there is a person transmitting and a person that’s receiving, necessarily? And it also says something about, what I thought was really fascinating, that there is so much more in the object than just the markings on a page. About how the materials tell us something about that particular age, that particular moment in history.

Lane: Yeah. Even in a contemporary context it may have been the case that the early days of the web were all about hypertext, but the great deal of what you call ‘exchange’ that is happening today, how are you going to qualify a group of people playing World of Warcraft simultaneously in this shared virtual space – calling that communication is a little bit limiting. In fact it is experienced much more as a joint space, or an exchange of things, more than simple information. It can be thought of as an exchange of experience, or of virtual artefacts for example.

Seph: That can happen certainly in simulated game play, but it also happens in the decoding of texts. Objects that come to us from antiquity. There is all this material to be decoded that’s wrapped up in the artefacts. It is also, how much we decode and what we decode has something to do with our moment in time.

Daniel: I think it might be worth picking an example out of the air, when we are talking about this.

Seph: OK

Daniel: I’ve become fascinated by the archive of Henry Folger, he was a collector who became obsessed with collecting everything about Shakespeare he could get his hands on. This was in the 1920s and 30s I think. At the time there was a lot of need for every library around the world to have the object, whereas today we can digitise it and distribute it, back then if you didn’t have access to the thing itself, then you didn’t have the thing at all. Henry Folger became known for collecting the same Folio, tens and tens of times. In fact he became a laughing stock because he had tens and tens of the same ‘Last Folio’ of Shakespeare. People of course asked him, why did he need to have these things? Surely it was better to distribute them, but actually after his death, having all of these Folios in the same place, when people came to study them they found that they gained more information by comparing the Folios that were apparently the same. Comparing the marks that differed across Folios; one printing press had made an error here; how this piece of paper had been re-used, and therefore turned over, to print on the other side. And by decoding across the many Folios that Folger had collected they managed to piece together information about Shakespeare’s works that you could never have gained if all the Folios had been in 40 research libraries around the world. They had to be together, they had to be next to each other.

Seph: And the fact that there were differences, even though ostensibly there was just repetition, there were differences amongst the repetitions? It brings to mind immediately the Rosetta Stone, an ancient traffic sign that says the same thing in one language and the same thing in another language. A repetition, but clearly a key difference.

Daniel: The thing about the Rosetta Stone is that there was already knowledge of one system, and then they could transfer it, but I suppose it becomes interesting, especially in things like digital anthropology, where similar comparisons need to be made. You sent around this link about an old satellite system that they had managed to get more information from, by comparing and contrasting data, than it was originally intended for?

Nimbus II satellite data: Techno-Archaeology? Lane: Exactly. There’s almost a sub-genre of information technology today that I think you could call information archaeology. We’ve had several decades with computers and rapid changes in the kind of technology involved, and as a result we are losing the ability to access nearly as much data as we are collecting in some fields. The idea of people being able to retain older media, in the case you mentioned, there was only one two-inch tape drive left in the world that was capable of reading the media involved. So the project had garnered some kind of innovation research funding and they had done a proof of concept just to show that yes, we can use this one device successfully to retrieve the data from, what I believe was a 1960’s Nimbus Satellite. It has strange consequences in fields outside of paleography.

Seph: This obsolescence of objects is strange because it seems like, if the object is the height of technology at the moment, when it becomes obsolete the chances of us being able to decode what was encoded using that technology seemingly nosedive. But paper, stone, these most simple materials – it seems like those things we can continue to decode for ages.

Lane: There are questions here that are quite political in nature, but there are also questions that historians have about how something is going to work, when this proportion of our exchange, our communication and mutual experience, is happening in these forms that require opaque technologies in order to decode them.

Seph: When you say opaque, you mean?

Lane: Something that the average person couldn’t cobble together a simple instance of. Most digital technology, for example. Although there are counter-trends, like the open source software movement.

Seph: Where you create a platform, essentially, that allows anyone who uses it to add to it.

Lane: Exactly. They’ve kind of formalised it at this point. In the early days of open source it was very much about sustaining open exchange of things like source code. They realised fairly quickly that they needed something a little bit stronger, and that was where organisations like Creative Commons came into play. This is an organisation that provides a specific set of licences that legally preserve the right of users of a piece of code to re-mix it, re-modify and re-distribute it, as they wish. Some people refer to it semi-jokingly as a ‘copy-left’, whether it’s a piece of source code, or a piece or data like music and so on, essentially making it available for public re-mixing, whilst ensuring that attribution of the original author is ensured. It’s all built on this paradigm that exchange needs to happen and needs to be retained as a right for everyone.

Seph: Right. In essence exchange needs to be broadened out, so that the technology can actually stay viable.

Lane: Yes. Exactly.

Seph: I guess to suggest that for technologies to continue, to not become so obsolete that there is only one piece of equipment in the world that can decode, they need to have a lot of participants.

Daniel: And with open-source, the hierarchy also gets taken out to a degree. You don’t have the guy on the pulpit who can read the Bible and the people down in the church who are listening. With open-source it’s the people down in the church, basically, who control the code. As much as it lives, it evolves and is successfully passed on, rather than being decided by some authority. I don’t mean to build a figure-head here, but a lot of code is owned by corporations...

Lane: We won’t name any names.

Daniel: No.

Seph: Would we get in trouble for that? Of course this is the thing that has gotten Microsoft in a bit of trouble, right, with the EU? They made moves, allegedly, with their software that locks out certain people and locks in certain add-ons and software that must be used with Windows. It seems to be an effort at control, right? I’m not sure how this connects to literacy, but if you are controlling or trying to control how much your information disseminates you are making the opposite move from what we have been talking about.

Daniel: I think there is a comparison to be made. I’m thinking in terms of the difference between the French language and the English language. Every year the French authorities come together to decide what new words will be accepted into the French language, whereas English has always been allowed to bloom and blossom. Of course there’s benefits to both of those, like Microsoft controlling its source code means that when people buy a PC it’s going to work, because all the software or hardware has been designed by the same company. Anyone who has had to go into a lecture theatre and wait 20 minutes whilst the person at the front figures out how things plug in and why it’s not working. That’s one of the problems with open-source. So there’s benefits to both: to open-source because we can all partake in the code, but we have to forego some kind of standardisation.

Seph: It’s interesting that in writing, and I don’t know if this is true further afield from writing like computer code, that there’s this impetus to limit who has a certain kind of literacy or who has the power to decode and encode. It seems for writing that there doesn’t seem to be those kinds of limitations?

Lane: We haven’t brought up the term encryption; there are certainly situations where an individual wants to preserve a text, but only maintain a limited kind of access.

Seph: One of the complaints people make about ‘high-theory’, especially in literary studies, is that the language is so coded that the average person, if there is such a thing, has a hard time making heads or tails of it. There a gate is being set up where you say, well you have to know this much to come through.

Daniel: I think maybe looking at the system involved is important. With theory, do you want to argue that it’s a closed system? That universities foreground their own existence by perpetrating this coded language that we all exchange with each other, where we get funding opportunities and hold conferences.

Seph: I’m not sure I would go as far as to say it’s closed, it’s restricted.

Daniel: But it does open out at certain points. I do think it’s important for people in academia to see their work in its practical means, but whether that has anything to do with the authority of the page or the authority of speech, I am not sure.

Lane: This is making me recall some of the anthropological work that I have read on magical writing. Michael Taussig, for example, authored a book on the magic of the state. There is a whole genre on writing, writing practice and its association, in a number of cultures for millennia, with magic and magical power. It’s commonly acknowledged enough that it’s almost a joke that there’s a similar paradigm in the minds of a lot of programmers. That is, they have an esoteric, a kind of arcane knowledge, and that the literacy involved is sometimes associated with a specific language, but just as often with abstract programming principles. The exclusivity of that kind of writing is something that can bind them as a community. I have seen that many times first hand, but then there have been revealing things written on that too, mirroring tiny Melanesian communities that practice this kind of magical writing.

Seph: What does magical writing look like?

Lane: The term refers to a number of different phenomenon. There’s a colleague of mine in the states that wrote about a very small community that kept track of its dead by writing their names in a book. There were repercussions to not having a particular ancestor’s name written in the book, it had consequences that were woven into the culture. There was a specific person who was allotted the responsibility of writing the names in the book. You don’t even need to look that far afield. European traditions exist, for example, where spell casting abilities get traced in one form or another to the inscription of sigils.

Seph: Sigils?

Lane: Iconographic runes for example, proto-lettering. But it’s the whole process of representation that people see as a magical human capacity. This idea of transforming thought into a material form.

Seph: And that dovetails with your research Daniel?

Daniel: I’d like to think so. I’m thinking of Walter Benjamin and his short essay on Mimesis. He tries to go back and pick apart what reading was. That before we were reading letters we were reading the world, in a sense. When you sacrificed an animal you would ‘read’ the entrails and you could say whether it was going to be a good season. That’s the kind of magic capacity, to see patterns in the world, that at that point we would have thought had been coded by God or nature for us to find and pick apart. It’s only a small leap from that to saying, nature has given us the entrails to read, well what if I make this mark and I say this mark represents the rain or something. Then you’ve got the step towards the rune or the hieroglyph.

Seph: It’s a huge step that we make when we do that, when we take a mark and say this represents the animal, what do you think that allows us to do?

Daniel: What it forces us to do is to separate the world from ourselves, or ourselves from the world, to some extent. Perhaps when reading the entrails we don’t distinguish as much as we do when we read a mark on a page what meaning is and what world is, seeing them inherent in the same moment. To write something on a page and say it represents love or my name, suddenly our symbolic notions are pushed one step further, we are distinguishing ourselves from nature, from the world around us, from the language that we speak.

Seph: It sounds like the bad part of that is that we become more abstracted, that we begin the process of abstracting ourselves from ourselves. Saying, I can be represented by this stick figure, or this name in a ledger somewhere, or even represented by a statistic. But there’s got to be a good part as well.

Lane: In the field that I come from they often refer to writing as the original technology, and discuss Western civilisation as predicated in large part on writing and the written word. There’s a whole, in part false, but compelling dichotomy between cultures that privilege writing in some form and cultures that are primarily verbal, where stories are passed down verbally from one generation to the next. There are these clear advantages, depending on your stance. The ability to have texts preserved in a way that limits the latitude of the re-interpretations over time has very important consequences. Like you say, that disconnection that is happening, so that a given sequence of thoughts of articulations are taken away from their author, and persist in time and are looked at and forced into being interpreted in a new kind of way. That is the trade-off.

Seph: So encoding things and reading that code allows us to gain distance from things. It allows us to move away from them symbolically, and move away from them in time, and still in some ways preserve them. Daniel, in one of our emails to each other you had raised this question as to whether at any level of reality coding/decoding stopped working as a paradigm. Do you think there is a point where decoding/encoding doesn’t work anymore?

Craig Venter Daniel: To ask that question I have to contemporise myself, I have to locate myself in the present day. We’ve been talking about this separation, where the symbol starts to determine how we look at the world, the main paradigm of today perhaps would be the computer, or science, both of which have become very much combined in the science of genetics. In the news recently was the story of the entrepreneurial scientist Craig Venter, who announced to the world that they had created synthetic life from code on a computer. We could have spent the entire hour talking about the moral implications of this, and the political implications of him presenting this knowledge in the way he did, but underlying it is the very simple notion that life is able to be decoded. That to its very fundamental constituents we can pick it apart. Now, I’m not going state my opinion – whether I am a materialist, do I see something more ‘important’ in the world – I don’t know. But there are a lot of implications for free-will, especially people of religious inclination have been up in arms about this announcement. Embedded with it is the idea, from Craig Venter, that the world could be completely picked apart to its constituents, that we could rebuild things from the ground up.

Seph: The way we want to. Absolutely. Not talking about the moral implications, but it seems that one of the things we are risking in synthesising things, life, in this very commercialised, dead on the table sort of way, is we are risking despair.

Daniel: They tried to inject some kind of symbolic value back into this by encoding some words from James Joyce within the DNA of the organism.

Seph: Giving it a literary credibility?

Daniel: Yeah. I don’t know if that’s supposed to show that all scientists have got a literary heart deep within them.

Seph: A humanist side.

Daniel: A headline grabber.

Lane: I read an article on a geneticist in the states who procured some relatively cheap gene sequencing equipment off eBay.

Seph: Really? That’s an amazing sentence. Relatively inexpensive and off eBay!

Lane: Still in the thousands of US dollars, but comparatively pretty cheap. And, he had done this because he had previously been working for, I think, a large pharmaceutical company and he had access to the most advanced equipment, but as a result of him leaving the company he didn’t have access to it anymore and he was interested in a project of his own devising. He has a daughter who has a particular genetic malady and he wanted to sequence her genome with the idea that it could provide basic information for later therapy, potentially. So he, in effect, was initiated this do-it-yourself DNA community – if you could call it a community at this point. But in a sense, it’s like open-sourcing gene sequencing. It really muddles that whole question of, on the one hand, a trepidation built into the whole process of manipulating our own genes, but that’s a separate layer from the question of the commercialisation of the process. And the copyrighting of the ‘human text’, so the speak. I think primarily you’re talking about the pharmaceuticals industry as the leading industrial sector that has an interest in patenting specific sequences from a genome, for things like targeted drugs. An emerging and exploded new direction for the pharmaceuticals industry. Essentially, you’re talking about the copyrighting of a text.

Daniel: And the ability perhaps to put that online, to upload it to your website and let everybody see it.

Seph: To do what you will with it. The question that comes to my mind is well, then if you do create a kind of, let’s call it a ‘community’, like that, is it the kind of community – one of these I am more comfortable with – that’s like Wikipedia or is it a community like the comments page on YouTube. Do you know what I mean?

Lane: That you get the dregs along with it?

Seph: Yeah. Or an informed, scholarly position.

Daniel: I think in the long run it’s probably much more important that this information is shared around the right parties, but that’s where the question of morals comes up again. We are worried now about terrorists getting hold of radioactive material, and making a ‘dirty bomb’. It’s possible that if you can buy a genetic sequencing kit of eBay that in the next ten to twenty years people will be able to organise and design bacteria or viruses that could specifically attack certain ethnicities. These are some of the possibilities that the decoding of the genome allows us to do in the future.

Seph: Who gets access to the encoding scheme then, seems like a really important question?

Lane: Not just from the commercial angle. Usually the way the discussion of copyrighted texts begins is with the interest in motivating creative work. So the major content providers, whether it’s television production studios or what have you, their argument is if you don’t have incentives for people to produce creative work then you’re not going to have the same calibre of work being done. This is tantamount to an argument for some kind of mechanism being in place to preserve texts as property, in a kind of abstract way. That’s more at the commercial level, but there are other parallel concerns as well.

Seph: In other words, incentives like, the author gets some sort of payment or remuneration at some point for her work or efforts. Isn’t this the issue with Craig Venter. He was working with the major operation, a government funded project, that began looking to decode the genome, and then he broke off from it, saying that they were doing it too slow, that they he knew a faster way to do it. He got funding, and because he is obviously a very clever man, made it commercially viable.

Daniel: He didn’t quite beat them though. I think it was very close.

Seph: His model is, you need to make it commercially viable to get investors. For it to work you essentially need to make a profit. To go back to what we were talking about at the beginning, one of the things that earlier technologies in some ways avoid is precisely that paradigm of commercialism. Presumably when they made marks in rocks or on papyrus they weren’t doing it because that was their wage earning job?

Daniel: There is a huge hierarchy in text-technologies. I mean, every Egyptian Pharaoh had a scribe. The workers that built the pyramids wouldn’t have been able to read the hieroglyphs necessarily. So there have always been hierarchies within textual technologies. We think of text now as the freest system of communication that there is, but in pre-literate societies where education wasn’t available to everybody the text was just a mass of squiggles on a page that only the priest had access to. In that very move, the church could claim authority over the text, because only they could read it out. I don’t know if we should be mapping that directly onto Craig Venter and his commercial enterprise, but there has always been an attempt to gain control of information technologies from their outset. Always.

Seph: It seems that one of the things we have been saying is that that effort to gain control over technology, and to limit who gains access to literacy in that technology, is not necessarily a bad thing?

The Printing Press Lane: Right. I am kind of compelled to mention, as we are here, that copyright as it’s known began in London. Book publishing, and the right to reproduce a text, was granted by the crown and the whole idea that a text, in the abstract, could be property – rather than the copies of a text. The idea that that abstract entity could be property began here, when the major book publishers in London were beginning to suffer a drop in their profits because other printing presses were beginning to open up. The printing press was proliferating and as a result people were able to produce things much cheaper. They realised that this was going to cause them a problem, that the authors who they were compensating were not going to enjoy any of the money from their works. When copyright came around, I think around the early to mid 1800s, it was about preserving the creative incentives for the authors. There was a limit put on the amount of time the copyright could be enjoyed by the publishers. I believe it was originally 20 years, but that’s gone out of the window since then. Certainly in the States it has been extended, especially in the case of Walt Disney, to beyond 95 years.

Seph: Property – and by that we mean private property – is in itself not a thing, but a relation, a community. It is only private property because I recognise your right to have that pen next to you, to own it.

Lane: Right.

Daniel: I think the Walt Disney example is an important one. Not only do they extend the ownership of their icon Mickey Mouse every 20 years, or so, but isn’t it also the case that all the Disney films were borrowed off someone? Taking the stories of others and using them themselves. But as soon as any outsider wanted to use the image of Mickey Mouse in an art object, or in anyway, they slammed down on them as hard as they could. So there are different degrees of ownership, and community, depending on how important you see your own ownership as being.

Seph: It’s funny that in talking about encoding that we’ve gone from the text, to genetics, to moral implications, to commercialism and ownership. I suppose ownership is a good place to get to because of the political implications of encoding; of what it is to have the ability to encode something and then again decode it, to make it make sense, to share it; to allow it to proliferate. Maybe one of the great strengths about writing is that it is not under control. It really is everywhere, and in everything. Is that going too far?

Daniel: I wouldn’t want to claim that writing is any different from say a digital code. Not everybody can code in PERL for instance, but everybody can now get a YouTube video and convert it, using a program into another format, and add some titles on the bottom saying “this is my daughter, 1995” and then send that to someone else. I don’t understand the history of these marks on the page, why the letter ‘e’ is the shape it is, or what in Chinese, for example, is the history of this ideographic symbol. I don’t understand that, but I have the power to use it for my own means, to make it express. I think that is the same in all of these technologies, when they get to the public the public will use them at different levels of encoding, in a sense.

Seph: And that seems to somehow ensure that the technology will continue.

Daniel: Yes.

Lane: Yes.

Creative Commons License This transcript is shared under a Creative Commons License
posted by Daniel Rourke
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Sun, 13 Jun 2010 21:25:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/06/inside-code-a-conversation.html
<![CDATA[The phenomenology of text]]> http://ask.metafilter.com/mefi/102022

The phenomenology / ontology of text: has anyone examined this issue directly in philosophical, literary and/or critical terms? I am interested in the experience and perception of text, both within readership and on an abstract (more holistic level perhaps) as the archetypical mediator and virtual-archive of human culture. I wish to explore it via its mediums (e.g. book, computer screen), its modes (e.g. semiotics, translation) and its means (e.g. poetry, fiction, encryption).

I came at this problem through Heidegger (most specifically in his re-appropriation of the term 'techné'), looking at text as a technology.

I have since come upon the writings of D.C. Greetham and a couple of other bits and pieces.

I feel that this is an area not much covered by the critical fields, especially in these times of ever encompassing digital/web-based mediums. I'm interested in following through some of this to a PhD proposal.

What paths should I be taking?

Your help, as always, is much appreciated.

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Thu, 18 Sep 2008 08:21:00 -0700 http://ask.metafilter.com/mefi/102022