MachineMachine /stream - search for email https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Stop emails]]> https://bsky.app/profile/therourke.net/post/3m2rr62vxts2j ]]> Thu, 09 Oct 2025 11:15:00 -0700 https://bsky.app/profile/therourke.net/post/3m2rr62vxts2j <![CDATA[The Subversive Genius of Extremely Slow Email - The Atlantic]]> https://www.theatlantic.com/technology/archive/2022/01/slow-internet-email/621232/

Every day, the mail still comes. My postal carrier drives her proud van onto the street and then climbs each stoop by foot. The service remains essential, but not as a communications channel. I receive ads and bills, mostly, and the occasional newspaper clipping from my mom.

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Mon, 28 Feb 2022 00:52:35 -0800 https://www.theatlantic.com/technology/archive/2022/01/slow-internet-email/621232/
<![CDATA[Who Is GigaChad: Meme, Digital Creation or Russian Model?]]> https://melmagazine.com/en-us/story/gigachad-meme-instagram-meaning-irl

Digital CultureMiles Klee Share on FacebookShare on Twitter Share via email More Stories from MEL

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Wed, 31 Mar 2021 07:56:02 -0700 https://melmagazine.com/en-us/story/gigachad-meme-instagram-meaning-irl
<![CDATA[Ideology, Intelligence, and Capital]]> https://huffduffer.com/therourke/497064

Nick Land is a British philosopher living in Shanghai. Nick is one of the main figures in the school of thought known as accelerationism. He is currently writing a book about the philosophical implications of Bitcoin. We talked about accelerationism, cybernetics, ideology, the evolution of Nick’s perspective, Deleuze and Guattari, emancipation and dehumanization, artificial intelligence, capitalism, Moldbug, mathematics and the significance of zero, religion, blockchain/Bitcoin, Kantianism, synthetic time, and more.

We recorded this online, over two sessions. We did have some unavoidable connection problems, so you’ll notice some imperfections such as clicking sounds throughout. We did the best we could; big thanks to those who helped with the editing.

A full-text transcript with timestamps is now available at Vast Abrupt.

Don’t forget to subscribe wherever you get your podcasts.

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https://theotherlifenow.com/ideology-intelligence-and-capital-with-nick-land/

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Wed, 15 Aug 2018 08:28:48 -0700 https://huffduffer.com/therourke/497064
<![CDATA[How imperialism still stops Britain from grasping how it looks to the world | Prospect Magazine]]> https://www.prospectmagazine.co.uk/magazine/how-imperialism-still-stops-britain-from-grasping-how-it-looks-to-the-world

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Sun, 26 Nov 2017 07:30:52 -0800 https://www.prospectmagazine.co.uk/magazine/how-imperialism-still-stops-britain-from-grasping-how-it-looks-to-the-world
<![CDATA[How imperialism still stops Britain from grasping how it looks to the world | Prospect Magazine]]> https://www.prospectmagazine.co.uk/magazine/how-imperialism-still-stops-britain-from-grasping-how-it-looks-to-the-world

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Mon, 20 Nov 2017 09:50:52 -0800 https://www.prospectmagazine.co.uk/magazine/how-imperialism-still-stops-britain-from-grasping-how-it-looks-to-the-world
<![CDATA[Sounds of the Nightmare Machine]]> https://www.youtube.com/watch?v=1lTYPvArbGo

What happens when a horror movie composer and a guitar maker join forces? They create the world’s most disturbing musical instrument. Affectionately known as "The Apprehension Engine," this one-of-a-kind instrument was commissioned by movie composer Mark Korven. Korven wanted to create spooky noises in a more acoustic and original way—but the right instrument didn't exist. So his friend, guitar maker Tony Duggan-Smith, went deep into his workshop and assembled what has to be the spookiest instrument on Earth.

SUBSCRIBE: https://goo.gl/vR6Acb

This story is a part of our Frontiers series, where we bring you front and center to the dreamers, pioneers, and innovators leading society at the cutting edge. Let us take you along for a trip to the oft-imagined but rarely accomplished.

Got a story idea for us? Shoot us an email at hey [at] GreatBigStory [dot] com

Follow us behind the scenes on Instagram: http://goo.gl/2KABeX Make our acquaintance on Facebook: http://goo.gl/Vn0XIZ Give us a shout on Twitter: http://goo.gl/sY1GLY Come hang with us on Vimeo: http://goo.gl/T0OzjV Visit our world directly: http://www.greatbigstory.com

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Tue, 20 Jun 2017 23:00:01 -0700 https://www.youtube.com/watch?v=1lTYPvArbGo
<![CDATA[3D Printing & Art Activism Workshop + Talk and Q&A]]> http://additivism.org/post/145348230286

3D Printing & Art Activism Workshop + Talk and Q&A, District, Berlin (22nd+23rd June, 2016)Two-day workshop and public talk with Morehshin Allahyari & Daniel Rourke on 22 and 23 June 2016 at District, Berlin.WED, 22 June, 10:30-17:00 Workshop Day 1THU, 23 June, 10:30-17:00 Workshop Day 2THU, 23 June, 19:00-20:30 Public TalkDESIGN BEYOND THE HUMAN: An Introduction to The 3D Additivist CookbookA talk and Q&A session by Morehshin Allahyari and Daniel Rourke on the possibilities locked up in additivist technologies, with particular focus on the work of the critically renowned and emerging artists, makers, and theorists included in the forthcoming 3D Additivist Cookbook.In this talk the artist-activist Morehshin Allahyari and writer-artist Daniel Rourke will tackle the question of what it means to design beyond the human. Is it better to try to change the world or change ourselves, and what are the implications of taking a position in this debate?3D PRINTING & ART ACTIVISM WORKSHOP“Only self-contradictory practices are true in a deeper sense of the word. In our contemporary world, only art indicates the possibility of revolution as a radical change beyond the horizon of our present desires and expectations.” - On Art Activism - Boris GroysWe believe technology can open up new perspectives, providing people with the means to challenge the structures, ideas, and institutions that maintain the status quo. But technological change is - almost by definition - tied to the functions of capitalism: a system that profits the few, often at the expense of civil liberties or the environment.For this workshop, we call creators and thinkers to challenge and action around a technology filled with hope and promise: the 3D printer. After considering the metaphorical and practical implications of additive processes, and exploring the revolutionary spaces opened up by ‘Art Activism’, workshop participants will devise practical and conceptual 3D printable designs that have radical implications. We will then discuss and explore the potential of ‘Disobedient Objects’ and their influence on social and political movements. We will reconsider activism as a form of ‘change’ and question the notion of ‘problem solving’ using dystopia, horror, and weirding as methodologies.Some Questions to Consider:What does it mean to be ‘radical’ in our contemporary society?How can we use technologies as tools of resistance and collective action?What does Activism mean today?Participants will work on devising their own ‘radical’ ideas, and blueprints for a 3D printed design that has the potential as a tool for activism with particular emphasis on sparking creative and critical debate.Preparing for the Workshop:Watch The 3D Additivist ManifestoBrowse the extensive additivism.org archiveDownload The Additivism Reader: Browse the reader + Read what interests you + Make notesMaterials participants will need to bring:Laptop computer Pens, paper Participants are encouraged to look through the reader that we have provided prior to the workshop.The work produced in the workshop will be shared online as part of our additivism.org blog and diverse social network. We encourage participants to continue working on their ideas after the workshop for possible submission and inclusion in the forthcoming 3D Additivist Cookbook - to be published online and in print in late 2016.Workshop application:In order to participate in the workshop, please send Daniel and Morehshin a short email on why you want to take part: 3d@additivism.org

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Fri, 03 Jun 2016 02:07:56 -0700 http://additivism.org/post/145348230286
<![CDATA[Should we reimagine our colonial legacy?]]> http://www.prospectmagazine.co.uk/features/the-empire-strikes-back-british-colonialism-legacies

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Thu, 17 Mar 2016 17:05:00 -0700 http://www.prospectmagazine.co.uk/features/the-empire-strikes-back-british-colonialism-legacies
<![CDATA[This is what happens when you reply to spam email | James Veitch]]> https://www.youtube.com/watch?v=_QdPW8JrYzQ

Suspicious emails: unclaimed insurance bonds, diamond-encrusted safe deposit boxes, close friends marooned in a foreign country. They pop up in our inboxes, and standard procedure is to delete on sight. But what happens when you reply? Follow along as writer and comedian James Veitch narrates a hilarious, months-long exchange with a spammer who offered to cut him in on a hot deal.

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many languages at http://www.ted.com/translate

Follow TED news on Twitter: http://www.twitter.com/tednews Like TED on Facebook: https://www.facebook.com/TED

Subscribe to our channel: http://www.youtube.com/user/TEDtalksDirector

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Mon, 01 Feb 2016 09:01:47 -0800 https://www.youtube.com/watch?v=_QdPW8JrYzQ
<![CDATA[MeFi: Hi, I'm a digital junkie, and I suffer from infomania]]> http://www.metafilter.com/156407/Hi-Im-a-digital-junkie-and-I-suffer-from-infomania

Infomania, defined by the Oxford dictionary as "the compulsive desire to check or accumulate news and information, typically via mobile phone or computer." "I was recently described, to my face, as a 'modern digital junkie.' This diagnosis was given to me, half in jest, by Dr. Dimitrios Tsivrikos, consumer psychologist at University College London, when I described my symptoms to him. After spending my workday tapping, swiping and emailing, I come home and — despite my exhaustion and twitching eyes — I want to consume more online. But I'm not even absorbing the articles, tweets and posts that I peruse. I'm just skipping from page to page, jumping from link to link."

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Wed, 20 Jan 2016 09:44:09 -0800 http://www.metafilter.com/156407/Hi-Im-a-digital-junkie-and-I-suffer-from-infomania
<![CDATA[How Art Can Transform The Internet]]> http://www.youtube.com/watch?v=783hwpJTjlo

HELP ME MAKE MORE VIDEOS: http://www.patreon.com/nerdwriter

TUMBLR: http://thenerdwriter.tumblr.com TWITTER: https://twitter.com/TheeNerdwriter

Email me here: thenerdwriter@gmail.com

SOURCES:

The Botmaker Who Sees Through The Internet https://www.bostonglobe.com/ideas/2014/01/24/the-botmaker-who-sees-through-internet/V7Qn7HU8TPPl7MSM2TvbsJ/story.html

Darius Kazemi's GitHub Page: https://github.com/dariusk?tab=repositories

Leonardo Flores's "I Love E-Poetry" Blog is a great resource: http://iloveepoetry.com/

The Greatest Digital Artists of the 21st Century http://www.complex.com/style/2015/05/the-greatest-digital-artists-of-the-21st-century/

James Bridle: A new aesthetic for the digital age https://www.youtube.com/watch?v=z84EDsnpb4U

Superscript 2015 Keynote: James Bridle https://www.youtube.com/watch?v=2GdHrMGIL_A

James Bridle: Living in the Electromagnetic Spectrum https://www.youtube.com/watch?v=4LM2V5wOxSY

FEATURED ART:

Darius Kazemi's Last Word: http://tinysubversions.com/stuff/lastwords/

Darius Kazemi's full list of work: http://tinysubversions.com/projects/

Greg Petchvosky's Sandstone Lego: https://vimeo.com/43442146

ADDIE WAGENKNECHT http://placesiveneverbeen.com/

Turning The Internet Into An Art Gallery | Rafaël Rozendaal https://www.youtube.com/watch?v=q2PlTV-RvnE

James George's Clouds https://vimeo.com/89680830

Casey Raes http://reas.com/

JODI http://geogoo.net/

Interview w/ street artist Pixel: http://www.isupportstreetart.com/interview/pixel-art/

Kari Altman: http://karialtmann.com/

MUSIC:

https://leerosevere.bandcamp.com/album/music-for-podcasts

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Wed, 06 Jan 2016 07:00:00 -0800 http://www.youtube.com/watch?v=783hwpJTjlo
<![CDATA[The Philosophy of Rick and Morty - 8-Bit Philosophy]]> http://www.youtube.com/watch?v=hWFDHynfl1E

Join Wisecrack! ►► http://bit.ly/1y8Veir Thanks to our sponsor! Go get your free trial of Audible ►► http://adbl.co/1dna94k Hey my glip glops, check us out on Facebook ► http://wscrk.com/1OEXcmg Twitter: http://twitter.com/8bitphilosophy Homepage: http://www.8bitphilosophy.com Email Alerts: http://eepurl.com/3l8qH Check out our Merch!: http://www.wisecrack.co/store

Watch CartoonHangover's 107 Rick & Morty Facts YOU Should Know ►► http://bit.ly/1m6TGGC

Welcome to a special edition of 8-Bit Philosophy, where classic video games introduce famous thinkers, problems, and concepts with quotes, teachings, and more. This week - The Philosophy of Rick and Morty.

Huge thanks to LAZERHAWK for providing the music in this episode! Check 'em out! ►► http://lazerhawk.bandcamp.com/

More 8-Bit Philosophy: The Hidden Meaning in Halo ►► http://wscrk.com/1XVpMm5 The Hidden Messages in GTA V ►► http://wscrk.com/1kzQmT6 The Philosophy of BioShock ►► http://wscrk.com/1Nygdq9 The Philosophy of Fallout ►► http://bit.ly/1Pf8myH

Our other shows: Thug Notes: Lord of the Flies ►► http://bit.ly/19RhTe0 Of Mice and Men ►► http://bit.ly/1GokKHn The Great Gatsby ►► http://bit.ly/1BoYKqs

Earthling Cinema: Batman - The Dark Knight ►► http://bit.ly/1buIi1J Pulp Fiction ►► http://bit.ly/18Yjbmr Mean Girls ►► http://bit.ly/1GWjlpy

Pop Psych: Mario Goes to Therapy ►► http://bit.ly/1GobKCl Batman Goes to Therapy ►► http://bit.ly/1xhmXCy Santa Goes to Therapy ►► http://bit.ly/1Iwqpuo

Written by: Alec Opperman Created & Directed by: Jared Bauer Music by: Lazerhawk (http://lazerhawk.bandcamp.com/) Edited by: Ryan Hailey Motion Graphics by: Drew Levin Additional Artwork by: Jacob Salamon Narrated by: Jared Bauer

© 2015 Wisecrack, Inc.

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Sat, 19 Dec 2015 06:00:03 -0800 http://www.youtube.com/watch?v=hWFDHynfl1E
<![CDATA[Email is God's punishment for @Additivism]]> https://twitter.com/therourke/statuses/677369527852736512 ]]> Wed, 16 Dec 2015 22:07:35 -0800 https://twitter.com/therourke/statuses/677369527852736512 <![CDATA[Ants divide knowledge to protect the 'network' - Futurity]]> http://www.futurity.org/ants-email-networks-889492/

You are free to share this article under the Attribution 4.0 International license. To kill spam, email filters might need to act a bit more like ants.

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Sat, 04 Apr 2015 01:55:33 -0700 http://www.futurity.org/ants-email-networks-889492/
<![CDATA[Synthetic Assistants]]> http://www.grafik.net/category/screenshot/synthetic-assistants

I wrote a short piece for Grafik Magazine’s Screenshot feature: Moravec’s Paradox states that ‘low-level’ sensorimotor skills require far more computational resources than ‘high-level’ abstract reasoning. In general terms, this translates into the doctrine that computers are very good at solving some types of problems, humans at others. Picking out the face of a loved one in a packed crowd and walking over to embrace them is laughably easy for a human to do, but not a robot. Alternatively, calculating the square-root of 1,276,433,9 takes a cheap pocket calculator a few nanoseconds. As for a human? Well, try it out for yourself * Sustained by these principles, a new breed of machine/human hybrid systems have begun infecting our social and economic networks. Rather than imitate tasks that humans can do effortlessly, these programs are built to work with us, allowing the distinct strengths of human and ‘artificial’ intelligences to coalesce. One particularly intriguing example of this is the reCaptcha password system. Maintained by Google, reCaptcha is employed hundreds of millions of times every day, according to Google’s own promotional blurb, to ‘stop spam, read books’. You yourself — perhaps without knowing it — have taken part in a vast online act of computation, donating a short burst of your highly evolved pattern recognition skill to Google’s project of digitising every one of the world’s printed books. The reCaptcha system is doubly fascinating in regards Moravec’s Paradox because it marks the meeting-point between low-level and high-level computable problems. Every password is guessable given enough time and computer resources. Alternatively, the smudged word on page 286, line forty three of the Magna Carta is incredibly difficult for a computer to recognise. If it fails, a different smudge with a different ‘solution’ is pulled from the database, ensuring your email account remains secure. Whilst determining whether or not you are a human the reCaptcha software quietly hijacks your biological brain, translating the task it has been allotted to protect your data into a moment of distributed, invisible labour. The question is: who or what is using who or what, for what or whom? Systems like reCaptcha could be hailed as the birth of a ‘world brain’: a thinking web connecting everyone on Earth into a vast meta-mind capable of incredible feats of computation. The truth, however, is both far more mundane and far more profound in its implications. A generation or two ago we envisaged the future as a place where intricate machines would carry out most menial tasks, leaving humans free to contemplate their place in the universe, embrace loved ones in crowds, and sunbathe under the depleted ozone layer. Instead, we have inherited a world where humans carry out menial tasks at the bequest of machines, whilst maintaining the illusion that it is we, personally, who have benefited from each transaction. Every click and swipe of your finger is a collaboration between invisible entities — corporate, synthetic or not-even-invented yet. Next time you scan your own produce at the supermarket, track your eating and exercise habits, and upload them to a corporately maintained database, follow the advice of a piece of software on which stock to sell, or which car to buy, search Google for a weird string of misspelt terms, or retweet a Twitter bot, you are taking part in a vast experiment that has already evolved beyond any single person or machine’s ability to comprehend. The future of information is augmented, symbiotic, invisible and incessant. But does it belong to users? Corporations? Or semi-autonomous machines? Only you and your synthetic assistants can decide. * The answer, according to my smartphone, is 3572.7215116770576

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Thu, 28 Aug 2014 01:42:31 -0700 http://www.grafik.net/category/screenshot/synthetic-assistants
<![CDATA[Harmy's Star Wars: Despecialized Edition v2.5 - Video Sources Documentary]]> http://www.youtube.com/watch?v=dHfLX_TMduY&feature=youtube_gdata

CLICK "SHOW MORE" TO READ THIS DESCRIPTION FOR RELEVANT LINKS AND IMPORTANT NOTICES!

How to download: http://pastebin.com/PYvJGkRE

This video and the "Despecialized Edition" fan edits of the Star Wars original trilogy were made by the user known as "Harmy" on the OriginalTrilogy.com forums. You may download this video featurette in its highest quality at the following link:

http://uloz.to/xg5L2HSA/sources-doc-n...

Subtitles for this video are now available in multiple languages! Use YouTube's closed captions ("cc") feature to turn them on!

"Star Wars: Despecialized Edition" is a fan edit project with the goal to reconstruct the original theatrical releases of the Star Wars original trilogy (Episodes IV, V, & VI) at a quality comparable to the high-definition medium of our time. To learn more about this project, search the web for "Star Wars Despecialized Edition" or click the link below to be taken to the primary thread for this project on the OriginalTrilogy.com forums:

http://originaltrilogy.com/forum/topic.cfm/Harmys-STAR-WARS-Despecialized-Edition-HD/topic/12713/

Star Wars: Despecialized Edition is a work in progress, and is distributed at no cost to legal owners of the Star Wars Blu-ray Disks.

DO NOT use the OriginalTrilogy.com forums to ask how to download the Despecialized Editions. If you need help or would like to learn more about this project, send an email to me, the uploader of this video, at HanDuet@gmail.com.

Finally, the legal stuff: "Star Wars" is copyrighted by Lucasfilms, which is now owned by Disney. This video featurette contains audio and short clips of copyrighted video footage from various versions of "Star Wars Episode IV: A New Hope" with the explicit purpose of comparison of video sources for commentary and criticism. As the uploader of this video to YouTube, I am acting in good faith that use of such copyrighted footage in this manner is permitted and protected by the Copyright Disclaimer of the Copyright Act of 1976 of United States law.

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Mon, 18 Aug 2014 10:54:07 -0700 http://www.youtube.com/watch?v=dHfLX_TMduY&feature=youtube_gdata
<![CDATA[Affective viewing: Interview with Lucy Clout | Jerwood Visual Arts]]> http://blog.jerwoodvisualarts.org/?p=2088

Over the past few weeks I’ve exchanged online videos and emails with Lucy Clout, one of the four artists participating in the Jerwood/Film and Video Umbrella Awards: ‘What Will They See of Me?’ (WWTSM?) exhibition, the first stage of a major awards-giving process for moving-image artists

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Wed, 02 Apr 2014 17:28:00 -0700 http://blog.jerwoodvisualarts.org/?p=2088
<![CDATA[There's Not Much 'Glitch' In Glitch Art | Motherboard]]> http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art

Artist Daniel Temkin has been creating and discussing glitch art for over seven years. In that time, he's exhibited in solo and group shows, and had his work featured in Rhizome and Fast Company, amongst other publications. For Temkin, glitch art is about the disruption of algorithms, though algorithmic art is a bit of a misnomer. He prefers "algo-glitch demented" in describing the methods, aesthetics, and philosophy of glitch.

In January, Temkin published a fascinating glitch art essay on NOOART titled "Glitch && Human/Computer Interaction." There he laid down the philosophy and "mythology" of glitch, which had really started in a series of email conversations with Hugh Manon. Though there is no shortage of writings on glitch art, many aspects of the these texts didn't address what Temkin loved most about how it is created.

"The glitch aesthetic may be rooted in the look of malfunction, but when it comes to actual practice, there’s often not much glitch in glitch art," wrote Temkin in the essay. "Yes, some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." This, he said, doesn't make it traditional algorithmic art (algorithm-designed artworks), but a more demented form of it—algo-glitch demented.

Over a series of email conversations, Temkin elaborated on some of his conclusions in "Glitch && Human/Computer Interaction." Aside from highlighting some of the best algo-glitch demented art, Temkin also talked about bad data, image hacking, and why computers are no less "image makers" than humans even though they aren't sentient (yet).

MOTHERBOARD: Aside from being an artist working in glitch, would you say that you've also sort of become a philosopher of glitch or algorithmic art, if there is such a thing?

Temkin: There's tons of writing on glitch, much of it very good (Lab404.com, for instance), but some aspects of glitch theory didn't jibe with what really interested me about the style. Originally, Hugh Manon and I started a long email conversation about glitch, which evolved into our 2011 paper. It ranged across glitch aesthetics, methodology, and issues around authorship, while delving into glitch's ambivalence about error—the way the glitch is possible because of software's ability to "fail to fully fail" when coming across unexpected data.

We questioned why computer error is so emphasized in this form when nothing is really at stake in a digital file (a deleted but endlessly reproducible JPEG has none of the aura of an Erased DeKooning), and what it means to purposely simulate an error, something that ordinarily has power because it is unexpected and outside of our control.

Ted Davis, FFD8 project

These issues stuck with me, until I considered Clement Valla's familiar quote about his Postcards From Google Earth project: that "these images are not glitches... they are the absolute logical result of the system." It was a familiar quote, but in this instance got me thinking about how most glitchwork can be described the same way—as products of perfectly functional systems.

I wrote my recent piece for NOOART, arguing that glitch's preoccupation with error doesn't always serve it well, that it limits the scope of what's produced and how we talk about it. Bypassing computer error opened new avenues of investigation about our relationship both with technology and with logic systems more generally, and got at what interested me more about the style we call glitch.

In the NOOART essay, you write: "Some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways." Can you elaborate on that point?

In the paper, I discuss JPEG corruption, one of the fundamental glitch techniques. Introduce bad data to a JPEG file, and you'll see broken-looking images emerge. I use this example because it's so familiar to glitch practice. JPEG is not just a file format but an algorithm that compresses/decompresses image data.

When we "corrupt" a JPEG, we're altering compressed data so that it (successfully) renders to an image that no longer appears photographic, taking on a chunky, pixelated, more abstract character we associate with broken software. To the machine, it is not an error—if the image were structurally damaged, we would not be able to open it. This underscores the machine as an apparatus indifferent to what makes visual sense to us, at a place where our expectations clash with algorithmic logic.

Daniel Temkin, Dither Studies #2, 2011

The excitement of altering JPEG data directly is the sense of image hacking—making changes at the digital level without being able to predict the outcome. This becomes more apparent in other glitch techniques, such as sonification, which add layers of complexity to the process. Giving up control to a system or process has a long history in art.

Gerhard Richter describes committing to a systematic approach, veiling the work from conscious decisions that may ruin or limit it. As he puts it, "if the execution works, this is only because I partly destroy it, or because it works in spite of everything—by not detracting and by not looking the way I planned" [p179, Gerhard Richter, Panorama]. In digital art, we often function in an all-too-WYSIWYG environment. Glitch frees us from this, bringing us to unexpected places.

Can you draw a distinction between generative art (which can feature algorithms) and your concept of algo-glitch demented?

I call it algo-glitch demented, as opposed to algorithmic art (which I understand meaning generative art that uses algorithms). I'll have to paraphrase Philip Galanter and say that generative art is any practice where the artist sets a system "in motion with some degree of autonomy," resulting in a work.

"Glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine." What makes algo-glitch demented is how we misuse existing algorithms, running them in contexts that had never been intended by their designers. Furthermore, there are moments of autonomy in algo-glitch, but this autonomy is not what defines it as algo-glitch; what's more important is the control we give up to the process.

You call glitch art a collaboration with the machine. That's an interesting point because the human is conscious of this, while the machine is not. Or, do you have another way of looking at that collaboration?

Machines are not sentient, but they are image-makers. Trevor Paglen, in a recent Frieze Magazine piece, says we are now or very soon to be at the point "where the majority of the world’s images are made by-machines-for-machines," and "seeing with the meat-eyes of our human bodies is increasingly the exception," refering to facial-recognition systems, qr code readers, and a host of other automation.

One of the most compelling ideas to come from James Bridle's New Aesthetic is how we can treat the machine as having a vision—even as we know it's not sentient—and just how strange this vision is, that does not hold human beings as its audience.

Jeff Donaldson, panasonic wj-mx12 video feedback, 2012

Glitch artists have been doing this for a long time, treating it as an equal collaborator and seeing where it leads us as we cede control to broken processes and zombie algorithms. Curt Cloninger describes it as "painting with a very blunt brush that has a mind of its own;" in this way, glitch is a cyborg art, building on human/computer interaction. The patterns created by these unknown processes is what I call the wilderness within the machine.

Can you talk about glitch as mythology? I've never heard it described as such.

I'm probably being a bit obnoxious there, using mythology to describe the gap between how we talk about glitch and what we're actually doing. There are several strains of work within glitch or that overlap with glitch. There is Dirty New Media, which is related to noise-based work; materialist explorations; the algo-glitch I've emphasized in the JPEG example; and what we might call "minimal slippage glitch" (a term that arose in a Facebook discussion between me and Rosa Menkman).

Minimal Slippage fits a familiar contemporary art scenario of the single gesture that puts things in motion and reveals something new. It's great when things actually work this way, but when this language is used to describe work made by manipulating data repeatedly, there's a problem.

I also take issue with the term glitch art. I don't propose we replace it, only to be more conscious of its influence. If we produce work with other visual styles using glitch processes, why limit ourselves to work that has an error-strewn appearance? This connection begins to seems artificial. I kept this in mind with my Glitchometry series. I use the sonification technique to process simple geometric shapes (b&w squares and triangles, etc.) into works that range from somewhat glitchy to abstractions that fall very far from a glitch aesthetic. They emphasize process, the back-and-forth with the machine, and an anxiety about giving up that control.

Clement Valla, from “Iconoclashes” 2013

With Glitchometry Stripes (an extension of the Glitchometry work), the results are even less glitchy in appearance; this time using only sound effects that cleanly transform the lines, ending up with Op Art-inspired, crisply graphic works that create optical buzzing when scrolled across the screen.

You mention Ted Davis's FFD8 project in your essay. What is it about the work that you like?

FFD8 is JPEG image hacking, with protection against messing up the header (which would make the image undisplayable). It's a gentle introduction to glitching, but it illustrates how it works, which encourages one to go deeper. I'm suspicious of glitch software that does all the work for you, essentially turning glitch styling into the equivalent of a Photoshop filter. With FFD8, enough of the process is exposed that folks starting out in the style might decide to take the next step and mess with raw files directly, or build their own software, or discover some new avenue to create work.

What's your opinion on something like the iPhone's panorama function, which, if you move the camera fast or in unexpected directions, creates glitches? It's movement-based as opposed to other types of glitch.

I think someone will come along with a brilliant idea of how to use it to do something fresh and interesting. One interesting work that uses photo-stitching (although not on the iPhone) is Clement Valla's Iconoclasts series. He loads images of gods from the Met's collection and lets Photoshop decide how to combine them, creating improbable composites, many physically impossible. It works because of how carefully the objects were photographed. Each is lit the same way with the same background. Many of these religious relics come from cultures where it was believed that such objects were not created by human hands. Now an algorithm, also not human, decides how to combine them to construct new artifacts.

Daniel Temkin, Glitchometry Circles #6, 2013

Where do you feel you've been most successful in your own projects?

I never trust artists to tell me which of their works are more successful. [laughs] I'll tell you the theme I'm most interested in. Much of my work revolves around this clash between human thinking and computer logic, and the compulsiveness that comes from trying to think in a logical way. My own experience with this comes from programming, which is my background from before art. Glitch gives me a way to create chaotic works as a release from the overly structured thinking programming requires.

As a few examples of work that deals with this, my Dither Studies expose the seemingly irrational patterns that come from the very simple rules of dithering patterns. They began as a collaboration with Photoshop, where I asked it to dither a solid color with two incompatible colors. From there, I constructed a web tool that walks through progressions of dithers.

In Drunk Eliza, I re-coded the classic chat bot using my language Entropy, where all data is unstable. Since the original Eliza has such a small databank of phrases, yet so clearly has a personality, I wanted to know how she would seem with her mind slowly disintegrating, HAL-style. Drunk Eliza was the result. The drunken responses she gets online have been a great source of amusement for me.

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Tue, 18 Mar 2014 12:45:15 -0700 http://motherboard.vice.com/blog/theres-not-much-glitch-in-glitch-art
<![CDATA[Interview with Kenneth Goldsmith by Trace William Cowen « Nailed Magazine Nailed Magazine]]> http://www.nailedmagazine.com/interview/interview-with-kenneth-goldsmith-by-trace-william-cowen/

This interview with Kenneth Goldsmith was conducted via email by NAILED’s Trace Willam Cowen.

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Thu, 16 Jan 2014 15:06:32 -0800 http://www.nailedmagazine.com/interview/interview-with-kenneth-goldsmith-by-trace-william-cowen/