MachineMachine /stream - search for ebooks https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Who Is GigaChad: Meme, Digital Creation or Russian Model?]]> https://melmagazine.com/en-us/story/gigachad-meme-instagram-meaning-irl

Digital CultureMiles Klee Share on FacebookShare on Twitter Share via email More Stories from MEL

]]>
Wed, 31 Mar 2021 07:56:02 -0700 https://melmagazine.com/en-us/story/gigachad-meme-instagram-meaning-irl
<![CDATA[list: SPAM as part of artistic practice]]> https://www.facebook.com/photo.php?fbid=10156955924121639&set=a.211243686638&type=1&theater

examples of artists using sPaM as part of their artistic practice. (thinking: jodi, constant dullaarts army of bots, horse ebooks, bestiary of Spam),,,

]]>
Thu, 10 Jan 2019 03:49:15 -0800 https://www.facebook.com/photo.php?fbid=10156955924121639&set=a.211243686638&type=1&theater
<![CDATA[The Deeper I Stare Into the Internet, the More I See the World Going to Waste | Motherboard]]> http://motherboard.vice.com/read/the-deeper-i-stare-into-the-internet-the-more-shit-i-see-going-to-waste

We have a strange, sad way of leaving things behind. Not just regular old things—spent notebooks, obsolete consumer electronics, whatever—but big things that happen to be old.

]]>
Wed, 08 Oct 2014 01:54:38 -0700 http://motherboard.vice.com/read/the-deeper-i-stare-into-the-internet-the-more-shit-i-see-going-to-waste
<![CDATA[How To / Why Leave Facebook]]> http://www.youtube.com/watch?v=JEeR9jUsiyo&feature=youtube_gdata

a tutorial/essay video on how to && why leave facebook without deleting ur account ( more @ nickbriz.com/facebook )

--------------------------------- ~ ---------------------------------

Filter Bubble https://www.youtube.com/watch?v=B8ofWFx525s

Recycled Likes http://readwrite.com/2012/12/11/why-are-dead-people-liking-stuff-on-facebook#awesm=~oIOG2pHruSl3s1 && http://bureauofminds.tumblr.com/post/41028512430/facebook-is-impersonating-people-without-their

Sponsored Stories http://mashable.com/2011/01/25/facebook-sponsored-stories/ && info on the change/update to this http://www.huffingtonpost.com/2014/01/10/facebook-sponsored-storie_n_4574644.html

Mood Manipulation Experiment http://www.theatlantic.com/technology/archive/2014/06/everything-we-know-about-facebooks-secret-mood-manipulation-experiment/373648/

]]>
Fri, 04 Jul 2014 01:51:30 -0700 http://www.youtube.com/watch?v=JEeR9jUsiyo&feature=youtube_gdata
<![CDATA[There is an ebooks version of me now : @rourke_ebooks... Follow it to support the bot revolution]]> https://twitter.com/therourke/statuses/462870434279849984 ]]> Sun, 04 May 2014 01:24:45 -0700 https://twitter.com/therourke/statuses/462870434279849984 <![CDATA[@Horse_ebooks is a human performance | The Verge]]> http://www.theverge.com/2013/9/24/4765836/horse-ebooks-is-a-performance-art-piece-made-by-humans

@Horse_ebooks, the Twitter account that was until now largely thought to be a spambot, is in fact controlled by real people. And in an even more surprising twist, its random bits of text and phrases are meant to be part of a "conceptual art installation.

]]>
Thu, 26 Sep 2013 00:49:47 -0700 http://www.theverge.com/2013/9/24/4765836/horse-ebooks-is-a-performance-art-piece-made-by-humans
<![CDATA[Horse_ebooks and Pronunciation Book Revealed : The New Yorker]]> http://www.newyorker.com/online/blogs/elements/2013/09/horse-ebooks-and-pronunciation-book-revealed.html

The Internet is full of mysteries. Two of the more intriguing ones have been a Twitter account, @Horse_ebooks, and a YouTube channel, Pronunciation Book, which have been running for the past several years.

]]>
Tue, 24 Sep 2013 09:00:00 -0700 http://www.newyorker.com/online/blogs/elements/2013/09/horse-ebooks-and-pronunciation-book-revealed.html
<![CDATA[Artist Profile: Émilie Gervais]]> http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais

Animated GIF from the website Parked Domain Girl Tombstone (2013) DR: On first inspection, a lot of your work appears to be rooted in the 90s, drawing on the low bandwidth aesthetics inherent in GIFs, midi plugins, embedded frames, ASCII art, and forgotten webring hyperlinks. But the 90s comes out in other ways, too. Pop-cultural undercurrents include Nintendo and Leisure Suit Larry; mixtapes and a particular flavor of Europop. How/why do these things speak to you as a contemporary (Web) artist? EG: The origin of the meaning of most collected n found elements i use in my work is rooted in the 90s. My work itself isn't rooted in the 90s. I've been dragged to use that type of stuff mostly bc i like it n its accurate w the topics im interested in rn. Still tho the source material or what it evokes isn't really important. It jst adds semantic layer/s for some people n so does the aesthetics. Everything linked to that part of my work is treated as game elements (to be inserted) in different contexts of reception w diff codes of conduct. Its about notebooks. All that content is accessory to my work. You could really jst take the whole structure/s n insert totally diff content. It'd still make sense. Maybe Im already doing that but its not linked anywhere rn. Its kinda like people who enjoy playing Canabalt but hate playing Robot Unicorn. The gameplay is literally the same. Jst the content n aesthetic is different. That changes the whole experience. Whats a contemporary web artist?

Blinking Girls Cave (2012) DR: I love the idea of interchangeable (aesthetic) content, as if Andy Warhol could have changed the contents of a "textures" subfolder and suddenly transformed a Campbell's Soup painting into a Heinz. How is play more than a structural component to your work? I'm thinking about rulemaking and breaking, especially your collaboration with Sarah Weis, Blinking Girls Cave, which the park authorities took a disliking to while it was in progress. [Ed. – Blinking Girls Cave (2012) was a part of Apache Project, a series of artworks installed at Mother Neff State Park in Moody, Texas, in a cave that was once used by the Tonkawa Indians as a shelter as well as a burial site. After an initial proposal for an installation in the cave was rejected by park management (despite having been initially approved), the project ultimately took the form of a photo shoot, in which GIFs—some of them drawn from the imagery in seduction-based adventure game Leisure Suit Larry—were displayed on tablets, smartphones and laptops that were placed within the cave and documented. This scaled-back version also proved unacceptable to park management.] EG: I think play is a structural component of life. It's related to how i conceptualize, process n think stuff. It opens space for experimentation. To me, its more related to what sociologists do than anything performance art; like how-to approach different types of social dynamics from diff point of view per example. Also, like that Andy Warhol eating a hamburger video; a partly exhibited learning process. Breaking rules wasn't really a thing in ♡ ♥ Blinking Girls ♥ ♡. What happened at Mother Neff is that our first intended installation, which involved light effects n bubble machines, was disapproved at the last minute bc of the damage it could cause to the cave walls. Blinking Girls Cave thus became about hardwares n gifs. During the documentation - that being the installation - Nate Hitchcock, the director n curator n everything at Apache Project, was interrupted by a park ranger who requested him to leave the park because taking pictures n or making videos in the cave wasn't appropriate. DR: There’s a real sense of a partly exhibited learning process in your URL works: an ever growing array of Web 1.0 motifs, exhibited as unique URLs. For me these works expose the Internet as a spatial, material thing, still begging to be explored. You spoke of sociology, is there perhaps something archaeological in your practice? EG: The internet is def abt spatiality and materiality. One can relate to these notions differently. To me, its really more abt physicality. I wasn't really thinking abt them topics when i made these. It's jst kinda there in all websites. Thats the internet. I wouldnt say that these r really web 1.0. The user in both cases isnt primarily a content consumer. Backdoor trojan girl was exhibited at Domain Gallery in a way that highlighted the urls. Under other circumstances, it'd prob be different. The archaeological in my practice is kinda superficial rn. DR: Your URL artworks, http://backdoortrojangirl.net (2012) and http://w-h-a-t-e-v-e-r.net (2013), both flicker between female and male signifiers. Do you think the Web is gendered? How would you approach gender differently in work produced for a gallery context? EG: I don't think the web is gendered. Culture is n adds gendered filter/s to it in some cases. I don't know if i would approach it; maybe i'd dig a hole for feminists/feminism or i'd do a show about postpostpostpostpostpostpost-transexualism. It'd be really fun. DR: For your ongoing collaborative online exhibition Art Object Culture (2011-), you and Lucy Chinen bring together two artists each month to create a new work based on trinkets that were purchased online. These readily available objects accrue value as they pass through the project. I could ask you about the long shadow cast by Duchamp’s readymades, about ownership, exhibition value and artistic identity as they relate to the Web. Instead, I’d really like it if you shared some AOC secrets with us. What criteria do you use to select the artists? Which is your favorite submission so far and why? EM: Art Object Culture offers a website template for artists to explore art making within one rule: create new art objects from items pre-existing in various online stores. We mainly seek artists that have the ability to bend that rule. I don't really have a favorite submission. I like some more than others but my opinion on this is not important. There is no secret. The current format is a translation of our ideas on AOC related topics from 2011. It might eventually mutate. Hopefully we'll sell all the artworks that were made for it before that n or have a show; some kinda showcase for all of them together w everyone that made stuff for it n other people too.

Émilie Gervais  Age: my age range is 7 to 77. Location: Paca/FR. How long have you been working creatively with technology? How did you start? Since forever. I started by playing games on some used pc and recontextualizing movies, game related stuff as improvised play based on the characters n plot/s with friends at school. I've always spent a lot of time randomly surfing the internet while chatting on microsoft comic chat, mIRC, the palace n was really into customizing anything that was customizable ie. winamp skins, mirc themes, etc... Beside that, my fav drawing thing is Lite Bright n i've been deleting, moving, opening files since ive been typing on a keyboard. I've crashed the home computer a couple of times. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? Experimentation n play! My main tool is the internet or jst even information. In college, ive done a dble cursus in literature n social studies. Then, I dropped out of art school in Mtl n went to Paris. In 2010/2011, i did a dnap/bfa in 1yr at the Ecole d'Art Superieure d'Aix-en-Provence where I'm currently finishing a dnsep/master w a focus in hypermedia. My thesis text thing's title is Fuck Privacy Demo Game Over. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I'm not media based. The traditional/non traditional dichotomy makes no sense to me. I jst use whatever depending on the project im working on. It's more about ideas n processes. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I tweet n play music on my iphone everyday. Before that, i played ice hockey n have done some cycling as a summer training thing. I love dancing. Also, health related stuff; superfoods n other stuff, but i mostly eat pizza n candies. Thats creative. I'm involved with adrenaline, gaming, immersive as non immersive n fun everyday. I'm really concerned about open source n how it affects education/academics. But im not seriously implicated in anything, im jst personally into it rn. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I worked at HMV Megastore n Liquid Nutrition in Montreal while being in college. I spent one summer selling autoportraits on the Pont Saint-Louis in Paris w a friend. I worked at some pizza place on bd de Belleville. The boss never slept, ate one fried egg a day and gave us free pizza n drinks everyday. Clients ordered one expresso and remained seated for hrs jst talking abt whatever. Total Belleville cliche. Everything influences the way i process stuff. RN im an art student. Who are your key artistic influences? Toru Iwatani, Kassia Meador, Gustav Klimt n the internet. Have you collaborated with anyone in the art community on a project? With whom, and on what? I collaborate w Lucy Chinen on Art Object Culture n conducted the Blinking Girls project w Sarah Weis. I work/ed w friends that are mostly into painting n music. I ghostpost alot n collaborate w lots of people actively n passively everyday on everything. Its mostly passive networked collaboration/s. Do you actively study art history? Im surrounded by it. I've been into it for as long as i can remember. My dad always brought the family to museums. When i was living in San Francisco, we went to Los Angeles one time mostly jst to go n visit the Getty museum. My college art history teacher was totally awesome. Art history entertains me. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? I have phases in which i read alot and others in which i dont at all. Most of the time, i try not to remember the authors so it remains jst about the ideas. RN im reading Critical Play by Mary Flanagan. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? Yes, but no at the same time. It really depends on the whole concept of a project. I kinda hate almst everything that is JUST about representation when it comes to new media related art tho, so i'd say im concerned about that. This conversation took place between 22 March and 1 April on a Google Drive document.

]]>
Thu, 18 Apr 2013 08:00:05 -0700 http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais
<![CDATA[Okc_ebooks: Pick-up artists trying to chat up a robot horse | Slacktory]]> http://slacktory.com/2013/02/okc_ebooks-deconstructs-online-pick-up-lines-with-horse_ebooks-tweets/

We are all in the Chinese Room now http://t.co/L16eqqkO – Tom (HealthUntoDeath) http://twitter.com/HealthUntoDeath/status/303103107972349953

]]>
Sat, 23 Mar 2013 04:37:56 -0700 http://slacktory.com/2013/02/okc_ebooks-deconstructs-online-pick-up-lines-with-horse_ebooks-tweets/
<![CDATA[THE EAGLEMAN STAG]]> http://vimeo.com/41756240
  • If Peter could be anything, he'd probably be a beetle - The 2011 BAFTA award winning short film from Mikey Please. For full festival and awards info visit TheEaglemanStag.com Support the new film IndieGoGo.com/MartynMyller Follow twitter.com/#!/MisterPlease for updates CREDITS: A FILM BY: MikeyPlease.co.uk MUSIC COMPOSITION: Benedict Please (TheBookshopBand.bandcamp.com/) MUSIC PERFORMANCE: BenedictPlease.co.uk & myspace.com/StringbeansQuartet SOUND DESIGN: Benedict Please DUBBING MIXER: MauricioDOrey.com PETER EAGLEMAN DavidCann.co.uk PHILIP Tony Guilfoyle set design & model making: Mikey Please, AmerInCamera.co.uk, DanOjari.com, Gemma Taylor, Laura Bateman, SeanRobertHogan.com, Steve Hutton, John Wilkinson, Rebecca Fox, TD Van Der Beek, Jessie baker PRODUCED @ The Royal College of Art Presented by ShortOfTheWeek.com/Cast: Mikey Please, danojari and The Bookshop BandTags: animation, the eagleman stag, stopmotion, insects, neuroscience, adventure, amazeballs and comedy
]]>
Tue, 08 May 2012 14:09:17 -0700 http://vimeo.com/41756240
<![CDATA[Just how big are porn sites?]]> http://www.extremetech.com/computing/123929-just-how-big-are-porn-sites

"It’s probably not unrealistic to say that porn makes up 30% of the total data transferred across the internet"

It is a truth universally acknowledged, that a person in possession of a fast internet connection must be in want of some porn.

While it’s difficult domain to penetrate — hard numbers are few and far between — we know for a fact that porn sites are some of the most trafficked parts of the internet. According to Google’s DoubleClick Ad Planner, which tracks users across the web with a cookie, dozens of adult destinations populate the top 500 websites. Xvideos, the largest porn site on the web with 4.4 billion page views per month, is three times the size of CNN or ESPN, and twice the size of Reddit. LiveJasmin isn’t much smaller. YouPorn, Tube8, and Pornhub — they’re all vast, vast sites that dwarf almost everything except the Googles and Facebooks of the internet.

]]>
Tue, 10 Apr 2012 08:06:36 -0700 http://www.extremetech.com/computing/123929-just-how-big-are-porn-sites
<![CDATA[How I Found the Human Being Behind Horse_ebooks, The Internet's Favorite Spambot]]> http://gawker.com/5887697/

This is the story of Horse_ebooks, beloved online automaton, and how I tracked down its human master.

Horse_ebooks is a Twitter spam bot originally set up to promote horse-ebooks.com, an online store of horse-themed ebooks with a retro design equal parts GeoCities and MySpace. In addition to tweeting spam links, Horse_ebooks has apparently been programed to evade Twitter's spam filters by posting random snatches of text it scrapes from books and websites. About seven times a day, Horse_ebooks spurts out bits of context-free nonsense, like: "Worms – oh my god WORMS," and "I noticed that my hair grew faster from spending time in my pyramid."

]]>
Sun, 26 Feb 2012 09:21:11 -0800 http://gawker.com/5887697/
<![CDATA[E-books Can't Burn]]> http://thebrowser.com/articles/e-books-cant-burn

E-books Can't Burn: Could it be that ebooks bring us closer to the Could it be the fact that the e-book thwarts our ability to find particular lines by remembering their position on the page? Or our love of scribbling comments (of praise and disgust) in the margin? It’s true that on first engagement with the e-book we become aware of all kinds of habits that are no longer possible, skills developed over many years that are no longer relevant. We can’t so easily flick through the pages to see where the present chapter ends, or whether so and so is going to die now or later. In general, the e-book discourages browsing, and though the bar at the bottom of the screen showing the percentage of the book we’ve completed lets us know more or less where we’re up to, we don’t have the reassuring sense of the physical weight of the thing (how proud children are when they get through their first long tome!), nor the computational pleasures of page numbers (Dad, I read 50 pages today). This can be a problem for academics: it’s hard to give a proper reference if you don’t have page numbers.

]]>
Thu, 16 Feb 2012 15:50:20 -0800 http://thebrowser.com/articles/e-books-cant-burn
<![CDATA[On the trail of the wild and wonderful @Horse_ebooks]]> http://splitsider.com/2012/01/the-ballad-of-horse_ebooks

Horse_ebooks is having a moment.

Of the accounts that follow me on Twitter, half are spambots. About 15% are companies or organizations whose social media interns found me on a list somewhere, and another 15% are something in between: not definitely bots, but not exactly humans. Whatever they are, they're not "listening" in any meaningful sense. Among the remaining group are some people I like, some people I like a lot, some people I don't know, and a bunch of technology PR professionals who don't really have a choice.

]]>
Tue, 10 Jan 2012 06:06:45 -0800 http://splitsider.com/2012/01/the-ballad-of-horse_ebooks
<![CDATA[The Future of Reading]]> http://www.libraryjournal.com/article/CA6703852.html?industryid=47109

The future of reading is very much in doubt. In this century, reading could soar to new heights or crash and burn. Some educators and librarians fear that sustained reading for learning, for work, and for pleasure may be slowly dying out as a widespread social practice. Only at living history farms will we see people reading. For decades the National Endowment for the Arts (NEA) has been studying the reading habits of adult Americans, issuing a series of reports with rousingly alliterative titles such as “Reading at Risk” (July 2004) and “Reading on the Rise” (January 2009). Sometime in the 21st century, the NEA may need to issue the sobering final report in the series, “Reading, Rest in Peace.”

Several social and technological developments of the 20th century, such as television, electronic games, and even comic books, have been generally perceived as threats to literacy and the practice of reading. For some reading purists, even the growing popularity of ebooks and audiobooks is a s

]]>
Tue, 03 Nov 2009 09:30:00 -0800 http://www.libraryjournal.com/article/CA6703852.html?industryid=47109
<![CDATA[Atlas Obscura]]> http://atlasobscura.com/

Welcome to the Atlas Obscura, a compendium of this age's wonders, curiosities, and esoterica. The Atlas Obscura is a collaborative project with the goal of cataloguing all of the singular, eccentric, bizarre, fantastical, and strange out-of-the-way places that get left out of traditional travel guidebooks and are ignored by the average tourist. If you're looking for miniature cities, glass flowers, books bound in human skin, gigantic flaming holes in the ground, phallological museums, bone churches, balancing pagodas, or homes built entirely out of paper, the Atlas Obscura is where you'll find them.

]]>
Tue, 16 Jun 2009 15:14:00 -0700 http://atlasobscura.com/