MachineMachine /stream - search for duchamp https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Glitchometry]]> http://machinemachine.net/portfolio/glitchometry

I wrote an essay released in tandem with GLITCHOMETRY: Daniel Temkin‘s solo exhibition, held at Transfer Gallery, New York – November 16 through December 14, 2013. The publication also features an interview with the artist by Curt Cloninger. Excerpt from my essay : Glitchometry turns away from the ‘new earth’; the milieu of cyphers that constitute our contemporary audio-visual cognizance. By foregoing the simulations relied on when Photoshopping an image Temkin assumes an almost meditative patience with the will of the digital. As with Duchamp’s infra-thin – ‘the warmth of a seat which has just been left, reflection from a mirror or glass… velvet trousers, their whistling sound, is an infra-thin separation signalled’ – the one of the image and the other of the raw data is treated as a signal of meagre difference. Data is carefully bent in a sequence of sonifications that always risk falling back into the totalising violence of failure. Download as PDF More info : danieltemkin.com and TransferGallery.com

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Wed, 20 Nov 2013 06:51:16 -0800 http://machinemachine.net/portfolio/glitchometry
<![CDATA[Artist Profile: Nick Briz]]> https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an “improvisational realtime/performance media art event” at the moment called “No Media,” where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing ’em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there’s NO time set aside for preparation) and there’s NO documentation.  So far they’ve been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I’m not totally sure if this is the “something” you refer too… but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn’t going to work… and I stopped… and I looked over at Evan and Curt… and totally changed my game plan… I don’t want to go into detail re:what I started to project on a blindfolded Curt Cloninger… cause I don’t want to break the second rule of NO-MEDIA (no documentation DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies? NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse… and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile ’em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community’s relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries… it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the “tutorial” as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of “New Aesthetic” compositions and related new-media art tropes. So by that I mean it’s literally a functional tool/utility with thorough documentation, examples and video tutorial, but it’s also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch’s potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that “the glitch” has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch’s political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it’s becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There’s obviously a venn-diagram overlap going on here, but not everything that loox “glitchy” is actually a “glitch” (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing’s actually “glitching” (technically or conceptually). Likewise, not all glitch art loox ‘glitchy.’ A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally “glitchy” but not in the compression artifact sense, but in the “zalgo” (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren’t formally “glitchy” at all. A couple of times he’s managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of “OMG how did you do that? show me show me show me” …and shortly after facebook will “fix” the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a “glitch politics”? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we’re only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it’s in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency… not in the production of objects/artifacts. I like this “network of attempts to intervene,” I think definitely the majority of my better projects are nodes in an “intervention network” >> I’m thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I’m less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be “experienced” or contemplated for its own sake. I’m interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be “used,” usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I’m so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to “glitch politi[x]” + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don’t make mistakes, People do; programmers leave memory leaks, users input bad data… the computer will “bug” out in the same predictable way given the same bad data, we only call that moment a “glitch” when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making “games” with PowerPoint’s presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn’t till later in college that I realized… “oh shit! this is what I should be making wurk with && about” and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that’s where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a ‘new-media artist’ because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done… it’s 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I’m really interested in the ‘web video tutorial’ as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes …these are blurry distinctions. Who are your key artistic influences? …should I list ’em? I’ve stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow ’em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney… actually imma stop there and let that list feed into the next question… Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I’ve been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I’ve adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson… …ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one… but these are folks I regularly steal all my ideas from… and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it’s pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin’s agency, the same one who taught me HTML in high-school). I’d say it definitely relates to my practice… or rather that it is my practice in that I’d probably be doing something else entirely if I wasn’t a ‘new-media artist/educator/organizer’ …again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I’m xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I’m invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory… I’m inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the “software studies” crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger’s notion of ‘enframing’, that rather than looking at technologies simply as tools, we’re better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan’s perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ… that’s a can’o’worms. I’ve got lots of vibez here, but I’ll keep it short… one thing I think a lot about (for ex) is new-media art archives. I’m a fan of bittorrent as a technology: it’s distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don’t we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There’s precedence for it (thinking Jason Scott && the Archive Team‘s GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about “Open Source” conceptually, we’ve got a lot to learn (especially structurally) from that community. Why aren’t more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require ‘antiquated’ technology)… again, this is a much larger convo, I’m being a little flippant… but I’m happy to have nuanced convos w/interested parties at more length elsewhere   cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art – a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. https://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 https://https:0//rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz#new_tab
<![CDATA[Artist Profile: Nick Briz]]> http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz

Part of an ongoing series of interviews with artists who have developed a significant body of work but may not (yet) be well known to our readers. Nick Briz is an artist/educator/organizer living in Chicago, and co-founder of the conference and festival GLI.TC/H. This interview took place via Google Drive.

Nick Briz, The Glitch Codec Tutorial (2010-2011). Screenshot from YouTube video. Daniel Rourke: You are involved in an "improvisational realtime/performance media art event" at the moment called "No Media," where participants are explicitly discouraged from preparing before they take part, or from creating documentation of any kind. I was lucky enough to see the first iteration of No-Media at GLI.TC/H 2112. I think my favourite performance involved a collaboration between Evan Kühl (of Vaudeo Signal), Curt Cloninger and yourself, scrambling to get something, anything, to work. The mania of this performance stood out because of its simplicity. At base I was watching a blindfolded anarchic poet stammering over ambient noise, but it really felt as if something important had happened. I wanted to start from this stripped-back position. Before we talk about media, why no media? Nick Briz: NO-MEDIA was initially a performance experiment proposed by Jason Soliday for GLI.TC/H 2112 >> && Jason + Jeff + I have continued organizing 'em since. The premise is this: artists w/any kind of performative discipline (realtime A/V, jazz, dance, expanded cinema, noise, comedy, spoken word, etc) sign up. They get randomly paired w/two other performers at a random point in the evening (no one knows when or who until their names show up on the screen). They perform for 10mins. You’re not allowed to prepare any material (bring what tools/gear/props you want but there's NO time set aside for preparation) and there's NO documentation.  So far they've been a lot of fun, very messy + very inspiring. Re:my performance with Curt and Evan at the first NO-MEDIA, I'm not totally sure if this is the "something" you refer too... but for me there was a point a few mins into the performance where I realized what I was trying to do (some google chrome live coding) wasn't going to work... and I stopped... and I looked over at Evan and Curt... and totally changed my game plan... I don't want to go into detail re:what I started to project on a blindfolded Curt Cloninger... cause I don’t want to break the second rule of NO-MEDIA (no documentation ;) DR: Your recent video essay, an open letter to Apple Computers, garnered a lot of support from glitch art / (new) media art communities. Can you talk about the politics of this work, and how it relates to glitch art methodologies?

Nick Briz, Apple Computers (2013). Single-channel video with sound. NB: My personal relationship w/Apple is as complicated as it is b/c of glitch >> intentionally invoking glitches is usually a kind of misuse... and when you misuse Apple technology the (often invisible) politix embedded in their systems become very clear + am forced to reconcile 'em. The video is about that impossible reconciliation between my tech dependencies && my politix. I made the video for a screening organized by jonCates of remixes of work from the Phil Morton Memorial Archive + is a [re]mix/make of his 1976 video tape General Motors, where Phil, an artist and professor at the School of the Art Institute of Chicago at the time, addresses similar issues re:his + his community's relationship to && dependence on technology && tech-industries. As a professor at the same school + artist w/in the same community (nearly 40yrs later) dealing w/very similar problems w/similar industries... it seemed an appropriate issue to tackle && appropriate format to tackle it in. 

Extract from Phil Morton, General Motors (1976). Single-channel video with sound. DR: Many of your projects tap into the “democratizing” potential of digital art, from your work to crack open codecs, through to your recent New Media One-Liner on The New Aesthetic, where you programmed and openly distributed a heap of scripts and libraries for anyone and everyone to mess around with. NB: Yea, one thing those two pieces have in common is my interest in the "tutorial" as a form (+  pedagogy in general). theNewAesthetic.js is an executable-essay / open-source javascript artware-library for quick [re]production of "New Aesthetic" compositions and related new-media art tropes. So by that I mean it's literally a functional tool/utility with thorough documentation, examples and video tutorial, but it's also an essay + my comment/critique on the whole NA conversation. The source code to the library can be read as a kind of code-essay. Similarly, the Glitch Codec Tutorial is a lesson in hacking video codecs to make glitch art, but also a video essay on the assumptions/influence digital systems make/have on us + their embedded politix + glitch's potential (as a practice) to make us aware of these assumptions/influence.

Nick Briz, theNewAesthetic.Js (2012). Screenshot from online tutorial. DR: Now that "the glitch" has broken through into mainstream culture as a technical, aesthetic trope, does the glitch still have this political potential? Or is it merely a visual style? NB: As far as glitch's political/social potential specifically, sometimes folks have a hard time understanding the obvious political ramifications b/c they conflate glitch (as a concept, a moment, a break) with the aesthetic its more commonly associated with; it's becoming more important to separate these two things: glitch art && glitch aesthetics (or better: the aesthetics of digital artifacts). There's obviously a venn-diagram overlap going on here, but not everything that loox "glitchy" is actually a "glitch" (or break in a system). For example, a datamoshing filter in a title sequence of a hollywood film might render the text with digital artifacts, but nothing's actually "glitching" (technically or conceptually). Likewise, not all glitch art loox 'glitchy.' A great example is Glitchr, the online [ facebook, tumblr && twitter ] handle of artist + social media Interventionist, Laimonas Zakas. Glitchr has made it his mission to find + exploit bugs + holes w/in social media systems. His work is often formally "glitchy" but not in the compression artifact sense, but in the "zalgo" (overlapping/spilling unicode characters) sense. Though, my favorite glitchr posts aren't formally "glitchy" at all. A couple of times he's managed to post animated images on a facebook post && folks go crazy; a barrage of comments quickly follow below along the lines of "OMG how did you do that? show me show me show me" ...and shortly after facebook will "fix" the bug/work. This leaves a frozen image the comments below now functioning as testimonials, and in that moment these [often] invisible politix embedded w/in the system are brought to the fore.   Glitchr (aka Laimonas Zakas), Twitter account (ongoing). Screenshot. This is the kind of perspective/approach many of us involved in the GLI.TC/H (as in the confernece/festival/gathering, not to be confused w/ your project glti.ch karaoke) are interested in. While most of us are also interested in the aesthetics of artifacts, this is different from (though it overlaps w/) our interest in the glitch as a break, a tactic, a slippage, an intervention—this is where it can become political. DR: I can read your work as a network of attempts to intervene in the course of things (for better or worse; with aesthetic, technical and/or social results). But the role of human intent in that disruption is trickier to determine. You motivate subjects to empower themselves through instigated complexities or stumbled upon accidents” [1] that are by definition beyond their control. How do you deal with this contradiction? Is there a "glitch politics"? And if so, is it more about human intervention or the intervention of the glitches themselves? NB: [ the perceived contradiction ]: can encouraging a digital practice like glitch art which compromises control still grant folks digital agency? Absolutely (we're only compromising partial control afterall). Databending101 (a la stAllio!) for example: pick the pic you wanna hack (choice) + where && by which means (choice), then see what happens (chance); while the details w/in the composition of artifacts are usually beyond our control, it's in peaking under the hood + the realizations/perspective that comes w/it that as practitioners/users/netizens we gain agency... not in the production of objects/artifacts. I like this "network of attempts to intervene," I think definitely the majority of my better projects are nodes in an "intervention network" >> I'm thinking my artwarez, tutorialz, installations (virtual+physical), courses && organizational efforts >> worx/efforts which require participation. Personally, I'm less interested in aesthetic functionalism—in producing an object/artifact which is itself an end meant to be "experienced" or contemplated for its own sake. I'm interested in adding nodes to a larger network >> participating in specific conversations [ internet culture, digital rights, intellectual property, media && digital literacy, human>computer interface/relationships, etc ]; I do this by contributing projects that are often literally meant to be "used," usually as a way to introduce/enable others to a convo + share my point/poke on/in/at a convo. Again, this is why I'm so interested in tutorials as a form, it can be a utility and an essay simultaneously. in re:to "glitch politi[x]" + human/glitch: I think glitches are human artifacts more so than digital ones. Computers don't make mistakes, People do; programmers leave memory leaks, users input bad data... the computer will "bug" out in the same predictable way given the same bad data, we only call that moment a "glitch" when it catches us off guard. That moment can then become political when we leverage it as a tactic for political use: to call out the influence of predominantly invisible systems.  Second-Half Questionnaire: Age: 27 Location:Chicago, IL ▒▒▒▒▒▒▒▒▒▒▒▒▒   ✶  ✶  ✶  ✶ ▒▒▒▒▒▒▒▒▒▒▒▒▒ How long have you been working creatively with technology? How did you start? + Describe your experience with the tools you use. How did you start using them? + Where did you go to school? What did you study? I’m lucky to have a mom who as early as I was born (I was 0yrs she was 21yrs) gave me a sketch pad + pencils but also sat me down in front of her computer, which she built (she was an amatuer painter getting her BA in computer science). My mom taught me how to use Office95 when it came out (I was 9yrs) and I started making "games" with PowerPoint's presentation mode. In middle-school/high-school I got way more into traditional media (illustration, photography and video) + went to film school (at the University of Central Florida) convinced I wanted to be a filmmaker. Even though I had been working commercially in wwweb dev since high school (with my cousin Paul Briz who taught me HTML in NotePad! O__O), it wasn't till later in college that I realized... "oh shit! this is what I should be making wurk with && about" and quickly abandoned all the romantic-notions/fetishes I had for analog materials (like film). In college I found my way to Rhizome && UbuWeb + came across rad wurk folks were making in Chicago &&thus decided that's where I needed to be >> applied to SAIC for grad-school >> moved to Chi + am wurking/living here now.   What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I call myself a 'new-media artist' because I use predominantly digital technologies to make wurk about digital culture. But I guess I could just as well call myself a conceptual +/or political +/or contemporary artist. I use the media which most appro[pirate]ly gets the job done... it's 2013, so these tend to be wwweb/digital media.  Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? yea definitely, I usually refer to myself as an artist/educator/organizer, the lines between these are blurry (ex: I'm really interested in the 'web video tutorial' as a kinda essay-video form + makewurk in this form, but thesevideos I make are also simultaneously/literally tutorialz + I also simultaneously teach the same material atactualinstitutions). I mentioned before I make wurk with but also about digital culture + a major focus the last few years for me has been digital rights && digital literacy >> I make wurk about this + I teach courses on these subjects + I organize lots of events (shows/festivals/conferences) around these themes ...these are blurry distinctions. Who are your key artistic influences? ...should I list 'em? I've stolen ideas from a lot of folks >> some of them are dead: Marcel Duchamp, John Cage, Stan Brakhage, some of them are alive + I follow 'em online: Joshua Davis, Cory Doctorow, jodi, Evan Roth, Squarepusher, Elisa Kreisinger, Cornelius, Mary Flanagan, Olia Lialina, Alexei Shulgin + many of them are my friends/collaborators/students: jonCates, jon.satrom, Rosa Menkman, Evan Meaney... actually imma stop there and let that list feed into the next question... Have you collaborated with anyone in the art community on a project? With whom, and on what? Mos definitely yes!!! + my most valuable xperiences stem from these collaborations + revolve around community + this is why I moved to Chicago: to partake in these communities. For me these collaborations usually take the form of project/event-organizational ventures, the largest of which is probably the GLI.TC/H festival/conference/gathering, which I've been co-organizing (with lots of people, namely jon.satrom +Rosa Menkman) for over 3yrs now. I mentioned before the lines between artist/educator/organizer are pretty blurry >> what I mean by this is nuanced [save detailz] this is a mode of operating familiar to lots of Chicago [dirty] new-media folks which I've adopted + learned predominantly from wurking with jonCates (whose practice is much more nuanced/complex than I can get into + whose had an undeniable && guileful influence on me + many others here in Chi). I also wurk a lot w/jon.satrom [undoubtedly one of my biggest influences + one of the most brilliant artists on the planet] + currently working w/other local artists/educators/organizers like Christy LeMaster (on splitbeam) +Jason Soliday && Jeff Kolar (on NO-MEDIA) +Joseph (yyolk) Chiocchi (on 0p3nr3p0.net) + am constantly inspired by + partaking in new-media adventures w/other presently chicago-based folks: Aaron Zarzutzki, Adam Trowbridge, Alex Halbert, Alex Inglizian, Alfredo Salazar-Caro, Andrew Rosinski, Ben Baker-Smith, Ben Syverson, Beth Capper, Bryan Peterson, Dave Musgrave, Ei Jane Janet Lin, Emily Kuehn, Entro MC,  Eric Fleischauer, Evan Kühl, Grayson Bagwell, Harvey Moon, Jake Elliott, James Connolly, Jessica Westbrook, Josh Billions, Kevin Carey, Lisa Slodki, Lori Felker, Mark Beasley, Monica Panzarino, Nick Kegeyan, Patrick Lichty, Paul Hertz, Ryan T Dunn, Sam Goldstein, Shawne Holloway, Tamas Kemenczy, Theodore Darst, William Robertson... ...ok, imma stop there >> I realize this may read as an obnoxiously long list, but these are all folks w/out whom my wurk/reality would be very different, these are the folks I chat w/on a regular basis +/or collaborate w/ +/or participate w/ +/or am inspired by. I like to think the wurk I do is about larger digital issues (digital rights, digital literacy, networked culture, intellectual property, etc) accessible/applicable to a global village/community well beyond my local one... but these are folks I regularly steal all my ideas from... and happen to be local. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? yea I think this is always a great question, my students always want to know how new-media artists (at least in the States) make their monie$ >> for me it's pretty modular: I teach new-media && digital art/literacy courses at a couple institutions here (the Marwen Foundation && the School of the Art Institute of Chicago) + I develop miscellaneous digital projects (apps, wwweb, installations) for different clients w/ Branger_Briz (my cousin's agency, the same one who taught me HTML in high-school). I'd say it definitely relates to my practice... or rather that it is my practice in that I'd probably be doing something else entirely if I wasn't a 'new-media artist/educator/organizer' ...again, these are blurry distinctions. [imma combine these]: Do you actively study art history? + Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? yes && yes. I'm xtreamly interested in the parallel/perpendicular + complementing/contradicting + fringe && mainstream narratives that make up the histories of the conversations I'm invested in: media art histories, computer science histories, digital folk histories, Chicago histories, activist histories, piracy histories, etc. I read lots of criticism/philosophy/theory... I'm inspired by lots of folks: lots of contemporary/mainstream digital culture folks (Lessig, Shirky, Jenkins, Benkler, Stallman) + netstream new media art folks (Lialina, Galloway, the "software studies" crowd) + academix/bloggers/podcasters I follow closely (Katie Salen, Larisa Mann, Yoani Sánchez, Anita Sarkeesian) + the writings of many of my collaborators like Rosa Menkman && jonCates. And then of course the theoretical giants that influence most of us, in particular ideas like Martin Heidegger's notion of 'enframing', that rather than looking at technologies simply as tools, we're better served by considering how they are symptomatic of our particular world view. This has been key to my understanding of technologies as indicative of prevailing ideologies >> McLuhan's perspectives too, specifically the medium-is-the-message angle, rather than getting lost in the content the media carries (and similarly the utility a technology provides) we should consider how the technology itself changes (often completely turns on its head) our relationship to each other and the world. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? christ... that's a can'o'worms. I've got lots of vibez here, but I'll keep it short... one thing I think a lot about (for ex) is new-media art archives. I'm a fan of bittorrent as a technology: it's distributed/redundant && (especially for small institutions/projects) xtreamly efficient. Why don't we have more new-media art archives leveraging this technology? Where can I get the ArtBase torrent? There's precedence for it (thinking Jason Scott && the Archive Team's GeoCities torrent) but it’s also been stigmatized + somehow branded as anti-artist-interest. Similarly, for as much as the new-media art wurldz likes to talk about "Open Source" conceptually, we've got a lot to learn (especially structurally) from that community. Why aren't more new-media art archives versioned like open-source projects? this would solve all kinds of exhibition headaches that arise when attempting to display new-media pieces that are 3+ yrs old (and thus require 'antiquated' technology)... again, this is a much larger convo, I’m being a little flippant... but I'm happy to have nuanced convos w/interested parties at more length elsewhere :)  cool! thnx for the chat Daniel ^__^ ../n!ck

[1] Briz, Nick. Glitch Art Historie[s]:  contextualising glitch art - a perpetual beta, in “READER[R0R], GLI.TC/H 20111”. pg. 55. http://gli.tc/h/readerror, 2011. 

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Mon, 15 Jul 2013 07:41:17 -0700 http://rhizome.org/editorial/2013/jul/15/artist-profile-nick-briz
<![CDATA[Artist Profile: Émilie Gervais]]> http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais

Animated GIF from the website Parked Domain Girl Tombstone (2013) DR: On first inspection, a lot of your work appears to be rooted in the 90s, drawing on the low bandwidth aesthetics inherent in GIFs, midi plugins, embedded frames, ASCII art, and forgotten webring hyperlinks. But the 90s comes out in other ways, too. Pop-cultural undercurrents include Nintendo and Leisure Suit Larry; mixtapes and a particular flavor of Europop. How/why do these things speak to you as a contemporary (Web) artist? EG: The origin of the meaning of most collected n found elements i use in my work is rooted in the 90s. My work itself isn't rooted in the 90s. I've been dragged to use that type of stuff mostly bc i like it n its accurate w the topics im interested in rn. Still tho the source material or what it evokes isn't really important. It jst adds semantic layer/s for some people n so does the aesthetics. Everything linked to that part of my work is treated as game elements (to be inserted) in different contexts of reception w diff codes of conduct. Its about notebooks. All that content is accessory to my work. You could really jst take the whole structure/s n insert totally diff content. It'd still make sense. Maybe Im already doing that but its not linked anywhere rn. Its kinda like people who enjoy playing Canabalt but hate playing Robot Unicorn. The gameplay is literally the same. Jst the content n aesthetic is different. That changes the whole experience. Whats a contemporary web artist?

Blinking Girls Cave (2012) DR: I love the idea of interchangeable (aesthetic) content, as if Andy Warhol could have changed the contents of a "textures" subfolder and suddenly transformed a Campbell's Soup painting into a Heinz. How is play more than a structural component to your work? I'm thinking about rulemaking and breaking, especially your collaboration with Sarah Weis, Blinking Girls Cave, which the park authorities took a disliking to while it was in progress. [Ed. – Blinking Girls Cave (2012) was a part of Apache Project, a series of artworks installed at Mother Neff State Park in Moody, Texas, in a cave that was once used by the Tonkawa Indians as a shelter as well as a burial site. After an initial proposal for an installation in the cave was rejected by park management (despite having been initially approved), the project ultimately took the form of a photo shoot, in which GIFs—some of them drawn from the imagery in seduction-based adventure game Leisure Suit Larry—were displayed on tablets, smartphones and laptops that were placed within the cave and documented. This scaled-back version also proved unacceptable to park management.] EG: I think play is a structural component of life. It's related to how i conceptualize, process n think stuff. It opens space for experimentation. To me, its more related to what sociologists do than anything performance art; like how-to approach different types of social dynamics from diff point of view per example. Also, like that Andy Warhol eating a hamburger video; a partly exhibited learning process. Breaking rules wasn't really a thing in ♡ ♥ Blinking Girls ♥ ♡. What happened at Mother Neff is that our first intended installation, which involved light effects n bubble machines, was disapproved at the last minute bc of the damage it could cause to the cave walls. Blinking Girls Cave thus became about hardwares n gifs. During the documentation - that being the installation - Nate Hitchcock, the director n curator n everything at Apache Project, was interrupted by a park ranger who requested him to leave the park because taking pictures n or making videos in the cave wasn't appropriate. DR: There’s a real sense of a partly exhibited learning process in your URL works: an ever growing array of Web 1.0 motifs, exhibited as unique URLs. For me these works expose the Internet as a spatial, material thing, still begging to be explored. You spoke of sociology, is there perhaps something archaeological in your practice? EG: The internet is def abt spatiality and materiality. One can relate to these notions differently. To me, its really more abt physicality. I wasn't really thinking abt them topics when i made these. It's jst kinda there in all websites. Thats the internet. I wouldnt say that these r really web 1.0. The user in both cases isnt primarily a content consumer. Backdoor trojan girl was exhibited at Domain Gallery in a way that highlighted the urls. Under other circumstances, it'd prob be different. The archaeological in my practice is kinda superficial rn. DR: Your URL artworks, http://backdoortrojangirl.net (2012) and http://w-h-a-t-e-v-e-r.net (2013), both flicker between female and male signifiers. Do you think the Web is gendered? How would you approach gender differently in work produced for a gallery context? EG: I don't think the web is gendered. Culture is n adds gendered filter/s to it in some cases. I don't know if i would approach it; maybe i'd dig a hole for feminists/feminism or i'd do a show about postpostpostpostpostpostpost-transexualism. It'd be really fun. DR: For your ongoing collaborative online exhibition Art Object Culture (2011-), you and Lucy Chinen bring together two artists each month to create a new work based on trinkets that were purchased online. These readily available objects accrue value as they pass through the project. I could ask you about the long shadow cast by Duchamp’s readymades, about ownership, exhibition value and artistic identity as they relate to the Web. Instead, I’d really like it if you shared some AOC secrets with us. What criteria do you use to select the artists? Which is your favorite submission so far and why? EM: Art Object Culture offers a website template for artists to explore art making within one rule: create new art objects from items pre-existing in various online stores. We mainly seek artists that have the ability to bend that rule. I don't really have a favorite submission. I like some more than others but my opinion on this is not important. There is no secret. The current format is a translation of our ideas on AOC related topics from 2011. It might eventually mutate. Hopefully we'll sell all the artworks that were made for it before that n or have a show; some kinda showcase for all of them together w everyone that made stuff for it n other people too.

Émilie Gervais  Age: my age range is 7 to 77. Location: Paca/FR. How long have you been working creatively with technology? How did you start? Since forever. I started by playing games on some used pc and recontextualizing movies, game related stuff as improvised play based on the characters n plot/s with friends at school. I've always spent a lot of time randomly surfing the internet while chatting on microsoft comic chat, mIRC, the palace n was really into customizing anything that was customizable ie. winamp skins, mirc themes, etc... Beside that, my fav drawing thing is Lite Bright n i've been deleting, moving, opening files since ive been typing on a keyboard. I've crashed the home computer a couple of times. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? Experimentation n play! My main tool is the internet or jst even information. In college, ive done a dble cursus in literature n social studies. Then, I dropped out of art school in Mtl n went to Paris. In 2010/2011, i did a dnap/bfa in 1yr at the Ecole d'Art Superieure d'Aix-en-Provence where I'm currently finishing a dnsep/master w a focus in hypermedia. My thesis text thing's title is Fuck Privacy Demo Game Over. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I'm not media based. The traditional/non traditional dichotomy makes no sense to me. I jst use whatever depending on the project im working on. It's more about ideas n processes. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I tweet n play music on my iphone everyday. Before that, i played ice hockey n have done some cycling as a summer training thing. I love dancing. Also, health related stuff; superfoods n other stuff, but i mostly eat pizza n candies. Thats creative. I'm involved with adrenaline, gaming, immersive as non immersive n fun everyday. I'm really concerned about open source n how it affects education/academics. But im not seriously implicated in anything, im jst personally into it rn. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I worked at HMV Megastore n Liquid Nutrition in Montreal while being in college. I spent one summer selling autoportraits on the Pont Saint-Louis in Paris w a friend. I worked at some pizza place on bd de Belleville. The boss never slept, ate one fried egg a day and gave us free pizza n drinks everyday. Clients ordered one expresso and remained seated for hrs jst talking abt whatever. Total Belleville cliche. Everything influences the way i process stuff. RN im an art student. Who are your key artistic influences? Toru Iwatani, Kassia Meador, Gustav Klimt n the internet. Have you collaborated with anyone in the art community on a project? With whom, and on what? I collaborate w Lucy Chinen on Art Object Culture n conducted the Blinking Girls project w Sarah Weis. I work/ed w friends that are mostly into painting n music. I ghostpost alot n collaborate w lots of people actively n passively everyday on everything. Its mostly passive networked collaboration/s. Do you actively study art history? Im surrounded by it. I've been into it for as long as i can remember. My dad always brought the family to museums. When i was living in San Francisco, we went to Los Angeles one time mostly jst to go n visit the Getty museum. My college art history teacher was totally awesome. Art history entertains me. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? I have phases in which i read alot and others in which i dont at all. Most of the time, i try not to remember the authors so it remains jst about the ideas. RN im reading Critical Play by Mary Flanagan. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? Yes, but no at the same time. It really depends on the whole concept of a project. I kinda hate almst everything that is JUST about representation when it comes to new media related art tho, so i'd say im concerned about that. This conversation took place between 22 March and 1 April on a Google Drive document.

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Thu, 18 Apr 2013 08:00:05 -0700 http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais
<![CDATA[The Art of the 64 Squares]]> http://standpointmag.co.uk/node/4668/full

In an address to the New York State Chess Association in 1952, Duchamp attempted to define the link between chess and art: "I believe that every chess player experiences a mixture of two aesthetic pleasures: first, the abstract image akin to the poetic idea of writing; secondly, the sensuous pleasure of the ideographic execution of that image on the chessboard. From my close contacts with artists and chess players, I have come to the conclusion that while all artists are not chess players, all chess players are artists."

At one level, I am sure that is right. I don't know anyone devoted to chess who is purely motivated by the desire to win; that is, for whom it is simply a mental sport, as everyone outside the game seems to suppose. When we sit down to play our intention is to win; but we also start the game looking at the pieces in their original positions and feeling overcome with a sense of the possibility of creating something beautiful with them. At the end of the game we are almost invariably disappointed. If we lose, of course, that's bad; but also if we win, yet then discover that we missed a more incisive way of concluding the game, we are filled with what I can only describe as a sense of artistic dissatisfaction — that we have made a crude daub on an otherwise harmonious work of art.

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Sun, 07 Oct 2012 15:25:00 -0700 http://standpointmag.co.uk/node/4668/full
<![CDATA[The Postmedia Perspective]]> http://rhizome.org/editorial/3964

The starting point of the book is that the label “New Media Art” does not identify an art genre or an art movement, and cannot be viewed – as it usually is – as a simple medium-based definition. On the contrary, a work of art – whether based on technology or not – is usually classed as New Media Art when it is produced, exhibited and discussed in a specific “art world,” the world of New Media Art. This art world came into being as a cultural niche in the Sixties and Seventies, and became a bona fide art world in the Eighties and Nineties, developing its own means of production and distribution, and cultivating an idea of “art” that is completely different from that entertained by the contemporary art world. If you are familiar with Lev Manovich's distinction between “Duchamp Land” and “Turing Land” (1996), you already get the point. According to Manovich, Duchamp Land (the contemporary art world) requires art objects that are “oriented towards the 'content'”, “complicated” 

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Wed, 12 Jan 2011 09:44:34 -0800 http://rhizome.org/editorial/3964
<![CDATA[Mapping The Cracks: Thinking Subjects as Book Objects]]> http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html

by Daniel Rourke

In Part One of this article I wrote about the instability of the art-object. How its meaning moves, and inevitably cracks. In this follow-up I ponder text, the book, page and computer screen. Are they as stable as they appear? And how can we set them in motion?

Part Two

"There’s a way, it seems to me, that reality’s fractured right now, at least the reality that I live in. And the difficulty about... writing about that reality is that text is very linear and it’s very unified, and... I, anyway, am constantly on the lookout for ways to fracture the text that aren’t totally disorienting – I mean, you can take the lines and jumble them up and that’s nicely fractured, but nobody’s gonna read it."

David Foster Wallace, PBS Interview, 1997

Book Autopsy by Brian Dettmer17th Century print technology was rubbish. Type could be badly set, ink could be over-applied, misapplied or just plain missed. Paper quality varied enormously according to local resources, the luck of the seasons or even the miserly want of the print maker out to fill his pockets. There are probably thousands of lost masterpieces that failed to make it through history simply because of the wandering daydreams of the printer's apprentice. But from error, from edit and mis-identification have come some of the clearest truths of the early print age. Truths bound not in the perfect grain or resolute words of the page, but in the abundance of poor materials, spelling mistakes and smudge. In research libraries across the globe experts live for the discovery of copy errors, comparing each rare edition side-by-side with its sisters and cousins in the vain hope that some random mutation has made it intact across the centuries.

Since the invention of writing, and its evolutionary successor the printing-press, text has commanded an authority that far exceeds any other medium. By reducing the flowing staccato rhythms of speech to typographically identical indelible marks we managed, over the course of little more than 2000 years, to standardise the reading consciousness. But in our rush to commodify the textual experience we lost touch with the very material that allowed illiteracy to become the exception, rather than the rule. We forgot that it is the very fallibility of text and book that make them such powerful thinking technologies.

A Humament by Tom PhillipsToday text appears so stable that we almost don't notice it. We bathe in it, from moment to moment, on the spines of our books, the packaging of our breakfast cereals, the labels sewn fast into our clothes. We live it without a thought. In fact, we live it because it is thought, composing such a steady proportion of our lived experience that we fail to notice its constricting power over our imaginations. Of course we all speak, but even speech in the literate society has become stultified by the restrictions of the page, the paragraph and the sentence. Rarely does the speech of our leaders, of the world's most powerful politicians, exhibit anything more organic than a choice of when to pause for effect; when to express a comma, a colon or hyphen – each a technology of writing, rather than of free-thinking. Text is all-powerful, omnipotent and invisible. It infects how we think, speak and perceive the flow of time around us. Yet even as a way to break free from the constraints of text rises into view we baulk in pedantry and hark on about tradition. The unyielding space of the printed page has become the primary metaphor for those who fear where reading is heading: the Internet. But to truly understand the Internet's liberating power one must first look towards a great thinker who never read or wrote a word in his life.

The Codex Seraphinianus by Luigi SerafiniSocrates decreed that writing would be the death of thought, becoming a crux to memory. He warned that text was 'inflexible', unable to answer back and that, as a consequence, writing would mark the end of a truly virtuous society in which public debate enhanced the thinking subject. His warnings obviously went unheeded, for were it not for the scribblings of his greatest pupil, Plato, his ideas would never have survived the long journey to your computer screen. Was Socrates short-sighted? Perhaps. But in our current time, of digital divides and books encoded in binary, Socrates' words seem remarkably prescient. Current debate surrounding the omnipotence of the Internet bears a striking resemblance to Socrates' concerns about writing. Just as Socrates proclaimed the authority of the spoken word, so today we hold stead-fast onto the shrivelled husk of a textuality that allows each of us to float aimlessly through literate culture.

In the decades proceeding Henry Clay Folger's death in 1930 his library became the prime resource for scholars of (arguably) the world's most famous playwright. Folger collected manuscripts. In particular he liked rare editions of Shakespeare's works, and he liked them so much he wanted to have them all. The First Folio is the earliest known print-run of Shakespeare's works, collated and published only seven years after his death. Folger's collection of nearly 40 First Folios became the laughing stock of the bibliophilic elite. Surely one copy of the Folio was enough for any research library, let alone a single collector such as Folger?

One of Shakespeare's First FoliosFolger's library enabled experts to consider First Folios side-by-side for the first time, garnering crucial information from the mistakes and mis-prints that were allowed to creep into the famous Folios by their 17th Century printers. There were three different issues of the Folio, printed and bound by a handful of printers and their apprentices. From Folio to Folio edits are common, a missing Troilus and Cressida in one Folio leaves room for Timon, whereas in other, less 'complete' versions neither play make their way into print. Hidden within some ill-fated Folios can be found a crossed out ending to Romeo and Juliet on the reverse side of a print of Troilus that is missing its prologue. No Folio is the same as any other, meaning that the closest thing left to a 'perfect' collection of Shakespeare's works is the entire run of 400 Folios that still survive to this day, each noted for their individuality; each ready to expose their hidden mistakes to the careful eye of the scholar.

Kart Gerstner - Compendium for LiteratesAt the level of print, text has never been stable. And a good thing too, for if it were priceless knowledge about Shakespeare's plays would have been lost. The problem with the book and page today is that they have become frozen stiff, losing their dynamism as they spin off the production line. The value of Folger's Folios is not to be found in the meter of the language, or the subjects there imparted, but in the scratches, scuffs and tears scattered throughout like forgotten memories. Is it possible to inject some of this substance back into the mass-produced paperback? To allow authorship, once again, to become a collaboration between writer, page and the medium of transmission?

Infinite jest by David Foster Wallace The internet is the obvious answer, but it is of course not that simple. For as long as we cling to the rigid structures of the printed page the internet will only act as a poor copy of the medium we so cherish. Academics, educators and politicians are quick to speak of the liberating potential of digital technology, but few of them make concessions for the web without first issuing a decree about the standards of reading to which we have become accustomed. In the last century perhaps the most important works of literature to have emerged were those that challenged the rigid flow of the printed narrative, asking us to question the inner realities we write and talk about. I am talking of works like Joyce's Ulysses, or Burroughs Naked Lunch, works that broke the book, even as they infected its forms with their liberating approaches to language and thought.

The Selected Works of T.S. Spivet by Reif LarsenLike the new breed of art-objects I mentioned in Part One of this article, text is now moving towards a revolution in its status as 'thing'. In order to think beyond text, one must first begin to understand its distinctive character as both subject and object. A good place to start is with the art-object, the best examples of which encapsulate ideas that far transcend the lowly substance of the materials they are composed of. To ponder Duchamp's Mechanical Bride is to move beyond the foil and dust sandwiched between glass panes. Simply put, art-objects are objects that we mistake for subjects – and long may it be this way. This capacity to treat the material as a vehicle for a subject has long been missing from text and the book. When we reach out with our minds, beyond the divides of eye, page and text, we often forget the object-ness of the book, preferring instead to wallow in subjects that we consider the linguistic meaning of the text alone imparts to us.

Scattered throughout this article you will find examples of books which attempt to transcend their 'book-ness' by breaching the gaps between art and text. Some of these works would not have been produced in a pre-internet society. The Unfortunates by B.S. JohnsonIt is not that the internet is a form that text should aspire to, but perhaps that in living and thinking through a net-based society writers/artists have become able to consider the book-object in new and innovative ways. As soon as we could write down our speech, to inscribe it in stone or bind it onto the page, were became capable of speaking and thinking from the outside, like Gods looking down on their creation. Social networks, digital archives, computer screens, user generated interfaces, blogs, RSS feeds and tweets have, in similar fashion, allowed us to spin text out of order, to wrap thought around itself and let it bloom in fractal musings. New technologies have shown us that society is not rigid, that audio and video can be dismantled, distributed and dispersed on the winds of the world wide web. Books are about to start speaking back to us in ways that would have made Socrates and Shakespeare giddy to perceive.

We should encourage books to crack wide open, and let the internet wash between their pages. We should rejoice as the forms of text and print come crashing down around us. Let's rebuild our textual culture from the thinking subject up.

by Daniel Rourke

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Sun, 01 Nov 2009 21:02:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/11/mapping-the-cracks-part-two.html
<![CDATA[Mapping the Cracks: Art-Objects in Motion]]> http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html

Part One

by Daniel Rourke

"The spacetime of the lightcones and the fermions and scalar are connected to the chocolate grinder. The chocolate grinder receives octonionic structure from the water wheel."

- Tony Smith, Valdosta Museum Website

In 1927 Marcel Duchamp's The Large Glass was broken in transit. The Bride Stripped Bare by Her Bachelors, Even, Duchamp's title for the piece, depicts a mechanical Bride in its upper section and nine abstract Bachelors in its lower. Duchamp took oil, lead, varnish and dust and sandwiched them between panes of glass. The Bachelors encounter their Bride in the presence of a large, gorgeous, chocolate grinder whose drums revolve in motions which seem to reach up, across the divide, to touch the ethereal Bride in her domain.

In 1936 Duchamp 'fixed' the broken Bride by repairing, rather than replacing, the shattered panes of glass. He claimed to like it better that way.

Today progenies of Duchamp invest time, thought and often a great many dollars in their own artworks. The successful ones amongst them package those artworks up in foam, plaster and cellophane to be moved, shipped and re-exhibited in multiple gallery spaces again and again. Without dwelling on the commodification of the artwork I want to build my own scheme for understanding these movements. I want to rest a little and draw the lines of desire that artworks traverse; the paths they take that human intent had nothing to do with; the archives they carry within themselves. For every map there are points we must plot, spaces and places in real space and time that require isolation and signification. We grab a GPS device and codify the crossroads where St. Martin's Place meets Trafalgar Square, marking carefully the precise angle via which Madonna on the Rocks will be fed through the clamouring crowds into the The National Gallery's mouth. Artworks live in motion, just as readily as they live in the gallery. In the dark recess of transit they sketch a hidden, secret life away from the viewing eye, becoming not 'art', but 'object' – traversing the gap between these concepts as they travel.

The Bride now rests out her Autumn years in the Philadelphia Museum of Art, waiting for gravity to release her chocolate grinder once again from its sandwich of (un)shattered glass.

Through Plato's writing we know that Socrates maintained a deep mistrust of the art as object, distinguishing three realms through which art must move before it was realised. In Book X of The Republic Socrates develops the metaphor of the three beds. The ideal bed, made by God, the carpenter's bed, a mere imitation of God's idea, and the artist's bed, again made in imitation, but this time of the carpenter's creation. The art-object is twice removed from 'truth'. It is a model of a model; a mimetically charged, displaced falsehood. Like a black-hole emitting virtual particles in space, the realm we long to peer upon is always hidden, allowing only those particles escaping from the object to catch our gaze.

Ever since Socrates we've aimed to stretch, like Adam on the Sistine Chapel ceiling, across an invisible divide into the realm of the absolute. Like Duchamp's Bachelors, ever removed from their beloved Bride, it is the network, the movement of the Earthly chocolate-grinder, that throttles our attention. We believe in an 'other' place, attempting to represent it in our paintings, our sculptures, novels and poems but we will never reach it - transfixed as we are on the material realm around us. Should we instead forget the Bride, and concentrate on the cracks beneath-which the chocolate-grinder forever whirls? Forget the 'ideal' bed and ponder on the imperfections the carpenter ensures in his work, as the hammer and nails meet in a blur?

Walead Beshty - FedEx Sculptures

* I will not talk here of the other exhibits in Altermodern – and elsewhere – that took me on similar discursive journeys. I will instead lend you a series of hyper-links, a network of possibilities, for you to travel.

A new breed of artist believes so. They make art that realises a network of possibilities, rather than a final imperfect solution. Artist's such as Walead Beshty, whose Installation of FedEx Sculptures echoes, in its shattered cubes, the 1927 incident when Duchamp's Bride was disfigured.

Beshty's FedEx Sculptures are a series of shatter-proof glass cubes broken in transit. What makes these boxes different from mere badly wrapped art-objects is the intent behind their destruction. The boxes are shipped by FedEx, rather than professional art-object shippers, from Beshty's studio to each new gallery. Their constant destruction sketches their character as meaningful objects. Each crack a palimpsest of movement, of random intent gathered in transit - between exhibitions. The boxes were exhibited as part of Tate Britain's Triennial, Altermodern, * earlier this year, where I had the opportunity to see them. Peering through the cracked panes, into the voids contained within each cube, I felt like a cartographer tracing lines made by movement and time to the source of an endless ocean.

Like the shattered panes of Duchamp's masterpiece, or the unique voids contained within Walead Beshty's FedEx Sculptures, time and movement have oft been deceived by our perceptions of art. For every artwork, whether considered whole or disfigured, is riddled with tell-tale cracks.

Throughout his second voyage to the Pacific (1772-75) Captain James Cook was accompanied by William Hodges, an ambitious artist whose landscape paintings would serve as a living archive of the expedition. Hodges was amongst the first people from Europe to see the Rapanui monuments of Easter Island, to sail The Cape of Good Hope or shake hands with the Maori of New Zealand. Hodges’ keen memory for light and atmosphere were responsible for much of the romanticism an enthused Europe would languish on Captain Cook’s expeditions.

View in Pickersgill Harbour, Dusky Bay by William Hodges (Palimpsest)

Some of Hodges’ more unusual paintings were recently x-rayed in the lead up to an exhibition of his work at London’s National Maritime Museum. As well as revealing a wealth of archival information about the artist’s processes, x-ray images of his View in Pickersgill Harbour, Dusky Bay exposed something far more spectacular. There, beneath the painted surface of the luminous rainforest canopy were two giant, white formations stretching up and out of a black swathe of ocean. Hodges, for reasons we will never fully understand, had chosen to paint over the first ever visual record of the Antarctic. The icebergs, having hidden for over 300 years under layers of oil paint, were freed by the roving, radiographic eye of the x-ray machine. The canvas usurped by its own regolithic layer; the history of the event ebbing over an invisible event-horizon like separated virtual particles.

Understanding that the archive is not contained solely in the document does not come naturally. To fully sketch the mimesis of art-objects we must devise better ways to peer beneath their surface. As I write this I am aware of what I am trying to say, and what I am actually saying. There is a gap between, a significant chasm that this text will never bridge. The art-object carries with it a history of its making, a memory of its movement. The art-object is vast in its potential to be seen and re-seen. Whether by accident, or intent, there are always cracks on the surface of an art-object. Some of these cracks may only be breached with new technologies – such as the x-rays that pulled across the void William Hodges' lost vision of the Antarctic. Some of these cracks are allowed to creep onwards by artists who long for their art-objects to develop lives of their own.

In this article I have concentrated on the movement inherent in art-objects. Scupltures and paintings are traditional fodder for this kind of exploration. But what of the text? How is the modern writer, aware of the networks of intent that spiral from her art-writing, best to shatter her work into life? How can we make the text move and encourage it to crack? And how will we read its movements upon its return?

This is a question I currently ponder. A question I hope to explore in Part Two of this article (to be published on Monday, 2nd of November).

by Daniel Rourke

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Sun, 04 Oct 2009 21:04:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/10/mapping-the-cracks-part-i.html