MachineMachine /stream - search for creativity https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Generative AI: Imagining a future of AI-dominated creativity | VentureBeat]]> https://venturebeat.com/ai/generative-ai-imagining-a-future-of-ai-dominated-creativity/

Join top executives in San Francisco on July 11-12, to hear how leaders are integrating and optimizing AI investments for success. Learn More AI-generated media has reached an explosive tipping point.

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Tue, 18 Apr 2023 04:52:44 -0700 https://venturebeat.com/ai/generative-ai-imagining-a-future-of-ai-dominated-creativity/
<![CDATA[Generative AI: Imagining a future of AI-dominated creativity | VentureBeat]]> https://venturebeat.com/ai/generative-ai-imagining-a-future-of-ai-dominated-creativity/

Join top executives in San Francisco on July 11-12, to hear how leaders are integrating and optimizing AI investments for success. Learn More AI-generated media has reached an explosive tipping point.

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Tue, 18 Apr 2023 00:52:44 -0700 https://venturebeat.com/ai/generative-ai-imagining-a-future-of-ai-dominated-creativity/
<![CDATA[How This A.I. Draws Anything You Describe [DALL-E 2]]]> https://www.youtube.com/watch?v=U1cF9QCu1rQ

Art takes a unique combination of skill, creativity the very human element of aesthetic taste. But what if the visual arts also fall to AI. In this episode we discuss Dall-E 2, a powerful text to image generator that's set to shake things up.

A.I. Playlist: https://youtube.com/playlist?list=PL0iVR8sl9TiXmZUgZSZOpGFouuFNieqgP

My new Spotify album: https://open.spotify.com/album/2mQkQEgmLxCJC8JpcsiF2T?si=560AO6QiQ3ShO3qKBWnRhw

Sign up link here: https://labs.openai.com/waitlist

--- About ColdFusion --- ColdFusion is an Australian based online media company independently run by Dagogo Altraide since 2009. Topics cover anything in science, technology, history and business in a calm and relaxed environment.

» ColdFusion Discord: https://discord.gg/coldfusion » Podcast I Co-host: https://www.youtube.com/channel/UC6jKUaNXSnuW52CxexLcOJg » Twitter | @ColdFusion_TV » Instagram | coldfusiontv » Facebook | https://www.facebook.com/ColdFusioncollective » Podcast Version of Videos: https://open.spotify.com/show/3dj6YGjgK3eA4Ti6G2Il8H https://podcasts.apple.com/us/podcast/coldfusion/id1467404358

ColdFusion Music Channel: https://www.youtube.com/channel/UCGkpFfEMF0eMJlh9xXj2lMw

ColdFusion Merch: INTERNATIONAL: https://store.coldfusioncollective.com/ AUSTRALIA: https://shop.coldfusioncollective.com/

If you enjoy my content, please consider subscribing! I'm also on Patreon: https://www.patreon.com/ColdFusion_TV Bitcoin address: 13SjyCXPB9o3iN4LitYQ2wYKeqYTShPub8

--- "New Thinking" written by Dagogo Altraide --- This book was rated the 9th best technology history book by book authority. In the book you’ll learn the stories of those who invented the things we use everyday and how it all fits together to form our modern world. Get the book on Amazon: http://bit.ly/NewThinkingbook Get the book on Google Play: http://bit.ly/NewThinkingGooglePlay https://newthinkingbook.squarespace.com/about/

Sources:

https://cdn.openai.com/papers/dall-e-2.pdf

https://fortune.com/2022/04/06/openai-dall-e-2-photorealistic-images-from-text-descriptions/

https://www.engadget.com/open-a-is-dall-e-2-produces-fantastical-images-of-most-anything-you-can-imagine-170056814.html

https://www.engadget.com/the-morning-after-open-ai-dall-e-2-images-111840375.html

https://towardsdatascience.com/generating-images-from-prompts-using-clip-and-stylegan-1f9ed495ddda

My Music Channel: https://www.youtube.com/channel/UCGkpFfEMF0eMJlh9xXj2lMw

//Soundtrack//

Burn Water - Nostalgia Dreams

no spirit - leaves covered by snow

Burn Water - Does it Get Easier (clean)

Nils Frahm - You (Teen Daze Rework)

Jon Hopkins - The Wider Sun

Ben Böhmer - Flug & Fall

Kidnap Kid - Moments (feat. Leo Stannard)

Hammock - Wasted We Stared at the Ceiling

Burn Water - Fate

» Music I produce | http://burnwater.bandcamp.com or » http://www.soundcloud.com/burnwater » https://www.patreon.com/ColdFusion_TV » Collection of music used in videos: https://www.youtube.com/watch?v=YOrJJKW31OA

Producer: Dagogo Altraide

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Fri, 22 Apr 2022 06:07:45 -0700 https://www.youtube.com/watch?v=U1cF9QCu1rQ
<![CDATA[TikTok Cultures Research Network (Methodologies)]]> https://tiktokcultures.com/tiktok-methodologies/

The TikTok Cultures Research Network held its third virtual event TikTok Methodologies on 19 July 2021 hosted by founding members Associate Professor Crystal Abidin, Professor Patrik Wikström, and Dr D. Bondy Valdovinos Kaye.

The field of digital media research is rapidly expanding to include innovative and exciting TikTok research. As one of the most widely used digital short video platforms around the world, TikTok is a key social arena to study global youth culture, creativity, professionalization, and activism. This event was a critical forum for discussion on TikTok research frameworks and methodologies from emerging voices in the field.

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Tue, 09 Nov 2021 01:33:32 -0800 https://tiktokcultures.com/tiktok-methodologies/
<![CDATA[Neanderthals helped create early human art, researcher says | Archaeology | The Guardian]]> https://www.theguardian.com/science/2021/mar/15/neanderthals-helped-create-early-human-art-researcher-says

When Neanderthals, Denisovans and homo sapiens met one another 50,000 years ago, these archaic and modern humans not only interbred during the thousands of years in which they overlapped, but they exchanged ideas that led to a surge in creativity, according to a leading academic.

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Mon, 17 May 2021 23:55:28 -0700 https://www.theguardian.com/science/2021/mar/15/neanderthals-helped-create-early-human-art-researcher-says
<![CDATA['The hole' in theory and thought]]> http://ask.metafilter.com/mefi/312932

I am interested in 'the hole' in its conceptual, metaphorical, and literal crossovers. Who has written about holes? In the ground? In theory? In myth and fiction? I'd be super keen to read theory that cites specific holes found in myth and fiction, or people who have written about sinkholes, boreholes, etc. from geological/geographic perspective, but also, as mentioned above, the hole in a more conceptual level is super interesting.

Holes as the absence of geographic materialities, loss, gaps, and collapse of meaning. Holes as potential sites of openings, creativity, and reconstruction of new or recovered meaning.

Any ideas or leads welcome!

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Mon, 28 Aug 2017 10:44:24 -0700 http://ask.metafilter.com/mefi/312932
<![CDATA[Pirates are now using YouTube's panoramic videos to hide whole movies - Versions]]> https://versions.killscreen.com/someone-tried-hide-feature-length-film-youtube-panorama-worked-briefly/

Versions is the essential guide to virtual reality and beyond. It investigates the rapidly deteriorating boundary between the real world and the one behind the screen. Versions launched in 2016 at the eponymous conference dedicated to creativity and VR with the New Museum’s incubator NEW INC.

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Sat, 02 Jul 2016 09:49:19 -0700 https://versions.killscreen.com/someone-tried-hide-feature-length-film-youtube-panorama-worked-briefly/
<![CDATA[Machine Vision Algorithm Chooses the Most Creative Paintings in History | MIT Technology Review]]> http://www.technologyreview.com/view/538281/machine-vision-algorithm-chooses-the-most-creative-paintings-in-history/

Creativity is one of humanity’s uniquely defining qualities. Numerous thinkers have explored the qualities that creativity must have, and most pick out two important factors: whatever the process of creativity produces, it must be novel and it must be influential.

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Fri, 12 Jun 2015 01:36:53 -0700 http://www.technologyreview.com/view/538281/machine-vision-algorithm-chooses-the-most-creative-paintings-in-history/
<![CDATA[The first conscious machines will probably be on Wall Street | The Mitrailleuse]]> http://mitrailleuse.net/2014/07/01/conscious-machines/

We must consider the possibility that intelligence, creativity and even consciousness are purely functions of the material world, with human beings as a peculiar kind of computer.

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Mon, 14 Jul 2014 01:10:26 -0700 http://mitrailleuse.net/2014/07/01/conscious-machines/
<![CDATA[The first conscious machines will probably be on Wall Street | The Mitrailleuse]]> http://mitrailleuse.net/2014/07/01/conscious-machines/

We must consider the possibility that intelligence, creativity and even consciousness are purely functions of the material world, with human beings as a peculiar kind of computer.

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Tue, 08 Jul 2014 03:15:09 -0700 http://mitrailleuse.net/2014/07/01/conscious-machines/
<![CDATA[GLTI.CH Karaoke @ Crystallize Media Art Lab]]> http://www.youtube.com/watch?v=tlAS6SCGRqo&feature=youtube_gdata

A pioneering and collaborative spirit brings 16 UK and Korean artists together in a celebration of technology and creative culture

The legacy of Nam June Paik and the "electronic superhighway" is at the heart of a new exhibition in London this autumn. 16 artists from Korea and the UK explore how contemporary artwork is expressed through scientific technology, through IT, social media and cinema. If Paik's legacy is his ability to embrace electronic media and technology creatively, using it as a medium and a language to articulate his artistic interpretation of modern culture this three day exhibition explores how with creative technology at the fingertips of the masses, does the artist crystallize their ideas? Technology offers a common language for artists working in two different cultures. The work featured in the historic vault at Billingsgate illustrates how contemporary artists across the globe are harnessing fascinating media empowering them to express global culture, domestic behaviour, politics and ideas.

The exhibition is part of the wider Korea Brand and Entertainment Expo 2013, celebrating Korea's 'creative economy', a strategic vision aspiring to emulate the success of the UK's creative industries. At the heart of the exhibition along with an innovative use and communication through technology is the spirit of collaboration, of shared ideas, mutual respect and a desire to fix a lens on modern culture.

Nam June Paik, the Korean artist, world famous provocateur and founder of video art pioneered the innovative use of technological tools that artists continue to practice today. The first to voice the phrase "electronic super highway" as early as 1974, Paik saw the boundless possibilities offered by broadcasting and the Internet age. Within the exhibition a shrine to Paik features 'Documenta 6 Satellite Telecast' (1977) his collaborative work with Joseph Beuys and Douglas Davis, the world's first live satellite performance broadcast simultaneously into 25 different countries. From this genesis sprouts the contemporary work of the artists featured.

The curator for 'Crystallize', Stephanie Seungmin Kim (ISKAI Contemporary Art) has carefully selected the 16 artists who each embrace art, science and creativity. Collaboration across industry and practice roots this exhibition in a language of exploration.

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Wed, 22 Jan 2014 15:32:26 -0800 http://www.youtube.com/watch?v=tlAS6SCGRqo&feature=youtube_gdata
<![CDATA[An Ontology of Everything on the Face of the Earth]]> http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/

This essay was originally published as part of a special issue of Alluvium Journal on Digital Metaphors, edited by Zara Dinnen and featuring contributions from Rob Gallagher and Sophie Jones. John Carpenter’s 1982 film, The Thing, is a claustrophobic sci-fi thriller, exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter, where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. In The Thing we watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate, devouring any creature it comes across before giving birth to an exact copy in a burst of blood and protoplasm. The Thing copies cell by cell and its process is so perfect – at every level of replication – that the resultant simulacrum speaks, acts and even thinks like the original. The Thing is so relentless, its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: Blair: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop!!! Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope, as numerous in its incarnations as are the forms it is capable of taking. In Campbell’s original novella, the biologically impure is co-inhabited by a different type of infection: an infection of the Antarctic inhabitants’ inner lives. Plucked from an icy grave, The Thing sits, frozen solid, in a dark corner of the outpost, drip dripping towards re-animation. Before its cells begin their interstitial jump from alien to earthly biology, it is the dreams of the men that become infected: ‘So far the only thing you have said this thing gave off that was catching was dreams. I’ll go so far as to admit that.’ An impish, slightly malignant grin crossed the little man’s seamed face. ‘I had some, too. So. It’s dream-infectious. No doubt an exceedingly dangerous malady.’ (Campbell)

The Thing’s voracious drive to consume and imitate living beings calls to mind Freud’s uncanny: the dreadful creeping horror that dwells between homely and unhomely. According to Ernst Jentsch, whose work Freud references in his study, the uncanny is kindled, ‘when there is intellectual uncertainty whether an object is alive or not, and when an inanimate object becomes too much like an animate one’ (Grenville 233). A body in the act of becoming: John W. Campbell’s novella depicts The Thing as a monstrous body that “swallows the world and is itself swallowed by the world”

In the original novella, The Thing is condensed as much from the minds of the men, as from its own horrific, defrosting bulk. A slowly surfacing nightmare that acts to transform alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men, into the resultant condensation. John W. Campbell had no doubts that The Thing could become viscous, mortal human flesh, but in order to truly imitate its prey, the creature must infect and steal inner life too, pulling ghosts, kicking and screaming, out of their biological machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being, of self-same bodies housing ‘unitary and securely bounded’ (Hurley 3) subjectivities, identical and extensive through time. John W. Campbell’s characters confront their anguish at being embodied: their nightmares are literally made flesh. As Kelly Hurley reminds us in her study on The Gothic Body, Mikhail Bakhtin noted: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world (Hurley 28). Each clone’s otherness is an uncanny exposure of the abject relationship we endure with ourselves as vicarious, fragmented, entropic forms. In the 44 years between the novella and John Carpenter’s 1982 film, there were many poor clones of The Thing depicted in cinema. Films such as Invasion of the Body Snatchers (1956) and, It Came from Outer Space (1953) are replete with alien dopplegangers, abject human forms, cast away very much as in gothic tradition. Howard Hawk’s film, The Thing from Another World (1951), the first to explicitly translate Who Goes There?, completely disfigures Campbell’s story. The resultant monster is nothing more than, what one character calls, ‘an intellectual carrot’, grown from alien cells in a laboratory. The film is worth considering though for its Cold War undertones. Recast in an Arctic military base, Hawk’s Thing is an isolated monster set against a small, well organised army of cooperative men. Faced with disaster the men group together, fighting for a greater good than each of them alone represents.

Cinematic clones of The Thing: 1950s American Science Fiction films like It Came From Outer Space and Invasion of the Body Snatchers are replete with alien doppelgangers and abject human forms [Images used under fair dealings provisions] The metaphor of discrete cells coordinating into autopoeitic organisms, does not extend to the inhabitants of the isolated Antarctic outpost in the original short story, nor in the 1982 version. Rather than unite against their foe, they begin to turn on each other, never knowing who might be The Thing. In a series of enactments of game-theory, the characters do piece together a collective comprehension: that if The Thing is to eventually imitate ‘everything on the face of the Earth’ it must not show itself now, lest the remaining humans group together and destroy it. The Thing’s alien biology calls to mind the original design of the internet, intended, according to Michael Hardt and Antonio Negri: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult (Hardt and Negri 299). The novella Who Goes There? and the film, The Thing, sit either side of a pivotal era in the advancement of information technology. How a life form or a biological computer work is immaterial to the behaviours they present to an observer. John Carpenter’s The Thing explores the fulfilment of Alan Turing’s ‘Imitation Game.’ Moving away from Campbell’s original appeal to telepathy and a mind/body split, the materialist vision of Carpenter’s film confronts us with a more fundamental horror. That every part of us is reducible to every other. In her book Refiguring Life, Evelyn Fox Keller argues that: As a consequence of the technological and conceptual transformations we have witnessed in the last three decades, the body itself has been irrevocably transformed… The body of modern biology, like the DNA molecule – and also like the modern corporate or political body – has become just another part of an informational network, now machine, now message, always ready for exchange, each for the other (Keller 117–118). Meanwhile, eschewing Martin Heidegger’s definition of a thing (in which objects are brought out of the background of existence through human use), Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 4).

A thing or an object? Bill Brown argues that we look through objects but are confronted by things [Image by Marc PhOtOnQuAnTiQuE under a CC BY-NC-ND license] In his infamous 1950 paper, Computing Machinery and Intelligence, Alan Turing introduced the notion that a computer is nothing more than a machine that functions by pretending to be other machines. (Turing) Asking the question ‘can machines think?’ Turing replaced the ambiguity of ‘thought’ and ‘intelligence’ with imitation, proposing a test that avoided the need to know what was going on inside a machine, in favour of merely experiencing its affects. In a lecture entitled ‘Can Digital Computers Think?’, Turing expounds his point: It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do (Shieber 114–115). The mutability of Earthly life, its ability to err, to stumble upon novel strategies through random, blind chance, represents its most innate capacity. Biological life changes by mutation, passing those mutations on to the next generation, ad infinitum. The Thing, in opposition to this, can only become its other absolutely. There is no room for error, for mutation, for change or evolution: instead, The Thingly cadaver of Norris must protect its otherness in the only way it knows how: by transforming itself into a defensive form previously programmed and stored in its protoplasm. In terms of creativity it cannot escape its programming. Turing’s lecture hints at a further unsettling conclusion we can make: that even though novel behaviour may be consistent with error, from appearances alone it is impossible to distinguish something ontologically novel, with a behaviour which has been programmed to appear as such. The Thing is a Universal Turing Machine, a post-digital plasma, encoded with the biological ticker-tape of a thousand alien worlds. Put more simply, in the words of protagonist John MacReady: MacReady: Somebody in this camp ain’t what he appears to be. [my emphasis]

The “Gothicity” of matter? The digital metaphor of the Thing reveals that through imitation computers confer humanity upon us [Image by 

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Mon, 09 Dec 2013 10:34:38 -0800 http://www.alluvium-journal.org/2013/12/04/an-ontology-of-everything-on-the-face-of-the-earth/
<![CDATA[The Impulse of the Geocities Archive: One Terabyte Of Kilobyte Age]]> https://www.furtherfield.org/features/impulse-geocities-archive-one-terabyte-kilobyte-age#new_tab

I visited the Photographers’ Gallery in central London for Furtherfield, and reviewed their latest exhibit One Terabyte of Kilobyte Age by artists Olia Lialina and Dragan Espenschied, on THE WALL. Over an eight week period (18 April – 17 June 2013) they feature a non-stop stream of video captures of what they term as the lost city and its archival ruins. A documentation of a past visual culture of the web and the creativity of its users with new pages changing every 5 minutes. The project provides a glimpse into web publishing when users were in charge of design and narration in contrast to the automated templates of Facebook, YouTube and Flickr. Sifting through a dormant internet message board, or stumbling, awestruck, on a kippleised [1] html homepage, its GIF constellations still twinkling many years after the owner has abandoned them, is an encounter with the living, breathing World Wide Web. At such moments we are led, so argues Marisa Olson, ‘to consider the relationship between taxonomy à la the stuffed-pet metaphor and taxonomy à la the digital archive.’ [2] How such descript images, contrived jumbles of memory and experience, could once have felt so essential to the person who collated them, yet now seem so indecipherable, stagnant, even – dare we admit it – insane to anyone but the most hardened retro-web enthusiast. On show at London’s Photographers gallery until June 17th is an extensive archival exhibit designed to manage, reveal and keep these experiences alive. One Terabyte Of Kilobyte Age (1tb) is the fifth work to be commissioned for the Photographer Gallery’s ‘The Wall’, curated by two artists long associated with the era of the web the exhibition reveres: Olia Lialina and Dragan Espenschied. Perhaps best known for their book Digital Folklore (2009) the artists and retro-web evangelists have, with the 1tb project, strengthened their status as archivists, an impulse Hal Foster famously argued ‘concerned less with absolute origins than with obscure traces’ [3]. In the same year that Dragan and Olia launched their guide to the folk web, Yahoo! announced they were to close one of its greatest sources of inspiration: Geocities. A vast expanse of personal webpages, many of which had long since slid into html decrepitude, represented for Yahoo! little but financial embarrassment. So ancient and outmoded was Geocities that many contemporary browsers were incapable of capturing its essence, fragmenting images and link rolls randomly across modern laptop screens in an attempt to render their 800×600 pixel aura. Scraping and downloading the terabyte or so of data that made up the Geocities universe was thought important enough by some that a taskforce was put together, made up of technical wizards and wizardesses driven by the profound notion that all existent culture is worth saving. From Olia and Dragan’s webpage: In between the announcement and the official date of death a group of people calling themselves Archive Team — managed to rescue almost a terabyte of Geocities pages. On the 26th of October 2010, the first anniversary of this Digital Holocaust, the Archive Team started to seed geocities.archiveteam.torrent.

Olia and Dragan’s gesture, to feed the wealth of culture contained in that torrent back to the masses in a palatable form, is a project whose fruition at the Photographer’s Gallery is but a minor part. After downloading, storing and sorting the 16,000 archived Geocities sites the task of exactly how to display them is a problem. Since most browsers would mangle the look and feel of the Geocities pages Olia and Dragan have turned to two main methods of re-representation. The first, let loose on an automated Tumblr blog that updates over 70 times a day, is an ever growing series of front-page screen captures. In this form 1tb bends to the will of a contemporary web user who concerns themselves with likes, reposts and uplinks. Reflecting on the Tumblr-archive of the torrent-archive of the Geocities-archive, Olia and Dragan’s site contemporary-home-computing highlights particular screen captures that have garnered the most reposts and likes from their Tumblr followers. The results say much for the humour that still drives online culture, but perhaps little about the original contexts from whence those screen captures came. For instance, the screen captures that garner most attention are usually the ones that have failed a part of the retrieval/display/capture process. These ‘obscure traces’ may be GIF heavy sites, half loaded to interesting aesthetic affect, or, perhaps the most telling, captures that show nothing but the empty shell of a Netscape Navigator browser, caught forever like a millennium bug in digital amber.

The second mode of capture and re-display takes place at the Photographer’s Gallery itself. Depicted on nine large intersecting HD video screens set into ‘The Wall’ of the entrance-cum-café, one’s first experience of the exhibit is ponderous. The display cycles through the vast array of Geocities homepages at five minute intervals, giving viewers a more than generous dose of 800×600 px nostalgia. Whether the websites that fade into view are a barrage of animated GIFs,insightful commentary on life in the late 1990s, or a series of barren ‘Under Construction’ assemblages, is up to chance. As a reviewer, sent to derive something from the gallery experience, the wall leered at me with gestures that sent my inner taxonomist into a frenzy. Confronted with such tiny slithers of the archive, in such massive doses, it quickly becomes obvious that the real potential of the project has not been quite realised. Rather than static screen captures The Wall shows cleverly rendered quicktime videos, allowing the GIF whiskers of a Hello Kitty mascot to quiver once more. If you are lucky, or have the patience to watch a long series of the sites fade into view, you’ll be greeted by flickering ‘Welcome’ banners, by cartoon workmen tirelessly drilling, by unicorns cantering and sitemeter bars flashing. But The Wall also feels wholly at odds with its content, caught up in a whirl of web nostalgia that minimises the lives, experiences and aesthetic choices of a defining generation to static flashes that you can’t click on, no matter how much you want to. Archives are living, breathing entities wont to be probed for new meanings and interpretations. Whether depicted as static or faux animated, One Terabyte Of Kilobyte Age is a project with an endless surface, with little way for its viewers to delve deeper.

Trawling through the 1tb Tumblr is a much more visceral experience than the one that greets you at the Photographer’s Gallery, but the sense of a journey waiting to be embarked on is lost somewhat in the move to the Tumblr kingdom. Every five minutes offers a new chance to spot similarities on The Wall, to ponder on the origins of a site or, more profoundly, wonder where the people that toiled to make them are now. Before the days of user driven content, of Facebook timelines, and even before RSS feed aggregators, the whole web felt something like this. Today’s web is unarguably more dynamic, with a clean aesthetic that barely shifts behind the waves of content that wash over its surface. But the user has been relegated to shuffler of material. The Geocities homepage was designed, and kept updated by an army of amateur enthusiasts, organising bandwidth light GIFs in ever more meaningful arrays, in the unlikely event that another living soul would stumble upon them. There is much to love about One Terabyte Of Kilobyte Age, and much to be learned from it given the time. But part of me wishes that the Photographer’s Gallery had given over their trendy café to a row of beige Intel 486 computer stacks, their unwieldy tube monitors better capturing the spirit of the web alá 1996. The clash between the 90s amateur enthusiast and the avid content shuffler of the 2010s is inherent in the modes of display Olia and Dragan chose for their project. Beginning from a desire to save and reflect on our shared heritage, 1tb now represents itself as pure content. An impulse to probe the archive replaced by an impulse to scroll endlessly through Tumblr streams, clicking like buttons on screen captures we hope will distract/impress/outrage our friends until the next cat video refreshes into view. Go, go to the Photographer’s Gallery tomorrow, grab yourself a coffee and let the Geocities archive wash over you. If you can do it without Instagramming a snap to your friends, without updating your Facebook page with tales of your nostalgic reverie, if you can let the flickering screen captures do their own talking , only then can you claim you truly re-entered the kilobyte age.

References [1] ‘Kipple’ is a word coined by science fiction author Philip K. Dick to describe the entropy of physical forms, Dick’s comment on the contradictions of mass-production, utility and planned obsolescence. [2] Marisa Olson, “Lost Not Found: The Circulation of Images in Digital Visual Culture,” Words Without Pictures (September 18, 2008): 281. [3] Hal Foster, “An Archival Impulse,” October – (October 1, 2004): 5, doi:10.1162/0162287042379847.

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Fri, 17 May 2013 04:16:13 -0700 https://www.furtherfield.org/features/impulse-geocities-archive-one-terabyte-kilobyte-age#new_tab
<![CDATA[The Impulse of the Geocities Archive: One Terabyte Of Kilobyte Age]]> http://www.furtherfield.org/features/impulse-geocities-archive-one-terabyte-kilobyte-age

I visited the Photographers’ Gallery in central London for Furtherfield, and reviewed their latest exhibit One Terabyte of Kilobyte Age by artists Olia Lialina and Dragan Espenschied, on THE WALL. Over an eight week period (18 April – 17 June 2013) they feature a non-stop stream of video captures of what they term as the lost city and its archival ruins. A documentation of a past visual culture of the web and the creativity of its users with new pages changing every 5 minutes. The project provides a glimpse into web publishing when users were in charge of design and narration in contrast to the automated templates of Facebook, YouTube and Flickr. Sifting through a dormant internet message board, or stumbling, awestruck, on a kippleised [1] html homepage, its GIF constellations still twinkling many years after the owner has abandoned them, is an encounter with the living, breathing World Wide Web. At such moments we are led, so argues Marisa Olson, ‘to consider the relationship between taxonomy à la the stuffed-pet metaphor and taxonomy à la the digital archive.’ [2] How such descript images, contrived jumbles of memory and experience, could once have felt so essential to the person who collated them, yet now seem so indecipherable, stagnant, even – dare we admit it – insane to anyone but the most hardened retro-web enthusiast. On show at London’s Photographers gallery until June 17th is an extensive archival exhibit designed to manage, reveal and keep these experiences alive. One Terabyte Of Kilobyte Age (1tb) is the fifth work to be commissioned for the Photographer Gallery’s ‘The Wall’, curated by two artists long associated with the era of the web the exhibition reveres: Olia Lialina and Dragan Espenschied. Perhaps best known for their book Digital Folklore (2009) the artists and retro-web evangelists have, with the 1tb project, strengthened their status as archivists, an impulse Hal Foster famously argued ‘concerned less with absolute origins than with obscure traces’ [3]. In the same year that Dragan and Olia launched their guide to the folk web, Yahoo! announced they were to close one of its greatest sources of inspiration: Geocities. A vast expanse of personal webpages, many of which had long since slid into html decrepitude, represented for Yahoo! little but financial embarrassment. So ancient and outmoded was Geocities that many contemporary browsers were incapable of capturing its essence, fragmenting images and link rolls randomly across modern laptop screens in an attempt to render their 800×600 pixel aura. Scraping and downloading the terabyte or so of data that made up the Geocities universe was thought important enough by some that a taskforce was put together, made up of technical wizards and wizardesses driven by the profound notion that all existent culture is worth saving. From Olia and Dragan’s webpage: In between the announcement and the official date of death a group of people calling themselves Archive Team — managed to rescue almost a terabyte of Geocities pages. On the 26th of October 2010, the first anniversary of this Digital Holocaust, the Archive Team started to seed geocities.archiveteam.torrent.

Olia and Dragan’s gesture, to feed the wealth of culture contained in that torrent back to the masses in a palatable form, is a project whose fruition at the Photographer’s Gallery is but a minor part. After downloading, storing and sorting the 16,000 archived Geocities sites the task of exactly how to display them is a problem. Since most browsers would mangle the look and feel of the Geocities pages Olia and Dragan have turned to two main methods of re-representation. The first, let loose on an automated Tumblr blog that updates over 70 times a day, is an ever growing series of front-page screen captures. In this form 1tb bends to the will of a contemporary web user who concerns themselves with likes, reposts and uplinks. Reflecting on the Tumblr-archive of the torrent-archive of the Geocities-archive, Olia and Dragan’s site contemporary-home-computing highlights particular screen captures that have garnered the most reposts and likes from their Tumblr followers. The results say much for the humour that still drives online culture, but perhaps little about the original contexts from whence those screen captures came. For instance, the screen captures that garner most attention are usually the ones that have failed a part of the retrieval/display/capture process. These ‘obscure traces’ may be GIF heavy sites, half loaded to interesting aesthetic affect, or, perhaps the most telling, captures that show nothing but the empty shell of a Netscape Navigator browser, caught forever like a millennium bug in digital amber.

The second mode of capture and re-display takes place at the Photographer’s Gallery itself. Depicted on nine large intersecting HD video screens set into ‘The Wall’ of the entrance-cum-café, one’s first experience of the exhibit is ponderous. The display cycles through the vast array of Geocities homepages at five minute intervals, giving viewers a more than generous dose of 800×600 px nostalgia. Whether the websites that fade into view are a barrage of animated GIFs,insightful commentary on life in the late 1990s, or a series of barren ‘Under Construction’ assemblages, is up to chance. As a reviewer, sent to derive something from the gallery experience, the wall leered at me with gestures that sent my inner taxonomist into a frenzy. Confronted with such tiny slithers of the archive, in such massive doses, it quickly becomes obvious that the real potential of the project has not been quite realised. Rather than static screen captures The Wall shows cleverly rendered quicktime videos, allowing the GIF whiskers of a Hello Kitty mascot to quiver once more. If you are lucky, or have the patience to watch a long series of the sites fade into view, you’ll be greeted by flickering ‘Welcome’ banners, by cartoon workmen tirelessly drilling, by unicorns cantering and sitemeter bars flashing. But The Wall also feels wholly at odds with its content, caught up in a whirl of web nostalgia that minimises the lives, experiences and aesthetic choices of a defining generation to static flashes that you can’t click on, no matter how much you want to. Archives are living, breathing entities wont to be probed for new meanings and interpretations. Whether depicted as static or faux animated, One Terabyte Of Kilobyte Age is a project with an endless surface, with little way for its viewers to delve deeper.

Trawling through the 1tb Tumblr is a much more visceral experience than the one that greets you at the Photographer’s Gallery, but the sense of a journey waiting to be embarked on is lost somewhat in the move to the Tumblr kingdom. Every five minutes offers a new chance to spot similarities on The Wall, to ponder on the origins of a site or, more profoundly, wonder where the people that toiled to make them are now. Before the days of user driven content, of Facebook timelines, and even before RSS feed aggregators, the whole web felt something like this. Today’s web is unarguably more dynamic, with a clean aesthetic that barely shifts behind the waves of content that wash over its surface. But the user has been relegated to shuffler of material. The Geocities homepage was designed, and kept updated by an army of amateur enthusiasts, organising bandwidth light GIFs in ever more meaningful arrays, in the unlikely event that another living soul would stumble upon them. There is much to love about One Terabyte Of Kilobyte Age, and much to be learned from it given the time. But part of me wishes that the Photographer’s Gallery had given over their trendy café to a row of beige Intel 486 computer stacks, their unwieldy tube monitors better capturing the spirit of the web alá 1996. The clash between the 90s amateur enthusiast and the avid content shuffler of the 2010s is inherent in the modes of display Olia and Dragan chose for their project. Beginning from a desire to save and reflect on our shared heritage, 1tb now represents itself as pure content. An impulse to probe the archive replaced by an impulse to scroll endlessly through Tumblr streams, clicking like buttons on screen captures we hope will distract/impress/outrage our friends until the next cat video refreshes into view. Go, go to the Photographer’s Gallery tomorrow, grab yourself a coffee and let the Geocities archive wash over you. If you can do it without Instagramming a snap to your friends, without updating your Facebook page with tales of your nostalgic reverie, if you can let the flickering screen captures do their own talking , only then can you claim you truly re-entered the kilobyte age.

References [1] ‘Kipple’ is a word coined by science fiction author Philip K. Dick to describe the entropy of physical forms, Dick’s comment on the contradictions of mass-production, utility and planned obsolescence. [2] Marisa Olson, “Lost Not Found: The Circulation of Images in Digital Visual Culture,” Words Without Pictures (September 18, 2008): 281. [3] Hal Foster, “An Archival Impulse,” October – (October 1, 2004): 5, doi:10.1162/0162287042379847.

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Fri, 17 May 2013 03:16:13 -0700 http://www.furtherfield.org/features/impulse-geocities-archive-one-terabyte-kilobyte-age
<![CDATA[Wikipedia:Deleted articles with freaky titles - Wikipedia, the free encyclopedia]]> http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles

Strange titles are rarely added to Wikipedia under the guise of real encyclopedia articles. Occasionally Wikipedians lose their minds (especially on April Fool's Day) and if their posts are good they wind up here. Silliness can come in the form of creativity, insanity, or just boredom. As with other

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Wed, 14 Nov 2012 04:52:00 -0800 http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles
<![CDATA[Deleted articles with freaky titles]]> http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles

Strange titles are rarely added to Wikipedia under the guise of real encyclopedia articles. Occasionally Wikipedians lose their minds (especially on April Fool's Day) and if their posts are good they wind up here. Silliness can come in the form of creativity, insanity, or just boredom. As with other "silly things", often it seems a shame to delete the best of this humor which has been submitted to us under the GFDL. Unlike bad jokes and other deleted nonsense, however, some of these article names were made for good reasons, on real topics that the writers thought might be useful for Wikipedia. That doesn't always mean that – out of context – the title will be any the less ridiculous-sounding. If you find an article with a strange title up for deletion at WP:AFD, consider this page. If you do add it to the list, simply put it in its correct alphabetical place. Please don't link it – it'll only encourage them. With any luck it should be a redlink anyway, although one or two of those listed now act as redirects to more sensible titles. As to this page's title, consider it a mild addition to the collection of "freaky" titles – the real reason for it was just so that it abbreviates to DAFT. Bewildering titles, bizarre titles, and surreal titles – all are equally fair game.

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Wed, 14 Nov 2012 04:50:46 -0800 http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles
<![CDATA[We ❤ Retro Media: Vinyl, VHS, Tapes & Film | Off Book | PBS]]> http://www.youtube.com/watch?v=47oBPjT5klY&feature=youtube_gdata

We live in a digital world that gives us all the media we could possibly dream of at the click of a mouse, yet many people miss the old school physical formats from our past. Listening to vinyl and cassettes allows us to connect with music in a different way than MP3s. VHS and 8mm create visual aesthetics and atmospheres that are difficult to replicate in digital video. And the surprises inherent to analog instant photography help embed an organic quality to the recording of our memories. The challenges these retro formats present to capturing and experiencing media actually enhance our appreciation for the sound or image, making the art we love a bit more intimate, and real.

Here's a list of all the art used in the episode! https://docs.google.com/spreadsheet/ccc?key=0Aj1jFotihaLedHpUeHpTbGJYX3ZhdlVTYW5VXzhHVnc

Featuring: Eilon Paz, http://www.dustandgrooves.com/ Prof. Al Nigrin, Rutgers University Ryan Martin, Dais Records Rebecca Cleman, Electric Arts Intermix David Bias, Impossible Project http://www.the-impossible-project.com/

Music: Professor Kliq - http://soundcloud.com/professorkliq PhatRecords Music - http://www.youtube.com/phatrecordsmusic Jason Day - http://soundcloud.com/jasonday/tracks Diadainconsupertrafra - http://soundcloud.com/diadainconsupertrafra/tracks?format=html&page=2 Nic Bommarito - http://freemusicarchive.org/music/Nic_Bommarito/ Binarpilot - http://www.jamendo.com/en/artist/1125/binaerpilot Duckett - http://ccmixter.org/files/duckett/23334

More Off Book: Our last video on The Effect of Color: http://youtu.be/nX0DHd5QNS8 Our short documentary on The Creativity of Indie Video Games: http://www.youtu.be/M-2zIemV2yc Taking a look at The Art of Web Design: http://youtu.be/3iVVM_DgWY4 We asked Can Fandom Change Society?: http://youtu.be/B9Zum7azNIQ An examination of The Art of Animation & Motion Graphics: http://youtu.be/X0hVEH4se-0

Follow Off Book: Twitter: @pbsoffbook Tumblr: http://pbsarts.tumblr.com/

Produced by Kornhaber Brown: http://www.kornhaberbrown.com

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Thu, 08 Nov 2012 06:44:00 -0800 http://www.youtube.com/watch?v=47oBPjT5klY&feature=youtube_gdata
<![CDATA[Synthetic Biology: Designing a “Metaphysical” Chicken]]> http://ieet.org/index.php/IEET/more/6073

The ultimate design material is one that understands what it is to become. By way of an example, I’d like to think about how we might design a chicken. Think of the creativity of Nature – which, in very real terms can: • Transform an acorn into a giant oak tree • Change the colour of a chameleon • Ev

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Wed, 05 Sep 2012 01:20:00 -0700 http://ieet.org/index.php/IEET/more/6073
<![CDATA[Synthetic Biology: Designing a “Metaphysical” Chicken]]> http://ieet.org/index.php/IEET/more/6073

The ultimate design material is one that understands what it is to become. By way of an example, I’d like to think about how we might design a chicken. Think of the creativity of Nature – which, in very real terms can: • Transform an acorn into a giant oak tree • Change the colour of a chameleon • Ev

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Wed, 05 Sep 2012 01:20:00 -0700 http://ieet.org/index.php/IEET/more/6073
<![CDATA[The Manifest Destiny of Artificial Intelligence]]> http://www.americanscientist.org/issues/id.15837,y.2012,no.4,content.true,page.1,css.print/issue.aspx

Artificial intelligence began with an ambitious research agenda: To endow machines with some of the traits we value most highly in ourselves—the faculty of reason, skill in solving problems, creativity, the capacity to learn from experience. Early results were promising. Computers were programmed to play checkers and chess, to prove theorems in geometry, to solve analogy puzzles from IQ tests, to recognize letters of the alphabet. Marvin Minsky, one of the pioneers, declared in 1961: “We are on the threshold of an era that will be strongly influenced, and quite possibly dominated, by intelligent problem-solving machines.”

Fifty years later, problem-solving machines are a familiar presence in daily life. Computer programs suggest the best route through cross-town traffic, recommend movies you might like to see, recognize faces in photographs, transcribe your voicemail messages and translate documents from one language to another. As for checkers and chess, computers are not merely good

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Tue, 10 Jul 2012 02:48:00 -0700 http://www.americanscientist.org/issues/id.15837,y.2012,no.4,content.true,page.1,css.print/issue.aspx