MachineMachine /stream - search for conflict https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[How Tone of Voice Shapes Your Classroom Culture How Teacher Tone of Voice Shapes Classroom Culture | Edutopia]]> https://www.edutopia.org/article/how-tone-of-voice-shapes-your-classroom-culture/

It’s no easy task, but developing your tone of voice can build trust, reduce conflict, and set the stage for more learning in your classroom, research shows. Using your voice to manage a classroom is one of the most powerful tools at your disposal.

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Thu, 13 Jun 2024 18:57:50 -0700 https://www.edutopia.org/article/how-tone-of-voice-shapes-your-classroom-culture/
<![CDATA[Experts to World: We’re Doomed]]> https://www.vice.com/en/article/93bxxv/experts-to-world-were-doomed

A dangerous mix of increasing international conflict, global climate change, and a lack of governmental efforts to fix either could be leading the world to an era of unprecedented destruction.

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Fri, 03 Jun 2022 05:52:02 -0700 https://www.vice.com/en/article/93bxxv/experts-to-world-were-doomed
<![CDATA[Experts to World: We’re Doomed]]> https://www.vice.com/en/article/93bxxv/experts-to-world-were-doomed

A dangerous mix of increasing international conflict, global climate change, and a lack of governmental efforts to fix either could be leading the world to an era of unprecedented destruction.

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Fri, 03 Jun 2022 01:52:02 -0700 https://www.vice.com/en/article/93bxxv/experts-to-world-were-doomed
<![CDATA[To Save a World: Geoengineering, Conflictual Futurisms, and the Unthinkable - Journal #94 October 2018 - e-flux]]> https://www.e-flux.com/journal/94/221148/to-save-a-world-geoengineering-conflictual-futurisms-and-the-unthinkable/

The Anthropocene is proving to be an era of world war, or rather, worlds at war. Not that this is anything new.

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Thu, 25 Oct 2018 04:46:19 -0700 https://www.e-flux.com/journal/94/221148/to-save-a-world-geoengineering-conflictual-futurisms-and-the-unthinkable/
<![CDATA[Rosi Braidotti "Posthuman Feminism"]]> https://vimeo.com/157192116

Professor Rosi Braidotti (Columbia University Visiting Professor, Distinguished University Professor at Utrecht University and founding Director of the Centre for the Humanities) Rosi Braidotti is an incredibly influential contemporary philosopher and feminist. She is largely heralded as pioneer of European Women's Studies. This lecture will address the so-called ‘post-human’ turn in contemporary feminist theory in the light of three main considerations: firstly the shifting perception and understanding of ‘the human’ in the Life sciences. Secondly the effects of globalization as a system that functions by instilling process of ‘timeless time’ and perverse, multiple time-lines. Thirdly, the impact of inhuman factors like wars and conflicts in contemporary governmentality and the new forms of discrimination they engender on a planetary scale. Last but not least, lecture examines the implications of this historical context for progressive, affirmative politics in general and gender and feminist issues in particular.Cast: IRWGSTags: iMovie

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Tue, 22 May 2018 13:39:46 -0700 https://vimeo.com/157192116
<![CDATA[Rosi Braidotti, “Memoirs of a Posthumanist“]]> https://www.youtube.com/watch?v=OjxelMWLGCo

Philosopher Rosi Braidotti of Utrecht University in the Netherlands delivered the 2017 Tanner Lectures on Human Values this spring at the Yale’s Whitney Humanities Center.  Her talks are jointly titled “Posthuman, All Too Human.” The first, “Memoirs of a Posthumanist,” took place on Wednesday, March 1; the second, “Aspirations of a Posthumanist,” on Thursday, March 2. Professor Braidotti was joined by Professors Joanna Radin (History of Medicine, History) and Rüdiger Campe (German, Comparative Literature) for further discussion on Friday, March 3.   Rosi Braidotti is Distinguished University Professor and founding director of the Centre for the Humanities at Utrecht University. Her published works include Patterns of Dissonance: An Essay on Women in Contemporary French Philosophy (1991); Nomadic Subjects: Embodiment and Sexual Difference in Contemporary Feminist Theory (1994; 2d ed. 2011); Metamorphoses: Towards a Materialist Theory of Becoming (2002); Transpositions: On Nomadic Ethics (2006); La philosophie, lá où on ne l’attend pas (2009); Nomadic Theory: The Portable Rosi Braidotti (2011); and The Posthuman (2013). In 2016 she coedited Conflicting Humanities with Paul Gilroy.     Professor Braidotti has been an elected board member of the Consortium of Humanities Centres and Institutes since 2009. She is also an honorary fellow of the Australian Academy of the Humanities and a member of the Academia Europaea. She has been awarded honorary degrees by the University of Helsinki and the University of Linkoping. In 2005, she was knighted into the Order of the Netherlands by Queen Beatrix.

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Thu, 02 Mar 2017 11:29:48 -0800 https://www.youtube.com/watch?v=OjxelMWLGCo
<![CDATA[Sonic Acts 2017: The Noise of Becoming: On Monsters, Men, and Every Thing in Between]]> https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/

UPDATE: My talk is also now available in The Noise of Being publication, published by Sonic Acts in September 2017 A talk I delivered at Sonic Acts Festival 2017: The Noise of Being, in which I refigure the sci-fi horror monster The Thing from John Carpenter’s 1982 film of the same name:

The Thing is a creature of endless mimetic transformations, capable of becoming the grizzly faced men who fail to defeat it. The most enduring quality of The Thing is its ability to perform self-effacement and subsequent renewal at every moment, a quality we must embrace and mimic ourselves if we are to outmanoeuvre the monsters that harangue us.

This talk was part of a panel featuring Laurie Penny and Ytasha Womack, entitled Speculative Fiction: Radical Figuration For Social Change. You can see their wonderful talks here:

Laurie Penny: Feminism Against Fascism Ytasha Womack: Afrofuturism: Imagination and Humanity

full text follows (+ references & slides) An Ontology of Every Thing on the Face of the Earth John Carpenter’s 1982 film, The Thing, is a claustrophobic science fiction thriller exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. We watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate; devouring any form of life it comes across, whilst simultaneously giving birth to an exact copy in a burst of bile and protoplasm. The Thing copies cell by cell in a process so perfect, that the resultant simulacrum speaks, acts, and even thinks like the original. The Thing is so relentless and its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop! [1] This text is also available in The Noise of Being publication (published September 2017) Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope that is numerous in its incarnations. In Campbell’s novella, The Thing is condensed as much from the minds of the men as from its own horrific, defrosting bulk. A slowly surfacing nightmare that transforms alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men into the resultant condensation. John W. Campbell knew that The Thing could become viscous human flesh, but in order to truly imitate its prey the creature must infect inner life separately, pulling kicking and screaming ghosts out of their biological – Cartesian – machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being: self-same bodies housing ‘unitary and securely bounded’ [2] subjectivities, identical and extensive through time. His characters confront their anguish at being embodied: their nightmares are literally made flesh. To emphasise the otherness of each human’s flesh, Campbell’s story is inhabited exclusively with male characters. The absence of women makes the conflict between each of the men feel more rudimentary, but it also centres the novel’s horror on the growing realisation that to be human is also to be alien to oneself. Differences between sexes within the single species homo sapiens are bypassed, allowing the alien entity to exhibit the features of human female ‘otherness’ alongside a gamut of horrific bodily permutations. Perhaps, as Barbara Creed, [3] Rosi Braidotti, [4] and others [5] have argued, The Thing signifies the intrinsic absence of the mother figure: the female body’s capacity to be differentiated from itself in the form of pregnancy; to open up and usher forth into the world a creature other to itself. This Thingly quality is given credence by Julia Kristeva in a passage that could equally refer to The Thing as to the development of a fetus during pregnancy: Cells fuse, split, and proliferate; volumes grow, tissues stretch, and the body fluids change rhythm, speeding up or slowing down. With the body, growing as a graft, indomitable, there is another. And no one is present, within that simultaneously dual and alien space, to signify what is going on. [6] The Thing does exhibit demeanours of copulation and fertility, but also of disease, fragmentation, dismemberment, and asexual fission. In the novella, during a drug induced nightmare Dr. Copper sits bolt upright and blurts out ‘Garry – listen. Selfish – from hell they came, and hellish shellfish – I mean self – Do I? What do I mean?,’ McReady [7] turns to the other men in the cabin, ‘Selfish, and as Dr. Copper said – every part is a whole. Every piece is self-sufficient, and animal in itself.’ [8] The Thing is aberrant at a level more fundamental than allusions to pregnancy can convey. Dr. Copper’s inability to articulate what The Thing is, indicates a categorical nightmare he and the men are suffering. As in the work of Mary Douglas, [9] The Thing’s nightmarish transformation denies the very concept of physical and categorical purity. The Thing’s distributed biology calls to mind the Hardt and Negri’s vision of the early Internet (ARPANET), designed, according to them: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult. [10] The image of mankind’s outright destruction, via totalising narratives such as nuclear war, viral pandemic, or meteor strike is undermined by the paradigm of a Thingly technological infrastructure designed to avoid ‘absolute’ assault. Decentralisation is a categorical horror in its capacity to highlight our self-same, constantly threatened and weak, embodied selves. But shift the lens away from the self-same human subject, and the image of a distributed, amorphous network of autonomous cells immediately becomes a very good description of how biological life has always been constituted. The metaphysical dualism of the sexes, as Kelly Hurley concludes, is an inadequate paradigm of such horrific embodiment, rather any and all ‘ontological security’ [11] is challenged through a ‘collapsing of multiple and incompatible morphic possibilities into one amorphous embodiment.’ [12] The Thing is neither male nor female, two nor one, inside nor outside, living nor dead. If it does settle into a form that can be exclaimed, screamed or defined in mutually incompatible words, it does so only for a moment and only in the mind of its onlooker as they scrabble to deduce its next amorphous conflation. The Thing is a figure performing ontogenesis (something coming to be) rather than ontology (something that already is). [13] ‘The very definition of the real,’ as Jean Baudrillard affirmed, has become ‘that of which it is possible to give an equivalent reproduction.’ [14] Does The Thing ‘produce’ something other than human life, or ‘reproduce’ human life in its entirety, and what, if anything, would be the difference? In a text on bio and necropolitics, Eugene Thacker undertakes an examination of the ‘difference between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [15] Thacker highlights a passage in Poetics where Aristotle speaks of mimesis giving rise to the art of poetry in human beings: We take delight in viewing the most accurate possible images of objects which in themselves cause distress when we see them (e.g. the shapes of the lowest species of animal, and corpses). Recognition of mimetic forms can instill a certain degree of displeasure if that form depicts a carcass or something considered equally abhorrent. But this is often tinged with what Aristotle calls the ‘extremely pleasurable’ dual capacities of recognising an imitation as such, whilst at the same time recognising what it is the form is imitative of. The horror of The Thing is bound to this endless ontogenetic re-forming, its limitless capacity to imitate and become without necessarily settling into a final, stable and agreeable categorical – that is, ontological – form. The men of the Antarctic encampment grasp in their minds at the forms ushering from The Thing but can never keep up with its propensity toward the next shapeless-shape, bodiless-limb, or ontogenetic-extrudence. The Thing is a phenomenon, to use Eugene Thacker’s words once more, that is ‘at once “above” and “below” the scale of the human being,’ [16] throwing, as Rosi Braidotti puts it, ‘a terminal challenge towards a human identity that is commonly predicated on the One.’ [17] The ‘other’ of The Thing never settles down, always falling outside the dialectical circle. As Helene Cixous remarks in The Newly Born Woman, with the ‘truly “other” there is nothing to say; it cannot be theorized. The “other” escapes me.’ [18] The figure of The Thing bursts into popular culture at the meeting point between dream and flesh, and has been pursued ever since by men whose individuality is considered inseparable from their self-same embodiment. By modifying the rules through which dominant norms such as gender binaries operate, The Thing can be conceived as an incarnation of détournement: an intervention that hijacks and continually modifies the rules of engagement. ‘The radical implication [being] that [all] meaning is connected to a relationship with power.’ [19] Considered through Michel Foucault’s definition of bio-power, or the bio-political, The Thing is the process of sex and sexuality severed from the humans who are forced to proliferate ‘through’ it. Above all, the men set against this propagation – this mobilisation of images of ‘other’ – scramble to protect the normative image of the human they hold most dear: the mirage of ‘man’. Becoming World The filmic Thing is a fictional device enabled by animatronic augmentations coated with fleshy stand-ins, KY Jelly, and occasionally, real animal offal. As John Carpenter described his rendition of the creature in a 2014 interview, ‘It’s just a bunch of rubber on the floor.’ [20] Bringing The Thing ‘to life’ is an activity that performs the collapse ‘between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [21] The animatronic Thing exists in the space between stable forms; it is vibrant, expressive technology realised by dead matter; and human ingenuity made discernible by uncanny machinic novelty. Ontological uncertainty finds fluidity in language on a page, in the ability to poetically gesture towards interstitiality. But on-screen animatronics, rubber, and KY Jelly are less fluid, more mimetically rooted by the expectations of the audience reveling in, and reviled by, their recognition of The Thing’s many forms. Upon its release critical reactions to John Carpenter’s The Thing were at best muted and at worst downright vitriolic. The special effects used to depict the creature were the focus of an attack by Steve Jenkins’. Jenkins attacks the film essentially for its surrealist nature… he writes that: “with regard to the effects, they completely fail to ‘clarify the weirdness’ of the Thing”, and that “because one is ever sure exactly how it [the alien] functions, its eruptions from the shells of its victims seem as arbitrary as they are spectacular’.” [22] In short, the reviews lingered on two opposing readings of The Thing’s shock/gore evocations: that they go too far and thus tend towards sensational fetishism, or that they can’t go far enough, depicting kitsch sensibilities rather than alien otherness. Jenkins’ concern that the special effects do not ‘clarify’ The Thing’s ‘weirdness’ is contradictory, if not oxymoronic. The implication is that Things could never be so weird as to defy logical function, and that all expressions should, and eventually do, lend themselves to being read through some parochial mechanism or other, however surreal they may at first seem. That The Thing’s nature could actually defy comprehensibility is not considered, nor how impossible the cinematic depiction of that defiance might be. Rather, the critical view seems to be that every grisly eruption, bifurcation, and horrific permutation on screen must necessarily express an inner order temporarily hidden from, but not inaccessible to, its human onlookers. This critical desire for a ‘norm’ defies the same critical desire for ‘true’ horror. Our will to master matter and technology through imitative forms is the same will that balks at the idea that imitative forms could have ontologies incommensurable with our own. The Thing is ‘weird’: a term increasingly applied to those things defying categorisation. A conviction, so wrote the late Mark Fisher, ‘that this does not belong, is often a sign that we are in the presence of the new… that the concepts and frameworks which we have previously employed are now obsolete.’ [23] In reflecting on the origins of this slippery anti-category, Eugene Thacker reminds us that within horror, ‘The threat is not the monster, or that which threatens existing categories of knowledge. Rather, it is the “nameless thing,” or that which presents itself as a horizon for thought… the weird is the discovery of an unhuman limit to thought, that is nevertheless foundational for thought.’ [24] In The Thing the world rises up to meet its male inhabitants in a weird form and, by becoming them, throws into question the categorical foundations of the born and the made, of subject and object, natural and synthetic, whole and part, human and world, original and imitation. What remains is an ongoing process of animation rendered horrific by a bifurcation of ontologies: on one side the supposed human foundation of distinction, uniqueness and autonomy; on the other, a Thingly (alien and weird) propensity that dissolves differentiation, that coalesces and revels in an endless process of becoming.  As in Mikhail Bakhtin‘s study of the grotesque, the ‘human horizon’ in question is that of the ‘canon,’ [25] a norm to which all aberrations are to be compared: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world. [26] The Thingly is neither self-same nor enclosed unto itself. It is a plethora of openings, conjoinings and eruptions that declare ‘the world as eternally unfinished: a world dying and being born at the same time.’ [27] The bodily horror performed by The Thing is an allegory of this greater interstitial violation: the conceptual boundary between the world-for-us and the world-without-us is breached not as destruction, or even invasion, but ultimately through our inability to separate ourselves from a world that is already inherently alien and weird. [28] ‘A monstrosity’ to hijack the words of Claire Colebrook, ‘that we do not feel, live, or determine, but rather witness partially and ex post facto.’ [29] How these processes are comprehended, or more precisely, how the perception of these processes is interpreted, is more important than the so called ‘difference’ between the world which existed before and the world which remains after. Eugene Thacker clarifies this point in his analysis of the etymology of the word ‘monster’: A monster is never just a monster, never just a physical or biological anomaly. It is always accompanied by an interpretive framework within which the monster is able to be monstrum, literally “to show” or “to warn.” Monsters are always a mat­ter of interpretation. [30] Becoming Weird In a 1982 New York Times movie section, critic Vincent Canby poured yet more scorn on John Carpenter’s ‘Thing’ remake: The Thing is a foolish, depressing, overproduced movie that mixes horror with science fiction to make something that is fun as neither one thing or the other… There may be a metaphor in all this, but I doubt it… The Thing… is too phony looking to be disgusting. It qualifies only as instant junk. [31] Chiming with his critic peers, Canby expresses his desire that the monster show its nature – be monstrum – only in respect of some ‘norm’; [32] some ‘interpretive framework’, [33] that the narrative will eventually uncover. By setting up ‘junk’ as a kitschy opposite to this supposedly palatable logic, Canby unwittingly generates a point from which to disrupt the very notion of the interpretive framework itself. The Thing is more than a metaphor. Canby’s appeal to ‘instant junk’ can be read as the monstrum, the revealing of that which constitutes the norm. The monster stands in for difference, for other, and in so doing normalises the subject position from which the difference is opposed: the canon. In the case of The Thing that canon is first and foremost the human male, standing astride the idea of a world-for-us. The ‘us’ is itself monopolised, as if all non-male ontogenetic permutations were cast out into the abject abyss of alien weirdness. In reclaiming ‘junk’ as a ‘register of the unrepresentable’ [34] a Thingly discourse may share many of the tenets of queer theory. As Rosi Braidotti makes clear, referring to the work of Camilla Griggers: ‘Queer’ is no longer the noun that marks an identity they taught us to despise, but it has become a verb that destabilizes any claim to identity, even and especially to a sex-specific identity. [35] The queer, the weird, the kitsch, are among the most powerful of orders because they are inherently un-representable and in flux. The rigid delineations of language and cultural heteronormativity are further joined in the figure of The Thing by a non-anthropic imaginary that exposes a whole range of human norms and sets into play a seemingly infinite variety of non-human modes of being and embodiment. Rosi Braidotti refers to the work of Georges Canguilhem in her further turn outwards towards the weird, ‘normality is, after all, the zero-degree of monstrosity,’ [36] signalling a post-human discourse as one which, by definition, must continually question – perhaps even threaten – the male, self-same, canonised, subject position: We need to learn to think of the anomalous, the monstrously different not as a sign of pejoration but as the unfolding of virtual possibilities that point to positive alternatives for us all… the human is now displaced in the direction of a glittering range of post-human variables. [37] In her book on The Death of The Posthuman (2014), Claire Colebrook looks to the otherwise, the un-representable, to destabilise the proposition of a world being for anyone. She begins by considering the proposed naming of the current geological era ‘The Anthropocene,’ [38] a term that designates a theoretical as well as scientific impasse for human beings and civilisation, in which human activity and technological development have begun to become indistinguishable, and/or exceed processes implicit within what is considered to be the ‘natural’ world. As if registering the inevitable extinction of humans isn’t enough, The Anthropocene, by being named in honour of humans, makes monsters of those times – past and present – which do not contain humans. Its naming therefore becomes a mechanism allowing the imagination of ‘a viewing or reading in the absence of viewers or readers, and we do this through images in the present that extinguish the dominance of the present.’ [39] The world ‘without bodies’ that is imaged in this move, Colebrook argues, is written upon by the current state of impending extinction. Humans are then able to look upon the future world-without-us in a state of nostalgia coloured by their inevitable absence. Here the tenets of the horror genre indicated by Eugene Thacker are realised as a feature of a present condition. The world-in-itself has already been subsumed by The Thingly horror that is the human species. For even the coming world-without-us, a planet made barren and utterly replaced by The Thingly junk of human civilisation, will have written within its geological record a mark of human activity that goes back well before the human species had considered itself as a Thing ‘in’ any world at all. In an analysis of the etymology of the Anthropocene, McKenzie Wark also turns to theory as a necessary condition of the age of extinction: All of the interesting and useful movements in the humanities since the late twentieth century have critiqued and dissented from the theologies of the human. The Anthropocene, by contrast, calls for thinking something that is not even defeat. [40] The Anthropocene, like ‘queer’ or ‘weird’, should be made into a verb, and relinquished as a noun. Once weirded in this way it becomes a productive proposition, Wark goes on, quoting Donna Haraway, ‘another figure, a thousand names of something else.’ [41] In the 2014 lecture quoted by Wark, Haraway called for other such worldings through the horrific figure of capitalism, through arachnids spinning their silk from the waste matter of the underworld, or from the terrible nightmares evoked in the fiction of the misogynist, racist mid 20th century author H.P. Lovecraft: The activation of the chthonic powers that is within our grasp to collect up the trash of the anthropocene, and the exterminism of the capitalocene, to something that might possibly have a chance of ongoing. [42] That weird, ongoing epoch is the Chthulucene, a monstrum ‘defined by the frightening weirdness of being impossibly bound up with other organisms,’ [43] of what Haraway calls, ‘multi-species muddles.’  [44] The horror of ‘the nameless thing’ is here finally brought to bear in Haraway’s Capitalocene and Chthulucene epochs. Haraway’s call for ‘a thousand names of something else’ is Thingly in its push towards the endlessly bifurcated naming, and theoretical subsuming. The anthro-normalisation casts out infinitely more possibilities than it brings into play. Although Donna Haraway makes it clear that her Chthulucene is not directly derivative of H.P. Lovecraft’s Cthulhu mythos, her intentional mis-naming and slippery non-identification exemplifies the kind of amorphous thinking and practice she is arguing for. Haraway’s Chthulucene counters Lovecraft’s Cthulhu with an array of chthonic, non-male, tentacular, rhizomatic, and web spinning figures that attest to the monstrum still exposed by Lovecraft’s three quarters of a century old work. The continued – renewed – fascination with Lovecraft’s weird ‘others’ thus has the capacity to expose a dread of these times. As writer Alan Moore has attested: [I]t is possible to perceive Howard Lovecraft as an almost unbearably sensitive barometer of American dread. Far from outlandish eccentricities, the fears that generated Lovecraft’s stories and opinions were precisely those of the white, middle-class, heterosexual, Protestant-descended males who were most threatened by the shifting power relationships and values of the modern world… Coded in an alphabet of monsters, Lovecraft’s writings offer a potential key to understanding our current dilemma, although crucial to this is that they are understood in the full context of the place and times from which they blossomed. [45] The dominant humanistic imagination may no longer posit white cis-males as the figure that ‘must’ endure, but other uncontested figures remain in the space apparently excavated of Lovecraft’s affinities. To abandon what Claire Colebrook calls ‘the fantasy of one’s endurance,’ may be to concede that the post-human is founded on ‘the contingent, fragile, insecure, and ephemeral.’ [46] But, as Drucilla Cornell and Stephen D. Seely suggest, it is dangerous to consider this a ‘new’ refined status for the beings that remain, since ‘this sounds not like the imagination of living beyond Man, but rather like a meticulous description of the lives of the majority of the world under the condition of advanced capitalism right now.’ [47] As Claire Colebrook warns, post-humanism often relinquishes its excluded others – women, the colonised, nonhuman animals, or ‘life itself’ [48] – by merely subtracting the previously dominant paradigm of white heteropatriarchy, whilst failing to confront the monster the that particular figure was indicative of: Humanism posits an elevated or exceptional ‘man’ to grant sense to existence, then when ‘man’ is negated or removed what is left is the human all too human tendency to see the world as one giant anthropomorphic self-organizing living body… When man is destroyed to yield a posthuman world it is the same world minus humans, a world of meaning, sociality and readability yet without any sense of the disjunction, gap or limits of the human. [49] As in Haraway and Wark’s call for not just ‘naming, but of doing, of making new kinds of labor for a new kind of nature,’ [50] contemporary criticism and theory must be allowed to take on the form of the monsters it pursues, moulding and transforming critical inquiries into composite, hybrid figures that never settle in one form lest they become stable, rigid, and normalised. In fact, this metaphor itself is conditioned too readily by the notion of a mastery ‘Man’ can wield. Rather, our inquiries must be encouraged ‘to monster’ separately, to blur and mutate beyond the human capacity to comprehend them, like the infinite variety of organisms Haraway insists the future opens into. The very image of a post-humanism must avoid normalising the monster, rendering it through analysis an expression of the world-for-us. For Eugene Thacker this is the power of the sci-fi-horror genre, to take ‘aim at the presuppositions of philosophical inquiry – that the world is always the world-for-us – and [make] of those blind spots its central concern, expressing them not in abstract concepts but in a whole bestiary of impossible life forms – mists, ooze, blobs, slime, clouds, and muck.’ [51] Reflecting on the work of Noël Carroll, [52] Rosi Braidotti argues that if science fiction horror ‘is based on the disturbance of cultural norms, it is then ideally placed to represent states of crisis and change and to express the widespread anxiety of our times. As such this genre is as unstoppable as the transformations it mirrors.’ [53]  

References [1] John Carpenter, The Thing, Film, Sci-Fi Horror (Universal Pictures, 1982). [2]  Kelly Hurley, The Gothic Body: Sexuality, Materialism, and Degeneration at the Fin de Siècle (Cambridge University Press, 2004), 3. [3]  B. Creed, ‘Horror and the Monstrous-Feminine: An Imaginary Abjection.’ Screen 27, no. 1 (1 January 1986): 44–71. [4]  Rosi Braidotti, Metamorphoses: Towards a Materialist Theory of Becoming (Wiley, 2002), 192–94. [5]  Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 81. [6]  Julia Kristeva, quoted in Jackie Stacey, Teratologies: A Cultural Study of Cancer (Routledge, 2013), 89. [7]  The character McReady becomes MacReady in Carpenter’s 1982 retelling of the story. [8]  Campbell, Who Goes There?, 107. [9]  Noël Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart (New York: Routledge, 1990). [10] Michael Hardt and Antonio Negri, Empire, New Ed (Harvard University Press, 2001), 299. [11] Braidotti, Metamorphoses, 195. [12] Kelly Hurley, ‘Reading like an Alien: Posthuman Identity in Ridley Scott’s Aliens and David Cronenberg’s Rabid,’ in Posthuman Bodies, ed. Judith M. Halberstam and Ira Livingston (Bloomington: John Wiley & Sons, 1996), 219. [13] This distinction was plucked, out of context, from Adrian MacKenzie, Transductions: Bodies and Machines at Speed (A&C Black, 2006), 17. MacKenzie is not talking about The Thing, but this distinction is, nonetheless, very useful in bridging the divide between stable being and endless becoming. [14] Jean Baudrillard, Simulations, trans. Paul Foss, Paul Patton, and Philip Beitchman (Semiotext (e) New York, 1983), 146. [15] Eugene Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ Incognitum Hactenus 3, no. Living On: Zombies (2012): 35. [16] Ibid., 29. [17] Braidotti, Metamorphoses, 195. [18] Hélène Cixous, The Newly Born Woman (University of Minnesota Press, 1986), 71. [19] Nato Thompson et al., eds., The Interventionists: Users’ Manual for the Creative Disruption of Everyday Life (North Adams, Mass. : Cambridge, Mass: MASS MoCA ; Distributed by the MIT Press, 2004), 151. [20] John Carpenter, BBC Web exclusive: Bringing The Thing to life, Invasion, Tomorrow’s Worlds: The Unearthly History of Science Fiction, 14 November 2014. [21] Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ 35. [22] Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 96. [23] Mark Fisher, The Weird and the Eerie, 2016, 13. [24] Eugene Thacker, After Life (University of Chicago Press, 2010), 23. [25] Mikhail Mikhaĭlovich Bakhtin, Rabelais and His World (Indiana University Press, 1984), 321. [26] Ibid., 317. [27] Ibid., 166. [28] This sentence is a paraphrased, altered version of a similar line from Eugene Thacker, ‘Nine Disputations on Theology and Horror,’ Collapse: Philosophical Research and Development IV: 38. [29] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 14. [30] Eugene Thacker, ‘The Sight of a Mangled Corpse—An Interview with’, Scapegoat Journal, no. 05: Excess (2013): 380. [31] Vincent Canby, ‘“The Thing” Is Phony and No Fun,’ The New York Times, 25 June 1982, sec. Movies. [32] Derrida, ‘Passages: From Traumatism to Promise,’ 385–86. [33] Thacker, ‘The Sight of a Mangled Corpse—An Interview with,’ 380. [34] Braidotti, Metamorphoses, 180. [35] Ibid. [36] Ibid., 174. [37] Rosi Braidotti, ‘Teratologies’, in Deleuze and Feminist Theory, ed. Claire Colebrook and Ian Buchanan (Edinburgh: Edinburgh University Press, 2000), 172. [38] A term coined in the 1980s by ecologist Eugene F. Stoermer and widely popularized in the 2000s by atmospheric chemist Paul Crutzen. The Anthropocene is, according to Jan Zalasiewicz et al., ‘a distinctive phase of Earth’s evolution that satisfies geologist’s criteria for its recognition as a distinctive statigraphic unit.’ – Jan Zalasiewicz et al., ‘Are We Now Living in the Anthropocene,’ GSA Today 18, no. 2 (2008): 6. [39] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 28. [40] McKenzie Wark, ‘Anthropocene Futures’ Versobooks.com, 23 February 2015. [41] Ibid. [42] Donna Haraway, ‘Capitalocene, Chthulucene: Staying with the Trouble’ (University of California at Santa Cruz, 5 September 2014). [43] Leif Haven, ‘We’ve All Always Been Lichens: Donna Haraway, the Cthulhucene, and the Capitalocene,’ ENTROPY, 22 September 2014. [44] Donna Haraway, ‘SF: Sympoiesis, String Figures, Multispecies Muddles’ (University of Alberta, Edmonton, Canada, 24 March 2014). [45] H. P Lovecraft, The New Annotated H.P. Lovecraft, ed. Leslie S Klinger (Liveright, 2014), xiii. [46] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 22. [47] Drucilla Cornell and Stephen D Seely, The Spirit of Revolution: Beyond the Dead Ends of Man (Polity press, 2016), 5. [48] Ibid., 3–4. [49] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 163–64. [50] Wark, ‘Anthropocene Futures.’ [51] Thacker, In the Dust of This Planet, 9. [52]   Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart. [53]   Braidotti, Metamorphoses, 185 (my emphasis).

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Sun, 26 Feb 2017 04:43:01 -0800 https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/
<![CDATA[Transmediale 2017 (events)]]> http://machinemachine.net/text/ideas/transmediale-2017/

I just came back from two jam packed weeks at Transmediale festival, 2017. Morehshin Allahyari and I were involved in a wealth of events, mostly in relation to our #Additivism project. Including: On the Far Side of the Marchlands: an exhibition at Schering Stiftung gallery, featuring work by Catherine Disney, Keeley Haftner, Brittany Ransom, Morehshin and myself.

Photos from the event are gathered here.

The 3D Additivist Cookbook european launch: held at Transmediale on Saturday 4th Feb.

Audio of the event is available here.

Singularities: a panel and discussion conceived and introduced by Morehshin and myself. Featuring Luiza Prado & Pedro Oliveira (A parede), Rasheedah Phillips, and Dorothy R. Santos.

Audio of the entire panel is available here. The introduction to the panel – written by Morehshin and myself – can be found below. Photos from the panel are here.

Alien Matter exhibition: curated by Inke Arns as part of Transmediale 2017. Featuring The 3D Additivist Cookbook and works by Joey Holder, Dov Ganchrow, and Kuang-Yi Ku.

Photos from the exhibition can be found here.

 

Singularities Panel delivered at Transmediale, Sunday 5th February 2017 Introduction by Morehshin Allahyari and Daniel Rourke   Morehshin: In 1979, the Iranian Islamic revolution resulted in the overthrowing of the Pahlavi deen-as-ty and led to the establishment of an Islamic republic. Many different organizations, parties and guerrilla groups were involved in the Iranian Revolution. Some groups were created after the fall of Pahlavi and still survive in Iran; others helped overthrow the Shah but no longer exist. Much of Iranian society was hopeful about the coming revolution. Secular and leftist politicians participated in the movement to gain power in the aftermath, believing that Khomeini would support their voice and allow multiple positions and parties to be active and involved in the shaping of the post-revolution Iran. Like my mother – a Marxist at the time – would always say: The Iranian revolution brought sudden change, death, violence in unforeseen ways. It was a point, a very fast point of collapse and rise. The revolution spun out of control and the country was taken over by Islamists so fast that people weren’t able to react to it; to slow it; or even to understand it. The future was now in the hands of a single party with a single vision that would change the lives of generations of Iranians, including myself, in the years that followed. We were forced and expected to live in one singular reality. A mono authoritarian singularity. In physics, a singularity is a point in space and time of such incredible density that the very nature of reality is brought into question. Associated with elusive black holes and the alien particles that bubble out of the quantum foam at their event horizon, the term ‘singularity’ has also been co-opted by cultural theorists and techno-utopianists to describe moments of profound social, political, ontological or material transformation. The coming-into-being of new worlds that redefine their own origins. For mathematicians and physicists, singularities are often considered as ‘bad behaviour’ in the numbers and calculations. Infinite points may signal weird behaviours existing ‘in’ the physical world: things outside or beyond our ability to comprehend. Or perhaps, more interestingly, a singularity may expose the need for an entirely new physics. Some anomalies can only be made sense of by drafting a radically new model of the physical world to include them. For this panel we consider ‘bad behaviours’ in social, technological and ontological singularities. Moments of profound change triggered by a combination of technological shifts, cultural mutations, or unforeseen political dramas and events. Like the physicists who comprehend singularities in the physical world, we do not know whether the singularities our panelists highlight today tell us something profound about the world itself, or force us to question the model we have of the world or worlds. Daniel: As well as technological or socio-political singularities, this panel will question the ever narcissistic singularities of ‘I’, ‘here’ and ‘now’ – confounding the principles of human universality upon which these suppositions are based. We propose ‘singularities’ as eccentric and elusive figures in need of collective attention. It is no coincidence that ‘Singularity’ is often used as a term to indicate human finitude. Self-same subjects existing at particular points in time, embedded within particular contexts, told through a singular history or single potential future. The metaphor of the transformative Singularity signals not one reality ‘to come’, nor even two realities – one moved from and one towards – but of many, all dependant on who the subject of the singularity is and how much autonomy they are ascribed. The ‘Technological’ Singularity is a myth of the ‘transhumanists’, a group of mainly Western, commonly white, male enthusiasts, who ascribe to the collective belief that technology will help them to become ‘more than human’… ‘possessed of drastically augmented intellects, memories, and physical powers.’ As technological change accelerates, according to prominent Transhumanist Ray Kurzweil, so it pulls us upwards in its wake. Kurzweil argues that as the curve of change reaches an infinite gradient reality itself will be brought into question: like a Black Hole in space-time subjects travelling toward this spike will find it impossible to turn around, to escape its pull. A transformed post-human reality awaits us on the other side of the Technological Singularity. A reality Kurzweil and his ilk believe ‘we’ will inevitably pass into in the coming decades. In a 2007 paper entitled ‘Droppin’ Science Fiction’, Darryl A. Smith explores the metaphor of the singularity through Afro-American and Afrofuturist science fiction. He notes that the metaphor of runaway change positions those subject to it in the place of Sisyphus, the figure of Greek myth condemned to push a stone up a hill forever. For Sisyphus to progress he has to fight gravity as it conspires with the stone to pull him back to the bottom of the slope. The singularity in much science fiction from black and afro-american authors focusses on this potential fall, rather than the ascent:

“Here, in the geometrics of spacetime, the Spike lies not at the highest point on an infinite curve but at the lowest… Far from being the shift into a posthumanity, the Negative Spike is understood… as an infinite collapsing and, thus, negation of reality. Escape from such a region thus requires an opposing infinite movement.”

The image of a collective ‘push’ of the stone of progress up the slope necessarily posits a universal human subject, resisting the pull of gravity back down the slope. A universal human subject who passes victorious to the other side of the event horizon. But as history has shown us, technological, social and political singularities – arriving with little warning – often split the world into those inside and those outside their event horizons. Singularities like the 1979 Iranian revolution left many more on the outside of the Negative Spike, than the inside. Singularities such as the Industrial Revolution, which is retrospectively told in the West as a tale of imperial and technological triumph, rather than as a story of those who were violently abducted from their homelands, and made to toil and die in fields of cotton and sugarcane. The acceleration toward and away from that singularity brought about a Negative Spike so dense, that many millions of people alive today still find their identities subject to its social and ontological mass. In their recent definition of The Anthropocene, the International Commission on Stratigraphy named the Golden Spike after World War II as the official signal of the human-centric geological epoch. A series of converging events marked in the geological record around the same time: the detonation of the first nuclear warhead; the proliferation of synthetic plastic from crude oil constituents; and the introduction of large scale, industrialised farming practices, noted by the appearance of trillions of discarded chicken bones in the geological record. Will the early 21st century be remembered for the 9/11 terrorist event? The introduction of the iPhone, and Twitter? Or for the presidency of Donald J Trump? Or will each of these extraordinary events be considered as part of a single, larger shift in global power and techno-mediated autonomy? If ‘we’ are to rebuild ourselves through stronger unities, and collective actions in the wake of recent political upheavals, will ‘we’ also forego the need to recognise the different subjectivities and distinct realities that bubble out of each singularity’s wake? As the iPhone event sent shockwaves through the socio-technical cultures of the West, so the rare earth minerals required to power those iPhones were pushed skywards in value, forcing more bodies into pits in the ground to mine them. As we gather at Transmediale to consider ai, infrastructural, data, robotic, or cyborgian revolutions, what truly remains ‘elusive’ is a definition of ‘the human’ that does justice to the complex array of subjectivities destined to be impacted – and even crafted anew – by each of these advances. In his recent text on the 2011 Fukushima Daiichi nuclear disaster Jean-Luc Nancy proposes instilling “the condition of an ever-renewed present” into the urgent design and creation of new, mobile futures. In this proposition Nancy recognises that each singularity is equal to all others in its finitude; an equivalence he defines as “the essence of community.” To contend with the idea of singularities – plural – of ruptures as such, we must share together that which will forever remain unimaginable alone. Morehshin: This appeal to a plurality of singularities is easily mistaken for the kinds of large scale collective action we have seen in recent years around the world. From the Arab Springs, and Occupy Movement through to the recent Women’s March, which took place not 24 hours after the inauguration of Donald Trump. These events in particular spoke of a universal drive, a collective of people’s united against a single cause. Much has been written about the ‘human microphone’ technique utilized by Occupy protesters to amplify the voice of a speaker when megaphones and loud speakers were banned or unavailable. We wonder whether rather than speak as a single voice we should seek to emphasise the different singularities enabled by different voices, different minds; distinct votes and protestations. We wonder whether black and brown protestors gathered in similar numbers, with similar appeals to their collective unity and identity would have been portrayed very differently by the media. Whether the radical white women and population that united for the march would also show up to the next black lives matter or Muslim ban protests. These are not just some academic questions but an actual personal concern… what is collectivism and for who does the collective function? When we talk about futures and worlds and singularities, whose realities are we talking about? Who is going to go to Mars with Elon Musk? And who will be left? As we put this panel together, in the last weeks, our Manifesto’s apocalyptic vision of a world accelerated to breaking point by technological progress began to seem strangely comforting compared to the delirious political landscape we saw emerging before us. Whether you believe political mele-ee-ze, media delirium, or the inevitable implosion of the neo-liberal project is to blame for the rise of figures like Farage, Trump or – in the Philippines – the outspoken President Rodrigo Duterte, the promises these figures make of an absolute shift in the conditions of power, appear grand precisely because they choose to demonize the discrete differences of minority groups, or attempt to overturn truths that might fragment and disturb their all-encompassing narratives. Daniel: The appeal to inclusivity – in virtue of a shared political identity – often instates those of ‘normal’ body, race, sex, or genome as exclusive harbingers of the-change-which-should – or so we are told, will – come. A process that theorist Rosi Braidotti refers to as a ‘dialectics of otherness’ which subtly disguises difference, in celebration of a collective voice of will or governance. Morehshin: Last week on January 27, as part of a plan to keep out “Islamic terrorists” outside of the United States Trump signed an order, that suspended entry for citizens of seven countries for 90 days. This includes Iran, the country I am a citizen of. I have lived in the U.S. for 9 years and hold a green-card which was included in Trump’s ban and now is being reviewed case by case for each person who enters the U.S.. When the news came out, I was already in Berlin for Transmediale and wasn’t sure whether I had a home to go back to. Although the chaos of Trump’s announcement has now settled, and my own status as a resident of America appears a bit more clear for now, the ripples of emotion and uncertainty from last week have coloured my experience at this festival. As I have sat through panels and talks in the last 3 days, and as I stand here introducing this panel about elusive events, potential futures and the in betweenness of all profound technological singularities… the realities that feel most significant to me are yet to take place in the lives of so many Middle-Easterners and Muslims affected by Trump’s ban. How does one imagine/re-imagine/figure/re-figure the future when there are still so many ‘presents’ existing in conflict? I grew up in Iran for 23 years, where science fiction didn’t really exist as a genre in popular culture. I always think we were discouraged to imagine the future other than how it was ‘imagined’ for us. Science-fiction as a genre flourishes in the West… But I still struggle with the kinds of futures we seem most comfortable imagining. THANKS   We now want to hand over to our fantastic panelists, to highlight their voices, and build harmonies and dissonances with our own. We are extremely honoured to introduce them: Dorothy Santos is a Filipina-American writer, editor, curator, and educator. She has written and spoken on a wide variety of subjects, including art, activism, artificial intelligence, and biotechnology. She is managing editor of Hyphen Magazine, and a Yerba Buena Center for the Arts fellow, where she is researching the concept of citizenship. Her talk today is entitled Machines and Materiality: Speculations of Future Biology and the Human Body. Luiza Prado and Pedro Oliveira are Brazilian design researchers, who very recently wrapped up their PhDs at the University of the Arts Berlin. Under the ‘A Parede’ alias, the duo researches new design methodologies, processes, and pedagogies for an onto-epistemological decolonization of the field. In their joint talk and performance, Luiza and Pedro will explore the tensions around hyperdense gravitational pulls and acts of resistance. With particular focus on the so-called “non-lethal” bombs – teargas and stun grenades – manufactured in Brazil, and exported and deployed all around the world. Rasheedah Phillips is creative director of Afrofuturist Affair: a community formed to celebrate, strengthen, and promote Afrofuturistic and Sci-Fi concepts and culture. In her work with ‘Black Quantum Futurism’, Rasheedah derives facets, tenets, and qualities from quantum physics, futurist traditions, and Black/African cultural traditions to celebrate the ability of African-descended people to see “into,” choose, or create the impending future. In her talk today, Rasheedah will explore the history of linear time constructs, notions of the future, and alternative theories of temporal-spatial consciousness.      

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Thu, 09 Feb 2017 08:50:26 -0800 http://machinemachine.net/text/ideas/transmediale-2017/
<![CDATA[Life as a drone operator: 'Ever step on ants and never give it another thought?' | World news | The Guardian]]> http://www.theguardian.com/world/2015/nov/18/life-as-a-drone-pilot-creech-air-force-base-nevada

When Michael Haas, a former senior airman with the US air force, looks back on the missions he flew over Afghanistan and other conflict zones in a six-year career operating military drones, one of the things he remembers most vividly is the colorful language airmen would use to describe their targe

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Sat, 21 Nov 2015 06:16:47 -0800 http://www.theguardian.com/world/2015/nov/18/life-as-a-drone-pilot-creech-air-force-base-nevada
<![CDATA[ISIS vs. 3D Printing: On Morehshin Allahyari's 'Material Speculation: ISIS' project]]> http://additivism.org/post/119858087421

ISIS vs. 3D Printing: On Morehshin Allahyari's 'Material Speculation: ISIS' project: Men descend on the venerated space, laying waste to anything they can topple. Armed with sledgehammers, power drills, and cellphone cameras, they leave dust and stones in their wake, mere suggestions of the priceless artifacts proudly displayed only hours before…Time and again, conflict has been bad news for historical artifacts and sculptures. There was the infamous burning of the Library of Alexandria, the destruction of the Buddhas of Bamiyan in Afghanistan by the Taliban, and the Nazi’s battle to burn as much “degenerate art” as they could find. Swept up in a violent fervor, mobs and soldiers have been quick to destroy what took societies centuries to create; what museums and collectors spent decades collecting, preserving, and documenting for the public.The digital era looks different: files can be cheaply hosted in data centers spread across several states or continents to ensure permanence. Morehshin Allahyari, an Iranian born artist, educator, and activist, wants to apply that duplicability to the artifacts that ISIS has destroyed.Now, Allahyari is working on digitally fabricating the sculptures for a series called “Material Speculation” as part of a residency in Autodesk’s Pier 9 program. The first in the series is “Material Speculation: ISIS,” which, through intense research, is modeling and reproducing statues destroyed by ISIS in 2015. Allahyari isn’t just interested in replicating lost objects but making it possible for anyone to do the same: Embedded within each semi-translucent copy is a flash drive with Allahyari’s research about the artifacts, and an online version is coming.

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Mon, 25 May 2015 09:17:55 -0700 http://additivism.org/post/119858087421
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception. iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th. Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity. In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect. Daniel Rourke: To establish your own institution?

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place. Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories. So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions. DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism. I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc. But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them. I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities. There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions. DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

RM: Yes! Exactly! Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission. I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space! DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute? RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan lines, DCT blocks, and JPEG2000 wavelets.

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests. But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice! DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten. RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness. DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions. RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of? RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use. For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow. DR: Does it tesselate and repeat, like conventional wallpaper? RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

DR: [laughs] It does look organic, like bacteria trying to organise. RM: Yeah. It really feels like something that has its own agency somehow.

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats - the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up. RM: It looks like ‘Game of Life’. DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this? RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution. RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something. DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space? RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…” DR: “Hey guys, I want to break your reality!” [laughs] RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.   DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important. RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work. Or maybe Supraconductivity. I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point. DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space… RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!” DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted. RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window. I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside. Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs] DR: [Laughs] No… that’s a different angle. RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that. RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes. I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image? RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform). Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is. But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms… DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions. RM: Like this Minecraft book too. The Blockpedia. DR: Oh that’s great. I love the Minecraft style and the mythos that has arisen around it. RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all! DR: So these will go into the badges? RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those. DR: A crypto exhibition. RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there. DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED? RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect. What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff. DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

RM: No! DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption. DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’. I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology - ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold. In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit. RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure. At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs. DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened? RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs] DR: Glasses with really fine scan lines on them that conflict with TV images or whatever. RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know. DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability? RM: Or maybe just to show the mechanics behind objects and thresholds. DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more. You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities. It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers. RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius! DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth. Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’. RM: But you can feel that there is more to that video than its surface! If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner. DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean. Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking. Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength. RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments. DR: What is that? RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines. DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. * RM: I have been trying to read up on my euclidean geometry. DR: And I am thinking now about Flatland again, A Romance in Many Dimensions. RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art. DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that. RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon. DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting. RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick. DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again. RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens. DR: Broken on purpose? RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology. DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format. RM: People miss LCDS! I saw a beautiful recorded talk from the Torque event, Esther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland. I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much! DR: Putting ideas in words is always helpful. RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud. DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature. RM: That’s what Alma Alloro said! DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software. RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks! * DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

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Mon, 13 Apr 2015 05:50:53 -0700 http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke
<![CDATA[The Gray Zone | The Nation]]> http://www.thenation.com/article/177444/gray-zone

If there is one issue in contemporary life that supposedly defines the progressive nature of liberal societies, it is gay rights. Over the past half-century, most of the world’s Western democracies have seen incredible strides toward fuller acceptance of gay people. In the United States, the pace is, if anything, increasing, as each step toward full equality—from the striking down of anti-sodomy laws, to the Supreme Court’s recent decision voiding the Defense of Marriage Act, to the increasing number of state legislatures legalizing gay marriage—builds on prior ones.

The sense of history moving forward is not limited to people who cheer on this expansion of rights. When Justice Antonin Scalia dissented from the majority opinion in Lawrence v. Texas (2003), the case that struck down the Lone Star State’s anti-sodomy law, he wrote, “If moral disapprobation of homosexual conduct is ‘no legitimate state interest’ for purposes of proscribing that conduct…what justification could there possibly be for denying the benefits of marriage to homosexual couples exercising ‘[t]he liberty protected by the Constitution?’” The more recent decision in United States v. Windsor—which did not legalize gay marriage in all fifty states—allowed Scalia to make another slippery-slope prediction: “By formally declaring anyone opposed to same-sex marriage an enemy of human decency, the majority arms well every challenger to a state law restricting marriage to its traditional definition.” Scalia’s views are odious, but it’s hard to look at the history of the issue and doubt that he is right: gay marriage is coming to all fifty states, and he can’t do a thing about it.

To John Gray, the British philosopher, political theorist and wide-ranging cultural critic, the optimistic narrative I have sketched is another example of fanciful, misguided optimism. According to Gray, human flourishing is cyclical, and does not inevitably increase over time. Advances are followed by setbacks, and eras of peace by horrific wars. Unprecedented developments in medicine, science and women’s rights in the first half of the twentieth century were succeeded by the worst conflict in human history. Jim Crow came after Reconstruction. And revolutions that initially seemed to offer the promise of more freedom—whether in France or Iran or Egypt today—have led to violence and depravity, if not chaos. One imagines Gray arguing that of course the Western world could see a further entrenchment of gay rights; at the same time, an unknown series of events might lead to the reverse scenario. All we know is that we don’t know.

What concerns Gray, as he has argued in numerous articles, books and lectures, is that those who believe in steady progress are foolishly engaging in teleological thinking. “Progressives”—in the most literal sense of the word—have replaced religion with a faithful humanism that allows for a nearly supernatural view of human functioning, behavior and flourishing. Rather than viewing humans as just another member of the animal kingdom, “humanists” believe that our species can fulfill a unique destiny and reach The End of History. This faith in progress, Gray believes, will end up leading to great crimes and disasters. Ideological fanaticism, whether rooted in a teleological view of human liberation, national destiny or divine provenance, has led us down this road before.

Gray has become one of the most visible and prolific public intellectuals of the past decade, and he is almost always worth reading. His knowledge of philosophy and history is nicely integrated with his passion for literature and the arts. He would scorn the title of humanist, but his writing contains a wide-ranging curiosity about other people. In his recent work, however, he has chosen to simplify the arguments of writers he scorns and proclaim that anyone who disagrees with him is near messianic in his or her thinking. Gray’s incessant pessimism about humanity’s ability to spark durable change has produced its own form of teleology. As E.H. Carr wrote in “What Is History,” “To denounce ideologies in general is to set up an ideology of one’s own.”


People who have moved through various stages of political orientation have a tendency to prove that the last stage of ideological drift is ideological certainty. David Horowitz went from honorary Black Panther to contented Reaganite before settling into the role of insufferable campus troublemaker. Arianna Huffington metamorphosed from anti-feminist Republican to establishment centrist and, at least for the time being, into a harsh critic of the financial system and committed liberal partisan.

Gray would at first appear to be an exception to this rule. Although he has inhabited the roles of moderate Thatcherite, admirer of Tony Blair’s New Labour experiment and strong opponent of the Iraq War, he currently scorns free market evangelism and interventionism. His general political outlook now appears to approximate that of a mainstream liberal, if only because he heaps scorn on anyone too far on either side of the current political spectrum. (Mainstream liberalism has made its compromises with imperialism and more rapacious forms of capitalism, and so it is to Gray’s credit that he has devoted so much energy to criticizing both.)

It is in the field of criticism—in both senses—that Gray has flourished. His close reading of Marx has frequently come in handy when evaluating such ideologically distinct figures as Thomas Friedman and Slavoj Zizek. In the former case, Gray explained the surprising similarities between Friedman’s thinking about globalization and Marx’s, both of which were prone to shunting aside cultural analysis to focus on technological advancement. In his dissection of Zizek, meanwhile, he lauded Marx’s empiricism, which stands in stark contrast to the blathering of his “Leninist” (in Zizek’s word) follower.

It was in his 1995 book on Isaiah Berlin, however, that Gray (who studied under Berlin at Oxford) was at his finest, largely because he managed to put forth a reading of Berlin’s political philosophy that added up to something significant. Berlin was often accused of failing to provide a grand theory for his many arguments about liberalism, largely because celebrating “negative liberty”—essentially being left alone, free from interference—does not necessarily yield a coherent political philosophy. But Gray showed that Berlin’s distrust of monism added up to a robust pluralism, or what Gray called an “agnostic liberalism.” “The master-thesis of pluralism supports liberalism,” he wrote, further defining it as a sort of liberalism that “grounds itself on the radical choices we must make among incommensurables.”

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Wed, 11 Dec 2013 15:43:05 -0800 http://www.thenation.com/article/177444/gray-zone
<![CDATA[Four Notes Towards Post-Digital Propaganda | post-digital-research]]> http://post-digital.projects.cavi.dk/?p=475

“Propaganda is called upon to solve problems created by technology, to play on maladjustments and to integrate the individual into a technological world” (Ellul xvii).

How might future research into digital culture approach a purported “post-digital” age? How might this be understood?

1.

A problem comes from the discourse of ‘the digital’ itself: a moniker which points towards units of Base-2 arbitrary configuration, impersonal architectures of code, massive extensions of modern communication and ruptures in post-modern identity. Terms are messy, and it has never been easy to establish a ‘post’ from something, when pre-discourse definitions continue to hang in the air. As Florian Cramer has articulated so well, ‘post-digital’ is something of a loose, ‘hedge your bets’ term, denoting a general tendency to criticise the digital revolution as a modern innovation (Cramer).

Perhaps it might be aligned with what some have dubbed “solutionism” (Morozov) or “computationalism” (Berry 129; Golumbia 8): the former critiquing a Silicon Valley-led ideology oriented towards solving liberalised problems through efficient computerised means. The latter establishing the notion (and critique thereof) that the mind is inherently computable, and everything associated with it. In both cases, digital technology is no longer just a business that privatises information, but the business of extending efficient, innovative logic to all corners of society and human knowledge, condemning everything else through a cultural logic of efficiency.

In fact, there is a good reason why ‘digital’ might as well be an synonym for ‘efficiency’. Before any consideration is assigned to digital media objects (i.e. platforms, operating systems, networks), consider the inception of ‘the digital’ inception as such: that is information theory. If information was a loose, shabby, inefficient method of vagueness specific to various mediums of communication, Claude Shannon compressed all forms of communication into a universal system with absolute mathematical precision (Shannon). Once information became digital, the conceptual leap of determined symbolic logic was set into motion, and with it, the ‘digital’ became synonymous with an ideology of effectivity. No longer would miscommunication be subject to human finitude, nor be subject to matters of distance and time, but only the limits of entropy and the matter of automating messages through the support of alternating ‘true’ or ‘false’ relay systems.

However, it would be quite difficult to envisage any ‘post-computational’ break from such discourses – and with good reason: Shannon’s breakthrough was only systematically effective through the logic of computation. So the old missed encounter goes: Shannon presupposed Alan Turing’s mathematical idea of computation to transmit digital information, and Turing presupposed Shannon’s information theory to understand what his Universal Turing Machines were actually transmitting. The basic theories of both have not changed, but the materials affording greater processing power, extensive server infrastructure and larger storage space have simply increased the means for these ideas to proliferate, irrespective of what Turing and Shannon actually thought of them (some historians even speculate that Turing may have made the link between information and entropy two years before Bell Labs did) (Good).

Thus a ‘post-digital’ reference point might encompass the historical acknowledgment of Shannon’s digital efficiency, and Turing’s logic but by the same measure, open up a space for critical reflection, and how such efficiencies have transformed not only work, life and culture but also artistic praxis and aesthetics. This is not to say that digital culture is reducibly predicated on efforts made in computer science, but instead fully acknowledges these structures and accounts for how ideologies propagate reactionary attitudes and beliefs within them, whilst restricting other alternatives which do not fit their ‘vision’. Hence, the post-digital ‘task’ set for us nowadays might consist in critiquing digital efficiency and how it has come to work against commonality, despite transforming the majority of Western infrastructure in its wake.

The purpose of these notes is to outline how computation has imparted an unwarranted effect of totalised efficiency, and to label this effect the type of description it deserves: propaganda. The fact that Shannon and Turing had multiple lunches together at Bell labs in 1943, held conversations and exchanged ideas, but not detailed methods of cryptanalysis (Price & Shannon) provides a nice contextual allegory for how digital informatics strategies fail to be transparent.

But in saying this, I do not mean that companies only use digital networks for propagative means (although that happens), but that the very means of computing a real concrete function is constitutively propagative. In this sense, propaganda resembles a post-digital understanding of what it means to be integrated into an ecology of efficiency, and how technical artefacts are literally enacted as propagative decisions. Digital information often deceives us into accepting its transparency, and of holding it to that account: yet in reality it does the complete opposite, with no given range of judgements available to detect manipulation from education, or persuasion from smear. It is the procedural act of interacting with someone else’s automated conceptual principles, embedding pre-determined decisions which not only generate but pre-determine ones ability to make choices about such decisions, like propaganda.

This might consist in distancing ideological definitions of false consciousness as an epistemological limit to knowing alternatives within thought, to engaging with a real programmable systems which embeds such limits concretely, withholding the means to transform them. In other words, propaganda incorporates how ‘decisional structures’ structure other decisions, either conceptually or systematically.

2.

Two years before Shannon’s famous Masters thesis, Turing published what would be a theoretical basis for computation in his 1936 paper “On Computable Numbers, with an Application to the Entscheidungsproblem.” The focus of the paper was to establish the idea of computation within a formal system of logic, which when automated would solve particular mathematical problems put into function (Turing, An Application). What is not necessarily taken into account is the mathematical context to that idea: for the foundations of mathematics were already precarious, way before Turing outlined anything in 1936. Contra the efficiency of the digital, this is a precariousness built-in to computation from its very inception: the precariousness of solving all problems in mathematics.

The key word of that paper, its key focus, was on the Entscheidungsproblem, or decision problem. Originating from David Hilbert’s mathematical school of formalism, ‘decision’ means something more rigorous than the sorts of decisions in daily life. It really means a ‘proof theory’, or how analytic problems in number theory and geometry could be formalised, and thus efficiently solved (Hilbert 3). Solving a theorem is simply finding a provable ‘winning position’ in a game. Similar to Shannon, ‘decision’ is what happens when an automated system of function is constructed in such a sufficiently complex way, that an algorithm can always ‘decide’ a binary, yes or no answer to a mathematical problem, when given an arbitrary input, in a sufficient amount of time. It does not require ingenuity, intuition or heuristic gambles, just a combination of simple consistent formal rules and a careful avoidance of contradiction.

The two key words there are ‘always’ and ‘decide’. The progressive end-game of twentieth century mathematicians who, like Hilbert, sought after a simple totalising conceptual system to decide every mathematical problem and work towards absolute knowledge. All Turing had to do was make explicit Hilbert’s implicit computational treatment of formal rules, manipulate symbol strings and automate them using an ’effective’ or “systematic method” (Turing, Solvable and Unsolvable Problems 584) encoded into a machine. This is what Turing’s thesis meant (discovered independently to Alonzo Church’s equivalent thesis (Church)): any systematic algorithm solved by a mathematical theorem can be computed by a Turing machine (Turing, An Application), or in Robin Gandy’s words, “[e]very effectively calculable function is a computable function” (Gandy).

Thus effective procedures decide problems, and they resolve puzzles providing winning positions (like theorems) in the game of functional rules and formal symbols. In Turing’s words, “a systematic procedure is just a puzzle in which there is never more than one possible move in any of the positions which arise and in which some significance is attached to the final result” (Turing, Solvable and Unsolvable Problems 590). The significance, or the winning position, becomes the crux of the matter for the decision: what puzzles or problems are to be decided? This is what formalism attempted to do: encode everything through the regime of formalised efficiency, so that all of mathematically inefficient problems are, in principle, ready to be solved. Programs are simply proofs: if it could be demonstrated mathematically, it could be automated.

In 1936, Turing had showed some complex mathematical concepts of effective procedures could simulate the functional decisions of all the other effective procedures (such as the Universal Turing Machine). Ten years later, Turing and John von Neumann would independently show how physical general purpose computers, offered the same thing and from that moment on, efficient digital decisions manifested themselves in the cultural application of physical materials. Before Shannon’s information theory offered the precision of transmitting information, Hilbert and Turing developed the structure of its transmission in the underlying regime of formal decision.

Yet, there was also a non-computational importance here, for Turing was also fascinated by what decisions couldn’t compute. His thesis was quite precise, so as to elucidate that if no mathematical problem could be proved, a computer was not of any use. In fact, the entire focus of his 1936 paper, often neglected by Silicon Valley cohorts, was to show that Hilbert’s particular decision problem could not be solved. Unlike Hilbert, Turing was not interested in using computation to solve every problem, but as a curious endeavour for surprising intuitive behaviour. The most important of all, Turing’s halting, or printing problem was influential, precisely as it was undecidable; a decision problem which couldn’t be decided.

We can all picture the halting problem, even obliquely. Picture the frustrated programmer or mathematician starting at their screen, waiting to know when an algorithm will either halt and spit out a result, or provide no answer. The computer itself has already determined the answer for us, the programmer just has to know when to give up. But this is a myth, inherited with a bias towards human knowledge, and a demented understanding of machines as infinite calculating engines, rather than concrete entities of decision. For reasons that escape word space, Turing didn’t understand the halting problem in this way: instead he understood it as a contradictory example of computational decisions failing to decide on each other, on the account that there could never be one totalising decision or effective procedure. There is no guaranteed effective procedure to decide on all the others, and any attempt to build one (or invest in a view which might help build one), either has too much investment in absolute formal reason, or it ends up with ineffective procedures.

Undecidable computation might be looked at as a dystopian counterpart against the efficiency of Shannon’s ‘digital information’ theory. A base 2 binary system of information resembling one of two possible states, whereby a system can communicate with one digit, only in virtue of the fact that there is one other digit alternative to it. Yet the perfect transmission of that information, is only subject to a system which can ‘decide’ on the digits in question, and establish a proof to calculate a success rate. If there is no mathematical proof to decide a problem, then transmitting information becomes problematic for establishing a solution.

3.

What has become clear is that our world is no longer simply accountable to human decision alone. Decisions are no longer limited to the borders of human decisions and ‘culture’ is no longer simply guided by a collective whole of social human decisions. Nor is it reducible to one harmonious ‘natural’ collective decision which prompts and pre-empts everything else. Instead we seem to exist in an ecology of decisions: or better yet decisional ecologies. Before there was ever the networked protocol (Galloway), there was the computational decision. Decision ecologies are already set up before we enter the world, implicitly coterminous with our lives: explicitly determining a quantified or bureaucratic landscape upon which an individual has limited manoeuvrability.

Decisions are not just digital, they are continuous as computers can be: yet decisions are at their most efficient when digitally transferred. Decisions are everywhere and in everything. Look around. We are constantly told by governments and states that are they making tough decisions in the face of austerity. CEOs and Directors make tough decisions for the future of their companies and ‘great’ leaders are revered for being ‘great decisive leaders’: not just making decisions quickly and effectively, but also settling issues and producing definite results.

Even the word ‘decide’, comes from the Latin origin of ‘decidere’, which means to determine something and ‘to cut off.’ Algorithms in financial trading know not of value, but of decision: whether something is marked by profit or loss. Drones know not of human ambiguity, but can only decide between kill and ignore, cutting off anything in-between. Constructing a system which decides between one of two digital values, even repeatedly, means cutting off and excluding all other possible variables, leaving a final result at the end of the encoded message. Making a decision, or building a system to decide a particular ideal or judgement must force other alternatives outside of it. Decisions are always-already embedded into the framework of digital action, always already deciding what is to be done, how it can be done or what is threatening to be done. It would make little sense to suggest that these entities ‘make decisions’ or ‘have decisions’, it would be better to say that they are decisions and ecologies are constitutively constructed by them.

The importance of neo-liberal digital transmissions are not that they become innovative, or worthy of a zeitgeist break: but that they demonstrably decide problems whose predominant significance is beneficial for self-individual efficiency and accumulation of capital. Digital efficiency is simply about the expansion of automating decisions and what sort of formalised significances must be propagated to solve social and economic problems, which creates new problems in a vicious circle.

The question can no longer simply be ‘who decides’, but now, ‘what decides?’ Is it the cafe menu board, the dinner party etiquette, the NASDAQ share price, Google Pagerank, railway network delays, unmanned combat drones, the newspaper crossword, the javascript regular expression or the differential calculus? It’s not quite right to say that algorithms rule the world, whether in algo-trading or in data capture, but the uncomfortable realisation that real entities are built to determine provable outcomes time and time again: most notably ones for cumulating profit and extracting revenue from multiple resources.

One pertinent example: consider George Dantzig’s simplex algorithm: this effective procedure (whose origins began in multidimensional geometry) can always decide solutions for large scale optimisation problems which continually affect multi-national corporations. The simplex algorithm’s proliferation and effectiveness has been critical since its first commercial application in 1952, when Abraham Charnes and William Cooper used it to decide how best to optimally blend four different petroleum products at the Gulf Oil Company (Elwes 35; Gass & Assad 79). Since then the simplex algorithm has had years of successful commercial use, deciding almost everything from bus timetables and work shift patterns to trade shares and Amazon warehouse configurations. According to the optimisation specialist Jacek Gondzio, the simplex algorithm runs at “tens, probably hundreds of thousands of calls every minute” (35), always deciding the most efficient method of extracting optimisation.

In contemporary times, nearly all decision ecologies work in this way, accompanying and facilitating neo-liberal methods of self-regulation and processing all resources through a standardised efficiency: from bureaucratic methods of formal standardisation, banal forms ready to be analysed one central system, to big-data initiatives and simple procedural methods of measurement and calculation. The technique of decision is a propagative method of embedding knowledge, optimisation and standardisation techniques in order to solve problems and an urge to solve the most unsolvable ones, including us.

Google do not build into their services an option to pay for the privilege of protecting privacy: the entire point of providing a free service which purports to improve daily life, is that it primarily benefits the interests of shareholders and extend commercial agendas. James Grimmelmann gave a heavily detailed exposition on Google’s own ‘net neutrality’ algorithms and how biased they happen to be. In short, PageRank does not simply decide relevant results, it decides visitor numbers and he concluded on this note.

With disturbing frequency, though, websites are not users’ friends. Sometimes they are, but often, the websites want visitors, and will be willing to do what it takes to grab them (Grimmelmann 458).

If the post-digital stands for the self-criticality of digitalisation already underpinning contemporary regimes of digital consumption and production, then its saliency lies in understanding the logic of decision inherent to such regimes. The reality of the post-digital, shows that machines remain curiously efficient whether we relish in cynicism or not. Such regimes of standardisation and determined results, were already ‘mistakenly built in’ to the theories which developed digital methods and means, irrespective of what computers can or cannot compute.

4.

Why then should such post-digital actors be understood as instantiations of propaganda? The familiarity of propaganda is manifestly evident in religious and political acts of ideological persuasion: brainwashing, war activity, political spin, mind control techniques, subliminal messages, political campaigns, cartoons, belief indoctrination, media bias, advertising or news reports. A definition of propaganda might follow from all of these examples: namely, the systematic social indoctrination of biased information that persuades the masses to take action on something which is neither beneficial to them, nor in their best interests: or as Peter Kenez writes, propaganda is “the attempt to transmit social and political values in the hope of affecting people’s thinking, emotions, and thereby behaviour” (Kenez 4) Following Stanley B. Cunningham’s watered down definition, propaganda might also denote a helpful and pragmatic “shorthand statement about the quality of information transmitted and received in the twentieth century” (Cunningham 3).

But propaganda isn’t as clear as this general definition makes out: in fact what makes propaganda studies such a provoking topic is that nearly every scholar agrees that no stable definition exists. Propaganda moves beyond simple ‘manipulation’ and ‘lies’ or derogatory, jingoistic representation of an unsubtle mood – propaganda is as much about the paradox of constructing truth, and the irrational spread of emotional pleas, as well as endorsing rational reason. As the master propagandist William J. Daugherty wrote;

It is a complete delusion to think of the brilliant propagandist as being a professional liar. The brilliant propagandist […] tells the truth, or that selection of the truth which is requisite for his purpose, and tells it in such a way that the recipient does not think that he is receiving any propaganda…. (Daugherty 39).

Propaganda, like ideology works by being inherently implicit and social. In the same way that post-ideology apologists ignore their symptom, propaganda is also ignored. It isn’t to be taken as a shadowy fringe activity, blown apart by the democratising fairy-dust of ‘the Internet’. As many others have noted, the purported ‘decentralising’ power of online networks, offer new methods for propagative techniques, or ‘spinternet’ strategies, evident in China (Brady). Iran’s recent investment into video game technology only makes sense, only when you discover that 70% of Iran’s population are under 30 years of age, underscoring a suitable contemporary method of dissemination. Similarly in 2011, the New York City video game developer Kuma Games was mired in controversy when it was discovered that an alleged CIA agent, Amir Mirza Hekmati, had been recruited to make an episodic video game series intending to “change the public opinion’s mindset in the Middle East.” (Tehran Times). The game in question, Kuma\War (2006 – 2011) was a free-to-play First-Person Shooter series, delivered in episodic chunks, the format of which attempted to simulate biased re-enactments of real-life conflicts, shortly after they reached public consciousness.

Despite his unremarkable leanings towards Christian realism, Jacques Ellul famously updated propaganda’s definition as the end product of what he previously lamented as ‘technique’. Instead of viewing propaganda as a highly organised systematic strategy for extending the ideologues of peaceful warfare, he understood it as a general social phenomenon in contemporary society.

Ellul outlined two types: political and sociological propaganda: Political propaganda involves government, administrative techniques which intend to directly change the political beliefs of an intended audience. By contrast, sociological propaganda is the implicit unification of involuntary public behaviour which creates images, aesthetics, problems, stereotypes, the purpose of which aren’t explicitly direct, nor overtly militaristic. Ellul argues that sociological propaganda exists; “in advertising, in the movies (commercial and non-political films), in technology in general, in education, in the Reader’s Digest; and in social service, case work, and settlement houses” (Ellul 64). It is linked to what Ellul called “pre” or “sub-propaganda”: that is, an imperceptible persuasion, silently operating within ones “style of life” or permissible attitude (63). Faintly echoing Louis Althusser’s Ideological State Apparatuses (Althusser 182) nearly ten years prior, Ellul defines it as “the penetration of an ideology by means of its sociological context.” (63) Sociological propaganda is inadequate for decisive action, paving the way for political propaganda – its strengthened explicit cousin – once the former’s implicitness needs to be transformed into the latter’s explicitness.

In a post-digital world, such implicitness no longer gathers wartime spirits, but instead propagates a neo-liberal way of life that is individualistic, wealth driven and opinionated. Ellul’s most powerful assertion is that ‘facts’ and ‘education’ are part and parcel of the sociological propagative effect: nearly everyone faces a compelling need to be opinionated and we are all capable of judging for ourselves what decisions should be made, without at first considering the implicit landscape from which these judgements take place. One can only think of the implicit digital landscape of Twitter: the archetype for self-promotion and snippets of opinions and arguments – all taking place within Ellul’s sub-propaganda of data collection and concealment. Such methods, he warns, will have “solved the problem of man” (xviii).

But information is of relevance here, and propaganda is only effective within a social community when it offers the means to solve problems using the communicative purview of information:

Thus, information not only provides the basis for propaganda but gives propaganda the means to operate; for information actually generates the problems that propaganda exploits and for which it pretends to offer solutions. In fact, no propaganda can work until the moment when a set of facts has become a problem in the eyes of those who constitute public opinion (114).

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Wed, 11 Dec 2013 15:42:45 -0800 http://post-digital.projects.cavi.dk/?p=475
<![CDATA[Big Things & Little Things | ‘Digital’ in the arts]]> http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/

So, returning to an old subject, about which I’ve got very annoyed in the past.

Last week Arts Council England (ACE) published the second version of their 10-year strategic framework for 2010-2020 (you can read the whole thing here). Now they mention ‘digital stuff’ quite a lot (the always excellent Chris Unitt has done a good job of breaking this all down here). I use this by way of an introduction, not to explore the specifics of the ACE framework (Chris U does a much better job on that front than I could anyway – see previous link), but more to draw attention to the fact that, yet again, ‘digital’ is being put front and centre. My point of desperation and frustration comes from the fact that despite positive noises that have been fairly consistent (certainly in the 3 or so years I’ve been at Opera North and anecdotally for longer than that), there is very very little by way of actual, tangible signs that anyone in the arts sector really ‘gets’ digital in any meaningful way. By that I mean there still seems to be no understanding of, or desire to confront the reality that digital/technological development has brought about. I can sort of understand why this happens, arts organisations find themselves confronted with an uncomfortable reality, audiences are down, funding is reduced (and from certain sources, gone altogether), they’re expected to do more with less, people are accessing and experiencing the world in a ways that – for the most part – arts organisations are completely clueless how to engage with. I get that, it’s scary, it’s difficult, there isn’t really an obvious answer to whether or not it’ll pay for itself, ever, it’s easier to just do what they’ve always done, change just enough to tick a box on a funding form and hope that the situation will improve one day. Unfortunately I can see absolutely no way that that is going to happen.

I was following the tweets from a conference the other day (I forget which one, there are so many, how do people find the time?), and one of the speakers was quoted as saying ”an industry has to nearly collapse (like media, TV, music) before it realises the power of digital“. That feels like the situation we’re currently in in the arts sector. Everyone sort of grudgingly accepts that ‘digital’ is something you need to at least pretend to be doing but the situation hasn’t quite reached the point where reality has caught up, we can still kid ourselves that having a website and ‘doing Twitter and Facebook’ is enough.

And this situation, in my view, fundamentally undermines all the worthy words that ACE come out with. The reality, at the moment, is that arts organisations can basically do the bare minimum in relation to digital/online and, at the moment, there are no consequences. The depressing thing is that this is simply storing up a whole world of woe for the medium term. The lack of ‘digital capacity’ in the arts sector is something I’ve bemoaned previously, the lack of impetus, the lack of ambition and the lack of understanding is exacerbating this situation horribly and nowhere, do I think, is this more painfully obvious than with the websites of most arts organisations.

What should the website of an arts organisation do? What should it look like? What function should it serve. I’d say that 90% of the sector couldn’t really answer these questions with any degree of confidence. Maybe they’ve never asked them, maybe there are too many conflicting agenda within the organisation for them to be able to have a clarity of purpose. But worryingly this seems to result in a lot of websites that seem to serve the purpose of being an online brochure. I’d argue that this does noone any favours, not only does it reduce the websites of arts organisation to the level of blandly ‘selling some products’ and presenting a load of tedious information that serves no purpose than to be some sort of odd, permanent funding application, but the lack of ambition that these sort of websites represent point to the fact that, for many organisations, digital is still something that ‘sits with marketing’. There is no desire for – say – the programming or education teams to embrace the possibilities of digital and use that to represent their activities online in any meaningful way.

Some examples: this is the website for the National Portrait Gallery http://www.npg.org.uk/. Boring, huh. Unengaging, flat, unexciting. Here is how they’re displaying some portraits from the Tudor period: http://www.npg.org.uk/collections/explore/by-period/tudor.php (crikey that’s dull…so, so, so dull). Now, this is the website for the Google Art Project: http://www.google.com/culturalinstitute/project/art-project. How is that a technology company can so comprehensively understand how to present artwork and a NATIONAL GALLERY can so comprehensively fail to? It’s so depressing. The NPG’s Tudor collection is presented like some sort of never-ending brochure of tedium. Google makes the art feel vivid and visceral and present (Google also provides far more information about each artwork but that’s by the by). NOW THEN, I’m probably being slightly unfair (in fact I almost certainly am), Google is a multi-billion dollar, global company who can afford to fritter away millions on ‘hobby projects’ like the cultural institute, the NPG is a gallery that receives almost 50% of its funding from government and a large proportion of the rest from donations. But to provide a bit of balance, here’s a website of an organisation (in a similar field) that I think really do seem to ‘get it’: https://www.rijksmuseum.nl/ - exciting, dynamic, engaging. Everything that the NPG isn’t. Add in the fact that the basic, underlying design architecture of the NPG’s website is hopelessly outdated (try using it on a mobile…or any screen that isn’t 800×600) and I think it provides a fairly good example of the worrying situation I think we’re in. This is a bloody national gallery. A national gallery should surely be setting the tone for the rest of the galleries in the nation? Or at least be subjectively ‘good’. This, quite simply, doesn’t, and isn’t.

Think this is unique to galleries? Nope. Soz.

The National Theatre is widely acclaimed for their NT Live stuff, broadcasting (live) from the NT itself into cinemas around the world. This seems to be celebrated as a great example of ‘digital’ – I’d argue that it isn’t really, it’s just sort of doing broadcast in a slightly different way, this essentially could have been done in exactly the same way 30 years ago. Again, have you seen their website? http://www.nationaltheatre.org.uk/ - I mean it’s not terrible but it’s hardly interesting, or exciting, or engaging, or representative of theatre in any real way. Now I suspect they are in a slightly less bad situation compared to other organisations in that a) they’ve got fucking loads of money, b) they’ve got blimmin’ loads of content and c) I’m sure someone, somewhere is working on a new site for them so my opinion will shortly be out of date. But once again this, to me, feels, at best, like a catastrophic missed opportunity and at worse a clear sign that they don’t get digital at all. I don’t know the people at the NT, so I couldn’t say which of these views is more accurate. But surely as the NATIONAL Theatre, as well as championing new writing (which I’m told they do quite well), they should also be championing and exploring what theatre is, or could be, in the 21st century and the future. At the moment they really, really aren’t. And don’t tell me NT Live is them doing that because, it isn’t. Spending £150k a go to shoot and stream a play from a theatre into cinema isn’t innovative or exploratory, it’s a great exploitation of proven distribution techniques and a proven brand being used in a slightly new way and it is very successful on those (and commercial/profile) terms, but an example of theatre in a digital world? No. Someone who had never been to the NT, who knew nothing about what it was, would not get an accurate or interesting impression from visiting that website. Equally it’s not particularly great at selling you a ticket (but I’ve rarely found a theatre that does this well) which, I assume, is probably its primary purpose at the moment.

I know these are just two examples, and some would say the NT are doing just fine, ACE certainly seem to subscribe to this view seemingly ignoring the fairly substantial financial barriers to entry for this particular model of ‘doing digital’ (I don’t know about the NPG – I think they were advertising for a Director of Digital recently so maybe they’ll have their revolution soon), however these are two ‘national’ organisations, based in London, they are well-funded, they are in the capital surrounded by incredible digital talent and if THEY aren’t doing stuff that’s great then god help the rest of us.

I know it’s not easy to get websites built for arts organisations (I’ve been there, I’ve done it), a fundamental lack of understanding regarding the potential results in the organisational website being treated like a glorified brochure, the number of agendas which are suddenly ‘all equally important’ means that design by committee is, at present, an unfortunate reality in most situations. However I’d argue that arts organisations need a watershed, and soon, they need to grasp the nettle, and start getting their heads around what they can do with digital. Why is it that websites for theatres, galleries, dance companies, west end musicals and opera companies all, for the most part, look exactly the same (and uninspiringly so) when what these companies do is so different?

We need to move to a point where the websites of arts organisations are as exciting, inspirational and engaging as what the organisations do. Now don’t get me wrong, by that I do not mean that websites should be flashy and difficult to use and clever for the sake of it. They just need to be better and they need to be representative, this is the arts sector, not a bloody wallpaper shop. (wikipedia to the rescue here) “ Goethe defined art as an other resp. a second nature, according to his ideal of a style founded on the basic fundaments of insight and on the innermost character of things. Leo Tolstoy identified art as a use of indirect means to communicate from one person to another. Benedetto Croce and R.G. Collingwood advanced the idealist view that art expresses emotions, and that the work of art therefore essentially exists in the mind of the creator.” Do the websites of arts organisations, as they currently exist, even come close to achieving any of these things? Websites aren’t just catalogues, they can be, and should be, so much more than that. And the fact that they aren’t is deeply worrying.

To round this all off I want to credit a few places that I think are doing good things (although these are by no means flawless examples I think they’re worth a look). I’ve already mentioned the Rijksmuseum above but they deserve mentioning twice, not only do they look like they get it: https://www.rijksmuseum.nl/ but they act like they get it too https://www.rijksmuseum.nl/en/rijksstudio-award. The Southbank Centre’s new site is a million times better than their old one, it actually looks vibrant and exciting and diverse (which, I think, is what they want) http://www.southbankcentre.co.uk/ - not only does it give a sense of the place but the design would also seem to provide a fairly flexible platform for ‘messing about’ in the future. Important. Another decent effort is from National Theatre Wales (who genuinely are exploring what theatre might look like and be) http://nationaltheatrewales.org/.

Please feel more than free to disagree with me, or to point out other people who are doing ‘good stuff’ (they should be commended) via the comments below or on Twitter, I’m @biglittlethings.

p.s. I do worry sometimes that maybe I just misunderstand the entire situation and I should be more forgiving and patient and there are in fact lots and lots of completely great things happening that I’m simply unaware of. However the more I look, and the more I ask, the less convinced I am this is the case. I am aware there are some people doing good stuff, but I’d say they are very very much in the minority. Equally I am aware (as people have been quick to point out in the past) that this malaise is not unique to the arts sector, I know, but I work in the arts sector, I care about the arts sector and this post is about the arts sector.

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Sat, 09 Nov 2013 04:02:12 -0800 http://www.bigthingsandlittlethings.co.uk/2013/11/04/digital-in-the-arts/
<![CDATA[Kipple and Things II: The Subject of Digital Detritus]]> http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus

This text is a work in progress; a segment ripped from my thesis. To better ingest some of the ideas I throw around here, you might want to read these texts first: - Kipple and Things: How to Hoard and Why Not To Mean - Digital Autonomy

Captured in celluloid under the title Blade Runner, (Scott 1982) Philip K. Dick’s vision of kipple abounds in a world where mankind lives alongside shimmering, partly superior, artificial humans. The limited lifespan built into the Nexus 6 replicants  [i] is echoed in the human character J.F. Sebastian,[ii]whose own degenerative disorder lends his body a kipple-like quality, even if the mind it enables sparkles so finely. This association with replication and its apparent failure chimes for both the commodity fetish and an appeal to digitisation. In Walter Benjamin’s The Work of Art in the Age of its Technological Reproducibility, mechanisation and mass production begin at the ‘original’, and work to distance the commodity from the form captured by each iteration. Not only does the aura of the original stay intact as copies of it are reproduced on the production line, that aura is actually heightened in the system of commoditisation. As Frederic Jameson has noted, Dick’s work ‘renders our present historical by turning it into the past of a fantasized future’ (Jameson 2005, 345). Kipple piles up at the periphery of our culture, as if Dick is teasing us to look upon our own time from a future anterior in which commodity reification will have been: It hadn’t upset him that much, seeing the half-abandoned gardens and fully abandoned equipment, the great heaps of rotting supplies. He knew from the edu-tapes that the frontier was always like that, even on Earth. (Dick 2011, 143) Kipple figures the era of the commodity as an Empire, its borders slowly expanding away from the subjects yearning for Biltong replicas, seeded with mistakes. Kipple is a death of subjects, haunted by objects, but kipple is also a renewal, a rebirth. The future anterior is a frontier, one from which it might just be possible to look back upon the human without nostalgia. Qualify the human subject with the android built in its image; the object with the entropic degradation that it must endure if its form is to be perpetuated, and you necessarily approach an ontology of garbage, junk and detritus: a glimmer of hope for the remnants of decay to assert their own identity. Commodities operate through the binary logic of fetishisation and obsolescence, in which the subject’s desire to obtain the shiny new object promotes the propagation of its form through an endless cycle of kippleisation. Kipple is an entropy of forms, ideals long since removed from their Platonic realm by the march of mimesis, and kippleisation an endless, unstoppable encounter between subjectness and thingness. Eschewing Martin Heidegger’s definition of a thing, in which objects are brought out of the background of existence through human use, (Bogost 2012, 24) Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 2001, 4) This confrontation with the ‘being’ of the object occurs by chance when, as Brown describes, a patch of dirt on the surface of the window captures us for a moment, ‘when the drill breaks, when the car stalls… when their flow within the circuits of production and distribution, consumption and exhibition, has been arrested, however momentarily’. (Brown 2001, 4) We no longer see through the window-object (literally or metaphorically), but are brought into conflict with its own particular discrete being by the encounter with its filthy surface. A being previously submersed in the continuous background of world as experience, need not necessarily be untangled by an act of human-centric use. The encounter carries the effect of a mirror, for as experience stutters at the being of a thing, so the entity invested in that experience is made aware of their own quality as a thing – if only for a fleeting moment. Brown’s fascination with ‘how inanimate objects constitute human subjects’ (Brown 2001, 7) appears to instate the subject as the centre of worldly relations. But Bill Brown has spun a realist [iii] web in which to ensnare us. The object is not phenomenal, because its being exists independent of any culpability we may wish to claim. Instead a capture of object and human, of thing qua thing, occurs in mutual encounter, bringing us closer to a flat ontology ‘where humans are no longer monarchs of being but are instead among beings, entangled in beings, and implicated in other beings.’ (Bryant 2011, 40)

Brown’s appraisal of things flirts with the splendour of kipple. Think of the landfill, an engorged river of kipple, or the salvage yard, a veritable shrine to thingness. Tattered edges and featureless forms leak into one another in unsavoury shades of tea-stain brown and cobweb grey splashed from the horizon to your toes. Masses of broken, unremarkable remnants in plastic, glass and cardboard brimming over the edge of every shiny suburban enclave. The most astonishing thing about the turmoil of these places is how any order can be perceived in them at all. But thing aphasia does diminish, and it does so almost immediately. As the essential human instinct for order kicks in, things come to resemble objects. Classes of use, representation and resemblance neatly arising to cut through the pudding; to make the continuous universe discrete once again. You note a tricycle wheel there, underneath what looks like the shattered circumference of an Edwardian lamp. You almost trip over a bin bag full of carrot tops and potato peel before becoming transfixed by a pile of soap-opera magazines. Things, in Brown’s definition, are unreachable by human caprice. Things cannot be grasped, because their thingnessslips back into recognition as soon as it is encountered: When such a being is named, then, it is also changed. It is assimilated into the terms of the human subject at the same time that it is opposed to it as object, an opposition that is indeed necessary for the subject’s separation and definition. (Schwenger 2004, 137) The city of Hull, the phrase ‘I will’, the surface of an ice cube and an image compression algorithm are entities each sustained by the same nominative disclosure: a paradox of things that seem to flow into one another with liquid potential, but things, nonetheless limited by their constant, necessary re-iteration in language. There is no thing more contradictory in this regard than the human subject itself, a figure Roland Barthes’ tried to paradoxically side-step in his playful autobiography. Replenishing each worn-out piece of its glimmering hull, one by one, the day arrives when the entire ship of Argo has been displaced – each of its parts now distinct from those of the ‘original’ vessel. For Barthes, this myth exposes two modest activities: - Substitution (one part replaces another, as in a paradigm) – Nomination (the name is in no way linked to the stability of the parts) (Barthes 1994, 46) Like the ship of Argo, human experience has exchangeable parts, but at its core, such was Barthes’ intention, ‘the subject, unreconciled, demands that language represent the continuity of desire.’ (Eakin 1992, 16) In order that the subject remain continuous, it is the messy world that we must isolate into classes and taxonomies. We collate, aggregate and collect not merely because we desire, but because without these nominative acts the pivot of desire – the illusionary subject – could not be sustained. If the powerful stance produced in Dick’s future anterior is to be sustained, the distinction between subjects aggregating objects, and objects coagulating the subject, needs flattening. [iv] Bill Brown’s appeal to the ‘flow within the circuits of production and distribution, consumption and exhibition’ (Brown 2001, 4) partially echoes Dick’s concern with the purity of the thing. Although Dick’s Biltong were probably more of a comment on the Xerox machine than the computer, the problem of the distribution of form, as it relates to commodity fetishism, enables ‘printing’ as a neat paradigm of the contemporary network-based economy. Digital things, seeming to proliferate independent from the sinuous optical cables and super-cooled server banks that disseminate them, are absolutelyreliant on the process of copying. Copying is a fundamental component of the digital network where, unlike the material commodity, things are not passed along. The digital thing is always a copy, is always copied, and is always copying: Copying the product (mechanical reproduction technologies of modernity) evolves into copying the instructions for manufacturing (computer programs as such recipes of production). In other words, not only copying copies, but more fundamentally copying copying itself. (Parikka 2008, 72) Abstracted from its material context, copying is ‘a universal principle’ (Parikka 2008, 72) of digital things, less flowing ‘within the circuits’ (Brown 2001, 4) as being that circuitry flow in and of itself. The entire network is a ship of Argo, capable, perhaps for the first time, [v]to Substitute and Nominate its own parts, or, as the character J.F. Isidore exclaims upon showing an android around his kippleised apartment: When nobody’s around, kipple reproduces itself. [my emphasis] (Dick 1968, 53) Kipple is not garbage, nor litter, for both these forms are decided upon by humans. In a recent pamphlet distributed to businesses throughout the UK, the Keep Britain Tidy Campaign made a useful distinction: Litter can be as small as a sweet wrapper, as large as a bag of rubbish, or it can mean lots of items scattered about. ENCAMS describes litter as “Waste in the wrong place caused by human agency”. In other words, it is only people that make litter. (Keep Britain Tidy Campaign, 3) Garbage is a decisive, collaborative form, humans choose to destroy or discard. A notion of detritus that enhances the autonomy, the supposed mastery of the subject in its network. Digital networks feature their own litter in the form of copied data packets that have served their purpose, or been deemed erroneous by algorithms designed to seed out errors. These processes, according to W. Daniel Hillis, define, ‘the essence of digital technology, which restores signal to near perfection at every stage’. (Hillis 1999, 18) Maintenance of the network and the routines of error management are of primary economic and ontological concern: control the networks and the immaterial products will manage themselves; control the tendency of errors to reproduce, and we maintain a vision of ourselves as masters over, what Michel Serres has termed, ‘the abundance of the Creation’. (Serres 2007, 47) Seeming to sever their dependency on the physical processes that underlie them, digital technologies, ‘incorporate hyper-redundant error-checking routines that serve to sustain an illusion of immateriality by detecting error and correcting it’. (Kirschenbaum 2008, 12) The alleviation of error and noise, is then, an implicit feature of digital materiality. Expressed at the status of the digital image it is the visual glitch, the coding artifact, [vi]that signifies the potential of the digital object to loosen its shackles; to assert its own being. In a parody of Arthur C. Clarke’s infamous utopian appraisal of technology, another science fiction author, Bruce Sterling, delivers a neat sound bite for the digital civilisation, so that: Any sufficiently advanced technology is indistinguishable from magic (Clarke 1977, 36) …becomes… Any sufficiently advanced technology is indistinguishable from [its] garbage. (Sterling 2012)  

Footnotes [i] A label appropriated by Ridley Scott for the film Blade Runner, and not by Philip K. Dick in the original novel, Do Androids Dream of Electric Sheep?, who preferred the more archaic, general term, android. Throughout the novel characters refer to the artificial humans as ‘andys,’ portraying a casual ease with which to shrug off these shimmering subjects as mere objects. [ii] A translated version of the character, J.F. Isidore, from the original novel. [iii] Recent attempts to disable appeals to the subject, attempts by writers such as Graham Harman, Levi R. Bryant, Bill Brown and Ian Bogost, have sought to devise, in line with Bruno Latour, an ontology in which ‘Nothing can be reduced to anything else, nothing can be deduced from anything else, everything may be allied to everything else;’ (Latour 1993, 163) one in which a discussion of the being of a chilli pepper or a wrist watch may rank alongside a similar debate about the being of a human or a dolphin. An object-oriented, flat ontology (Bryant 2011) premised on the niggling sentiment that ‘all things equally exist, yet they do not exist equally.’ (Bogost 2012, 19) Unlike Graham Harman, who uses the terms interchangeably, (Bogost 2012, 24) Bill Brown’s Thing Theory approaches the problem by strongly asserting a difference between objects and things. [iv] I have carefully avoided using the term ‘posthuman,’ but I hope its resonance remains. [v] The resonance here with a biological imperative is intentional, although it is perhaps in this work alone that I wish to completely avoid such digital/biological metonyms. Boris Groys’ text From Image to Image File – And Back: Art in the Age of Digitisation, functions neatly to bridge this work with previous ones when he states: The biological metaphor says it all: not only life, which is notorious in this respect, but also technology, which supposedly opposes nature, has become the medium of non-identical reproduction.

[vi] I have very consciously chosen to spell ‘artifact’ with an ‘i’, widely known as the American spelling of the term. This spelling of the word aligns it with computer/programming terminology (i.e.’compression artifact’), leaving the ‘e’ spelling free to echo its archaeological heritage. In any case, multiple meanings for the word can be read in each instance.

Bibliography Barthes, Roland. 1994. Roland Barthes. University of California Press. Bogost, Ian. 2012. Alien Phenomenology, Or What It’s Like to Be a Thing. University of Minnesota Press. Brown, Bill. 2001. “Thing Theory.” Critical Inquiry 28 (1) (October 1): 1–22. Bryant, Levi R. 2011. The Democracy of Objects. http://hdl.handle.net/2027/spo.9750134.0001.001. Clarke, Arthur C. 1977. “Hazards of Prophecy: The Failure of Imagination.” In Profiles of the future?: an inquiry into the limits of the possible. New York: Popular Library. Dick, Philip K. 1968. Do Androids Dream of Electric Sheep? Random House Publishing Group, 2008. ———. 2011. The Three Stigmata of Palmer Eldritch. Houghton Mifflin Harcourt. Eakin, Paul John. 1992. Touching the World: Reference in Autobiography. Princeton University Press. Hillis, W. 1999. The Pattern on the Stone?: the Simple Ideas That Make Computers Work. 1st paperback ed. New York: Basic Books. Jameson, Fredric. 2005. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. Verso. Keep Britain Tidy Campaign, Environmental Campaigns (ENCAMS). YOUR RUBBISH AND THE LAW a Guide for Businesses. http://kb.keepbritaintidy.org/fotg/publications/rlaw.pdf. Kirschenbaum, Matthew G. 2008. Mechanisms: New Media and the Forensic Imagination. MIT Press. Latour, Bruno. 1993. The Pasteurization of France. Harvard University Press. Parikka, Jussi. 2008. “Copy.” In Software Studies?: a Lexicon, ed. Matthew Fuller, 70–78. Cambridge  Mass.: MIT Press. Schwenger, Peter. 2004. “Words and the Murder of the Thing.” In Things, 135 – 150. University of Chicago Press Journals. Scott, Ridley. 1982. Blade Runner. Drama, Sci-Fi, Thriller. Serres, Michel. 2007. The Parasite. 1st University of Minnesota Press ed. Minneapolis: University of Minnesota Press. Sterling, Bruce. 2012. “Design Fiction: Sascha Pohflepp & Daisy Ginsberg, ‘Growth Assembly’.” Wired Magazine: Beyond The Beyond. http://www.wired.com/beyond_the_beyond/2012/01/design-fiction-sascha-pohflepp-daisy-ginsberg-growth-assembly/.

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Sat, 25 Aug 2012 10:00:00 -0700 http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus
<![CDATA[How Going Viral Has Changed Art]]> http://www.thecreatorsproject.com/blog/how-going-viral-has-changed-art

In a time when likes, reblogs, and favorites determine what gets seen and what doesn’t, all cultural products, movies, music, writing, and visual art alike, exist in an economy of attention. Instead of critical regard or placement in the right magazines, the most obvious metric of a piece of art’s success is how many eyeballs it attracts and how quickly it gets spread on the internet.

This economy of attention can be a great thing in that artists have the hope of reaching a wider audience than ever, but it also comes with certain creative conflicts. Should work be designed to go viral, in the same way that the Old Spice Guy campaign was crafted to be a YouTube sensation? Has a work failed if it fails to go viral?

Artists working online are forced to confront this attention economy and are responding to it in different ways. There’s a separation to be made between artwork that is created to go viral and art that responds to the conditions created by virality and the communication stru

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Fri, 15 Jun 2012 05:27:00 -0700 http://www.thecreatorsproject.com/blog/how-going-viral-has-changed-art
<![CDATA[The Trouble with Scientism]]> http://www.tnr.com/print/article/books-and-arts/magazine/103086/scientism-humanities-knowledge-theory-everything-arts-science

The conflict between the Naturwissenschaften and the Geisteswissenschaften goes back at least two centuries, and became intensified as ambitious, sometimes impatient researchers proposed to introduce natural scientific concepts and methods into the study of human psychology and human social behavior. Their efforts, and the attitudes of unconcealed disdain that often inspired them, prompted a reaction, from Vico to Dilthey and into our own time: the insistence that some questions are beyond the scope of natural scientific inquiry, too large, too complex, too imprecise, and too important to be addressed by blundering over-simplifications. From the nineteenth-century ventures in mechanistic psychology to contemporary attempts to introduce evolutionary concepts into the social sciences, “scientism” has been criticized for its “mutilation” (Verstümmelung, in Dilthey’s memorable term) of the phenomena to be explained.

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Thu, 17 May 2012 03:42:13 -0700 http://www.tnr.com/print/article/books-and-arts/magazine/103086/scientism-humanities-knowledge-theory-everything-arts-science
<![CDATA["Videogames are the experience of being ruled"]]> http://killscreendaily.com/articles/essays/will-work-fun/

Revolutions are often thought of in terms of conflict and disorder, but they just as often come on waves of peaceful obsolescence. The old way of doing things is allowed to linger as long as it likes while everyone else gets on with the future. In the last few years the "free-to-play" model— where games are given away on mobile phones or online while the developer makes money through advertisements or the sale of in-game items—has encircled the videogame industry. At first it seemed like a curiosity, a unique idea that made sense in China and Korea, where loot-hoarding games like Ragnarok Online, The Legend of Mir, and World of Warcraft found a perfect match with internet bar culture. Meanwhile Activision and Electronic Arts competed for dominance in a luxury business energized by dreams of $180 Rock Band bundles and franchises with the "potential to be exploited every year across every platform." When rumors began circulating last month that Nexon, one of the biggest free-to-play comp

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Thu, 17 May 2012 03:32:16 -0700 http://killscreendaily.com/articles/essays/will-work-fun/
<![CDATA[Steven Pinker on the History and decline (and myth of) Violence]]> http://aminotes.tumblr.com/post/10416268270/steven-pinker-on-the-history-and-decline-of

Some of the evidence has been under our nose all along. Conventional history has long shown that, in many ways, we have been getting kinder and gentler. Cruelty as entertainment, human sacrifice to indulge superstition, slavery as a labor-saving device, conquest as the mission statement of government, genocide as a means of acquiring real estate, torture and mutilation as routine punishment, the death penalty for misdemeanors and differences of opinion, assassination as the mechanism of political succession, rape as the spoils of war, pogroms as outlets for frustration, homicide as the major form of conflict resolution—all were unexceptionable features of life for most of human history. But, today, they are rare to nonexistent in the West, far less common elsewhere than they used to be, concealed when they do occur, and widely condemned when they are brought to light.

The decline of violence is a fractal phenomenon, visible at the scale of millennia, centuries, decades, and years

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Tue, 20 Sep 2011 03:05:16 -0700 http://aminotes.tumblr.com/post/10416268270/steven-pinker-on-the-history-and-decline-of
<![CDATA[Cory Arcangel Goes Old School]]> http://www.brooklynrail.org/2011/06/artseen/webbed-outcory-arcangel-goes-old-school

Arcangel’s conflicted relationship  with technology drives his artistic practice and pervades Pro Tools, the artist’s first solo show at the Whitney Museum of American Art. At 33, Arcangel will be the youngest artist ever to receive an entire floor for new work. The exhibition features product demonstrations of mostly outdated technologies Ataris, Commodores, Pen Plotter Printers, to express suspicions about contemporary digital culture. The show is conspicuously absent of the Internet, ironic given Arcangel’s prolific body of web-art: no YouTube mash-ups of Lolcats playing Schoenberg, or digitally altered photographs morphing Paris Hilton into Macaulay Culkin and vice versa, or browser-based works like “Working On My Novel,” (2011), a live twitter search for the phrase “working on my novel” (“obviously, if you’re twittering about working on your novel, you’re probably not working on your novel,” says Arcangel, “I love these situations!”).

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Mon, 06 Jun 2011 15:11:05 -0700 http://www.brooklynrail.org/2011/06/artseen/webbed-outcory-arcangel-goes-old-school