MachineMachine /stream - search for communication https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[The Next Frontier in Pornography | Tim Challies]]> https://www.challies.com/articles/the-next-frontier-in-pornography/

It has long been claimed that pornography drives technology. This claim is over-stated, no doubt, but what’s clear is that pornography very quickly and cleverly takes advantage of new communication technologies.

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Fri, 24 Nov 2023 11:33:14 -0800 https://www.challies.com/articles/the-next-frontier-in-pornography/
<![CDATA[The Subversive Genius of Extremely Slow Email - The Atlantic]]> https://www.theatlantic.com/technology/archive/2022/01/slow-internet-email/621232/

Every day, the mail still comes. My postal carrier drives her proud van onto the street and then climbs each stoop by foot. The service remains essential, but not as a communications channel. I receive ads and bills, mostly, and the occasional newspaper clipping from my mom.

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Mon, 28 Feb 2022 00:52:35 -0800 https://www.theatlantic.com/technology/archive/2022/01/slow-internet-email/621232/
<![CDATA[6 DEVS Make a GAME without COMMUNICATING!]]> https://www.youtube.com/watch?v=inAdRWuO1ks

Production Crate: https://bit.ly/blackthornVFX

PLAY on Windows: https://blackthornprod-games.itch.io/piece-by-piece

PLAY on Web: https://www.newgrounds.com/portal/view/829585

Jonas Tryoller: https://www.youtube.com/c/JonasTyroller Sokpop: https://www.youtube.com/c/sokpopcollective/videos Code Monkey: https://www.youtube.com/c/CodeMonkeyUnity

Yän: https://www.youtube.com/c/Y%C3%A4nGamedev/videos

In this video, 6 game developers spend 4 hours each making a video game without any communication! Liam began work prototyping the game, then passed it on to me, then Aran from Sokpop, Jonas Tyroller, Code Monkey, and Yän!

We ended up creating a cool spaceship building/survival experience.

0:00 - Intro 0:15 - Liam 1:03 - Noa 2:27 - Sokpop 3:58 - Jonas Tryoller 7:12 - Code Monkey 9:08 - Yän

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Sun, 16 Jan 2022 02:28:55 -0800 https://www.youtube.com/watch?v=inAdRWuO1ks
<![CDATA[The Zoom Gaze — Real Life]]> https://reallifemag.com/the-zoom-gaze/

Since the pandemic began, the seemingly mundane protocols of Zoom have become a significant part of many people’s daily lives: finding the right link, setting up the peripherals, managing the glitches and slippages in this supposedly “synchronous” form of communication.

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Wed, 23 Dec 2020 01:19:42 -0800 https://reallifemag.com/the-zoom-gaze/
<![CDATA[‘Tsunami of data’ could consume one fifth of global electricity by 2025 | Environment | The Guardian]]> https://www.theguardian.com/environment/2017/dec/11/tsunami-of-data-could-consume-fifth-global-electricity-by-2025

The communications industry could use 20% of all the world’s electricity by 2025, hampering attempts to meet climate change targets and straining grids as demand by power-hungry server farms storing digital data from billions of smartphones, tablets and internet-connected devices grows expone

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Tue, 09 Oct 2018 09:50:42 -0700 https://www.theguardian.com/environment/2017/dec/11/tsunami-of-data-could-consume-fifth-global-electricity-by-2025
<![CDATA[James Clifford: On 'Becoming' Indigenous]]> https://vimeo.com/78776772

James Clifford discusses his new book 'Returns: Becoming Indigenous in the Twenty-First Century' with Trish Audette, doctoral student in Communication Studies, at the Feminist Media Studio, Concordia University, October 2013.Cast: Feminist Media StudioTags: James Clifford, becoming, indigenous politics, Feminist Media Studio and Returns (Harvard UP 2013)

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Fri, 25 May 2018 08:30:45 -0700 https://vimeo.com/78776772
<![CDATA[Programmable Droplets for Interaction]]> https://vimeo.com/263356178

Description: We present a design exploration on how water based droplets in our everyday environment can become interactive elements. For this exploration, we use electrowetting-on-dielectric (EWOD) technology as the underlying mechanism to precisely program the motion of droplets. EWOD technology provides a means to precisely transport, merge, mix and split water based droplets. We integrate EWOD devices into a range of everyday objects and scenarios to show how programmable water droplets can be used as information displays, interaction medium for painting and personal communication. Credits: Udayan Umapathi (vimeo.com/udayanu), Patrick Shin, Ken Nakagaki, Daniel Leithinger and Hiroshi Ishii. Winner of the Golden Mouse Award in the CHI 2018 video showcase.Cast: Tangible Media Group

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Tue, 24 Apr 2018 08:46:39 -0700 https://vimeo.com/263356178
<![CDATA[there's a huge noise in the middle of this: the ha[ng]ppenings of Glti.ch Karaoke]]> https://vimeo.com/58901196

[for In Media Res: mediacommons.futureofthebook.org/imr/] Kyougn Kmi and Daniel Rourke [collectively known as GLTI.CH Karaoke ] facilitate happenings where participants are invited to sing karaoke duets with one another. Breaking from tradition, participants are paired with partners halfway across the world, singing together over the Internet. “Using free versions of Skype, YouTube and collaborative web software livestream.com, we orchestrated duets between people who had never met each other, who didn’t speak the same language, bypassing thousands of geographic miles with glitchy, highly compressed data and a little bit of patience.” [ GLTI.CH Karaoke, from their website ] At these ha[ng]ppenings Kmi and Rourke go to great lengths to avoid glitches + delays + drops [having been present at a few I can attest to this] while trusting in the network’s unreliable signal to not render their name [GLTI.CH] innapropriate. src footage [in order of appearance]: @birmingham: youtube.com/watch?v=KXPy0WtjfBg @manchester: youtube.com/watch?v=8-ARWTyWPXo @amsterdam: youtube.com/watch?v=W-2t1jB7YKw @chicago: vimeo.com/33420876 @camden: youtube.com/watch?v=pLDEHEJWqmECast: Nick BrizTags: glitch, glti.ch, karaoke, art, performance, happening, chicago, amsterdam, birmingham, manchster, camden, daniel rourke, kyougn, kmi, noise, error, music, communication, transmission and network

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Fri, 04 Nov 2016 08:24:20 -0700 https://vimeo.com/58901196
<![CDATA[Screening of 3D Additivist Manifesto at Speeding and Braking Conference]]> http://additivism.org/post/144146209226

Screening of 3D Additivist Manifesto at Speeding and Braking conference, Goldsmiths (13th May)The 3D Additivist Manifesto will be screened on Friday 13th May as part of the Speeding and Braking: navigating Acceleration conference, at Goldsmiths, London.Watch the screening and Q&A online at 18.15 - 21.00 The conference Speeding and Braking: Navigating Acceleration explores the material and phenomenological consequences of both accelerations and decelerations, as well as the aesthetic strategies afforded or precluded by them. It is concerned with the material inscription, practical harnessing and social experience of varying speeds, from the perspective of contrasting temporalities. Particular emphasis is placed on transversal approaches reading across, and drawing into dialogue, seemingly incompossible positions within the fields of sonic and visual arts, cultural and critical theory, and media and communications.

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Tue, 10 May 2016 06:15:44 -0700 http://additivism.org/post/144146209226
<![CDATA[Catherine Malabou. Anthropocene, a new history? 2015]]> http://www.youtube.com/watch?v=eDdTqr-5APg

http://www.egs.edu/ Catherine Malabou, philosopher and writer, A philosophical approach to the proposed geological epoch called as the Anthropocene.

Public open lecture for the students and faculty of the European Graduate School EGS Media and Communication Studies department program Saas-Fee Switzerland Europe. 2015.

Catherine Malabou, Ph.D., is an important contemporary French philosopher. Catherine Malabou was born in 1959 and is a former student at the École normal supérieure (ENS) of Fontenay-Saint-Cloud in Lyon, France. ENS schools are regarded as some of the most prestigious French schools for humanities studies. Before that Catherine Malabou was educated in Paris at the renown Sorbonne University.

Catherine Malabou passed her agrégation in philosophy (French University high-level competitive examination for the recruitment of professors and often the gateway to Ph.D. study). Catherine Malabou wrote her dissertation on Georg Wilhelm Friedrich Hegel (1770-1831) under the direction of the critical French philosopher Jacques Derrida (1930-2004), completing it on December 15 1994. The thesis was published in 1996 under the title “L’Avenir de Hegel, plasticité, temporalité, dialectique” and was prefaced by Derrida with a text entitled “Le temps des adieux: Heidegger (lu par) Hegel (lu par) Malabou” (“A time for farewells: Heidegger (read by) Hegel (read by) Malabou”). Catherine Malabou’s doctoral dissertation was eventually published in both Japanese and English (2005, “The Future of Hegel: Plasticity, Temporality and Dialectic”).

More recently, Catherine Malabou published with the eminent American critical thinker Judith Butler (1956-) a book in French entitled “Sois mon corps” (2010), not yet published in English but which can translate as “Be My Body”. The two thinkers give us a contemporary reading of domination and servitude in Hegel. They ask about who has not ever dreamed or feared, desired or dreaded to delegate one’s body? That is to say, asking or ordering someone else: be my body, carry it in my place, feed it, cultivate it, shape it. According to Judith Butler and Catherine Malabou such request and order are those which the master gives the slave in Hegel’s “The Phenomenology of Spirit” (1807). In this way, the dialectic of domination and servitude must be understood as a scene of delegation and denial of the body. But they also want to ask two opposite and yet inextricable questions: do we ever manage to completely detach oneself from one’s body? And on the contrary, are we ever completely attached to it? From Hegel to Michel Foucault (1926-1984), Jacques Derrida and Alexandre Kojève (1902-1968), these issues are tackled in all their modalities.

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Sun, 20 Sep 2015 01:43:57 -0700 http://www.youtube.com/watch?v=eDdTqr-5APg
<![CDATA[Fillip / Speed Trials: A Conversation about Accelerationist Politics (Mohammad Salemy, Nick Srnicek, and Alex Williams)]]> http://fillip.ca/content/speed-trials

Speed Trials: A Conversation about Accelerationist PoliticsMohammad Salemy, Nick Srnicek, and Alex Williams Mohammad Salemy – As a curator, I have been investigating the synthesis of mass computation and mass telecommunication, or what I have called telecomputation,1 and its role in both the t

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Sun, 23 Aug 2015 07:55:34 -0700 http://fillip.ca/content/speed-trials
<![CDATA[Benjamin Bratton. The Post-Anthropocene. 2015]]> http://www.youtube.com/watch?v=FrNEHCZm_Sc

http://www.egs.edu Benjamin H. Bratton, born 1968, is an American theorist, sociologist and professor of visual arts, contemporary social and political theory, philosophy, and design.

The Post-Anthropocene: The Turing-incomplete Orchid Mantis Evolves Machine Vision. Public open lecture for the students and faculty of the European Graduate School EGS Media and Communication Studies department program Saas-Fee Switzerland Europe. 2015.

Benjamin H. Bratton, (b. 1968), is an American theorist, sociologist, and professor of visual arts, contemporary social and political theory, philosophy, and design. His research deals with computational media and infrastructure, design research management & methodologies, classical and contemporary sociological theory, architecture and urban design issues, and the politics of synthetic ecologies and biologies.

Bratton completed his doctoral studies in the sociology of technology at the University of California, Santa Barbara​, and was the Director of the Advanced Strategies Group at Yahoo! before expanding his cross-disciplinary research and practice in academia. He taught in the Department of Design/Media Art at UCLA from 2003-2008, and at the SCI Arc​ (Southern California Institute of Architecture)​ for a decade, and continues to teach as a member of the Visiting Faculty. While at SCI Arc, Benjamin Bratton and Hernan Diaz-Alonso co-founded the XLAB courses, which placed students in laboratory settings where they could work directly and comprehensively in robotics, scripting, biogenetics, genetic codification, and cellular systems​. Currently, in addition to his professorship at EGS, Bratton is an associate professor of Visual Arts at the University of California, San Dieg​o, where he also directs the Center for Design and Geopolitics, partnering with the California Institute of Telecommunications and Information Technology​.

In addition to his formal positions, Benjamin H. Bratton is a regular visiting lecturer at numerous universities and institutions including: Columbia University, Yale University, Pratt Institute, Bartlett School of Architecture, University of Pennsylvania, University of Southern California, University of California, Art Center College of Design, Parsons The New School for Design, University of Michigan, Brown University, The University of Applied Arts in Vienna, Bauhaus- University, Moscow State University, Moscow Institute for Higher Economics, and the Architectural Association School of Architecture in London.

Bratton's current projects focus on the political geography of cloud computing, massively- granular universal addressing systems, and alternate models of ecological governance. In his most recent book, The Stack: On Software and Sovereignty (MIT Press, 2015), Bratton asks the question, "What has planetary-scale computation done to our geopolitical realities?​" and in response, offers the proposition "that smart grids, cloud computing, mobile software and smart cities, universal addressing systems, ubiquitous computing, and other types of apparently unrelated planetary-scale computation can be viewed as forming a coherent whole—an accidental megastructure called The Stack that is both a computational apparatus and a new geopolitical architecture.​"

Other more recent texts include the following: Some Trace Effects of the Post-Anthropocene: On Accelerationist Geopolitical Aesthetics, On Apps and Elementary Forms of Interfacial Life: Object, Image, Superimposition, Deep Address, What We Do is Secrete: On Virilio, Planetarity and Data Visualization, Geoscapes & the Google Caliphate: On Mumbai Attacks, Root the Earth: On Peak Oil Apohenia and Suspicious Images/ Latent Interfaces (with Natalie Jeremijenko), iPhone City, Logistics of Habitable Circulation (introduction to the 2008 edition of Paul Virilio’s Speed and Politics). As well, recent online lectures include: 2 or 3 Things I Know About The Stack, at Bartlett School of Architecture, University of London, and University of Southampton;Cloud Feudalism at Proto/E/Co/Logics 002, Rovinj, Croatia; Nanoskin at Parsons School of Design; On the Nomos of the Cloud at Berlage Institute, Rotterdam, École Normale- Superiore, Paris, and MOCA, Los Angeles; Accidental Geopolitics at The Guardian Summit, New York; Ambivalence and/or Utopia at University of Michigan and UC Irvine, and Surviving the Interface at Parsons School of Design.

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Tue, 18 Aug 2015 08:42:48 -0700 http://www.youtube.com/watch?v=FrNEHCZm_Sc
<![CDATA[Kunstkritikk — The Constitution of Worlds]]> http://www.kunstkritikk.no/artikler/the-constitution-of-worlds/

All technologies rely on specific materials that support communication, materials that leave their mark on the environment in a way that exceeds human imagination.

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Sun, 31 May 2015 05:38:44 -0700 http://www.kunstkritikk.no/artikler/the-constitution-of-worlds/
<![CDATA[AT&T Archives: Robot, by Jim Henson]]> http://www.youtube.com/watch?v=ivJNNwTGDcw&feature=youtube_gdata

For more from the AT&T Archives, visit http://techchannel.att.com/archives

Jim Henson made this film in 1963 for The Bell System. Specifically, it was made for an elite seminar given for business owners, on the then-brand-new topic — Data Communications. The seminar itself involved a lot of films and multimedia presentations, and took place in Chicago. A lengthy description of the planning of the Bell Data Communications Seminar — sans a mention of the Henson involvement — is on the blog of Inpro co-founder Jack Byrne. It later was renamed the Bell Business Communications Seminar.

The organizers of the seminar, Inpro, actually set the tone for the film in a three-page memo from one of Inpro's principals, Ted Mills to Henson. Mills outlined the nascent, but growing relationship between man and machine: a relationship not without tension and resentment: "He [the robot] is sure that All Men Basically Want to Play Golf, and not run businesses — if he can do it better." (Mills also later designed the ride for the Bell System at the 1964 World's Fair.) Henson's execution is not only true to Mills' vision, but he also puts his own unique, irreverent spin on the material.

The robot narrator used in this film had previously starred in a skit for a food fair in Germany (video is silent), in 1961. It also may be the same robot that appeared on the Mike Douglas Show in 1966. Henson created a different — but similar — robot for the SKF Industries pavilion at the 1964 World's Fair.

This film was found in the AT&T Archives. Thanks go to Karen Falk of the Henson Archives for providing help and supporting documentation to prove that it was, indeed, a Henson production..

Footage courtesy of AT&T Archives and History Center, Warren, NJ

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Tue, 14 Apr 2015 08:35:25 -0700 http://www.youtube.com/watch?v=ivJNNwTGDcw&feature=youtube_gdata
<![CDATA[Interview with Domenico Quaranta]]> http://www.furtherfield.org/features/interviews/interview-domenico-quaranta

Daniel Rourke: At Furtherfield on November 22nd 2014 you launched a Beta version of a networked project, 6PM Your Local Time, in collaboration with Fabio Paris, Abandon Normal Devices and Gummy Industries. #6PMYLT uses twitter hashtags as a nexus for distributed art happenings. Could you tell us more about the impetus behind the project? Domenico Quaranta: In September 2012, the Link Art Center launched the Link Point in Brescia: a small project space where, for almost two years, we presented installation projects by local and international artists. The Link Point was, since the beginning, a “dual site”: a space where to invite our local audience, but also a set for photographic documentation meant to be distributed online to a global audience. Fabio Paris’ long experience with his commercial gallery – that used the same space for more than 10 years, persuaded us that this was what we had to offer to the artists invited. So, the space was reduced to a small cube, white from floor to ceiling, with neon lights and a big logo (a kind of analogue watermark) on the back door. Thinking about this project, and the strong presence of the Link Point logo in all the documentation, we realized that the Link Point was actually not bound to that space: as an abstract, highly formalized space, it could actually be everywhere. Take a white cube and place the Link Point logo in it, and that’s the Link Point.

This realization brought us, on the one hand, to close the space in Brescia and to turn the Link Point into a nomad, erratic project, that can resurrect from time to time in other places; and, on the other hand, to conceive 6PM Your Local Time. The idea was simple: if exhibition spaces are all more or less similar; if online documentation has become so important to communicate art events to a wider audience, and if people started perceiving it as not different from primary experience, why not set up an exhibition that takes place in different locations, kept together only by documentation and by the use of the same logo? All the rest came right after, as a natural development from this starting point (and as an adaptation of this idea to reality). Of course, this is a statement as well as a provocation: watching the documentation of the UK Beta Test you can easily realize that exhibition spaces are NOT more or less the same; that attending or participating in an event is different from watching pictures on a screen; that some artworks work well in pictures but many need to be experiences. We want to stress the value of networking and of giving prominence to your network rather than to your individual identity; but if the project would work as a reminder that reality is still different from media representation, it would be successful anyway. Daniel Rourke: There is something of Hakim Bey’s Temporary Autonomous Zones in your proposal. The idea that geographic, economic and/or political boundaries need no longer define the limits of social collective action. We can criticise Bey’s 1991 text now, because in retrospect the Internet and its constitutive protocols have themselves become a breeding ground for corporate and political concerns, even as technology has allowed ever more distributed methods of connectivity. You foreground network identity over individual identity in the 6PM YLT vision, yet the distinction between the individuals that create a network and the corporate hierarchies that make that networkingpossible are less clear. I am of course gesturing towards the use of Twitter as the principal platform of the project, a question that Ruth Catlow brought up at the launch. Do you still believe that TAZs are possible in our hyper-connected, hyper-corporate world? Domenico Quaranta: In its first, raw conceptualization, 6PM YLT had to come with its own smartphone app, that had to be used both to participate in the project and to access the gallery. The decision to aggregate content published on different social platforms came from the realization that people already had the production and distribution tools required to participate in the action, and were already familiar with some gestures: take a photo, apply a filter, add an hashtag, etc. Of course, we could invite participants and audiences to use some specific, open source social network of our choice, but we prefer to tell them: just use the fucking platform of your choice. We want to facilitate and expand participation, not to reduce it; and we are not interested in adding another layer to the project. 6PM YLT is not a TAZ, it’s just a social game that wants to raise some awareness about the importance of documentation, the power of networks, the public availability of what we do with our phones. And it’s a parasitic tool that, as anything else happening online, implies an entire set of corporate frameworks in order to exist: social networks, browsers, operative systems, internet providers, server farms etc. That said, yes, I think TAZs are still possible. The model of TAZ has been designed for an hyper-connected, hyper-corporate world; they are temporary and nomadic; they exist in interstices for a short time. But I agree that believing in them is mostly an act of faith.

Daniel Rourke: The beta-tested, final iteration of 6pm YLT will be launched in the summer of 2015. How will you be rolling out the project in the forthcoming months? How can people get involved? Domenico Quaranta: 6PM Your Local Time has been conceived as an opportunity, for the organizing subject, to bring to visibility its network of relationships and to improve it. It’s not an exhibition with a topic, but a social network turned visible. To put it simply: our identity is defined not just by what we do, but also by the people we hang out with. After organizing 6PM Your Local Time Europe, the Link Art Center would like to take a step back and to offer the platform to other organizing subjects, to allow them to show off their network as well. So, what we are doing now is preparing a long list of institutions, galleries and artists we made love with in the past or we’d like to make love with in the future, and inviting them to participate in the project. We won’t launch an open call, but we already made the event public saying that if anyone is interested to participate, they are allowed to submit a proposal. We won’t accept anybody, but we would be happy to get in touch with people we didn’t know. After finalizing the list of participants, we will work on all the organizational stuff, basically informing them about the basic rules of the game, gathering information about the events, answering questions, etc. On the other hand, we have of course to work on the presentation. While every participant presents an event of her choice, the organizer of a 6PM Your Local Time event has to present to its local audience the platform event, as an ongoing installation / performance. We are from Brescia, Italy, and that’s where we will make our presentation. We made an agreement with MusicalZOO, a local festival of art and electronic music, in order to co-produce the presentation and have access to their audience. This is what determined the date of the event in the first place. Since the festival takes place outdoor during the summer, we are working with them on designing a temporary office where we can coordinate the event, stay in touch with the participants, discuss with the audience, and a video installation in which the live stream of pics and videos will be displayed. Since we are expecting participants from Portugal to the Russian Federation, the event will start around 5 PM, and will follow the various opening events up to late night. One potential reference for this kind of presentation may be those (amazing) telecommunication projects that took place in the Eighties: Robert Adrian’s The World in 24 Hours, organized at Ars Electronica in 1982; the Planetary Network set up in 1986 at the Venice Biennale; and even Nam June Paik’s satellite communication project Good Morning Mr Orwell (1984). Left to Right – Enrico Boccioletti, Kim Asendorf, Ryder Ripps, Kristal South, Evan Roth Daniel Rourke: Your exhibition Unoriginal Genius, featuring the work of 17 leading net and new media artists, was the last project to be hosted in the Carroll/Fletcher Project Space (closing November 22nd, 2014). Could you tell us more about the role you consider ‘genius’ plays in framing contemporary art practice? Domenico Quaranta: The idea of genius still plays an important role in Western culture, and not just in the field of art. Whether we are talking about the Macintosh, Infinite Jest, a space trip or Nymphomaniac, we are always celebrating an individual genius, even if we perfectly know that there is a team and a concerted action behind each of these things. Every art world is grounded in the idea that there are gifted people who, provided specific conditions, can produce special things that are potentially relevant for anybody. This is not a problem in itself – what’s problematic are some corollaries to our traditional idea of genius – namely “originality” and “intellectual property”. The first claims that a good work of creation is new and doesn’t depend on previous work by others; the second claims that an original work belongs to the author. In my opinion, creation never worked this way, and I’m totally unoriginal in saying this: hundreds of people, before and along to me, say that creating consists in taking chunks of available material and assembling them in ways that, in the best situation, allow us to take a small step forward from what came before. But in the meantime, entire legal systems have been built upon such bad beliefs; and what’s happening now is that, while on the one hand the digitalization of the means of production and dissemination allow us to look at this process with unprecedented clarity; on the other hand these regulations have evolved in such a way that they may eventually slow down or stop the regular evolution of culture, which is based on the exchange of ideas. We – and creators in particular – have to fight against this situation. But Unoriginal Genius shouldn’t be read in such an activist way. It is just a small attempt to show how the process of creation works today, in the shared environment of a networked computer, and to bring this in front of a gallery audience. Left to Right – Kim Asendorf, Ryder Ripps, Kristal South, Evan Roth Daniel Rourke: So much online material ‘created’ today is free-flowing and impossible to trace back to an original author, yet the tendency to attribute images, ideas or ‘works’ to an individual still persists – as it does in Unoriginal Genius. I wonder whether you consider some of the works in the show as more liberated from authorial constraints than others? That is, what are the works that appear to make themselves; floating and mutating regardless of particular human (artist) intentions? Domenico Quaranta: Probably Museum of the Internet is the one that fits best to your description. Everybody can contribute anonymously to it by just dropping images on the webpage; the authors’ names are not available on the website, and there’s no link to their homepage. It’s so simple, so necessary and so pure that one may think that it always existed out there in some way or another. And in a way it did, because the history of the internet is full of projects that invite people to do more or less the same. Left to Right – Brout & Marion, Gervais & Magal, Sara Ludy Daniel Rourke: 2014 was an exciting year for the recognition of digital art cultures, with the appointment of Dragan Espenschied as lead Digital Conservator at Rhizome, the second Paddles On! auction of digital works in London, with names like Hito Steyerl and Ryan Trecartin moving up ArtReview’s power list, and projects like Kenneth Goldsmith’s ‘Printing out the Internet’ highlighting the increasing ubiquity – and therefore arguable fragility – of web-based cultural aggregation. I wondered what you were looking forward to in 2015 – apart from 6PM YLT of course. Where would you like to see the digital/net/new media arts 12 months from now? Domenico Quaranta: On the moon, of course! Out of joke: I agree that 2014 has been a good year for the media arts community, as part of a general positive trend along the last few years. Other highlighs may include, in various order: the September 2013 issue of Artforum, on “Art and Media”, and the discussion sparked by Claire Bishop’s essay; Cory Arcangel discovering and restoring lost Andy Warhol’s digital files from floppy disks; Ben Fino-Radin becoming digital conservator at MoMA, New York; JODI winning the Prix Net Art; the Barbican doing a show on the Digital Revolution with Google. Memes like post internet, post digital and the New Aesthetic had negative side effects, but they helped establishing digital culture in the mainstream contemporary art discourse, and bringing to prominence some artists formerly known as net artists. In 2015, the New Museum Triennial will be curated by Lauren Cornell and Ryan Trecartin, and DIS has been announced to be curator of the 9th Berlin Biennial in 2016. All this looks promising, but one thing that I learned from the past is to be careful with optimistic judgements. The XXI century started with a show called 010101. Art in Technological Times, organized by SFMoMA. The same year, net art entered the Venice Biennale, the Whitney organizedBitstreams and Data Dynamics, the Tate Art and Money Online. Later on, the internet was announced dead, and it took years for the media art community to get some prominence in the art discourse again. The situation now is very different, a lot has been done at all levels (art market, institutions, criticism), and the interest in digital culture and technologies is not (only) the result of the hype and of big money flushed by corporations unto museums. But still, where we really are? The first Paddles On! Auction belongs to history because it helped selling the first website ever on auction; the second one mainly sold digital and analogue paintings. Digital Revolution was welcomed by sentences like: “No one could fault the advances in technology on display, but the art that has emerged out of that technology? Well, on this showing, too much of it seems gimmicky, weak and overly concerned with spectacle rather than meaning, or making a comment on our culture.” (The Telegraph) The upcoming New Museum Triennial will include artists like Ed Atkins, Aleksandra Domanovic, Oliver Laric, K-HOLE, Steve Roggenbuck, but Lauren and Ryan did their best to avoid partisanship. There’s no criticism in this statement, actually I would have done exactly the same, and I’m sure it will be an amazing show that I can’t wait to see. Just, we don’t have to expect too much from this show in terms of “digital art recognition”. So, to put it short: I’m sure digital art and culture is slowly changing the arts, and that this revolution will be dramatic; but it won’t take place in 2015

http://www.6pmyourlocaltime.com/

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Wed, 08 Apr 2015 03:57:20 -0700 http://www.furtherfield.org/features/interviews/interview-domenico-quaranta
<![CDATA[Futurist Ray Kurzweil isn’t worried about climate change | Need to Know | PBS]]> http://www.pbs.org/wnet/need-to-know/environment/futurist-ray-kurzweil-isnt-worried-about-climate-change/7389/

Author, inventor and futurist Ray Kurzweil famously and accurately predicted that a computer would beat a man at chess by 1998, that technologies that help spread information would accelerate the collapse of the Soviet Union, and that a worldwide communications network would emerge in the mid 19

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Wed, 08 Oct 2014 01:54:43 -0700 http://www.pbs.org/wnet/need-to-know/environment/futurist-ray-kurzweil-isnt-worried-about-climate-change/7389/
<![CDATA[Meet the Father of Digital Life]]> http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life

n 1953, at the dawn of modern computing, Nils Aall Barricelli played God. Clutching a deck of playing cards in one hand and a stack of punched cards in the other, Barricelli hovered over one of the world’s earliest and most influential computers, the IAS machine, at the Institute for Advanced Study in Princeton, New Jersey. During the day the computer was used to make weather forecasting calculations; at night it was commandeered by the Los Alamos group to calculate ballistics for nuclear weaponry. Barricelli, a maverick mathematician, part Italian and part Norwegian, had finagled time on the computer to model the origins and evolution of life.

Inside a simple red brick building at the northern corner of the Institute’s wooded wilds, Barricelli ran models of evolution on a digital computer. His artificial universes, which he fed with numbers drawn from shuffled playing cards, teemed with creatures of code—morphing, mutating, melting, maintaining. He created laws that determined, independent of any foreknowledge on his part, which assemblages of binary digits lived, which died, and which adapted. As he put it in a 1961 paper, in which he speculated on the prospects and conditions for life on other planets, “The author has developed numerical organisms, with properties startlingly similar to living organisms, in the memory of a high speed computer.” For these coded critters, Barricelli became a maker of worlds.

Until his death in 1993, Barricelli floated between biological and mathematical sciences, questioning doctrine, not quite fitting in. “He was a brilliant, eccentric genius,” says George Dyson, the historian of technology and author of Darwin Among The Machines and Turing’s Cathedral, which feature Barricelli’s work. “And the thing about geniuses is that they just see things clearly that other people don’t see.”

Barricelli programmed some of the earliest computer algorithms that resemble real-life processes: a subdivision of what we now call “artificial life,” which seeks to simulate living systems—evolution, adaptation, ecology—in computers. Barricelli presented a bold challenge to the standard Darwinian model of evolution by competition by demonstrating that organisms evolved by symbiosis and cooperation.

Pixar cofounder Alvy Ray Smith says Barricelli influenced his earliest thinking about the possibilities for computer animation.

In fact, Barricelli’s projects anticipated many current avenues of research, including cellular automata, computer programs involving grids of numbers paired with local rules that can produce complicated, unpredictable behavior. His models bear striking resemblance to the one-dimensional cellular automata—life-like lattices of numerical patterns—championed by Stephen Wolfram, whose search tool Wolfram Alpha helps power the brain of Siri on the iPhone. Nonconformist biologist Craig Venter, in defending his creation of a cell with a synthetic genome—“the first self-replicating species we’ve had on the planet whose parent is a computer”—echoes Barricelli.

Barricelli’s experiments had an aesthetic side, too. Uncommonly for the time, he converted the digital 1s and 0s of the computer’s stored memory into pictorial images. Those images, and the ideas behind them, would influence computer animators in generations to come. Pixar cofounder Alvy Ray Smith, for instance, says Barricelli stirred his earliest thinking about the possibilities for computer animation, and beyond that, his philosophical muse. “What we’re really talking about here is the notion that living things are computations,” he says. “Look at how the planet works and it sure does look like a computation.”

Despite Barricelli’s pioneering experiments, barely anyone remembers him. “I have not heard of him to tell you the truth,” says Mark Bedau, professor of humanities and philosophy at Reed College and editor of the journal Artificial Life. “I probably know more about the history than most in the field and I’m not aware of him.”

Barricelli was an anomaly, a mutation in the intellectual zeitgeist, an unsung hero who has mostly languished in obscurity for the past half century. “People weren’t ready for him,” Dyson says. That a progenitor has not received much acknowledgment is a failing not unique to science. Visionaries often arrive before their time. Barricelli charted a course for the digital revolution, and history has been catching up ever since.

Barricelli_BREAKER-02 EVOLUTION BY THE NUMBERS: Barricelli converted his computer tallies of 1s and 0s into images. In this 1953 Barricelli print, explains NYU associate professor Alexander Galloway, the chaotic center represents mutation and disorganization. The more symmetrical fields toward the margins depict Barricelli’s evolved numerical organisms.From the Shelby White and Leon Levy Archives Center, Institute for Advanced Study, Princeton. Barricelli was born in Rome on Jan. 24, 1912. According to Richard Goodman, a retired microbiologist who met and befriended the mathematician in the 1960s, Barricelli claimed to have invented calculus before his tenth birthday. When the young boy showed the math to his father, he learned that Newton and Leibniz had preempted him by centuries. While a student at the University of Rome, Barricelli studied mathematics and physics under Enrico Fermi, a pioneer of quantum theory and nuclear physics. A couple of years after graduating in 1936, he immigrated to Norway with his recently divorced mother and younger sister.

As World War II raged, Barricelli studied. An uncompromising oddball who teetered between madcap and mastermind, Barricelli had a habit of exclaiming “Absolut!” when he agreed with someone, or “Scandaloos!” when he found something disagreeable. His accent was infused with Scandinavian and Romantic pronunciations, making it occasionally challenging for colleagues to understand him. Goodman recalls one of his colleagues at the University of California, Los Angeles who just happened to be reading Barricelli’s papers “when the mathematician himself barged in and, without ceremony, began rattling off a stream of technical information about his work on phage genetics,” a science that studies gene mutation, replication, and expression through model viruses. Goodman’s colleague understood only fragments of the speech, but realized it pertained to what he had been reading.

“Are you familiar with the work of Nils Barricelli?” he asked.

“Barricelli! That’s me!” the mathematician cried.

Notwithstanding having submitted a 500-page dissertation on the statistical analysis of climate variation in 1946, Barricelli never completed his Ph.D. Recalling the scene in the movie Amadeus in which the Emperor of Austria commends Mozart’s performance, save for there being “too many notes,” Barricelli’s thesis committee directed him to slash the paper to a tenth of the size, or else it would not accept the work. Rather than capitulate, Barricelli forfeited the degree.

Barricelli began modeling biological phenomena on paper, but his calculations were slow and limited. He applied to study in the United States as a Fulbright fellow, where he could work with the IAS machine. As he wrote on his original travel grant submission in 1951, he sought “to perform numerical experiments by means of great calculating machines,” in order to clarify, through mathematics, “the first stages of evolution of a species.” He also wished to mingle with great minds—“to communicate with American statisticians and evolution-theorists.” By then he had published papers on statistics and genetics, and had taught Einstein’s theory of relativity. In his application photo, he sports a pyramidal moustache, hair brushed to the back of his elliptic head, and hooded, downturned eyes. At the time of his application, he was a 39-year-old assistant professor at the University of Oslo.

Although the program initially rejected him due to a visa issue, in early 1953 Barricelli arrived at the Institute for Advanced Study as a visiting member. “I hope that you will be finding Mr. Baricelli [sic] an interesting person to talk with,” wrote Ragnar Frisch, a colleague of Barricelli’s who would later win the first Nobel Prize in Economics, in a letter to John von Neumann, a mathematician at IAS, who helped devise the institute’s groundbreaking computer. “He is not very systematic always in his exposition,” Frisch continued, “but he does have interesting ideas.”

Barricelli_BREAKER_2crop PSYCHEDELIC BARRICELLI: In this recreation of a Barricelli experiment, NYU associate professor Alexander Galloway has added color to show the gene groups more clearly. Each swatch of color signals a different organism. Borders between the color fields represent turbulence as genes bounce off and meld with others, symbolizing Barricelli’s symbiogenesis.Courtesy Alexander Galloway Centered above Barricelli’s first computer logbook entry at the Institute for Advanced Study, in handwritten pencil script dated March 3, 1953, is the title “Symbiogenesis problem.” This was his theory of proto-genes, virus-like organisms that teamed up to become complex organisms: first chromosomes, then cellular organs, onward to cellular organisms and, ultimately, other species. Like parasites seeking a host, these proto-genes joined together, according to Barricelli, and through their mutual aid and dependency, originated life as we know it.

Standard neo-Darwinian doctrine maintained that natural selection was the main means by which species formed. Slight variations and mutations in genes combined with competition led to gradual evolutionary change. But Barricelli disagreed. He pictured nimbler genes acting as a collective, cooperative society working together toward becoming species. Darwin’s theory, he concluded, was inadequate. “This theory does not answer our question,” he wrote in 1954, “it does not say why living organisms exist.”

Barricelli coded his numerical organisms on the IAS machine in order to prove his case. “It is very easy to fabricate or simply define entities with the ability to reproduce themselves, e.g., within the realm of arithmetic,” he wrote.

The early computer looked sort of like a mix between a loom and an internal combustion engine. Lining the middle region were 40 Williams cathode ray tubes, which served as the machine’s memory. Within each tube, a beam of electrons (the cathode ray) bombarded one end, creating a 32-by-32 grid of points, each consisting of a slight variation in electrical charge. There were five kilobytes of memory total stored in the machine. Not much by today’s standards, but back then it was an arsenal.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others.

Inside the device, Barricelli programmed steadily mutable worlds each with rows of 512 “genes,” represented by integers ranging from negative to positive 18. As the computer cycled through hundreds and thousands of generations, persistent groupings of genes would emerge, which Barricelli deemed organisms. The trick was to tweak his manmade laws of nature—“norms,” as he called them—which governed the universe and its entities just so. He had to maintain these ecosystems on the brink of pandemonium and stasis. Too much chaos and his beasts would unravel into a disorganized shamble; too little and they would homogenize. The sweet spot in the middle, however, sustained life-like processes.

Barricelli’s balancing act was not always easygoing. His first trials were riddled with pests: primitive, often single numeric genes invaded the space and gobbled their neighbors. Typically, he was only able to witness a couple of hereditary changes, or a handful at best, before the world unwound. To create lasting evolutionary processes, he needed to handicap these pests’ ability to rapidly reproduce. By the time he returned to the Institute in 1954 to begin a second round of experiments, Barricelli made some critical changes. First, he capped the proliferation of the pests to once per generation. That constraint allowed his numerical organisms enough leeway to outpace the pests. Second, he began employing different norms to different sections of his universes. That forced his numerical organisms always to adapt.

Even in the earlier universes, Barricelli realized that mutation and natural selection alone were insufficient to account for the genesis of species. In fact, most single mutations were harmful. “The majority of the new varieties which have shown the ability to expand are a result of crossing-phenomena and not of mutations, although mutations (especially injurious mutations) have been much more frequent than hereditary changes by crossing in the experiments performed,” he wrote.

When an organism became maximally fit for an environment, the slightest variation would only weaken it. In such cases, it took at least two modifications, effected by a cross-fertilization, to give the numerical organism any chance of improvement. This indicated to Barricelli that symbioses, gene crossing, and “a primitive form of sexual reproduction,” were essential to the emergence of life.

“Barricelli immediately figured out that random mutation wasn’t the important thing; in his first experiment he figured out that the important thing was recombination and sex,” Dyson says. “He figured out right away what took other people much longer to figure out.” Indeed, Barricelli’s theory of symbiogenesis can be seen as anticipating the work of independent-thinking biologist Lynn Margulis, who in the 1960s showed that it was not necessarily genetic mutations over generations, but symbiosis, notably of bacteria, that produced new cell lineages.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others. “The question whether one type of symbio-organism is developed in the memory of a digital computer while another type is developed in a chemical laboratory or by a natural process on some planet or satellite does not add anything fundamental to this difference,” he wrote. A month after Barricelli began his experiments on the IAS machine, Crick and Watson announced the shape of DNA as a double helix. But learning about the shape of biological life didn’t put a dent in Barricelli’s conviction that he had captured the mechanics of life on a computer. Let Watson and Crick call DNA a double helix. Barricelli called it “molecule-shaped numbers.”

Barricelli_BREAKER

What buried Barricelli in obscurity is something of a mystery. “Being uncompromising in his opinions and not a team player,” says Dyson, no doubt led to Barricelli’s “isolation from the academic mainstream.” Dyson also suspects Barricelli and the indomitable Hungarian mathematician von Neumann, an influential leader at the Institute of Advanced Study, didn’t hit it off. Von Neumann appears to have ignored Barricelli. “That was sort of fatal because everybody looked to von Neumann as the grandfather of self-replicating machines.”

Ever so slowly, though, Barricelli is gaining recognition. That stems in part from another of Barricelli’s remarkable developments; certainly one of his most beautiful. He didn’t rest with creating a universe of numerical organisms, he converted his organisms into images. His computer tallies of 1s and 0s would then self-organize into visual grids of exquisite variety and texture. According to Alexander Galloway, associate professor in the department of media, culture, and communication at New York University, a finished Barricelli “image yielded a snapshot of evolutionary time.”

When Barricelli printed sections of his digitized universes, they were dazzling. To modern eyes they might look like satellite imagery of an alien geography: chaotic oceans, stratigraphic outcrops, and the contours of a single stream running down the center fold, fanning into a delta at the patchwork’s bottom. “Somebody needs to do a museum show and show this stuff because they’re outrageous,” Galloway says.

Barricelli was an uncompromising oddball who teetered between madcap and mastermind.

Today, Galloway, a member of Barricelli’s small but growing cadre of boosters, has recreated the images. Following methods described by Barricelli in one of his papers, Galloway has coded an applet using the computer language Processing to revive Barricelli’s numerical organisms—with slight variation. While Barricelli encoded his numbers as eight-unit-long proto-pixels, Galloway condensed each to a single color-coded cell. By collapsing each number into a single pixel, Galloway has been able to fit eight times as many generations in the frame. These revitalized mosaics look like psychedelic cross-sections of the fossil record. Each swatch of color represents an organism, and when one color field bumps up against another one, that’s where cross-fertilization takes place.

“You can see these kinds of points of turbulence where the one color meets another color,” Galloway says, showing off the images on a computer in his office. “That’s a point where a number would be—or a gene would be—sort of jumping from one organism to another.” Here, in other words, is artificial life—Barricelli’s symbiogenesis—frozen in amber. And cyan and lavender and teal and lime and fuchsia.

Galloway is not the only one to be struck by the beauty of Barricelli’s computer-generated digital images. As a doctoral student, Pixar cofounder Smith became familiar with Barricelli’s work while researching the history of cellular automata for his dissertation. When he came across Barricelli’s prints he was astonished. “It was remarkable to me that with such crude computing facilities in the early 50s, he was able to be making pictures,” Smith says. “I guess in a sense you can say that Barricelli got me thinking about computer animation before I thought about computer animation. I never thought about it that way, but that’s essentially what it was.”

Cyberspace now swells with Barricelli’s progeny. Self-replicating strings of arithmetic live out their days in the digital wilds, increasingly independent of our tampering. The fittest bits survive and propagate. Researchers continue to model reduced, pared-down versions of life artificially, while the real world bursts with Boolean beings. Scientists like Venter conjure synthetic organisms, assisted by computer design. Swarms of autonomous codes thrive, expire, evolve, and mutate underneath our fingertips daily. “All kinds of self-reproducing codes are out there doing things,” Dyson says. In our digital lives, we are immersed in Barricelli’s world.

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Fri, 20 Jun 2014 06:08:03 -0700 http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life
<![CDATA[GIFbites at بیت بر ثانیه / Bitrates]]> http://gifbites.com/exhibition

Shiraz Art House • Daralhokoomeh Project • May/June 2014 As part of Bitrates - an exhibition curated by Morehshin Allahyari and Mani Nilchiani at the Dar-ol-Hokoomeh Project, Shiraz, Iran – I asked 50 artists to create or curate an animated GIF with a short snippet of audio, to be looped together ad infinitum at GIFbites.com. For the opening of Bitrates on May 23rd a select version of this project will be displayed in the gallery, followed by a complete showcase of all the GIFs for the GIFbites exhibition, opening on May 30th in Shiraz Art House (Daralhokoomeh Project). GIFbites In an era of ubiquitous internet access and the extensive post-production of HD and 3D images, the animated GIF has an ironic status. Small in dimension and able to be squeezed through the slenderest of bandwidths, GIFs hark back to a World Wide Web designed for 640×480 pixel screens; a web of scrolling text, and not much else. Brought on – ironically – by their obsolescence the animated GIF has become a primary medium of communication on the contemporary net. The simplicity, freedom and openness of the medium allows even the most amateur web enthusiast to recuperate images plucked from TV, cinema, YouTube, CCTV footage, cartoons, videogames and elsewhere in their desire to communicate an idea or exclamation to the world. GIFbites is a mesmerising homage to brevity and the potential of poor, degraded images to speak beyond the apparent means of their bitrates. The results will hopefully navigate the web for many years to come, stimulating cut-and-paste conversations undefinable by Google’s search algorithms. GIFbites Project Page • بیت بر ثانیه / Bitrates Facebook Event Coming Soon: Bitrates/GIFbites Lp! Featuring the work of 50 artists

Morehshin Allahyari Mizaru/Kikazaru/Kyoungzaru Kim Asendorf & Ole Fach

Eltons Kuns Anthony Antonellis Lawrence Lek

LaTurbo Avedon Gretta Louw Jeremy Bailey

Sam Meech Alison Bennett Rosa Menkman

Emma Bennett A Bill Miller Benjamin Berg

Lorna Mills Hannah Black Shay Moradi

Andrew Blanton Nora O Murchú Nicolas Boillot

Alex Myers Tim Booth Peggy Nelson

Sid Branca David Panos Nick Briz

Eva Papamargariti elixirix Holly Pester

Jennifer Chan Antonio Roberts Theodore Darst

Daniel Rourke Angelina Fernandez Alfredo Salazar-Caro

Annabel Frearson Rafia Santana Carla Gannis

Jon Satrom Emilie Gervais Erica Scourti

Shawné Michaelain Holloway Krystal South Nathan Jones

Arjun Ram Srivatsa Nick Kegeyan Linda Stupart

Jimmy Kipple Sound Daniel Temkin

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Mon, 19 May 2014 12:04:25 -0700 http://gifbites.com/exhibition
<![CDATA[Shimmering World Conference, 25th April 2014]]> http://tumblr.machinemachine.net/post/79964750396

shimmeringworldconference:

Vendosculant / Hannah Sawtell 2012 / Image courtesy: the artist and VIlma Gold We can now confirm the following schedule for Shimmering World: —————————————————————————————————————————————- 10.00 – Introduction from conference organisers Paul Clinton & Luke Healey First session (10.10-12.00) Keynote – Dr. Tamara Trodd (University of Edinburgh) Ian Rothwell (PhD candidate, University of Edinburgh) – ‘Bad as in Bad: Collapsing Production Values in Thomas Ruff’s Jpegs’ Harry Sanderson (artist, Arcadia Missa) – ‘In Detail: High-Definition Amplified and Amputated’ Daniel Rourke (PhD candidate, Goldsmiths College)– ‘“I like the glow that flashes red like our Krypton sun. But not this irritating noise. Make way.”’ 12.00 – Break Second session (12.20-14.10) Keynote – David Panos (Hollybush Gardens) Hannah Ellul (PhD candidate, Goldsmiths College) – ‘Picturing Political Agency: Anja Kirschner and David Panos’ Melissa Gronlund (co-editor, Afterall) – ‘Polyphony: The Dialogic and the Digital’ Dr. Cadence Kinsey (postdoctoral fellow, University College London) – ‘Semi-Automatic Images: from HD to materiality’ 14.10 –Lunch (not provided) Third session (15.00-17.10) Keynote – Ed Atkins (Cabinet/Goldsmiths College) Linda Stupart (PhD candidate, Goldsmiths College/associate lecturer, London College of Communication) – ‘Old Objects/New Materialisms’ Sheena Culley (PhD candidate, London Graduate School) – ‘The Photography of David LaChapelle: Reflections on Skin’ Shama Khanna (curator, flatness.eu) – ‘The Resistance of the Immaterial Image’ Kathy Noble (curator, Wysing Arts Centre) – ‘A Material World: The Late Late-Capitalist Body’’ 5.10 – Break 5.30 – Concluding Roundtable with keynote speakers Ed Atkins, David Panos and Dr. Tamara Trodd 6.00 – End of conference —————————————————————————————————————————————-  Hannah Sawtell’s contribution TBA  Event is free but booking is essential: tickets available at Eventbrite  

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Tue, 18 Mar 2014 05:49:00 -0700 http://tumblr.machinemachine.net/post/79964750396
<![CDATA[GLTI.CH Karaoke @ Crystallize Media Art Lab]]> http://www.youtube.com/watch?v=tlAS6SCGRqo&feature=youtube_gdata

A pioneering and collaborative spirit brings 16 UK and Korean artists together in a celebration of technology and creative culture

The legacy of Nam June Paik and the "electronic superhighway" is at the heart of a new exhibition in London this autumn. 16 artists from Korea and the UK explore how contemporary artwork is expressed through scientific technology, through IT, social media and cinema. If Paik's legacy is his ability to embrace electronic media and technology creatively, using it as a medium and a language to articulate his artistic interpretation of modern culture this three day exhibition explores how with creative technology at the fingertips of the masses, does the artist crystallize their ideas? Technology offers a common language for artists working in two different cultures. The work featured in the historic vault at Billingsgate illustrates how contemporary artists across the globe are harnessing fascinating media empowering them to express global culture, domestic behaviour, politics and ideas.

The exhibition is part of the wider Korea Brand and Entertainment Expo 2013, celebrating Korea's 'creative economy', a strategic vision aspiring to emulate the success of the UK's creative industries. At the heart of the exhibition along with an innovative use and communication through technology is the spirit of collaboration, of shared ideas, mutual respect and a desire to fix a lens on modern culture.

Nam June Paik, the Korean artist, world famous provocateur and founder of video art pioneered the innovative use of technological tools that artists continue to practice today. The first to voice the phrase "electronic super highway" as early as 1974, Paik saw the boundless possibilities offered by broadcasting and the Internet age. Within the exhibition a shrine to Paik features 'Documenta 6 Satellite Telecast' (1977) his collaborative work with Joseph Beuys and Douglas Davis, the world's first live satellite performance broadcast simultaneously into 25 different countries. From this genesis sprouts the contemporary work of the artists featured.

The curator for 'Crystallize', Stephanie Seungmin Kim (ISKAI Contemporary Art) has carefully selected the 16 artists who each embrace art, science and creativity. Collaboration across industry and practice roots this exhibition in a language of exploration.

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Wed, 22 Jan 2014 15:32:26 -0800 http://www.youtube.com/watch?v=tlAS6SCGRqo&feature=youtube_gdata