MachineMachine /stream - search for classification https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Earth as hybrid planet: New classification places Anthropocene era in astrobiological context]]> https://phys.org/news/2017-09-earth-hybrid-planet-classification-anthropocene.html

For decades, as astronomers have imagined advanced extraterrestrial civilizations, they categorized such worlds by the amount of energy their inhabitants might conceivably be able to harness and use.

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Mon, 11 Sep 2017 07:32:32 -0700 https://phys.org/news/2017-09-earth-hybrid-planet-classification-anthropocene.html
<![CDATA[The Compulsions of the Similar: Animated GIFs and the TechnoCultural Body]]> http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/

This paper on GIFs and screen-based compulsion is a very extended follow-up to a short, but widely disseminated, piece I wrote in 2011: On the Doctrine of the Similar (GIF GIF GIF). It is presented here as a draft, since I never published this paper officially. I hope it is useful/interesting for GIF lovers everywhere. Rather than designate high resolutions and white-knuckle optical speeds as representative of 21st Century techno-cultural immersion, I consider animated GIFs a more contemporary medium. From their origins in the early 90s as simple linguistic stand-ins animated GIFs have diversified along with the web that birthed them. They correspond quickly and directly, and lend themselves to constant mutation and (re)assemblage at the hands of their producers and consumers; blurring the distinction between these identities along the way. Their poor visual fidelity is made up for by their propensity to repeat and cycle in lieu of the actions and expressions they harbour. By allowing us to wallow in their remixed repetitions animated GIFs feed on the human susceptibility to resemblance and recognition, even as their surface affect remains distanced from any particular media origin. As Sally Mckay describes, “GIFs are simultaneously ‘in your face’ and in your mind, their affects continuous with the immersive experience of daily internet use.” [1] This status enables GIFs as a metaphor for contemporary techno-culture itself, framing our distributed, multimedial space-time in staged, repeatable, and digestible patterns. In its early days, cinema was considered capable of immobilising the world for the purposes of human appreciation and enchantment. Eadweard Muybridge sought to isolate the gallop of the horse from its particular being in time and space, so that it was forever framed for our experience. Today a million versions of Muybridge’s horse careen around the web as animated GIFs of questionable quality, flashing fleetingly, but often, on screens that scroll in multiple dimensions. In turn pictures, depictions and imitations have given way to motions, evocations and impressions, mixing the shared memory of our collective experiences at ever greater speeds, distances and – most importantly – correspondences than ever before. As Daniel Rubinstein points out the content of an animated GIF “can be figurative or abstract, lyrical or macabre, but… the primary materials that the GIF artist uses are rhythm and repetition…” [2] An aesthetics not necessarily of surface reception, but of delivery, temporality and the patterns of configuration. A patterning that calls to mind the work of Walter Benjamin, who argued that metre, rhythm and other heterogeneous impressions had a significant impact on human modes of intuition and experience. [3] It is fascinating to consider Benjamin’s early essays, especially his The Doctrine of the Similar from 1933, in relation to his more widely read work on film. Having established the process by which humans became ensconced in what Susan Buck-Morss calls a “new nature… of matter as it has been transformed by” technology, [4] Benjamin went on in The Work of Art (1936) [5] to explore the significance this technologised environment has on the human “mimetic faculty.” [6] In two 1933 essays Benjamin argues that ‘primitive’ language emerged in magical correspondence with the world. From the surface of the starry sky, or the intestines of a sacrificed animal, early humans “read what was never written,” [7] deriving mystical revelations from the constellations and signatures perceived there. [8] Configurations between patterns were what determined legibility, not just because they carried an intended meaning – being ‘written’ there by the Gods, for instance – but because similarities ‘flash up’ speculatively in the human mind: So speed, the swiftness in reading or writing which can scarcely be separated from this process, would then become… the effort or gift of letting the mind participate in that measure of time in which similarities flash up fleetingly out of the stream of things only in order to become immediately engulfed again. [9] “Nature creates similarities,” and as such, humans being of nature, are driven by a mimetic compulsion “to become and behave like something else,” [10] projecting that same compulsion into the world around them. This compulsion manifested itself in group dances, as song and spoken language, and later, as writing, eventually flattening the speculative space of mimetic experience into inscriptions on stone, vellum, or paper. As Howard Caygill observes: Configuration is thus transformed into inscription, reducing the speculative reading of the similarity between patterns into the transcendental reading of graphically inscribed marks upon an infinite but bounded surface. [11] Like the writing that Benjamin believed ‘captured’ human beings and their mimetic faculty, animated GIFs point to a new type of inscription, born of, and infinitely responsive to itself. We enter into this whether or not we wish too, each time we navigate a browser window, or slide our fingers across a smartphone screen. We are as malleable as our nature. A physiological suspense beckoning from the screen that animated GIFs turn around and loop – indefinitely – as a reminder of their own attention. In creating and sharing GIFs we add depth to the flat surfaces through which the internet is received. We may be ensconced in this space, and pulled along by it, but it is a space whose apparent distribution across screens, browser windows, and multiple devices too readily gestures to our bodies and selves as being fully individuated, rather than to the whole assemblage of which both our bodies, devices, and the images that play between them, are a part. Benjamin believed that, rather than allowing us to attain mastery over nature, technologies such as film give us an awareness over our relationship with nature through the processes of “material complexification.” [12] For Benjamin this training was akin to the relationship between factory workers and the production line, where the ratchet of the gears and conveyors program the workers’ bodies, fusing them together into a larger assemblage. The successive frames of film, made to spool through the mechanism one after the other at imperceptible speed, create an illusion of temporal and spatial fluidity that shock us into an awareness of the complex relation between our psychic and physiological realities. As R.L Rutsky lucidly explains, “this scattered, interrupted filmic reception becomes part of the human sensorium or body… a body that is no longer distanced from—or entirely separate from—the images and shocks that it comes into contact with.” [13] Constituted by what Anne Friedberg describes as a “mobilized and virtual gaze,” [14] filmic subjectivity has often been considered to correspond to the supposed sovereignty of the consumer, predicated on the promise of an enhanced mobility and freedom of choice across a dizzying array of goods and spectacles. Time and space themselves became filmic, opening up onto new mimetic correspondences discoverable in everything from the high-speed montage of flowers in bloom, to the slowed down and isolated gallop of Muybridge’s horse. Cinema goers attain all the nobility of flâneurs exploring endless arcades of experience without ever having to leave their seats. As R.L. Rutsky argues, the audience ‘becomes’ through this collective “state of distraction,” defined by “its ability to ‘take up’ these images in much the same way that the film apparatus does.” [15] And so the mimetic faculty itself achieves a kind of mechanisation in the mass spectacle of moving images, able to reveal correspondences at speeds and densities hitherto impossible to conceive. In the words of Mark Hansen: Despite the vast acceleration of image circulation in the historical interval separating Benjamin’s moment from ours, his effort to grapple with the material impact of… autonomous images remains exemplary: it com­prises an indispensable model that can guide us in our efforts to forge con­nections with our alienating, postimaginary material world. [16] Whereas the mimetic faculty had originally come to correspond with nature through theological ritual or script, with this second nature – of what Mark Hansen calls “the mechanosphere” [17] – the correspondence is material, and sensuous. Our receptivity is physiological, our bodies are shared, and our memories – now dependent on the “alien rhythms” [18] of montage – have become intricately woven into the machine as images. In turn, as noted by Arthur Kroker, “the image machine is haunted by memories of the body,” [19] bodies that depend on the fidelity, malleability and repeatability of film, videotape, and more recently, digital forms of media for their existence. As with its filmic ancestors, animated GIFs often frame fragmented images of time in snippets of montage, giving what Gilles Deleuze termed “common standard of measurement to things which do not have one,” framing “long shots of countryside and close-ups of the face, an astronomical system and a single drop of water” [20] within a single perceptual apparatus. The train whips by on the silver screen, but the instant of each image impacting us is lost as the play of further images moves onwards through experience. As Steven Shaviro has insisted, we “have already been touched by and altered by these sensations, even before [we] have had the chance to become conscious of them.” [21] But unlike filmic time, made to reel at 24 frames per second, the GIF’s loading mechanism introduces a more awkward temporal component into perception: that of bandwidth. Standardized in 1987 by CompuServe, the GIF’s early popularity was based, in part, on their ability to load in time with its download. In the days of dial-up connections this meant that at least part of a GIF image would appear before the user’s connection froze, or – more significantly – the user could see enough of the image for it to mean something. In 1989 Compuserve updated GIFs to use this ‘partial loading’ mechanism to encode animations within a single GIF file. In essence, the hacky update transformed a two dimensional spatial loading mechanism into a three dimensional temporal one. A file format designed to harness correspondences within each single image had become about correspondences between and across images. According to Jason Eppink in 1995 Netscape Navigator, an early popular web browser, “took advantage of [this mechanism] to enable looping, making the GIF viable for animation online over dial-up speeds.” [22] Small in size and made up of few frames, this is where animated GIFs entered their ‘classic’ [23] phase. Corresponding to single phrases or concepts such as ‘Under Construction’, ‘Area 51’ or ‘flying pink unicorn’, the era of personal web pages saturated with spinning hamsters is one anybody born after 1990 will little remember, but its influence on the contemporary ‘folk’ attitude of the web has not abated. As the 2000s came into view, animated GIFs became freed up by an increase in bandwidth and storage capacity to show more complex assemblages, and it was at this stage that the format achieved its common contemporary use as a vehicle for moments framed from cinema, television and – increasingly – video websites like YouTube. Frame grab or video capture GIFs often pay homage to isolated moments in pop culture, but as the ‘craft’ of animated GIFs has grown, so the frame capture form has begun to correspond well outside the filmic and televisual contexts from which they were first appropriated. This leap is, for me, the first point at which GIFs begin to co-ordinate their own realm of mimetic correspondence. An ocean of viral videos turned into a self-serving visual vernacular, looping back on itself ad infinitum. Brought on by their obsolescence, animated GIFs are among the most contradictory of images, able to resist the rigid taxonomies of the burgeoning algorithmic economy, even as they are turned into ‘clickbait’ by sites like BuzzFeed, [24] who rely on them to flash on screens kept in motion by the compulsive scroll of a mouse, or – increasingly – a finger or thumb. From our vantage point, subsumed by the impact of a high-bandwidth internet culture, animated GIFs [25] seem quaint, clumsy, even remedial in their capacity to transmit information. GIFs are easy to share and edit, but difficult for search engines to classify and catalogue. They are usually small in size, but their popularity exerts a significant load on the web servers that host them. As internet speeds have increased, and screen resolutions soared in depth, GIFs have remained; flickering endlessly as visual reminders of the ubiquitous mess the internet has become. Users of sites like Tumblr, 4chan, and Reddit revel in the capacity of GIFs to quickly correspond to the world, capturing token moments of experience or expression that signal well beyond their original context. Images can be made to correspond with increasing immediacy; can be cut, copied, stretched, collected and forced to clash in violent juxtaposition through Photoshopping, embedding, and multiple recompressions, using software interfaces that themselves are infinitely malleable. As Sarah Kember and Joanna Zylinska argue in Life After New Media, one of the principle ways in which we create meaning through matter is by cutting: Cutting reality into smaller pieces – with our eyes, our bodily and cognitive apparatus, our language, our memory, and our technologies – we enact separation and relationality as the two dominant aspects of material locatedness in time. [26] The affect of a GIF is not just felt, but copied and pasted elsewhere; separated and related in never before seen patterns and expressions. GIFs can be broken into their constituent frames, compressed and corrupted on purpose and made to act as archives for viral ‘memetic’ events travelling the web. It is possible to track the cultural development of some of these correspondences. Often though, the source of the cultural moment they hail from becomes completely lost in the play of images. Finding meaning in the semiotic sludge of these GIFs often requires a sensitivity to similitude bordering on the magical, even if their visceral impact is beyond question. Net artists and archaeologists, Olia Lialina and Dragan Espenschied, have long been fascinated by a GIF known as ‘Real_Dancing_Girl’. Indeed, Lialina cites the GIF as a defining impetus in her desire to become a net artist in the first place. [27] Small in size and given to a multitude of purposes and meanings, Real_Dancing_Girl.GIF found her way onto many thousands of personal web pages during the early ‘classic’ GIF era, made to dance alongside a cast of similar pixelated characters. If you blow Real_Dancing_Girl up to a size well beyond the means of a mid-90s desktop monitor to display, it is easy to see a single aberrant pixel that flashes each time she swings her hips to her left. [28] Throughout Real_Dancing_Girl’s 20 something years of propagation around the web this pixel remained, apparently unnoticed, or at least aesthetically accepted by those who added the GIF to their webpages. The pixel in Real_Dancing_Girl indicates the difficulty the network has in determining what communicates and what doesn’t. Its significance may be slight – a punctum to prick the attention of those enraptured by the image – but the aberrant pixel signals how the mimetic faculty tends to shift inwards. In recent homages to the GIF nameless web artists have incorporated the anomalous pixel in their higher resolution remakes, mimicking the movements of Real_Dancing_Girl as their digitised bodies recoil. A playground of correspondences that at first mimicked language and the wider world now mimics itself. As Graig Uhlin notes, narrative correspondence is not the guiding principle of the GIF, rather “the viewer is caught up in the GIF’s temporal suspension: to view is to be captivated.” [29] A 2015 BuzzFeed article entitled Can You Get Through These 17 GIFs Of Massive Zits Being Popped Without Shielding Your Eyes? [30] poses a challenge to the audience that promises bodily affect, relying on the GIF as its primary vehicle. As BuzzFeed is wont to do the article encourages the ‘reader’ to scroll through each animated GIF for no other reason than for the experience it will deliver. The GIFs are knowingly visceral, their careful ‘listicle’ [31] arrangement down the length of the page no less meticulous than the framing of each individual animated GIF on the spectacle of a zit being burst asunder. Here bodies are vast surfaces closed off by each GIF, so that even though the moment of each zit’s (and therefore each body’s) eruption is reduced to its purest semblance, the affect of bodies in their entirety is alluded to and made significant. Each GIF has its own title that celebrates the compulsion of this activity, and the sense of release and relief they represent for the bodies subjected to by each GIF and, in turn, the body of the viewer suspended among them: Doesn’t this make you feel relaxed? Just imagine how gratifying this must feel… How is it possible to feel such disgust and satisfaction at the same time? Yeah, it’s kind of gross to watch… …but there’s no denying there’s something beautiful about these gifs. [32] The audience is encouraged to excerpt their mimetic faculty, to revel in the correspondences between GIFs and eruptions; to find ‘beauty’ in these captivating physiological rhythms. Indeed, the ‘loop’ of each individual zit and its eruption is enhanced by the further repetition of awareness and reception as the tirade of grotesque releases continues. In the zit article we find a paradigm of the click/scroll/repeat reverie that BuzzFeed has become synonymous with. A compulsion to derive affect, and physiological release, in the navigation of lists of what BuzzFeed founder Jonah Peretti calls “upbeat, even childlike content.” [33] In an April 2015 article for Vox Dylan Matthews reflects [34] on the success of BuzzFeed by looking over an academic paper written by Jonah Peretti a decade before the launch of the website. [35] Published in theory journal Negations in 1996 [36] Peretti’s paper uses Frederic Jameson’s Postmodernism and Consumer Society, and Gilles Deleuze and Felix Guattari’s Anti-Oedipus: Capitalism and Schizophrenia to offer a definition of the distributed identities of contemporary consumers. Deleuze, Guattari and Jameson use the figure of the ‘schizophrenic’ [37] to refer to an individual without a defined ego or identity. Jameson saw “the rapid fire succession of signifiers in MTV style media” [38] of the 1980s as serving “to confuse viewers, harm[ing] their ability to use culture to build identities.” [39] Peretti fuses this view with Deleuze and Guattari’s more ‘emancipatory’ take on the egoless schizophrenic: a figure able to resist the pre-packaged identities being offered them by capitalism, and act – effectively – on their own desires. [40] For Dylan Matthews, Peretti’s fused rendering of the schizophrenic offers an insight into the principles behind BuzzFeed. As Peretti himself wrote in his 1996 paper: Capitalism needs schizophrenia, but it also needs egos… The contradiction is resolved through the acceleration of the temporal rhythm of late capitalist visual culture. This type of acceleration encourages weak egos that are easily formed, and fade away just as easily. [41] The zit article exemplifies the plethora of visual identifications that BuzzFeed accelerates through social-media echo chambers. Its skill is to create lists and headlines that everyone and anyone can relate to, and will click and scroll through. “23 Euphoric Moments Literally Everyone Has Experienced”; “23 Times Tumblr Went Way Too Fucking Far”; “19 Euphoric Experiences For Book Lovers”; “21 Things Everyone Who Went To Primary School In Wales Remembers.” Once again the GIF becomes not only the vehicle, but the metaphor of identity destruction and rebirth. A bearer of postimaginary perception, through which – to hijack Walter Benjamin’s insights – “like a flash, similarity appears” [42] only to “become immediately engulfed again.” [43] BuzzFeed is far from the only factory to exploit the qualities of digital media to arrest our attentions, but its success at offering its users new identities that appear to merge and interrelate in an endless, mutating mass is unrivalled. Perhaps its most devastating trick was to recognise compulsion as one of the primary driving forces behind internet navigation, reception and – in conjunction – identity formation. Like the unseen bodies of those zit owning GIF subjects, the listicle format reveals just enough of the shared body of human culture – of Benjamin’s “postimaginary material world” – to produce an affective response in its receivers/users/consumers. An ever expanding multiverse of tiny framed portions of experience cut from context so that they can be shared, digested, and repeated indefinitely. Whether viewed in their original format, or as streamed equivalent, the visceral impact of GIFs is beyond question, extending beyond the browser, altering pop culture, our tastes, and even our aesthetic acuity. The different timescales of media production and reception clash in the animated GIF as in no other medium. It is no coincidence that animated GIFs became the web’s primary mode of packaging and delivering visual humour. Just as a joke is the vehicle for the impact of a punchline, so a GIF encapsulates the potential of the having and sharing of its experience. Not only does the animated GIF allow us to wallow in its repetitions, actuating the moving image event in a conscious awareness of one’s awareness, GIFs also enact two modes of experience in their temporal structures. Firstly, GIFs that load in time with bandwidth build frame by frame the structure of the soon to be experienced experience – outside of cinematic and ‘real’ time, at a changeable pace we could call ‘bandwidth-time’. Secondly, the GIF as a mode of display and redisplay tends towards a perceptual sweet spot in its loops and repetitions. The loop of GIFs counteracts some of the uncontainable immediacy of cinema, enclosing the ‘perfect’ amount of time for “the expression of experience by experience” [44] in the cycle of repeated views. Even as bandwidth has increased to alleviate the limitations of the GIF’s short timespan, rather than lengthen animated GIFs, the web community has responded by increasing the resolution and dimensions of GIFs, allowing their visceral impact to expand, even if the perceptive loop has not. Because of this, GIFs still stand as one of the best indications of bandwidth-time. Through the GIF’s jilting appearance on laptop monitors or smartphone screens, viewers are entered into physiological communion with server banks, optical cables, WiFi signals, and 4G mobile phone masts talking in zeroes and ones via invisible protocols. Whilst digital substrates have increased in their capacity to store, distribute and display information, they have also edged towards invisibility. [45] What matters is that media content is received, and that that reception is smooth and immediate. Whether an animated GIF is composed of a seamless loop or a series of incompatible frames made to jolt against one another, the anchor point at which the GIF repeats has a heightened significance upon its first viewing. The browser window opens onto a single frame, that slips to a few more frames incongruently, until the entire GIF file has been buffered by the computer, at which point the loop begins in earnest. This quality of GIFs reminds us of their origins, even as each nudge towards a seamless loop makes us aware how clunky and clumsy our network architecture still is. Throughout the 2010s the Graphical Interchange Format formalised by Compuserve and Netscape has undergone a series of violent transformations into other, apparently related forms. When a GIF is uploaded to microblogging service Twitter or popular image sharing site imgur, for instance, it is automatically transcoded into MP4 or GIFV video format. The resultant GIF/video hybrid retains the frequency of the original looping animation, but the file can now be started and stopped at will, alleviating part of the strain on the servers given the responsibility of delivering it. These hybrids are still colloquially referred to as ‘GIFs’, even though they retain none of the original coding mechanisms of Compuserve’s format. What’s more, these formats are designed to buffer before they stream, separating us once again from the stutters of bandwidth-time. As Mark Nunes reminds us, Internet traffic is predicated on a logic of unimpeded flow. The network demands maximum throughput, with a minimum of noise, a “free flowing system ultimately [dependant] upon a control logic in which everything that circulates communicates… or is cast aside as abject.” [46] For the network it is beneficial to deny bandwidth-time entirely, casting Internet users aloft in the experience of ‘stream-time’; a control logic more suited to arresting our attentions, in which the future image we are about to receive has always already been determined and buffered by the network. We may then wish to read the anchor point of the GIF loop as a cohort of Roland Barthes’ ‘punctum’ – an off-centre compositional “accident which pricks” [47] our attention. The GIF punctum is one frame piled off-kilter with the rest of the sequence; the frame that lingers in awareness just a moment longer as cinematic and bandwidth-time catch up with one another. Whilst the violent subjugation of the GIF to streamable formats allows the content of the GIF to continue in its loops and correspondences, its potential to mutate is cut short by its transcoding to video. In their ‘original’ format animated GIFs retain each of their frames as if it was a separate file among its partners, so that importing the file into a software editing suite retains the quality and malleability of the whole loop across each individual frame. This means that each copied and pasted GIF carries within itself an unspoken promise of its next adaptation. Although the cut/edit/remix culture of the web does not rely solely on animated GIFs for its expression – one need only browse YouTube for a few moments to find a video that has been bent to several wills before its reception – the GIF’s blunt democratic immediacy is less prevalent across other file formats and modes of viewing. As noted by Giampaolo Bianconni in a 2012 article entitled, GIFability: Dan Harmon, who was… the executive producer of the television sitcom Community, [said] that he tried, “many times a season” to put star Alison Brie “in a situation… that I know is going to end up as an animated GIF file!” [48] What in televisual terms is a few moments of particularly well-crafted action, or an acutely framed humorous facial expression, achieves far greater ubiquity and visibility as an animated GIF overlaid with kitschy text, or other hastily layered editorial additions. The acts of recuperation and appropriation carried out by viewers is now considered an integral component of cultural capital. What matters for images is that they are seen, and the mode of their contemporary reception, increasingly, is in appropriated, poor copies, cut out of context – into GIFs or otherwise. The rise of what Hito Steyerl has termed, the Poor Image, is dependent on two, seemingly contradictory, demands: The networks in which poor images circulate thus constitute both a platform for a fragile new common interest and a battleground for commercial and national agendas… While it enables the users’ active participation in the creation and distribution of content, it also drafts them into production. Users become the editors, critics, translators, and (co-)authors of poor images. [49] For a director like Harmon “poor images” of his work are commercially, and arguably artistically beneficial to its reception. What Bianconi calls the ‘GIF-able’ moment is one that harnesses the flash of mimetic acuity in a viewer and drafts them into a productive mode. Harmon’s decision to give his shots a GIF fidelity calls to mind Walter Benjamin’s conclusions in The Work of Art. And yet instead of filmic images training us in new modes of apperception, it has become the images we see daily on our computer screens, flickering in time with new perceptual proficiencies across screens that scroll in multiple dimensions. Now that images can be exchanged, transmitted, copied and edited at frantic light speeds it becomes commercially important for producers of established media forms, such as television and cinema, to maintain the movement and mutation of their images online. In turn, as users and viewers we should tend to concern ourselves with modes of pro-sumption [50] that wrestle a degree of control back from the media machine. In an article published in July 2015, journalist Cleo Stiller explores the phenomena of ‘microporn GIFs’, ostensibly created by and for women: [51] While GIFs may seem like a flash in the pan—really, how can four seconds turn you on?—the nature of the loop… give[s] the viewer time to notice the caress of a hand floating from neck to shoulder to forearm, the tensing of an abdomen, the arching of a back, and the reflex of a thigh. [52] Each microporn GIF teeters on the verge of something happening, gesturing to the possibility of the sexual event; of eventfulness. And the loop gives these moments an infinite capacity to repeat and thus expand experientially, even if they do not expand narratively. The suspense of the GIF is erotic regardless of its content; each loop is a charged instant of imminence. As evinced by Helen Hester, Bethan Jones, and Sarah Taylor-Harman in their paper on microporn, Giffing a fuck, these tensions – and thus affective pleasures – are not reliant on clumsy narrative arcs for their delivery. The illusion of narrative coherence within and across pornography lends itself to easy categorisation. Pornography then tends to be catalogued with simplistic labels such as ‘threesome’, ‘anal’, or ‘blowjob’ by the websites and services that deliver it, reducing the plethora of erotic acts, human behaviours and experiences to a database of homogeneous and heteronormative search terms. [53] For Hester, Jones, and Taylor-Harman the community of microporn GIF creators represents a line of resistance… …against dominant representations of heterosexual acts, and potentially counters the commercial nature of pornography and its narrative linearity. Here lies the possibility for pornographic consumers to critique and deconstruct such dominant paradigms, choosing for themselves instead the bodies and fragmented sexual inter/activities they desire to see presented. [54] Here the GIF’s tight spatial and temporal framing, coupled with its capacity to travel, mutate and multiply, is empowering. If a desire, a feeling, an expression is GIF-able, then it has the potential to create further desires, feelings, and expressions. Fragmentation then becomes a means to disassemble normative narratives and reconstruct them into a shared techno-body that enables and celebrates the diversity of its components and their correspondences. The resulting loops are interrelational in a way not easily captured by the logic of the database and the search term. According to Sally McKay: Brian Massumi describes affective intensity as a “state of suspense, potentially of disruption. It is like a temporal sink, a hole in time…” [55] This is a moment of incipience, before action is taken, before emotions qualify and retroactively determine the affect. [56] Each GIF evokes an affect not just because of its content, but because its loop winds that content tight like a spring. A GIF is always poised in lieu of a release. This promise to spring back, to evoke and disrupt makes GIFs – microporn or otherwise – one of the web’s most enduring forces. The erotic charge of each GIF unites its creator, sharer and viewers in a non-linguistic discourse. Action is inevitable, reaction is desired, and disruption is to be expected. References & Notes [1] Sally McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills),” Art & Education, 2005, http://www.artandeducation.net/paper/the-affect-of-animated-gifs-tom-moody-petra-cortright-lorna-mills/. [2] Daniel Rubinstein, “GIF Today,” The Photographer’s Gallery: Born in 1987 Exhibition, June 2012. [3] Howard Caygill, Walter Benjamin: The Colour of Experience (Routledge, 1997), 5. [4] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70. [5] Walter Benjamin, “The work of art in the age of its technological reproducibility (1936),” in The work of art in the age of its technological reproducibility, and other writings on media, ed. Michael William Jennings et al. (Cambridge, Mass.: Belknap Press of Harvard University Press, 2008), 19–55. [6] Walter Benjamin, “On the Mimetic Faculty (1933),” in Reflections: Essays, Aphorisms, Autobiographical Writings, 1st Schocken edition edition (New York: Random House USA Inc, 1995), 333–36. [7] Ibid. [8] Anson Rabinbach, “Introduction to Walter Benjamin’s ‘Doctrine of the Similar,’” New German Critique, no. 17 (April 1, 1979): 62, doi:10.2307/488009. [9] Walter Benjamin, “Doctrine of the Similar (1933),” trans. Knut Tarnowski, New German Critique Spring, 1979, no. 17 (April 1, 1979): 65–69, doi:10.2307/488009. [10] Benjamin, “On the Mimetic Faculty (1933).” [11] Caygill, Walter Benjamin, 5. [12] Mark B. N. Hansen, Embodying Technesis: Technology beyond Writing, Studies in Literature and Science (Ann Arbor: University of Michigan Press, 2000), 234. [13] R. L Rutsky, “Allegories of Emergence: The Generative Matrix of Walter Benjamin” (Constructions of the Future, Heidelberg, 2011), 16. [14] Anne Friedberg, “The Mobilized and Virtual Gaze in Modernity: Flaneur/Flaneuse,” in The Visual Culture Reader, ed. Nicholas Mirzoeff, 2. ed, repr (London: Routledge, 2001), 395–404. [15] R. L Rutsky, “Walter Benjamin and the Dispersion of Cinema,” Symploke 15, no. 1–2 (2008): 18, doi:10.1353/sym.0.0017. [16] Hansen, Embodying Technesis, 248. [17] Ibid., 262. [18] Ibid., 266. [19] Arthur Kroker, Body Drift: Butler, Hayles, Haraway (U of Minnesota Press, 2012), 1. [20] Gilles Deleuze, Cinema 1 (Continuum, 2005), 16. [21] Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993), 46. [22] J. Eppink, “A Brief History of the GIF (so Far),” Journal of Visual Culture 13, no. 3 (December 1, 2014): 299, doi:10.1177/1470412914553365. [23] For a further breakdown of GIF ‘types’ see: Daniel Rourke, “The Doctrine of the Similar (GIF GIF GIF),” Dandelion 3, no. 1 (January 19, 2012). [24] At its most extreme, ‘clickbait’ is any link that draws a user’s attention with a tempting claim or open question in its headline, only to confront them with vacuous or even misleading content once the sought-after click is granted. Although BuzzFeed’s editor in chief Ben Smith claimed in 2014 that the site “doesn’t do clickbait,” (Ben Smith, “Why BuzzFeed Doesn’t Do Clickbait,” 2014) a compelling argument can be made that BuzzFeed does at the very least rely on what journalist James Hamblin calls “curiosity gaps” (James Hamblin, “It’s Everywhere, the Clickbait,” 2014) in order to elicit the necessary click from internet users. [25] GIF is the file extension and acronym for ‘Graphical Interchange Format’, a subtype of bitmap image encoding. [26] Sarah Kember and Joanna Zylinska, Life After New Media: Mediation as a Vital Process (Cambridge, Mass: MIT Press, 2012), 75. [27] Olia Lialina, “In Memory of Chuck Poynter, User and GIF Maker,” One Terabyte of Kilobyte Age, March 22, 2011, http://blog.geocities.institute/archives/2466. [28] “Real_Dancing_Girl: Who_am_I?,” Tumblr Blog, Real_Dancing_Girl, accessed January 1, 2016, http://realdancingirl.tumblr.com/WHOAMI. [29] Graig Uhlin, “Playing in the Gif(t) Economy,” Games and Culture 9, no. 6 (November 1, 2014): 520, doi:10.1177/1555412014549805. [30] Jamie Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…,” BuzzFeed, July 19, 2015, http://www.buzzfeed.com/jamiejones/gifs-of-cysts-being-popped. [31] The word ‘listicle’ is a portmanteau combination of ‘list’ and ‘article’. See: Jo Christy, “What Is A Listicle?,” Stir Up Media, March 7, 2015, https://web.archive.org/web/20150307191311/http://stirupmedia.co.uk/what-is-a-listicle/. [32] Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…” [33] Andrew Rice and 2013, “Does BuzzFeed Know the Secret?,” NYMag.com, accessed July 21, 2015, http://nymag.com/news/features/buzzfeed-2013-4/#. [34] Dylan Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly,” Vox, April 2, 2015, http://www.vox.com/2014/5/20/5730762/buzzfeeds-founder-used-to-write-marxist-theory-and-it-explains. [35] Dylan Matthews builds on a preliminary reading of the paper by Eugene Wolters, “From Deleuze to LOLCats, the Story of the BuzzFeed Guy,” Critical-Theory, April 8, 2013, http://www.critical-theory.com/from-deleuze-to-lolcats-the-story-of-the-buzzfeed-guy/. [36] Jonah Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution,” Winter 1996, http://negations.icaap.org/issues/96w/96w_peretti.html. [37] Much has been written on the inappropriate adoption of the label ‘schizophrenic’ by the likes of Deleuze, Guattari, Jameson and others. It is used here to refer to their definition, rather than the actual illness of schizophrenia as defined by the Diagnostic and Statistical Manual of Mental Disorders. [38] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [39] Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly.” [40] Ibid. [41] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [42] Benjamin, “On the Mimetic Faculty (1933).” [43] Benjamin, “Doctrine of the Similar (1933).” [44] Vivian Carol Sobchack, The Address of the Eye: A Phenomenology of Film Experience (Princeton, N.J.: Princeton University Press, 1992), 305. [45] R. L Rutsky, High Technē: Art and Technology from the Machine Aesthetic to the Posthuman (Minneapolis, MN: University of Minnesota Press, 1999), 15. [46] Mark Nunes, Error Glitch, Noise, and Jam in New Media Cultures (New York: Continuum, 2011), 5, http://public.eblib.com/EBLPublic/PublicView.do?ptiID=655513. [47] Roland Barthes, Camera Lucida: Reflections on Photography (New York: Hill and Wang, 1981), 27. [48] Giampaolo Bianconi, “GIFABILITY,” Rhizome.org, November 20, 2012, http://rhizome.org/editorial/2012/nov/20/gifability/. [49] Hito Steyerl, “Hito Steyerl, In Defense of the Poor Image / Journal / E-Flux,” E-Flux, no. 11 (November 2009), http://www.e-flux.com/journal/view/94. [50] A portmanteau of ‘producer’ and ‘consumer’, the prosumer, according to George Ritzer and Nathan Jurgenson, represents, “a trend toward unpaid rather than paid labor and toward offering products at no cost… [a] system marked by a new abundance where scarcity once predominated.” G. Ritzer and N. Jurgenson, “Production, Consumption, Prosumption: The Nature of Capitalism in the Age of the Digital ‘Prosumer,’” Journal of Consumer Culture 10, no. 1 (March 1, 2010): 14, doi:10.1177/1469540509354673. [51] Although Stiller concentrates on female microporn creators, it is perhaps more productive to suggest who the community is not made up of i.e. cis-males. This seems to be a much more inclusive take on a category of user created content aligned with resistance to heteronormative classification. This resonates more closely with the assessment of Hester, Jones, and Taylor-Harman in the paper referenced below. [52] Cleo Stiller, “Why Some Women Prefer Their Porn in GIFs,” Fusion, accessed June 16, 2015, http://fusion.net/story/165548/why-women-love-porn-gifs/. [53] Helen Hester, Bethan Jones, and Sarah Taylor-Harman, “Giffing a Fuck: Non-Narrative Pleasures in Participatory Porn Cultures and Female Fandom,” Porn Studies 2, no. 4 (October 2, 2015): 356–66, doi:10.1080/23268743.2015.1083883. [54] Ibid., 361. [55] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Duke University Press, 2002), 26. [56] McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills).”

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Sat, 15 Jul 2017 07:02:13 -0700 http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/
<![CDATA[A neural network tries to identify objects in ST:TNG intro]]> http://www.youtube.com/watch?v=UFVB5rnqjyY

There isn't a lot of space stuff in ILSVRC12, so pretrained Googlenet has some serious trouble classifying stars, planets and the Enterprise.

Imagenet-pretrained Googlenet. Top three classifications translated into text for each frame. The classification marked with an asterisk is the top choice. Green color indicates that the network is relatively sure about the classification (neuron value above threshold and at least 10% above the second candidate).

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Sun, 16 Aug 2015 09:31:16 -0700 http://www.youtube.com/watch?v=UFVB5rnqjyY
<![CDATA[Common Western Classifications of Suiseki | The Art of Stone Appreciation - Stones Shaped by Nature, Suiseki.com]]> http://www.suiseki.com/classifications/index.html

| | | Among the four languages covered in this section, the most common terminology in use today is Japanese. This page contains English terminology with Japanese in parenthesis (where applicable).

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Wed, 14 May 2014 15:19:48 -0700 http://www.suiseki.com/classifications/index.html
<![CDATA[Kipple and Things: How to Hoard and Why Not To Mean]]> http://machinemachine.net/portfolio/kipple-and-things

This is paper (more of an essay, really) was originally delivered at the Birkbeck/London Consortium ‘Rubbish Symposium‘, 30th July 2011 Living at the very limit of his means, Philip K. Dick, a two-bit, pulp sci-fi author, was having a hard time maintaining his livelihood. It was the 1950s and Dick was living with his second wife, Kleo, in a run-down apartment in Berkley, California, surrounded by library books Dick later claimed, “They could not afford to pay the fines on.” In 1956, Dick had a short story published in a brand new pulp magazine: Satellite Science Fiction. Entitled, Pay for the Printer, the story contained a whole host of themes that would come to dominate his work On an Earth gripped by nuclear winter, humankind has all but forgotten the skills of invention and craft. An alien, blob-like, species known as the Biltong co-habit Earth with the humans. They have an innate ability to ‘print’ things, popping out copies of any object they are shown from their formless bellies. The humans are enslaved not simply because everything is replicated for them, but, in a twist Dick was to use again and again in his later works, as the Biltong grow old and tired, each copied object resembles the original less and less. Eventually everything emerges as an indistinct, black mush. The short story ends with the Biltong themselves decaying, leaving humankind on a planet full of collapsed houses, cars with no doors, and bottles of whiskey that taste like anti-freeze. In his 1968 novel Do Androids Dream of Electric Sheep? Dick gave a name to this crumbling, ceaseless, disorder of objects: Kipple. A vision of a pudding-like universe, in which obsolescent objects merge, featureless and identical, flooding every apartment complex from here to the pock-marked surface of Mars. “No one can win against kipple,” Dick wrote: “It’s a universal principle operating throughout the universe; the entire universe is moving toward a final state of total, absolute kippleization.” In kipple, Dick captured the process of entropy, and put it to work to describe the contradictions of mass-production and utility. Saved from the wreckage of the nuclear apocalypse, a host of original items – lawn mowers, woollen sweaters, cups of coffee – are in short supply. Nothing ‘new’ has been made for centuries. The Biltong must produce copies from copies made of copies – each replica seeded with errors will eventually resemble kipple. Objects; things, are mortal; transient. The wrist-watch functions to mark the passing of time, until it finally runs down and becomes a memory of a wrist-watch: a skeleton, an icon, a piece of kipple. The butterfly emerges from its pupae in order to pass on its genes to another generation of caterpillar. Its demise – its kipple-isation – is programmed into its genetic code. An inevitable consequence of the cosmic lottery of biological inheritance. Both the wrist-watch and the butterfly have fulfilled their functions: I utilised the wrist-watch to mark time: the ‘genetic lottery’ utilised the butterfly to extend its lineage. Entropy is absolutely certain, and pure utility will always produce it. In his book Genesis, Michel Serres, argues that objects are specific to the human lineage. Specific, not because of their utility, but because they indicate our drive to classify, categorise and order: “The object, for us, makes history slow.” Before things become kipple, they stand distinct from one another. Nature seems to us defined in a similar way, between a tiger and a zebra there appears a broad gap, indicated in the creatures’ inability to mate with one another; indicated by the claws of the tiger and the hooves of the zebra. But this gap is an illusion, as Michel Foucault neatly points out in The Order of Things: “…all nature forms one great fabric in which beings resemble one another from one to the next…” The dividing lines indicating categories of difference are always unreal, removed as they are from the ‘great fabric’ of nature, and understood through human categories isolated in language. Humans themselves are constituted by this great fabric: our culture and language lie on the same fabric. Our apparent mastery over creation comes from one simple quirk of our being: the tendency we exhibit to categorise, to cleave through the fabric of creation. For Philip K. Dick, this act is what separates us from the alien Biltong. They can merely copy, a repeated play of resemblance that will always degrade to kipple. Humans, on the other hand, can do more than copy. They can take kipple and distinguish it from itself, endlessly, through categorisation and classification. Far from using things until they run down, humans build new relations, new meanings, carefully and slowly from the mush. New categories produce new things, produce newness. At least, that’s what Dick – a Platonic idealist – believed. At the end of Pay for the Printer, a disparate group camp in the kipple-ised, sagging pudding of a formless city. One of the settlers has with him a crude wooden cup he has apparently cleaved himself with an even cruder, hand-made knife: “You made this knife?” Fergesson asked, dazed. “I can’t believe it. Where do you start? You have to have tools to make this. It’s a paradox!” In his essay, The System of Collecting, Jean Baudrillard makes a case for the profound subjectivity produced in this apparent production of newness. Once things are divested of their function and placed into a collection, they: “…constitute themselves as a system, on the basis of which the subject seeks to piece together [their] world, [their] personal microcosm.” The use-value of objects gives way to the passion of systematization, of order, sequence and the projected perfection of the complete set. In the collection, function is replaced by exemplification. The limits of the collection dictate a paradigm of finality; of perfection. Each object – whether wrist-watch or butterfly – exists to define new orders. Once the blue butterfly is added to the collection it stands, alone, as an example of the class of blue butterflies to which the collection dictates it belongs. Placed alongside the yellow and green butterflies, the blue butterfly exists to constitute all three as a series. The entire series itself then becomes the example of all butterflies. A complete collection: a perfect catalogue. Perhaps, like Borges’ Library of Babel, or Plato’s ideal realm of forms, there exists a room somewhere with a catalogue of everything. An ocean of examples. Cosmic disorder re-constituted and classified as a finite catalogue, arranged for the grand cosmic collector’s singular pleasure. The problem with catalogues is that absolutely anything can be collected and arranged. The zebra and the tiger may sit side-by-side if the collector is particularly interested in collecting mammals, striped quadrupeds or – a particularly broad collection – things that smell funny. Too much classification, too many cleaves in the fabric of creation, and order once again dissolves into kipple. Disorder arises when too many conditions of order have been imposed. William H. Gass reminds us of the linguistic conjunction ‘AND’ an absolute necessity in the cleaving of kipple into things: “[W]e must think of chaos not as a helter-skelter of worn-out and broken or halfheartedly realised things, like a junkyard or potter’s midden, but as a fluid mishmash of thinglessness in every lack of direction as if a blender had run amok. ‘AND’ is that sunderer. It stands between. It divides light from darkness.” Collectors gather things about them in order to excerpt a mastery over the apparent disorder of creation. The collector attains true mastery over their microcosm. The narcissism of the individual extends to the precise limits of the catalogue he or she has arranged about them. Without AND language would function as nothing but pudding, each clause, condition or acting verb leaking into its partner, in an endless series. But the problem with AND, with classes, categories and order is that they can be cleaved anywhere. Jorge Luis Borges exemplified this perfectly in a series of fictional lists he produced throughout his career. The most infamous list, Michel Foucault claimed influenced him to write The Order of Things, refers to a “certain Chinese encyclopaedia” in which: Animals are divided into

belonging to the Emporer, embalmed, tame, sucking pigs, sirens, fabulous, stray dogs, included in the present classification, frenzied, innumerable, drawn with a very fine camelhair brush, et cetera, having just broken the water pitcher, that from a long way off look like flies…

In writing about his short story The Aleph, Borges also remarked: “My chief problem in writing the story lay in… setting down of a limited catalog of endless things. The task, as is evident, is impossible, for such a chaotic enumeration can only be simulated, and every apparently haphazard element has to be linked to its neighbour either by secret association or by contrast.” No class of things, no collection, no cleaving of kipple into nonkipple can escape the functions of either “association OR contrast…” The lists Borges compiled are worthy of note because they remind us of the binary contradiction classification always comes back to:

Firstly, that all collections are arbitrary and Secondly, that a perfect collection of things is impossible, because, in the final instance there is only pudding “…in every lack of direction…”

Human narcissism – our apparent mastery over kipple – is an illusion. Collect too many things together, and you re-produce the conditions of chaos you tried so hard to avoid. When the act of collecting comes to take precedence over the microcosm of the collection, when the differentiation of things begins to break down: collectors cease being collectors and become hoarders. The hoard exemplifies chaos: the very thing the collector builds their catalogues in opposition to. To tease apart what distinguishes the hoarder, from the collector, I’d like to introduce two new characters into this arbitrary list I have arranged about myself. Some of you may have heard of them, indeed, they are the brothers whom the syndrome of compulsive hoarding is named after.

Brothers, Homer and Langley Collyer lived in a mansion at 2078, Fifth Avenue, Manhattan. Sons of wealthy parents – their father was a respected gynaecologist, their mother a renowned opera singer – the brothers both attended Columbia University, where Homer studied law and Langley engineering. In 1933 Homer suffered a stroke which left him blind and unable to work at his law firm. As Langley began to devote his time entirely to looking after his helpless brother, both men became locked inside the mansion their family’s wealth and prestige had delivered. Over the following decade or so Langley would leave the house only at night. Wandering the streets of Manhattan, collecting water and provisions to sustain his needy brother, Langley’s routines became obsessive, giving his life a meaning above and beyond the streets of Harlem that were fast becoming run-down and decrepid. But the clutter only went one way: into the house, and, as the interest from the New York newspaper media shows, the Collyer brothers and their crumbling mansion became something of a legend in a fast changing city. On March 21st 1947 the New York Police Department received an anonymous tip-off that there was a dead body in the Collyer mansion. Attempting to gain entry, police smashed down the front-door, only to be confronted with a solid wall of newspapers (which, Langley had claimed to reporter’s years earlier his brother “would read once his eyesight was restored”.) Finally, after climbing in through an upstairs window, a patrolman found the body of Homer – now 65 years old – slumped dead in his kippleised armchair. In the weeks that followed, police removed one hundred and thirty tons of rubbish from the house. Langley’s body was eventually discovered crushed and decomposing under an enormous mound of junk, lying only a few feet from where Homer had starved to death. Crawling through the detritus to reach his ailing brother, Langley had triggered one of his own booby traps, set in place to catch any robbers who attempted to steal the brother’s clutter. The list of objects pulled from the brother’s house reads like a Borges original. From Wikipedia: Items removed from the house included baby carriages, a doll carriage, rusted bicycles, old food, potato peelers, a collection of guns, glass chandeliers, bowling balls, camera equipment, the folding top of a horse-drawn carriage, a sawhorse, three dressmaking dummies, painted portraits, pinup girl photos, plaster busts, Mrs. Collyer’s hope chests, rusty bed springs, a kerosene stove, a child’s chair, more than 25,000 books (including thousands about medicine and engineering and more than 2,500 on law), human organs pickled in jars, eight live cats, the chassis of an old Model T Ford, tapestries, hundreds of yards of unused silks and fabric, clocks, 14 pianos (both grand and upright), a clavichord, two organs, banjos, violins, bugles, accordions, a gramophone and records, and countless bundles of newspapers and magazines. Finally: There was also a great deal of rubbish. A Time Magazine obituary from April 1947 said of the Collyer brothers: “They were shy men, and showed little inclination to brave the noisy world.” In a final ironic twist of kippleisation, the brothers themselves became mere examples within the system of clutter they had amassed. Langley especially had hoarded himself to death. His body, gnawed by rats, was hardly distinguishable from the kipple that fell on top of it. The noisy world had been replaced by the noise of the hoard: a collection so impossible to conceive, to cleave, to order, that it had dissolved once more to pure, featureless kipple. Many hoarders achieve a similar fate to the Collyer brothers: their clutter eventually wiping them out in one final collapse of systemic disorder. To finish, I want to return briefly to Philip K. Dick. In the 1960s, fuelled by amphetamines and a debilitating paranoia, Dick wrote 24 novels, and hundreds of short stories, the duds and the classics mashed together into an indistinguishable hoard. UBIK, published in 1966, tells of a world which is itself degrading. Objects regress to previous forms, 3D televisions turn into black and white tube-sets, then stuttering reel-to-reel projections; credit cards slowly change into handfuls of rusted coins, impressed with the faces of Presidents long since deceased. Turning his back for a few minutes a character’s hover vehicle has degraded to become a bi-propeller airplane. The Three Stigmata of Palmer Eldritch, a stand-out novel from 1965, begins with this memo, “dictated by Leo Bulero immediately on his return from Mars”: “I mean, after all; you have to consider we’re only made out of dust. That’s admittedly not much to go on and we shouldn’t forget that. But even considering, I mean it’s a sort of bad beginning, we’re not doing too bad. So I personally have faith that even in this lousy situation we’re faced with we can make it. You get me?”

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Sun, 31 Jul 2011 10:28:32 -0700 http://machinemachine.net/portfolio/kipple-and-things
<![CDATA[The Pathology of Collecting]]> http://newhumanist.org.uk/2565/favourite-things

What I’ve learned, the hard way, is that the one thing you must never ask a collector is “why?” It’ll get you nowhere. They’ll just stare at you in baffled amazement before returning to contemplation of their most recent acquisition, or dreaming of the next one. These are people who thrive on making classifications, pondering the arrangements of their trophies and annotating them with informative labels. Often their obsession seems to derive from a need to impose order on a chaotic world, from the fear of death and oblivion. The collection will ward off mortality, carrying the illusion of eternity. Collections represent nostalgia for previous worlds, a desire to reclaim the past, to rescue and give meaning to objects otherwise lost in the flux. At the same time, though, collecting also encourages some of our most dangerous and base qualities: possessiveness, acquisitiveness, the lust for power.But collecting can also be a noble, even a humanist calling. 

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Mon, 11 Jul 2011 04:54:06 -0700 http://newhumanist.org.uk/2565/favourite-things
<![CDATA[Biomathematics: The formula of life]]> http://www.newstatesman.com/ideas/2011/04/viruses-essay-pattern

Biology used to be about plants, animals and insects, but five great revolutions have changed the way that scientists think about life: the invention of the microscope, the systematic classification of the planet's living creatures, evolution, the discovery of the gene and the structure of DNA. Now, a sixth is on its way - mathematics.

Maths has played a leading role in the physical sciences for centuries, but in the life sciences it was little more than a bit player, a routine tool for analysing data. However, it is moving towards centre stage, providing new understanding of the complex processes of life.

The ideas involved are varied and novel; they range from pattern formation to chaos theory. They are helping us to understand not just what life is made from, but how it works, on every scale from molecules to the entire planet - and possibly beyond.

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Wed, 11 May 2011 03:32:59 -0700 http://www.newstatesman.com/ideas/2011/04/viruses-essay-pattern
<![CDATA[The Neanderthal Romeo and Human Juliet hypothesis]]> http://blogs.plos.org/neuroanthropology/2010/10/26/the-neanderthal-romeo-and-human-juliet-hypothesis/

Just this year, researchers have estimated that gene flow from Neanderthals to humans occurred between 80,000 and 50,000 years ago (ScienceDaily May, 2010). Researchers have long wondered if Neanderthals were an entirely separate species, and recent evidence suggests that they probably weren’t. (Actually, one of the problems teaching human evolution is that we use a Linnaean system of classification with a Buffonian definition of species—two incompatible systems). However, even if Neanderthals were a separate species, speciation without any loss of hybrid fertility is possible.

Take the example given to me by Professor Roger Valentine Short: the Camelidae that originated in Florida (The Atlantic, 1999).

The little ones migrated into South America and up into the Andes to become the Llama, Alpaca, Vicuna and Guanaco—phenotypically quite different species, but all of which will produce fertile hybrids when crossbred. The big ones migrated up the Rockies, across the Behring straits,
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Thu, 28 Oct 2010 03:49:00 -0700 http://blogs.plos.org/neuroanthropology/2010/10/26/the-neanderthal-romeo-and-human-juliet-hypothesis/
<![CDATA[Small is Beautiful: a discussion with AAAARG architect Sean Dockray]]> http://mastersofmedia.hum.uva.nl/2010/01/05/small-is-beautiful-a-discussion-with-aaaarg-architect-sean-dockray/

One of my favorite websites is the semi-obscure digital library known as AAAARG (don’t even try googling. You just get pirate-themed sites). The site is a sundry collection of critical documents – many of them highly treasured theoretical classics, others obscure anarchic tomes and legal texts – presented in a simple, sleek alphabetized index of .pdfs.

The idea from the beginning was that AAAARG’s collection would grow organically, since anyone can upload a text to the site. But what takes this beyond basic p2p sharing is the way the index relates to the site’s other peer features: first, a discussion page mostly featuring book requests and text uploads, and second, a page of user-made issues that cluster books around a general theme. So not only the text index, but also the classifications that organize them grow collaboratively.

Even more interesting about all this is the high quality of useful content. Which also makes it fragile (just read on).

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Tue, 01 Jun 2010 14:08:00 -0700 http://mastersofmedia.hum.uva.nl/2010/01/05/small-is-beautiful-a-discussion-with-aaaarg-architect-sean-dockray/
<![CDATA[Inside the Mundaneum]]> http://canopycanopycanopy.com/8/inside_the_mundaneum

Otlet was the first to imagine all the world’s knowledge as one vast “web,” connected by “links” and accessed remotely through desktop screens, and because of this he can be seen as the kooky grandfather of the Internet. From the beginning of his career as a lawyer and bibliographer, Otlet wrote prolifically and prophetically about how information could be organized and transmitted. He developed the Universal Decimal Classification system (UDC), an expanded form of the Dewey Decimal Classification system that assigned individual numerical subject codes to documents, allowing them to be searched and cross-referenced in a standardized manner. His later writings on information science examined the technological advancements of his time that he regarded as potential substitutes for the book: the radio, television, telephone, and telegraph, sound recordings, cinema, and microfilm (which he developed alongside Robert Goldschmidt). In doing so, Otlet prefigured the work of computer-science pi

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Thu, 22 Apr 2010 02:39:00 -0700 http://canopycanopycanopy.com/8/inside_the_mundaneum
<![CDATA[A taxonomy of GAMES / game types?]]> http://ask.metafilter.com/mefi/148082

Types of Games: I have come across various attempts to catalogue the possible varieties of stories that exist. The basic assumption being that all plots (narratives?) can be be boiled down to one among only a few types e.g. Hero leaves the kingdom; Hero steals fire, etc. I am looking for a similar classification system for GAMES, that is: how many fundamental types/kinds of game are there? Note: when I say 'game' I mean everything from checkers, through hide n' seek, pool and soccer up to and including Tower Defence, Super Mario or Halo. I know this might be too broad, but I don't want to limit my enquiry at this stage.

I know a bit about game-theory, but what I want is more taxonomical than this. A taxonomy perhaps of possible game structures / directions / goals / rule organisations that can be applied across game types.

Has there been such an attempt at categorising games? Is it even possible, or should I be thinking about the question in an entirely different way?

Thanks in advance

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Wed, 10 Mar 2010 08:39:00 -0800 http://ask.metafilter.com/mefi/148082