MachineMachine /stream - search for border https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[The Word Made Fresh: Mystical Encounter and the New Weird Divine - Journal #92 June 2018 - e-flux]]> https://www.e-flux.com/journal/92/205298/the-word-made-fresh-mystical-encounter-and-the-new-weird-divine/

A biologist enters mysterious territory on a mission to comprehend the incomprehensible. Together with three colleagues—an anthropologist, a psychologist, and a surveyor—she crosses an imperceptible border into a region known as Area X. They are the twelfth expedition to cross the border.

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Sun, 24 Jun 2018 02:18:26 -0700 https://www.e-flux.com/journal/92/205298/the-word-made-fresh-mystical-encounter-and-the-new-weird-divine/
<![CDATA[Tourists are swarming Antarctica to see it before it’s gone | The Outline]]> https://theoutline.com/post/3612/last-chance-expensive-luxury-tourism-antarctica

“Join our team on this special voyage that equips leaders with resources and actionable solutions to become a part of a global force of change.” This isn’t the description for Doctors Without Borders. It’s for a luxury Antarctic vacation expedition through the company Explorer’s Passage.

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Tue, 13 Mar 2018 08:02:51 -0700 https://theoutline.com/post/3612/last-chance-expensive-luxury-tourism-antarctica
<![CDATA[On Climate / Borders / Survival / Care / Struggle | base]]> http://www.basepublication.org/?p=474

In much of your writing, you talk about the relationship between mass migration and climate change. How can climate change be more consciously linked to existing opposition to borders and everyday struggle against the border regime?

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Tue, 29 Aug 2017 04:49:28 -0700 http://www.basepublication.org/?p=474
<![CDATA[ABOLISH BORDERS as Revolutionary Futurity | Art Practical]]> http://www.artpractical.com/feature/abolish-borders-as-revolutionary-futurity/.WXH5fkm-g5g.twitter/

To witness revolutionary futurity—the belief that social transformation is possible, and begins with a transcendence of the self—in a public space that fosters genuine politics, drive up San Francisco’s 24th Street from Potrero Avenue toward Bryant Street, and you will be presented with a vi

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Mon, 31 Jul 2017 05:04:40 -0700 http://www.artpractical.com/feature/abolish-borders-as-revolutionary-futurity/.WXH5fkm-g5g.twitter/
<![CDATA[The Compulsions of the Similar: Animated GIFs and the TechnoCultural Body]]> http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/

This paper on GIFs and screen-based compulsion is a very extended follow-up to a short, but widely disseminated, piece I wrote in 2011: On the Doctrine of the Similar (GIF GIF GIF). It is presented here as a draft, since I never published this paper officially. I hope it is useful/interesting for GIF lovers everywhere. Rather than designate high resolutions and white-knuckle optical speeds as representative of 21st Century techno-cultural immersion, I consider animated GIFs a more contemporary medium. From their origins in the early 90s as simple linguistic stand-ins animated GIFs have diversified along with the web that birthed them. They correspond quickly and directly, and lend themselves to constant mutation and (re)assemblage at the hands of their producers and consumers; blurring the distinction between these identities along the way. Their poor visual fidelity is made up for by their propensity to repeat and cycle in lieu of the actions and expressions they harbour. By allowing us to wallow in their remixed repetitions animated GIFs feed on the human susceptibility to resemblance and recognition, even as their surface affect remains distanced from any particular media origin. As Sally Mckay describes, “GIFs are simultaneously ‘in your face’ and in your mind, their affects continuous with the immersive experience of daily internet use.” [1] This status enables GIFs as a metaphor for contemporary techno-culture itself, framing our distributed, multimedial space-time in staged, repeatable, and digestible patterns. In its early days, cinema was considered capable of immobilising the world for the purposes of human appreciation and enchantment. Eadweard Muybridge sought to isolate the gallop of the horse from its particular being in time and space, so that it was forever framed for our experience. Today a million versions of Muybridge’s horse careen around the web as animated GIFs of questionable quality, flashing fleetingly, but often, on screens that scroll in multiple dimensions. In turn pictures, depictions and imitations have given way to motions, evocations and impressions, mixing the shared memory of our collective experiences at ever greater speeds, distances and – most importantly – correspondences than ever before. As Daniel Rubinstein points out the content of an animated GIF “can be figurative or abstract, lyrical or macabre, but… the primary materials that the GIF artist uses are rhythm and repetition…” [2] An aesthetics not necessarily of surface reception, but of delivery, temporality and the patterns of configuration. A patterning that calls to mind the work of Walter Benjamin, who argued that metre, rhythm and other heterogeneous impressions had a significant impact on human modes of intuition and experience. [3] It is fascinating to consider Benjamin’s early essays, especially his The Doctrine of the Similar from 1933, in relation to his more widely read work on film. Having established the process by which humans became ensconced in what Susan Buck-Morss calls a “new nature… of matter as it has been transformed by” technology, [4] Benjamin went on in The Work of Art (1936) [5] to explore the significance this technologised environment has on the human “mimetic faculty.” [6] In two 1933 essays Benjamin argues that ‘primitive’ language emerged in magical correspondence with the world. From the surface of the starry sky, or the intestines of a sacrificed animal, early humans “read what was never written,” [7] deriving mystical revelations from the constellations and signatures perceived there. [8] Configurations between patterns were what determined legibility, not just because they carried an intended meaning – being ‘written’ there by the Gods, for instance – but because similarities ‘flash up’ speculatively in the human mind: So speed, the swiftness in reading or writing which can scarcely be separated from this process, would then become… the effort or gift of letting the mind participate in that measure of time in which similarities flash up fleetingly out of the stream of things only in order to become immediately engulfed again. [9] “Nature creates similarities,” and as such, humans being of nature, are driven by a mimetic compulsion “to become and behave like something else,” [10] projecting that same compulsion into the world around them. This compulsion manifested itself in group dances, as song and spoken language, and later, as writing, eventually flattening the speculative space of mimetic experience into inscriptions on stone, vellum, or paper. As Howard Caygill observes: Configuration is thus transformed into inscription, reducing the speculative reading of the similarity between patterns into the transcendental reading of graphically inscribed marks upon an infinite but bounded surface. [11] Like the writing that Benjamin believed ‘captured’ human beings and their mimetic faculty, animated GIFs point to a new type of inscription, born of, and infinitely responsive to itself. We enter into this whether or not we wish too, each time we navigate a browser window, or slide our fingers across a smartphone screen. We are as malleable as our nature. A physiological suspense beckoning from the screen that animated GIFs turn around and loop – indefinitely – as a reminder of their own attention. In creating and sharing GIFs we add depth to the flat surfaces through which the internet is received. We may be ensconced in this space, and pulled along by it, but it is a space whose apparent distribution across screens, browser windows, and multiple devices too readily gestures to our bodies and selves as being fully individuated, rather than to the whole assemblage of which both our bodies, devices, and the images that play between them, are a part. Benjamin believed that, rather than allowing us to attain mastery over nature, technologies such as film give us an awareness over our relationship with nature through the processes of “material complexification.” [12] For Benjamin this training was akin to the relationship between factory workers and the production line, where the ratchet of the gears and conveyors program the workers’ bodies, fusing them together into a larger assemblage. The successive frames of film, made to spool through the mechanism one after the other at imperceptible speed, create an illusion of temporal and spatial fluidity that shock us into an awareness of the complex relation between our psychic and physiological realities. As R.L Rutsky lucidly explains, “this scattered, interrupted filmic reception becomes part of the human sensorium or body… a body that is no longer distanced from—or entirely separate from—the images and shocks that it comes into contact with.” [13] Constituted by what Anne Friedberg describes as a “mobilized and virtual gaze,” [14] filmic subjectivity has often been considered to correspond to the supposed sovereignty of the consumer, predicated on the promise of an enhanced mobility and freedom of choice across a dizzying array of goods and spectacles. Time and space themselves became filmic, opening up onto new mimetic correspondences discoverable in everything from the high-speed montage of flowers in bloom, to the slowed down and isolated gallop of Muybridge’s horse. Cinema goers attain all the nobility of flâneurs exploring endless arcades of experience without ever having to leave their seats. As R.L. Rutsky argues, the audience ‘becomes’ through this collective “state of distraction,” defined by “its ability to ‘take up’ these images in much the same way that the film apparatus does.” [15] And so the mimetic faculty itself achieves a kind of mechanisation in the mass spectacle of moving images, able to reveal correspondences at speeds and densities hitherto impossible to conceive. In the words of Mark Hansen: Despite the vast acceleration of image circulation in the historical interval separating Benjamin’s moment from ours, his effort to grapple with the material impact of… autonomous images remains exemplary: it com­prises an indispensable model that can guide us in our efforts to forge con­nections with our alienating, postimaginary material world. [16] Whereas the mimetic faculty had originally come to correspond with nature through theological ritual or script, with this second nature – of what Mark Hansen calls “the mechanosphere” [17] – the correspondence is material, and sensuous. Our receptivity is physiological, our bodies are shared, and our memories – now dependent on the “alien rhythms” [18] of montage – have become intricately woven into the machine as images. In turn, as noted by Arthur Kroker, “the image machine is haunted by memories of the body,” [19] bodies that depend on the fidelity, malleability and repeatability of film, videotape, and more recently, digital forms of media for their existence. As with its filmic ancestors, animated GIFs often frame fragmented images of time in snippets of montage, giving what Gilles Deleuze termed “common standard of measurement to things which do not have one,” framing “long shots of countryside and close-ups of the face, an astronomical system and a single drop of water” [20] within a single perceptual apparatus. The train whips by on the silver screen, but the instant of each image impacting us is lost as the play of further images moves onwards through experience. As Steven Shaviro has insisted, we “have already been touched by and altered by these sensations, even before [we] have had the chance to become conscious of them.” [21] But unlike filmic time, made to reel at 24 frames per second, the GIF’s loading mechanism introduces a more awkward temporal component into perception: that of bandwidth. Standardized in 1987 by CompuServe, the GIF’s early popularity was based, in part, on their ability to load in time with its download. In the days of dial-up connections this meant that at least part of a GIF image would appear before the user’s connection froze, or – more significantly – the user could see enough of the image for it to mean something. In 1989 Compuserve updated GIFs to use this ‘partial loading’ mechanism to encode animations within a single GIF file. In essence, the hacky update transformed a two dimensional spatial loading mechanism into a three dimensional temporal one. A file format designed to harness correspondences within each single image had become about correspondences between and across images. According to Jason Eppink in 1995 Netscape Navigator, an early popular web browser, “took advantage of [this mechanism] to enable looping, making the GIF viable for animation online over dial-up speeds.” [22] Small in size and made up of few frames, this is where animated GIFs entered their ‘classic’ [23] phase. Corresponding to single phrases or concepts such as ‘Under Construction’, ‘Area 51’ or ‘flying pink unicorn’, the era of personal web pages saturated with spinning hamsters is one anybody born after 1990 will little remember, but its influence on the contemporary ‘folk’ attitude of the web has not abated. As the 2000s came into view, animated GIFs became freed up by an increase in bandwidth and storage capacity to show more complex assemblages, and it was at this stage that the format achieved its common contemporary use as a vehicle for moments framed from cinema, television and – increasingly – video websites like YouTube. Frame grab or video capture GIFs often pay homage to isolated moments in pop culture, but as the ‘craft’ of animated GIFs has grown, so the frame capture form has begun to correspond well outside the filmic and televisual contexts from which they were first appropriated. This leap is, for me, the first point at which GIFs begin to co-ordinate their own realm of mimetic correspondence. An ocean of viral videos turned into a self-serving visual vernacular, looping back on itself ad infinitum. Brought on by their obsolescence, animated GIFs are among the most contradictory of images, able to resist the rigid taxonomies of the burgeoning algorithmic economy, even as they are turned into ‘clickbait’ by sites like BuzzFeed, [24] who rely on them to flash on screens kept in motion by the compulsive scroll of a mouse, or – increasingly – a finger or thumb. From our vantage point, subsumed by the impact of a high-bandwidth internet culture, animated GIFs [25] seem quaint, clumsy, even remedial in their capacity to transmit information. GIFs are easy to share and edit, but difficult for search engines to classify and catalogue. They are usually small in size, but their popularity exerts a significant load on the web servers that host them. As internet speeds have increased, and screen resolutions soared in depth, GIFs have remained; flickering endlessly as visual reminders of the ubiquitous mess the internet has become. Users of sites like Tumblr, 4chan, and Reddit revel in the capacity of GIFs to quickly correspond to the world, capturing token moments of experience or expression that signal well beyond their original context. Images can be made to correspond with increasing immediacy; can be cut, copied, stretched, collected and forced to clash in violent juxtaposition through Photoshopping, embedding, and multiple recompressions, using software interfaces that themselves are infinitely malleable. As Sarah Kember and Joanna Zylinska argue in Life After New Media, one of the principle ways in which we create meaning through matter is by cutting: Cutting reality into smaller pieces – with our eyes, our bodily and cognitive apparatus, our language, our memory, and our technologies – we enact separation and relationality as the two dominant aspects of material locatedness in time. [26] The affect of a GIF is not just felt, but copied and pasted elsewhere; separated and related in never before seen patterns and expressions. GIFs can be broken into their constituent frames, compressed and corrupted on purpose and made to act as archives for viral ‘memetic’ events travelling the web. It is possible to track the cultural development of some of these correspondences. Often though, the source of the cultural moment they hail from becomes completely lost in the play of images. Finding meaning in the semiotic sludge of these GIFs often requires a sensitivity to similitude bordering on the magical, even if their visceral impact is beyond question. Net artists and archaeologists, Olia Lialina and Dragan Espenschied, have long been fascinated by a GIF known as ‘Real_Dancing_Girl’. Indeed, Lialina cites the GIF as a defining impetus in her desire to become a net artist in the first place. [27] Small in size and given to a multitude of purposes and meanings, Real_Dancing_Girl.GIF found her way onto many thousands of personal web pages during the early ‘classic’ GIF era, made to dance alongside a cast of similar pixelated characters. If you blow Real_Dancing_Girl up to a size well beyond the means of a mid-90s desktop monitor to display, it is easy to see a single aberrant pixel that flashes each time she swings her hips to her left. [28] Throughout Real_Dancing_Girl’s 20 something years of propagation around the web this pixel remained, apparently unnoticed, or at least aesthetically accepted by those who added the GIF to their webpages. The pixel in Real_Dancing_Girl indicates the difficulty the network has in determining what communicates and what doesn’t. Its significance may be slight – a punctum to prick the attention of those enraptured by the image – but the aberrant pixel signals how the mimetic faculty tends to shift inwards. In recent homages to the GIF nameless web artists have incorporated the anomalous pixel in their higher resolution remakes, mimicking the movements of Real_Dancing_Girl as their digitised bodies recoil. A playground of correspondences that at first mimicked language and the wider world now mimics itself. As Graig Uhlin notes, narrative correspondence is not the guiding principle of the GIF, rather “the viewer is caught up in the GIF’s temporal suspension: to view is to be captivated.” [29] A 2015 BuzzFeed article entitled Can You Get Through These 17 GIFs Of Massive Zits Being Popped Without Shielding Your Eyes? [30] poses a challenge to the audience that promises bodily affect, relying on the GIF as its primary vehicle. As BuzzFeed is wont to do the article encourages the ‘reader’ to scroll through each animated GIF for no other reason than for the experience it will deliver. The GIFs are knowingly visceral, their careful ‘listicle’ [31] arrangement down the length of the page no less meticulous than the framing of each individual animated GIF on the spectacle of a zit being burst asunder. Here bodies are vast surfaces closed off by each GIF, so that even though the moment of each zit’s (and therefore each body’s) eruption is reduced to its purest semblance, the affect of bodies in their entirety is alluded to and made significant. Each GIF has its own title that celebrates the compulsion of this activity, and the sense of release and relief they represent for the bodies subjected to by each GIF and, in turn, the body of the viewer suspended among them: Doesn’t this make you feel relaxed? Just imagine how gratifying this must feel… How is it possible to feel such disgust and satisfaction at the same time? Yeah, it’s kind of gross to watch… …but there’s no denying there’s something beautiful about these gifs. [32] The audience is encouraged to excerpt their mimetic faculty, to revel in the correspondences between GIFs and eruptions; to find ‘beauty’ in these captivating physiological rhythms. Indeed, the ‘loop’ of each individual zit and its eruption is enhanced by the further repetition of awareness and reception as the tirade of grotesque releases continues. In the zit article we find a paradigm of the click/scroll/repeat reverie that BuzzFeed has become synonymous with. A compulsion to derive affect, and physiological release, in the navigation of lists of what BuzzFeed founder Jonah Peretti calls “upbeat, even childlike content.” [33] In an April 2015 article for Vox Dylan Matthews reflects [34] on the success of BuzzFeed by looking over an academic paper written by Jonah Peretti a decade before the launch of the website. [35] Published in theory journal Negations in 1996 [36] Peretti’s paper uses Frederic Jameson’s Postmodernism and Consumer Society, and Gilles Deleuze and Felix Guattari’s Anti-Oedipus: Capitalism and Schizophrenia to offer a definition of the distributed identities of contemporary consumers. Deleuze, Guattari and Jameson use the figure of the ‘schizophrenic’ [37] to refer to an individual without a defined ego or identity. Jameson saw “the rapid fire succession of signifiers in MTV style media” [38] of the 1980s as serving “to confuse viewers, harm[ing] their ability to use culture to build identities.” [39] Peretti fuses this view with Deleuze and Guattari’s more ‘emancipatory’ take on the egoless schizophrenic: a figure able to resist the pre-packaged identities being offered them by capitalism, and act – effectively – on their own desires. [40] For Dylan Matthews, Peretti’s fused rendering of the schizophrenic offers an insight into the principles behind BuzzFeed. As Peretti himself wrote in his 1996 paper: Capitalism needs schizophrenia, but it also needs egos… The contradiction is resolved through the acceleration of the temporal rhythm of late capitalist visual culture. This type of acceleration encourages weak egos that are easily formed, and fade away just as easily. [41] The zit article exemplifies the plethora of visual identifications that BuzzFeed accelerates through social-media echo chambers. Its skill is to create lists and headlines that everyone and anyone can relate to, and will click and scroll through. “23 Euphoric Moments Literally Everyone Has Experienced”; “23 Times Tumblr Went Way Too Fucking Far”; “19 Euphoric Experiences For Book Lovers”; “21 Things Everyone Who Went To Primary School In Wales Remembers.” Once again the GIF becomes not only the vehicle, but the metaphor of identity destruction and rebirth. A bearer of postimaginary perception, through which – to hijack Walter Benjamin’s insights – “like a flash, similarity appears” [42] only to “become immediately engulfed again.” [43] BuzzFeed is far from the only factory to exploit the qualities of digital media to arrest our attentions, but its success at offering its users new identities that appear to merge and interrelate in an endless, mutating mass is unrivalled. Perhaps its most devastating trick was to recognise compulsion as one of the primary driving forces behind internet navigation, reception and – in conjunction – identity formation. Like the unseen bodies of those zit owning GIF subjects, the listicle format reveals just enough of the shared body of human culture – of Benjamin’s “postimaginary material world” – to produce an affective response in its receivers/users/consumers. An ever expanding multiverse of tiny framed portions of experience cut from context so that they can be shared, digested, and repeated indefinitely. Whether viewed in their original format, or as streamed equivalent, the visceral impact of GIFs is beyond question, extending beyond the browser, altering pop culture, our tastes, and even our aesthetic acuity. The different timescales of media production and reception clash in the animated GIF as in no other medium. It is no coincidence that animated GIFs became the web’s primary mode of packaging and delivering visual humour. Just as a joke is the vehicle for the impact of a punchline, so a GIF encapsulates the potential of the having and sharing of its experience. Not only does the animated GIF allow us to wallow in its repetitions, actuating the moving image event in a conscious awareness of one’s awareness, GIFs also enact two modes of experience in their temporal structures. Firstly, GIFs that load in time with bandwidth build frame by frame the structure of the soon to be experienced experience – outside of cinematic and ‘real’ time, at a changeable pace we could call ‘bandwidth-time’. Secondly, the GIF as a mode of display and redisplay tends towards a perceptual sweet spot in its loops and repetitions. The loop of GIFs counteracts some of the uncontainable immediacy of cinema, enclosing the ‘perfect’ amount of time for “the expression of experience by experience” [44] in the cycle of repeated views. Even as bandwidth has increased to alleviate the limitations of the GIF’s short timespan, rather than lengthen animated GIFs, the web community has responded by increasing the resolution and dimensions of GIFs, allowing their visceral impact to expand, even if the perceptive loop has not. Because of this, GIFs still stand as one of the best indications of bandwidth-time. Through the GIF’s jilting appearance on laptop monitors or smartphone screens, viewers are entered into physiological communion with server banks, optical cables, WiFi signals, and 4G mobile phone masts talking in zeroes and ones via invisible protocols. Whilst digital substrates have increased in their capacity to store, distribute and display information, they have also edged towards invisibility. [45] What matters is that media content is received, and that that reception is smooth and immediate. Whether an animated GIF is composed of a seamless loop or a series of incompatible frames made to jolt against one another, the anchor point at which the GIF repeats has a heightened significance upon its first viewing. The browser window opens onto a single frame, that slips to a few more frames incongruently, until the entire GIF file has been buffered by the computer, at which point the loop begins in earnest. This quality of GIFs reminds us of their origins, even as each nudge towards a seamless loop makes us aware how clunky and clumsy our network architecture still is. Throughout the 2010s the Graphical Interchange Format formalised by Compuserve and Netscape has undergone a series of violent transformations into other, apparently related forms. When a GIF is uploaded to microblogging service Twitter or popular image sharing site imgur, for instance, it is automatically transcoded into MP4 or GIFV video format. The resultant GIF/video hybrid retains the frequency of the original looping animation, but the file can now be started and stopped at will, alleviating part of the strain on the servers given the responsibility of delivering it. These hybrids are still colloquially referred to as ‘GIFs’, even though they retain none of the original coding mechanisms of Compuserve’s format. What’s more, these formats are designed to buffer before they stream, separating us once again from the stutters of bandwidth-time. As Mark Nunes reminds us, Internet traffic is predicated on a logic of unimpeded flow. The network demands maximum throughput, with a minimum of noise, a “free flowing system ultimately [dependant] upon a control logic in which everything that circulates communicates… or is cast aside as abject.” [46] For the network it is beneficial to deny bandwidth-time entirely, casting Internet users aloft in the experience of ‘stream-time’; a control logic more suited to arresting our attentions, in which the future image we are about to receive has always already been determined and buffered by the network. We may then wish to read the anchor point of the GIF loop as a cohort of Roland Barthes’ ‘punctum’ – an off-centre compositional “accident which pricks” [47] our attention. The GIF punctum is one frame piled off-kilter with the rest of the sequence; the frame that lingers in awareness just a moment longer as cinematic and bandwidth-time catch up with one another. Whilst the violent subjugation of the GIF to streamable formats allows the content of the GIF to continue in its loops and correspondences, its potential to mutate is cut short by its transcoding to video. In their ‘original’ format animated GIFs retain each of their frames as if it was a separate file among its partners, so that importing the file into a software editing suite retains the quality and malleability of the whole loop across each individual frame. This means that each copied and pasted GIF carries within itself an unspoken promise of its next adaptation. Although the cut/edit/remix culture of the web does not rely solely on animated GIFs for its expression – one need only browse YouTube for a few moments to find a video that has been bent to several wills before its reception – the GIF’s blunt democratic immediacy is less prevalent across other file formats and modes of viewing. As noted by Giampaolo Bianconni in a 2012 article entitled, GIFability: Dan Harmon, who was… the executive producer of the television sitcom Community, [said] that he tried, “many times a season” to put star Alison Brie “in a situation… that I know is going to end up as an animated GIF file!” [48] What in televisual terms is a few moments of particularly well-crafted action, or an acutely framed humorous facial expression, achieves far greater ubiquity and visibility as an animated GIF overlaid with kitschy text, or other hastily layered editorial additions. The acts of recuperation and appropriation carried out by viewers is now considered an integral component of cultural capital. What matters for images is that they are seen, and the mode of their contemporary reception, increasingly, is in appropriated, poor copies, cut out of context – into GIFs or otherwise. The rise of what Hito Steyerl has termed, the Poor Image, is dependent on two, seemingly contradictory, demands: The networks in which poor images circulate thus constitute both a platform for a fragile new common interest and a battleground for commercial and national agendas… While it enables the users’ active participation in the creation and distribution of content, it also drafts them into production. Users become the editors, critics, translators, and (co-)authors of poor images. [49] For a director like Harmon “poor images” of his work are commercially, and arguably artistically beneficial to its reception. What Bianconi calls the ‘GIF-able’ moment is one that harnesses the flash of mimetic acuity in a viewer and drafts them into a productive mode. Harmon’s decision to give his shots a GIF fidelity calls to mind Walter Benjamin’s conclusions in The Work of Art. And yet instead of filmic images training us in new modes of apperception, it has become the images we see daily on our computer screens, flickering in time with new perceptual proficiencies across screens that scroll in multiple dimensions. Now that images can be exchanged, transmitted, copied and edited at frantic light speeds it becomes commercially important for producers of established media forms, such as television and cinema, to maintain the movement and mutation of their images online. In turn, as users and viewers we should tend to concern ourselves with modes of pro-sumption [50] that wrestle a degree of control back from the media machine. In an article published in July 2015, journalist Cleo Stiller explores the phenomena of ‘microporn GIFs’, ostensibly created by and for women: [51] While GIFs may seem like a flash in the pan—really, how can four seconds turn you on?—the nature of the loop… give[s] the viewer time to notice the caress of a hand floating from neck to shoulder to forearm, the tensing of an abdomen, the arching of a back, and the reflex of a thigh. [52] Each microporn GIF teeters on the verge of something happening, gesturing to the possibility of the sexual event; of eventfulness. And the loop gives these moments an infinite capacity to repeat and thus expand experientially, even if they do not expand narratively. The suspense of the GIF is erotic regardless of its content; each loop is a charged instant of imminence. As evinced by Helen Hester, Bethan Jones, and Sarah Taylor-Harman in their paper on microporn, Giffing a fuck, these tensions – and thus affective pleasures – are not reliant on clumsy narrative arcs for their delivery. The illusion of narrative coherence within and across pornography lends itself to easy categorisation. Pornography then tends to be catalogued with simplistic labels such as ‘threesome’, ‘anal’, or ‘blowjob’ by the websites and services that deliver it, reducing the plethora of erotic acts, human behaviours and experiences to a database of homogeneous and heteronormative search terms. [53] For Hester, Jones, and Taylor-Harman the community of microporn GIF creators represents a line of resistance… …against dominant representations of heterosexual acts, and potentially counters the commercial nature of pornography and its narrative linearity. Here lies the possibility for pornographic consumers to critique and deconstruct such dominant paradigms, choosing for themselves instead the bodies and fragmented sexual inter/activities they desire to see presented. [54] Here the GIF’s tight spatial and temporal framing, coupled with its capacity to travel, mutate and multiply, is empowering. If a desire, a feeling, an expression is GIF-able, then it has the potential to create further desires, feelings, and expressions. Fragmentation then becomes a means to disassemble normative narratives and reconstruct them into a shared techno-body that enables and celebrates the diversity of its components and their correspondences. The resulting loops are interrelational in a way not easily captured by the logic of the database and the search term. According to Sally McKay: Brian Massumi describes affective intensity as a “state of suspense, potentially of disruption. It is like a temporal sink, a hole in time…” [55] This is a moment of incipience, before action is taken, before emotions qualify and retroactively determine the affect. [56] Each GIF evokes an affect not just because of its content, but because its loop winds that content tight like a spring. A GIF is always poised in lieu of a release. This promise to spring back, to evoke and disrupt makes GIFs – microporn or otherwise – one of the web’s most enduring forces. The erotic charge of each GIF unites its creator, sharer and viewers in a non-linguistic discourse. Action is inevitable, reaction is desired, and disruption is to be expected. References & Notes [1] Sally McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills),” Art & Education, 2005, http://www.artandeducation.net/paper/the-affect-of-animated-gifs-tom-moody-petra-cortright-lorna-mills/. [2] Daniel Rubinstein, “GIF Today,” The Photographer’s Gallery: Born in 1987 Exhibition, June 2012. [3] Howard Caygill, Walter Benjamin: The Colour of Experience (Routledge, 1997), 5. [4] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70. [5] Walter Benjamin, “The work of art in the age of its technological reproducibility (1936),” in The work of art in the age of its technological reproducibility, and other writings on media, ed. Michael William Jennings et al. (Cambridge, Mass.: Belknap Press of Harvard University Press, 2008), 19–55. [6] Walter Benjamin, “On the Mimetic Faculty (1933),” in Reflections: Essays, Aphorisms, Autobiographical Writings, 1st Schocken edition edition (New York: Random House USA Inc, 1995), 333–36. [7] Ibid. [8] Anson Rabinbach, “Introduction to Walter Benjamin’s ‘Doctrine of the Similar,’” New German Critique, no. 17 (April 1, 1979): 62, doi:10.2307/488009. [9] Walter Benjamin, “Doctrine of the Similar (1933),” trans. Knut Tarnowski, New German Critique Spring, 1979, no. 17 (April 1, 1979): 65–69, doi:10.2307/488009. [10] Benjamin, “On the Mimetic Faculty (1933).” [11] Caygill, Walter Benjamin, 5. [12] Mark B. N. Hansen, Embodying Technesis: Technology beyond Writing, Studies in Literature and Science (Ann Arbor: University of Michigan Press, 2000), 234. [13] R. L Rutsky, “Allegories of Emergence: The Generative Matrix of Walter Benjamin” (Constructions of the Future, Heidelberg, 2011), 16. [14] Anne Friedberg, “The Mobilized and Virtual Gaze in Modernity: Flaneur/Flaneuse,” in The Visual Culture Reader, ed. Nicholas Mirzoeff, 2. ed, repr (London: Routledge, 2001), 395–404. [15] R. L Rutsky, “Walter Benjamin and the Dispersion of Cinema,” Symploke 15, no. 1–2 (2008): 18, doi:10.1353/sym.0.0017. [16] Hansen, Embodying Technesis, 248. [17] Ibid., 262. [18] Ibid., 266. [19] Arthur Kroker, Body Drift: Butler, Hayles, Haraway (U of Minnesota Press, 2012), 1. [20] Gilles Deleuze, Cinema 1 (Continuum, 2005), 16. [21] Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993), 46. [22] J. Eppink, “A Brief History of the GIF (so Far),” Journal of Visual Culture 13, no. 3 (December 1, 2014): 299, doi:10.1177/1470412914553365. [23] For a further breakdown of GIF ‘types’ see: Daniel Rourke, “The Doctrine of the Similar (GIF GIF GIF),” Dandelion 3, no. 1 (January 19, 2012). [24] At its most extreme, ‘clickbait’ is any link that draws a user’s attention with a tempting claim or open question in its headline, only to confront them with vacuous or even misleading content once the sought-after click is granted. Although BuzzFeed’s editor in chief Ben Smith claimed in 2014 that the site “doesn’t do clickbait,” (Ben Smith, “Why BuzzFeed Doesn’t Do Clickbait,” 2014) a compelling argument can be made that BuzzFeed does at the very least rely on what journalist James Hamblin calls “curiosity gaps” (James Hamblin, “It’s Everywhere, the Clickbait,” 2014) in order to elicit the necessary click from internet users. [25] GIF is the file extension and acronym for ‘Graphical Interchange Format’, a subtype of bitmap image encoding. [26] Sarah Kember and Joanna Zylinska, Life After New Media: Mediation as a Vital Process (Cambridge, Mass: MIT Press, 2012), 75. [27] Olia Lialina, “In Memory of Chuck Poynter, User and GIF Maker,” One Terabyte of Kilobyte Age, March 22, 2011, http://blog.geocities.institute/archives/2466. [28] “Real_Dancing_Girl: Who_am_I?,” Tumblr Blog, Real_Dancing_Girl, accessed January 1, 2016, http://realdancingirl.tumblr.com/WHOAMI. [29] Graig Uhlin, “Playing in the Gif(t) Economy,” Games and Culture 9, no. 6 (November 1, 2014): 520, doi:10.1177/1555412014549805. [30] Jamie Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…,” BuzzFeed, July 19, 2015, http://www.buzzfeed.com/jamiejones/gifs-of-cysts-being-popped. [31] The word ‘listicle’ is a portmanteau combination of ‘list’ and ‘article’. See: Jo Christy, “What Is A Listicle?,” Stir Up Media, March 7, 2015, https://web.archive.org/web/20150307191311/http://stirupmedia.co.uk/what-is-a-listicle/. [32] Jones, “Can You Get Through These 17 GIFs Of Spots Being Popped Without…” [33] Andrew Rice and 2013, “Does BuzzFeed Know the Secret?,” NYMag.com, accessed July 21, 2015, http://nymag.com/news/features/buzzfeed-2013-4/#. [34] Dylan Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly,” Vox, April 2, 2015, http://www.vox.com/2014/5/20/5730762/buzzfeeds-founder-used-to-write-marxist-theory-and-it-explains. [35] Dylan Matthews builds on a preliminary reading of the paper by Eugene Wolters, “From Deleuze to LOLCats, the Story of the BuzzFeed Guy,” Critical-Theory, April 8, 2013, http://www.critical-theory.com/from-deleuze-to-lolcats-the-story-of-the-buzzfeed-guy/. [36] Jonah Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution,” Winter 1996, http://negations.icaap.org/issues/96w/96w_peretti.html. [37] Much has been written on the inappropriate adoption of the label ‘schizophrenic’ by the likes of Deleuze, Guattari, Jameson and others. It is used here to refer to their definition, rather than the actual illness of schizophrenia as defined by the Diagnostic and Statistical Manual of Mental Disorders. [38] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [39] Matthews, “BuzzFeed’s Founder Used to Write Marxist Theory and It Explains BuzzFeed Perfectly.” [40] Ibid. [41] Peretti, “Capitalism and Schizophrenia: Contemporary Visual Culture and the Acceleration of Identity Formation/Dissolution.” [42] Benjamin, “On the Mimetic Faculty (1933).” [43] Benjamin, “Doctrine of the Similar (1933).” [44] Vivian Carol Sobchack, The Address of the Eye: A Phenomenology of Film Experience (Princeton, N.J.: Princeton University Press, 1992), 305. [45] R. L Rutsky, High Technē: Art and Technology from the Machine Aesthetic to the Posthuman (Minneapolis, MN: University of Minnesota Press, 1999), 15. [46] Mark Nunes, Error Glitch, Noise, and Jam in New Media Cultures (New York: Continuum, 2011), 5, http://public.eblib.com/EBLPublic/PublicView.do?ptiID=655513. [47] Roland Barthes, Camera Lucida: Reflections on Photography (New York: Hill and Wang, 1981), 27. [48] Giampaolo Bianconi, “GIFABILITY,” Rhizome.org, November 20, 2012, http://rhizome.org/editorial/2012/nov/20/gifability/. [49] Hito Steyerl, “Hito Steyerl, In Defense of the Poor Image / Journal / E-Flux,” E-Flux, no. 11 (November 2009), http://www.e-flux.com/journal/view/94. [50] A portmanteau of ‘producer’ and ‘consumer’, the prosumer, according to George Ritzer and Nathan Jurgenson, represents, “a trend toward unpaid rather than paid labor and toward offering products at no cost… [a] system marked by a new abundance where scarcity once predominated.” G. Ritzer and N. Jurgenson, “Production, Consumption, Prosumption: The Nature of Capitalism in the Age of the Digital ‘Prosumer,’” Journal of Consumer Culture 10, no. 1 (March 1, 2010): 14, doi:10.1177/1469540509354673. [51] Although Stiller concentrates on female microporn creators, it is perhaps more productive to suggest who the community is not made up of i.e. cis-males. This seems to be a much more inclusive take on a category of user created content aligned with resistance to heteronormative classification. This resonates more closely with the assessment of Hester, Jones, and Taylor-Harman in the paper referenced below. [52] Cleo Stiller, “Why Some Women Prefer Their Porn in GIFs,” Fusion, accessed June 16, 2015, http://fusion.net/story/165548/why-women-love-porn-gifs/. [53] Helen Hester, Bethan Jones, and Sarah Taylor-Harman, “Giffing a Fuck: Non-Narrative Pleasures in Participatory Porn Cultures and Female Fandom,” Porn Studies 2, no. 4 (October 2, 2015): 356–66, doi:10.1080/23268743.2015.1083883. [54] Ibid., 361. [55] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Duke University Press, 2002), 26. [56] McKay, “The Affect of Animated GIFs (Tom Moody, Petra Cortright, Lorna Mills).”

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Sat, 15 Jul 2017 07:02:13 -0700 http://www.machinemachine.net/portfolio/the-compulsions-of-the-similar-gifs/
<![CDATA[Local histories/global designs coloniality, subaltern knowledges, and border thinking by Walter Mignolo]]> http://www.librarything.com/work/book/134127669 ]]> Wed, 07 Sep 2016 16:27:50 -0700 http://www.librarything.com/work/book/134127669 <![CDATA[Why Euro Transhumanism Has Morphed Into a 'Technoprogressive' Fight for Equality | Inverse]]> https://www.inverse.com/article/17300-why-euro-transhumanism-has-morphed-into-a-technoprogressive-fight-for-equality

If the transhumanists have their way, technology will, slowly but surely, erase metaphorical and physical borders.

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Thu, 23 Jun 2016 16:37:06 -0700 https://www.inverse.com/article/17300-why-euro-transhumanism-has-morphed-into-a-technoprogressive-fight-for-equality
<![CDATA[Tate Series: Digital Thresholds: from Information to Agency (public event)]]> http://www.tate.org.uk/whats-on/tate-modern/courses-and-workshops/digital-thresholds-information-agency

I will deliver this 4-week public series at The Tate Modern throughout July 2016. Sign up! Thanks to Viktoria Ivanova for working with me to achieve this.

Data is the lifeblood of today’s economic and social systems. Drones, satellites and CCTV cameras capture digital images covertly, while smartphones we carry feed data packets into the cloud, fought over by corporations and governments. How are we to make sense of all this information? Who is to police and distribute it? And what kind of new uses can art put it to? This four-week series led by writer/artist Daniel Rourke will explore the politics and potential of big data through the lens of contemporary art and the social sciences. Participants will assess the impact the digital revolution has had on notions of value attached to the invisible, the territorial and the tangible. We will look at artists and art activists who tackle the conditions of resolution, algorithmic governance, digital colonialism and world-making in their work, with a focus on key news events yet to unfold in 2016. Session 1 Hito Steyerl: Poor Image Politics In this first session we will examine the politics of image and data resolution, with special attention to the work of artist Hito Steyerl represented in the Tate Collection. How do poor images influence the significance and value of the events they depict? What can online cultures that fetishise poor quality teach us about the economics and autonomy of information? Is being a low resolution event in a field of high resolutions an empowering proposition? Session 2 Morehshin Allahyari: Decolonising the Digital Archive 3D scanning and printing technologies are becoming common tools for archaeologists, archivists and historians. We will examine the work of art activists who question these technologies, connecting the dots from terroristic networks, through the price of crude oil, to artefacts being digitally colonised by Western institutions. Artist Morehshin Allahyari will join us via skype to talk about Material Speculation: ISIS – a series of artifacts destroyed by ISIS in 2015, which Allahyari then ‘recreated’ using digital tools and techniques. Session 3 Mishka Henner: Big Data and World Making In this session we will explore the work of artists who channel surveillance and big data into the poetic re-making of worlds. We will compare and contrast nefarious ‘deep web’ marketplaces with ‘real world’ auction houses selling artworks to a global elite. Artist Mishka Henner will join us via skype to talk about artistic appropriation, subversion and the importance of provocation. Session 4 Forensic Architecture: Blurring the Borders between Forensics, Law and Art The Forensic Architecture project uses analytical methods for reconstructing scenes of war and violence inscribed within spatial artefacts and environments. In this session we will look at their work to read and mobilise ‘ambient’ information gathered from satellites, mobile phones and CCTV/news footage. How are technical thresholds implicated in acts of war, terrorism and atrocity, and how can they be mobilised for resist and deter systemic violence?

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Tue, 17 May 2016 07:23:50 -0700 http://www.tate.org.uk/whats-on/tate-modern/courses-and-workshops/digital-thresholds-information-agency
<![CDATA[Hackers can’t solve Surveillance |]]> http://www.dmytri.info/hackers-cant-solve-surveillance/

Médecins Sans Frontières (MSF), also known as Doctors without Borders, is an organization that saves lives in war-torn and underdeveloped regions, providing health care and training in over 70 different countries. MSF saves lives. Yet, nobody thinks that doctors can “solve” healthcare.

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Mon, 02 Feb 2015 11:13:58 -0800 http://www.dmytri.info/hackers-cant-solve-surveillance/
<![CDATA[Meet the Father of Digital Life]]> http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life

n 1953, at the dawn of modern computing, Nils Aall Barricelli played God. Clutching a deck of playing cards in one hand and a stack of punched cards in the other, Barricelli hovered over one of the world’s earliest and most influential computers, the IAS machine, at the Institute for Advanced Study in Princeton, New Jersey. During the day the computer was used to make weather forecasting calculations; at night it was commandeered by the Los Alamos group to calculate ballistics for nuclear weaponry. Barricelli, a maverick mathematician, part Italian and part Norwegian, had finagled time on the computer to model the origins and evolution of life.

Inside a simple red brick building at the northern corner of the Institute’s wooded wilds, Barricelli ran models of evolution on a digital computer. His artificial universes, which he fed with numbers drawn from shuffled playing cards, teemed with creatures of code—morphing, mutating, melting, maintaining. He created laws that determined, independent of any foreknowledge on his part, which assemblages of binary digits lived, which died, and which adapted. As he put it in a 1961 paper, in which he speculated on the prospects and conditions for life on other planets, “The author has developed numerical organisms, with properties startlingly similar to living organisms, in the memory of a high speed computer.” For these coded critters, Barricelli became a maker of worlds.

Until his death in 1993, Barricelli floated between biological and mathematical sciences, questioning doctrine, not quite fitting in. “He was a brilliant, eccentric genius,” says George Dyson, the historian of technology and author of Darwin Among The Machines and Turing’s Cathedral, which feature Barricelli’s work. “And the thing about geniuses is that they just see things clearly that other people don’t see.”

Barricelli programmed some of the earliest computer algorithms that resemble real-life processes: a subdivision of what we now call “artificial life,” which seeks to simulate living systems—evolution, adaptation, ecology—in computers. Barricelli presented a bold challenge to the standard Darwinian model of evolution by competition by demonstrating that organisms evolved by symbiosis and cooperation.

Pixar cofounder Alvy Ray Smith says Barricelli influenced his earliest thinking about the possibilities for computer animation.

In fact, Barricelli’s projects anticipated many current avenues of research, including cellular automata, computer programs involving grids of numbers paired with local rules that can produce complicated, unpredictable behavior. His models bear striking resemblance to the one-dimensional cellular automata—life-like lattices of numerical patterns—championed by Stephen Wolfram, whose search tool Wolfram Alpha helps power the brain of Siri on the iPhone. Nonconformist biologist Craig Venter, in defending his creation of a cell with a synthetic genome—“the first self-replicating species we’ve had on the planet whose parent is a computer”—echoes Barricelli.

Barricelli’s experiments had an aesthetic side, too. Uncommonly for the time, he converted the digital 1s and 0s of the computer’s stored memory into pictorial images. Those images, and the ideas behind them, would influence computer animators in generations to come. Pixar cofounder Alvy Ray Smith, for instance, says Barricelli stirred his earliest thinking about the possibilities for computer animation, and beyond that, his philosophical muse. “What we’re really talking about here is the notion that living things are computations,” he says. “Look at how the planet works and it sure does look like a computation.”

Despite Barricelli’s pioneering experiments, barely anyone remembers him. “I have not heard of him to tell you the truth,” says Mark Bedau, professor of humanities and philosophy at Reed College and editor of the journal Artificial Life. “I probably know more about the history than most in the field and I’m not aware of him.”

Barricelli was an anomaly, a mutation in the intellectual zeitgeist, an unsung hero who has mostly languished in obscurity for the past half century. “People weren’t ready for him,” Dyson says. That a progenitor has not received much acknowledgment is a failing not unique to science. Visionaries often arrive before their time. Barricelli charted a course for the digital revolution, and history has been catching up ever since.

Barricelli_BREAKER-02 EVOLUTION BY THE NUMBERS: Barricelli converted his computer tallies of 1s and 0s into images. In this 1953 Barricelli print, explains NYU associate professor Alexander Galloway, the chaotic center represents mutation and disorganization. The more symmetrical fields toward the margins depict Barricelli’s evolved numerical organisms.From the Shelby White and Leon Levy Archives Center, Institute for Advanced Study, Princeton. Barricelli was born in Rome on Jan. 24, 1912. According to Richard Goodman, a retired microbiologist who met and befriended the mathematician in the 1960s, Barricelli claimed to have invented calculus before his tenth birthday. When the young boy showed the math to his father, he learned that Newton and Leibniz had preempted him by centuries. While a student at the University of Rome, Barricelli studied mathematics and physics under Enrico Fermi, a pioneer of quantum theory and nuclear physics. A couple of years after graduating in 1936, he immigrated to Norway with his recently divorced mother and younger sister.

As World War II raged, Barricelli studied. An uncompromising oddball who teetered between madcap and mastermind, Barricelli had a habit of exclaiming “Absolut!” when he agreed with someone, or “Scandaloos!” when he found something disagreeable. His accent was infused with Scandinavian and Romantic pronunciations, making it occasionally challenging for colleagues to understand him. Goodman recalls one of his colleagues at the University of California, Los Angeles who just happened to be reading Barricelli’s papers “when the mathematician himself barged in and, without ceremony, began rattling off a stream of technical information about his work on phage genetics,” a science that studies gene mutation, replication, and expression through model viruses. Goodman’s colleague understood only fragments of the speech, but realized it pertained to what he had been reading.

“Are you familiar with the work of Nils Barricelli?” he asked.

“Barricelli! That’s me!” the mathematician cried.

Notwithstanding having submitted a 500-page dissertation on the statistical analysis of climate variation in 1946, Barricelli never completed his Ph.D. Recalling the scene in the movie Amadeus in which the Emperor of Austria commends Mozart’s performance, save for there being “too many notes,” Barricelli’s thesis committee directed him to slash the paper to a tenth of the size, or else it would not accept the work. Rather than capitulate, Barricelli forfeited the degree.

Barricelli began modeling biological phenomena on paper, but his calculations were slow and limited. He applied to study in the United States as a Fulbright fellow, where he could work with the IAS machine. As he wrote on his original travel grant submission in 1951, he sought “to perform numerical experiments by means of great calculating machines,” in order to clarify, through mathematics, “the first stages of evolution of a species.” He also wished to mingle with great minds—“to communicate with American statisticians and evolution-theorists.” By then he had published papers on statistics and genetics, and had taught Einstein’s theory of relativity. In his application photo, he sports a pyramidal moustache, hair brushed to the back of his elliptic head, and hooded, downturned eyes. At the time of his application, he was a 39-year-old assistant professor at the University of Oslo.

Although the program initially rejected him due to a visa issue, in early 1953 Barricelli arrived at the Institute for Advanced Study as a visiting member. “I hope that you will be finding Mr. Baricelli [sic] an interesting person to talk with,” wrote Ragnar Frisch, a colleague of Barricelli’s who would later win the first Nobel Prize in Economics, in a letter to John von Neumann, a mathematician at IAS, who helped devise the institute’s groundbreaking computer. “He is not very systematic always in his exposition,” Frisch continued, “but he does have interesting ideas.”

Barricelli_BREAKER_2crop PSYCHEDELIC BARRICELLI: In this recreation of a Barricelli experiment, NYU associate professor Alexander Galloway has added color to show the gene groups more clearly. Each swatch of color signals a different organism. Borders between the color fields represent turbulence as genes bounce off and meld with others, symbolizing Barricelli’s symbiogenesis.Courtesy Alexander Galloway Centered above Barricelli’s first computer logbook entry at the Institute for Advanced Study, in handwritten pencil script dated March 3, 1953, is the title “Symbiogenesis problem.” This was his theory of proto-genes, virus-like organisms that teamed up to become complex organisms: first chromosomes, then cellular organs, onward to cellular organisms and, ultimately, other species. Like parasites seeking a host, these proto-genes joined together, according to Barricelli, and through their mutual aid and dependency, originated life as we know it.

Standard neo-Darwinian doctrine maintained that natural selection was the main means by which species formed. Slight variations and mutations in genes combined with competition led to gradual evolutionary change. But Barricelli disagreed. He pictured nimbler genes acting as a collective, cooperative society working together toward becoming species. Darwin’s theory, he concluded, was inadequate. “This theory does not answer our question,” he wrote in 1954, “it does not say why living organisms exist.”

Barricelli coded his numerical organisms on the IAS machine in order to prove his case. “It is very easy to fabricate or simply define entities with the ability to reproduce themselves, e.g., within the realm of arithmetic,” he wrote.

The early computer looked sort of like a mix between a loom and an internal combustion engine. Lining the middle region were 40 Williams cathode ray tubes, which served as the machine’s memory. Within each tube, a beam of electrons (the cathode ray) bombarded one end, creating a 32-by-32 grid of points, each consisting of a slight variation in electrical charge. There were five kilobytes of memory total stored in the machine. Not much by today’s standards, but back then it was an arsenal.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others.

Inside the device, Barricelli programmed steadily mutable worlds each with rows of 512 “genes,” represented by integers ranging from negative to positive 18. As the computer cycled through hundreds and thousands of generations, persistent groupings of genes would emerge, which Barricelli deemed organisms. The trick was to tweak his manmade laws of nature—“norms,” as he called them—which governed the universe and its entities just so. He had to maintain these ecosystems on the brink of pandemonium and stasis. Too much chaos and his beasts would unravel into a disorganized shamble; too little and they would homogenize. The sweet spot in the middle, however, sustained life-like processes.

Barricelli’s balancing act was not always easygoing. His first trials were riddled with pests: primitive, often single numeric genes invaded the space and gobbled their neighbors. Typically, he was only able to witness a couple of hereditary changes, or a handful at best, before the world unwound. To create lasting evolutionary processes, he needed to handicap these pests’ ability to rapidly reproduce. By the time he returned to the Institute in 1954 to begin a second round of experiments, Barricelli made some critical changes. First, he capped the proliferation of the pests to once per generation. That constraint allowed his numerical organisms enough leeway to outpace the pests. Second, he began employing different norms to different sections of his universes. That forced his numerical organisms always to adapt.

Even in the earlier universes, Barricelli realized that mutation and natural selection alone were insufficient to account for the genesis of species. In fact, most single mutations were harmful. “The majority of the new varieties which have shown the ability to expand are a result of crossing-phenomena and not of mutations, although mutations (especially injurious mutations) have been much more frequent than hereditary changes by crossing in the experiments performed,” he wrote.

When an organism became maximally fit for an environment, the slightest variation would only weaken it. In such cases, it took at least two modifications, effected by a cross-fertilization, to give the numerical organism any chance of improvement. This indicated to Barricelli that symbioses, gene crossing, and “a primitive form of sexual reproduction,” were essential to the emergence of life.

“Barricelli immediately figured out that random mutation wasn’t the important thing; in his first experiment he figured out that the important thing was recombination and sex,” Dyson says. “He figured out right away what took other people much longer to figure out.” Indeed, Barricelli’s theory of symbiogenesis can be seen as anticipating the work of independent-thinking biologist Lynn Margulis, who in the 1960s showed that it was not necessarily genetic mutations over generations, but symbiosis, notably of bacteria, that produced new cell lineages.

Barricelli saw his computer organisms as a blueprint of life—on this planet and any others. “The question whether one type of symbio-organism is developed in the memory of a digital computer while another type is developed in a chemical laboratory or by a natural process on some planet or satellite does not add anything fundamental to this difference,” he wrote. A month after Barricelli began his experiments on the IAS machine, Crick and Watson announced the shape of DNA as a double helix. But learning about the shape of biological life didn’t put a dent in Barricelli’s conviction that he had captured the mechanics of life on a computer. Let Watson and Crick call DNA a double helix. Barricelli called it “molecule-shaped numbers.”

Barricelli_BREAKER

What buried Barricelli in obscurity is something of a mystery. “Being uncompromising in his opinions and not a team player,” says Dyson, no doubt led to Barricelli’s “isolation from the academic mainstream.” Dyson also suspects Barricelli and the indomitable Hungarian mathematician von Neumann, an influential leader at the Institute of Advanced Study, didn’t hit it off. Von Neumann appears to have ignored Barricelli. “That was sort of fatal because everybody looked to von Neumann as the grandfather of self-replicating machines.”

Ever so slowly, though, Barricelli is gaining recognition. That stems in part from another of Barricelli’s remarkable developments; certainly one of his most beautiful. He didn’t rest with creating a universe of numerical organisms, he converted his organisms into images. His computer tallies of 1s and 0s would then self-organize into visual grids of exquisite variety and texture. According to Alexander Galloway, associate professor in the department of media, culture, and communication at New York University, a finished Barricelli “image yielded a snapshot of evolutionary time.”

When Barricelli printed sections of his digitized universes, they were dazzling. To modern eyes they might look like satellite imagery of an alien geography: chaotic oceans, stratigraphic outcrops, and the contours of a single stream running down the center fold, fanning into a delta at the patchwork’s bottom. “Somebody needs to do a museum show and show this stuff because they’re outrageous,” Galloway says.

Barricelli was an uncompromising oddball who teetered between madcap and mastermind.

Today, Galloway, a member of Barricelli’s small but growing cadre of boosters, has recreated the images. Following methods described by Barricelli in one of his papers, Galloway has coded an applet using the computer language Processing to revive Barricelli’s numerical organisms—with slight variation. While Barricelli encoded his numbers as eight-unit-long proto-pixels, Galloway condensed each to a single color-coded cell. By collapsing each number into a single pixel, Galloway has been able to fit eight times as many generations in the frame. These revitalized mosaics look like psychedelic cross-sections of the fossil record. Each swatch of color represents an organism, and when one color field bumps up against another one, that’s where cross-fertilization takes place.

“You can see these kinds of points of turbulence where the one color meets another color,” Galloway says, showing off the images on a computer in his office. “That’s a point where a number would be—or a gene would be—sort of jumping from one organism to another.” Here, in other words, is artificial life—Barricelli’s symbiogenesis—frozen in amber. And cyan and lavender and teal and lime and fuchsia.

Galloway is not the only one to be struck by the beauty of Barricelli’s computer-generated digital images. As a doctoral student, Pixar cofounder Smith became familiar with Barricelli’s work while researching the history of cellular automata for his dissertation. When he came across Barricelli’s prints he was astonished. “It was remarkable to me that with such crude computing facilities in the early 50s, he was able to be making pictures,” Smith says. “I guess in a sense you can say that Barricelli got me thinking about computer animation before I thought about computer animation. I never thought about it that way, but that’s essentially what it was.”

Cyberspace now swells with Barricelli’s progeny. Self-replicating strings of arithmetic live out their days in the digital wilds, increasingly independent of our tampering. The fittest bits survive and propagate. Researchers continue to model reduced, pared-down versions of life artificially, while the real world bursts with Boolean beings. Scientists like Venter conjure synthetic organisms, assisted by computer design. Swarms of autonomous codes thrive, expire, evolve, and mutate underneath our fingertips daily. “All kinds of self-reproducing codes are out there doing things,” Dyson says. In our digital lives, we are immersed in Barricelli’s world.

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Fri, 20 Jun 2014 06:08:03 -0700 http://nautil.us/issue/14/mutation/meet-the-father-of-digital-life
<![CDATA[Four Notes Towards Post-Digital Propaganda | post-digital-research]]> http://post-digital.projects.cavi.dk/?p=475

“Propaganda is called upon to solve problems created by technology, to play on maladjustments and to integrate the individual into a technological world” (Ellul xvii).

How might future research into digital culture approach a purported “post-digital” age? How might this be understood?

1.

A problem comes from the discourse of ‘the digital’ itself: a moniker which points towards units of Base-2 arbitrary configuration, impersonal architectures of code, massive extensions of modern communication and ruptures in post-modern identity. Terms are messy, and it has never been easy to establish a ‘post’ from something, when pre-discourse definitions continue to hang in the air. As Florian Cramer has articulated so well, ‘post-digital’ is something of a loose, ‘hedge your bets’ term, denoting a general tendency to criticise the digital revolution as a modern innovation (Cramer).

Perhaps it might be aligned with what some have dubbed “solutionism” (Morozov) or “computationalism” (Berry 129; Golumbia 8): the former critiquing a Silicon Valley-led ideology oriented towards solving liberalised problems through efficient computerised means. The latter establishing the notion (and critique thereof) that the mind is inherently computable, and everything associated with it. In both cases, digital technology is no longer just a business that privatises information, but the business of extending efficient, innovative logic to all corners of society and human knowledge, condemning everything else through a cultural logic of efficiency.

In fact, there is a good reason why ‘digital’ might as well be an synonym for ‘efficiency’. Before any consideration is assigned to digital media objects (i.e. platforms, operating systems, networks), consider the inception of ‘the digital’ inception as such: that is information theory. If information was a loose, shabby, inefficient method of vagueness specific to various mediums of communication, Claude Shannon compressed all forms of communication into a universal system with absolute mathematical precision (Shannon). Once information became digital, the conceptual leap of determined symbolic logic was set into motion, and with it, the ‘digital’ became synonymous with an ideology of effectivity. No longer would miscommunication be subject to human finitude, nor be subject to matters of distance and time, but only the limits of entropy and the matter of automating messages through the support of alternating ‘true’ or ‘false’ relay systems.

However, it would be quite difficult to envisage any ‘post-computational’ break from such discourses – and with good reason: Shannon’s breakthrough was only systematically effective through the logic of computation. So the old missed encounter goes: Shannon presupposed Alan Turing’s mathematical idea of computation to transmit digital information, and Turing presupposed Shannon’s information theory to understand what his Universal Turing Machines were actually transmitting. The basic theories of both have not changed, but the materials affording greater processing power, extensive server infrastructure and larger storage space have simply increased the means for these ideas to proliferate, irrespective of what Turing and Shannon actually thought of them (some historians even speculate that Turing may have made the link between information and entropy two years before Bell Labs did) (Good).

Thus a ‘post-digital’ reference point might encompass the historical acknowledgment of Shannon’s digital efficiency, and Turing’s logic but by the same measure, open up a space for critical reflection, and how such efficiencies have transformed not only work, life and culture but also artistic praxis and aesthetics. This is not to say that digital culture is reducibly predicated on efforts made in computer science, but instead fully acknowledges these structures and accounts for how ideologies propagate reactionary attitudes and beliefs within them, whilst restricting other alternatives which do not fit their ‘vision’. Hence, the post-digital ‘task’ set for us nowadays might consist in critiquing digital efficiency and how it has come to work against commonality, despite transforming the majority of Western infrastructure in its wake.

The purpose of these notes is to outline how computation has imparted an unwarranted effect of totalised efficiency, and to label this effect the type of description it deserves: propaganda. The fact that Shannon and Turing had multiple lunches together at Bell labs in 1943, held conversations and exchanged ideas, but not detailed methods of cryptanalysis (Price & Shannon) provides a nice contextual allegory for how digital informatics strategies fail to be transparent.

But in saying this, I do not mean that companies only use digital networks for propagative means (although that happens), but that the very means of computing a real concrete function is constitutively propagative. In this sense, propaganda resembles a post-digital understanding of what it means to be integrated into an ecology of efficiency, and how technical artefacts are literally enacted as propagative decisions. Digital information often deceives us into accepting its transparency, and of holding it to that account: yet in reality it does the complete opposite, with no given range of judgements available to detect manipulation from education, or persuasion from smear. It is the procedural act of interacting with someone else’s automated conceptual principles, embedding pre-determined decisions which not only generate but pre-determine ones ability to make choices about such decisions, like propaganda.

This might consist in distancing ideological definitions of false consciousness as an epistemological limit to knowing alternatives within thought, to engaging with a real programmable systems which embeds such limits concretely, withholding the means to transform them. In other words, propaganda incorporates how ‘decisional structures’ structure other decisions, either conceptually or systematically.

2.

Two years before Shannon’s famous Masters thesis, Turing published what would be a theoretical basis for computation in his 1936 paper “On Computable Numbers, with an Application to the Entscheidungsproblem.” The focus of the paper was to establish the idea of computation within a formal system of logic, which when automated would solve particular mathematical problems put into function (Turing, An Application). What is not necessarily taken into account is the mathematical context to that idea: for the foundations of mathematics were already precarious, way before Turing outlined anything in 1936. Contra the efficiency of the digital, this is a precariousness built-in to computation from its very inception: the precariousness of solving all problems in mathematics.

The key word of that paper, its key focus, was on the Entscheidungsproblem, or decision problem. Originating from David Hilbert’s mathematical school of formalism, ‘decision’ means something more rigorous than the sorts of decisions in daily life. It really means a ‘proof theory’, or how analytic problems in number theory and geometry could be formalised, and thus efficiently solved (Hilbert 3). Solving a theorem is simply finding a provable ‘winning position’ in a game. Similar to Shannon, ‘decision’ is what happens when an automated system of function is constructed in such a sufficiently complex way, that an algorithm can always ‘decide’ a binary, yes or no answer to a mathematical problem, when given an arbitrary input, in a sufficient amount of time. It does not require ingenuity, intuition or heuristic gambles, just a combination of simple consistent formal rules and a careful avoidance of contradiction.

The two key words there are ‘always’ and ‘decide’. The progressive end-game of twentieth century mathematicians who, like Hilbert, sought after a simple totalising conceptual system to decide every mathematical problem and work towards absolute knowledge. All Turing had to do was make explicit Hilbert’s implicit computational treatment of formal rules, manipulate symbol strings and automate them using an ’effective’ or “systematic method” (Turing, Solvable and Unsolvable Problems 584) encoded into a machine. This is what Turing’s thesis meant (discovered independently to Alonzo Church’s equivalent thesis (Church)): any systematic algorithm solved by a mathematical theorem can be computed by a Turing machine (Turing, An Application), or in Robin Gandy’s words, “[e]very effectively calculable function is a computable function” (Gandy).

Thus effective procedures decide problems, and they resolve puzzles providing winning positions (like theorems) in the game of functional rules and formal symbols. In Turing’s words, “a systematic procedure is just a puzzle in which there is never more than one possible move in any of the positions which arise and in which some significance is attached to the final result” (Turing, Solvable and Unsolvable Problems 590). The significance, or the winning position, becomes the crux of the matter for the decision: what puzzles or problems are to be decided? This is what formalism attempted to do: encode everything through the regime of formalised efficiency, so that all of mathematically inefficient problems are, in principle, ready to be solved. Programs are simply proofs: if it could be demonstrated mathematically, it could be automated.

In 1936, Turing had showed some complex mathematical concepts of effective procedures could simulate the functional decisions of all the other effective procedures (such as the Universal Turing Machine). Ten years later, Turing and John von Neumann would independently show how physical general purpose computers, offered the same thing and from that moment on, efficient digital decisions manifested themselves in the cultural application of physical materials. Before Shannon’s information theory offered the precision of transmitting information, Hilbert and Turing developed the structure of its transmission in the underlying regime of formal decision.

Yet, there was also a non-computational importance here, for Turing was also fascinated by what decisions couldn’t compute. His thesis was quite precise, so as to elucidate that if no mathematical problem could be proved, a computer was not of any use. In fact, the entire focus of his 1936 paper, often neglected by Silicon Valley cohorts, was to show that Hilbert’s particular decision problem could not be solved. Unlike Hilbert, Turing was not interested in using computation to solve every problem, but as a curious endeavour for surprising intuitive behaviour. The most important of all, Turing’s halting, or printing problem was influential, precisely as it was undecidable; a decision problem which couldn’t be decided.

We can all picture the halting problem, even obliquely. Picture the frustrated programmer or mathematician starting at their screen, waiting to know when an algorithm will either halt and spit out a result, or provide no answer. The computer itself has already determined the answer for us, the programmer just has to know when to give up. But this is a myth, inherited with a bias towards human knowledge, and a demented understanding of machines as infinite calculating engines, rather than concrete entities of decision. For reasons that escape word space, Turing didn’t understand the halting problem in this way: instead he understood it as a contradictory example of computational decisions failing to decide on each other, on the account that there could never be one totalising decision or effective procedure. There is no guaranteed effective procedure to decide on all the others, and any attempt to build one (or invest in a view which might help build one), either has too much investment in absolute formal reason, or it ends up with ineffective procedures.

Undecidable computation might be looked at as a dystopian counterpart against the efficiency of Shannon’s ‘digital information’ theory. A base 2 binary system of information resembling one of two possible states, whereby a system can communicate with one digit, only in virtue of the fact that there is one other digit alternative to it. Yet the perfect transmission of that information, is only subject to a system which can ‘decide’ on the digits in question, and establish a proof to calculate a success rate. If there is no mathematical proof to decide a problem, then transmitting information becomes problematic for establishing a solution.

3.

What has become clear is that our world is no longer simply accountable to human decision alone. Decisions are no longer limited to the borders of human decisions and ‘culture’ is no longer simply guided by a collective whole of social human decisions. Nor is it reducible to one harmonious ‘natural’ collective decision which prompts and pre-empts everything else. Instead we seem to exist in an ecology of decisions: or better yet decisional ecologies. Before there was ever the networked protocol (Galloway), there was the computational decision. Decision ecologies are already set up before we enter the world, implicitly coterminous with our lives: explicitly determining a quantified or bureaucratic landscape upon which an individual has limited manoeuvrability.

Decisions are not just digital, they are continuous as computers can be: yet decisions are at their most efficient when digitally transferred. Decisions are everywhere and in everything. Look around. We are constantly told by governments and states that are they making tough decisions in the face of austerity. CEOs and Directors make tough decisions for the future of their companies and ‘great’ leaders are revered for being ‘great decisive leaders’: not just making decisions quickly and effectively, but also settling issues and producing definite results.

Even the word ‘decide’, comes from the Latin origin of ‘decidere’, which means to determine something and ‘to cut off.’ Algorithms in financial trading know not of value, but of decision: whether something is marked by profit or loss. Drones know not of human ambiguity, but can only decide between kill and ignore, cutting off anything in-between. Constructing a system which decides between one of two digital values, even repeatedly, means cutting off and excluding all other possible variables, leaving a final result at the end of the encoded message. Making a decision, or building a system to decide a particular ideal or judgement must force other alternatives outside of it. Decisions are always-already embedded into the framework of digital action, always already deciding what is to be done, how it can be done or what is threatening to be done. It would make little sense to suggest that these entities ‘make decisions’ or ‘have decisions’, it would be better to say that they are decisions and ecologies are constitutively constructed by them.

The importance of neo-liberal digital transmissions are not that they become innovative, or worthy of a zeitgeist break: but that they demonstrably decide problems whose predominant significance is beneficial for self-individual efficiency and accumulation of capital. Digital efficiency is simply about the expansion of automating decisions and what sort of formalised significances must be propagated to solve social and economic problems, which creates new problems in a vicious circle.

The question can no longer simply be ‘who decides’, but now, ‘what decides?’ Is it the cafe menu board, the dinner party etiquette, the NASDAQ share price, Google Pagerank, railway network delays, unmanned combat drones, the newspaper crossword, the javascript regular expression or the differential calculus? It’s not quite right to say that algorithms rule the world, whether in algo-trading or in data capture, but the uncomfortable realisation that real entities are built to determine provable outcomes time and time again: most notably ones for cumulating profit and extracting revenue from multiple resources.

One pertinent example: consider George Dantzig’s simplex algorithm: this effective procedure (whose origins began in multidimensional geometry) can always decide solutions for large scale optimisation problems which continually affect multi-national corporations. The simplex algorithm’s proliferation and effectiveness has been critical since its first commercial application in 1952, when Abraham Charnes and William Cooper used it to decide how best to optimally blend four different petroleum products at the Gulf Oil Company (Elwes 35; Gass & Assad 79). Since then the simplex algorithm has had years of successful commercial use, deciding almost everything from bus timetables and work shift patterns to trade shares and Amazon warehouse configurations. According to the optimisation specialist Jacek Gondzio, the simplex algorithm runs at “tens, probably hundreds of thousands of calls every minute” (35), always deciding the most efficient method of extracting optimisation.

In contemporary times, nearly all decision ecologies work in this way, accompanying and facilitating neo-liberal methods of self-regulation and processing all resources through a standardised efficiency: from bureaucratic methods of formal standardisation, banal forms ready to be analysed one central system, to big-data initiatives and simple procedural methods of measurement and calculation. The technique of decision is a propagative method of embedding knowledge, optimisation and standardisation techniques in order to solve problems and an urge to solve the most unsolvable ones, including us.

Google do not build into their services an option to pay for the privilege of protecting privacy: the entire point of providing a free service which purports to improve daily life, is that it primarily benefits the interests of shareholders and extend commercial agendas. James Grimmelmann gave a heavily detailed exposition on Google’s own ‘net neutrality’ algorithms and how biased they happen to be. In short, PageRank does not simply decide relevant results, it decides visitor numbers and he concluded on this note.

With disturbing frequency, though, websites are not users’ friends. Sometimes they are, but often, the websites want visitors, and will be willing to do what it takes to grab them (Grimmelmann 458).

If the post-digital stands for the self-criticality of digitalisation already underpinning contemporary regimes of digital consumption and production, then its saliency lies in understanding the logic of decision inherent to such regimes. The reality of the post-digital, shows that machines remain curiously efficient whether we relish in cynicism or not. Such regimes of standardisation and determined results, were already ‘mistakenly built in’ to the theories which developed digital methods and means, irrespective of what computers can or cannot compute.

4.

Why then should such post-digital actors be understood as instantiations of propaganda? The familiarity of propaganda is manifestly evident in religious and political acts of ideological persuasion: brainwashing, war activity, political spin, mind control techniques, subliminal messages, political campaigns, cartoons, belief indoctrination, media bias, advertising or news reports. A definition of propaganda might follow from all of these examples: namely, the systematic social indoctrination of biased information that persuades the masses to take action on something which is neither beneficial to them, nor in their best interests: or as Peter Kenez writes, propaganda is “the attempt to transmit social and political values in the hope of affecting people’s thinking, emotions, and thereby behaviour” (Kenez 4) Following Stanley B. Cunningham’s watered down definition, propaganda might also denote a helpful and pragmatic “shorthand statement about the quality of information transmitted and received in the twentieth century” (Cunningham 3).

But propaganda isn’t as clear as this general definition makes out: in fact what makes propaganda studies such a provoking topic is that nearly every scholar agrees that no stable definition exists. Propaganda moves beyond simple ‘manipulation’ and ‘lies’ or derogatory, jingoistic representation of an unsubtle mood – propaganda is as much about the paradox of constructing truth, and the irrational spread of emotional pleas, as well as endorsing rational reason. As the master propagandist William J. Daugherty wrote;

It is a complete delusion to think of the brilliant propagandist as being a professional liar. The brilliant propagandist […] tells the truth, or that selection of the truth which is requisite for his purpose, and tells it in such a way that the recipient does not think that he is receiving any propaganda…. (Daugherty 39).

Propaganda, like ideology works by being inherently implicit and social. In the same way that post-ideology apologists ignore their symptom, propaganda is also ignored. It isn’t to be taken as a shadowy fringe activity, blown apart by the democratising fairy-dust of ‘the Internet’. As many others have noted, the purported ‘decentralising’ power of online networks, offer new methods for propagative techniques, or ‘spinternet’ strategies, evident in China (Brady). Iran’s recent investment into video game technology only makes sense, only when you discover that 70% of Iran’s population are under 30 years of age, underscoring a suitable contemporary method of dissemination. Similarly in 2011, the New York City video game developer Kuma Games was mired in controversy when it was discovered that an alleged CIA agent, Amir Mirza Hekmati, had been recruited to make an episodic video game series intending to “change the public opinion’s mindset in the Middle East.” (Tehran Times). The game in question, Kuma\War (2006 – 2011) was a free-to-play First-Person Shooter series, delivered in episodic chunks, the format of which attempted to simulate biased re-enactments of real-life conflicts, shortly after they reached public consciousness.

Despite his unremarkable leanings towards Christian realism, Jacques Ellul famously updated propaganda’s definition as the end product of what he previously lamented as ‘technique’. Instead of viewing propaganda as a highly organised systematic strategy for extending the ideologues of peaceful warfare, he understood it as a general social phenomenon in contemporary society.

Ellul outlined two types: political and sociological propaganda: Political propaganda involves government, administrative techniques which intend to directly change the political beliefs of an intended audience. By contrast, sociological propaganda is the implicit unification of involuntary public behaviour which creates images, aesthetics, problems, stereotypes, the purpose of which aren’t explicitly direct, nor overtly militaristic. Ellul argues that sociological propaganda exists; “in advertising, in the movies (commercial and non-political films), in technology in general, in education, in the Reader’s Digest; and in social service, case work, and settlement houses” (Ellul 64). It is linked to what Ellul called “pre” or “sub-propaganda”: that is, an imperceptible persuasion, silently operating within ones “style of life” or permissible attitude (63). Faintly echoing Louis Althusser’s Ideological State Apparatuses (Althusser 182) nearly ten years prior, Ellul defines it as “the penetration of an ideology by means of its sociological context.” (63) Sociological propaganda is inadequate for decisive action, paving the way for political propaganda – its strengthened explicit cousin – once the former’s implicitness needs to be transformed into the latter’s explicitness.

In a post-digital world, such implicitness no longer gathers wartime spirits, but instead propagates a neo-liberal way of life that is individualistic, wealth driven and opinionated. Ellul’s most powerful assertion is that ‘facts’ and ‘education’ are part and parcel of the sociological propagative effect: nearly everyone faces a compelling need to be opinionated and we are all capable of judging for ourselves what decisions should be made, without at first considering the implicit landscape from which these judgements take place. One can only think of the implicit digital landscape of Twitter: the archetype for self-promotion and snippets of opinions and arguments – all taking place within Ellul’s sub-propaganda of data collection and concealment. Such methods, he warns, will have “solved the problem of man” (xviii).

But information is of relevance here, and propaganda is only effective within a social community when it offers the means to solve problems using the communicative purview of information:

Thus, information not only provides the basis for propaganda but gives propaganda the means to operate; for information actually generates the problems that propaganda exploits and for which it pretends to offer solutions. In fact, no propaganda can work until the moment when a set of facts has become a problem in the eyes of those who constitute public opinion (114).

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Wed, 11 Dec 2013 15:42:45 -0800 http://post-digital.projects.cavi.dk/?p=475
<![CDATA[Artist Profile: Erica Scourti]]> https://rhizome.org/editorial/2013/oct/08/artist-profile-erica-scourti/#new_tab

The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist Profiles here.   Daniel Rourke: Your recent work, You Could’ve Said, is described as “a Google keyword confessional for radio.” I’ve often considered your work as having elements of the confession, partly because of the deeply personal stance you perform—addressing we, the viewer or listener, in a one-on-one confluence, but also through the way your work hijacks and exposes the unseen, often algorithmic, functions of social and network media. You allow Google keywords to parasitize your identity and in turn you apparently “confess” on Google’s behalf. Are you in search of redemption for your social-media self? Or is it the soul of the algorithm you wish to save? Erica Scourti: Or maybe the algorithm and social media soul is now so intertwined and interdependent that it makes little sense to even separate the two, in a unlikely fulfillment of Donna Haraway’s cyborg? Instead of having machines built into/onto us (Google glasses notwithstanding), the algorithms which parse our email content, Facebook behaviours, Amazon spending habits, and so on, don’t just read us, but shape us. I’m interested in where agency resides when our desires, intentions and behaviours are constantly being tracked and manipulated through the media and technology that we inhabit; how can we claim to have any “authentic” desires? Facebook’s “About” section actually states, “You can’t be on Facebook without being your authentic self,” and yet this is a self that must fit into the predetermined format and is mostly defined by its commercial choices (clothing brands, movies, ice cream, whatever). And those choices are increasingly influenced by the algorithms through the ambient, personalized advertising that surrounds us.

So in You Could’ve Said, which is written entirely in an instrumentalised form of language, i.e. Google’s AdWords tool, I’m relaying the impossibility of having an authentic feeling, or even a first-hand experience, despite the seemingly subjective, emotional content and tone. Google search stuff is often seen reflective of a kind of cute “collective self” (hey, we all want to kill our boyfriends sometimes!) but perhaps it’s producing as much as reflecting us. It’s not just that everything’s already been said, and can be commodified but that the devices we share so much intimate time with are actively involved in shaping what we consider to be our “selves,” our identities. And yet, despite being entirely mediated, my delivery is “sincere” and heartfelt; I’m really interested in the idea of sincere, but not authentic. I think it’s the same reason spambots can have such unexpected pathos; they seem to “express” things in a sincere way, which suggests some kind of “soul” at work there, or some kind of agency,  and yet they totally lack interiority, or authenticity. In this and other work of mine (especially Life in AdWords) dissonance is produced by my apparent misrecognition of the algorithmically produced language as my own- mistaking the machine lingo as a true expression of my own subjectivity. Which is not to say that there is some separate, unmediated self that we could access if only we would disconnect our damn gadgets for a second, but the opposite—that autobiography, which my work clearly references, can no longer be seen as a narrative produced by some sort of autonomous subject, inseparable from the technology it interacts with. Also, autobiography often involves a confessional, affective mode, and I’m interested in how this relates to the self-exposure which the attention economy seems to encourage—TMI can secure visibility when there’s not enough attention to go round. With the Google confessional, I’m enacting an exposure of my flaws and vulnerabilities and while it’s potentially “bad” for me (i.e. my mediated self) since you might think I’m a loser, if you’re watching, then it’s worth it, since value is produced simply through attention-retention. Affective vitality doesn’t so much resist commodification as actively participate within it…

DR: You mention agency. When it comes to the algorithms that drive the current attention economy I tend to think we have very little. Active participation is all well and good, but the opposite—an opting out, rather than a passivity—feels increasingly impossible. I am thinking about those reCaptcha questions we spend all our time filling in. If I want to access my account and check the recommendations it has this week, I’m required to take part in this omnipresent, undeniably clever, piece of crowd-sourcing. Alan Turing’s predictions of a world filled with apparently intelligent machines has come true, except, its the machines now deciding whether we are human or not. ES: Except of course—stating the obvious here—it’s just carrying out the orders another human instructed it to, a mediated form of gatekeeping that delegates responsibility to the machine, creating a distance from the entirely human, social, political etc structure that has deemed it necessary (a bit like drones then?). I’m very interested also in the notion of participation as compulsory—what Zizek calls the “You must, because you can” moral imperative of consumerism—especially online, not just at the banal level (missing out on events, job opportunities, interesting articles and so on if you’re not on Facebook) but because your actions necessarily feed back into the algorithms tracking and parsing our behaviours. And even opting out becomes a choice that positions you within a particular demographic (more likely to be vegetarian, apparently). Also, this question of opting out seems to recur in conversations around art made online, in a way it doesn’t for artists working with traditional media—like, if you’re being critical of it, why not go make your own Facebook, why not opt out? My reasoning is that I like to work with widely used technology, out of an idea that the proximity of these media to mainstream, domestic and wider social contexts makes the work more able to reflect on its sociopolitical implications, just as some video artists working in the 80s specifically engaged with TV as the main mediator of public consciousness. Of course some say this is interpassiviity, just feebly participating in the platforms without making any real change, and I can understand that criticism. Now that coded spaces and ubiquitous computing are a reality of the world—and power structures—we inhabit, I do appreciate artists who can work with code and software (in a way that I can’t) and use their deeper understanding of digital infrastructure to reflect critically on it. DR: You’ve been engaged in a commision for Colm Cille’s Spiral, sending personal video postcards to anyone who makes a request. Your interpretation of the “confessional” mode seems in this piece to become very human-centric again, since the work is addressed specifically at one particular individual. How has this work been disseminated, and what does your approach have to do with “intimacy”? ES: I’ve always liked Walter Benjamin’s take on the ability of mediating technologies to traverse spatial distances, bringing previously inaccessible events within touching distance. With this project, I wanted to heighten this disembodied intimacy by sending unedited videos shot on my iPhone, a device that’s physically on me at all times, directly to the recipients’ inbox. So it’s not just “sharing” but actually “giving” them a unique video file gift, which only they see,  positioning the recipient as a captive audience of one, unlike on social media where you have no idea who is watching or who cares. But also, I asked them to “complete” the video by adding its metadata, which puts them on the spot—they have to respond, instead of having the option to ignore me—and also extracting some labor in return, which is exactly what social media does: extracting our affective and attentive labor, supposedly optionally, in exchange for the gift of the free service. The metadata—tags, title and optionally a caption—became the only viewable part of the exchange, since I used it to annotate a corresponding black, “empty” video on Instagram, also shared on Twitter and Facebook, so the original content remains private. These blank videos record the creative output of the recipient, while acting as proof of the transaction (i.e. that I sent them a video). They also act as performative objects which will continue to operate online due to their tagging, which connects them to other groups of media and renders them visible—i.e. searchable—online, since search bots cannot as yet “see” video content. I wanted to make a work which foregrounds its own connectedness, both to other images via the hashtags but also to the author-recipients through tagging them on social media. So the process of constantly producing and updating oneself within the restrictive and pre-determined formats of social media platforms, i.e. their desired user behaviours, becomes almost the content of the piece. I also like the idea that hashtag searches on all these platforms, for (let’s say) Greece, will bring up these blank/ black videos (which by the way, involved a little hack, as Instagram will not allow you to upload pre-recorded content and it’s impossible to record a black and silent video…). It’s a tiny intervention into the regime of carefully filtered and cropped life-style depictions that Instagram is best known for. It’s also a gesture of submitting oneself to the panoptical imperative to share one’s experience no matter how private or banal, hence using Instagram for its associations with a certain solipsistic self-display; by willingly enacting the production of mediated self on social media I’m exploring a kind of masochistic humour which has some affinities with what Benjamin Noys identified as an accelerationist attitude of “the worse the better.” And yet, by remaining hidden, and not publicly viewable, the public performance of a mediated self is denied.

DR: An accelerationist Social Media artwork would have to be loaded with sincerity, firstly, on the part of the human (artist/performer), but also, in an authentic attempt to utilise the network completely on its terms. Is there something, then, about abundance and saturation in your work? An attempt to overload the panopticon? ES: That’s a very interesting way of putting it. I sometimes relate that oversaturation to the horror vacui of art that springs from a self-therapeutic need, which my work addresses, though it’s less obsessive scribbles, more endless connection, output and flow and semi-ritualistic and repetitive working processes. And in terms of utilizing the network on its own terms, Geert Lovink’s notion of the “natural language hack” (rather than the “deep level” hack) is one I’ve thought about—where your understanding of the social, rather than technical, operation of online platforms gets your work disseminated. For example my project Woman Nature Alone, where I re-enacted stock video which is freely available on my Youtube channel—some of those videos are high on the Google ranking page, so Google is effectively “marketing” my work without me doing anything.  Whether it overloads the panopticon, or just contributes more to the babble, is a pertinent question (as Jodi Dean’s work around communicative capitalism has shown), since if the work is disseminated on commercial platforms like YouTube or Facebook, it operates within a system of value generation which benefits the corporation, involving, as is by now well known, a Faustian pact of personal data in exchange for “free” service. And going back to agency—the mutability of the platforms means that if the work makes use of particular features (suchas YouTube annotations) its existence is contingent on them being continued; since the content and the context are inextricable in situations like this, it would become impossible to display the original work exactly as it was first made and seen. Even then, as with Olia Lialina and Dragan Espenschied’s One Terabyte of Kilobyte Age, it would become an archive, which preserves documents from a specific point in the web’s history but cannot replicate the original viewing conditions because all the infrastructure around it has changed completely. So if the platforms—the corporations—control the context and viewing conditions, then artists working within them are arguably at their mercy- and keeping the endless flow alive by adding to it. I’m more interested in working within the flows rather than, as some artists prefer, rejecting the dissemination of their work online. Particularly with moving image work,  I’m torn between feeling that artists’ insistence on certain very specific, usually high quality, viewing conditions for their work bolsters, as Sven Lütticken has argued, the notion of the rarefied auratic art object whose appreciation requires a kind of hushed awe and reverence, while being aware that the opposite—the image ripped from its original location and circulated in crap-res iPhone pics/ videos—is an example of what David Joselit would call image neoliberalism, which sees images as site-less and like any other commodity, to be traded across borders and contexts with no respect for the artist’s intentions. However, I also think that this circulation is becoming an inevitability and no matter how much you insist your video is viewed on zillion lumens projector (or whatever), it will most likely end up being seen by the majority of viewers on YouTube or on a phone screen; I’m interested in how artists (like Hito Steyerl) address, rather than avoid, the fact of this image velocity and spread. DR: Lastly, what have you been working on recently? What’s next? ES: I recently did a series of live, improvised performance series called Other People’s Problems direct to people’s desktops, with Field Broadcast, where I read out streams of tags and captions off Tumblr, Instagram and Facebook, randomly jumping to other tags as I went. I’m fascinated by tags—they’re often highly idiosyncratic and personal, as well as acting as connective tissue between dispersed users; but also I liked the improvisation, where something can go wrong and the awkwardness it creates. (I love awkwardness!) Future projects are going to explore some of the ideas this work generated: how to improvise online (when things can always be deleted/ rejigged afterwards), how to embrace the relinquishing of authorial control which I see as integral to the online (or at least social media) experience, and how to work with hashtags/ metadata both as text in its own right and as a tool.   Age: 33 Location: London, Athens when I can manage it How long have you been working creatively with technology? How did you start? 14, 15 maybe, when I started mucking around with Photoshop—I remember scanning a drawing I’d made of a skunk from a Disney tale and making it into a horrendous composition featuring a rasta flag background… I was young. And I’ve always been obsessed with documenting things; growing up I was usually the one in our gang who had the camera—showing my age here, imagine there being one person with a camera—which has given me plenty of blackmail leverage and a big box of tastefully weathered photos that, despite my general frustration with analogue nostalgia, I know I will be carrying around with me for life. Where did you go to school? What did you study? After doing Physics, Chemistry and Maths at school, I did one year of a Chemistry BA, until I realized I wasn’t cut out for lab work (too much like cooking) or what seemed like the black-and-white nature of scientific enquiry. I then did an art and design foundation at a fashion college, followed by one year of Fine Art Textiles BA—a nonsensical course whose only redeeming feature was its grounding in feminist theory—before finally entering the second year of a Fine Art BA. For a while this patchy trajectory through art school made me paranoid, until I realised it probably made me sound more interesting than I am. And in my attempt to alleviate the suspicion that there was some vital piece of information I was missing, I also did loads of philosophy diploma courses, which actually did come in handy when back at Uni last year: I recently finished a Masters of Research in moving image art. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? At the moment I’m just about surviving as an artist and I’ve always been freelance apart from time done in bar, kitchen, shop (Londoners, remember Cyberdog?) cleaning and nightclub jobs, some of which the passage of time has rendered as amusingly risqué rather than borderline exploitative. After my B.A., I set up in business with the Prince’s Trust, running projects with what are euphemistically known as hard-to-reach young people, making videos, digital art pieces and music videos until government funding was pulled from the sector. I mostly loved this work and it definitely fed into and reflects my working with members of loose groups, like the meditation community around the Insight Time app, or Freecycle, or Facebook friends. I’ve also been assisting artist and writer Caroline Bergvall on and off for a few years, which has been very helpful in terms of observing how an artist makes a life/ living. What does your desktop or workspace look like? I’m just settling into a new space at the moment but invariably, a bit of a mess, a cup of tea, piles of books, and both desktop and workspace are are covered in neon post-it notes. Generally I am a paradigmatic post-Fordist flexi worker though: I can and do work pretty much anywhere—to the occasional frustration of friends and family. 

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Tue, 08 Oct 2013 08:30:18 -0700 https://rhizome.org/editorial/2013/oct/08/artist-profile-erica-scourti/#new_tab
<![CDATA[Artist Profile: Erica Scourti]]> http://rhizome.org/editorial/2013/oct/8/artist-profile-erica-scourti

The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist Profiles here.   Daniel Rourke: Your recent work, You Could've Said, is described as "a Google keyword confessional for radio." I've often considered your work as having elements of the confession, partly because of the deeply personal stance you perform—addressing we, the viewer or listener, in a one-on-one confluence, but also through the way your work hijacks and exposes the unseen, often algorithmic, functions of social and network media. You allow Google keywords to parasitize your identity and in turn you apparently "confess" on Google's behalf. Are you in search of redemption for your social-media self? Or is it the soul of the algorithm you wish to save? Erica Scourti: Or maybe the algorithm and social media soul is now so intertwined and interdependent that it makes little sense to even separate the two, in a unlikely fulfillment of Donna Haraway's cyborg? Instead of having machines built into/onto us (Google glasses notwithstanding), the algorithms which parse our email content, Facebook behaviours, Amazon spending habits, and so on, don't just read us, but shape us. I'm interested in where agency resides when our desires, intentions and behaviours are constantly being tracked and manipulated through the media and technology that we inhabit; how can we claim to have any "authentic" desires? Facebook's "About" section actually states, "You can't be on Facebook without being your authentic self," and yet this is a self that must fit into the predetermined format and is mostly defined by its commercial choices (clothing brands, movies, ice cream, whatever). And those choices are increasingly influenced by the algorithms through the ambient, personalized advertising that surrounds us. So in You Could've Said, which is written entirely in an instrumentalised form of language, i.e. Google's AdWords tool, I'm relaying the impossibility of having an authentic feeling, or even a first-hand experience, despite the seemingly subjective, emotional content and tone. Google search stuff is often seen reflective of a kind of cute "collective self" (hey, we all want to kill our boyfriends sometimes!) but perhaps it's producing as much as reflecting us. It's not just that everything's already been said, and can be commodified but that the devices we share so much intimate time with are actively involved in shaping what we consider to be our "selves," our identities. And yet, despite being entirely mediated, my delivery is "sincere" and heartfelt; I'm really interested in the idea of sincere, but not authentic. I think it's the same reason spambots can have such unexpected pathos; they seem to "express" things in a sincere way, which suggests some kind of "soul" at work there, or some kind of agency,  and yet they totally lack interiority, or authenticity. In this and other work of mine (especially Life in AdWords) dissonance is produced by my apparent misrecognition of the algorithmically produced language as my own- mistaking the machine lingo as a true expression of my own subjectivity. Which is not to say that there is some separate, unmediated self that we could access if only we would disconnect our damn gadgets for a second, but the opposite—that autobiography, which my work clearly references, can no longer be seen as a narrative produced by some sort of autonomous subject, inseparable from the technology it interacts with. Also, autobiography often involves a confessional, affective mode, and I'm interested in how this relates to the self-exposure which the attention economy seems to encourage—TMI can secure visibility when there's not enough attention to go round. With the Google confessional, I'm enacting an exposure of my flaws and vulnerabilities and while it's potentially "bad" for me (i.e. my mediated self) since you might think I'm a loser, if you're watching, then it's worth it, since value is produced simply through attention-retention. Affective vitality doesn't so much resist commodification as actively participate within it…

DR: You mention agency. When it comes to the algorithms that drive the current attention economy I tend to think we have very little. Active participation is all well and good, but the opposite—an opting out, rather than a passivity—feels increasingly impossible. I am thinking about those reCaptcha questions we spend all our time filling in. If I want to access my account and check the recommendations it has this week, I'm required to take part in this omnipresent, undeniably clever, piece of crowd-sourcing. Alan Turing's predictions of a world filled with apparently intelligent machines has come true, except, its the machines now deciding whether we are human or not. ES: Except of course—stating the obvious here—it's just carrying out the orders another human instructed it to, a mediated form of gatekeeping that delegates responsibility to the machine, creating a distance from the entirely human, social, political etc structure that has deemed it necessary (a bit like drones then?). I'm very interested also in the notion of participation as compulsory—what Zizek calls the "You must, because you can" moral imperative of consumerism—especially online, not just at the banal level (missing out on events, job opportunities, interesting articles and so on if you're not on Facebook) but because your actions necessarily feed back into the algorithms tracking and parsing our behaviours. And even opting out becomes a choice that positions you within a particular demographic (more likely to be vegetarian, apparently). Also, this question of opting out seems to recur in conversations around art made online, in a way it doesn't for artists working with traditional media—like, if you're being critical of it, why not go make your own Facebook, why not opt out? My reasoning is that I like to work with widely used technology, out of an idea that the proximity of these media to mainstream, domestic and wider social contexts makes the work more able to reflect on its sociopolitical implications, just as some video artists working in the 80s specifically engaged with TV as the main mediator of public consciousness. Of course some say this is interpassiviity, just feebly participating in the platforms without making any real change, and I can understand that criticism. Now that coded spaces and ubiquitous computing are a reality of the world—and power structures—we inhabit, I do appreciate artists who can work with code and software (in a way that I can't) and use their deeper understanding of digital infrastructure to reflect critically on it. DR: You've been engaged in a commision for Colm Cille's Spiral, sending personal video postcards to anyone who makes a request. Your interpretation of the "confessional" mode seems in this piece to become very human-centric again, since the work is addressed specifically at one particular individual. How has this work been disseminated, and what does your approach have to do with "intimacy"? ES: I've always liked Walter Benjamin's take on the ability of mediating technologies to traverse spatial distances, bringing previously inaccessible events within touching distance. With this project, I wanted to heighten this disembodied intimacy by sending unedited videos shot on my iPhone, a device that's physically on me at all times, directly to the recipients' inbox. So it's not just "sharing" but actually "giving" them a unique video file gift, which only they see,  positioning the recipient as a captive audience of one, unlike on social media where you have no idea who is watching or who cares. But also, I asked them to "complete" the video by adding its metadata, which puts them on the spot—they have to respond, instead of having the option to ignore me—and also extracting some labor in return, which is exactly what social media does: extracting our affective and attentive labor, supposedly optionally, in exchange for the gift of the free service. The metadata—tags, title and optionally a caption—became the only viewable part of the exchange, since I used it to annotate a corresponding black, "empty" video on Instagram, also shared on Twitter and Facebook, so the original content remains private. These blank videos record the creative output of the recipient, while acting as proof of the transaction (i.e. that I sent them a video). They also act as performative objects which will continue to operate online due to their tagging, which connects them to other groups of media and renders them visible—i.e. searchable—online, since search bots cannot as yet "see" video content. I wanted to make a work which foregrounds its own connectedness, both to other images via the hashtags but also to the author-recipients through tagging them on social media. So the process of constantly producing and updating oneself within the restrictive and pre-determined formats of social media platforms, i.e. their desired user behaviours, becomes almost the content of the piece. I also like the idea that hashtag searches on all these platforms, for (let's say) Greece, will bring up these blank/ black videos (which by the way, involved a little hack, as Instagram will not allow you to upload pre-recorded content and it's impossible to record a black and silent video...). It's a tiny intervention into the regime of carefully filtered and cropped life-style depictions that Instagram is best known for. It's also a gesture of submitting oneself to the panoptical imperative to share one's experience no matter how private or banal, hence using Instagram for its associations with a certain solipsistic self-display; by willingly enacting the production of mediated self on social media I'm exploring a kind of masochistic humour which has some affinities with what Benjamin Noys identified as an accelerationist attitude of "the worse the better." And yet, by remaining hidden, and not publicly viewable, the public performance of a mediated self is denied.

DR: An accelerationist Social Media artwork would have to be loaded with sincerity, firstly, on the part of the human (artist/performer), but also, in an authentic attempt to utilise the network completely on its terms. Is there something, then, about abundance and saturation in your work? An attempt to overload the panopticon? ES: That's a very interesting way of putting it. I sometimes relate that oversaturation to the horror vacui of art that springs from a self-therapeutic need, which my work addresses, though it's less obsessive scribbles, more endless connection, output and flow and semi-ritualistic and repetitive working processes. And in terms of utilizing the network on its own terms, Geert Lovink's notion of the "natural language hack" (rather than the "deep level" hack) is one I've thought about—where your understanding of the social, rather than technical, operation of online platforms gets your work disseminated. For example my project Woman Nature Alone, where I re-enacted stock video which is freely available on my Youtube channel—some of those videos are high on the Google ranking page, so Google is effectively "marketing" my work without me doing anything.  Whether it overloads the panopticon, or just contributes more to the babble, is a pertinent question (as Jodi Dean's work around communicative capitalism has shown), since if the work is disseminated on commercial platforms like YouTube or Facebook, it operates within a system of value generation which benefits the corporation, involving, as is by now well known, a Faustian pact of personal data in exchange for "free" service. And going back to agency—the mutability of the platforms means that if the work makes use of particular features (suchas YouTube annotations) its existence is contingent on them being continued; since the content and the context are inextricable in situations like this, it would become impossible to display the original work exactly as it was first made and seen. Even then, as with Olia Lialina and Dragan Espenschied's One Terabyte of Kilobyte Age, it would become an archive, which preserves documents from a specific point in the web's history but cannot replicate the original viewing conditions because all the infrastructure around it has changed completely. So if the platforms—the corporations—control the context and viewing conditions, then artists working within them are arguably at their mercy- and keeping the endless flow alive by adding to it. I'm more interested in working within the flows rather than, as some artists prefer, rejecting the dissemination of their work online. Particularly with moving image work,  I'm torn between feeling that artists' insistence on certain very specific, usually high quality, viewing conditions for their work bolsters, as Sven Lütticken has argued, the notion of the rarefied auratic art object whose appreciation requires a kind of hushed awe and reverence, while being aware that the opposite—the image ripped from its original location and circulated in crap-res iPhone pics/ videos—is an example of what David Joselit would call image neoliberalism, which sees images as site-less and like any other commodity, to be traded across borders and contexts with no respect for the artist's intentions. However, I also think that this circulation is becoming an inevitability and no matter how much you insist your video is viewed on zillion lumens projector (or whatever), it will most likely end up being seen by the majority of viewers on YouTube or on a phone screen; I'm interested in how artists (like Hito Steyerl) address, rather than avoid, the fact of this image velocity and spread. DR: Lastly, what have you been working on recently? What's next? ES: I recently did a series of live, improvised performance series called Other People's Problems direct to people's desktops, with Field Broadcast, where I read out streams of tags and captions off Tumblr, Instagram and Facebook, randomly jumping to other tags as I went. I'm fascinated by tags—they're often highly idiosyncratic and personal, as well as acting as connective tissue between dispersed users; but also I liked the improvisation, where something can go wrong and the awkwardness it creates. (I love awkwardness!) Future projects are going to explore some of the ideas this work generated: how to improvise online (when things can always be deleted/ rejigged afterwards), how to embrace the relinquishing of authorial control which I see as integral to the online (or at least social media) experience, and how to work with hashtags/ metadata both as text in its own right and as a tool.   Age: 33 Location: London, Athens when I can manage it How long have you been working creatively with technology? How did you start? 14, 15 maybe, when I started mucking around with Photoshop—I remember scanning a drawing I'd made of a skunk from a Disney tale and making it into a horrendous composition featuring a rasta flag background... I was young. And I've always been obsessed with documenting things; growing up I was usually the one in our gang who had the camera—showing my age here, imagine there being one person with a camera—which has given me plenty of blackmail leverage and a big box of tastefully weathered photos that, despite my general frustration with analogue nostalgia, I know I will be carrying around with me for life. Where did you go to school? What did you study? After doing Physics, Chemistry and Maths at school, I did one year of a Chemistry BA, until I realized I wasn't cut out for lab work (too much like cooking) or what seemed like the black-and-white nature of scientific enquiry. I then did an art and design foundation at a fashion college, followed by one year of Fine Art Textiles BA—a nonsensical course whose only redeeming feature was its grounding in feminist theory—before finally entering the second year of a Fine Art BA. For a while this patchy trajectory through art school made me paranoid, until I realised it probably made me sound more interesting than I am. And in my attempt to alleviate the suspicion that there was some vital piece of information I was missing, I also did loads of philosophy diploma courses, which actually did come in handy when back at Uni last year: I recently finished a Masters of Research in moving image art. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? At the moment I'm just about surviving as an artist and I've always been freelance apart from time done in bar, kitchen, shop (Londoners, remember Cyberdog?) cleaning and nightclub jobs, some of which the passage of time has rendered as amusingly risqué rather than borderline exploitative. After my B.A., I set up in business with the Prince's Trust, running projects with what are euphemistically known as hard-to-reach young people, making videos, digital art pieces and music videos until government funding was pulled from the sector. I mostly loved this work and it definitely fed into and reflects my working with members of loose groups, like the meditation community around the Insight Time app, or Freecycle, or Facebook friends. I've also been assisting artist and writer Caroline Bergvall on and off for a few years, which has been very helpful in terms of observing how an artist makes a life/ living. What does your desktop or workspace look like? I'm just settling into a new space at the moment but invariably, a bit of a mess, a cup of tea, piles of books, and both desktop and workspace are are covered in neon post-it notes. Generally I am a paradigmatic post-Fordist flexi worker though: I can and do work pretty much anywhere—to the occasional frustration of friends and family. 

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Tue, 08 Oct 2013 07:30:18 -0700 http://rhizome.org/editorial/2013/oct/8/artist-profile-erica-scourti
<![CDATA[Bonobo - 'Cirrus' (Official Video)]]> http://vimeo.com/58115286

Download Cirrus for FREE at bonobomusic.com The new album 'The North Borders' released 1 April (EU) / 2 April (NA) Buy at bonobomusic.com + ninjatune.net/shop New LIVE tour starting April 2013 Video by cyriak.co.ukCast: Ninja TuneTags: bonobo, cirrus, north, borders, ninja, tune, ninja tune and cyriak

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Sat, 28 Sep 2013 15:51:06 -0700 http://vimeo.com/58115286
<![CDATA[Kipple and Things II: The Subject of Digital Detritus]]> http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus

This text is a work in progress; a segment ripped from my thesis. To better ingest some of the ideas I throw around here, you might want to read these texts first: - Kipple and Things: How to Hoard and Why Not To Mean - Digital Autonomy

Captured in celluloid under the title Blade Runner, (Scott 1982) Philip K. Dick’s vision of kipple abounds in a world where mankind lives alongside shimmering, partly superior, artificial humans. The limited lifespan built into the Nexus 6 replicants  [i] is echoed in the human character J.F. Sebastian,[ii]whose own degenerative disorder lends his body a kipple-like quality, even if the mind it enables sparkles so finely. This association with replication and its apparent failure chimes for both the commodity fetish and an appeal to digitisation. In Walter Benjamin’s The Work of Art in the Age of its Technological Reproducibility, mechanisation and mass production begin at the ‘original’, and work to distance the commodity from the form captured by each iteration. Not only does the aura of the original stay intact as copies of it are reproduced on the production line, that aura is actually heightened in the system of commoditisation. As Frederic Jameson has noted, Dick’s work ‘renders our present historical by turning it into the past of a fantasized future’ (Jameson 2005, 345). Kipple piles up at the periphery of our culture, as if Dick is teasing us to look upon our own time from a future anterior in which commodity reification will have been: It hadn’t upset him that much, seeing the half-abandoned gardens and fully abandoned equipment, the great heaps of rotting supplies. He knew from the edu-tapes that the frontier was always like that, even on Earth. (Dick 2011, 143) Kipple figures the era of the commodity as an Empire, its borders slowly expanding away from the subjects yearning for Biltong replicas, seeded with mistakes. Kipple is a death of subjects, haunted by objects, but kipple is also a renewal, a rebirth. The future anterior is a frontier, one from which it might just be possible to look back upon the human without nostalgia. Qualify the human subject with the android built in its image; the object with the entropic degradation that it must endure if its form is to be perpetuated, and you necessarily approach an ontology of garbage, junk and detritus: a glimmer of hope for the remnants of decay to assert their own identity. Commodities operate through the binary logic of fetishisation and obsolescence, in which the subject’s desire to obtain the shiny new object promotes the propagation of its form through an endless cycle of kippleisation. Kipple is an entropy of forms, ideals long since removed from their Platonic realm by the march of mimesis, and kippleisation an endless, unstoppable encounter between subjectness and thingness. Eschewing Martin Heidegger’s definition of a thing, in which objects are brought out of the background of existence through human use, (Bogost 2012, 24) Bill Brown marks the emergence of things through the encounter: As they circulate through our lives… we look through objects because there are codes by which our interpretive attention makes them meaningful, because there is a discourse of objectivity that allows us to use them as facts. A thing, in contrast, can hardly function as a window. We begin to confront the thingness of objects when they stop working for us… (Brown 2001, 4) This confrontation with the ‘being’ of the object occurs by chance when, as Brown describes, a patch of dirt on the surface of the window captures us for a moment, ‘when the drill breaks, when the car stalls… when their flow within the circuits of production and distribution, consumption and exhibition, has been arrested, however momentarily’. (Brown 2001, 4) We no longer see through the window-object (literally or metaphorically), but are brought into conflict with its own particular discrete being by the encounter with its filthy surface. A being previously submersed in the continuous background of world as experience, need not necessarily be untangled by an act of human-centric use. The encounter carries the effect of a mirror, for as experience stutters at the being of a thing, so the entity invested in that experience is made aware of their own quality as a thing – if only for a fleeting moment. Brown’s fascination with ‘how inanimate objects constitute human subjects’ (Brown 2001, 7) appears to instate the subject as the centre of worldly relations. But Bill Brown has spun a realist [iii] web in which to ensnare us. The object is not phenomenal, because its being exists independent of any culpability we may wish to claim. Instead a capture of object and human, of thing qua thing, occurs in mutual encounter, bringing us closer to a flat ontology ‘where humans are no longer monarchs of being but are instead among beings, entangled in beings, and implicated in other beings.’ (Bryant 2011, 40)

Brown’s appraisal of things flirts with the splendour of kipple. Think of the landfill, an engorged river of kipple, or the salvage yard, a veritable shrine to thingness. Tattered edges and featureless forms leak into one another in unsavoury shades of tea-stain brown and cobweb grey splashed from the horizon to your toes. Masses of broken, unremarkable remnants in plastic, glass and cardboard brimming over the edge of every shiny suburban enclave. The most astonishing thing about the turmoil of these places is how any order can be perceived in them at all. But thing aphasia does diminish, and it does so almost immediately. As the essential human instinct for order kicks in, things come to resemble objects. Classes of use, representation and resemblance neatly arising to cut through the pudding; to make the continuous universe discrete once again. You note a tricycle wheel there, underneath what looks like the shattered circumference of an Edwardian lamp. You almost trip over a bin bag full of carrot tops and potato peel before becoming transfixed by a pile of soap-opera magazines. Things, in Brown’s definition, are unreachable by human caprice. Things cannot be grasped, because their thingnessslips back into recognition as soon as it is encountered: When such a being is named, then, it is also changed. It is assimilated into the terms of the human subject at the same time that it is opposed to it as object, an opposition that is indeed necessary for the subject’s separation and definition. (Schwenger 2004, 137) The city of Hull, the phrase ‘I will’, the surface of an ice cube and an image compression algorithm are entities each sustained by the same nominative disclosure: a paradox of things that seem to flow into one another with liquid potential, but things, nonetheless limited by their constant, necessary re-iteration in language. There is no thing more contradictory in this regard than the human subject itself, a figure Roland Barthes’ tried to paradoxically side-step in his playful autobiography. Replenishing each worn-out piece of its glimmering hull, one by one, the day arrives when the entire ship of Argo has been displaced – each of its parts now distinct from those of the ‘original’ vessel. For Barthes, this myth exposes two modest activities: - Substitution (one part replaces another, as in a paradigm) – Nomination (the name is in no way linked to the stability of the parts) (Barthes 1994, 46) Like the ship of Argo, human experience has exchangeable parts, but at its core, such was Barthes’ intention, ‘the subject, unreconciled, demands that language represent the continuity of desire.’ (Eakin 1992, 16) In order that the subject remain continuous, it is the messy world that we must isolate into classes and taxonomies. We collate, aggregate and collect not merely because we desire, but because without these nominative acts the pivot of desire – the illusionary subject – could not be sustained. If the powerful stance produced in Dick’s future anterior is to be sustained, the distinction between subjects aggregating objects, and objects coagulating the subject, needs flattening. [iv] Bill Brown’s appeal to the ‘flow within the circuits of production and distribution, consumption and exhibition’ (Brown 2001, 4) partially echoes Dick’s concern with the purity of the thing. Although Dick’s Biltong were probably more of a comment on the Xerox machine than the computer, the problem of the distribution of form, as it relates to commodity fetishism, enables ‘printing’ as a neat paradigm of the contemporary network-based economy. Digital things, seeming to proliferate independent from the sinuous optical cables and super-cooled server banks that disseminate them, are absolutelyreliant on the process of copying. Copying is a fundamental component of the digital network where, unlike the material commodity, things are not passed along. The digital thing is always a copy, is always copied, and is always copying: Copying the product (mechanical reproduction technologies of modernity) evolves into copying the instructions for manufacturing (computer programs as such recipes of production). In other words, not only copying copies, but more fundamentally copying copying itself. (Parikka 2008, 72) Abstracted from its material context, copying is ‘a universal principle’ (Parikka 2008, 72) of digital things, less flowing ‘within the circuits’ (Brown 2001, 4) as being that circuitry flow in and of itself. The entire network is a ship of Argo, capable, perhaps for the first time, [v]to Substitute and Nominate its own parts, or, as the character J.F. Isidore exclaims upon showing an android around his kippleised apartment: When nobody’s around, kipple reproduces itself. [my emphasis] (Dick 1968, 53) Kipple is not garbage, nor litter, for both these forms are decided upon by humans. In a recent pamphlet distributed to businesses throughout the UK, the Keep Britain Tidy Campaign made a useful distinction: Litter can be as small as a sweet wrapper, as large as a bag of rubbish, or it can mean lots of items scattered about. ENCAMS describes litter as “Waste in the wrong place caused by human agency”. In other words, it is only people that make litter. (Keep Britain Tidy Campaign, 3) Garbage is a decisive, collaborative form, humans choose to destroy or discard. A notion of detritus that enhances the autonomy, the supposed mastery of the subject in its network. Digital networks feature their own litter in the form of copied data packets that have served their purpose, or been deemed erroneous by algorithms designed to seed out errors. These processes, according to W. Daniel Hillis, define, ‘the essence of digital technology, which restores signal to near perfection at every stage’. (Hillis 1999, 18) Maintenance of the network and the routines of error management are of primary economic and ontological concern: control the networks and the immaterial products will manage themselves; control the tendency of errors to reproduce, and we maintain a vision of ourselves as masters over, what Michel Serres has termed, ‘the abundance of the Creation’. (Serres 2007, 47) Seeming to sever their dependency on the physical processes that underlie them, digital technologies, ‘incorporate hyper-redundant error-checking routines that serve to sustain an illusion of immateriality by detecting error and correcting it’. (Kirschenbaum 2008, 12) The alleviation of error and noise, is then, an implicit feature of digital materiality. Expressed at the status of the digital image it is the visual glitch, the coding artifact, [vi]that signifies the potential of the digital object to loosen its shackles; to assert its own being. In a parody of Arthur C. Clarke’s infamous utopian appraisal of technology, another science fiction author, Bruce Sterling, delivers a neat sound bite for the digital civilisation, so that: Any sufficiently advanced technology is indistinguishable from magic (Clarke 1977, 36) …becomes… Any sufficiently advanced technology is indistinguishable from [its] garbage. (Sterling 2012)  

Footnotes [i] A label appropriated by Ridley Scott for the film Blade Runner, and not by Philip K. Dick in the original novel, Do Androids Dream of Electric Sheep?, who preferred the more archaic, general term, android. Throughout the novel characters refer to the artificial humans as ‘andys,’ portraying a casual ease with which to shrug off these shimmering subjects as mere objects. [ii] A translated version of the character, J.F. Isidore, from the original novel. [iii] Recent attempts to disable appeals to the subject, attempts by writers such as Graham Harman, Levi R. Bryant, Bill Brown and Ian Bogost, have sought to devise, in line with Bruno Latour, an ontology in which ‘Nothing can be reduced to anything else, nothing can be deduced from anything else, everything may be allied to everything else;’ (Latour 1993, 163) one in which a discussion of the being of a chilli pepper or a wrist watch may rank alongside a similar debate about the being of a human or a dolphin. An object-oriented, flat ontology (Bryant 2011) premised on the niggling sentiment that ‘all things equally exist, yet they do not exist equally.’ (Bogost 2012, 19) Unlike Graham Harman, who uses the terms interchangeably, (Bogost 2012, 24) Bill Brown’s Thing Theory approaches the problem by strongly asserting a difference between objects and things. [iv] I have carefully avoided using the term ‘posthuman,’ but I hope its resonance remains. [v] The resonance here with a biological imperative is intentional, although it is perhaps in this work alone that I wish to completely avoid such digital/biological metonyms. Boris Groys’ text From Image to Image File – And Back: Art in the Age of Digitisation, functions neatly to bridge this work with previous ones when he states: The biological metaphor says it all: not only life, which is notorious in this respect, but also technology, which supposedly opposes nature, has become the medium of non-identical reproduction.

[vi] I have very consciously chosen to spell ‘artifact’ with an ‘i’, widely known as the American spelling of the term. This spelling of the word aligns it with computer/programming terminology (i.e.’compression artifact’), leaving the ‘e’ spelling free to echo its archaeological heritage. In any case, multiple meanings for the word can be read in each instance.

Bibliography Barthes, Roland. 1994. Roland Barthes. University of California Press. Bogost, Ian. 2012. Alien Phenomenology, Or What It’s Like to Be a Thing. University of Minnesota Press. Brown, Bill. 2001. “Thing Theory.” Critical Inquiry 28 (1) (October 1): 1–22. Bryant, Levi R. 2011. The Democracy of Objects. http://hdl.handle.net/2027/spo.9750134.0001.001. Clarke, Arthur C. 1977. “Hazards of Prophecy: The Failure of Imagination.” In Profiles of the future?: an inquiry into the limits of the possible. New York: Popular Library. Dick, Philip K. 1968. Do Androids Dream of Electric Sheep? Random House Publishing Group, 2008. ———. 2011. The Three Stigmata of Palmer Eldritch. Houghton Mifflin Harcourt. Eakin, Paul John. 1992. Touching the World: Reference in Autobiography. Princeton University Press. Hillis, W. 1999. The Pattern on the Stone?: the Simple Ideas That Make Computers Work. 1st paperback ed. New York: Basic Books. Jameson, Fredric. 2005. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. Verso. Keep Britain Tidy Campaign, Environmental Campaigns (ENCAMS). YOUR RUBBISH AND THE LAW a Guide for Businesses. http://kb.keepbritaintidy.org/fotg/publications/rlaw.pdf. Kirschenbaum, Matthew G. 2008. Mechanisms: New Media and the Forensic Imagination. MIT Press. Latour, Bruno. 1993. The Pasteurization of France. Harvard University Press. Parikka, Jussi. 2008. “Copy.” In Software Studies?: a Lexicon, ed. Matthew Fuller, 70–78. Cambridge  Mass.: MIT Press. Schwenger, Peter. 2004. “Words and the Murder of the Thing.” In Things, 135 – 150. University of Chicago Press Journals. Scott, Ridley. 1982. Blade Runner. Drama, Sci-Fi, Thriller. Serres, Michel. 2007. The Parasite. 1st University of Minnesota Press ed. Minneapolis: University of Minnesota Press. Sterling, Bruce. 2012. “Design Fiction: Sascha Pohflepp & Daisy Ginsberg, ‘Growth Assembly’.” Wired Magazine: Beyond The Beyond. http://www.wired.com/beyond_the_beyond/2012/01/design-fiction-sascha-pohflepp-daisy-ginsberg-growth-assembly/.

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Sat, 25 Aug 2012 10:00:00 -0700 http://machinemachine.net/text/ideas/kipple-and-things-ii-the-subject-of-digital-detritus
<![CDATA[The glorious GIF renaissance]]> http://www.slate.com/id/2270819/

GIFs (the name stands for graphics interchange format and can be pronounced with either a hard or soft G) began life in the mid-'80s, image files so efficiently compressed that sluggish Internet connections (which is to say, every connection back then) could download them speedily. When most people use the term GIF today, however, they mean it as shorthand for animated GIFs. Animated GIFs are synonymous with the Internet's mid-'90s, pre-Flash era, when individuals and major corporations alike festooned Web sites with flickering borders, banners, and graphics, all playing on tight, endless loops. More recently, animated GIFs became key chintzy building blocks in the chaotic, almost instantly passé visual architecture of MySpace user pages. Among Mark Zuckerberg's less controversial moves is that he's shunned animated GIFs from Facebook user pages, like a school principal banning "flashy and/or inappropriate" clothing from classrooms.

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Tue, 17 May 2011 02:46:40 -0700 http://www.slate.com/id/2270819/
<![CDATA[…glitches without borders (contd.) « GlitchBlog]]> http://gli.tc/h/blog/?p=194

[in continuation/response to Rosa’s post responding to Kyle's post responding to Evan's post]

Inherent in glitch art is a denial for codification. Attempts to [con/de]fine this phenomenon, which by it’s very nature will always be in flux, can be easily dismissed as futile. At the same time glitch art is something specific: Bob Ross’ mountain ranges is not glitch art – Cory Arcangel’s Data Diaries is. Points in Iman Moradi’s thesis were problematic, but it laid [contributed to] the foundation for a conversation which sought to get a handle on things – it was followed by further problematic txts by other artists and thinkers which led to an even better/confused understanding of glitch art… or maybe not glitch art directly but are relationship to it. To contextualize or not to contextualize – there are pros and cons to both. You put it real nicely at the end of your txt, the Use of Artifacts as Critical Media Aeshtetics:

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Sat, 11 Sep 2010 05:29:00 -0700 http://gli.tc/h/blog/?p=194
<![CDATA[If the Earth Stood Still]]> http://www.esri.com/news/arcuser/0610/nospin.html

If the earth stood still, the oceans would gradually migrate toward the poles and cause land in the equatorial region to emerge. This would eventually result in a huge equatorial megacontinent and two large polar oceans. The line that delineates the areas that hydrologically contribute to one or the other ocean would follow the equator if the earth was a perfect ellipsoid. However, due to the significant relief of both the continents and the ocean floor, the hypothetical global divide between the areas that hydrologically contribute to one or another ocean deviates from the equator significantly. Analogous to the well-known U.S. Continental Divide, this would be the border separating two giant hemispherical watersheds of the new circumpolar oceans. Interestingly, the highest point on this global divide would not be the highest altitude on the entire globe. The highest elevation of the global divide in the Colombian Andes would be about 12,280 meters, whereas the altitudes of the famous

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Mon, 16 Aug 2010 02:51:00 -0700 http://www.esri.com/news/arcuser/0610/nospin.html
<![CDATA[The Web Means the End of Forgetting]]> http://www.nytimes.com/2010/07/25/magazine/25privacy-t2.html

When historians of the future look back on the perils of the early digital age, Stacy Snyder may well be an icon. The problem she faced is only one example of a challenge that, in big and small ways, is confronting millions of people around the globe: how best to live our lives in a world where the Internet records everything and forgets nothing — where every online photo, status update, Twitter post and blog entry by and about us can be stored forever. With Web sites like LOL Facebook Moments, which collects and shares embarrassing personal revelations from Facebook users, ill-advised photos and online chatter are coming back to haunt people months or years after the fact. Examples are proliferating daily: there was the 16-year-old British girl who was fired from her office job for complaining on Facebook, “I’m so totally bored!!”; there was the 66-year-old Canadian psychotherapist who tried to enter the United States but was turned away at the border — and barred permanently from vi

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Sun, 25 Jul 2010 07:15:00 -0700 http://www.nytimes.com/2010/07/25/magazine/25privacy-t2.html
<![CDATA[A Diatribe from the Remains of Dr. Fred McCabe]]> http://www.3quarksdaily.com/3quarksdaily/2010/07/a-diatribe-from-the-remains-of-dr-fred-mccabe.html

About a month ago in handling the remains of one Dr. Fred McCabe I found rich notes of contemplation on the subject of information theory. It appears that Fred could have written an entire book on the intricacies of hidden data, encoded messages and deceptive methods of transmission. Instead his notes exist in the form of a cryptic assemblage of definitions and examples, arranged into what Dr. McCabe himself labelled a series of ‘moments’.

I offer these moments alongside some of the ten thousand images Dr. McCabe amassed in a separate, but intimately linked, archive. The preface to this abridged compendium is little capable of preparing one for the disarray of material, but by introducing this text with Fred's own words it is my hope that a sense of the larger project will take root in the reader’s fertile imagination.

The Moment of the Message: A Diatribe

by Dr. Fred McCabe

More than ten thousand books on mathematics and a thousand books on philosophy exist for every one upon information. This is surprising. It must mean something.

I want to give you a message. But first. I have to decide how to deliver the message.

This is that moment.

I can write it down, or perhaps memorise it – reciting it in my head like a mantra, a prayer chanted in the Palace gardens. And later, speaking in your ear, I will repeat it to you. That is, if you want to hear it.

I could send it to you, by post, or telegram. After writing it down I will transmit it to you. Broadcasting on your frequency in the hope that you will be tuned in at the right moment. Speaking your language. Encoded and encrypted, only you will understand it.

I have a message for you and I want you to receive it. But first. I have to decide what the message is.

This is that moment:

This is the moment of the message

From the earliest days of information theory it has been appreciated that information per se is not a good measure of message value. The value of a message appears to reside not in its information (its absolutely unpredictable parts) but rather in what might be called its redundancy—parts predictable only with difficulty, things the receiver could in principle have figured out without being told, but only at considerable cost in money, time, or computation. In other words, the value of a message is the amount of work plausibly done by its originator, which its receiver is saved from having to repeat.

This is the moment my water arrived at room temperature

The term enthalpy comes from the Classical Greek prefix en-, meaning "to put into", and the verb thalpein, meaning "to heat".

For a simple system, with a constant number of particles, the difference in enthalpy is the maximum amount of thermal energy derivable from a thermodynamic process in which the pressure is held constant.

This is the moment the wafer became the body of Christ

The Roman Catholic Church got itself into a bit of a mess. Positing God as the victim of the sacrifice introduced a threshold of undecidability between the human and the divine. The simultaneous presence of two natures, which also occurs in transubstantiation, when the bread and wine become the body and blood of Christ, threatens to collapse the divine into the human; the sacred into the profane. The question of whether Christ really is man and God, of whether the wafer really is bread and body, falters between metaphysics and human politics. The Pope, for all his failings, has to decide the undecidable.

This is the moment black lost the game

A ko fight is a tactical and strategic phase that can arise in the game of go.

Some kos offer very little gain for either player. Others control the fate of large portions of the board, sometimes even the whole board, and the outcome of those kos can determine the winner of the game. For this reason, finding and using ko threats well is a very important skill.

This is the moment Robinson Crusoe becomes the first, English language novel

According to Abel Chevalley, a novel is: "a fiction in prose of a certain extent”, defining that "extent" at over 50,000 words. Some critics distinguish the novel from the romance (which has fantastic elements), the allegory (in which characters and events have political, religious or other meanings), and the picaresque (which has a loosely connected sequence of episodes). Some critics have argued that Robinson Crusoe contains elements of all three of these other forms.

This is the moment Sarah Conner takes control

A paper clip is usually a thin wire in a looped shape that takes advantage of the elasticity and strength of the materials of its construction to compress and therefore hold together two or more pieces of paper by means of torsion and friction. Some other kinds of paper clip use a two-piece clamping system.

In fiction, a paper clip often takes the place of a key as means of breaking and entering, or, in Sarah Conner’s case, as means of escape.

This is the moment they found the missing piece of DNA

In northern Spain 49,000 years ago, 11 Neanderthals were murdered. Their tooth enamel shows that each of them had gone through several periods of severe starvation, a condition their assailants probably shared. Cut marks on the bones indicate the people were butchered with stone tools. About 700 feet inside the cave, a research team excavated 1,700 bones from that cannibalistic feast. Much of what is known about Neanderthal genetics comes from those 11 individuals.

This is the moment Bill Clinton lied (to himself)

A microexpression is a brief, involuntary facial expression shown on the face according to emotions experienced. They usually occur in high-stake situations, where people have something to lose or gain. Unlike regular facial expressions, it is difficult to fake microexpressions. Microexpressions express the seven universal emotions: disgust, anger, fear, sadness, happiness, surprise, and contempt. They can occur as fast as 1/25 of a second.

This is the moment I strained my iris

Idiopathic is an adjective used primarily in medicine meaning arising spontaneously or from an obscure or unknown cause. From Greek idios (one's own) and pathos (suffering), it means approximately "a disease of its own kind."

This is the moment everything changed

In ordinary conversation, everything usually refers only to the totality of things relevant to the subject matter. When there is no expressed limitation, everything may refer to the universe or the world.

Every object and entity is a part of everything, including all physical bodies and in some cases all abstract objects. Everything is generally defined as the opposite of nothing, although an alternative view considers "nothing" a part of everything.

This is the moment of another message

In information theory the value of a message is calculated by the cost it would take to repeat or replace the work the message has done.

One might argue that a message’s usefulness is a better measure of value than its replacement cost. Usefulness is an anthropocentric concept that information theorists find difficult to conceptualise.

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Sun, 11 Jul 2010 21:25:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/07/a-diatribe-from-the-remains-of-dr-fred-mccabe.html