MachineMachine /stream - search for animals https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Ethereum's Vitalik Buterin Is Worried About Crypto's Future | Time]]> https://time.com/6158182/vitalik-buterin-ethereum-profile/

In a few minutes, electronic music will start pulsing, stuffed animals will be flung through the air, women will emerge spinning Technicolor hula hoops, and a mechanical bull will rev into action, bucking off one delighted rider after another.

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Mon, 21 Mar 2022 04:51:23 -0700 https://time.com/6158182/vitalik-buterin-ethereum-profile/
<![CDATA[What It’s Like to Date a Horse]]> https://www.thecut.com/2014/11/what-its-like-to-date-a-horse.html

Bestiality, the act of having sex with an animal, tends to conjure images of a mucky, socially inadequate, desperate farmer sneaking into the barn after dark, or depraved groups of thrill-seekers forcing sex with drugged, abused, or otherwise mistreated animals (like the case of Douglas Spink and

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Mon, 17 May 2021 23:55:21 -0700 https://www.thecut.com/2014/11/what-its-like-to-date-a-horse.html
<![CDATA[Is Consciousness Everywhere? | The MIT Press Reader]]> https://thereader.mitpress.mit.edu/is-consciousness-everywhere/

Experience is in unexpected places, including in all animals, large and small, and perhaps even in brute matter itself.

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Wed, 31 Mar 2021 07:55:35 -0700 https://thereader.mitpress.mit.edu/is-consciousness-everywhere/
<![CDATA[Humans Will Probably Evolve to Be Venomous]]> https://www.popularmechanics.com/science/a35982125/humans-could-evolve-to-be-venomous/

Could future humans evolve to have venom glands? In new research, scientists close a long-open door by causally linking early salivary glands with what eventually became venom glands in many animals.

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Wed, 31 Mar 2021 07:55:11 -0700 https://www.popularmechanics.com/science/a35982125/humans-could-evolve-to-be-venomous/
<![CDATA[Can anyone suggest me a book wherein a character undergoes a SLOW/ GRADUAL permanent transformation into a creature/animal/monster/ hybrid]]> https://www.reddit.com/r/printSF/comments/kosyah/can_anyone_suggest_me_a_book_wherein_a_character/

I've seen my fair share of novels wherein characters transform into werewolves or animals but the transformations I've encountered almost always seems to happen rather instantaneously and in the case of shapeshifters, well they could always revert back to their human forms so its not as damning/consequential. Personally I'm more interested in seeing a transformation unfold slowly (over months or years) as you get to see more of the character's thought processes as the transformation happens. You get to see their emotional turmoil, denial and their struggle to come to terms with their inevitable fate It doesn't have to be some sort of supernatural/magical transformation. it could be something manufactured like the altering of the dna or body modification. I'd prefer it though if the transformation was unwilling. But basically I'm more interested in the ongoing process of the transformation itself rather than the aftermath. submitted by /u/dgotan22 to r/printSF [link] [comments]

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Fri, 01 Jan 2021 23:03:02 -0800 https://www.reddit.com/r/printSF/comments/kosyah/can_anyone_suggest_me_a_book_wherein_a_character/
<![CDATA[The Posthuman Enlightenment | Public Books]]> https://www.publicbooks.org/the-posthuman-enlightenment/

What does it take to think beyond the human? Can we imagine our human selves in other lives? And should we? While contemporary answers to these questions have highlighted the desirability and necessity of imagining ourselves as animals, plants, and even objects, others argue that such acts of the im

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Wed, 12 Feb 2020 10:16:06 -0800 https://www.publicbooks.org/the-posthuman-enlightenment/
<![CDATA[Plastic plankton, the Anthropocene’s emblematic “microorganism” – We Make Money Not Art]]> http://we-make-money-not-art.com/plastic-plankton-the-anthropocenes-emblematic-microorganism/

Mandy Barker, Ophelia medustica. Specimen collected from Glounthaune shoreline, Cove of Cork, Ireland, (Pram wheel), 2015. Series: Beyond Drifting: Imperfectly Known Animals, 2015 In 1816, John Vaughan Thompson was posted to Cork in Ireland as an army Surgeon.

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Mon, 11 Jun 2018 05:02:24 -0700 http://we-make-money-not-art.com/plastic-plankton-the-anthropocenes-emblematic-microorganism/
<![CDATA[If humans gave up on geoengineering after 50 years, it could be far worse than if we had done nothing at all / Boing Boing]]> https://boingboing.net/2018/01/23/timescale-mismatch.html

The model shows catastrophic outcomes: while the project is running, habitats are well-protected from climate change and animals cease chasing new latitudes they can survive in.

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Tue, 30 Jan 2018 17:43:25 -0800 https://boingboing.net/2018/01/23/timescale-mismatch.html
<![CDATA[Inspired by brain’s visual cortex, new AI utterly wrecks CAPTCHA security | Ars Technica]]> https://arstechnica.com/science/2017/10/inspired-by-brains-visual-cortex-new-ai-utterly-wrecks-captcha-security/

Computer algorithms have gotten much better at recognizing patterns, like specific animals or people's faces, allowing software to automatically categorize large image collections. But we've come to rely on some things that computers can't do well.

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Sun, 26 Nov 2017 07:30:44 -0800 https://arstechnica.com/science/2017/10/inspired-by-brains-visual-cortex-new-ai-utterly-wrecks-captcha-security/
<![CDATA[What constitutes an individual organism in biology? | Aeon Essays]]> https://aeon.co/essays/what-constitutes-an-individual-organism-in-biology

When she was two years old, I took my daughter to the American Museum of Natural History for the first time. As we strolled through the displays of taxidermy animals, she would waddle towards each one, and point and ask what we were looking at.

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Fri, 27 Oct 2017 16:50:24 -0700 https://aeon.co/essays/what-constitutes-an-individual-organism-in-biology
<![CDATA[This Is What Happens When Humans Use Animals to Make Art - Creators]]> https://creators.vice.com/en_us/article/what-happens-when-humans-use-animals-to-make-art

Though defining exactly what art is is a near-impossible art all its own, human involvement seems to be an essential tenet, whether it's in creation or conceptualization.

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Sat, 11 Mar 2017 17:21:21 -0800 https://creators.vice.com/en_us/article/what-happens-when-humans-use-animals-to-make-art
<![CDATA[Sonic Acts 2017: The Noise of Becoming: On Monsters, Men, and Every Thing in Between]]> https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/

UPDATE: My talk is also now available in The Noise of Being publication, published by Sonic Acts in September 2017 A talk I delivered at Sonic Acts Festival 2017: The Noise of Being, in which I refigure the sci-fi horror monster The Thing from John Carpenter’s 1982 film of the same name:

The Thing is a creature of endless mimetic transformations, capable of becoming the grizzly faced men who fail to defeat it. The most enduring quality of The Thing is its ability to perform self-effacement and subsequent renewal at every moment, a quality we must embrace and mimic ourselves if we are to outmanoeuvre the monsters that harangue us.

This talk was part of a panel featuring Laurie Penny and Ytasha Womack, entitled Speculative Fiction: Radical Figuration For Social Change. You can see their wonderful talks here:

Laurie Penny: Feminism Against Fascism Ytasha Womack: Afrofuturism: Imagination and Humanity

full text follows (+ references & slides) An Ontology of Every Thing on the Face of the Earth John Carpenter’s 1982 film, The Thing, is a claustrophobic science fiction thriller exhibiting many hallmarks of the horror genre. The film depicts a sinister turn for matter where the chaos of the replicating, cancerous cell is expanded to the human scale and beyond. We watch as an alien force terrorises an isolated Antarctic outpost. The creature exhibits an awesome ability to imitate; devouring any form of life it comes across, whilst simultaneously giving birth to an exact copy in a burst of bile and protoplasm. The Thing copies cell by cell in a process so perfect, that the resultant simulacrum speaks, acts, and even thinks like the original. The Thing is so relentless and its copies so perfect, that the outpost’s Doctor, Blair, is sent mad at the implications: If a cell gets out it could imitate everything on the face of the Earth… and it’s not gonna stop! [1] This text is also available in The Noise of Being publication (published September 2017) Based on John W. Campbell’s 1938 novella, Who Goes There?, Carpenter’s film revisits a gothic trope that is numerous in its incarnations. In Campbell’s novella, The Thing is condensed as much from the minds of the men as from its own horrific, defrosting bulk. A slowly surfacing nightmare that transforms alien matter into earthly biology also has the effect of transferring the inner, mental lives of the men into the resultant condensation. John W. Campbell knew that The Thing could become viscous human flesh, but in order to truly imitate its prey the creature must infect inner life separately, pulling kicking and screaming ghosts out of their biological – Cartesian – machines. As a gothic figure, Campbell’s Thing disrupts the stable and integral vision of human being: self-same bodies housing ‘unitary and securely bounded’ [2] subjectivities, identical and extensive through time. His characters confront their anguish at being embodied: their nightmares are literally made flesh. To emphasise the otherness of each human’s flesh, Campbell’s story is inhabited exclusively with male characters. The absence of women makes the conflict between each of the men feel more rudimentary, but it also centres the novel’s horror on the growing realisation that to be human is also to be alien to oneself. Differences between sexes within the single species homo sapiens are bypassed, allowing the alien entity to exhibit the features of human female ‘otherness’ alongside a gamut of horrific bodily permutations. Perhaps, as Barbara Creed, [3] Rosi Braidotti, [4] and others [5] have argued, The Thing signifies the intrinsic absence of the mother figure: the female body’s capacity to be differentiated from itself in the form of pregnancy; to open up and usher forth into the world a creature other to itself. This Thingly quality is given credence by Julia Kristeva in a passage that could equally refer to The Thing as to the development of a fetus during pregnancy: Cells fuse, split, and proliferate; volumes grow, tissues stretch, and the body fluids change rhythm, speeding up or slowing down. With the body, growing as a graft, indomitable, there is another. And no one is present, within that simultaneously dual and alien space, to signify what is going on. [6] The Thing does exhibit demeanours of copulation and fertility, but also of disease, fragmentation, dismemberment, and asexual fission. In the novella, during a drug induced nightmare Dr. Copper sits bolt upright and blurts out ‘Garry – listen. Selfish – from hell they came, and hellish shellfish – I mean self – Do I? What do I mean?,’ McReady [7] turns to the other men in the cabin, ‘Selfish, and as Dr. Copper said – every part is a whole. Every piece is self-sufficient, and animal in itself.’ [8] The Thing is aberrant at a level more fundamental than allusions to pregnancy can convey. Dr. Copper’s inability to articulate what The Thing is, indicates a categorical nightmare he and the men are suffering. As in the work of Mary Douglas, [9] The Thing’s nightmarish transformation denies the very concept of physical and categorical purity. The Thing’s distributed biology calls to mind the Hardt and Negri’s vision of the early Internet (ARPANET), designed, according to them: …to withstand military attack. Since it has no center and almost any portion can operate as an autonomous whole, the network can continue to function even when part of it has been destroyed. The same design element that ensures survival, the decentralisation, is also what makes control of the network so difficult. [10] The image of mankind’s outright destruction, via totalising narratives such as nuclear war, viral pandemic, or meteor strike is undermined by the paradigm of a Thingly technological infrastructure designed to avoid ‘absolute’ assault. Decentralisation is a categorical horror in its capacity to highlight our self-same, constantly threatened and weak, embodied selves. But shift the lens away from the self-same human subject, and the image of a distributed, amorphous network of autonomous cells immediately becomes a very good description of how biological life has always been constituted. The metaphysical dualism of the sexes, as Kelly Hurley concludes, is an inadequate paradigm of such horrific embodiment, rather any and all ‘ontological security’ [11] is challenged through a ‘collapsing of multiple and incompatible morphic possibilities into one amorphous embodiment.’ [12] The Thing is neither male nor female, two nor one, inside nor outside, living nor dead. If it does settle into a form that can be exclaimed, screamed or defined in mutually incompatible words, it does so only for a moment and only in the mind of its onlooker as they scrabble to deduce its next amorphous conflation. The Thing is a figure performing ontogenesis (something coming to be) rather than ontology (something that already is). [13] ‘The very definition of the real,’ as Jean Baudrillard affirmed, has become ‘that of which it is possible to give an equivalent reproduction.’ [14] Does The Thing ‘produce’ something other than human life, or ‘reproduce’ human life in its entirety, and what, if anything, would be the difference? In a text on bio and necropolitics, Eugene Thacker undertakes an examination of the ‘difference between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [15] Thacker highlights a passage in Poetics where Aristotle speaks of mimesis giving rise to the art of poetry in human beings: We take delight in viewing the most accurate possible images of objects which in themselves cause distress when we see them (e.g. the shapes of the lowest species of animal, and corpses). Recognition of mimetic forms can instill a certain degree of displeasure if that form depicts a carcass or something considered equally abhorrent. But this is often tinged with what Aristotle calls the ‘extremely pleasurable’ dual capacities of recognising an imitation as such, whilst at the same time recognising what it is the form is imitative of. The horror of The Thing is bound to this endless ontogenetic re-forming, its limitless capacity to imitate and become without necessarily settling into a final, stable and agreeable categorical – that is, ontological – form. The men of the Antarctic encampment grasp in their minds at the forms ushering from The Thing but can never keep up with its propensity toward the next shapeless-shape, bodiless-limb, or ontogenetic-extrudence. The Thing is a phenomenon, to use Eugene Thacker’s words once more, that is ‘at once “above” and “below” the scale of the human being,’ [16] throwing, as Rosi Braidotti puts it, ‘a terminal challenge towards a human identity that is commonly predicated on the One.’ [17] The ‘other’ of The Thing never settles down, always falling outside the dialectical circle. As Helene Cixous remarks in The Newly Born Woman, with the ‘truly “other” there is nothing to say; it cannot be theorized. The “other” escapes me.’ [18] The figure of The Thing bursts into popular culture at the meeting point between dream and flesh, and has been pursued ever since by men whose individuality is considered inseparable from their self-same embodiment. By modifying the rules through which dominant norms such as gender binaries operate, The Thing can be conceived as an incarnation of détournement: an intervention that hijacks and continually modifies the rules of engagement. ‘The radical implication [being] that [all] meaning is connected to a relationship with power.’ [19] Considered through Michel Foucault’s definition of bio-power, or the bio-political, The Thing is the process of sex and sexuality severed from the humans who are forced to proliferate ‘through’ it. Above all, the men set against this propagation – this mobilisation of images of ‘other’ – scramble to protect the normative image of the human they hold most dear: the mirage of ‘man’. Becoming World The filmic Thing is a fictional device enabled by animatronic augmentations coated with fleshy stand-ins, KY Jelly, and occasionally, real animal offal. As John Carpenter described his rendition of the creature in a 2014 interview, ‘It’s just a bunch of rubber on the floor.’ [20] Bringing The Thing ‘to life’ is an activity that performs the collapse ‘between “Life” as an ontological foundation, and “the living,” or the various specific instantiations of Life.’ [21] The animatronic Thing exists in the space between stable forms; it is vibrant, expressive technology realised by dead matter; and human ingenuity made discernible by uncanny machinic novelty. Ontological uncertainty finds fluidity in language on a page, in the ability to poetically gesture towards interstitiality. But on-screen animatronics, rubber, and KY Jelly are less fluid, more mimetically rooted by the expectations of the audience reveling in, and reviled by, their recognition of The Thing’s many forms. Upon its release critical reactions to John Carpenter’s The Thing were at best muted and at worst downright vitriolic. The special effects used to depict the creature were the focus of an attack by Steve Jenkins’. Jenkins attacks the film essentially for its surrealist nature… he writes that: “with regard to the effects, they completely fail to ‘clarify the weirdness’ of the Thing”, and that “because one is ever sure exactly how it [the alien] functions, its eruptions from the shells of its victims seem as arbitrary as they are spectacular’.” [22] In short, the reviews lingered on two opposing readings of The Thing’s shock/gore evocations: that they go too far and thus tend towards sensational fetishism, or that they can’t go far enough, depicting kitsch sensibilities rather than alien otherness. Jenkins’ concern that the special effects do not ‘clarify’ The Thing’s ‘weirdness’ is contradictory, if not oxymoronic. The implication is that Things could never be so weird as to defy logical function, and that all expressions should, and eventually do, lend themselves to being read through some parochial mechanism or other, however surreal they may at first seem. That The Thing’s nature could actually defy comprehensibility is not considered, nor how impossible the cinematic depiction of that defiance might be. Rather, the critical view seems to be that every grisly eruption, bifurcation, and horrific permutation on screen must necessarily express an inner order temporarily hidden from, but not inaccessible to, its human onlookers. This critical desire for a ‘norm’ defies the same critical desire for ‘true’ horror. Our will to master matter and technology through imitative forms is the same will that balks at the idea that imitative forms could have ontologies incommensurable with our own. The Thing is ‘weird’: a term increasingly applied to those things defying categorisation. A conviction, so wrote the late Mark Fisher, ‘that this does not belong, is often a sign that we are in the presence of the new… that the concepts and frameworks which we have previously employed are now obsolete.’ [23] In reflecting on the origins of this slippery anti-category, Eugene Thacker reminds us that within horror, ‘The threat is not the monster, or that which threatens existing categories of knowledge. Rather, it is the “nameless thing,” or that which presents itself as a horizon for thought… the weird is the discovery of an unhuman limit to thought, that is nevertheless foundational for thought.’ [24] In The Thing the world rises up to meet its male inhabitants in a weird form and, by becoming them, throws into question the categorical foundations of the born and the made, of subject and object, natural and synthetic, whole and part, human and world, original and imitation. What remains is an ongoing process of animation rendered horrific by a bifurcation of ontologies: on one side the supposed human foundation of distinction, uniqueness and autonomy; on the other, a Thingly (alien and weird) propensity that dissolves differentiation, that coalesces and revels in an endless process of becoming.  As in Mikhail Bakhtin‘s study of the grotesque, the ‘human horizon’ in question is that of the ‘canon,’ [25] a norm to which all aberrations are to be compared: The grotesque body… is a body in the act of becoming. It is never finished, never completed; it is continually built, created, and builds and creates another body. Moreover, the body swallows the world and is itself swallowed by the world. [26] The Thingly is neither self-same nor enclosed unto itself. It is a plethora of openings, conjoinings and eruptions that declare ‘the world as eternally unfinished: a world dying and being born at the same time.’ [27] The bodily horror performed by The Thing is an allegory of this greater interstitial violation: the conceptual boundary between the world-for-us and the world-without-us is breached not as destruction, or even invasion, but ultimately through our inability to separate ourselves from a world that is already inherently alien and weird. [28] ‘A monstrosity’ to hijack the words of Claire Colebrook, ‘that we do not feel, live, or determine, but rather witness partially and ex post facto.’ [29] How these processes are comprehended, or more precisely, how the perception of these processes is interpreted, is more important than the so called ‘difference’ between the world which existed before and the world which remains after. Eugene Thacker clarifies this point in his analysis of the etymology of the word ‘monster’: A monster is never just a monster, never just a physical or biological anomaly. It is always accompanied by an interpretive framework within which the monster is able to be monstrum, literally “to show” or “to warn.” Monsters are always a mat­ter of interpretation. [30] Becoming Weird In a 1982 New York Times movie section, critic Vincent Canby poured yet more scorn on John Carpenter’s ‘Thing’ remake: The Thing is a foolish, depressing, overproduced movie that mixes horror with science fiction to make something that is fun as neither one thing or the other… There may be a metaphor in all this, but I doubt it… The Thing… is too phony looking to be disgusting. It qualifies only as instant junk. [31] Chiming with his critic peers, Canby expresses his desire that the monster show its nature – be monstrum – only in respect of some ‘norm’; [32] some ‘interpretive framework’, [33] that the narrative will eventually uncover. By setting up ‘junk’ as a kitschy opposite to this supposedly palatable logic, Canby unwittingly generates a point from which to disrupt the very notion of the interpretive framework itself. The Thing is more than a metaphor. Canby’s appeal to ‘instant junk’ can be read as the monstrum, the revealing of that which constitutes the norm. The monster stands in for difference, for other, and in so doing normalises the subject position from which the difference is opposed: the canon. In the case of The Thing that canon is first and foremost the human male, standing astride the idea of a world-for-us. The ‘us’ is itself monopolised, as if all non-male ontogenetic permutations were cast out into the abject abyss of alien weirdness. In reclaiming ‘junk’ as a ‘register of the unrepresentable’ [34] a Thingly discourse may share many of the tenets of queer theory. As Rosi Braidotti makes clear, referring to the work of Camilla Griggers: ‘Queer’ is no longer the noun that marks an identity they taught us to despise, but it has become a verb that destabilizes any claim to identity, even and especially to a sex-specific identity. [35] The queer, the weird, the kitsch, are among the most powerful of orders because they are inherently un-representable and in flux. The rigid delineations of language and cultural heteronormativity are further joined in the figure of The Thing by a non-anthropic imaginary that exposes a whole range of human norms and sets into play a seemingly infinite variety of non-human modes of being and embodiment. Rosi Braidotti refers to the work of Georges Canguilhem in her further turn outwards towards the weird, ‘normality is, after all, the zero-degree of monstrosity,’ [36] signalling a post-human discourse as one which, by definition, must continually question – perhaps even threaten – the male, self-same, canonised, subject position: We need to learn to think of the anomalous, the monstrously different not as a sign of pejoration but as the unfolding of virtual possibilities that point to positive alternatives for us all… the human is now displaced in the direction of a glittering range of post-human variables. [37] In her book on The Death of The Posthuman (2014), Claire Colebrook looks to the otherwise, the un-representable, to destabilise the proposition of a world being for anyone. She begins by considering the proposed naming of the current geological era ‘The Anthropocene,’ [38] a term that designates a theoretical as well as scientific impasse for human beings and civilisation, in which human activity and technological development have begun to become indistinguishable, and/or exceed processes implicit within what is considered to be the ‘natural’ world. As if registering the inevitable extinction of humans isn’t enough, The Anthropocene, by being named in honour of humans, makes monsters of those times – past and present – which do not contain humans. Its naming therefore becomes a mechanism allowing the imagination of ‘a viewing or reading in the absence of viewers or readers, and we do this through images in the present that extinguish the dominance of the present.’ [39] The world ‘without bodies’ that is imaged in this move, Colebrook argues, is written upon by the current state of impending extinction. Humans are then able to look upon the future world-without-us in a state of nostalgia coloured by their inevitable absence. Here the tenets of the horror genre indicated by Eugene Thacker are realised as a feature of a present condition. The world-in-itself has already been subsumed by The Thingly horror that is the human species. For even the coming world-without-us, a planet made barren and utterly replaced by The Thingly junk of human civilisation, will have written within its geological record a mark of human activity that goes back well before the human species had considered itself as a Thing ‘in’ any world at all. In an analysis of the etymology of the Anthropocene, McKenzie Wark also turns to theory as a necessary condition of the age of extinction: All of the interesting and useful movements in the humanities since the late twentieth century have critiqued and dissented from the theologies of the human. The Anthropocene, by contrast, calls for thinking something that is not even defeat. [40] The Anthropocene, like ‘queer’ or ‘weird’, should be made into a verb, and relinquished as a noun. Once weirded in this way it becomes a productive proposition, Wark goes on, quoting Donna Haraway, ‘another figure, a thousand names of something else.’ [41] In the 2014 lecture quoted by Wark, Haraway called for other such worldings through the horrific figure of capitalism, through arachnids spinning their silk from the waste matter of the underworld, or from the terrible nightmares evoked in the fiction of the misogynist, racist mid 20th century author H.P. Lovecraft: The activation of the chthonic powers that is within our grasp to collect up the trash of the anthropocene, and the exterminism of the capitalocene, to something that might possibly have a chance of ongoing. [42] That weird, ongoing epoch is the Chthulucene, a monstrum ‘defined by the frightening weirdness of being impossibly bound up with other organisms,’ [43] of what Haraway calls, ‘multi-species muddles.’  [44] The horror of ‘the nameless thing’ is here finally brought to bear in Haraway’s Capitalocene and Chthulucene epochs. Haraway’s call for ‘a thousand names of something else’ is Thingly in its push towards the endlessly bifurcated naming, and theoretical subsuming. The anthro-normalisation casts out infinitely more possibilities than it brings into play. Although Donna Haraway makes it clear that her Chthulucene is not directly derivative of H.P. Lovecraft’s Cthulhu mythos, her intentional mis-naming and slippery non-identification exemplifies the kind of amorphous thinking and practice she is arguing for. Haraway’s Chthulucene counters Lovecraft’s Cthulhu with an array of chthonic, non-male, tentacular, rhizomatic, and web spinning figures that attest to the monstrum still exposed by Lovecraft’s three quarters of a century old work. The continued – renewed – fascination with Lovecraft’s weird ‘others’ thus has the capacity to expose a dread of these times. As writer Alan Moore has attested: [I]t is possible to perceive Howard Lovecraft as an almost unbearably sensitive barometer of American dread. Far from outlandish eccentricities, the fears that generated Lovecraft’s stories and opinions were precisely those of the white, middle-class, heterosexual, Protestant-descended males who were most threatened by the shifting power relationships and values of the modern world… Coded in an alphabet of monsters, Lovecraft’s writings offer a potential key to understanding our current dilemma, although crucial to this is that they are understood in the full context of the place and times from which they blossomed. [45] The dominant humanistic imagination may no longer posit white cis-males as the figure that ‘must’ endure, but other uncontested figures remain in the space apparently excavated of Lovecraft’s affinities. To abandon what Claire Colebrook calls ‘the fantasy of one’s endurance,’ may be to concede that the post-human is founded on ‘the contingent, fragile, insecure, and ephemeral.’ [46] But, as Drucilla Cornell and Stephen D. Seely suggest, it is dangerous to consider this a ‘new’ refined status for the beings that remain, since ‘this sounds not like the imagination of living beyond Man, but rather like a meticulous description of the lives of the majority of the world under the condition of advanced capitalism right now.’ [47] As Claire Colebrook warns, post-humanism often relinquishes its excluded others – women, the colonised, nonhuman animals, or ‘life itself’ [48] – by merely subtracting the previously dominant paradigm of white heteropatriarchy, whilst failing to confront the monster the that particular figure was indicative of: Humanism posits an elevated or exceptional ‘man’ to grant sense to existence, then when ‘man’ is negated or removed what is left is the human all too human tendency to see the world as one giant anthropomorphic self-organizing living body… When man is destroyed to yield a posthuman world it is the same world minus humans, a world of meaning, sociality and readability yet without any sense of the disjunction, gap or limits of the human. [49] As in Haraway and Wark’s call for not just ‘naming, but of doing, of making new kinds of labor for a new kind of nature,’ [50] contemporary criticism and theory must be allowed to take on the form of the monsters it pursues, moulding and transforming critical inquiries into composite, hybrid figures that never settle in one form lest they become stable, rigid, and normalised. In fact, this metaphor itself is conditioned too readily by the notion of a mastery ‘Man’ can wield. Rather, our inquiries must be encouraged ‘to monster’ separately, to blur and mutate beyond the human capacity to comprehend them, like the infinite variety of organisms Haraway insists the future opens into. The very image of a post-humanism must avoid normalising the monster, rendering it through analysis an expression of the world-for-us. For Eugene Thacker this is the power of the sci-fi-horror genre, to take ‘aim at the presuppositions of philosophical inquiry – that the world is always the world-for-us – and [make] of those blind spots its central concern, expressing them not in abstract concepts but in a whole bestiary of impossible life forms – mists, ooze, blobs, slime, clouds, and muck.’ [51] Reflecting on the work of Noël Carroll, [52] Rosi Braidotti argues that if science fiction horror ‘is based on the disturbance of cultural norms, it is then ideally placed to represent states of crisis and change and to express the widespread anxiety of our times. As such this genre is as unstoppable as the transformations it mirrors.’ [53]  

References [1] John Carpenter, The Thing, Film, Sci-Fi Horror (Universal Pictures, 1982). [2]  Kelly Hurley, The Gothic Body: Sexuality, Materialism, and Degeneration at the Fin de Siècle (Cambridge University Press, 2004), 3. [3]  B. Creed, ‘Horror and the Monstrous-Feminine: An Imaginary Abjection.’ Screen 27, no. 1 (1 January 1986): 44–71. [4]  Rosi Braidotti, Metamorphoses: Towards a Materialist Theory of Becoming (Wiley, 2002), 192–94. [5]  Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 81. [6]  Julia Kristeva, quoted in Jackie Stacey, Teratologies: A Cultural Study of Cancer (Routledge, 2013), 89. [7]  The character McReady becomes MacReady in Carpenter’s 1982 retelling of the story. [8]  Campbell, Who Goes There?, 107. [9]  Noël Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart (New York: Routledge, 1990). [10] Michael Hardt and Antonio Negri, Empire, New Ed (Harvard University Press, 2001), 299. [11] Braidotti, Metamorphoses, 195. [12] Kelly Hurley, ‘Reading like an Alien: Posthuman Identity in Ridley Scott’s Aliens and David Cronenberg’s Rabid,’ in Posthuman Bodies, ed. Judith M. Halberstam and Ira Livingston (Bloomington: John Wiley & Sons, 1996), 219. [13] This distinction was plucked, out of context, from Adrian MacKenzie, Transductions: Bodies and Machines at Speed (A&C Black, 2006), 17. MacKenzie is not talking about The Thing, but this distinction is, nonetheless, very useful in bridging the divide between stable being and endless becoming. [14] Jean Baudrillard, Simulations, trans. Paul Foss, Paul Patton, and Philip Beitchman (Semiotext (e) New York, 1983), 146. [15] Eugene Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ Incognitum Hactenus 3, no. Living On: Zombies (2012): 35. [16] Ibid., 29. [17] Braidotti, Metamorphoses, 195. [18] Hélène Cixous, The Newly Born Woman (University of Minnesota Press, 1986), 71. [19] Nato Thompson et al., eds., The Interventionists: Users’ Manual for the Creative Disruption of Everyday Life (North Adams, Mass. : Cambridge, Mass: MASS MoCA ; Distributed by the MIT Press, 2004), 151. [20] John Carpenter, BBC Web exclusive: Bringing The Thing to life, Invasion, Tomorrow’s Worlds: The Unearthly History of Science Fiction, 14 November 2014. [21] Thacker, ‘Nekros; Or, The Poetics Of Biopolitics,’ 35. [22] Ian Conrich and David Woods, eds., The Cinema Of John Carpenter: The Technique Of Terror (Wallflower Press, 2004), 96. [23] Mark Fisher, The Weird and the Eerie, 2016, 13. [24] Eugene Thacker, After Life (University of Chicago Press, 2010), 23. [25] Mikhail Mikhaĭlovich Bakhtin, Rabelais and His World (Indiana University Press, 1984), 321. [26] Ibid., 317. [27] Ibid., 166. [28] This sentence is a paraphrased, altered version of a similar line from Eugene Thacker, ‘Nine Disputations on Theology and Horror,’ Collapse: Philosophical Research and Development IV: 38. [29] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 14. [30] Eugene Thacker, ‘The Sight of a Mangled Corpse—An Interview with’, Scapegoat Journal, no. 05: Excess (2013): 380. [31] Vincent Canby, ‘“The Thing” Is Phony and No Fun,’ The New York Times, 25 June 1982, sec. Movies. [32] Derrida, ‘Passages: From Traumatism to Promise,’ 385–86. [33] Thacker, ‘The Sight of a Mangled Corpse—An Interview with,’ 380. [34] Braidotti, Metamorphoses, 180. [35] Ibid. [36] Ibid., 174. [37] Rosi Braidotti, ‘Teratologies’, in Deleuze and Feminist Theory, ed. Claire Colebrook and Ian Buchanan (Edinburgh: Edinburgh University Press, 2000), 172. [38] A term coined in the 1980s by ecologist Eugene F. Stoermer and widely popularized in the 2000s by atmospheric chemist Paul Crutzen. The Anthropocene is, according to Jan Zalasiewicz et al., ‘a distinctive phase of Earth’s evolution that satisfies geologist’s criteria for its recognition as a distinctive statigraphic unit.’ – Jan Zalasiewicz et al., ‘Are We Now Living in the Anthropocene,’ GSA Today 18, no. 2 (2008): 6. [39] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 28. [40] McKenzie Wark, ‘Anthropocene Futures’ Versobooks.com, 23 February 2015. [41] Ibid. [42] Donna Haraway, ‘Capitalocene, Chthulucene: Staying with the Trouble’ (University of California at Santa Cruz, 5 September 2014). [43] Leif Haven, ‘We’ve All Always Been Lichens: Donna Haraway, the Cthulhucene, and the Capitalocene,’ ENTROPY, 22 September 2014. [44] Donna Haraway, ‘SF: Sympoiesis, String Figures, Multispecies Muddles’ (University of Alberta, Edmonton, Canada, 24 March 2014). [45] H. P Lovecraft, The New Annotated H.P. Lovecraft, ed. Leslie S Klinger (Liveright, 2014), xiii. [46] Claire Colebrook, Sex After Life: Essays on Extinction, Vol. 2 (Open Humanities Press, 2014), 22. [47] Drucilla Cornell and Stephen D Seely, The Spirit of Revolution: Beyond the Dead Ends of Man (Polity press, 2016), 5. [48] Ibid., 3–4. [49] Claire Colebrook, Death of the PostHuman: Essays on Extinction, Vol. 1 (Open Humanities Press, 2014), 163–64. [50] Wark, ‘Anthropocene Futures.’ [51] Thacker, In the Dust of This Planet, 9. [52]   Carroll, The Philosophy of Horror, Or, Paradoxes of the Heart. [53]   Braidotti, Metamorphoses, 185 (my emphasis).

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Sun, 26 Feb 2017 04:43:01 -0800 https://machinemachine.net/portfolio/sonic-acts-2017-the-noise-of-becoming-on-monsters-men-and-every-thing-in-between/
<![CDATA[Artist Profile: Lorna Mills | Rhizome]]> http://rhizome.org/editorial/2016/sep/28/artist-profile-lorna-mills/

Paul Soulellis: Your recent work takes the form of animated GIF collages that convulse with explosions, weird animals and jerky gestures—scenes that are usually playful but often perverse. Most of it is presented in mad looping cut-out form, with jagged, silhouetted edges and sudden jump-cuts that have become your signature motifs. It’s easy to see how these GIFs harken back to early web vernacular, but I’m tempted to draw an even deeper trajectory. I see Stan Brakhage, Jack Smith, Maya Deren, and other experimental filmmakers in your use of the image as malleable, pleasure-seeking collage material.

Earlier works, like these compositions from 2010 and in particular this set focused on your mother’s jewelry, use sequences of tightly framed shots that construct almost conventional narratives. Presented as a stack or a linear progression, sometimes barely moving, the looping in these pieces is more “manual;” my gaze has to follow from frame to frame as I piece the story together.

Whether sequenced as a chain (narrative) or oscillating (disjunctive collage), your GIFs draw upon a distinct cinematic lineage. Do you seek to resolve these disparate ideas, or a synthesis between them, or something else?

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Thu, 29 Sep 2016 07:40:17 -0700 http://rhizome.org/editorial/2016/sep/28/artist-profile-lorna-mills/
<![CDATA[Donna Haraway / Speculative Fabulation]]> http://www.youtube.com/watch?v=zFGXTQnJETg

This scene is part of the material which have been created to make the film "Donna Haraway: Story Telling for Earthly Survival"

A message from a liveable future, for our earthly survival. In it, Donna Haraway explains her practice of Speculative Fabulation. Which idea was at the origin of Narration Speculative & Fabbula and get explained here.

At Fabbula, we believe that a great field of storytelling for Virtual Reality lies in the practice of Speculative Fabulation : fables full of possibilities, figures, wild facts ands animals at work to unveil a world possible again.

Film : http://www.graphoui.org/2014/?p=1462 Showings : http://www.kfda.be/fr/programme/donna-haraway-story-telling-for-earthly-survival-2


Film credits

Starring Donna Haraway, Rusten Hogness, Cayenne Pepper

Written & directed by Fabrizio Terranova

Cinematography Tristan Galand

Sound Nicolas Lebecque

Film editing Bruno Tracq

Sound design Frédéric Fichefet

Sound mixing Cyril Mossé

Music Laurent Baudoux & The Fan Club Orchestra

Visual effects Alain Clément & Patrick Theunen

Digital crochet coral reef animation Clara Sobrino

Process witch Isabelle Stengers

Producer Ellen Meiresonne

Co-producer Olivier Marboeuf, Javier Packer-Comyn

Associate producer Fabien Siouffi

Presentation Kunstenfestivaldesarts, Beursschouwburg

Production Atelier Graphoui (Bruxelles)

Coproduction Kunstenfestivaldesarts, Spectre Productions (Rennes), CBA – Centre de l’audiovisuel (Bruxelles), Fabbula (Barcelonne), Rien à Voir (Bruxelles)

Withe the support of Centre du Cinéma et de l’Audiovisuel de la Fédération Wallonie-Bruxelles

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Tue, 24 May 2016 13:46:08 -0700 http://www.youtube.com/watch?v=zFGXTQnJETg
<![CDATA[Heather Davis: The Queer Futurity of Plastic]]> https://vimeo.com/158044006

SONIC ACTS ACADEMY Heather Davis: The Queer Futurity of Plastic 28 February 2016 - De Brakke Grond, Amsterdam, the Netherlands --- Plastic is often thought of as a malleable material; its metaphorical connotation, plasticity, implies movement and shape shifting. However, plastic is actually one of the most durable compounds on earth and its presence is reshaping the ecosystems that it proliferates within. For many animals, chemical plasticisers – most infamously Bisphenol A (or BPA) – mimic natural hormones, rendering us less and less fertile. Plastic is also becoming the anthropogenic substrate of a whole new ecology of viruses and bacteria, termed the plastisphere. Plastic, and its associated plasticisers, are among the many anthropogenic compounds that are heralding-in an increasingly infertile future, or a future filled with strange new life forms. While this forecast is certainly horrific, what might queer theory, disability studies, and theoretical approaches to the notion of toxicity teach us? In other words, if instead of running from these toxic and infertile futures, as Mel Chen, Claire Colebrook and others suggest, what might we learn if we began to embrace the nonfilial progeny that plastic, and the plastisphere, might produce?Cast: Sonic Acts

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Thu, 17 Mar 2016 04:10:44 -0700 https://vimeo.com/158044006
<![CDATA[Is It Normal to Hoard? - Issue 10: Mergers & Acquisitions - Nautilus]]> http://m.nautil.us/issue/10/mergers--acquisitions/is-it-normal-to-hoard

Animals like to hoard. Christopher E. Overtree, director of the Psychological Services Center at the University of Massachusetts, Amherst and a specialist in treating hoarding, says that “the mechanisms triggering this kind of biological reflex are present in all of us.

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Wed, 26 Feb 2014 09:06:23 -0800 http://m.nautil.us/issue/10/mergers--acquisitions/is-it-normal-to-hoard
<![CDATA[Umberto Eco and why we still dream of utopia]]> http://www.newstatesman.com/culture/2013/11/no-place-home

Places that have never existed except in the human imagination may find an incongruous afterlife in the everyday world. Umberto Eco tells of how an attempt to commemorate the brownstone New York home of Nero Wolfe, Rex Stout’s orchid-loving fictional detective, runs up against the resistance of fact. Wolfe’s house cannot be identified because Stout “always talked of a brownstone at a certain number on West 35th Street, but in the course of his novels he mentioned at least ten different street numbers – and what is more, there are no brownstones on 35th Street”. Using Eco’s typology, a fiction has been transmuted into a legend: “Legendary lands and places are of various kinds and have only one characteristic in common: whether they depend on ancient legends whose origins are lost in the mists of time or whether they are in effect a modern invention, they have created flows of belief.”

Because they involve the belief that they existed, exist or can be made to exist – whether in the past, the future or somewhere off the map – legendary places are illusions rather than fictions. The distinction may sometimes be blurry, as the example of Nero Wolfe’s house shows; but the difference is fundamental to this enriching and playfully erudite exploration of the fabulous lands that human beings have invented.

Fictions we know to be neither true nor false and paradoxically this gives them a kind of absolute veracity that historical facts can never have: “The credulous believe that El Dorado and Lemuria exist or existed somewhere or other, but we all know that it is undeniably certain that Superman is Clark Kent and that Dr Watson was never Nero Wolfe’s right-hand man ... All the rest is open to debate.” Unfortunately, humans have an invincible need to believe in their fictions. So they turn them into legends, which they anxiously defend from doubt – even to the point of attacking and killing those who do not share them.

Eco thinks it is not too difficult to explain why humankind is so drawn to legendary places: “It seems that every culture – because the world of everyday reality is cruel and hard to live in – dreams of a happy land to which men once belonged, and may one day return.” Nowadays everyone believes that the ability to envision alternate worlds is one of humankind’s most precious gifts, a view Eco seems to endorse when, at the end of his journey through legendary lands, he describes these visions as “a truthful part of the reality of our imagination”. Yet Eco highlights a darker side of these visions when he describes how the Nazis drew inspiration from legends of ancient peoples, variously situated in ultima Thule (“a land of fire and ice where the sun never set”), Atlantis and the polar regions, who spoke languages that were “racially pure”. Himmler was obsessed with ancient Nordic runes, while in an interview after the war the commander of the SS in Rome claimed that when Hitler ordered him to kidnap Pope Pius XII so he could be interned in Germany, he also ordered the Pope to take from the Vatican library “certain runic manuscripts that evidently had esoteric value for him”.

The Nazi adoption of the swastika began with the Thule Society, a secret racist organisation founded in 1918. Legends of lost lands fed the ideology of Aryan supremacy. In 1907, Jörg Lanz founded the Order of the New Temple, preaching that “inferior races” should be subjected to castration, sterilisation, deportation to Madagascar and incineration – ideas, Eco notes, that “were later to be applied by the Nazis”. Legendary lands are idylls from which minorities, outsiders and other disturbing elements have been banished. When these fantasies of harmony enter politics, a process of exclusion is set in motion whose end point is mass murder and genocide.

A metamorphosis of fiction into legend occurred when some Nazis took seriously a picture of the world presented by the Victorian novelist Edward Bulwer-Lytton. In his novel The Coming Race (1871), Bulwer-Lytton tells of the “Vril-ya”, survivors from the destruction of Atlantis who possessed amazing powers as a result of being imbued with Vril, a type of cosmic energy, living in the hollow interior of earth. He intended the book as an exercise in fantasy literature but the founder of the Thule Society, who also founded a Vril Society, seems to have taken it more literally. Occultists in several countries read Bulwer-Lytton’s novel as a fictional rendition of events that may actually have happened and the legend was mixed in the stew of mad and bad ideas we now call Nazism.

The process at work was something like that described in Jorge Luis Borges’s story “Tlön, Uqbar, Orbis Tertius”, in which an encyclopaedia of an imaginary world subverts and disrupts the world that has hitherto been real. The difference is that in Borges’s incomparable fable the secret society that devised the encyclopaedia knew it to be fiction, while 19th-century occultists and some 20th-century Nazis accepted Bulwer-Lytton’s fiction as a version of fact. Among the marks that Bulwer-Lytton’s Vril-ya left in the real world, the most lasting was reassuringly prosaic: the name given to Bovril, the meat extract invented in the 1870s.

Among the legendary places human beings have dreamed up, those that Eco calls “the islands of utopia” have exercised a particular fascination in recent times. As he reminds us, “Etymologically speaking, utopia means non-place” – ou-topos, or no place. Thomas More, who coined the term in his book Utopia (composed in Latin and only translated in 1551 after More had been executed for treason in 1535), plays on an ambiguity in which the word also means a good or excellent place. Using a non-existent country to present an ideal model of government, More established a new literary genre, which included Étienne Cabet’s A Journey to Icaria (1840), in which a proto-communist society is envisioned, Samuel Butler’s Erewhon (1872, an anagram of “nowhere”) and William Morris’s News from Nowhere (1890).

Visions of ideal societies have recurred throughout history but such societies were nearly always placed in an irretrievable past. The paradise of milk and honey of which human beings dreamed – a land of perpetual peace and abundance – belonged in religion and mythology rather than history or science. Yet by the end of the 19th century, the fiction of an ideal society had been turned into a realisable human condition. Already in the second half of the 18th century, Rousseau was writing of an egalitarian society as if something of the kind had once existed – a move repeated by Marx and Engels in their theory of primitive communism, which they believed could be recreated at a higher level. More’s non-existent land was given a veneer of science and situated in a non-existent future. Having been a literary genre, utopia became a political legend.

The Book of Legendary Lands covers a vast range of non-places, including a flat and a hollow earth, the Antipodes, the lands of Homer and the many versions of Cockaigne (where honey and bread fall from the sky and no one is rich or poor). A fascinating chapter deals with the far more recent invention of Rennes-le-Château, a French village near Carcassonne that has been hailed as a site of immense treasure and of a priory established by descendants of Jesus, who supposedly did not die on the cross but fled to France and began the Merovingian dynasty.

Presented by Eco in light and witty prose, these legendary places are made more vivid by many well-chosen illustrations and historic texts. Yet this is far from being another coffee table book, however beautiful. As in much of his work, Eco’s theme is the slippage from fiction to illusion in the human mind. Rightly he sees this as a perennial tendency but it is one that has gathered momentum in modern times. So-called primitive cultures understood that history runs in cycles, with civilisations rising and falling much as the seasons come and go – a view of things echoed in Aristotle and the Roman historians. The rise of monotheism changed the picture, so that history came to be seen as an unfolding drama – a story with a beginning, an end and a redemptive meaning. Either way, no one believed that history could be governed by human will. It was fate, God or mere chaos that ruled human events.

Legendary lands began to multiply when human beings started to believe they could shape the future. Non-places envisioned by writers in the past were turned into utopian projects. At the same time, literature became increasingly filled with visions of hellish lands. As Eco puts it, “Sometimes utopia has taken the form of dystopia, accounts of negative societies.”

What counts as a dystopia, however, is partly a matter of taste. Aldous Huxley may have meant Brave New World (1932) as a warning but I suspect many people would find the kind of world he describes – genetically engineered and drug-medicated but also without violence, poverty or acute unhappiness – quite an attractive prospect. If the nightmarish society Huxley imagines is fortunately impossible, it is because it is supposed to be capable of renewing itself endlessly – a feature of utopias and one of the clearest signs of their unreality.

Whether you think a vision of the future is utopian or not depends on how you view society at the present time. Given the ghastly record of utopian politics in the 20th century, bien-pensants of all stripes never tire of declaring that all they want is improvement. They assume that the advances of the past are now permanent and new ones can simply be added on. But if you think society today is like all others have been – deeply flawed and highly fragile – you will understand that improvement can’t be inherited in this way. Sooner or later, past advances are sure to be lost, as the societies that have inherited them decline and fail. As everyone understood until just a few hundred years ago, this is the normal course of history.

No bien-pensant will admit this to be so. Indeed, many find the very idea of such a reversal difficult to comprehend. How could the advances that have produced the current level of civilisation – including themselves – be only a passing moment in the history of the species? Without realising the fact, these believers in improvement inhabit a legendary land – a place where what has been achieved in the past can be handed on into an indefinite future. The human impulse to dream up imaginary places and then believe them to be real, which Eco explores in this enchanting book, is as strong as it has ever been.

John Gray is the lead book reviewer of the NS. His latest book, “The Silence of Animals: On Progress and Other Modern Myths”, is published by Allen Lane (£18.99)

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Wed, 11 Dec 2013 15:42:42 -0800 http://www.newstatesman.com/culture/2013/11/no-place-home
<![CDATA[Pecking Order - NYTimes.com]]> http://mobile.nytimes.com/2013/07/07/books/review/john-grays-silence-of-animals.html

228 pp. Farrar, Straus & Giroux. $26. John Gray’s “Silence of Animals” is an attack on humanism. He condemns this widely accepted secular faith as a form of delusional self-flattery.

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Sun, 14 Jul 2013 16:39:55 -0700 http://mobile.nytimes.com/2013/07/07/books/review/john-grays-silence-of-animals.html
<![CDATA[Artist Profile: Alex Myers]]> http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers

Your work spans several distinct, but overlapping areas of discourse. We could start by talking through design, animation, glitch art, code, game play or the interface. I want to start right from the bottom though, and ask you about inputs and outputs. A recent work you collaborated on with Jeff Thompson, You Have Been Blinded - “a non-visual adventure game” -  takes me back to my childhood when playing a videogame often meant referring to badly sketched dungeon maps, before typing N S E or W on a clunky keyboard. Nostalgia certainly plays a part in You Have Been Blinded, but what else drives you to strip things back to their elements? I’ve always been interested in how things are built. From computers to houses to rocks to software. What makes these things stand up? What makes them work? Naturally I’ve shifted to exploring how we construct experiences. How do we know? Each one of us has a wholly unique experience of… experience, of life.. When I was a kid I was always wondering what it was like to be any of the other kids at school. Or a kid in another country. What was it like to be my cat or any of the non-people things I came across each day? These sorts of questions have driven me to peel back experience and ask it some pointed questions. I don’t know that I’m really interested in the answers. I don’t think we could really know those answers, but I think it’s enough to ask the questions. Stripping these things down to their elements shows you that no matter how hard you try, nothing you make will ever be perfect. There are always flaws and the evidence of failure to be found, no matter how small. I relish these failures. Your ongoing artgame project, Writing Things We Can No Longer Read, revels in the state of apophenia, “the experience of seeing meaningful patterns or connections in random or meaningless data”. [1] The title invokes Walter Benjamin for me, who argued that before we read writing we “read what was never written” [2] in star constellations, communal dances, or the entrails of sacrificed animals. From a player’s point of view the surrealistic landscapes and disfigured interactions within your (not)(art)games certainly ask, even beg, to be interpreted. But, what role does apophenia have to play in the making of your work? When I make stuff, I surround myself with lots of disparate media. Music, movies, TV shows, comics, books, games. All sorts of stuff gets thrown into the pot of my head and stews until it comes out. It might not actually come out in a recognizable form, but the associations are there. A specific example can be found in a lot of the models I use. I get most of them, or at least the seed of them, from open source models I find on 3D Warehouse. Because of the way that website works, it’s constantly showing you models it thinks are similar for whatever reason. Often I’ll follow those links and it will take me down symbolic paths that I never would have consciously decided to pursue. This allows a completely associative and emergent composition to take form. I’d like to paraphrase and link up your last two answers, if I may. How do “relishing failures” and “allowing things to take form” overlap for you? I know you have connections with the GLI.TC/H community, for instance. But your notgames Me&You, Down&Up, and your recent work/proposition Make Me Something seem to invoke experiments, slips and disasters from a more oblique angle. All are a means of encouraging surprise. In each piece it’s not about the skill involved, but about the thrill of the unknown. In all of my projects I try to construct a situation where I have very little control over the outcome. Glitch does this. But within the glitch community there’s a definite aesthetic involved. You can look at something and know that it’s glitch art. That’s not true for everything, but there is a baseline. For my notgames work I embrace the practice, not necessarily the look. I want irregularity. I want things to break. I want to be surprised. Your work in progress, the Remeshed series, appears to be toying with another irregular logic,  one you hinted at in your comments about “associative and emergent composition”; a logic that begins with the objects and works out. I hear an Object Oriented echo again in your work Make Me Something, where you align yourself more with the 3D objects produced than with the people who requested them. What can we learn from things, from objects? Has Remeshed pushed/allowed you to think beyond tools? That’s a tricky question and I’m not sure I have a satisfactory answer. Both projects owe their existence to a human curatorial eye. But in both I relinquish a lot of control over the final object or experience. I do this in the spirit of ready-to-hand things. By making experiences and objects that break expectations our attention is focused upon them. They slam into the foreground and demand our attention. Remeshed, and to an extent, Make Me Something, allows me to focus less on the craft of modeling and animation and more on pushing what those two terms mean. As Assistant Professor and Program Director of the Game Studies BSc atBellevue University you inevitably inhabit a position of authority for your students. Are there contradictions inherent in this status, especially when aiming to break design conventions, to glitch for creative and practical ends, and promote those same acts in your students? Yourecently modified Roland Barthes’ 1967 text ‘The Death of the Author’ to fit into a game criticism context. It makes me wonder whether “The Player-God” is something you are always looking to kill in yourself? Absolutely. When teaching I try break down the relationship of authority as much as possible. I prefer to think of myself as a mentor, or guide, to the students. Helping them find the right path for themselves. Doing this from within a traditional pedagogical structure is difficult, but worthwhile. Or so I tell myself. In terms of the Player-God, I think yes, I’m always trying to kill it. But at the same time, I’m trying to kill the Maker-God. There is no one place or source for a work. There’s no Truth. I reject the Platonic Ideal. Both maker and player are complicit in the act of the experience. Without either, the other wouldn’t exist.

Age: Somewhere in my third decade. Location: The Land of Wind and Grass / The Void Between Chicago and Denver How long have you been working creatively with technology? How did you start? Oof, for as long as I can remember. When I was 13 I killed my first computer about 4 days after getting it. I was trying to change the textures in DOOM. I had no idea what I was doing. Later, in college I was in a fairly traditional arts program learning to blow glass. At some point someone gave me a cheap Sony 8mm digital camcorder and I started filming weird things and incorporating the (terrible) video art into my glass sculptures. After that I started making overly ambitious text adventures and playing around with generative text and speech synthesizers. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? I use Unity and Blender primarily right now. They’re the natural evolution of what I was trying to do way back when I was using Hammer and Maya. I did my MFA in Interactive Media and Environments at The Frank Mohr Institute in Groningen, NL. I started working in Hammer around this time making Gun-Game maps for Counter-Strike: Source. During the start of my second semester of grad school I suffered a horrible hard drive failure and lost all of my work. In a fit of depression I did pretty much nothing but play CS:S and drink beer for three months. At the end of that I made WINNING. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I’m not sure how to answer this. About the most traditional thing I do anymore is make prints from the results of my digital tinkering. Object art doesn’t interest me much these days, but it definitely influenced how I first approached Non-Object art. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I’m involved with a lot of local game developer and non-profit digital arts organizations. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I’m an Assistant Professor of Game Studies at Bellevue University. The job and my work are inexorably bound together. I enjoy teaching in a non-arts environment because I feel it affords me freedom and resources I wouldn’t otherwise have. I actually hate the idea of walled-disciplines in education. Everyone should learn from and collaborate with everyone else. Who are your key artistic influences? Mostly people I know: Jeff Thompson, Darius Kazemi, Rosa Menkman, THERON JACOBS and some people I don’t know: Joseph Cornell, Theodor Seuss Geisel, Bosch, Brueghel the Elder, most of Vimeo. Have you collaborated with anyone in the art community on a project? With whom, and on what? Yes. Definitely. Most recently I’ve been working with Jeff Thompson. We made You Have Been Blinded and Thrown into a Dungeon, a non-visual, haptic dungeon adventure. We’ve also been curating Games++ for the last two years. Do you actively study art history? Yep. I’m constantly looking at and referencing new and old art. I don’t limit it to art, though. I’m sick of art that references other art in a never ending strange loop. I try to cast my net further afield. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? Definitely. In no particular order: Dr. Seuss, Alastair Reynolds, Alan Sondheim, Dan Abnett, Samuel Beckett, James Joyce, Stephen King, Margaret Atwood, Italo Calvino, Mother Goose, Jacques Lacan, Ludwig Wittgenstein, Carl Jung, H.P. Lovecraft, Jonathan Hickman, Brandon Graham, John Dewey, Umberto Eco... the list goes on and on. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? I think we’ve partially reached an era of the ascendant non-object. That is, an art form, distinct from performance and theatre, that places an emphasis wholly on the experience and not on the uniqueness of the object. Because of this move away from a distinct singular form, there’s no place for it in the art market. Most artists that work this way live by other means. I teach. Others move freely between the worlds of art and design. Still others do other things. The couple of times I’ve had solo exhibitions in Europe, I’ve almost always been offered a livable exhibition fee. Here in the States that’s never been the case. When I have shows stateside, I always take a loss. The organizer may cover my material costs, but there’s no way I could ever live off of it. Nor would I want to. I think the pressures of survival would limit my artistic output. I’m happier with a separation between survival and art.

[1] “Apophenia,” Wikipedia, the Free Encyclopaedia, March 21, 2013, http://en.wikipedia.org/w/index.php?title=Apophenia&oldid=545047760.

[2] Walter Benjamin, “On the Mimetic Faculty,” in Reflections: Essays, Aphorisms, Autobiographical Writings (New York: Schoclen Books, 1933), 333–336.

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Wed, 03 Apr 2013 09:28:28 -0700 http://rhizome.org/editorial/2013/apr/3/artist-profile-alex-myers
<![CDATA[Interview with a writer: John Gray » Spectator Blogs]]> http://blogs.spectator.co.uk/books/2013/02/interview-with-a-writer-john-gray/#.US9gfk34_QE.twitter

In his new book The Silence of Animals, the philosopher John Gray explores why human beings continue to use myth to give purpose to their lives. Drawing from the material of writers such as J.G.

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Fri, 08 Mar 2013 03:54:02 -0800 http://blogs.spectator.co.uk/books/2013/02/interview-with-a-writer-john-gray/#.US9gfk34_QE.twitter