MachineMachine /stream - search for 1970s https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Extinction Politics // New Socialist]]> http://newsocialist.org.uk/extinction-politics/?s=09

In the wake of a decolonized and destabilized world order, the emergence of the idea of a global commons was consolidated in the 1970s in the context of attempts made by dominant states to create the possibility for global governance.

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Thu, 25 Nov 2021 02:51:19 -0800 http://newsocialist.org.uk/extinction-politics/?s=09
<![CDATA[The Racist Legacy of Computer-Generated Humans - Scientific American]]> https://www.scientificamerican.com/article/the-racist-legacy-of-computer-generated-humans/

Computer-generated imagery is supposed to be one of the success stories of computer science. Starting in the 1970s, the algorithms for realistically depicting digital worlds were developed in a monumental joint effort between academic, commercial and federal research labs.

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Wed, 23 Dec 2020 01:19:41 -0800 https://www.scientificamerican.com/article/the-racist-legacy-of-computer-generated-humans/
<![CDATA[Utopian Topographies | Dr Caroline Edwards]]> https://huffduffer.com/therourke/482425

Utopian Topographies

Posted

on May 18, 2018 in Talks | 0 comments

I was recently invited to deliver a guest lecture at the City Literary Institute in London as part of their evening lecture programme, titled "Mapping Imaginary Topographies and Times: Literary Utopias from the Renaissance to the Present." Since I'm currently writing a chapter on “Utopia and Science Fiction" for the Palgrave Handbook of Utopian and Dystopian Literature (ed. Jennifer Wagner-Lawlor, Fátima Vieira and Peter Marks, forthcoming 2018) I thought I'd take the opportunity to introduce students to the literary utopia and sketch out key moments in its development, including: the genre's origins in Renaissance island-utopias, the subterranean worlds of late nineteenth-century hollow-earth utopias, euchronias (utopias set in the future) of evolutionary progress and scientific management, Martian utopias, critical utopias of the 1970s, and contemporary post-apocalyptic and disaster fictions (particularly flood fictions) that privilege the utopian impulse despite their narratives of catastrophe.

As part of my broader current research into science fiction and utopian narratives of what I'm calling "extreme environments" (such as Mars, Antarctica, the deep sea, the hollow earth), I focussed the lecture around the question of how particular locations and settings have inspired literary utopias; as well as the common political features of these ideal societies and how they critique the socio-political conditions of their own times.

Click here to listen to a recording of the talk:

http://www.drcarolineedwards.com/wp-content/uploads/2018/05/CityLit-Talk.m4a 

Below are the PowerPoint slides which accompanied the plenary, or click here to download:

Download (PPTX, 15.4MB)

http://www.drcarolineedwards.com/2018/05/18/utopian-topographies/

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Fri, 18 May 2018 04:09:05 -0700 https://huffduffer.com/therourke/482425
<![CDATA[Consciousness Began When the Gods Stopped Speaking: Julian Jaynes’ Famous 1970s Theory]]> http://nautil.us/issue/54/the-unspoken/consciousness-began-when-the-gods-stopped-speaking-rp

Julian Jaynes was living out of a couple of suitcases in a Princeton dorm in the early 1970s. He must have been an odd sight there among the undergraduates, some of whom knew him as a lecturer who taught psychology, holding forth in a deep baritone voice.

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Sun, 26 Nov 2017 10:30:42 -0800 http://nautil.us/issue/54/the-unspoken/consciousness-began-when-the-gods-stopped-speaking-rp
<![CDATA[Video Essay: The Cinematic Control Room 1971-2015]]> http://www.youtube.com/watch?v=hswm-1wkODw

A video essay about control rooms in film and television since the 1970s. Computers, screen interfaces, and the rooms they are in are connected to the political context of a particular era. Always-on control room technologies result in a security and political crisis that is permanent, so potential threats in popular screen narratives come from sources that are imagined to be permanent, such as 'terrorism' and 'cyberattack'.

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Thu, 18 Jun 2015 02:50:04 -0700 http://www.youtube.com/watch?v=hswm-1wkODw
<![CDATA[Consciousness Began When the Gods Stopped Speaking - Issue 24: Error - Nautilus]]> http://m.nautil.us/issue/24/error/consciousness-began-when-the-gods-stopped-speaking

Julian Jaynes was living out of a couple of suitcases in a Princeton dorm in the early 1970s. He must have been an odd sight there among the undergraduates, some of whom knew him as a lecturer who taught psychology, holding forth in a deep baritone voice.

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Sun, 31 May 2015 05:38:43 -0700 http://m.nautil.us/issue/24/error/consciousness-began-when-the-gods-stopped-speaking
<![CDATA[Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke]]> http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception. iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th. Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity. In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect. Daniel Rourke: To establish your own institution?

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place. Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories. So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions. DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism. I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc. But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them. I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities. There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions. DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

RM: Yes! Exactly! Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission. I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space! DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute? RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan lines, DCT blocks, and JPEG2000 wavelets.

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests. But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice! DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten. RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness. DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions. RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of? RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use. For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow. DR: Does it tesselate and repeat, like conventional wallpaper? RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

DR: [laughs] It does look organic, like bacteria trying to organise. RM: Yeah. It really feels like something that has its own agency somehow.

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats - the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up. RM: It looks like ‘Game of Life’. DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this? RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution. RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something. DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space? RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…” DR: “Hey guys, I want to break your reality!” [laughs] RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.   DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important. RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work. Or maybe Supraconductivity. I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point. DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space… RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!” DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted. RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window. I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside. Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs] DR: [Laughs] No… that’s a different angle. RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that. RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes. I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image? RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform). Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is. But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms… DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions. RM: Like this Minecraft book too. The Blockpedia. DR: Oh that’s great. I love the Minecraft style and the mythos that has arisen around it. RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all! DR: So these will go into the badges? RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those. DR: A crypto exhibition. RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there. DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED? RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect. What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff. DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

RM: No! DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption. DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’. I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology - ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold. In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit. RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure. At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs. DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened? RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs] DR: Glasses with really fine scan lines on them that conflict with TV images or whatever. RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know. DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability? RM: Or maybe just to show the mechanics behind objects and thresholds. DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more. You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities. It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers. RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius! DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth. Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’. RM: But you can feel that there is more to that video than its surface! If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner. DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean. Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking. Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength. RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments. DR: What is that? RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines. DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. * RM: I have been trying to read up on my euclidean geometry. DR: And I am thinking now about Flatland again, A Romance in Many Dimensions. RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art. DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that. RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon. DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting. RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick. DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again. RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens. DR: Broken on purpose? RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology. DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format. RM: People miss LCDS! I saw a beautiful recorded talk from the Torque event, Esther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland. I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much! DR: Putting ideas in words is always helpful. RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud. DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature. RM: That’s what Alma Alloro said! DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software. RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks! * DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

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Mon, 13 Apr 2015 05:50:53 -0700 http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke
<![CDATA[The Phantom Zone]]> http://rhizome.org/editorial/2013/sep/10/phantom-zone

The boundary between science fiction and social reality is an optical illusion.

Donna Haraway, A Cyborg Manifesto (1991) [1]

This is no fantasy... no careless product of wild imagination. No, my good friends.

The opening lines of Richard Donner's Superman (1978) [2] In a 1950 film serial entitled Atom Man vs Superman [3] television executive and evil genius Lex Luthor sends Superman into a ghostly limbo he calls "The Empty Doom." Trapped in this phantom void, Superman's infinite powers are rendered useless, for although he can still see and hear the "real" world his ability to interact with it has all but disappeared. Over the following decades this paraspace [4]—to use Samuel Delany's term for a fictional space, accessed via technology, that is neither within nor entirely separate from the 'real' world—would reappear in the Superman mythos in various forms, beginning in 1961. Eventually dubbed "The Phantom Zone," its back story was reworked substantially, until by the mid 60s it had become a parallel dimension discovered by Superman's father, Jor El. Once used to incarcerate Krypton's most unsavory characters, The Phantom Zone had outlasted its doomed home world and eventually burst at the seams, sending legions of super-evil denizens raining down onto Earth. Beginning its life as an empty doom, The Phantom Zone was soon filled with terrors prolific enough to make even The Man of Steel fear its existence.

Overseen by story editor Mortimer Weisinger, and the unfortunately named artist Wayne Boring, the late 50s and early 60s were a strange time in the Superman universe. The comics suddenly became filled with mutated variants of kryptonite that gave Superman the head of an ant or the ability to read thoughts; with miniature Supermen arriving seconds before their namesake to save the day and steal his thunder; with vast universes of time caught fast in single comic book panels. It was an era of narrative excess wrapped by a tighter, more meticulous and, many would say, repressed aesthetic:

Centuries of epic time could pass in a single caption. Synasties fell between balloons, and the sun could grow old and die on the turn of a page. It was a toy world, too, observed through the wrong end of a telescope. Boring made eternity tiny, capable of being held in two small hands. He reduced the infinite to fit in a cameo... [5]

The Phantom Zone is one of the least bizarre narrative concepts from what is now known as the Silver Age of D.C. Comics (following on from the more widely celebrated Golden Age). It could be readily understood on a narrative level, and it had a metaphorical dimension as well, one that made conceivable the depths contained in Superman's vast, but ultimately manipulable universe. The Phantom Zone was usually portrayed on a television screen kept safe in one of the many rooms of the League of Justice headquarters. It could also be used as a weapon and fired from a portable projection device—the cold, harsh infinity of the Empty Doom blazing into Superman's world long enough to ensnare any character foolish enough to stand in its rays. Whether glimpsed on screen or via projection, then, The Phantom Zone could be interpreted as a metaphor for the moving image. 

In comic books, as in the moving image, the frame is the constituent element of narrative. Each page of a comic book is a frame which itself frames a series of frames, so that by altering each panel's size, bleed or aesthetic variety, time and space can be made elastic. Weisinger and Boring's Phantom Zone took this mechanism further, behaving like a weaponized frame free to roam within the comic book world. Rather than manipulating three-dimensional space or the fourth dimension of time, as the comic book frame does, The Phantom Zone opened out onto the existence of other dimensions. It was a comic book device that bled beyond the edge of the page, out into a world in which comic book narratives were experienced not in isolation, but in parallel with the onscreen narratives of the cinema and the television. As such, the device heralded televisual modes of attention.

For his 1978 big-budget movie version of Superman, [6] director Richard Donner cunningly translated The Phantom Zone into something resembling the cinema screen itself. In the film's opening sequence, a crystal surface swoops down from the immense backdrop of space, rendering the despicable General Zod and his cronies two-dimensional as it imprisons them. In the documentary The Magic Behind the Cape, [7] bundled with the DVD release of Superman in 2001, we are given an insight into the technical prowess behind Donner's The Phantom Zone. The actors are made to simulate existential terror against the black void of the studio, pressed up against translucent, flesh-like membranes and physically rotated out of sync with the gaze of the camera. Rendering the faux two-dimensional surface of Donner's Phantom Zone believable required all manner of human dimensions to be framed out of the final production. The actors react to causes generated beyond the studio space, the director's commands, or the camera's gaze. They twist and recoil from transformations still to occur in post-production. In a sense, the actors behave as bodies that are already images. With its reliance on post-produced visual effects, the Phantom Zone sequence represents an intermediary stage in the gradual removal of sets, locations, and any 'actual' spatial depths from the film production process. Today, actors must address their humanity to green voids post-produced with CGI, and the indexical relationship between the film image and the events unfolding in front of the lens have been almost entirely shattered. In this Phantom cinema produced after the event, ever-deeper layers of special effects seal actors into a cinematic paraspace. Just as The Phantom Zone of the comic book heralded televisual modes of attention, The Phantom Zone of the 1970s marked a perceptual regime in which the cinematic image was increasingly sealed off from reality by synthetic visual effects.

   For Walter Benjamin, writing during cinema's first “Golden Era,", the ability of the cinema screen to frame discontinuous times and spaces represented its most profound "truth." Delivered by cinema, Benjamin argued, mechanically disseminated images were actually fracturing the limits of our perceptions, training "human beings in the apperceptions and reactions needed to deal with a vast apparatus whose role in their lives is expanding almost daily." [8]  The cinema screen offered audiences who were confined to finite bodies that had never before experienced such juxtapositions an apparently shared experience of illuminated consciousness. Far from inventing this new mode of perception through the "shock-character" of montage, Benjamin believed that cinema spoke of the 'truths' which awaited us beneath the mirage of proletarian experience. Truths which would guide us—with utopian fervor—towards an awareness, and eventual control, of what Benjamin called the "new nature":

Not just industrial technology, but the entire world of matter (including human beings) as it has been transformed by that technology. [9]

In short, cinema was less a technology than a new and evolving mode of machinic thought, both generated by and generating the post-industrial subject. Observing the relation between representation and visibility, Jens Andermann notes:

Truth, the truth of representation, crucially depends on the clear-cut separation between the visible and the invisible, the non-objectness of the latter. Truth is the effect of what we could call the catachretic nature of visuality, the way in which the world of visual objects can point to the invisible domain of pure being only by obsessively pointing to itself. [10]

As from the Greek root aisthanesthai – "to perceive"—the aesthetic conditions through which The Phantom Zone have been translated frame far more than a supposed fictional void. Called upon to indicate an absolute outside — the unfathomable infinity of another, ghostly, parallel universe — The Phantom Zone instead reiterates the medium of its delivery, whether comic book, television, or cinema, with mirror-like insistency. Such is the power of new technical modes of thought, that very often, they cause us to rethink the outmoded media that we are so used to as to be unaware. The Phantom Zone hides the cinematographic image in plain view. Its reappearance and reimagining over the last 60 odd years, in ever newer forms and aesthetic modes, can be read paradigmatically, that is, as a figure that stands in place of, and points towards, shifts, mutations and absolute overturnings in our perceptual apparatus. Its most recent iteration is in the 2013 Superman reboot, Man of Steel, [11] and in particular in a 'viral' trailer distributed on YouTube a few weeks before the film was released. [12] Coming towards us soars a new mode of machinic thought; a Phantom Zone of unparalleled depth and aesthetic complexity that opens onto a new new - digital - nature.

The General Zod trailer for Man of Steel begins with a static rift that breaks into a visual and audial disarrangement of the phrase, “You are not alone". General Zod's masked face materializes, blended with the digital miasma: a painterly 3D effect that highlights the inherent ‘otherness' of where his message originates. The aesthetic is unsettling in as much as it is recognizable. We have no doubt as viewers of this 'viral' dispatch as to the narrative meaning of what we are witnessing, namely, a datastream compressed and distributed from a paraspace by an entity very much unlike us. The uncanny significance of the trailer stems more from how very normal the digital miasma feels; from how apprehensible this barrage of noise is to us. Indeed, it is ‘other', but its otherness is also somehow routine, foreseeable. The pathogen here is not Zod's message, it is digital technology itself. The glitched aesthetic of the trailer has become so habitual as to herald the passing of digital materiality into the background of awareness. Its mode of dissemination, via the Trojan Horse of YouTube, just as unvisible to us during the regular shifts we make between online/offline modes of communication. The surface of this Phantom Zone very much interfaces with our material world, even if the message it impresses upon us aches to be composed of an alien substance.   Digital video does the work of representation via a series of very clever algorithms called codecs that compress the amount of information needed to produce a moving image. Rather than the individual frames of film, each as visually rich and total as the last, in a codec only the difference between frames need be encoded, making each frame “more like a set of movement instructions than an image." [13] The painterly technique used in the General Zod trailer is normally derived from a collapse between key (image) and reference (difference) frames at the status of encoding. The process is called ‘datamoshing', and has its origins in glitch art, a form of media manipulation predicated on those minute moments when the surface of an image or sound cracks open to reveal some aspect of the process that produced it. By a method of cutting, repeating or glitching of key and reference frames visual representations are made to blend into one another, space becomes difference and time becomes image. The General Zod trailer homages/copies/steals the datamoshing technique, marking digital video's final move from convenient means of dissemination, to palpable aesthetic and cultural influence.  In the actual movie, Man of Steel (2013), Zod's video message is transposed in its entirety to the fictional Planet Earth. The viral component of its movement around the web is entirely absent: its apparent digitality, therefore, remains somewhat intact, but only as a mere surface appearance. This time around the message shattering through The Phantom Zone is completely devoid of affective power: it frames nothing but its existence as a narrative device. The filmmakers rely on a series of “taking over the world" tropes to set the stage for General Zod's Earth-shaking proclamation. TV sets in stereotypical, exotic, locales flicker into life, all broadcasting the same thing. Electronic billboards light up, loudspeakers blare, mobile phones rumble in pockets, indeed, all imaging technologies suddenly take on the role of prostheses for a single, datamoshed, stream. In one—particularly sincere—moment of the montage a faceless character clutches a Nokia brand smartphone in the centre of shot and exclaims, “It's coming through the RSS feeds!" This surface, this Phantom Zone, frames an apparatus far vaster than a datamoshed image codec: an apparatus apparently impossible to represent through the medium of cinema. The surface appearance of the original viral trailer is only a small component of what constitutes the image it conveys, and thus, of the image it frames of our time. Digital materiality shows itself via poorly compressed video clips arriving through streams of overburdened bandwidth. Our understanding of what constitutes a digital image must then, according to Mark Hansen, “be extended to encompass the entire process by which information is made perceivable." [14]

In its cinematic and comic book guises, The Phantom Zone was depicted as “a kind of membrane dividing yet connecting two worlds that are alien to and also dependent upon each other".[15] The success of the datamoshed trailer comes from the way it broke through that interface, its visual surface bubbling with a new kind of viral, digital, potential that encompasses and exposes the material engaged in its delivery. As cinematographic subjects we have an integral understanding of the materiality of film. Although we know that the frames of cinema are separate we crave the illusion of movement, and the image of time, they create. The ‘viral' datamoshed message corrupts this separation between image and movement, the viewer and the viewed. Not only does General Zod seem to push out, from inside the numerical image, it is as if we, the viewing subject enraptured by the digital event, have been consumed by its flow. The datamoshed Phantom Zone trailer takes the one last, brave, step beyond the apparatus of image production. Not only is the studio, the actor, and even the slick appeal of CGI framed out of its mode of delivery, arriving through a network that holds us complicit, this Phantom Zone frames the 'real' world in its entirety, making even the fictional world it appeals to devoid of affective impact. To take liberty with the words of Jean Baudrillard:

[Jorge Luis] Borges wrote: they are slaves to resemblance and representation; a day will come when they will try to stop resembling. They will go to the other side of the mirror and destroy the empire. But here, you cannot come back from the other side. The empire is on both sides. [16]

Once again, The Phantom Zone highlights the material mode of its delivery with uncanny exactness. We are now surrounded by images that supersede mere visual appearance: they generate and are generated by everything the digital touches, including we, the most important component of General Zod's 'viral' diffusion. The digital Phantom Zone extends to both sides of the flickering screen.   References

[1] Donna Haraway, Simians, Cyborgs and Women : The Reinvention of Nature. (London: Free Association Books Ltd, 1991), 149–181.

[2] Richard Donner, Superman, Action, Adventure, Sci-Fi, 1978.

[3] Spencer Gordon Bennet, Atom Man Vs. Superman, Sci-Fi, 1950.

[4] Scott Bukatman, Terminal Identity: The Virtual Subject in Postmodern Science Fiction (Durham: Duke University Press, 1993), 164.

[5] Grant Morrison, Supergods: Our World in the Age of the Superhero (London: Vintage Books, 2012), 62.

[6] Donner, Superman.

[7] Michael Thau, The Magic Behind the Cape, Documentary, Short, 2001. See : http://www.youtube.com/watch?v=bYXbzVJ6NzA&feature=youtu.be&t=4m12s

[8] Walter Benjamin, “The Work of Art in the Age of Its Technological Reproducibility," in The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media (Cambridge  Mass.: Belknap Press of Harvard University Press, 2008), 26.

[9] Susan Buck-Morss, The Dialectics of Seeing: Walter Benjamin and the Arcades Project (MIT Press, 1991), 70.

[10] Jens Andermann, The Optic of the State: Visuality and Power in Argentina and Brazil (University of Pittsburgh Pre, 2007), 5.

[11] Zack Snyder, Man of Steel, Action, Adventure, Fantasy, Sci-Fi, 2013.

[12] Man of Steel Viral - General Zod's Warning (2013) Superman Movie HD, 2013, http://www.youtube.com/watch?v=5QkfmqsDTgY.

[13] BackStarCreativeMedia, “Datamoshing—the Beauty of Glitch," April 9, 2009, http://backstar.com/blog/2009/04/09/datamoshing-the-beauty-of-glitch/.

[14] Mark B. Hansen, “Cinema Beyond Cybernetics, or How to Frame the Digital Image," Configurations 10, no. 1 (2002): 54, doi:10.1353/con.2003.0005.

[15] Mark Poster, The Second Media Age (Wiley, 1995), 20.

[16] Jean Baudrillard, “The Murder of the Sign," in Consumption in an Age of Information, ed. Sande Cohen and R. L. Rutsky (Berg, 2005), 11.  

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Tue, 10 Sep 2013 08:00:00 -0700 http://rhizome.org/editorial/2013/sep/10/phantom-zone
<![CDATA[Interstellar Pulse intothecontinuum: In July 1967, astronomers...]]> http://tumblr.machinemachine.net/post/27980865858

Interstellar Pulse intothecontinuum:

In July 1967, astronomers at the Cavendish Laboratory in Cambridge, observed an unidentified radio signal from interstellar space, which flashed periodically every 1.33730 seconds. This object flashed with such regularity that it was accurate enough to be used as a clock and only be off by one part in a hundred million. It was eventually determined that this was the first discovery of a pulsar, CP-1919.  This is an object that has about the same mass as the Sun, but is the size of the San Francisco Bay at its widest (~20 kilometers) that is rotating so fast that its emitting a beam of light towards Earth like a strobing light house! Pulsars are neutron stars that are formed from the remnants of a massive star when it experiences stellar death. A hand drawn graph plotted in the style of a waterfall plot, in the Cambridge Encyclopedia of Astronomy, later became renown for its use on the cover of the album “Unknown Pleasures”  by 1970s English band Joy Division. Some even managed to point out the resemblance of this plot to some other waterfall plot gifs. Also, two days ago today was Joy Divisions singer’s, Ian Curtis, birthday! Mathematica code: R[n_] := (SeedRandom[n]; RandomReal[])ListAnimate[ Table[ Show[ Table[ Plot[ 80 - m  + .2Sin[2 PiR[6m] + Sum[4Sin[2 PiR[4m] + t + R[2 nm]2 Pi]* Exp[-(.3x + 30 - 1100R[2 nm])^2/20], {n, 1, 30, 1}]]  + Sum[3(1 + R[3nm])Abs[Sin[t + R[nm]2 Pi]] Exp[-(x - 1100R[nm])^2/20], {n, 1, 4, 1}],  {x, -50, 150},   PlotStyle -> Directive[White, Thick], PlotRange -> {{-50, 150}, {0, 85}}, Background -> Black, Filling -> Axis, FillingStyle -> Black, Axes -> False, AspectRatio -> Full, ImageSize -> {500, 630}], {m, 1, 80, 1}]],{t, 0, 6.318/19, 6.3/19}],AnimationRunning -> False]

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Wed, 25 Jul 2012 07:01:00 -0700 http://tumblr.machinemachine.net/post/27980865858
<![CDATA[40 Year Old 3D Computer Graphics (Pixar, 1972)]]> http://vimeo.com/16292363

In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world's first 3D rendered movie, an animated version of Ed's left hand. This is the film that they produced. It includes some "making of" footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/?p=1106.Cast: Robby IngebretsenTags: 3D, animation, rendering, pixar, digital, 1970s, ed catmull, hand, effects and university of utah

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Mon, 05 Sep 2011 03:29:00 -0700 http://vimeo.com/16292363
<![CDATA[How to fix horror, Part I: Stop trying to be so respectable]]> http://www.slate.com/id/2297938/entry/0/

My new book Shock Value: How a few Eccentric Outsiders Gave Us Nightmares, Conquered Hollywood and Invented Modern Horror, explores how horror went mainstream by revisiting the golden age that began in 1968 with Rosemary's Baby and Night of the Living Dead and reached its zenith in the 1970s with movies like Halloween and Alien. Today the genre is bigger, more diverse, and more lucrative than it was back then, but its films rarely shock or inspire as they once did. There are many good new scary movies, but few great ones. It doesn't have to be this way. That's why every day this week I will offer a modest proposal to help build a better horror movie, starting today with this simple piece of advice: Stop trying to be so damn respectable! Hollywood occasionally produces a trashy good time such as the 3-D remakes of My Bloody Valentine and Piranha, and HBO has scored big with the guilty pleasures of True Blood. 

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Tue, 05 Jul 2011 09:34:09 -0700 http://www.slate.com/id/2297938/entry/0/
<![CDATA[SpaceCollective Project - Designing Science Fiction Scenarios]]> http://tumblr.machinemachine.net/post/1064360038

SpaceCollective Project - Designing Science Fiction Scenarios: The course will be loosely inspired by the movie (and the book) The Man who Fell to Earth in which David Bowie plays an extraterrestrial visitor to our planet. Instead of being an alien from outer space, our main character will be a second generation space colony inhabitant who is traveling to earth for the first time. This gives the students the chance to describe/visualize the circumstances in a completely futuristic environment and contrast them with life on planet earth, which in the future time frame of the story may have changed considerably due to environmental pressures. Background In the 1970s space colonies were considered to be a viable alternative to a life restricted to planet Earth. The design of cylindrical space colonies, starting with Werner van Braun’s 1954 “Marsprojekt series” and taken to the next step 2 decades later by Gerard O’Neill, would go on to inspire several architectural phenomena here on Earth, from indoor shopping malls and domed football stadiums to Earthbound ecological experiments like Biosphere 2. All along Nasa was a firm believer that in the foreseeable future humanity would begin its expansion into space by launching floating islands into orbit between the Earth and the moon. The space agency’s motivation to finance the development of this initiative was their urgent concern that several global conditions—overpopulation, the greenhouse effect and the potential for a nuclear holocaust—would threaten the survival of Earth and humanity as a whole if we restricted ourselves to being a one-planet species.

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Sat, 04 Sep 2010 08:18:30 -0700 http://tumblr.machinemachine.net/post/1064360038
<![CDATA[On Seeing (an Imitation)]]> http://www.3quarksdaily.com/3quarksdaily/2010/01/on-seeing-an-imitation.html

by Daniel Rourke

“Mimesis here is not the representation of one thing by another, the relation of resemblance or of identification between two beings, the reproduction of a product of nature by a product of art. It is not the relation of two products but of two productions. And of two freedoms... 'True' mimesis is between two producing subjects and not between two produced things.”

Jacques Derrida, Economimesis

Enlarged pupil (an eye with iritis)
As the day drew closer to its end so I strained my eyes to compensate. A milieu of symbols littered my computer screen, each connected to a staccato breach between breath and tongue. And in conjunction, fused one to another in a series, these symbols formed words and concepts, visions and ideas to which I felt an obligation.

I was designing a book, turning a text into a form through the processes of a computer design interface. The semblance of a page confronted each turn of my wrist or tap of finger, until the virtual book lay splayed open, its central fissure dilating as the words grew bigger or shrank to barely perceptible pricks of black. By manipulating the interface I could expand letters until they inked out the screen, or, in turn, spiral to infinite distance, turning definite symbols into the pixels of a cloud.

This process of making occurred at a virtual distance to me and yet, as the nights rolled onwards, this work was limiting my ability to see.

The doctor examined my right eye. I had iritis, a strain of the pupil with no particular cause, except perhaps for its over-use: for one's over-reliance on its mechanical operation. Being that my right eye was the strongest of the two it had over-compensated at each dimming of the day, allowing my left eye to relax as the symbols of my book whirled on. The strain resulted in a blood-shot appearance accompanied by a searing, throbbing pain. It hurt to see, and even more so to look. It hurt because looking was its cause.

Standing at the base of the Southern tower I arced my neck back as far as I dare. As the horizon descended into my stomach I could just about perceive the towers' tallest corners, pinching at sky. How many coins did it take to build these things? And how many steps was I expected to ascend in order to get to the 'observation deck'?

In exchange for my tiny coin I fathomed a giant network called 'New York'. From up here everything was horizon: the imaginary boundary between earth and sky that moves in respect of one's position.

In 2001 the two towers tumbled. How profane their figures seem now. How could it be that these prisms, designed and built in the 1960s, opened and occupied in the 1970s, witness of boom in the 80s and bust in the 90s, would come to stand for all the tumult and turmoil, striving and hope of our newest century?

The precision of the prism – flat, grey surfaces observed in isometric space – will forever be bound to these charismatic towers built of steel, concrete and capital. That they now stand as symbols effaces their identity in time or in space. They will always be contemporary, so long as cities are built and planes soar the skies above them. Looking back at them it is now I that stand on the horizon. Yet, howsoever I alter my vision, the towers stay solid and fixed to their position, being at one and the same time the landscape, the illumination and the roving eye.

'Office Block With Twin' by Koizumi Meiro, 2006

Idiopathic is an adjective used primarily in medicine meaning arising spontaneously or from an obscure or unknown cause. From Greek ἴδιος, idios (one's own) + πάθος, pathos (suffering), it means approximately "a disease of its own kind."

extract from Wikipedia

In 2006 Koizumi Meiro tore pages from pornographic magazines. Over images composed of two erotically entwined women he painted tones of grey. The resulting collages speak of capture, of closure and the banal. They are severely a-erotic, displaying none of the titillation that their originary magazines wished upon their audience. The women's heads have been disembodied, or more precisely, have been relocated onto the bodies of twin prisms. Does Meiro's objectification of these women mirror the objectification they suffer under the guise of the erotic gaze? Perhaps. What draws me into the images though, and what emerges most strikingly as I look upon them, is a haunting sense of recognition. This simplified, perfect horizon, these strutting prisms of grey mirror the defining twin icons of our era. Captured, closed off and made banal to my mind by the passing of time, by their over admittance into the symbolic syntax of the new century.

My recognition is itself an imitation, such that seeing and looking are intertwined.

A focal point rushes to meet me, like a pupil contracting as the first band of sun breaches an ever distant imaginary line.

Cargo Cult

In the 1940s the Southwest Pacific Ocean became of fundamental strategic importance for both the Japanese and American forces. After establishing bases on a range of Melanesian and Micronesian islands the US Military settled into the routines of war.

To the native peoples of these islands the military presence signified a complete over-turning of the natural order. Within a few months the beaches and grasslands were transformed into encampments and runways, and as the war effort ensued the skies above must have seemed filled with the buzz of alien craft. The native people came to know American society through the exchange of commodities and the gestures of an unknown tongue. As planes soared overhead and countless ships descended over the horizon the islands became saturated with cargo of all kinds, from cans of coca cola to livestock the likeness of which the islanders had never seen.

Much has been written of the so called 'Cargo Cults' which later emerged on these islands. Strange rituals still carried out today seem to hark back to those informative years when Western civilisation first imposed itself on the native Micronesians. Islanders build imitation planes and runways from straw and dirt; act out military processions with bamboo guns slung over their shoulders. In order to bring back the abundance of cargo that used to land on their islands the native people appear to be imitating the conditions under which its arrival used to occur.

Ritual obtains a value at the meeting point between the thing imitated and the imitation. Ritual is action, but it is also object. It is natural because it is always a copy; repeated whilst never attaining perfect resemblance; repeated to bring into order the miasma of our visions.

With work there is always consequence, both intended and in excess. For the tribal communities of the cargo islands the dividing lines between nature and ritual, between alien technology and the routines of war must have seemed identical. A resemblance, a dividing line, that was worthy of imitation whether it brought cargo or not.

We cannot know what they saw. We can only imitate an idea of their seeing by analogy with the kind of seeing we consider in ourselves.

Upon the arrival of the American Military in the Southwestern Pacific there was a lot more to see than had been seen before.

“Why should we be at all interested in perceiving the obscurity that emanates from the epoch? Is darkness not precisely an anonymous experience that is by definition impenetrable; something that is not directed at us and thus cannot concern us? On the contrary, the contemporary is the person who perceives the darkness of his time as something that concerns him. Darkness is something that – more than any light – turns directly and singularly toward him. The contemporary is the one whose eyes are struck by the beam of darkness that comes from his own time.”

Giorgio Agamben, What is The Contemporary?

The eye-drops soothed the burning pain, but they also gave me chronic photo-phobia, such that stepping out into daylight was excruciating. I needed to let my eye rest, and this meant shutting off its ability to work. Whether the light was dim or bright, whether the object of my attention was near or far, the muscles around my pupil lay dormant. I considered the world through a pupil locked at its fullest expanse. The light gushed in.

In place of depth, of shade and colour, there now existed a miasma which my left eye alone could not navigate. The physical frames of everyday life were impossible to attenuate. It was as if upon being freed from the shallow glare of the computer screen I had stumbled into a space between signified and signifier. Everything was flattened to the status of an interface, but an interface that lead nowhere and manipulated nothing.

My book had been printed and bound. I could hold it in my hands, flick through its pages. In real space I could consider it, scanning its lines and paragraphs with my working eye. Wearing a make-shift eye patch or a pair of sun glasses I was able to avoid headaches and spatial confusion. But upon holding the very object whose making had rendered my right eye useless I was overcome with a different kind of dislocation.

Was this the book I had designed on my computer? It bore a resemblance, there was even a sense that my fingers had observed it before, the memory of its movements surfacing as I turned it over in my hands. But this sense did not transfer to the content of the book, to the meaning that emerged when words were read in conjunction, and pages, phrases, paragraphs and footnotes came to meet each other in endless variation. I recognised the words themselves, but I did not recognise from where they had come. I saw the book's space, time and content, yet I could not see its work.

Between seeing and looking which paradigm was closest to this work: the roving eye or the mind engaged in making?

by Daniel Rourke

“To go beyond is to communicate with ideas, to understand. Does not the function of art lie in not understanding?... Art does not know a particular type of reality; it contrasts with knowledge. It is the very event of obscuring, a descent of the night, an invasion of shadow.”

Emmanuel Levinas, Reality and Its Shadow

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Sun, 24 Jan 2010 21:04:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2010/01/on-seeing-an-imitation.html
<![CDATA[Into the Uncanny Valley]]> http://seedmagazine.com/content/article/uncanny_valley/

Disturbing experiences that feel both familiar and strange are instances of the “uncanny,” an intuitive concept, yet one that has defied simple explanation for more than a century. Interest in the particular occurrences of the uncanny, in which humans are bothered by interaction with human-like models, began as a psychological curiosity. But as our ability to design artificial life has increased—along with our dependence on it—getting to the heart of why people respond negatively to realistic models of themselves has taken on a new importance. Attempts to understand the origins of this reaction, known since the 1970s as the “uncanny valley response,” have drawn on everything from repressed fears of castration to an evolutionary mechanism for mate selection, but there has been little empirical evidence to assess the validity of these ideas.

New findings published in PNAS this September are putting some long-overdue experimental rigor behind the uncanny valley. Last spring at Princeton’

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Mon, 07 Dec 2009 17:08:00 -0800 http://seedmagazine.com/content/article/uncanny_valley/
<![CDATA[Speaking about Ants, Superman and Centaurs]]> http://machinemachine.net/text/out-loud/speaking-about-ants-superman-and-centaurs

This text was read out loud on the 21st November, as part of the Volatile Dispersal: Festival of Art-Writing, held at The Whitechapel Gallery Thanks must go to Maria Fusco and Francesco Pedraglio for asking me to take part…

In one of the most uncanny revelations in science fiction, the protagonist of H.G. Wells’ The Time Machine awakes from his anthropic slumber: the museum is filled with artefacts not from his past, but from his future. Like the Time Traveller it is easy to forget, that however hard we try to walk beyond a given path, we will always tend to inscribe another in our wake. ——– I discovered the ants trailing like gunpowder across my kitchen floor. Before I had time to think I had vacuumed up a thousand. Yet they kept coming, tending to resurge where last I had punished them; coursing like a rainless cloud on the exact same trajectory each time. ——–

The French tourist attraction Lascaux II is like the 1980 family movie Superman II because: 1. It’s a translation of archetypes, a kind of ode to idealism. 2. Some people claim that it is better than the original. 3. The special effects are dated, but they still pack a punch. 4. It cost millions to produce. 5. All it is is editing. In 1963 Lascaux cave, a network of subterranean tunnels scrawled with some of the earliest known Upper Palaeolithic human art, was closed to public scrutiny. Since its discovery in 1940 around a thousand visitors had trampled through the site per day, bringing with them a toxic mix of exhaled CO2 and greasy, groping fingers. In 1983 the Lascaux II replica was opened to the public. The tourist attraction contains a faithful recreation of the textured surface of the original cave upon which 75% of the precious art has been meticulously copied. In the late 1970s Richard Donner, a talented director best known for his earlier film The Omen, was fired by the producers of the Superman franchise. Donner’s attempt to craft and create two Superman movies back to back had become hampered by production disagreements. A new director, Richard Lester, was drafted in to piece together the unfinished second film from remnants that Richard Donner had left scattered on the cutting-room floor. Lester’s Superman II was released in 1980. Richard Donner’s name was absent from the credits. The original Lascaux cave rests in darkness again now, killing the time its simulation has reclaimed from toxic breath and greasy, groping fingers. The addition of a ‘state-of-the-art’ air conditioning system to the Lascaux complex is thought to be responsible for a virulent, black fungus now invading the site. Experts are looking for a solution to the new problem they helped introduce. Richard Donner finally released a ‘faithful’ version of Superman II in late 2006, a version for which Richard Lester received no credit. The two films contain around 75% of the same material, in vaguely different orders. ——– Somewhere unseen to me a billowing sack of protoplasm with the head of a Queen was giving birth to its hundredth clone of the day. But unlike its brethren this clone would never grow towards the daylight. A dark shroud of worker ants would drag poison into its womb: a deadly meal upon which the nest would feast. ——–

Most fire ant bait is an insecticide and an attractive ant food combination made up of processed corn grits coated with soybean oil. Baits are taken into the colony by ants searching for food. The bait is distributed to other members of the colony through the exchange of food known as trophallaxis. Although several fire ant baits are available, there are two main types: insect growth regulators and actual toxins. Hydramethylnon bait is a toxin that disrupts the ant’s ability to convert food to energy. Spinosad bait is a biorational toxin derived through the fermentation of a soil dwelling bacteria. Abamectin, the toxin in Raid® Fire Ant Bait is also the result of the fermentation of soil dwelling bacteria. Fipronil bait disrupts the insect’s nervous system through contact and stomach action. Fenoxycarb, or methoprene, and pyriproxyfen are all insect growth regulators that prevent queens from producing new workers. One key to the efficiency of baits is that the insecticide gets to the queen. 1 ——– In my local supermarket was an aisle devoted to domestic murder. Sticky traps infused with cockroach friendly aromas; circular baiting baths filled with a saccharine mosquito-drowning dew. Tablets for prevention, sprays for elimination and piles of bug-nets, bug-bats, bug-bombs and bug-poisons. ——–

In a central scene from the 1991 film, Terminator II, Sarah Conner attempts escape from the high-security asylum in which she has been incarcerated. For a patient, deemed to be dangerously unstable, an asylum is a rigid tangle of limits, barriers, locked-doors and screeching alarms. Sarah Conner’s escape is notable because of its affirmation of the paths of the asylum. Far from moving beyond it, Conner uses the rigidity of the system to aid her movement through the building. From the very beginning of the scene Conner’s dancing feet, her balletic violence, inscribe into the constraints of the asylum a pattern of the purest desire. A paper-clip, a broom and a container of bleach – all systematic of order and closure – become in turn a lock-pick, a weapon and a kidnapping ploy. A key, usually a symbol of access and movement between limits, is snapped in its lock and instantly becomes a barrier. Only upon the arrival of The Terminator and her son, John, does Sarah’s freedom over the asylum finally ebb back towards the traditional limits of fear and isolation.

——– I bought a box of Raid ant bait. The compound eyes and hideous mandibles of a cartoon ant stared back at me from the package. This caricature, designed to demonise the ants, instead expressed their human-like determination. A determination that I would use against them. A determination bound up and offered to them like a spoonful of Trojan horses. ——–

Though the radiation from kryptonite is detrimental to all life, it is especially harmful to Kryptonians such as Superman. Kryptonite is the ore of kryptonium, and usually has a green hue. Although, in its red form, kryptonite is perhaps at its most unpredictable. Red kryptonite turned Superman into a powerless giant and a dwarf. Turned him into a terrifying Kryptonian dragon. Red kryptonite drove Superman insane for a period of forty-eight hours. Made Superman unable to see anything green; grow incredibly long hair, nails, and beard. Grow fat; gain the ability to read thoughts; grow a third eye in the back of his head. Lose his invulnerability along the left side of his body. Split into an evil Superman and a good Clark Kent. Become apathetic. Be rendered unable to speak or write anything but Kryptonese. Grow an extra set of arms. Become clumsy. Swap bodies with the person nearest him. Transfer his powers. Rapidly age. Go through multiple personality changes. And have his skin rendered transparent overloading him with solar power. Red kryptonite made flames shoot out of Superman’s mouth and endowed him with the power to make his wishes come true. Red kryptonite transformed Superman into an infant with the mind of an adult. Robbed Superman of his super powers and afflicted him with total amnesia. Red kryptonite once endowed Superman with the head and antennae of a giant ant.2

——– I set down the bait, causing the trail of ants to divert and invert. After a few moments of disorder the nest plotted a new trajectory: the black cloud bleeding into yellow poison. Ants never anticipate. They only creep onwards, solving each problem as it comes to them. Surviving because survival is what ants do. ——–

It is written that when the Maya people of The New World were first set upon by the Spanish cavalry it was spiritual confusion that hastened their demise. To their eyes the seething onslaught of man and horse was made of but one, new and terrifying, species of creature. In the West we might call these creatures Centaurs: liminal entities fused of two distinct species. To the Maya the border between God and beast was breached by the Spanish invaders, truly alien beings who in all but one generation would subsume the Maya under a wave of technology, disease and colonial ascent. At the time these stories first made their way across the Atlantic ocean the Mayan Centaurs would have been seen as examples of a primitive world view. Today we tend to believe we have a clearer conception of history, one not marred by colonial aspirations or archaic stereotypes. And yet, like Edwin Hubble, staring out at an ever expanding universe, the more we examine these events the more they seem to accelerate away from us. Like the Maya we are constrained by our perceiving eye, by the cultural reservoir within which our imaginations swim. It is as though the very fidelity of reality is determined at its point of viewing, that in some sense we will always see Centaurs where really there sit men on their horses. ——– By morning the upturned plastic mushroom was empty of its poison, as piece by piece the ant bait had been dragged, carried and manoeuvred into the nest. In places a fine yellow dust now stained the kitchen’s cracked linoleum. A dust composed of corn grits soaked with delicious, deadly poison.

1 Extracted from University of Arkansas web archive: http://tinyurl.com/6xzob2

2 Dialogue text compiled from online sources: wiki.superman.nu/wiki/index.php/Red_Kryptonite, en.wikipedia.org/wiki/Kryptonite & supermanhomepage.com/comics/comics.php?topic=comics-sfaq#Q34

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Mon, 23 Nov 2009 08:29:00 -0800 http://machinemachine.net/text/out-loud/speaking-about-ants-superman-and-centaurs
<![CDATA[I discovered the ants]]> http://www.3quarksdaily.com/3quarksdaily/2009/06/i-discovered-the-ants.html

by Daniel Rourke I discovered the ants trailing like gunpowder across my kitchen floor. Before I had time to think I had vacuumed up a thousand. Yet they kept coming, tending to resurge where last I had punished them; coursing like a rainless cloud on the exact same trajectory each time. Somewhere unseen to me a billowing sack of protoplasm with the head of a Queen was giving birth to its hundredth clone of the day. But unlike its brethren this clone would never grow towards the daylight. A dark shroud of worker ants would drag poison into its womb: a deadly meal upon which the nest would feast. In my local supermarket was an aisle devoted to domestic murder. Sticky traps infused with cockroach friendly aromas; circular baiting baths filled with a saccharine mosquito-drowning dew. Tablets for prevention, sprays for elimination and piles upon piles of bug-nets, bug-bats, bug-bombs and bug-poisons. I bought a box of Raid ant bait. The compound eyes and hideous mandibles of a cartoon ant stared back at me from the package. This caricature, designed to demonise the ants, instead expressed their human-like determination. A determination that I would use against them. A determination bound up and offered to them like a spoonful of Trojan horses. The French tourist attraction Lascaux II is like the 1980 family movie Superman II because: It’s a translation of archetypes, a kind of ode to idealism. Some people claim that it is better than the original. The special effects are dated, but they still pack a punch. It cost millions to re-produce. All it is is editing. In 1963 Lascaux cave, a network of subterranean tunnels scrawled with some of the earliest known Upper Palaeolithic human art, was closed to public scrutiny. Since its discovery in 1940 around a thousand visitors had trampled through the site per day, bringing with them a toxic mix of exhaled CO2 and greasy, groping fingers. In 1983 the Lascaux II replica was opened to the public. The tourist attraction contains a faithful recreation of the textured surface of the original cave upon which 75% of the precious art has been meticulously copied. In the late 1970s Richard Donner, a talented director best known for his earlier film The Omen, was fired by the producers of the Superman franchise. Donner’s attempt to craft and create two Superman movies back to back had become hampered by production disagreements. A new director, Richard Lester, was drafted in to piece together the unfinished second film from remnants that Richard Donner had left scattered on the cutting-room floor. Lester’s Superman II was released in 1980. Richard Donner’s name was absent from the credits. The original Lascaux cave rests in darkness again now, killing the time its simulation has reclaimed from toxic breath and greasy, groping fingers. The addition of a ‘state-of-the-art’ air conditioning system to the Lascaux complex is thought to be responsible for a virulent, black fungus now invading the site. Experts are looking for a solution to the new problem they helped introduce. Richard Donner finally released a ‘faithful’ version of Superman II in late 2006, a version for which Richard Lester received no credit. The two films contain around 75% of the same material, in vaguely different orders. Most fire ant bait is an insecticide and an attractive ant food (generally processed corn grits coated with soybean oil) combination. Baits are taken into the colony by ants searching for food. The bait is distributed to other members of the colony through the exchange of food known as trophallaxis. Although several fire ant baits are available, there are two main types: insect growth regulators and actual toxins. Hydramethylnon bait (Amdro®, Siege® and Maxforce®) is a toxin (slow acting stomach poison) that disrupts the ant’s ability to convert food to energy. Spinosad bait (Eliminator® Justice™) is a slow acting biorational toxin derived through the fermentation of a soil dwelling bacteria. Abamectin, the toxin in Raid® Fire Ant Bait is also the result of the fermentation of soil dwelling bacteria. Fipronil bait (Chipco® Firestar™) is a slow acting toxin that disrupts the insect’s nervous system through contact and stomach action. Fenoxycarb (Award™ and Logic®), or methoprene, (Extinguish™) and pyriproxyfen (Distance® and Spectracide®) are all insect growth regulators that prevent queens from producing new workers. Abamectin (Clinch™, Varsity™, Ascend™ and Raid®) bait acts both as an insect growth regulator and a toxin. One key to the efficiency of baits is that the insecticide gets to the queen. [i] (The stage is very dark. The sound of breathing can be heard, and then the scrape of a foot against something solid. The darkness holds in this state for a few more moments. The breathing dwindles to a spoken whisper, low and indistinct. These noises echo from within a narrow space. They grow closer as they repeat. The audience waits. A flicker of light erupts from below stage right. It swells and diminishes like a heart-beat. The stage is modelled on the inside of a cavern. Its edges fill all angles of the stage except the obligatory missing section. It is through this absence that the audience watches. Two men clamber up from a tiny recess in the simulated stone. An older man carries a flame set upon a gnarled tree root. The dank odour of tar drifts out from the flame as the men catch their breath. There is only an iota of light. The audience waits.) Older man: Though the radiation from kryptonite is detrimental to all life, it is especially harmful to Kryptonians such as Superman. Man: Kryptonite is the ore of kryptonium, and usually has a green hue. Older man: Although in its red form, kryptonite is perhaps at its most unpredictable. Man: Red kryptonite is especially volatile. (pauses, looking at his companion) No two chunks of red kryptonite have the same effect on Superman. (The two men drift. The older man's lantern casts the only light in the theatre. A series of hand outlines, shaped in ochre powder, are met by the men's gaze. In turn they each press an outstretched hand to one of these, muttering under their breath. After this ceremony they find seating spaces and buckle into crossed legs. As well as his flame the older man carries a small, leather pouch over one shoulder which he now sets down. The men are dishevelled and dirty with tar smoke.) Older man: Red kryptonite turned Superman into a powerless giant and a dwarf. Man: (thinking at first) Turned him into a terrifying Kryptonian dragon. Older man: Red kryptonite drove Superman insane for a period of forty-eight hours. Man: Made Superman unable to see anything green; grow incredibly long hair, nails, and beard. Older man: Grow fat; gain the ability to read thoughts; grow a third eye in the back of his head. Man: Lose his invulnerability along the left side of his body. Older man: Split into an evil Superman and a good Clark Kent. Man: Become apathetic. Older man: Be rendered unable to speak or write anything but Kryptonese. (The older man opens his pouch, passing his companion the lantern. He pulls out handfuls of twigs, moss and dried fungal remnants and begins to build a fire.) Man: Grow an extra set of arms. Older man: Become clumsy. Man: Swap bodies with the person nearest him. Older man: Transfer his powers. Man: Rapidly age. Older man: Go through multiple personality changes. Man: And have his skin rendered transparent... Older man: ...overloading him with solar power. (By now the fire has been built. The younger man lights the fire. As it begins to burn the light of the stage naturally increases. The cave walls are covered with ancient depictions of horses, reindeer, mammoth and bears, as well as the outlined hand-prints.) Man: (thinking again) Red kryptonite made flames shoot out of Superman’s mouth and endowed him with the power to make his wishes come true. Older man: (weary) Transformed Superman into an infant with the mind of an adult. Man: Robbed Superman of his super powers and afflicted him with total amnesia. (From the fire the older man now draws a length of charred wood. He stubs the stick into the ground, and pinches at its end, blowing away the cinders until only a charcoal tip remains. The older man attempts to stand, eventually requiring his companion’s assistance. He walks the length of the cave, touching his fingers against the animal depictions. Coming upon the naive likeness of a human amongst the animals he taps it in recognition, and begins to mark the figure with his charcoal tool. His marks are simple strokes, but they highlight the human form until it is transformed into something quite different. His companion speaks as he continues to draw.) Man: Is that everything? (The older man continues transforming the painting. From its head he draws a set of antennae. Its torso he elongates into a tear-shaped thorax, adding new limbs onto the extended body. He finishes, stepping back. The human now resembles a giant ant, defined in charcoal against the surface of rock.) Older man: Red kryptonite once endowed Superman with the head and antennae of a giant ant.[ii] Ants! Giant fucking ants! Millions of them, with spiny knees and quivering mandibles trickling with deathly secretions. They advanced upon Earth, taking Tokyo at first, seeming to rise up as one black monolith and wash across the terrified metropolis below. They came from the moon - or perhaps from outer space - although tales of cracks in the Earth opening to an ant-shaped hell beneath could not be founded on rumour alone. From Asia they advanced West, pulling behind them the glistening entrails of human civilisation in one terrific globule. To cross the Himalayas they congregated along its flank in layers, cemented one upon the other with human gunk, until a sheer wall of arthropod crept like a heavenly bridge, up and over the mountain peaks. By the time they reached Iraq they had crushed five hundred armies beneath their scurrying limbs. The viscous mass of human dead they trailed behind them now teemed with the remains of fighter jets, gun turrets and ten thousand war tanks - all minced together in the goo. On a dusty plain, not far from the city of Baghdad, the horde began to gather. Within hours a vast swathe of earth and human cement had been erected into a cone-shaped tower of Babel. The human armies kept their distance defending what little remained of the terrified populous; cursing their inevitable slip from the top of the food-chain; peering back into the evolutionary quagmire from whence they had risen. From the entrance of their Biblical tower the insects extended, like a waiting procession, along the walls of Babylon. With their antennae pushed up high and their thoraxes lowered onto the hot desert ground it was then that their Queen appeared in the sky. In her tree-trunk sized jaws she carried a great, green meteorite, which she set down at the gates of her new ant city. The rock emanated from within a pulse of fire which seemed to re-energise the ant millions; causing their many limbs to chatter against one another; causing the whole of Earth to tremble in anticipation. There are many contradictory tales of what happened next. Some say that the green rock cracked, tearing apart the Earth with its power. Others claim that the Queen ant shed an outer skin, revealing beneath a pair of golden wings. The most accepted story though, and the one to which I subscribe, is that slowly the Queen rolled the green rock in through the gates of the tower, her army following behind her, until the entire swarm had disappeared into the awesome nest. Today the new Babel tower glints in the sun, its upper-most pinnacle piercing through the thin desert clouds. It is said that one day, when the ants have waited out their restful sleep, our waking nightmare will drive them from the tower once again. But I don't believe that, knowing that in time all monuments must crumble to the earth which bore them. Instead I listen carefully for the pulse of the Queen's cargo. Turning my ear to the trembling sky. Waiting for it to speak of the journeys on which it has travelled. Hoping that somewhere, out in the depths of outer space, the ant Queen is revered as the saviour of her alien race. By morning the upturned plastic mushroom was empty of its poison, as piece by piece the ant bait had been dragged, carried and manoeuvred into the nest. In places a fine yellow dust now stained the kitchen's cracked linoleum. A dust composed of corn grits soaked with delicious, deadly poison.END [i] Extracted from University of Arkansas web archive.[ii] Dialogue text compiled from online sources: Superman wiki, Wikipedia& SupermanHomePage. by Daniel Rourke

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Sun, 14 Jun 2009 23:22:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2009/06/i-discovered-the-ants.html