MachineMachine /stream - tagged with worlds https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Orson Wells Meets HG Wells]]> http://www.youtube.com/watch?v=nUdghSMTXsU&feature=youtube_gdata ]]> Fri, 02 Dec 2011 02:52:13 -0800 http://www.youtube.com/watch?v=nUdghSMTXsU&feature=youtube_gdata <![CDATA[Super Mario Bros: Beyond 8-4 and the minus world]]> http://www.youtube.com/watch?v=D570jB_1sHs&feature=youtube_gdata ]]> Tue, 12 Apr 2011 00:37:24 -0700 http://www.youtube.com/watch?v=D570jB_1sHs&feature=youtube_gdata <![CDATA[Game Design as Make-Believe (4): Fictional Worlds]]> http://blog.ihobo.com/2010/05/game-design-as-makebelieve-4-fictional-worlds.html

When one plays most videogames there is a tacit understanding that one is entering into a fictional world – the term virtual world, is often deployed to mean exactly this. It is self-evident that this also happens when one plays a tabletop role-playing game, the play of which is precisely concerned with conceiving of a fictional world and taking actions within it. The same is true of boardgames: players of a game of Cluedo enter into a fictional world in which they are attempting to solve a mystery. It is even true of the more abstract games – players of Jenga enter a fictional world in which (rather arbitrarily!) the player sitting to the left of the player who collapses the tower is declared victorious.

According to Walton's theory, the appreciator of a painting or the viewer of a movie plays a game of make-believe with the relevant prop or props, and thereby enters into a fictional world. Walton also identifies a separate fictional world – the world of the prop, known as the work w

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Wed, 12 May 2010 15:28:00 -0700 http://blog.ihobo.com/2010/05/game-design-as-makebelieve-4-fictional-worlds.html