MachineMachine /stream - tagged with video http://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron text@machinemachine.net The Creators Project | Takeshi Murata http://machinemachine.net/stream/items/view/1474/the-creators-project-takeshi-murata The Creators Project: Much of your work centers on the appropriation and distorting of things to the point that they’re entirely something else. I was wondering how you feel about this on a larger scale with something like the internet, where everything is just floating out there in an open space without regulation. Do you feel that, overall, it’s beneficial to art or does it make it easier for people to claim other people’s ideas as their own? Takeshi Murata: It’s great. I see a lot of things online that inspire me greatly. One of the things I’ve learned as… ]]> Thu, 22 Jul 2010 22:01:00 -0700 http://machinemachine.net/stream/items/view/1474/the-creators-project-takeshi-murata A Diatribe from the Remains of Dr. Fred McCabe http://www.3quarksdaily.com/3quarksdaily/2010/07/a-diatribe-from-the-remains-of-dr-fred-mccabe.html

by Daniel Rourke

About a month ago in handling the remains of one Dr. Fred McCabe I found rich notes of contemplation on the subject of information theory. It appears that Fred could have written an entire book on the intricacies of hidden data, encoded messages and deceptive methods of transmission. Instead his notes exist in the form of a cryptic assemblage of definitions and examples, arranged into what Dr. McCabe himself labelled a series of ‘moments’.

I offer these moments alongside some of the ten thousand images Dr. McCabe amassed in a separate, but intimately…

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Sun, 11 Jul 2010 21:25:00 -0700 http://www.3quarksdaily.com/3quarksdaily/2010/07/a-diatribe-from-the-remains-of-dr-fred-mccabe.html
Tiny diver ants Vs red ants - Ant Attack - BBC wildlife http://machinemachine.net/stream/items/view/1434/tiny-diver-ants-vs-red-ants-ant-attack-bbc-wildlife ]]> Tue, 06 Jul 2010 14:46:00 -0700 http://machinemachine.net/stream/items/view/1434/tiny-diver-ants-vs-red-ants-ant-attack-bbc-wildlife Shortest Video Ever On YouTube! http://machinemachine.net/stream/items/view/1392/shortest-video-ever-on-youtube ]]> Tue, 22 Jun 2010 07:11:00 -0700 http://machinemachine.net/stream/items/view/1392/shortest-video-ever-on-youtube Are video games the next great art form? http://machinemachine.net/stream/items/view/1390/are-video-games-the-next-great-art-form Video games have come a very long way since the 1980s... As Tom Bissell, a journalist, former Salon writer and lifelong gamer, explains in his new book, "Extra Lives: Why Video Games Matter," the graphics, storytelling and interactivity of gaming have all made tremendous leaps forward in recent years, allowing players to intermingle with nuanced, fleshed-out digital characters in near-photo-realistic environments. Among the most notable recent examples is Rockstar's "Red Dead Redemption," a game the New York Times hailed as a "tour de force" for its ability to submerge players in a complex and believable world. In his book, Bissell… ]]> Mon, 21 Jun 2010 07:02:00 -0700 http://machinemachine.net/stream/items/view/1390/are-video-games-the-next-great-art-form Chimpanzees Mourn Their Dead http://machinemachine.net/stream/items/view/1171/chimpanzees-mourn-their-dead Two reports of chimpanzees tending their dead provide poignant examples of how humanity’s closest relatives grieve for the dead, a behavior once thought unique to humans. In one report, two mothers in a chimpanzee colony in Guinea carried the dead bodies of their infants for weeks. In the other, chimps at a safari park in Britain cared for an elderly female in her final days. “We propose that chimpanzees’ response to death has been underestimated,” wrote researchers led by University of Stirling psychologist James Anderson in a paper published April 26 in Current Biology.

A 50-year-old chimp… ]]>
Tue, 27 Apr 2010 06:58:00 -0700 http://machinemachine.net/stream/items/view/1171/chimpanzees-mourn-their-dead
On The Media: Transcript of "Panoramic View" http://machinemachine.net/stream/items/view/1170/on-the-media-transcript-of-quotpanoramic-viewquot Writer Dave Eggers’ publishing house, McSweeney’s, recently released a one-off newspaper called Panorama. The 328-page paper was meant as a celebration of the print form and a demonstration of why newspapers are still uniquely relevant in the digital era. Brooke interviewed Dave live onstage in Washington DC, and asked him about the future of print. ]]> Tue, 27 Apr 2010 06:42:00 -0700 http://machinemachine.net/stream/items/view/1170/on-the-media-transcript-of-quotpanoramic-viewquot Video games can never be art http://machinemachine.net/stream/items/view/1149/video-games-can-never-be-art Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool's errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as… ]]> Sun, 18 Apr 2010 15:47:00 -0700 http://machinemachine.net/stream/items/view/1149/video-games-can-never-be-art Chtodelat? / What is to be done? http://machinemachine.net/stream/items/view/1047/chtodelat-what-is-to-be-done Chto delat? / What is to be done? was founded in early 2003 in Petersburg by a workgroup of artists, critics, philosophers, and writers from Petersburg, Moscow, and Nizhny Novgorod (see full list of participants on the web site) with the goal of merging political theory, art, and activism.

Since then, Chto delat has been publishing an English-Russian newspaper on issues central to engaged culture, with a special focus on the relationship between a repoliticization of Russian intellectual culture and its broader international context. These newspapers are usually produced in the context of collective initiatives such as… ]]>
Tue, 09 Mar 2010 11:10:00 -0700 http://machinemachine.net/stream/items/view/1047/chtodelat-what-is-to-be-done
Time http://machinemachine.net/stream/items/view/998/time (A Glitch Lecture by ∆¥∆) ]]> Wed, 10 Feb 2010 13:33:00 -0700 http://machinemachine.net/stream/items/view/998/time Art Fag City » The Best of Web 2009! http://machinemachine.net/stream/items/view/920/art-fag-city-the-best-of-web-2009 Here’s a better model for year-end link lists: Only chose one link! I asked 18 of my favorite professionals to do just this, leaving the subject matter completely at their discretion. The format doesn’t solve the inevitable difference of taste issues between readers and linkers — one person’s trash is another person’s Titian – but it at least eliminates the impossible chore of having to rate 20 unrelated items. It also creates a list in which each link is special to someone. For me, that creates a year-end list worth reflection. ]]> Sun, 03 Jan 2010 04:59:00 -0700 http://machinemachine.net/stream/items/view/920/art-fag-city-the-best-of-web-2009 Digital Technology is Not the End of Artistic Trends http://machinemachine.net/stream/items/view/912/digital-technology-is-not-the-end-of-artistic-trends The Wall Street Journal’s Terry Teachout thinks future generations will consider itunes, youtube, and Kindle a more important cultural development than anything it distributes. He’s right to point out the huge change these technologies have brought, but hosting services and art aren’t comparable. Flickr would not exist without users, or to put it the analogue way, museums are not more important than the painting. After all, the building’s very existence relies on the production of work. Teachout cites Hip Hop as the last true artistic trend, a contentious statement for a number of reasons. I’d argue that while diverse, Internet… ]]> Wed, 23 Dec 2009 04:49:00 -0700 http://machinemachine.net/stream/items/view/912/digital-technology-is-not-the-end-of-artistic-trends Myriahedral projection maps of the world http://machinemachine.net/stream/items/view/911/myriahedral-projection-maps-of-the-world A new technique for unpeeling the Earth’s skin and displaying it on a flat surface provides a fresh perspective on geography, making it possible to create maps that string out the continents for easy comparison, or lump together the world’s oceans into one huge mass of water surrounded by coastlines. “Myriahedral projection” was developed by Jack van Wijk, a computer scientist at the Eindhoven University of Technology in the Netherlands. “The basic idea is surprisingly simple,” says van Wijk. His algorithms divide the globe’s surface into small polygons that are unfolded into a flat map, just as a cube can… ]]> Wed, 23 Dec 2009 03:50:00 -0700 http://machinemachine.net/stream/items/view/911/myriahedral-projection-maps-of-the-world Top 50 worst videogame voice acting http://machinemachine.net/stream/items/view/887/top-50-worst-videogame-voice-acting ]]> Tue, 08 Dec 2009 13:12:00 -0700 http://machinemachine.net/stream/items/view/887/top-50-worst-videogame-voice-acting Arcangel and the future of digi/net art http://www.metafilter.com/mefi/87272 Corey Arcangel is perhaps the internet's most infamous hack, masher-upper, digi/net artist. His work stands for a growing culture of artists who run wildly through animated GIF landscapes populated with corrupted data-compressed bunny rabbits and tinny, MIDI renditions of Savage Garden ballads. As the Lisson Gallery, London, opens its archives to Arcangel's curatorial eye, could digi/net art be set to infect the real, fleshy world, like a rampant Conficker Worm? Has YouTube become the truest reflection of our anthropological selves? Are… ]]> Tue, 08 Dec 2009 06:44:00 -0700 http://machinemachine.net/stream/items/view/884/arcangel-and-the-future-of-diginet-art IMG MGMT: Hubris/Nemesis/Whatever http://machinemachine.net/stream/items/view/820/img-mgmt-hubrisnemesiswhatever Another binary myth fundamental to Western culture is the eternally popular hubris/nemesis complex. According to this idea, those who transgress against the natural order always get their just desserts. Hubris is a Greek word, meaning, “an impious disregard of the limits governing human action in an orderly universe” (Encyclopedia Britannica 2006). The great and gifted are most susceptible to sin, and in Greek tragedy usually the hero suffers from this tragic flaw. Expressed in countless myths, ranging from the Tower of Babel to Jurassic Park, hubris applies to various breeds of arrogant and boastful behavior. Often it is an evil… ]]> Fri, 13 Nov 2009 17:22:00 -0700 http://machinemachine.net/stream/items/view/820/img-mgmt-hubrisnemesiswhatever Seed Magazine Salon: Hershman and Shanks Interview http://machinemachine.net/stream/items/view/744/seed-salon-magazine-hershman-and-shanks-interview ]]> Mon, 19 Oct 2009 05:48:00 -0700 http://machinemachine.net/stream/items/view/744/seed-salon-magazine-hershman-and-shanks-interview -R-G-B- http://machinemachine.net/stream/items/view/739/r-g-b WARNING! THIS LINK HAS BRIGHT FLASHING COLORS. DO NOT CLICK IF YOU ARE PRONE TO SEIZURES ]]> Fri, 16 Oct 2009 07:59:00 -0700 http://machinemachine.net/stream/items/view/739/r-g-b 10/GUI http://machinemachine.net/stream/items/view/728/10gui

10/GUI

Here it is: my crazy summer project to reinvent desktop human-computer interaction.

This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers.

There's more information at 10gui.com .

Cast: C. Miller

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Tue, 13 Oct 2009 14:59:00 -0700 http://machinemachine.net/stream/items/view/728/10gui
lose/lose http://machinemachine.net/stream/items/view/695/loselose Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted. Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an… ]]> Thu, 01 Oct 2009 05:30:00 -0700 http://machinemachine.net/stream/items/view/695/loselose