MachineMachine /stream - tagged with transgrapholectic https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Take two video games and call me in the morning]]> http://www.scientificamerican.com/article.cfm?id=video-games-by-prescription

Growing scientific evidence demonstrates that the human brain dynamically changes in response to experience and to changes in the environment, a phenomenon that is known as “plasticity.” It is also believed that timing is crucial – our brains appear to be more susceptible to change early in our developmental lives. Thus, a world with vastly different technology driven demands, opportunities and challenges, is surely going to lead to brain changes: the brain of our children will be different from those of the generations who rode their bikes, jumped rope, and played sports in the backyard, rather than throwing a football with Madden NFL 09.

There has been increasing interest on the possibility that video games may actually induce brain changes that lead to behavioral benefits. A number of applications of computer games have been developed for education and rehabilitation. At least anecdotally, individuals who have played a lot of video games using joy stick controllers in their youth

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Wed, 01 Jul 2009 09:22:00 -0700 http://www.scientificamerican.com/article.cfm?id=video-games-by-prescription