MachineMachine /stream - tagged with patterns https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Turing Collages]]> http://tumblr.machinemachine.net/post/49599700577

Turing Collages

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Sat, 04 May 2013 08:55:00 -0700 http://tumblr.machinemachine.net/post/49599700577
<![CDATA[Pareidolia: A Bizarre Bug of the Human Mind Emerges in Computers]]> http://www.theatlantic.com/technology/archive/12/08/pareidolia-a-bizarre-bug-of-the-human-mind-emerges-in-computers/260760/

This rocky hill in Ebihens, France, is, well, just that -- a rocky hill in Ebihens, France. But to pretty much any human observer, the assemblage of meaningless angles takes on a familiar appearance, that of a human face in profile. It has a distinct nose, eyes, lips, and chin, capped off with some f

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Wed, 08 Aug 2012 02:46:00 -0700 http://www.theatlantic.com/technology/archive/12/08/pareidolia-a-bizarre-bug-of-the-human-mind-emerges-in-computers/260760/
<![CDATA[Big Ball of Mud]]> http://www.laputan.org/mud/mud.html#ShearingLayers

The notion of SHEARING LAYERS is one of the centerpieces of Brand's How Buildings Learn [Brand 1994]. Brand, in turn synthesized his ideas from a variety of sources, including British designer Frank Duffy, and ecologist R. V. O'Neill. Brand, Page 13

Brand quotes Duffy as saying: "Our basic argument is that there isn't any such thing as a building. A building properly conceived is several layers of longevity of built components".

Brand distilled Duffy's proposed layers into these six: Site, Structure, Skin, Services, Space Plan, and Stuff. Site is geographical setting. Structure is the load bearing elements, such as the foundation and skeleton. Skin is the exterior surface, such as siding and windows. Services are the circulatory and nervous systems of a building, such as its heating plant, wiring, and plumbing. The Space Plan includes walls, flooring, and ceilings. Stuff includes lamps, chairs, appliances, bulletin boards, and paintings.

These layers change at different rates. Site,

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Sun, 18 Jul 2010 06:09:00 -0700 http://www.laputan.org/mud/mud.html#ShearingLayers
<![CDATA[Triumph of the Cyborg Composer]]> http://www.miller-mccune.com/culture-society/triumph-of-the-cyborg-composer-8507/

Along with his work on synthesis, or using machines to create sounds, Cope had dabbled in the use of software to compose music. Inspired by the field of artificial intelligence, he thought there might be a way to create a virtual David Cope software to create new pieces in his style.

The effort fit into a long tradition of what would come to be called algorithmic composition. Algorithmic composers use a list of instructions — as opposed to sheer inspiration — to create their works. During the 18th century, Joseph Haydn and others created scores for a musical dice game called Musikalisches Würfelspiel, in which players rolled dice to determine which of 272 measures of music would be played in a certain order. More recently, 1950s-era University of Illinois researchers Lejaren Hiller and Leonard Isaacson programmed stylistic parameters into the Illiac computer to create the Illiac Suite, and Greek composer Iannis Xenakis used probability equations. Much of modern popular music is a sort

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Fri, 12 Mar 2010 03:09:00 -0800 http://www.miller-mccune.com/culture-society/triumph-of-the-cyborg-composer-8507/
<![CDATA[Maastricht Ceramic Design]]> http://bibliodyssey.blogspot.com/2009/06/maastricht-ceramic-design.html

Petrus Regout (a name associated with worker exploitation even today) started a modern earthenware production factory in Maastricht, the capital of the far South-Eastern Dutch province of Limburg, in 1836.

Sphinx and Société Céramique merged in 1958 but the resulting company ceased operations in 1969. The images above come from in-house pottery decoration books used by each of the original companies both as design models for the artisans and also as reference guides for clients. This enormous collection consists of 17,500 (!) designs covering the gamut from logos and monograms, to geometric and abstract motifs, myriad flower and animal designs, borrowed Chinese symbols, architectural sketches and a large range of type faces (among many, many other themes).

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Mon, 22 Jun 2009 09:08:00 -0700 http://bibliodyssey.blogspot.com/2009/06/maastricht-ceramic-design.html
<![CDATA[Way more about paths at UC Berkeley than you'd ever want to read]]> http://www.peterme.com/archives/000073.html

How architectural and design choices are mediated and ultimately over-ruled by user choice, reflexion, repetition and desire.

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Mon, 25 May 2009 12:21:00 -0700 http://www.peterme.com/archives/000073.html