MachineMachine /stream - tagged with net https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Writing and Digital Media «]]> https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sun, 30 Jul 2017 21:24:15 -0700 https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[Writing and Digital Media «]]> https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sun, 30 Jul 2017 21:24:15 -0700 https://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[There's Now a Search Engine for Every Animated GIF From GeoCities | Motherboard]]> http://motherboard.vice.com/read/theres-now-a-search-engine-for-every-animated-gif-from-geocities

Remember the good old days™? When Bill Clinton was President, when average monthly rent was around $645, and when Yahoo’s acquisition of GeoCities shot the dream of personal websites into the stratosphere? What a simpler, kinder time.

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Thu, 27 Oct 2016 12:48:08 -0700 http://motherboard.vice.com/read/theres-now-a-search-engine-for-every-animated-gif-from-geocities
<![CDATA[How the Cyberfeminists Worked to Liberate Women through the Internet]]> https://www.artsy.net/article/artsy-editorial-how-the-cyberfeminists-worked-to-liberate-women-through-the-internet

They wrote their own Cyberfeminist Manifesto for the 21st Century (1991) in homage to Haraway, presented as an 18-foot-long billboard, which was exhibited at various galleries across Australia.

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Thu, 20 Oct 2016 03:05:20 -0700 https://www.artsy.net/article/artsy-editorial-how-the-cyberfeminists-worked-to-liberate-women-through-the-internet
<![CDATA[Artist Profile: Lorna Mills | Rhizome]]> http://rhizome.org/editorial/2016/sep/28/artist-profile-lorna-mills/

Paul Soulellis: Your recent work takes the form of animated GIF collages that convulse with explosions, weird animals and jerky gestures—scenes that are usually playful but often perverse. Most of it is presented in mad looping cut-out form, with jagged, silhouetted edges and sudden jump-cuts that have become your signature motifs. It’s easy to see how these GIFs harken back to early web vernacular, but I’m tempted to draw an even deeper trajectory. I see Stan Brakhage, Jack Smith, Maya Deren, and other experimental filmmakers in your use of the image as malleable, pleasure-seeking collage material.

Earlier works, like these compositions from 2010 and in particular this set focused on your mother’s jewelry, use sequences of tightly framed shots that construct almost conventional narratives. Presented as a stack or a linear progression, sometimes barely moving, the looping in these pieces is more “manual;” my gaze has to follow from frame to frame as I piece the story together.

Whether sequenced as a chain (narrative) or oscillating (disjunctive collage), your GIFs draw upon a distinct cinematic lineage. Do you seek to resolve these disparate ideas, or a synthesis between them, or something else?

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Thu, 29 Sep 2016 07:40:17 -0700 http://rhizome.org/editorial/2016/sep/28/artist-profile-lorna-mills/
<![CDATA[SYLLABUS | INTERNET ART: networks, performative programming, and web as context]]> https://netwerkartwerk.com/syllabus/

This course examines the history, theory, and practice of making art on the web. Beginning with early examples of systems theory, we will trace the utopian ideals of the web’s origin to the commercial and social complexity of the net today.

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Thu, 01 Sep 2016 10:09:46 -0700 https://netwerkartwerk.com/syllabus/
<![CDATA[Drug-buying bot vindicated, criminal case dropped]]> http://www.hopesandfears.com/hopes/culture/art/168991-bot-darknet-shopper-mdma

The Random Darknet Shopper art project is no longer under investigation, but the MDMA it bought on Agora was destroyed. Carmen Weisskopf and Domagoj Smoljo are !Mediengruppe Bitnik (read - the not mediengruppe bitnik). They live and work in Zurich/London.

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Thu, 16 Apr 2015 20:25:58 -0700 http://www.hopesandfears.com/hopes/culture/art/168991-bot-darknet-shopper-mdma
<![CDATA[Is the Darknet a glimpse into the web of the future? - CNN.com]]> http://edition.cnn.com/2014/12/08/tech/web/tomorrow-transformed-darknet-bot/index.html?hpt=hp_c5

(CNN) -- What will the internet of the future look like? And what purpose will it be used for?

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Tue, 09 Dec 2014 08:54:35 -0800 http://edition.cnn.com/2014/12/08/tech/web/tomorrow-transformed-darknet-bot/index.html?hpt=hp_c5
<![CDATA[Writing and Digital Media «]]> http://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/

{I was invited to teach a seminar at City College’s MFA program in Digital & Interdisciplinary Art Practice. This is the syllabus for the course I came up with.

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Sat, 30 Aug 2014 06:04:06 -0700 http://culturetwo.wordpress.com/2014/08/27/writing-and-digital-media/
<![CDATA[Artist Profile: Émilie Gervais]]> http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais

Animated GIF from the website Parked Domain Girl Tombstone (2013) DR: On first inspection, a lot of your work appears to be rooted in the 90s, drawing on the low bandwidth aesthetics inherent in GIFs, midi plugins, embedded frames, ASCII art, and forgotten webring hyperlinks. But the 90s comes out in other ways, too. Pop-cultural undercurrents include Nintendo and Leisure Suit Larry; mixtapes and a particular flavor of Europop. How/why do these things speak to you as a contemporary (Web) artist? EG: The origin of the meaning of most collected n found elements i use in my work is rooted in the 90s. My work itself isn't rooted in the 90s. I've been dragged to use that type of stuff mostly bc i like it n its accurate w the topics im interested in rn. Still tho the source material or what it evokes isn't really important. It jst adds semantic layer/s for some people n so does the aesthetics. Everything linked to that part of my work is treated as game elements (to be inserted) in different contexts of reception w diff codes of conduct. Its about notebooks. All that content is accessory to my work. You could really jst take the whole structure/s n insert totally diff content. It'd still make sense. Maybe Im already doing that but its not linked anywhere rn. Its kinda like people who enjoy playing Canabalt but hate playing Robot Unicorn. The gameplay is literally the same. Jst the content n aesthetic is different. That changes the whole experience. Whats a contemporary web artist?

Blinking Girls Cave (2012) DR: I love the idea of interchangeable (aesthetic) content, as if Andy Warhol could have changed the contents of a "textures" subfolder and suddenly transformed a Campbell's Soup painting into a Heinz. How is play more than a structural component to your work? I'm thinking about rulemaking and breaking, especially your collaboration with Sarah Weis, Blinking Girls Cave, which the park authorities took a disliking to while it was in progress. [Ed. – Blinking Girls Cave (2012) was a part of Apache Project, a series of artworks installed at Mother Neff State Park in Moody, Texas, in a cave that was once used by the Tonkawa Indians as a shelter as well as a burial site. After an initial proposal for an installation in the cave was rejected by park management (despite having been initially approved), the project ultimately took the form of a photo shoot, in which GIFs—some of them drawn from the imagery in seduction-based adventure game Leisure Suit Larry—were displayed on tablets, smartphones and laptops that were placed within the cave and documented. This scaled-back version also proved unacceptable to park management.] EG: I think play is a structural component of life. It's related to how i conceptualize, process n think stuff. It opens space for experimentation. To me, its more related to what sociologists do than anything performance art; like how-to approach different types of social dynamics from diff point of view per example. Also, like that Andy Warhol eating a hamburger video; a partly exhibited learning process. Breaking rules wasn't really a thing in ♡ ♥ Blinking Girls ♥ ♡. What happened at Mother Neff is that our first intended installation, which involved light effects n bubble machines, was disapproved at the last minute bc of the damage it could cause to the cave walls. Blinking Girls Cave thus became about hardwares n gifs. During the documentation - that being the installation - Nate Hitchcock, the director n curator n everything at Apache Project, was interrupted by a park ranger who requested him to leave the park because taking pictures n or making videos in the cave wasn't appropriate. DR: There’s a real sense of a partly exhibited learning process in your URL works: an ever growing array of Web 1.0 motifs, exhibited as unique URLs. For me these works expose the Internet as a spatial, material thing, still begging to be explored. You spoke of sociology, is there perhaps something archaeological in your practice? EG: The internet is def abt spatiality and materiality. One can relate to these notions differently. To me, its really more abt physicality. I wasn't really thinking abt them topics when i made these. It's jst kinda there in all websites. Thats the internet. I wouldnt say that these r really web 1.0. The user in both cases isnt primarily a content consumer. Backdoor trojan girl was exhibited at Domain Gallery in a way that highlighted the urls. Under other circumstances, it'd prob be different. The archaeological in my practice is kinda superficial rn. DR: Your URL artworks, http://backdoortrojangirl.net (2012) and http://w-h-a-t-e-v-e-r.net (2013), both flicker between female and male signifiers. Do you think the Web is gendered? How would you approach gender differently in work produced for a gallery context? EG: I don't think the web is gendered. Culture is n adds gendered filter/s to it in some cases. I don't know if i would approach it; maybe i'd dig a hole for feminists/feminism or i'd do a show about postpostpostpostpostpostpost-transexualism. It'd be really fun. DR: For your ongoing collaborative online exhibition Art Object Culture (2011-), you and Lucy Chinen bring together two artists each month to create a new work based on trinkets that were purchased online. These readily available objects accrue value as they pass through the project. I could ask you about the long shadow cast by Duchamp’s readymades, about ownership, exhibition value and artistic identity as they relate to the Web. Instead, I’d really like it if you shared some AOC secrets with us. What criteria do you use to select the artists? Which is your favorite submission so far and why? EM: Art Object Culture offers a website template for artists to explore art making within one rule: create new art objects from items pre-existing in various online stores. We mainly seek artists that have the ability to bend that rule. I don't really have a favorite submission. I like some more than others but my opinion on this is not important. There is no secret. The current format is a translation of our ideas on AOC related topics from 2011. It might eventually mutate. Hopefully we'll sell all the artworks that were made for it before that n or have a show; some kinda showcase for all of them together w everyone that made stuff for it n other people too.

Émilie Gervais  Age: my age range is 7 to 77. Location: Paca/FR. How long have you been working creatively with technology? How did you start? Since forever. I started by playing games on some used pc and recontextualizing movies, game related stuff as improvised play based on the characters n plot/s with friends at school. I've always spent a lot of time randomly surfing the internet while chatting on microsoft comic chat, mIRC, the palace n was really into customizing anything that was customizable ie. winamp skins, mirc themes, etc... Beside that, my fav drawing thing is Lite Bright n i've been deleting, moving, opening files since ive been typing on a keyboard. I've crashed the home computer a couple of times. Describe your experience with the tools you use. How did you start using them? Where did you go to school? What did you study? Experimentation n play! My main tool is the internet or jst even information. In college, ive done a dble cursus in literature n social studies. Then, I dropped out of art school in Mtl n went to Paris. In 2010/2011, i did a dnap/bfa in 1yr at the Ecole d'Art Superieure d'Aix-en-Provence where I'm currently finishing a dnsep/master w a focus in hypermedia. My thesis text thing's title is Fuck Privacy Demo Game Over. What traditional media do you use, if any? Do you think your work with traditional media relates to your work with technology? I'm not media based. The traditional/non traditional dichotomy makes no sense to me. I jst use whatever depending on the project im working on. It's more about ideas n processes. Are you involved in other creative or social activities (i.e. music, writing, activism, community organizing)? I tweet n play music on my iphone everyday. Before that, i played ice hockey n have done some cycling as a summer training thing. I love dancing. Also, health related stuff; superfoods n other stuff, but i mostly eat pizza n candies. Thats creative. I'm involved with adrenaline, gaming, immersive as non immersive n fun everyday. I'm really concerned about open source n how it affects education/academics. But im not seriously implicated in anything, im jst personally into it rn. What do you do for a living or what occupations have you held previously? Do you think this work relates to your art practice in a significant way? I worked at HMV Megastore n Liquid Nutrition in Montreal while being in college. I spent one summer selling autoportraits on the Pont Saint-Louis in Paris w a friend. I worked at some pizza place on bd de Belleville. The boss never slept, ate one fried egg a day and gave us free pizza n drinks everyday. Clients ordered one expresso and remained seated for hrs jst talking abt whatever. Total Belleville cliche. Everything influences the way i process stuff. RN im an art student. Who are your key artistic influences? Toru Iwatani, Kassia Meador, Gustav Klimt n the internet. Have you collaborated with anyone in the art community on a project? With whom, and on what? I collaborate w Lucy Chinen on Art Object Culture n conducted the Blinking Girls project w Sarah Weis. I work/ed w friends that are mostly into painting n music. I ghostpost alot n collaborate w lots of people actively n passively everyday on everything. Its mostly passive networked collaboration/s. Do you actively study art history? Im surrounded by it. I've been into it for as long as i can remember. My dad always brought the family to museums. When i was living in San Francisco, we went to Los Angeles one time mostly jst to go n visit the Getty museum. My college art history teacher was totally awesome. Art history entertains me. Do you read art criticism, philosophy, or critical theory? If so, which authors inspire you? I have phases in which i read alot and others in which i dont at all. Most of the time, i try not to remember the authors so it remains jst about the ideas. RN im reading Critical Play by Mary Flanagan. Are there any issues around the production of, or the display/exhibition of new media art that you are concerned about? Yes, but no at the same time. It really depends on the whole concept of a project. I kinda hate almst everything that is JUST about representation when it comes to new media related art tho, so i'd say im concerned about that. This conversation took place between 22 March and 1 April on a Google Drive document.

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Thu, 18 Apr 2013 08:00:05 -0700 http://rhizome.org/editorial/2013/apr/18/artist-profile-emilie-gervais
<![CDATA[Use of The City as a metaphor for the Internet/Web]]> http://ask.metafilter.com/mefi/239039

I am looking for examinations of the Internet and World Wide Web that use the structure and/or history of the city as a metaphor. I'm afraid I have no original example of this phenomenon to kick things off. I have this image in my head of 'the city' that always goes back to Plato and his Republic. Plato's city was a physical, social construction, as well as a philosophical metaphor, at one and the same time. It feels that many have talked about the Internet in similar, overlapping, terms.

(It need not be 'the city as metaphor', rather any social, physical space that humans build and live in will suffice. Also, metonymy rather than metaphor would be great.)

Writings that explore the political history of the city, it's technological expansion, that consider the city as a nexus for theories of human civilisation, of emergence perhaps, of structure, social and political control and, perhaps most importantly, of space vs place - all as a way to think about similar phenomena taking place online. The Internet as emerging network with similarities to the city; the World Wide Web considered as spatio-social metaphor?

etc. etc.

Any ideas?

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Fri, 12 Apr 2013 10:19:31 -0700 http://ask.metafilter.com/mefi/239039
<![CDATA[Lies, Damn Lies, and Twitter Bots]]> http://ieet.org/index.php/IEET/more/Cascio201209

I’m particularly interested in the political uses of technology-enabled deception—uses that I suspect are likely to become more prevalent in the near future.

Two of my rules for constructing useful and interesting scenarios are to (a) think about what happens when seemingly disparate changes smash together, and (b) imagine how new developments might be misused. In both cases, the goal is to uncover something unexpected, but (upon reflection) disturbingly plausible. I’d like to lay out for you the chain of connections that lead me to believe that we’re on the verge of something big.

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Tue, 18 Sep 2012 06:18:00 -0700 http://ieet.org/index.php/IEET/more/Cascio201209
<![CDATA[Are there "fakes" in digital art?]]> http://www.gaite-lyrique.net/en/gaitelive/are-there-fakes-in-digital-art-four-professionals-in-the-field-respond

The History of Art is filled with forgeries, but are there fakes in digital art fields made from creative cut-and-pastes, collaborative works and infinite works? We approached four people who, pondering the notion of fake, point to characteristics specific to digital art.

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Wed, 23 May 2012 09:37:07 -0700 http://www.gaite-lyrique.net/en/gaitelive/are-there-fakes-in-digital-art-four-professionals-in-the-field-respond
<![CDATA[Information Wants to be Consumed]]> http://userwww.sfsu.edu/~rlrutsky/RR/Consumption.pdf

 Although information spreads, virus-like, through replication, this replication, as Walter Benjamin foresaw, involves a dispersion that allows images or data to be seen in different places, in different contexts (what Benjamin (1969) called “exhibition value”). It is, however, only through the process of consumption that this reproduction and dissemination of data can occur. Consumption, in short, is the means by which information, whether expensive or free, reproduces and spreads. Information, in fact, depends upon consumption for its very existence. Without being consumed, it ceases to be information in any practical sense, becoming merely a static and inaccessible knowledge, an eternal and unreachable verity. Information is, by definition, consumable. It is less the case, then, that “information wants to be free” than that “information wants to be consumed.”

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Wed, 03 Aug 2011 06:00:18 -0700 http://userwww.sfsu.edu/~rlrutsky/RR/Consumption.pdf
<![CDATA[The Temporary Autonomous Zone]]> http://hermetic.com/bey/taz3.html

I believe that by extrapolating from past and future stories about "islands in the net" we may collect evidence to suggest that a certain kind of "free enclave" is not only possible in our time but also existent. All my research and speculation has crystallized around the concept of the TEMPORARY AUTONOMOUS ZONE (hereafter abbreviated TAZ). Despite its synthesizing force for my own thinking, however, I don't intend the TAZ to be taken as more than an essay ("attempt"), a suggestion, almost a poetic fancy. Despite the occasional Ranterish enthusiasm of my language I am not trying to construct political dogma. In fact I have deliberately refrained from defining the TAZ--I circle around the subject, firing off exploratory beams. In the end the TAZ is almost self-explanatory. If the phrase became current it would be understood without difficulty...understood in action.

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Sat, 22 Jan 2011 05:43:13 -0800 http://hermetic.com/bey/taz3.html
<![CDATA[Everything you need to know about the internet]]> http://www.guardian.co.uk/technology/2010/jun/20/internet-everything-need-to-know

The internet: Everything you ever need to know

In spite of all the answers the internet has given us, its full potential to transform our lives remains the great unknown. Here are the nine key steps to understanding the most powerful tool of our age – and where it's taking us.

The internet is the tracks, the web is the traffic… The net and the web are not the same: the internet resembles the tracks and infrastructure of a railway, while the web is just one part of the traffic that runs on it.

A funny thing happened to us on the way to the future. The internet went from being something exotic to being boring utility, like mains electricity or running water – and we

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Mon, 21 Jun 2010 03:38:00 -0700 http://www.guardian.co.uk/technology/2010/jun/20/internet-everything-need-to-know
<![CDATA[Beware, your imagination leaves digital traces]]> http://www.bruno-latour.fr/presse/presse_art/P-129-THES.html

by Bruno Latour

’Who would know how to love without having read novels?” This saying seems to take on a new meaning with the multiplication of virtual worlds, even though the adjective “virtual” may be greatly misleading. It would be very odd to say, when thinking of the young hero of Marcel Proust’s A la recherche du temps perdu, who spends whole days utterly absorbed in the fictional landscapes painted by his favourite novelists, that he resided in a “real” world, while a youngster of today who buys rather expensive equipment to play with buddies on the other side of the planet through wireless and satellite connections would be said to be living in a “virtual” landscape. It would be much more reasonable to argue that it was Proust’s narrator who lived his adventures “virtually” while his 21st-century counterparts have to embed their imagination in so much hardware and software paraphernalia that they clearly end up in a more real, more connected, more technical world. Or rather we

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Wed, 19 May 2010 07:18:00 -0700 http://www.bruno-latour.fr/presse/presse_art/P-129-THES.html
<![CDATA[When the Meganovel Shrank]]> http://nymag.com/arts/all/aughts/62514/

It seems significant, somehow, that Infinite Jest—the big buzzy signature meganovel of the nineties—was set at the end of the aughts. Most of the book’s action appears to take place in 2009, which means that we’ve all just survived the Year of the Depend Adult Undergarment. It also means that David Foster Wallace’s prophetic window has now (at least in the most literal sense) closed forever, in the same way Orwell’s did when we reached the actual 1984. And in fact Infinite Jest’s vision of the future does, these days, look slightly dated. One of the book’s nightmare scenarios is the existence of an entertainment so addictive that people watch it until they die—a film they access via a machine Wallace calls a “teleputer,” which turns out to be some kind of ungodly hybrid of HDTV, computer, telephone, and VCR; it crunches data on “3.6-MB diskettes” and plays films off actual physical cartridges. All of which carbon-dates the novel’s creation precisely back to the early-to-mid-nineties (i

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Fri, 08 Jan 2010 05:21:00 -0800 http://nymag.com/arts/all/aughts/62514/