MachineMachine /stream - tagged with freeware https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[The 99 Best Free Games Of 2009]]> http://www.gamasutra.com/view/news/26639/Opinion_The_99_Best_Free_Games_Of_2009.php

Gamasutra is teaming up with game criticism weblog Critical Distance to present Christopher Hyde's round-up of the wealth of excellent games being produced outside the realm of 'AAA' titles in 2009, compiling his take on the best 99 free to download video games released this year.

This past year will go down for me personally as the year in which my spending on video games plummeted, due to personal dissatisfaction with the costs in money and time demanded by most of the AAA products out there on the shelves.

To that end, I’ve since turned my eyes towards the burgeoning free games scene and to be honest what I’ve found is pretty darned spectacular. Creative talents all over the world are out there spinning out downloadable, browser, Flash and Unity games that you can while away enjoyable hours on without having it cost you one red cent.

Now sure, you do need a computer as a platform, and might also sometimes have to suffer through some ads to get to the games. And you may even want

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Tue, 05 Jan 2010 07:50:00 -0800 http://www.gamasutra.com/view/news/26639/Opinion_The_99_Best_Free_Games_Of_2009.php
<![CDATA[lose/lose]]> http://www.stfj.net/art/2009/loselose/

Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does

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Thu, 01 Oct 2009 05:30:00 -0700 http://www.stfj.net/art/2009/loselose/