MachineMachine /stream - tagged with editing https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[As D.I.Y. Gene Editing Gains Popularity, ‘Someone Is Going to Get Hurt’ - The New York Times]]> https://www.nytimes.com/2018/05/14/science/biohackers-gene-editing-virus.html

WASHINGTON — As a teenager, Keoni Gandall already was operating a cutting-edge research laboratory in his bedroom in Huntington Beach, Calif.

]]>
Thu, 24 May 2018 03:47:12 -0700 https://www.nytimes.com/2018/05/14/science/biohackers-gene-editing-virus.html
<![CDATA[‘Minimal’ cell raises stakes in race to harness synthetic life : Nature News & Comment]]> http://www.nature.com/news/minimal-cell-raises-stakes-in-race-to-harness-synthetic-life-1.19633

Genomics entrepreneur Craig Venter has created a synthetic cell that contains the smallest genome of any known, independent organism.

]]>
Tue, 29 Mar 2016 14:35:40 -0700 http://www.nature.com/news/minimal-cell-raises-stakes-in-race-to-harness-synthetic-life-1.19633
<![CDATA[Termination]]> https://vimeo.com/147927668

Something of an experiment. One frame was chosen from each shot of this excerpt from Cameron's 1984 film 'The Terminator.' The frames were then 'smeared' over the resulting gaps. Audio was left alone.Cast: Morgan

]]>
Sun, 20 Dec 2015 07:47:43 -0800 https://vimeo.com/147927668
<![CDATA[Why don’t our brains explode at movie cuts? – Jeff Zacks – Aeon]]> http://aeon.co/magazine/psychology/why-dont-our-brains-explode-at-movie-cuts/

Suppose you were sitting at home, relaxing on a sofa with your dog, when suddenly your visual image of the dog gave way to that of a steaming bowl of noodles. You might find that odd, no? Now suppose that not just the dog changed, but the sofa too.

]]>
Tue, 21 Apr 2015 15:07:35 -0700 http://aeon.co/magazine/psychology/why-dont-our-brains-explode-at-movie-cuts/
<![CDATA[Body Shaped Controlers, Deconstructed Reality, Headmounted Cameras and 3D Printers]]> http://vimeo.com/57906194

An experimental movie featuring thoughts about wearable/fashionable technology, 3d printing, audio visual production and the deconstruction of reality. It was produced with a headmounted web-cam. I was wearing it half the monday to test how it feels and what it means to record everything you see and hear. The computer was processing the live image in a deconstructing way, doing basicaly the opposite of "augmented reality". In the evening I prodcued the soundtrack and cut together the movie. So the movie can be seen as a compressed view on my activities on this specific monday.Cast: leaving the planet

]]>
Sun, 16 Mar 2014 09:58:22 -0700 http://vimeo.com/57906194
<![CDATA[Qaeda Quality Question Quickly Quickly Quiet]]> http://vimeo.com/15700228

By Lenka Clayton, published in Issue 7 of Wag's Revue.Cast: Will GuzzardiTags:

]]>
Thu, 20 Feb 2014 01:54:55 -0800 http://vimeo.com/15700228
<![CDATA[Midday Traffic Time Collapsed and Reorganized by Color: San Diego Study #3]]> http://vimeo.com/82038912

I’m very humbled that the VICE Creator's Project has covered this series with a new video: youtu.be/iioPicXsAFg The source footage for this video is a 4-minute shot from the Washington Street bridge above State Route 163 in San Diego captured at 2:39pm Oct 1, 2013. My aim is to reveal the color palette and color preferences of contemporary San Diego drivers in addition to traffic patterns and volumes. There are no CG elements, these are all real cars that have been removed from one sample and reorganized. The source footage may be viewed here: vimeo.com/81846560 More details on the methodology + are here: cysfilm.com/?p=3345 The San Diego Studies is a series of short videos that collapse time to reveal otherwise unobservable rhythms and movement in the city. The project is supported my MOPA San Diego and the San Diego Foundation . For more information about this video please visit cysfilm.com and MOPA.org San Diego Study #1 vimeo.com/54658957 San Diego Study #2: vimeo.com/58240175 Contact+Info: cysfilm@gmail.com connect with me on Twitter: @cysfilm Shot on a Canon C100 in CLog with a Canon EFS 17-55 f/2.8 lens at 24p and most of the post work was done in After Effects. copyright © 2013 Cy KuckenbakerCast: Cy KuckenbakerTags: San Diego, San Diego Studies, cy, cy Kuckenbaker, cysfilm, traffic, cars, color, freeway, time collapse, time lapse, ethnography, 163 and hillcrest

]]>
Tue, 17 Dec 2013 01:19:52 -0800 http://vimeo.com/82038912
<![CDATA[William S. Burroughs - Origin and Theory of the Tape Cut-Ups]]> http://www.youtube.com/watch?v=gKvL-V8Fu_U&feature=youtube_gdata

Extracted from a lecture given by WSB at the Jack Kerouac School of Disembodied Poetics at Naropa Institute, Boulder, Colorado, April 20, 1976. Break Through in Grey Room, Sub Rosa, Belgium.

]]>
Wed, 27 Nov 2013 16:16:22 -0800 http://www.youtube.com/watch?v=gKvL-V8Fu_U&feature=youtube_gdata
<![CDATA[JFK Assassination Zapruder Stabilized Motion Panorama HD plus SloMo - 50th anniversary]]> http://www.youtube.com/watch?v=Sqk3sdfXFkc&feature=youtube_gdata

(best viewed in 1080pHD) ... this clip's frames have been interpolated to playback at 30 frames per second; the SloMo portion has 4 interpolated frames for each real frame; the original film frame rate was 18fps

frame interpolation by pixel motion estimation introduces some artifacting, but smooths the motion

sister motion panorama is ... http://www.youtube.com/watch?v=-g7qhn7KFDs ... whose playback is 18 frames per second, the same speed as the film was originally shot; there is no frame interpolation in that clip

a more zoomed in version, encoded to playback both in realtime (18 fps) and at 1/3 speed (6 fps) is .. http://www.youtube.com/watch?v=H4ddXXcoydo

frames' source is from ... http://www.youtube.com/user/johncostella ... who pin-cushion adjusted the frames to flatten the lens distortion, particularly at the corners of the frames

to compare this with the footage filmed by Orville Nix from the opposite side of the motorcade, watch ... http://www.youtube.com/watch?v=gWEXZyMJMtA

Marie Muchmore's short clip of the assassination in stabilized motion panorama format is ... http://www.youtube.com/watch?v=sMdreKlLhJY

]]>
Fri, 15 Nov 2013 12:01:01 -0800 http://www.youtube.com/watch?v=Sqk3sdfXFkc&feature=youtube_gdata
<![CDATA[Wikipedia:Deleted articles with freaky titles - Wikipedia, the free encyclopedia]]> http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles

Strange titles are rarely added to Wikipedia under the guise of real encyclopedia articles. Occasionally Wikipedians lose their minds (especially on April Fool's Day) and if their posts are good they wind up here. Silliness can come in the form of creativity, insanity, or just boredom. As with other

]]>
Wed, 14 Nov 2012 04:52:00 -0800 http://en.wikipedia.org/wiki/Wikipedia%3ADeleted_articles_with_freaky_titles
<![CDATA[The Wilhelm Scream]]> http://www.youtube.com/watch?v=Zf8aBFTVNEU&feature=youtube_gdata ]]> Fri, 30 Sep 2011 07:09:04 -0700 http://www.youtube.com/watch?v=Zf8aBFTVNEU&feature=youtube_gdata <![CDATA[Zooming Out: How Writers Create Our Visual Grammar]]> http://www.themillions.com/2011/03/zooming-out-how-writers-create-our-visual-grammar.html

Maybe you’re young enough to remember Blue’s Clues, or old enough to have a little one hanging on the mystery-solving adventures of Steve and Blue as you read this. If, by any chance, Blue’s Clues happens to be on in the background, try this experiment: watch and see how long the camera holds on a single shot. You will, by design, be waiting a long time. The child psychologists who helped create Blue discovered that young viewers don’t know what to do with cuts and edits; they understand them as a new scene, not the same scene shot from a different angle, and they’re soon too confused to keep up. So the Blue’s Clues camera almost always holds steady, in a series of long and deliberate takes. On the grown-up channels, the camera can do more—but only because we’ve already learned the complicated visual grammar that makes the camera make sense. Think of the long list of visual cues we take for granted.

]]>
Tue, 08 Mar 2011 09:41:43 -0800 http://www.themillions.com/2011/03/zooming-out-how-writers-create-our-visual-grammar.html
<![CDATA[Christian Marclay : The Clock (BBC News)]]> http://www.youtube.com/watch?v=Y8svkK7d7sY&feature=youtube_gdata ]]> Wed, 16 Feb 2011 07:38:23 -0800 http://www.youtube.com/watch?v=Y8svkK7d7sY&feature=youtube_gdata <![CDATA[Alvin Lucier: I am Sitting in a Room]]> http://www.ubu.com/sound/lucier.html

"I am sitting in a room different from the one you are in now. I am recording the sound of my speaking voice and I am going to play it back into the room again and again until the resonant frequencies of the room reinforce themselves so that any sem- blance of my speech, with perhaps the exception of rhythm, is destroyed. What you will hear, then, are the natural resonant frequencies of the room articulated by speech. I regard this activity not so much as a demonstration of a physi- cal fact, but more as a way to smooth out any irregularities my speech might have."

]]>
Wed, 16 Feb 2011 06:48:11 -0800 http://www.ubu.com/sound/lucier.html
<![CDATA[The lost art of editing]]> http://www.guardian.co.uk/books/2011/feb/11/lost-art-editing-books-publishing

But what happens the rest of the time? Away from the world of freak glitches, what fate befalls the writer as his or her magnum opus enters the publishing production chain? For some years now – almost as long as people have been predicting the death of the book – there have been murmurs throughout publishing that books are simply not edited in the way they once were, either on the kind of grand scale that might see the reworking of plot, character or tone, or at the more detailed level that ensures the accuracy of, for example, minute historical or geographical facts. The time and effort afforded to books, it is suggested, has been squeezed by budgetary and staffing constraints, by the shift in contemporary publishing towards the large conglomerates, and by a greater emphasis on sales and marketing campaigns and on the efficient supply of products to a retail environment geared towards selling fewer books in larger quantities. 

]]>
Tue, 15 Feb 2011 03:32:53 -0800 http://www.guardian.co.uk/books/2011/feb/11/lost-art-editing-books-publishing
<![CDATA[UBUWeb Sound - DJ Food: Raiding the 20th Century]]> http://ubu.clc.wvu.edu/sound/dj_food.html

"On January 18th 2004, Strictly Kev premiered the original 'Raiding The 20th Century' on XFM's 'The Remix' show in London. It was a 40 minute attempt to catalogue the history of cut up music - be it avant garde tape manipulation, turntable megamixes or bastard pop mash ups. It rapidly spread throughout the web and managed to cause a full scale server crash on boomselection.info when they hosted it due to the volume of net traffic.

Shortly afterwards he read Paul Morley's recently published book 'Words & Music' and was amazed that certain chapters mirrored parts of his mix. Apart from the fact that the title, 'Raiding the 20th Century' was coined by Morley 20 years before for a future Art of Noise project, he also featured Alvin Lucier, who - purely by chance - was sampled on the opening track of the mix.

Kev decided to expand his idea to make the defnitive document on cut up music including many other parts, omitted by the constraints of the original radio session. After months of fu

]]>
Sat, 06 Nov 2010 18:07:00 -0700 http://ubu.clc.wvu.edu/sound/dj_food.html
<![CDATA[White Cube — The Clock]]> http://www.whitecube.com/exhibitions/cm/

'The Clock' is constructed out of moments in cinema when time is expressed or when a character interacts with a clock, watch or just a particular time of day. Marclay has excerpted thousands of these fragments and edited them so that they flow in real time. While 'The Clock' examines how time, plot and duration are depicted in cinema, the video is also a working timepiece that is synchronised to the local time zone. At any moment, the viewer can look at the work and use it to tell the time. Yet the audience watching 'The Clock' experiences a vast range of narratives, settings and moods within the space of a few minutes, making time unravel in countless directions at once. Even while 'The Clock' tells the time, it ruptures any sense of chronological coherence.

'The Clock' plays with how audiences experience narrative in cinema, examining the conventions and devices through which filmmakers create a persuasive illusion of duration. When watching a film, an audience is removed from norma

]]>
Fri, 05 Nov 2010 07:21:00 -0700 http://www.whitecube.com/exhibitions/cm/
<![CDATA[What techniques do you use to make glitch art?]]> http://ask.metafilter.com/167539/What-techniques-do-you-use-to-make-glitch-art

What are some techniques you use to make glitch art?

]]>
Tue, 12 Oct 2010 03:35:00 -0700 http://ask.metafilter.com/167539/What-techniques-do-you-use-to-make-glitch-art
<![CDATA[Lamest edit wars - Wikipedia]]> http://en.wikipedia.org/wiki/Wikipedia:Lamest_edit_wars

Occasionally, even experienced Wikipedians lose their heads and devote every waking moment to edit warring over the most trivial thing. This page documents our lamest examples. It isn't comprehensive or authoritative, but it serves as a showcase of situations where people lose sight of the big picture and obsessively expend huge amounts of energy fighting over something that, in the end, isn't really so important.

Back in the good old days, people would just get out their swords and guns and fight a duel; nowadays physical combat has been replaced by careful inciting of personal attacks, strategic 3RR templating and canvassing, timely notices on WP:AN/I and (in some cases) marking the changes as a minor edit. Truly, the revolutionary Wikipedia outlook has changed the way things get done. It has changed them from actually getting done to never getting done. On the other hand, nobody gets killed (so far!).

]]>
Mon, 16 Aug 2010 02:46:00 -0700 http://en.wikipedia.org/wiki/Wikipedia:Lamest_edit_wars
<![CDATA[The Work of the Moving Image in the Age of its Digital Corruptibility]]> http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html

by Daniel Rourke "The cinema can, with impunity, bring us closer to things or take us away from them and revolve around them, it suppresses both the anchoring of the subject and the horizon of the world... It is not the same as the other arts, which aim rather at something unreal or a tal. With cinema, it is the world which becomes its own image, and not an image which becomes world." Giles Deleuze, Cinema 1: The Movement Image Take 12 images and splice them end to end: a shaded length of acetate through which a bright white light is to be shone. This makes one second of film. The reel spools onwards, as the seconds tick by, and from these independent images (isolations of time separated in space) an illusion of coherence emerges.During a recent flurry of internet activity I stumbled across the work of Takeshi Murata. His videos, having made their way, legitimately or otherwise, into the mysterious Realm of YouTube, have achieved something of a cult status. Among various digital editing techniques Murata is one of the most famous purveyors of the 'Datamoshed' video. A sub-genre of 'glitch-art', datamoshing at first appears to be a mode of expression fine-tuned for the computer geek: a harmless bit of technical fun with no artistic future. But as I watched Murata's videos, from Monster Movie (2005), through to Untitled (Pink Dot) (2007) I became more and more convinced that datamoshing has something profound to say about the status of the image in modern society. Furthermore, and at the risk of sounding Utopian, datamoshing might just be to film what photography was to painting. Take a human subject. Any will do. Have them sit several metres from your projection, making sure to note that their visual apparatus is pointing towards, and not away from, the resulting cacophony of images. There is no need to alert the subject to your film. Humans, like most animals, have a highly adapted awareness of movement. Your illusion cannot help but catch their attention. As soon as the reel begins to roll they will be hooked. Cinema is all pervasive. Not just because we all watch (and love) movies, nor that the narratives emerging from cinema directly structure our modern mythos. Rather it is through the language of cinema, whether we are sat in front of a screen or not, that much of the past hundred years of cultural change, of technological and political upheaval can be understood. For Walter Benjamin, whose writings on media appeared almost as regularly as the images flashed by a movie projector, the technology of film fed into and organised the perceptual apparatus of the modern era. Soon the subject will tire of your film. This has nothing to do with their attention span, nor is it an indication that your film itself is dull. Rather, in a very short time the human subject will grow so accustomed to the cacophony of images that they will begin to consider it as a natural component of their world. The solution is simple. Over the coming decades, as new technologies emerge, incorporate them into your film. For instance, sound has long been important to humans. Why not use some? And while you are at it, throw in some colour, expand the size of your images, begin projecting 24 images a second rather than 12... But I am getting ahead of myself. First you will need a good story, or better still, a political aspiration you wish to impose upon your solitary viewer. Don't hesitate to let your imagination fly. It's amazing what can be expressed with 24 images a second. Benjamin was talking about mass production, about technological reproducibility and the impact that it was having on our notion of identity. What did it mean to be subsumed by material objects, each identical in kind to the last? The role of cinema in grasping this change was, for Benjamin, crucial. Like the illusion which emerges from 24 images projected each second the fragmentation of modern society only increased as the cohesion it promoted intensified. As the objects around us lose their uniqueness, being merely replicas of one another, so the human subject mistakes the closeness of perception for the authenticity of the object. Film was, and perhaps still is, a kind of expulsion from the present experience. In cinema reality becomes multiplied, an experience that seems to mirror the sublimation of perception under the contiguous clarity of the cinematic image. Once a film ends this mode of seeing carries onward into the world, pushing the present deeper and deeper beneath the apparatus of society. For Benjamin film, and more directly cinema, was the looking glass of our times. And as our times grew ever more complex in their appearance, so it was film which would stand as our totem: "Seriousness and play, rigor and license, are mingled in every work of art, though in very different proportions... The primary social function of art today is to rehearse the interplay [between nature and humanity]. This applies especially to film. The function of film is to train human beings in the apperception and reactions needed to deal with a vast apparatus whose role in their lives is expanding almost daily." Walter Benjamin, The Work of Art in the Age of its Technological Reproducibility Consider the frame of your film as a frame upon a world. Within its boundaries your human subject will experience depths of motion, of emotion, that explode their centered selves. Before long your subject will begin to mistake movement of the frame for movement within the frame, for is it not the case that as the movie camera follows its actors it isolates them within the repeated image? Watch as the horse gallops, each flick of the hooves moving it onwards in space and time. The horse gallops in relation to the moving frame: an isolated image of change for the single viewer to behold. Note how your human subject mistakes time for space, and space for time. Note how, before long, the horse's gallop elicits a knowing yawn beneath the viewer's lingering gaze. Perception has exploded, and the world will never be the same again. In cinema the image became multiplied, expanded and distributed. Through the machine of the projector images spooled, one after another; through the machine of Hollywood film was expressed, dispersed and made contiguos with the substance of society. It appears that now, in the age of the digital, video has replaced film as our noun of choice, and like the omnipresent images of the filmic event, it is now video itself which has become multiple. YouTube is to video what cinema was to the image. Instead of directors and editors, we now have video mix-ups and internet memes. Instead of montage we have 'channels', instead of Grand Opening Nights and Red Carpets we have 'Share this on Facebook' buttons and vast comments sections filled with debate, debase and debunk. In short Youtube, and distributive systems like it, have become the new frame within which the images of video, and their illusionary after-effects, are isolated and re-expressed, in endless repetition: "The cinematographic image is always dividual. This is because, in the final analysis, the screen, as the frame of frames, gives common standard of measurement to things which do not have one - long shots of countryside and close-ups of the face, an astronomical system and a single drop of water - parts which do not have the same denominator of distance, relief or light. In all these senses the frame ensures a deterritorialisation of the image."Giles Deleuze, Cinema 1: The Movement Image By now your human subject should not only understand the language of film, they should live it. Over 100 years have passed since you began your experiment, and in that time film, by becoming cinema, has grown to such proportions that no aspect of human perception may escape from it. Like a stone-age baby brought up to be a chattering homo-sapien, your subject will, by now, be a walking, talking embodiment of the cinematic. You may fear this coming of age, and quite rightly, for rather than admiring from afar the power of the camera, of the edit and the montage, your subject will believe that their world was always this contiguous. The copy has been copied, beyond its means to produce unique moulds. Cinema has begun to simulate itself. The last image rolls now, the last flicker of light colours the retina. Today the great experiment ended. Digital distribution systems like YouTube are only possible because of a series of clever algorithms which compress the information contained within each video. Data compression, in a nutshell, turns 24 separate images a second into the minimal of information required to create a close approximation of those same frames sliding into each other. Why place every frame of a video online if within each frame, and shared amongst them, there exist aspects of the image which remain the same across contiguous moments? Compression is like the reduction of video into its component DNA. By reducing a video to the DNA required to compose each image half of the job of compression is done. The second, and perhaps, cleverer part of video compression is the addition of another segment of 'DNA' which tells video software how the movement between each image should be expressed. Datamoshing plays with these elements. It breaks the notion of separation between image and movement, indeed, it creates a new merging reference between the two. In the datamoshed video image and movement are blended, even interchanged for one another. Each unique image in the datamoshed video becomes a token of movement within a frame that extends far beyond the isolated moment. This text will be replaced In a datamoshed video an image from frame one of the video can leak, corrupt and interface with an image in frame 100. What's more, the movement DNA exchanged between contiguous frames can be made to jump ahead, or simply blend with a previous image. A digital video becomes to the datamosher a paint pallet of delicious colour and, in motion, one video may merge with another - the two forging a brand new step in an organic datamosh dance.As cinematographic subjects we have an integral understanding of the language of film. Although we know that the frames of cinema are separate, are mere instant images in an infinite whole, we crave the illusion of movement they create. Takeshi Murata's short film, Untitled (Pink Dot), corrupts the separation of image and movement. In an early frame we briefly notice Sylvester Stallone fire his gun, but as the resulting explosion rips across the frame his image is transposed into the fire, leaving a remnant of his figure to merge with the resulting miasma. Throughout this interplay, a pulsing pink dot draws our attention at the centre of the frame (also appearing to be connected with the pulsing noise transposed over the video). This dot, surely a symbol of our viewing, perceiving centre, is blended, in organic symbiosis with the datamoshed miasma. It is as if we, our viewing centres enraptured by the filmic event, have been consumed by its flow. Our cinematic instinct still perceives the figure of Rambo, of the flash of the machine-gun pulse, but as the explosive fire tears through the pink dot it is as if the perceiving mind has been melted through too. What would have Walter Benjamin and Giles Deleuze thought of datamoshing? of YouTube videos displayed on iPhones? of High Definition data files corrupted by pink dots and compression artefacts? These new technologies and modes of distribution play into our instincts in much the same way that film did 100 years ago. It occurs to me that reality has always been formed in feedback with our technologies, that as our art and culture express time and space in ever greater multiples so our minds are forced to complexify to catch up. The feedback which follows, through artistic expression and cultural contemplation, drags the human subject through their world at ever greater speeds. Cinema evolved alongside the most expansive century that mankind has ever seen. It allowed us, along with various other technologies, to isolate the complex present in ways inconceivable before. I don't wish to offer any branching philosophy here, nor talk at length on the perceptual or cultural importance of 'compression artefacts'. Instead I ask you to gather up your perceptive apparatus, and let it sift slowly through the various videos distributed throughout (and below) this article. There is something about the datamoshed video, in the way it takes advantage of the viewer's cinematic instinct, that fascinates me. And when I look up from the datamoshed video, blinking hard to make reality fall back into focus, the world makes a little more sense to my viewing, perceiving centre. To me reality feels more datamoshed every time I look up. To me the real world now looks like it might just have been datamoshed all along. by Daniel Rourke Videos featured in this article: • Silver by Takeshi Murata • Monster Movie by Takeshi Murata • Venetian Snares, Szamar Madar by David O'Reilly • A backwards version of Chairlift, Evident Utensil, by Ray Tintori, encoded backwards by YouTube user PronoiacOrg • MishMosh, by YouTube user datamosher • Untitled (Pink Dot) by Takeshi Murata

]]>
Sun, 27 Dec 2009 21:06:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2009/12/the-work-of-the-moving-image-in-the-age-of-its-digital-corruptibility.html